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Malak Zalinto

PostPosted: Fri Feb 17, 2012 9:31 pm


Kuro Ashi Kata - Black Leg Style
Mobile, Agile, Hostile

User Image

___Description:
It is designed to free the use of one's hands and prevent them from being damaged during a battle. As a result, practitioners tend to drop into certain stances in which their upper body portions particularly the arms the are most relaxed, such as placing their hands inside their pockets or crossing their arms together across their chest and only puts them into action whenever the event requires them to do certain maneuvers such as handstands, which aren't prohibited. As a fighting style, Black Leg Style boasts a wide and impressive array of kicks, coupled with super acrobatic skill make it a very versatile fighting technique, allowing the Riki Clan to effectively weave continuous and powerful attacks upon adversaries and combine the power of his kicks.
___Notes:
• Each stage gives a slight increase to Reflexes.
• Stages three, four, five, and six grant a stacking chakra control increase of +5 per stage, culminating in a +20 upon mastery of the style.
• Due to this styles heavy reliance upon lower body training, any taijutsu that involves the upper body is treated as being one rank lower.


___S t a g e O n e [1]
Kubi Dageki [ Neck Strike ]
Simple : : E-Rank
A kick to the neck and the user does it whilst still on the ground.

Kata Dageki [ Shoulder Strike ]
Simple : : E-Rank
A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.

Abara Dageki [Ribs Strike]
Simple : : E-Rank
Dropping down into a one-handed handstand position, the user kicks the opponent hard in the ribs, this attack is usually followed by Hikui Ura Dageki.

___S t a g e T w o [2]
Hikui Ura Dageki [Lower Back Strike ]
Simple : : D-Rank
Commonly used as a combo attack with Abara Dageki, using the momentum from the Abara Dageki attack the user [ still in a handstand ] spins around in the opposite direction to deliver a fast kick to the opponent's lower back.

Hitsu Dageki [ Chest Strike ]
Simple : : D-Rank
A stabbing kick straight into the opponent's chest.

Ashi Dageki [ Legs Strike ]
Simple : : D-Rank
Running at the opponent the user delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result.


Mouton Shot [ Face Scorcher ]
Simple : : D-Rank
One of strongest single kicks, and a common finishing move. The user starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying.

___S t a g e T h r e e [3]
Sanjuu Kagai [ Triple Assault ]
Simple : : C-Rank
The user does a series of back flips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.

Koukuu Izumi Tama [ Flying Spring Shot ]
Simple : : C-Rank
Often used as the final blow in a series of attacks, the user lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.

Ikkou Takushi Ashige Keiro [ Party Table Kick Course ]
Simple : : C-Rank
An attack for fighting against large groups, the user jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on.

Kushi [ Skewer ]
Simple : : C-Rank
The user jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg.

Kuro Taido Ashige [ Anti Manner Kick ]
Simple : : C-Rank
Thought to be strongest single kick attack, only used when the user's really, really mad. He gathers all the power he can muster and delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is aimed at the very center of the opponent's torso [ front or back ] and is almost always enough to defeat any opponent with one shot.

Kujiku [ Crush ]
Simple : : C-Rank
Another finisher, the user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head.

___S t a g e F o u r[4]
Santen Kire [Three Point Cut ]
Simple : : B-Rank
The user throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg.

Niban Wari Kire [ Second Rate Slicer ]
Simple : : B-Rank
The user does a running jump and kicks with both legs into an opponent's stomach.

Fukumen Tama [ Veal Shot ]
Simple : : B-Rank
Another one of strongest finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso.

Mata Shinme [ Thigh Shoot ]
Simple : : B-Rank
A hard kick to the thigh that sends the opponent flying.

Saikou Kurai Kire [ Highest Grade Slicer ]
Simple : : B-Rank
A barrage of hard kicks launched at multiple directions, this move must be performed at close range. However, due to the monstrous force that the user can deliver while administering his kicks.

___S t a g e F i v e[5]
Akuma Ashi [ Devil’s Leg ]
Complex : : A-Rank
In this technique, the user spins rapidly, causing his legs to heat up so much that they turn red. Where he uses air friction to set his leg on fire, adding extreme heat to the impact of his kicks. In this form the user, due to the high temperature, has slightly more speed, slightly more strength, and the ability to burn his opponents. Fire does not bother the user if they have the Fireproof Katon jutsu. If they do not possess this jutsu their legs will receive second degree burns from the heat.
. This jutsu lasts for two posts and cannot be used again for four posts.


Ookami Kire [ Wolf Silencer ]
Simple : : A-Rank
The user will run straight in and then duck down then send a powerful kick straight up hitting his opponent in the chin sending them flying into the air.

Ichiban Wari Kire [ First Rate Slicer ]
Simple : : A-Rank
The user does a running jump and kicks with both legs into an opponent's stomach rapidly various times.

___S t a g e S i x[6]
Saikou Kurai Kire [ Highest Grade Slicer ]
Complex : : S-Rank
The user leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast. Fire does not bother the user if they have the Fireproof Katon jutsu. If they do not possess this jutsu their legs will receive second degree burns from the heat.

Yakedo Irodori [Fried Assortment ]
Complex : : S-Rank
A completely re-vamped version of the original Yakedo Irodori. Jumping high into the air, the user delivers three simultaneous kicks in three directions [ left, right, and forward ] while in Akuma Ashi mode, resulting in flames spiraling towards the target at the point of impact.

Honoo Tama [ Flaming Shot ]
Complex : : S-Rank
In the air [ sometimes several feet from the ground ], the user kicks the side of an opponent's head with his foot [ or the middle of their torso ] and Akuma Ashi's heat greatly increases the power, usually with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.

-_-_-_-T a i j u t s u M a s t e r:
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PostPosted: Fri Feb 17, 2012 9:33 pm


Mirror Image
Replicates acting as original


User Image


___Description:
A very diverse Taijutsu style that makes heavy use of chakra in order to create material afterimages for additional damage. Because of its odd origins and method, this style is not often learned by typical Taijutsu shinobi, rather by Ninjutsu shinobi who wish to make use of their massive chakra pools.
The style focuses on releasing chakra to create an afterimage-clone during movements. These afterimage-clones mimic the actions of the user, resulting in follow through combinations, and additional stun.
Because of their pure chakra composition, the afterimage-clones cannot be destroyed, rather, they fade after the allotted action has been performed. Successful or not.


___Notes:
• There are three types of afterimages- [ Solid, ] [ Transparent, ] and [ Partial. ]
• Solid: An afterimage with mass. Able to make contact with objects or people.
• Transparent: An afterimage without mass. Able to phase through, or have things phase through it.
• Partial: An afterimage with mass. Comes out of the user’s body, and is typically only a single limb.

• Each stage grants a slight bonus to speed.
___S t a g e O n e [1]
Side Image
Complex :: Rank E
Transparent afterimage. The user will sidestep an attack, leaving an afterimage to take the blow. Because the move will whiff through the image, the attacker will likely be confused or offset. This technique is most effective against Taijutsu or weak, close range, Ninjutsu.


___S t a g e T w o [2]
Delayed Punch
Complex :: Rank D
Solid afterimage. The user will throw a punch at his target, missing intentionally. After missing, the user will duck, or sidestep, allowing an afterimage to make contact with the target. The damage dealt is no different than if the original user were to make contact.


___S t a g e T h r e e [3]
Triple Kick
Complex :: Rank C
Solid afterimage. The user will throw a kick while moving, attempting to make contact, but still keep the target in place. After making contact, a pair of afterimages will appear from the original’s movement trail, attempting to land an additional two kicks.

Counter Clone
Complex :: Rank C
Partial afterimage. While defending, the user will release a portion of an afterimage-clone from his upper or lower body. This afterimage-clone will attempt to punch or kick the attacker, depending on its actual spawn point. Because of its method, this technique is really only effective against Taijutsu.

Falling Punch
Complex :: Rank C
Solid afterimage. The user will manipulate falling momentum in order to deliver a heavy overhead punch. As the punch makes contact with the target, an afterimage will provide a follow through hit.


___S t a g e F o u r [4]
Rising Barrage
Complex :: Rank B
Solid Afterimage. The user delivers an uppercut which is then followed by a trio of afterimages. The original punch sends an opponent off of their feet, and the trailing afterimages hit them further into the air.

Knee Combination
Complex :: Rank B
Partial afterimage. The user drives their knee upward, attempting to strike an opponent in the stomach. As the user makes contact, a trio of partial afterimages will split from the user’s leg in order to deliver three more knees.

After-Wall
Complex :: Rank B
Solid afterimage. The user will hop backwards before a projectile or some other attack makes contact. In this brief moment, the user creates a sturdy afterimage to take most of the impact of said attack.
• Absorbs the impact of any attack up to Rank B.

