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Posted: Tue Feb 14, 2012 11:24 am
Snow_Akechi Username: Snow_Akechi RPC name: Dino D Tsukishima Technique Name: Hierro - Spanish for "Iron - Japanese for "Steel Skin" Skill level:Pirate/Lieutenant Type: Devil Fruit Description: Is an Mondai Mondai no mi technique in which the user's condenses the top layer of skin by manipulating the matter in it, turning it hard as steel, strong enough to withstand the blow of a canon ball.
<.< It's like Tekkai just a devil technique version, I can raise the rank if needed, but essentially this is something that's constantly active, unlike Tekkai, which you have to activate. The moved with last for one attack. Then will be on a two post cool down before it can be used again. Also I'm wondering if it could prevent you from being poisoned, frozen, burned and so forth. If so we are going to have to raise the rank.
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Posted: Tue Feb 14, 2012 11:35 am
Ometison Username; Ometison RPC name; Raggrinzito Inteso Naminoto Technique Name; Gun Kata Skill level; Deckhand/Recruit Type; Brawler Discription; This is a type of fighting that involves close range fighting with guns. Of course, the one using the guns is not well trained in guns so they are unable to perform the abilities of the marksmen. Mostly, it involves a collection of jabs and punches that are comboed with gun firing at point blank range. Well I do not like how you could shot someone in such close range. Giving them little room to move or dodge. If they are not well trained in guns why are they using them in the first place? Also if their not well trained they well have a higher percent of missing. This also goes back to the not being trained aspect, guns are rather heavy and so since their not use to the weapon would prove useless in their hands.
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Posted: Tue Feb 14, 2012 12:22 pm
Well it makes your skin harder than steel, so if they have to stab you to poison you then you are immune, if it's air born poison it get's you still, frozen probably not since your skin isn't well..SKIN anymore it's steel, so it would just hurt the inside of your body if your mouth is open lol, or your eyes. Burned the same if it gets inside your screwed but it would just heat the metal up. And I was thinking it would be like a constant thing but being active for one attack is fine, but it's not an attack soo..how would that work? It's a defense move.
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Posted: Tue Feb 14, 2012 12:42 pm
Snow_Akechi Well it makes your skin harder than steel, so if they have to stab you to poison you then you are immune, if it's air born poison it get's you still, frozen probably not since your skin isn't well..SKIN anymore it's steel, so it would just hurt the inside of your body if your mouth is open lol, or your eyes. Burned the same if it gets inside your screwed but it would just heat the metal up. And I was thinking it would be like a constant thing but being active for one attack is fine, but it's not an attack soo..how would that work? It's a defense move. That's over powered if its active all the time. Means you can block most of anything so what i meant by the one post is that you activated the skin to block one attack of your choosing then your skin will revert to its normal state or until their attack has finish. Then wait for two more post from you before you can use it again.
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Posted: Tue Feb 14, 2012 12:53 pm
Ahh okay I see, alright well essentially it can be broken if someones strong enough, but that's fine with me, sounds good. Should I raise the rank for it?
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Posted: Tue Feb 14, 2012 12:54 pm
Snow_Akechi Ahh okay I see, alright well essentially it can be broken if someones strong enough, but that's fine with me, sounds good. Should I raise the rank for it? You didn't put anything about it being broken...but no rank is fine the way it is. Approved.
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Posted: Tue Feb 14, 2012 1:14 pm
Alrighty, and eh I kind of figured it was obvious since steel can be broken still..but thanks for accepting it. smile
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Posted: Tue Feb 14, 2012 1:32 pm
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Posted: Tue Feb 14, 2012 7:19 pm
Username; Sergeant Bloodhound RPC name; Harold C. Linger Technique Name; Gun-Slinging Skill level; Lieutenant+ Type; Marksman Description; The use of guns at mid to close range, using a mix of firepower and reflex. The problems with this fighting style is that there is a delay to the speed of the shots, making a "Open Side" on the side that just fired. Though the User can probably use the opposite pistol to fire at that side, against well-trained close-combat specialists, the User would have to take a hit, which their range-specialized bodies would be weak too. Reloading prevents shooting for a post, and the amount of shots is determined by the gun. Switching guns also takes a post. This should not be confused with melee-gunning(using guns with punches)
Technique Name; Quick-Draw Skill level; Recruit Type; Marksman Discription; The simple pistol technique to be able to draw a handgun and aim accurately within the same second.
Technique Name; Razor-Round Skill level; Lieutenant Type; Marksman Description; A special ammo type which splits itself when it exits the barrel, with the two halves being connected by a strong, thin wire that's sharp enough to cut cleanly through wood.
Technique Name; Pincer-Round Skill level; Lieutenant Type; Marksman Description; A type of ammo that has two small holes on the sides that release a small explosions after they're shot. One is on the bottom half that forces it outward from it's original trajectory, then a second on the opposite side on the upper part to have it make another sharp turn towards it's original line of fire. This makes a sort of < shaped movement that let's it make holes in guards or move around defenses.
