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Sindenky

PostPosted: Sat Jul 21, 2012 6:51 pm


The Courageous Wolf

*Key: Base(+MaxBonus/-MaxReducton)
Ninjutsu
Academy- Speed: 2(+2/-1) / Strength: 2(+2/-1)
Chunin- Speed: 3(+2/-2) / Strength: 3(+2/-2)
Special Jonin- Speed: 4(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 5(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 6(+2/-2) / Strength: 6(+2/-2)
Konin- Speed: 7(+2/-2)/ Strength: 7(+2/-2)

Cleaner?
PostPosted: Fri Jul 27, 2012 8:35 pm


Rain Summoning Jutsu

Chunin

Humanoid Puddles- The user summons up to four humanoid-like creatures that rise up from puddles on the ground. These humanoids are only as big as the average human, and are only capable of dealing blunt attacks. Although their attacks may seem minor their real abilities lay with their defenses. Since they are made of water they can absorb any physical attack, and if they are sliced in half they are capable of dividing into creatures of equivalent speed/strength. (max 12) The physical shape of these creatures is virtually independent, but can be manipulated by the user to look more human.

Humanoids Speed: Jounin
Humanoids Strength: Chunin


-Brother Summon: Cumulo of the Rain

This jutsu can only be activated in the midst of rainfall. The user wipes their blood infront of them, or on an area that can be easily hit by rain, which will allow the summon to take place. The transfer of blood only needs to happen once for all the brother summons to take place (Since they can only be summoned by independent actions.)

The first summon is Cumulo, the youngest of the brothers. Standing about fifteen feet tall, and with a built physique Cumulo resembles a golem made entirely of water. The main strengths of Cumulo is that he can manipulate the shape and structure of his body, and is capable of moving throughout the rain. Cumulo is only capable of dealing blunt attacks, and is virtually immune to all physical blows the enemy deals.

-Brothers of the Rain: Razael of the Thunder
Summoned at the sound of Thunder

-Brothers of the Rain: Frantau of the Lighting

The next brother's name is Frantau, the middle child. Frantau is summoned through the sight of lightning, like how Cumulo is summoned through the touch of rain. Standing about ten feet in height Frantau is the most slendor of the brothers, but by far the quickest. Frantau has the attributes of lightning, allowing him to move quickly and strike swiftly. His attacks are fast, but deal minor damage. However, each strike that Frantau lands causes static electrical damage to the enemy, which leaves its toll over time.

Cappey-San

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Cappey-San

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PostPosted: Sat Aug 04, 2012 8:50 pm


The Sindenky-Tail System

*Key: Base(+MaxBonus/-MaxReducton)

Ninjutsu
Academy- Speed: 2(+2/-1) / Strength: 2(+2/-1)
Chunin- Speed: 3(+2/-2) / Strength: 3(+2/-2)
Special Jonin- Speed: 4(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 5(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 6(+2/-2) / Strength: 6(+2/-2)
Konin- Speed: 7(+2/-2)/ Strength: 7(+2/-2)


Genjutsu
Academy- Speed: 1(+1/-0) / Strength: 1(+1/-0)
Chunin- Speed: 2(+1/-1) / Strength: 2(+1/-1)
Special Jonin- Speed: 3(+1/-2) / Strength: 3(+1/-2)
Jounin- Speed: 4(+1/-2) / Strength: 4(+1/-2)
Sannin- Speed: 5(+1/-2) / Strength: 5(+1/-2)
Konin- Speed: 6(+1/-2)/ Strength: 6(+1/-2)


Taijutsu
Academy- Speed: 3(+2/-2) / Strength: 3(+2/-2)
Chunin- Speed: 4(+3/-3) / Strength: 4(+3/-3)
Special Jonin- Speed: 5(+3/-3) / Strength: 5(+3/-3)
Jounin- Speed: 6(+3/-3) / Strength: 6(+3/-3)
Sannin- Speed: 7(+3/-3) / Strength: 7(+3/-3)
Konin- Speed: 8(+3/-3)/ Strength: 8(+3/-3)