Shadow’s Dash
Complex :: Rank B
Transparent afterimage. The user will produce up to five afterimages during a quick movement. Four of these afterimages will trail, while the fifth ties closely to original. If something should intercept the user during his run, he will quickly escape, leaving the fifth afterimage to take the blow. However, rather than erupt, the afterimage will phase through whatever intercepted the original. Because of this, it is likely the opponent will be confused or offset.

False Cyclone
Complex :: Rank B
Transparent afterimage. The user will attempt to confuse their opponent by running circles around them, while simultaneously releasing afterimages. Because of the motion and multiple afterimages, this is an excellent way to make someone dizzy while evading at the same time.


___S t a g e F i v e [5]
Cyclone Breach
Simple :: Rank A
During [ False Cyclone ], the user will abuse their speed, seemingly vanishing and reappearing next to the opponent- typically behind them. Because of the attack this branches from, this is a perfect way to deliver a sneaky, fatal, attack.

Unknown Attacker
Complex :: Rank A
Transparent afterimage. The user will rush their opponent, typically before they are able to attack, or during their handsign formation. The user will then proceed by throwing a flurry of punches, each accompanied by at least two afterimages in order to confuse the opponent, and prevent them from blocking actual attacks.


___S t a g e S i x [6]
Spider’s Red Flurry
Complex :: Rank S
Partial afterimage. The user will release a barrage of punches and kicks, each accompanied by partial afterimages splitting from any point on the arms or legs. Because of the amount of chakra used to perform this technique, the user can spawn up to 100 additional limbs.

-_-_-_-T a i j u t s u M a s t e r:
-_-_-_-
 

Malak Zalinto


Malak Zalinto

PostPosted: Fri Feb 17, 2012 9:34 pm


Great Justice!
The method of a Hero!


User Image


___Description:
From all across the universe, the power of justice has shown bright- as if the flames of a phoenix! But only few possess the heart to hold such a blaze within their grasp. Those who have managed to tame these powers of virtue are known as Heroes. The fighting style known by these Heroes is a reflection of their innermost flame. The source of their power. It presents grace, speed, and sheer power. The basic techniques are performed with a starting pose, that erupt into powerful and speedy taijutsu smack downs.
It is a fighting style beloved by the pure, and held in contempt by the wicked!

___Notes:
• Practitioners cannot have evil intent.

___S t a g e O n e [1]
Judgment Chop
Simple :: Rank E
The user will throw his right or left arm across his chest, flatten his hand, then let loose a horizontal karate chop of justice!


___S t a g e T w o [2]
Heartfelt Knee
Simple :: Rank D
From any position, the user will drive up his knee at incredible speed, delivering a very close range blow of beauty!

Emergence Rolling
Simple :: Rank D
A Hero's entrance! With just a light amount of momentum, the user will curl into a ball while in the air and spin at wild speeds. This technique does not have much battle purpose, but boy is it flashy!


___S t a g e T h r e e [3]
Honor Raising
Simple :: Rank C
With a bit of momentum, the user will leap up, extend a leg, and let loose a jump kick of virtue!

Couple's Debut
Simple :: Rank C
With a bit of momentum, the user will leap up, limbs tucked, and when the moment seems right- extend both legs in a lovely bone crushing double kick!

Righteous Right
Complex :: Rank C
With a surge of chakra, the user will throw an extremely fast right hook to their wicked target!


___S t a g e F o u r [4]
Bright Star Falling
Simple :: Rank B
The user begins by throwing both of his arms skyward, then, with a quick adjustment to footing, he will drop both with enough force to shatter boulders. The end result being a fine dust of dignity!

Crossing Tackle
Simple :: Rank B
The user will throw his arms across his chest, forming an 'X', he will then gain momentum in any way possible and pound into his target with the bone breaking might of honest hard work!

Cross Hair Flip
Complex :: Rank B
The user will flow his chakra into his legs, tightening his muscles whether they want to or not, the chakra is then let loose in a powerful surge. As thus, it causes the user to spin-flip in any direction of his choosing at a speed that can only be described as magnificent!


___S t a g e F i v e [5]
Symphonic Flash
Simple :: Rank A
The trademark Hero technique! The user will cross his left arm to his right shoulder, and hold his right arm straight out, both palms flat. When the opportunity arises, he will bolt forward in a rapid movement- leaving a maximum trail of three afterimages -in an attempt to bring his right hand to his target's chest or stomach. If the attack makes contact, the Hero will successfully have delivered a massive structural puncture. Within a few moments, the hit area will sear and burn, as though it were just cut through by the blade of epicness!
• Can only be used twice per battle.

Blitz of Honor
Complex :: Rank A
An advanced form of [ Honor Raising ].
Performing the same jump kick motion, the user will torrent a large amount of chakra around their leg- sparking an elemental reaction. Depending on the element used, the effects will differ, but the end result is always the same. Pure. Smiting. Force!


Mark of the Hero
Complex :: Rank A
The user will begin by charging chakra all throughout his body, then, in a burst, expel it in an aura from his body. This aura takes the shape of any piece of clothing the user desires. Literally anything from a pair of gloves to a full body suit. As long as this aura glows, the Hero will be filled with an unending desire to do what he sees right. His endurance and stamina increase drastically and it seems like nothing can bring him down.
In addition to this incredible boost of will power, he will immit afterimages whenever he runs or performs any technique of Great Justice!

• Can only be used once per battle.
• Lasts [8] posts.


___S t a g e S i x [6]
Last Resort! Hyper Symphonic Flash Alpha!
Complex :: Rank S
The final technique known by all those who have hearts ablaze with eternal fire! The user will begin by crossing his arms across his chest, he will then swing his left arm sky high, and c**k back his right. In this one swift motion he will channel an incredible amount of chakra into his arms. After his arms have begun to shine with his wondrous power, the user will dash at his target, (or close the gap in some other way) leaving a solid trail of astral color, and place both of his arms, completely straightened to one side, as if he were holding a sword. When the opportune arises, he will attempt to bring both of his hands, in a slicing motion, to his target's chest or stomach. If the attack makes contact, the Hero will successfully have delivered an incredible amount of structural damage to his target. Within a few moments, the hit area will sear, and burn, as though it were just punctured by the blade of epicness!
A few moments after this sensation is felt, the afflicted area will burst▬ an explosion of justice in its greatest form!



-_-_-_-T a i j u t s u M a s t e r:
-_-_-_-
 
PostPosted: Fri Feb 17, 2012 9:35 pm


Xinyi Liuhe Quan
Mind and body together in great harmony

User Image


___Description:
Xinyi Liuhe Quan is a style that focuses on the usage of the practitioner's chakra in a very specific way: Rather than attempting to use chakra in its raw state, the style moves it around the body after it has become dense- be the density natural, or via techniques in the style itself. By channeling these dense chakras into certain parts of the body, the practitioner can deliver concentrated blows that deal an extreme amount of damage both externally and internally.

___Notes:
• In order to advance beyond Stage Four [4], you must defeat (real fight or spar) an opponent of your rank or higher using only techniques from this style.
• For each stage of this style learned, the practitioner's agility is slightly increased.
• Xinyi Liuhe Quan contains various techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner.
• "Training" techniques are learned as if Complex techniques of the same rank.

___S t a g e O n e [1]
Shishi Ashi [ Lion Paw ]
Simple :: Rank E
An extremely basic striking technique. The user holds one hand in front of them with their palm opened and sideways. From here, they will simply execute a diagonal palm attack. Repeated contact with this blunt strike can cause trauma quicker than typical punches, however.

Tora no Kobushi [ Tiger Fists ]
Simple :: Rank: D
A simple volley of fast fists aimed at no particular sect of the enemy.

Ryū Kiba [ Dragon Fang ]
Simple :: Rank D
From a crouched position, taking aim and precision, the user leaps up and sends an uppercut to the jaw of the target, lifting them high into the air.

Gurīndesutinī [ Crouching Tiger ]
Simple :: Rank D
A simple parry and trip/punch counterattack, in which the user can stop a sequence of taijutsu or bukijutsu related attacks. Can only be used to parry one [1] attack in a sequence. ( In other words, either the beginning or the ending to a combo, or just a single attack. )

Gaō Tetsushi [ Roaring Iron Finger ]
Simple :: Rank: D
The user assumes a powerful stance, both legs tightened and slightly spread, both arms tucked to the side in fists. When the opportunity comes, the user will then thrust either hand's finger forward in a swift jab. This finger jab is strong enough to pierce the skin and cause serious contained injury- essentially like being stabbed by a short knife.


___S t a g e T w o [2]
Soudou Shō [ Double Pulsating Palms ]
Simple :: Rank: D
A move that uses the palms and a stiff stance to transfer momentum from the practitioner to the opponent in one fierce action. With the legs spread slightly apart, and the arms tucked at the sides- palms out -the user will lean inward and perform a swift body blow with both hands. The impact is not extremely lethal, but is very capable of sending the target a good distance away.