Technique Name; Mine-Round Skill level; Lieutenant Type; Marksman Description; Special bullets that are rigged to become vibration sensitive after fired, lodging itself into the target and are like landmines, having any large impact or pressure, such as being stepped on, setting off an mini explosion that can cause burns, set someone off balance, or blow off bare toes.
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Posted: Thu Feb 16, 2012 8:39 am
What are these videos suppose to show me?
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Posted: Thu Feb 16, 2012 8:47 am
Dainar Inferni Dance of the snow flakes - Approved
Waltz of the icy king - Approved
Ballet of the Forzen Queen - Approved
Fugue of the Blizzard Lord - Approved
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Posted: Thu Feb 16, 2012 1:21 pm
They're supposed to show how Gun Kata works. However, I'm trying to change it into something like a punch that explodes on impact.
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Posted: Sun Feb 19, 2012 1:58 pm
Sergeant Bloodhound Username; Sergeant Bloodhound RPC name; Harold C. Linger Technique Name; Gun-Slinging Skill level; Lieutenant+ Type; Marksman Description; The use of guns at mid to close range, using a mix of firepower and reflex. The problems with this fighting style is that there is a delay to the speed of the shots, making a "Open Side" on the side that just fired. Though the User can probably use the opposite pistol to fire at that side, against well-trained close-combat specialists, the User would have to take a hit, which their range-specialized bodies would be weak too. Reloading prevents shooting for a post, and the amount of shots is determined by the gun. Switching guns also takes a post. This should not be confused with melee-gunning(using guns with punches) Technique Name; Quick-Draw Skill level; Recruit Type; Marksman Discription; The simple pistol technique to be able to draw a handgun and aim accurately within the same second. Technique Name; Razor-Round Skill level; Lieutenant Type; Marksman Description; A special ammo type which splits itself when it exits the barrel, with the two halves being connected by a strong, thin wire that's sharp enough to cut cleanly through wood. Technique Name; Pincer-Round Skill level; Lieutenant Type; Marksman Description; A type of ammo that has two small holes on the sides that release a small explosions after they're shot. One is on the bottom half that forces it outward from it's original trajectory, then a second on the opposite side on the upper part to have it make another sharp turn towards it's original line of fire. This makes a sort of < shaped movement that let's it make holes in guards or move around defenses. Technique Name; Mine-Round Skill level; Lieutenant Type; Marksman Description; Special bullets that are rigged to become vibration sensitive after fired, lodging itself into the target and are like landmines, having any large impact or pressure, such as being stepped on, setting off an mini explosion that can cause burns, set someone off balance, or blow off bare toes.
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Posted: Tue Feb 21, 2012 5:10 pm
Username; Ometison RPC name; Raggrinzito Inteso Naminoto Technique Name; Panther Bite Skill level; Deckhand/Pirate Type; Marksman Discription; Raggrinzito spreads his arms out like wings, both guns in hand, and rapidly fires as he kicks with enough strength to pivot on one foot.
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Posted: Mon Feb 27, 2012 1:04 pm
Sergeant Bloodhound Sergeant Bloodhound Username; Sergeant Bloodhound RPC name; Harold C. Linger Technique Name; Gun-Slinging Skill level; Lieutenant+ Type; Marksman Description; The use of guns at mid to close range, using a mix of firepower and reflex. The problems with this fighting style is that there is a delay to the speed of the shots, making a "Open Side" on the side that just fired. Though the User can probably use the opposite pistol to fire at that side, against well-trained close-combat specialists, the User would have to take a hit, which their range-specialized bodies would be weak too. Reloading prevents shooting for a post, and the amount of shots is determined by the gun. Switching guns also takes a post. This should not be confused with melee-gunning(using guns with punches) Technique Name; Quick-Draw Skill level; Recruit Type; Marksman Discription; The simple pistol technique to be able to draw a handgun and aim accurately within the same second. Technique Name; Razor-Round Skill level; Lieutenant Type; Marksman Description; A special ammo type which splits itself when it exits the barrel, with the two halves being connected by a strong, thin wire that's sharp enough to cut cleanly through wood. Technique Name; Pincer-Round Skill level; Lieutenant Type; Marksman Description; A type of ammo that has two small holes on the sides that release a small explosions after they're shot. One is on the bottom half that forces it outward from it's original trajectory, then a second on the opposite side on the upper part to have it make another sharp turn towards it's original line of fire. This makes a sort of < shaped movement that let's it make holes in guards or move around defenses. Technique Name; Mine-Round Skill level; Lieutenant Type; Marksman Description; Special bullets that are rigged to become vibration sensitive after fired, lodging itself into the target and are like landmines, having any large impact or pressure, such as being stepped on, setting off an mini explosion that can cause burns, set someone off balance, or blow off bare toes.
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