Weapons Expert
Academy- Speed: 3(+2/-1) / Strength: 2(+2/-1)
Chunin- Speed: 4(+2/-2) / Strength: 3(+2/-2)
Special Jonin- Speed: 5(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 6(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 7(+2/-2) / Strength: 6(+2/-2)
Konin- Speed: 8(+2/-2)/ Strength: 7(+2/-2)


Medical
Academy- Speed: 1(+1/-0) / Strength: 2(+2/-0)
Chunin- Speed: 2(+1/-1) / Strength: 3(+2/-1)
Special Jonin- Speed: 3(+1/-2) / Strength: 4(+2/-2)
Jounin- Speed: 4(+1/-2) / Strength: 5(+2/-2)
Sannin- Speed: 5(+1/-2) / Strength: 6(+2/-2)
Konin- Speed: 6(+1/-2)/ Strength: 7(+2/-2)


Assasin
Academy- Speed: 3(+3/-1) / Strength: 1(+1/-0)
Chunin- Speed: 4(+3/-1) / Strength: 2(+1/-1)
Special Jonin- Speed: 5(+3/-2) / Strength: 3(+1/-2)
Jounin- Speed: 6(+3/-2) / Strength: 4(+1/-2)
Sannin- Speed: 7(+3/-2) / Strength: 5(+1/-2)
Konin- Speed: 8(+3/-2)/ Strength: 6(+1/-2)


Samurai
Academy- Speed: 3(+2/-2) / Strength: 3(+2/-2)
Chunin- Speed: 4(+3/-3) / Strength: 4(+3/-3)
Special Jonin- Speed: 5(+3/-3) / Strength: 5(+3/-3)
Jounin- Speed: 6(+3/-3) / Strength: 6(+3/-3)
Sannin- Speed: 7(+3/-3) / Strength: 7(+3/-3)
Konin- Speed: 8(+3/-3)/ Strength: 8(+3/-3)


Animal Tamer
Academy- Speed: 2(+2/-1) / Strength: 2(+2/-1)
Chunin- Speed: 3(+2/-2) / Strength: 3(+2/-2)
Special Jonin- Speed: 4(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 5(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 6(+2/-2) / Strength: 6(+2/-2)
Konin- Speed: 7(+2/-2)/ Strength: 7(+2/-2)


Genjutsu
Academy- Speed: 2(+1/-0) / Strength: 1(+1/-0)
Chunin- Speed: 3(+1/-1) / Strength: 2(+1/-1)
Special Jonin- Speed: 4(+1/-2) / Strength: 3(+1/-2)
Jounin- Speed: 5(+1/-2) / Strength: 4(+1/-2)
Sannin- Speed: 6(+1/-2) / Strength: 5(+1/-2)
Konin- Speed: 7(+1/-2)/ Strength: 6(+1/-2)


Freelancer
Academy- Speed: 3(+2/-1) / Strength: 3(+2/-1)
Chunin- Speed: 3(+2/-1) / Strength: 3(+2/-1)
Special Jonin- Speed: 4(+2/-1) / Strength: 4(+2/-1)
Jounin- Speed: 5(+2/-1) / Strength: 5(+2/-1)
Sannin- Speed: 6(+2/-1) / Strength: 6(+2/-1)
Konin- Speed: 7(+2/-1)/ Strength: 7(+2/-1)



*Adjacent Stat System
-Any stat that is equal to, or adjacent, to your own stat, then that person is considered to have an equivalent Speed//Strength.

Shinobi A's Speed:1 2 3 4 [5 6 7] 8 9 10
Shinobi B's Speed:1 2 3 4 [5 6 7] 8 9 10

-Please note that Shinobi A speed is superior to Shinobi B by a small margin. However, the Adjacent System makes it so that If Shinobi B's speed is adjacent to Shinobi A's then that means they are within the same Ballpark in terms of speed. Basically a Draw, shich leaves the two shinobi to rely on their RPing skills to decide a victor.