Bibu no Mouko [ Tail of the Fierce Tiger ]
Simple :: Rank C
The user performs a very swift rotational sidestep on one foot, meanwhile lifting the other in order to land a sneaky whiplash blow on their target.

Fukumigoe no Sho-ro [ Cry of a Muffled Voice ]
Complex :: Rank C
An extension performed midway through Roaring Iron Finger.
While the finger is still piercing the target, the user will burst the chakra in their finger forward, forcing it to cause radial internal damage. If the user managed to strike at a vital location, this additional attack could easily end someone's life.


___S t a g e T h r e e [3]
Uraate [ Backing ]
Training :: Rank C
The act of shifting chakra into a focused form, either surrounding or extended from a limb. Unlike most chakra gathering and focusing techniques, Uraate needs the chakra to be collected in a rotational force. By gathering the chakra while it is rotating, the practitioner forces it to extend from a limb in an aura. From here, the aura can be pressed as a powerful needle like piercing force with an additional motion.
Uraate can be used to make any "Simple" technique "Complex", thusly dealing more damage, but requiring chakra.

• Techniques powered up that are above rank C require an additional [10] chakra.

Unari o Diashi Tai [ Roar on Mount Tai ]
Complex :: Rank: C
A technique which makes use of Uraate control to release a bolt of chakra from a stiff-shoulder attack. The chakra bolt is roughly the same size as the shoulder and upper arm portion of the user.

Jūshichishiki Kandōka [ 17th Variation Piercing Bronze Flower ]
Simple :: Rank: B
A quick back wrist strike that is thrown twice with both hands. If used by a master of Xinyi Liuhe Quan, it can be very deadly- even going as far as to paralyze the target with just a single snap to the neck. Those without a reflex rank 1 lower than the user's agility cannot see or react to the first strike.

Shin'dou, Ichiwa: Nyoro Hebi [ Heart and Mind, One Harmony: Slithering Serpent ]
Simple :: Rank B
From a focused position, the user anticipates an oncoming attack of speed and technique they can comprehend. After a successful parry or grab-block, the user will thrust their preferred/free hand inside an exposed area of their target, using their nails as a piercing weapon. Because it basically generates a weakness in the opponent, this is a very useful technique against other taijutsu users.

___S t a g e F o u r [4]
Tategami no Shishi [ Mane of the Lion ]
Simple :: Rank C
The user assumes a stance where both hands are held out front, fingers curled in, yet palms revealed. From here, they will attempt to close the distance with their target in anyway possible, and then release a pair of powerful palm bashes in two different "forward-to-side" directions.

Shin'dou, Niwa: Hane no Karasu [ Heart and Mind, Two Harmonies: Wings of the Crow ]
Simple :: Rank B
Performed while the arms are at lower diagonal positions. The user will flatten both hands, and execute a very swift rising cross chop which is capable of breaking boulders thanks to its points of impact.

Shin'dou, Sanwa: Bateihouken [ Heart and Mind, Three Harmonies: Trampling Horse Fist ]
Complex :: Rank B
This technique is used by throwing a single punch from a position that resembles drawing an arrow to a bow. The knuckles of the first two fingers dig into the target's chest, sending waves of Uraate style chakra throughout the impact zone. When performed at maximum range (2 meters), the wave of chakra can be enough to send someone off their feet. When performed so that contact is actually made, the chakra distorts the cardiac order of the target resulting in cardiac arrest.

Shin'dou no Heian [ Tranquility of Body and Mind ]
Simple :: Rank A
The user assumes a meditative state. While maintaining this concentrated state, they regenerate [10] chakra every post.

___S t a g e F i v e [5]
Toumon Ketsu Hashisou [ Still Gate Collapsing, Cave Finger Strike ]
Simple :: Rank A
Using sheer strength and physical control, the user is capable of delivering a blow which breaks bones while leaving the external structure of the target intact. Rather than a powerful punch or chop, this technique is a pinpoint single-finger strike which ruptures bone structure in the contacted area.

Shin'dou, Shiwa: Kongoutaihou [ Heart and Mind, Four Harmonies: Tempered Body ]
Complex :: Rank A
The user concentrates a large amount of chakra, via Uraate, to a certain section of the body to make it become as hard as chakra forged steel ( roughly one limb per usage. ) This provides a momentary nearly indestructible defense ( negates heavy impact damage to the concentrated area. )
• For every usage after the first, this costs an additional [15] chakra.

Shin'dou, Gowa: Chuutetsu Ryu [ Heart and Mind, Five Harmonies: Cast Iron Dragon ]
Complex :: Rank A
Manipulating Uraate to a high degree, the user will gather circular-motion chakra into a single hand, generating a powerful aura which can be thrown off in a punching motion. This results in the powerful spinning chakra to act as a cannonball. It should also be noted that this projectile is able to take on elemental properties of the user.


___S t a g e S i x [6]
Shin'dou, Muwa: Enten Tsuin Ryu Hira [ Body and Mind, Six Harmonies: Blazing Heat Twin Dragon Palm ]
Complex :: Rank S
A "perfected" version of the Heart and Mind, Five Harmonies: Cast Iron Dragon technique. Using the same principle as the fifth harmony, the user will generate chakra to both hands. However, rather than immediately casting off the technique, they will further add chakra and concentrate on speeding up the rotation ( 1 post of preparation. ) After additional preparations have been completed, the user will thrust both hands forward, releasing a pair of matching chakra torrents in the shape of serpent-like dragons. It should also be noted that these projectiles are able to take on elemental properties of the user.

Ryuhari Funzento no Arashi [ Dragon Needle in a Storm of Rage ]
Complex :: Rank S
A single needle is produced via the Uraate technique. This needle of swirling and cloudy chakra is held between the index and middle fingers' knuckles. This needle is then jammed into the target by a simple punch. From here, the needle will sink into the target, locking itself into position. After a short amount of time ( 2nd post ), the needle will send chakra all throughout the target, causing severe muscle cramps and ultimately crippling them. As time goes on ( 4th post ), the needle's chakra feed will increase, causing waves of pain to overcome the target. As the technique comes to an end ( 7th post ), the pain will be so severe that the afflicted will actually be more willing to take their own life rather than deal with the horrid amount of internal suffering.
 

Malak Zalinto


Pandora Green
Captain

Aged Gaian

PostPosted: Tue Jul 10, 2012 8:07 pm


Premium Heart
Quick combos and fast movement!
User Image

___Description: A combination of both kicks and punches embedded with a person's chakra. Those who use this style should have a relatively larger chakra pool so that they can easily perform the techniques within the style. The style descended from great Shinobi who wanted to perform powerful techniques without the need for chakra and ninjutsu. They soon discovered that through careful chakra control and a somewhat deep knowledge of Taijutsu, the two could be combined to make a powerful new style.

___Notes:
• Each Stage gives a slight increase to speed.
• Must lean all techniques in one stage before moving on to the next.
• Practice techniques are learned as if they're simple.

___S t a g e O n e [1]
At this point, the user is new to the style and as a result, they won't be expected to use chakra in their techniques. This is just to get used to the quick movements and risky maneuvers of the user's in this taijutsu style.

One-Two Kick
Simple :: E-Rank
The user rushes the enemy and then kicks them twice with the same foot. First, the user kicks them in the chest, then they lower their foot slightly and kick them in the stomach, or the stomach and the head. Pretty much any combination works for this simple technique.

Ankle Snapper
Simple :: E-Rank
The user rushes the enemy and then thrusts the foot downward on top of the enemies ankle. If it is done with precision, the user could break the enemies ankle in this fashion and if not, there's always the chance that they will sprang the enemy's ankle.

___S t a g e T w o [2]
With the basics out of the way, the user can now begin attempting to focus chakra into their strikes and kicks so that the after-effects would be that much more painful to the enemy that they're attacking. Work on that speed and agility though, once an attack strikes it's pertinent to get away before someone could counter.

Somersault
Complex :: D-Rank
After rushing the enemy, the user will inject their legs with chakra before performing a powerful somersault. While doing the somersault, the user will strike the enemy in the chin with a powerful high-kick that, if high enough in strength, could send the enemy soaring downwards to the ground.

Stinging Kick
Simple :: D-Rank
After rushing to the enemy, the user will perform a high-kick aimed at the enemy's face. To spread out the damage from the attack across the face instead of one focused area, the user turns their heel so that the kick lands with the top of the foot (where your shoe-laces would be.) The damage would be spread out using this method instead of one focused area.

One-Two Punch
Simple :: D-Rank
The user rushes up to the enemy and strikes quickly with both hands aimed at the chest where both of the lungs would typically be. If the technique is successful, it would knock the air of an enemy causing them to be winded. If someone were wearing claws or weaponry on their hands when they did this, it would most probably puncture an enemy's lungs.

___S t a g e T h r e e [3]
With the most basic techniques out of the way, the user is swift enough to get away with performing more things in a single rush, leading into much more combos and follow up strikes. It's up to the user to keep up their training though.

