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Posted: Thu Jan 12, 2012 12:00 am
I think a source of magic needs to be established. For example, a strapping young lad can't just pick up a stick, shout "Stupefy!" and through sheer force of will, channel some magic through and out of that stick.
Maybe something involving the spirit world? Or a person's own life force?
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Posted: Thu Jan 12, 2012 12:02 am
Is there a distinction to be made between magicians and sorceress/sorcerers? Are they one and the same, or two different types of practitioners?
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Posted: Thu Jan 12, 2012 6:56 am
That is something that needs to be decided on then. I normally think all arcane users are generally the same and all clerical users are generally the same, but that does not have to be here. All these things we will have to define and work on.
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Posted: Thu Jan 12, 2012 1:48 pm
I like BtVS vampires the best as well because they're the closest to Bram Stoker vampires that modern culture has ever gotten without making a joke of it. Though, I like that they can't cross running water.
I'm just throwing ideas in here because I don't want Ronyon to feel like I abandoned him so feel free to ignore me if you don't like them.
I think that if Magic is going to be a part of it then it will have to be a theory that's created entirely new. If we're all drawing from our own ideas of what Magic is and should be then it's going to be awfully confusing. For that purpose it would be more efficient to have one person volunteer to decide how the magic is going to work and how it is going to be subdivided between practitioners, if at all.
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Posted: Thu Jan 12, 2012 2:25 pm
I've been chewing on my lip since I last made that post because I really want to do a Magic idea, but I am loathe to over commit myself.
I also don't want to do anything that people are going to have problems with and have it discourage them from participating.
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Posted: Thu Jan 12, 2012 3:50 pm
Well we have more than enough time and this is not a time constrained project so if you want to come up with an idea and see what people think go for it. Make a quick elevator pitch of the idea and try and sell it to us.
You can either throw idea back and forth here or PM me, or PM someone else who you think might share the same mindset for the magic through PM.
I am curious if anyone has picked up on what I am having you all really do. This is 100% for the guild and will be used just as I said but the mechanics for how we are creating the world should become obvious the more we work on it.
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Posted: Thu Jan 12, 2012 5:28 pm
You're passing along how tasks are handed out at your workplace to all of us here. I rather like it.
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Posted: Thu Jan 12, 2012 5:29 pm
I'll help you work on the magic system, Robayn. You know, if you want to share.
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Posted: Thu Jan 12, 2012 6:44 pm
Yes, for in the grand scheme of things we are going along the basic design path of creating a game, which is what RPing really is in most cases so this just fits in all nice and neat.
So I do like Lady Robayn's idea for a new magic idea because that is an innovative idea that if everyone can get behind it will help the RP stand out among all the others. The one thing this RP already will have is the large amount of user generated material that will be used.
So in the realm of races what do you think should be in? I'm fond of the basics, Human, Elf, and Dwarf for good starters with the orc, goblin, and gnoll helping to round out the other side of the spectrum. We have the werewolf and will have vampires as well. Are there any odd races you would like to see? Each of the races will need someone to work on them and flesh them out as well. Let's keep dragons out of this category as they will be their own and I might be tackling them as well.
To help keep the thinking cogs rolling what about the deities of this land? Can people draw power from them like in D&D and cast spells that are different from the basic magic structure? Do we even have deities, is it just something like the Force, or maybe just spirits with one Great spirit...on and on what do you think?
What about gunpowder? Do we want to have the basics of the stuff appear for pirates and the like? Does that mean firearms and cannons? Would they be easy to make and get, or maybe odder looking than most first generation firearms?
Just some thing to help you think about more ideas we could work on or add. Remember the more we add though the more we have to work on and evolve so it is a double edged sword. Anything you have seen or read in a fantasy book, game (video or P&P), or movie could be a possible idea topic.
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Posted: Thu Jan 12, 2012 6:44 pm
Hmmm, I'm not really a "sell" kind of person. Though I do work in retail. I though it would be like how you took on Werewolves and Tahiri took on Vampires, but that's okay. Seph seems keen on the idea too and she's much more enthusiastic than I am when it comes to pitching ideas.
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Posted: Thu Jan 12, 2012 6:48 pm
If you just want an idea you can run with it, like I said there is no time frame here. The ideas are yours to mold and work with and you will be the expert of that idea. Making your idea into a quick elevator pitch is a great way to make sure you have your idea down solid as well. The smoother and cleaner you can quickly give out your idea the more solid you know it is.
If you want to take time to work on the idea before you post anything up you can do that to, there is no one way I want everyone to do things other than whats laid out in the rules already. Flow with it and we will see what we get.
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Posted: Thu Jan 12, 2012 7:08 pm
Rob, magic is a huge deal. I have no problem deferring to you and/or equally sharing responsibility over this. Seeing as how most of my actual knowledge about magic, not wikipedia and dictionary.com definitions, comes from video games and Harry Potter, you might be a better fit to flesh out the specifications, anyway.
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Posted: Thu Jan 12, 2012 8:09 pm
Okay then. We'll go with the Buffy the Vampire Slayer definition of vampires. I'm cool with that.
As for magic... it's a complex problem since there are so many established ways of looking at magic and creating our own idea would take a great deal of time and work to make it look different than other styles. I don't know if everyone is familiar with the Inheritance series, but in these books, magic is based on True Name magic. You know the real meaning of the word and you can cast a spell. It drains on the caster's life force, so trying to cast too powerful a spell can kill you if you're not practiced in magic. Younger spell casters could not manage difficult spells, etc. If we were going to create our own idea, I would think we should should use true name style. At least, that's what I'd like to see. Of course, we'd have to come up with some kind of ancient language from which to draw the "true name" ability. I was thinking, we could take a page from Dungeons and Dragons and make the "true language" draconic, the language of dragons. That also addressed Ronyo's other question of deities. Perhaps, the realm doesn't necessary worship any deity, but their ancestors and above all, the mythic dragons. Dragons would exist in our realm, but they would be few and far in between. Seeing one of the good pantheon would be considered good look and a powerfully good omen, while seeing one from the bad pantheon would be considered a very ill omen. That would mean that knowledge of the "true language" would be severely restricted and to be a mage, you'd have to study and memorize the ancient language. Incantations could be short, such as simply conjuring fire by speaking its true name, or long, such as a well described spell with a specific effect.
This is, of course, just another idea. Tell me what y'all think.
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Posted: Thu Jan 12, 2012 11:46 pm
I like the true name style, except that would mean we'd have to come up with an entirely new vocabulary for each spell. And that's not even talking about what kind of spells/magics we wants.
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Posted: Fri Jan 13, 2012 7:12 am
Skyrim anyone? lol Fus-Ro-Dah! for the win lol
Let's see what Lady Robayn has in mind, when it comes to things magical she has always come up with interesting and detailed ideas. The deity dragon idea goes a bit against what I was going to do though, as I was going to make a whole three categories of dragons with them still being rare but not quiet as rare as what you were talking about. I had planned on a somewhat D&D influenced system with a Chromatic, Metallic, and special dragons with different names for the categories though just using those as reference points for now.
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