Beat Rush
Complex :: C-Rank
The user infuses both of their arms with chakra before rushing up to the enemy. Once they're next to the enemy, they launch a blindingly fast flurry of punches. The chakra that's within their arms serves as an aid in pushing and pulling back after punching someone meaning that in a matter of seconds, the user could have delivered more punches then they could've without the help of the chakra in their arms. The chakra fades after a few seconds

Pummel Rush
Complex :: C-Rank
The user infuses both of their legs with chakra and rushes up to the enemy much more quickly then they would've without chakra in their legs. They then begin to strike at the enemy with kicks from their legs. Since there is chakra in there legs, the user can quickly retract and push out with their legs again and again to deliver many more kicks than they would've without the chakra infused in the legs.

Perfect Balance
Practice :: C-Rank
The user has began to practice their own balancing when focusing on strike while only balancing on one leg. Because of all this practice, the user has developed their own personal sense of balance. As a result of this, if the user were to fall from a tree or anything else, they would always land on their feet.

___S t a g e F o u r [4]
The user is much quicker than they were when they first started the practice of Premium Heart, as a result, they're much more capable of delivering swift combos and can delve deeper into the complex chakra techniques that could only be used by the more cautious and quickest of users.

Waterkick
Complex :: B-Rank
The user places a large amount of chakra into the leg that is their most dominant. They then rush up to the enemy and strike them with a tremendous force capable of making the enemy's bones break if done at the right place. The technique gets its name because it's most effects when incorporating suiton into the kick. A normal kick without Suiton element does as previously described. If the user has suiton, they can release the chakra upon impact, causing it to rush through the enemy's body can cause a temporary paralysis that leads to follow up attacks.

Flamepunch
Complex :: B-Rank
The user infuses their dominant arm with chakra and rushes up to the enemy's body. They then deliver a powerful punch that, upon contact, has the power to crush bones if delivered with enough force. If they user is of katon element, the technique can cause a searing burn to rush through the enemy's body causing them to break out in a sweat or, if they're weak to katon element, have them gasping for air.

Meteodrive
Complex :: B-Rank
The user infuses both their palms and legs with chakra. They then rush up to the enemy and push them with their palms which are infused with chakra. Once the push connects, the enemy will be paralyzed for a moment in which the user then picks up the enemy and leaps into the air. Since their legs are infused with chakra, they jump at least ten feet in the air. At the climax of the jump, the user slams the opponent downwards, causing them to slam into the ground. If the user has a strength over 6, they are capable of causing the enemy to shatter the ground below them due to the force behind the throw.

Perfect Balance +
Practice :: B-Rank
The user is capable of now next to perfect balance. They can easily run on high-ropes, even doing somersaults and back-flips on a narrow beam while running alone without having to exert chakra to keep balance. They are also capable of running at least five feet up a wall before they need to exert chakra.

___S t a g e F i v e [5]
The user is much faster and is more used to using complex techniques. They are also far more able-bodied do to their next to perfect balance which will most certainly help them as they get further into the style.

Dolphin Blow
Complex :: A-Rank
The user infuses their whole body in chakra, both their arms and legs. They then rush up to the enemy and perform a powerful uppercut that would send the enemy upward into the air. The user then jumps higher, above the enemy, and sends the enemy crashing into the ground with a powerful somersault kick downwards. If the user has a strength over 5, the enemy would go downwards with such a force, that the ground below them would break.
After that, the user, falls downward and finishes the combo attack with a powerful punch to the enemy's chest using the arm they didn't attack with in the beginning for the upper-cut.

Meteor Strike
Complex :: A-Rank
The user infuses both of their fists in a flame that takes the color of their chakra. They then rush up to the enemy and launch a blindingly swift flurry of punches. Each punch feels like a flame coursing through the enemy. Then, after a couple seconds, they user quickly grabs the enemy by the ankle just before they counter and uproot them from the ground. The user spins the enemy around and around before throwing them into the air.

___S t a g e S i x [6]
The final stage of this style. By now the user is ready to perform the final technique without the risk of injury to self unless they're just really foolish.

Final Heaven
Complex :: S-Rank
The user envelopes their whole body in a flame that corresponds to the color of their chakra. They then launch themselves at the enemy in the blink of an eye before punching them in the chest and slamming them to the ground. Instead of letting up after slamming the opponent down, the user injects the flame-like chakra through the enemy's body as it rushes towards the ground. If done correctly, this technique could kill an enemy.


-_-_-_-T a i j u t s u M a s t e r:
-_-_-_-


Made by Le Trainer. Message her for rights in other guilds.
 
PostPosted: Tue Aug 07, 2012 9:57 pm


Tame Za Kyokudo



User Image

Description: This style of fighting was derived from boxing, it still holds the formal boxing stance, but as the master of this style became more and more furious with his fighting he began add kicking into his style. This is where Tame Za Kyokudo came from.

Restrictions:
○ Rigorous: This style consumes two [2] taijutsu slots, and cannot be learned if you possess another rigorous style.

○ Each stage gives a slight increase to Strenght, Speed, and Reflexes.


Stage One: E-Ranked

Description: Still being a fresh student to the style the user is only about to experience minor training.
Abilities: none
Graduation Requirements:
Techniques:
○ Resu Tame Taibu
Description: This is a technique where the user takes the normal stance, once the user does they instantly throw a quick jab with the front fist as the enemy come toward the user, this is just a bluff, or to slightly stun the enemy, as the user throws this fist they will bring their back fist level with their shoulder, and then instantly slam it into the enemy.
Special Techniques:

○ Rosutoai
Description: Focusing chakra into just the knuckles of their back fist the user will lean there shoulder into the punch and thrust their fist outward, at the moment of contact, or supposed contact the user will release the chakra resulting in a swirl of wind that even if it doesn't hit it will cut the enemy.


Stage Two: D-Ranked

Description: This stage in the training the user has become accustom to the style and is now going to involve in a task that will test your strength.
Abilities: none
Graduation Requirements: none
Techniques:
○ Tsuyoi Senkou
Description: In the original stance the user will swing his leg upward toward the enemies head with his leg slightly limp at close range, this is to hook the foot around the enemies head and throw him downward with the force behind the kick.


Stage Three: C-Ranked

Description: Your reflexes in this style are becoming crazy. Work your way to the top.
Abilities: none
Graduation Requirements: none
Techniques:
○ Kire Ono
Description: In the original stance the user will quickly bring their leg upward over the enemies head and bring it down apon the top of their head with much force, enough to make the enemies head slam into the ground.


Stage Four: B-Ranked

Description: At this stage the user's ability has greatly increased, you are on your way to becoming a master of the Tame Za Kyokudo style.
Abilities: none
Graduation Requirements: none
Techniques:
○ Hyoushi Tentou
Description: Catching the enemies punch the user will move the fist to the side of the user and throw their elbow into the enemies head with enough force to knock them off their feet.

○ Assai Hiza
Description: Rushing at the enemy the user will leap just to the side of the enemy, at the moment they are beside the enemy the will bring their knee up toward the enemy, at the same time the user will slam their palm into the back of the enemies head, the effects of this blow is enough to injure severely if not kill.


Stage Five: B-Ranked

Description: At this stage you are a little beyond stage 4 but not much. You are still on your tip toes increasing to the final. The increase is minor but still worth all the difference.
Abilities: none
Graduation Requirements: none
Techniques:
○ Rinten Atemi
Description: As the enemy approaches the user, they will slid their forward foot beside the enemies and slid it to the side bringing them off balance, after so the user will with rotate around the enemy and bring their knee up to the back of the enemies head.

○ Rokettokobushi
Description: Focusing chakra into the users arm the user will rush forward, and just pasted the enemy as the user does they will slam their fist into the enemies stomach and force the chakra out while slinging their arm forward sending the enemy flying back.


Stage Six: A-Ranked

Description: You are a master of the style when you've completed this stage. You have overcome all obstacles and just beaten everything into the dirt.
Abilities: none
Graduation Requirements: none
Techniques:
○ Saidohandou
Description: In the original stance the use will wait till the enemy is right at them, and swiftly sling their leg at the enemies legs bringing the crashing to the ground, but before the enemy can hit the ground the user will bend downward and kick backwards and up toward the enemies head hitting them into the air.

○ Kouki Roketto
Description: This attack is like the Rokettokobushi, but different when the user connect to fist they will uppercut the enemy in the stomach and send them into the air. After than the user will leap into the air till they are just beside the enemy and send a kick directly into the back of the enemies head, slamming them into the ground.

○ Falcon Kick
Description: The user slides forward at unbelievable speed raising a foot to generally hit the chest section of the opponent. The user will then infuse their leg with what would appear to be a flame aura but isn't really tangible flame. When the user connects with the foe there is no chance of the connected bones from being unbroken and would cause severe breathing problems at the least. Users without speed, agility, or reflexes, at least the same rank as the user's speed, have little chance to avoid this attack.

Master Of Taijutsu: Open
 

Mogaar
Vice Captain

Dapper Genius


Ikari1
Crew

PostPosted: Thu Jul 02, 2015 10:54 am


Muay Boran
The art of bear hand man killing

User Image

___Muay Boran is a style created by a small group of fighters with the will to protect their villages. Focused on their strong and quick strikes along with powerful grappling Muay Boran was created as a style to kill your enemy quickly or take down larger opponents with ease. The practitioners of this style are known for the ability to "understand what is in the heart".

___Notes:
•Each stage gives a slight increase to speed,strength, and reflex
•User must have unwavering loyalty to one's village or the power is halved
•Training at A rank and above must be done with a sparring partner
• Rigorous so takes up two tai slots you can only have one

___S t a g e O n e [1]
Kao Loi
Simple//rank-E
The user brings their hands to the back of the opponent's head and brings i down to their knee as it rises

Ti Lan
Simple//rank-E
The user aims a strong low kick to the back of their opponents leg. If strong enough the attack could cripple the opponent.

Sork Klub
Simple//rank-E
A technique in which you draw in an opponent's punch and spin your entire body to lay an elbow strike to the person's head.

Ti Sok Klab
Complex//rank-E
A spinning elbow strike that can be rapidly used in conjunction to punches and, as a result, it can be difficult to dodge or block.

___S t a g e T w o [2]

Shoulder Guard
Simple//rank-D
The user moves into a position where they can use their shoulders to block an incoming attack to the head

Dee Sork Toron
Simple//rank-D
The user attacks the opponent with a swift elbow strike aimed at the opponent's head in a downward manner.

Ti Kua Kon
Complex//rank-D
An upward kick towards the opponents face and later a knee to the stomach

Tee Kao Trong
Complex//rank-D
The user slams the opponent's head directly into the user's knee the same time the knee rises up.

Gemon Tepii
Simple//rank-D
The user jumps into the air and aims a flying knee to the target's head

___S t a g e T h r e e [3]

Apapunch
Complex//rank-C
Focusing their chakra into their arm the user closes in the distance and aims a strong uppercut into the chin of the opponent.

Chai Kick
Complex//rank-C
Bring their chakra into the lead leg the user aims a strong roundhouse kick into the back of the targets head.

Tabien Fan To
Simple//rank-C
The user brings the opponent close and jams their knee into their opponents stomach..


___S t a g e F o u r[4]

Chai Strong Kick
Complex//rank-B
Pushing their chakra into their leg the users aims a powerful roundhouse kick capable of breaking multiple bones if used correctly.

Rekka Apapunch
Complex//rank-B
Pushing more chakra into their fist the user punches the opponent in the face multiple times.

Gamraba Ramasun Quan Kan
Complex//rank-B
The User inhales and increases their muscle power for a brief period. Then jumps at their opponent raising their arm and delivers a powerful elbow strike.

___S t a g e F i v e[5]

Framay Toranin Ilftrome
Simple//rank-A
The user backflips behind their target and aims multiple kicks at their back

Hak Ko Erawan
Simple//rank-A
The user launches forward at his opponent with both a flying knee and a double elbow strike at the same time to the opponent's chin and top of the head respectively.

Hiran Muan Pandin
Complex//rank-A
The draws himself close to an enemy, bypasses his enemy's defenses, and unleashes a sideways elbow strike towards the head of their opponent.

___S t a g e S i x[6]

Bolisud Look Mai
Complex//rank-S
A move of last resort. The user moves in a way looking like a prayer like dance as their chakra stems from their pores as if it was steam. Their stats are greatly increased but for every post longer than ten their bones will begin to shatter. Without that after use the users muscles will be fatigued and torn with their only option being hospitalization. At twenty the user will begin to cough blood and their body will move slower. At thirty the pain and damage will become fatal.
-_-_-_-T a i j u t s u M a s t e r:
-_-_-_-
 
PostPosted: Thu Sep 03, 2015 6:59 pm


Hsing-I Pakua
The Imaginary Intellectual Fist

User Image


___Description:
Hsing-I Pakua was a martial art developed by monks of the Far North. This art, unlike most other martial arts, developed the user spiritually as well as physically, allowing them to form a harmony of Body and Spirit. The martial art, although simple at first, requires the user to vigorously train the spirit along with their body. The style of Hsing-I Pakua is characterized by the user of the 5 relationship, or "Elements," as well as the analysis and usage of the animals as inspiration for self exploration.

Physically, Hsing-I Pakua is utilized as a form of tempered ferocity, a way of allowing the user to express the true nature of humanity. The forms are almost always aggressive in nature, attacking almost continually, but seemlessly transitioning between offense and defense.

___Notes/Reminders:
• For every stage learned, the user gains a passive awareness bonus.


___S t a g e O n e [1]
Fire: Bursting [Hou: Pao]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Fire. Bursting, exploding, dancing, never still, when the user applies this concept, it increases the users technique striking speed.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.


Earth: Crossing [Tu: Heng]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Earth. Solid, firm, strong, yet active underneath, when the user applies this concept to a technique, they stand their ground while they increase their stability and defensive power, often stopping larger opponents and their techniques. If the technique cant be stopped, then it can be redirected, especially into the ground.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.


Metal: Splitting [Jin: Pi]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Metal. Hard, decisive, sharp, when the user applies this concept to a technique, they increase the power of a single technique.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activationt.


Water: Drillng [Shui: Zuan]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Water. Flowing, formless, yet soft, nothing is softer than water. When the user applies this concept to a technique, they increase the penetrating power of their techniques, allowing force, power, and damage to be transferred even through armor.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.


Wood: Smothering [Mu: Beng]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Wood. The greater the branches, the deeper and wider the roots. When the user applies this concept to a technique, they decrease the transition time between techniques during a combination (increasing the speed of the combination, but not the technique striking speed) of combination technique.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.


___S t a g e T w o [2]
Coiled Snake
Physical :: D
The user makes a small step forward, compressing the body like a coiled snake. Rocketing his body forward while twisting his hips, the user rockets a quick punch, front hand or back hand, towards the opponent like a snake. The user usually aims for the face or torso.


Extending Rooster
Physical :: D
The user sinks their body by bending their knees, while at the same time lifting a single knee about chest level. Shifting their hips forward like in a pendulum motion, the user quickly extends their leg in a powerful front kick aiming for the opponent, quickly followed by another kick by jumping forward with the back leg. This is a versatile technique that can be used to off balance an enemy aiming for the legs or an attacking limb, or go straight through and aim for the enemies face or torso. This technique is very easily followed up by “Coiled snake”.


Bear Withdrawing, Shocking, then Following
Physical :: D
The user will hollow out, or scoot back, just out of the way of an incoming taijutsu or bukijutsu attack, and then bounces back in. Using a strong palm strike, either to clear the attack out of the way or as a preemptive strike to loosen up the enemy, the user has then pushed the offensive and closed the distance, allowing them to push the offensive.


Phoenix Spanning and Turning
Physical :: D
The user brings one hand up, like a bird looking at its wing, while at the same time putting the other hand down at the ground like a bird hovering over a kill. Turning at the hips, the user has now created a defensive barrier that can parry most attacks. The spanning hand handles everything up top, the turning hand covers everything low. After the deflection, the user has the ability to attack again.


___S t a g e T h r e e [3]
Lion Sweeping and Chopping
Physical :: C
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting and shifting their hips the user unleashes a powerful torqueing round house kick, aiming for the leg to cripple or off balance the opponent. Following with a same side elbow to the back of the head, the user then drops the same elbow vertically into the shoulder, sweeping the enemy off the feet. This is easily followed by “Phoenix Launching and Hunting”


Phoenix Launching and Hunting
Physical :: C
The user launches themselves into the air towards the opponent, either over an attack or around it and crashes into them with a double knee strike either into the chest or into the head with enough force to knock the target down. Keeping contact, the user rides the enemy down to the ground, and uses his knees to pin his opponent to the ground, like a bird hovering over a kill. Conversly, if the target is already on the ground, the user may just simply drop the knees on them, and enter the position that way. From here, the user can rain down strikes repeatedly, damaging the enemy.


Snake Entrapping and Striking
Complex :: C
The user lashes out with a single hand, utilizing a chakra enhanced grip strength, and grabs anything he can get a hand on, torso, skin, limb, cloths. From here, the user can push, shove, and shake the enemy making sure to keep them off balance as they rain 2-3 strikes for the enemy, utilizing his body and his limb as a rubber band to ferociously rain punches, elbows, or palms into the enemy, wherever they can land them. The last strike is almost always a palm to the head, aiming to knock the enemy down.


Unicorn charging and Goring,
Physical :: C
The user shifts their hips in the direction of the target while performing a fast side kick aimed for either the leg or the torso of the enemy, striking them heavy to collapse the guard and compromise their frame. To follow this kick, the user then rolls his hands to strike, trap and ensnare a guarding limb or to push and clear a weapon for just a second, then unleashes a quick but vicious uppercut into the chin or neck of the opponent.


Python Wrapping and Constricting
Physical :: C
The user, usually at a close distance, parries or clears away the opponents limbs or weapons while utilizing their own body to wrap up, pin, and immobilize the enemy. After striking twice, the use then aims to wrap around the enemies neck or limbs, constricting blood flow to make a fast choke out or trapping and immobilizing a limb to limit the opponents defenses, mobility, and counter attack ptential. Weakness occurs after 1 post effects, after and the limb is numb after 2 posts of being held, or the opponent is unconscious.


___S t a g e F o u r [4]
Dragon Raising Then crashing
Complex :: B
The user sends some chakra through their body to vastly increasing their strength for a moment. Once at a close distance, the users Lifts the enemy high over their head quickly, then turns the opponent and spikes them on their head in a very damaging body drop.


Rushing Rooster
Physical :: B
In a near instant burst of motion, the user unleashes a massive array of 9-10 "rolling" machine gun style punches to the opponent, keeping a constant flow of strikes while impacting a single target, or changing targets every strike on the centerline of the opponent. Hitting multiple points makes it more difficult to defend, but continually hitting a single point does massive damage.


Vibrating Palm
Complex :: B
The user focuses chakra into their palm and aims to strike their enemy in the torso. After allowing their hand to vibrate, the chakra displaced in the enemy will also vibrate, causing the enemies vision to go blurry as well as make muscle contraction and movement difficult for 2 posts.


Rushing Spirit
Complex :: B
The user coats their body in chakra, and utilizes it as a small propulsion system, with speed comparable to a shunshin, that quickly closes the distance between the user and the opponent. Once the user is close, a wave of dense chakra is released off of the user. Against an opponent of lesser rank, this blast could launch them off of their feet. Against a user of same rank, this blast off balances them and sends them stumbling. Against an enemy of higher rank it can simply move limbs, clear the weapon, and blind the person for a split second, offering a little opening.


___S t a g e F i v e [5]
Bear Backing, Rocking, and Striking
Physical :: A
The user, utilizing all the power their body can generate swings an open palmed claw strike for the opponent. This strike has enough power to send the enemy flying, and can easily knock out the enemy or incapacitate them if they are hit in the head. In fact, this swipe is so strong that, once chakra has been added to the technique, it can deflect ninjutsu of A rank and lower.


Battlefield Meditation
Spiritual :: A
The user enters a meditative state, linking his mind with anyone willing to accept his presence. By utilizing their chakra, the user is able to reduce fear, panic disorder, as well as reducing the feeling of fatigue while giving his side a great sense of courage. This effect lasts 4 posts before the user must pay more chakra.
• Only one user may use this effect per side of the battle, ranging in a limit of 1 mile. If the user desires, they can pay an additional amount of chakra to restore their sides chakra by the amount offered. Technique has a 1 post cool down allowing the user's mental state to return back to their body, meaning the user cant simply end the technique on the fly and gt up and run.


Invigorate
Spiritual :: A :: Training
The user utilizes chakra, and sends it to the body to eliminate fatigue and restore their chakra network. For every 10 chakra sent, 20 chakra is restored. The user cannot move or defend themselves during this time. This move cannot be used while the user is in combat. For these purposes in combat is defined as there is combat going on in the thread the user is in.


Blocking Lion, Tearing Python
Physical :: A
The user positions themselves, and quickly issue a hard style counter attack to an attacking limb or weapon with any of their limbs to either block the incoming attack or to parry it away. With a perfect opening, the user attacks the opponent's joints on the attacking limb utilizing any strike they can, aiming for a quick hyper extension or a break, depending on the angle and direction of the incoming attack. If the enemy is utilizing a weapon, the user can utilize this technique to strip the weapon away, though this limits the actually damage done to the enemies limbs. Easily transitions to other techniques.


___S t a g e S i x [6]
True Belief
Training:: S
The user has meditated and trained long enough in this monk art to understand how important true belief is. By understanding the power of the spirit over the mind, and the mind over the body, the user has increased their stamina by sheer will power alone, as well as increased their toughness and durability.
• Increases Chakra +50 for every style mastered


Entering Rising Dragon
Physical :: S
The user moves forward into the opponent, dropping low to the ground to gain more power as well as avoid any incoming attacks. Quickly exploding with all the power stored in their legs and their performs a double rising uppercut into the chin of the enemy, hitting with enough force to send them slightly into the air. From here, the user then “bounces” the enemy while they are in the air with 5-6 strong, vicious strikes to the gut, ending with a raising kick that turns the opponent so that they crash to the ground on their back with the foot stomping into their torso.

Kneading Unicorn
Complex :: S
The user, now enlightened to the forms and flows of combative chakra, aims to defend against an incoming taijutsu or bukijutsu technique. By coating their defending limb in chakra, when the opponents strike hits the user, it will feel like they lose all power in their strike. The user, absorbing the kinetic energy of the strike, then returns the energy to the opponent by utilizing a strike of their own, enhanced by the user’s own energy! By striking, the user’s own chakra is extending in the form of chakra fist that extends for up to 30m.
• The strike is limited to a single technique, and takes on the rank of technique absorbed. This technique has a 2 post cool down, and can only be used 3 times a battle.


Satori [Enlightenment]
Training :: S
Meditation and spiritual exploration and understand yields interesting results. Due to the greater understanding of the self, the user is more aware of the connection between their mind, body and spirit, and how to utilize that connection. The user is now slightly more skilled at just about everything. Striking, blocking, moving, absorbing, and taking damage.
• The increase is classified as a normal increase (+1.0) to all stats.
 

Azeiel The Risen
Vice Captain

Feline Pumpkin

5,425 Points
  • Millionaire 200
  • Hygienic 200
  • Cat Fancier 100

Azeiel The Risen
Vice Captain

Feline Pumpkin

5,425 Points
  • Millionaire 200
  • Hygienic 200
  • Cat Fancier 100
PostPosted: Thu Sep 03, 2015 7:02 pm


Hoshoku-sha no hoho
Fierce strikes in the blink of an eye

User Image

___Description: This style was developed initially by tamers who wanted to embrace the traits that they had developed over time as a result of the bond they shared with their animals. After several generations those with naturally feline traits began learning this style and adapting it. Before long this style became as well known and as identifiable as any other.

___Notes:
• Attacks labeled passive are added to your characters personal attribute list when learned.
• Requires: Claws (artificial or real) , tamer traits (prehensile tail), feline traits (prehensile tail), or Yaju clan.
• Versatile: This style consumes either a taijutsu slot or a bukijutsu slot and is learned according to the type of slot consumed, gaining reductions as such.


___S t a g e O n e [1]
Basic slash
Simple//E rank
A basic swing of the neko's claws, this swipe is capable of piercing flesh to the bone. This is however an unrefined, almost savage, swing of the claws and seems unlikely to go through most guards.

Pounce
Simple//E rank
From stealth a simple drop onto the target can be made. The goal of this simple action is to land on their neck and break it although other combat applications can be made.

Stalk
Training
During training the user learns to move about brush, while camouflaged and unheard making slow movements. When moving carefully this allows them to remain unseen or fade into a overgrown area with little chance of being detected.


___S t a g e T w o [2]
Fury Swipes
Simple//D Rank
The user closes with the target and unleashes five swipes at various vital areas along the body. The speed of the swipes can confuse a person easily and if the claws hit they tend to rip flesh from bone.

Maul
Simple//D Rank
The objective of this attack is to get the target to the floor and unleash the inner furry of the user. Claws and teeth tear at the individual while they try and get the user off of them. In this attack the most likely way the target will try and guard is to cover their face and throat as trying to draw a weapon will give the user time to rib out major arteries.

Tail Smack
Complex//D Rank
Imbuing chakra into the tail, the user will execute a quick half turn and slam their tail into a targets chest. The strengnth of this attack is in its ease of use for practitioners and the speed at which it can be unleashed. However tails by nature are not very rigid as such this attack causes more damage from the impact than the force of impact. Akin to how a whip hits.


___S t a g e T h r e e [3]
Tree Cat
Training C rank
The user at this stage in their training learns how to twist their body to shake off momentum and contort their body so that when falling or sent flying they are capable of landing on their feet in almost all cases.

Chakra claws
Complex//C Rank
By applying chakra to their abnormally sharp nails they become incredibly tough and can pierce through light armor. This jutsu lasts for five [5] posts and treats the users claws as if natural, as being as hard as steel, if artificial as one rank stronger than they are.

Sand splash
Complex//C Rank
An attack made in a hasty retreat, the user outright turns tail and runs, while doing so the user channels their chakra into the bottom of their feet causing it to dig into the ground spewing massive amounts of dirt and debris from under them as they go.


___S t a g e F o u r[4]
The hunt
Training B rank
When the neko tastes blood they go into a fury, stopping at nothing, save bodily injury, to kill whatever their attacking. Their physical stats are all slightly increased when tasting the targets blood. This last for five of the users posts before ending, once it wears off the user is left weakened causing all stats to drop slightly for two posts. ( Must be fresh. Not bottled as a weapon )

Night eyes
Training B ranked
Using small amounts of chakra to compliment their naturally improved eyesight the user is capable of seeing in complete darkness. The range of their sight extends up to forty feet.

Eviscerate
Complex//Rank B
The user makes a single swipe aimed at the top of the hips, just below the stomach. Upon contact the users claws will dig into the skin like nothing and quite literally disembowel their foe.

___S t a g e F i v e[5]
Rollout
Complex//A ranked
This attack is similar to the Akamichi meat tank with the exception it is meant to very rapidly close with their target. This works like shunshin and will knock projectiles away from their body as the user rolls rapidly to engage their foe. This jutsu cannot be used while shunshin is on cooldown and will force shunshin into cooldown.

Iron Tail
Complex//A ranked
Funneling their chakra into their tail as they have in a previous technique, the user makes a movement aimed to slam their tail into the skull of the target. This attack carries enough momentum to force the target backwards into the ground and make them dizzy for a post, simply from the impact. If unguarded this can result in death.

Pawpads
Training//A Ranked
By the time the user has reached this level of training they have gained a level of control over their natural traits to such an extent that the user can walk, run, jump, and land with zero noise.

___S t a g e S i x[6]
Hell Cat
Complex//Rank S
A fearsome attack for a fearsome hunter, the user will quickly close with her target and jump onto their shoulders from the front, clamping themselves to the head of their enemy and utilizing their leg strength to remain in place. The target will soon realize the truth of the situation when the user starts striking their head with their claws. Given their natural sharpness and any supplementary jutsu, this can easily result in the opponents head being shredded.

-_-_-_-T a i j u t s u M a s t e r:
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PostPosted: Thu Sep 03, 2015 7:04 pm


The Hachimon (The Eight Celestial Gates)

User Image


Main Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.

Character Usage: At age 17, Rock Lee has demonstrated the ability to open the first six gates. Might Guy, who taught Lee the skill, is able to open all eight. Kakashi can open at least one gate, as shown during Kakashi's one-handed rock climbing where a shot of his brain shows the relevant point activating, as well as in his usage of the Front Lotus in the anime. Opening the gates is a difficult feat even for the most talented ninja, as Kakashi, a talented ninja himself, was surprised to find out that at that time, a 13-year old Lee could open as many as five of them.

The state of having all Eight Gates open is known as "Eight Gates Released Formation" (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers a hundred times greater than their normal self, but will die because of the damage done to their body. This was seen when Might Guy opened all eight gates and was able to fight on par with and gradually overwhelm Madara Uchiha, much to the latter's excitement. Due to the immense amount of chakra flooding the body all at once, drastic changes can occur upon the user's body. The most common of these changes are the changes to skin colour, eruption of veins around the temples, and the eyes turning completely white. The green aura surrounding the user could be easily mistaken as chakra as in Kisame's case when fighting Guy. Guy corrected this misconception explaining that the green substance surrounding him is his sweat evaporating at a rapid rate, due to the intense rise in body temperature of the user.

Traits:
○ Super Rigorous: This style consumes 3 taijutsu slots, and cannot be learned if you possess any other Rigorous taijutsu or bukijutsu style.
○ Each technique is trained as complex techniques
○ Training in this style takes ten [10] posts for non-Taijutsu classes, seven [7] for Taijutsu/Brawler class and five [5] for Taijutsu and Brawler class combo for each Gate. This amount cannot be reduced.
○ Each stage slightly increases strength, speed, and agility.
○ Each gate must be opened one at a time in order.
○ Non Taijutsu class users cannot open more than 1 gate per three [3] posts
○ Taijutsu class users cannot open more than 1 gate per two [2] posts
○ Duel Taijutsu class users cannot open more than 1 gate per one [1] posts


Restrictions:
○ Each Gate, upon being opened, lasts a total of five of the user's posts.
○ Once the effects of each Gate wear off, you have a maximum of one [1] post to open another, for Gate five [5] and below. Know that in the post that follows, you are required to follow the after effects Chart.
○ All effects given by the General After Usage Chart are cumulative, meaning that they all stack with previous gates, and are not halted during further gate usage. Skipping all to a higher gate does not avoid this, as one has to open all prior gates.
Non Taijutsu/Brawler Class User Rank requirements
» Genin: Can open the first gate (Gate of opening)
» Chuunin: Can open up to the 3rd gate (Gate of Life)
» Jounin: Can open up to the 5th gate (Gate of Limit)
» Konin: Can open up to the 7th gate (Gate of Wonder)
» Sannin: Can open all of the 8 gates (Gate of Death)
○ The Taijutsu Class can open the gates one rank lower in requirements than non taijutsu class users.
○ The Taijutsu and Brawler Class combo can open the gates two ranks lower in requirements than non taijutsu or single taijutsu class users.



General After Effects Chart:
» Gates 1-5
- Gate of Opening: Nerves begin twitching. Jounin+ shinobi do not have this. (Body will have a slight convulsion that might disrupt focus or taijutsu techniques.
- Gate of Healing: Complete body rejuvenation, as stated below. (Heals wounds as if you were just treated by a medical ninja.)
- Gate of Life: Muscle stiffening, minimal tearing, and minimal overheating. Konin+ shinobi do not have this. (Most of the body hurts in ways that would prevent further offensive Taijutsu from being used.)
- Gate of Pain: Stress, slight overheating, and slight muscle tearing during offensive maneuvers. Sannin+ shinobi do not have this. (Intense body pain ripped muscles and no longer able to perform Taijutsu until treated by a medical shinobi.)
- Gate of Limit: Stress fractures & major muscle tearing in limbs involved with offensive maneuvers, and medium overheating. (Sever internal damage, difficulty moving after use. No Taijutsu, Bukijutsu and a -2 to all stats to a maximum of -5. This lasts until treated by a medical shinobi.)
» Gates 6-8
- Gate of View: Any physical maneuver results in limb breakage & muscle tearing, and major overheating. (Internal damage reaching fatal levels, unable to perform any physical actions, ability to move is greatly reduced. -5 to all stats to a maximum of -5. This lasts until treated by a medical shinobi.)
- Gate of Wonder: Intense sweating due to extreme overheating. Any maneuver that lands a physical blow results in complete shattering of one's limb's skeletal structure. (Causes permanent damage to the body, unable to recover from collapsing after use. Once the gate wears off the user will fall into a coma, unable to awaken except by some of the most talented medical shinobi.
- Gate of Death: Death by skeletal & muscular annihilation.
○ Opening the Eighth Gate, the Gate of Closing, will result in the death of one's rpc after the 5 post Gate limit. (This cannot be cured or resurrected by death weavers or any other technique that restores life. Everything inside the body is destroyed beyond reconstruction.)

Taijutsu or Brawler Class After Effects Chart:
» Gates 1-5
- Gate of Opening 1: No after effects for the user.
- Gate of Healing 2: See normal after effects.
- Gate of Life 3: No after effects for the user.
- Gate of Pain 4: The user begins feeling muscle spasms and an annoying twitching while they perform physical techniques.
- Gate of Limit 5: The user begins sweating heavily and finds it hard to regulate their body temperature. Muscles will begin to tear and bones will begin to feel strong tension. The insides start to feel like they are going beyond their limits. (-1 to all stats until rest or medical attention is received)
» Gates 6-8
- Gate of View 6: After this gate closes performing offensive taijutsu and bukijutsu techniques becomes impossible until rest or medial attention is received. (-3 to all stats until rest or medical attention is received)
- Gate of Wonder 7: After this gate closes performing All taijutsu and bukijutsu techniques becomes impossible until rest or medial attention is received. (-5 to all stats until rest or medical attention is received)
- Gate of Death 8: Death ensues upon closing. (8 Gates removed from profile)

Taijutsu and Brawler Class After Effects Chart:
» Gates 1-5
- Gate of Opening 1: No after effects for the user.
- Gate of Healing 2: See normal after effects.
- Gate of Life 3: No after effects for the user.
- Gate of Pain 4: No after effects for the user.
- Gate of Limit 5: The user begins feeling muscle spasms and an annoying twitching while they perform physical techniques.
» Gates 6-8
- Gate of View 6: The user begins sweating heavily and finds it hard to regulate their body temperature. Muscles will begin to tear and bones will begin to feel strong tension. The insides start to feel like they are going beyond their limits.
- Gate of Wonder 7: After this gate closes performing offensive taijutsu and bukijutsu techniques impossible until seen by a medical shinobi.
- Gate of Death 8: Death ensues upon closing. (8 Gates removed from profile)
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[1] Gate of Opening (開門, Kaimon)
Located in the brain, this removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. Speed and reaction time are now double what they normally are, increasing one's abilities to the next highest rank or title. Strength is now five times one's own normal; Raises physical strength to just over two ranks higher. (+ 1 Strength)

[2] Gate of Healing (休門, Kyūmon)
Located in the brain, this forcibly increases the user's physical strength and temporarily re-energizes the body. Raises chakra and assists in recovery after being weakened. This does not heal major wounds such as stab wounds or slashes. It will however restore the user's muscles to their original condition and restore a portion of the users total chakra used. Raises strength another 20%; Total physical strength is now three ranks higher. Speed and reaction times are unchanged. (+1 Strength, heals body and restores +100 chakra)

[3] Gate of Life (生門, Seimon)
Located on the spinal cord, this allows the user to use the Reverse Lotus (Ura Renge). The increased blood flow turns the skin red. Capable of deflecting C-rank ninjutsu with the same or less chakra. (+1 Strength, Speed, Agility.)

[4] Gate of Pain (傷門, Shōmon)
Located on the spinal cord, this increases the user's speed and power. May cause muscle tissue to tear on use. Further increases speed and reaction time to a total of just over 2 ranks higher now, and usage will begin to tear the body's muscles. Pure physical strength is raised to a total of just over 3 ranks higher.

[5] Gate of Limit (杜門, Tomon)
Located in the abdomen, this increases the user's speed and power. Further increases speed and reaction time to a total of 3 ranks higher now, and usage will tear the body's muscles. Pure physical strength is raised to a total of 4 ranks higher. At this point it is hard for anyone of Jounin or below rank to even see you let alone counter you.

[6] Gate of View (景門, Keimon)
Located in the stomach, this increases the user's speed and power. Opening of this gate releases such enormous amounts of energy that it can cause nearby water bodies to form a vortex around the user. Once opened, capable users can perform the Morning Peacock (Asakujaku). Further increases speed and reaction time to a total of just over 3 ranks higher now, and usage will tear the body's muscles as well as break limbs. Pure physical strength is raised to a total of just over 4 ranks higher. Capable of deflecting a B-rank ninjutsu with the same or less chakra.

[7] The Gate of Wonder (驚門, Kyōmon)
Located below the stomach, this further increases the user's speed and power. Only after this gate is activated, can a capable user perform the Daytime Tiger (Hirutora). Those who open this gate will secrete glowing green — blue in the anime — sweat from every inch of their body which immediately evaporates from their own heat energy, creating an aura which people mistake as a chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them. Further increases speed and reaction time to a total of 4 ranks higher now, and usage will tear the body's muscles as well as break limbs. Pure physical strength is raised to a total of 5 ranks higher.

[8] Gate of Death (死門, Shimon)
Located at the heart, this will cause the user's blood to emanate a flaming aura of red steam from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is granted approximately a hundred times their normal power, far beyond that of the five Kage, but comes at the expense of their life once the technique ends. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. If one were to die from the effects of opening all Eight Gates, they will crumble to ash, having virtually cooked themselves from the inside-out.

___S t a g e O n e [1]

○ Omote Renge [ Front Lotus ]
Rank: B (Complex)
Description: Omote Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. To utilize the Omote Renge, Lee first loosens the bandages around his arm. With a quick dash he is suddenly below his target and a quick upward kick sends his opponent skyward. Lee then jumps into the air to place his chest to the back of his opponent. He then wraps his arms and the bandages around his opponent to prevent escape. As the pair begin their fall back to earth, Lee begins to spin downwards at a high rate of speed, driving his opponent head first into the ground. At the last moment Lee himself releases the bandages and jumps to the clear. Though the technique injures his opponent, it also takes its toll on Lee's body as well. It may also be used on multiple people at once. Consumes the remaining post counts for the first Gate. (Requires any gate to be open)

○ Geki — Konoha Kongōriki Senpū [ Violent — Tree Leaf Vajra-Strength Whirlwind ]
Rank: B (Simple)
Training Rank: A
Description: User deals a severe roundhouse kick to his opponent after entering his Gates state. Must know Konoha Gouriki Senpuu [ Leaf Strong Whirlwind ] prior to training & usage. (Requires any gate to be open)

___S t a g e T w o [2]

○ Ura Renge [ Reverse Lotus ]
Rank: A
Description: Ura Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. To complete the technique, Lee had to open the first five of the Celestial Gates. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. By opening the second gate, the Heal Gate, Lee was able to temporarily increase his stamina. With the opening of the Third Gate, the Life Gate, Lee's body turns a shade of red and he is able to perform the Ura Renge. When Lee performed the technique though, he also opened the fourth gate, the Harm Gate, and the fifth gate, the Limit Gate. Opening the gates removes the limiters placed on the body, and by opening these gates Lee was given a great increase in power in speed. The technique was forbidden though because as each subsquent gate is opened, the body faces more and more strain. When Lee opened the fifth gate, his muscles began to snap.

Generally, to utilize the Ura Renge, Lee will open the first three Celestial Gates. Then, like Omote Renge, he quickly moves beneath the target and kicks them upwards. While in the air Lee will then pummel his opponent throughout the air with high speed Taijutsu attacks to weaken them. Then at the apex of his attack he will strike his opponent in the chest towards the ground. Lee then moves in close to his opponent and attaches his bandage. Lee will then allow his opponent to get some distance, he then pulls his target back to his body and does a hard downward palm strike to their chest causing them to crash into the ground with massive damage. Because so many chakra gates are opened at once, this technique can only be used once, since the user will likely be unable to stand afterwards. This is proven when Lee is left barely able to stand after using it on Gaara, and the latter's powerful defences and long-distance attacks allowed him to win the match. Consumes the remaining post counts for the third Gate. (Requires the third gate and up)

○ Gourai Rensa [ Strong Thunder Lotus Chain ]
Rank: A (Complex)
Description: Gourai Rensa is a Taijutsu technique used by Rock Lee. Lee first opens a celestial gate to increase his speed, he then uses his extending chain weapon to wrap up his opponent and launch them into the air. Lee himself will then launch into the air and begin a barrage of strikes, knocking his opponent back towards the ground. He will then finish them off with a strong strike right into the ground itself. (Requires the third gate and up)

___S t a g e T h r e e [3]

○ Hitori Omote Renge [ One-Man Front Lotus ]
Rank: A (Complex)
Description: A singular version of its parent technique, Lee instead starts spinning by himself creating strong winds around him, and dives down on the opponent rather than with them. Crushing an opponent into the ground with fierce strength.

___S t a g e F o u r [4]

○ Asa Kujaku [ Morning Peacock ]
Rank: A
Description: The Morning Peacock is a certain-kill taijutsu born from the philosophy of Might Guy. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches. The technique is started by kicking the enemy into the air, which for most would be an instant kill. The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly. The speed of the punches is so fast that they are set ablaze by sheer speed and friction. This creates a peacock-like fan of flames around the opponent. Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura. The technique is also strong enough to briefly stun a tailed beast as strong as Saiken. This technique can also be performed using different hand movements, resulting in it either being called Morning Gorilla (朝ゴリラ, Asa Gorira) or Morning Chicken (朝鶏, Asa Niwatori).

___S t a g e F i v e [5]

○ Hirutora [ Daytime Tiger ]
Rank: S
Description: The Daytime Tiger, contrary to its appearance, is purely taijutsu in nature and is nothing more than an incredibly fast punch, as Might Guy has noted. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. Next, the user forms a unique hand seal resembling a tiger, which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes on command, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.

___S t a g e S i x [6]

○ Sekizō [ Evening Elephant ]
Training Rank: S+
Description: The Evening Elephant is a high-level, forbidden taijutsu that can be performed by those users who have opened all Eight Gates. This technique is a continuous assault of five punches, with each "foot" (足, soku) — as they are referred to — being performed faster than the one before. It creates a vacuum of pressurized air which bears the appearance of an elephant's leg, causing devastating damage to the opponent. One punch alone was capable of creating a massive and deep tunnel in the ground. The final punch is strong enough to break through Madara Uchiha's chakra shell. All five punches performed at once consume both offensive actions in a single post.

○ Yagai [ Night Guy ]
Rank: S+
Description: The Night Guy is a forbidden taijutsu of the highest level that takes the shape of a dragon. It can be performed by those who have opened all Eight Gates, and is Guy's strongest attack. When Guy initiates the technique, he emits a huge amount of chakra. After gathering all of this chakra around his body — forming a flickering dragon-like aura — he dashes forward at such an extreme speed that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing him to bypass his target's defenses. Guy then deals an immensely powerful kick which carries such force that it is capable of destroying the target's body, as well as shattering the bones in Guy's own leg. Being the most powerful of all Eight Gates attacks, it is also the most taxing on the body as it leaves Guy on the brink of death. After use, Guy's burned body slowly turns to ash, crumbling from the immense discharge of his chakra. Exhausts all chakra within the body, forcing it to the end of the 5th post of gate usage, even if before that time.
 

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