Shinobi A's Speed:1 2 3 4 [5 6 7] 8 9 10
Shinobi B's Speed:1 2 3 4 [5 6 7] 8 9 10

-Now if we look at the situation it appears that Shinobi B is slower that Shinobi A by a much larger margin. Now that Shinobi B's speed is outside the adjacent range of Shinobi A that means that Shinobi A will be theoretically faster than Shinobi B, thus having the advantage in RP.
PostPosted: Thu Oct 11, 2012 2:09 pm


User Image
XxSherudon ClanXXXXXXX
[ Ambience, Mind, Soul ]





【clan or bloodline?】
Clan


【history.】
Deep in the heartland of the Rain Country lies the Sherudon Clan, a group of shinobi who specialize in converting water into a dense adhesive, known as slime. Assembled by Ahri Sherudon, the Sherudon clan resides inside the walls of Amekagure where they can protect the assets within the city walls, and vice-versa. In the olden days it was said that members of the Sherudon Clan were considered the Royal Bodyguards of the Amekage himself, and were held to one of the highest standards.

Although most of the Sherudon technique resides within the realm of ninjutsu, it has been known to be quite universal; capable of helping any shinobi in any field.

One of the oddest phenomenons of the Sherudon Clan is its striking similarity to the Sand Jutsu of the Sand Village. The reasoning behind his is Ahri's great, great grandfather, Kurisu Sherudon, a personal bodyguard to the first Kazekage. A natural user of Sand, and Water, Kurisu studied the art of using Suiton in the ways of Sand Jutsu, and vice-verse.

【description.】
This clan is capable of converting water into a dense adhesive known as slime, or Slime Jutsu. Although Slime Jutsu is more commonly found in the form of ninjutsu it has been known to excel in the other field of jutsu as well.

【rules to follow.】

  • A Sherudon must have Suiton as their primary element.
  • A Sherudon shares a common bond with Sand Ninja.
  • A Sherudon is entitled to an Independent Art; a Slime Jutsu that is completely unique to his//herself.


【weaknesses.】

  • Sand Jutsu and Slime Jutsu cancel each other out.
  • Having to create//supply your own slime.


【strengths.】

  • Slime grounds electricity.
  • Slime is very Durable ot Taijutsu//Weapons.
  • Slime has an adhesive nature that can slow down opponents

【--Sherudons--'s passive abilities.】



  • Slime Pours Technique-[ D ranked ]
    A technique used in replenishing Slime Jutsu. The castor concentrates their chalkra on the chemicals within the body in order exhaust toxins. These toxins exhaust through the bodies pours, like sweat, converging with water to make slime.

  • Slime Conversion Technique [ D ranked ]
    One of the two foundations to Slime jutsu that is relatively easy to learn. The castor focuses their chalkra on a desired target of water and begins to convert it into a useable source of slime. In order to convert the slime the user has to be in contact with the slime.





【Sherudon Techniques.】

    D-Rank

    Slime Substitution- This jutsu activates when the enemy, or a jutsu, comes in contact with the user. Upon contact the user's body will transform into a glob of slime, similar to the physique of the user. Since the slime is extremely adhesive, it will tend to stick to whatever it comes in contact with.

    Slime Clone- The user can summon up to 3 slime clones at a time. These clones are only capable of dealing physical damage, and are capable of contorting their figure. Since they are made up of slime, they are extremely durable to taijutsu, and other blunt attacks. Only sharp weaponry, and ninjutsu are effective on these clones.

    Independent Technique I- This technique is created by the RPC themselves. Approved by either the Custom Jutsu thread, or the head of the Sherudon Clan, it should be a technique that is unique to the user. Slime clone is an ideal example of the Independent Technique I.

    C-Rank

    Slime Membrane- This is the leading foundation of the slime jutsu. Inspired by the Sand Armor of the Wind Country, the castor coats a transparent layer of slime across the entire body. This slime is capable of of reducing physical blows by absorbing hits, and is capable of reconstructing itself. However, in order to rebuild the Membrane the castor has to consistently channel chalkra into the membrane in order to keep it active.

    Protective Slime Barrier- The user makes an open palm fist with their hand and reaches outward in the direction they want to block. The user's slime will sprout from the open palm and proceed to create a circular disk as big as fifteen feet in diameter. This disk is capable of blocking all elemental jutsu of equivalent rank, and can absorb up to chunin rank Doton. Furthermore, the disk is capable of absorbing the blow of projectiles, weapons, and taijutsu.

    Slime Puddle- The user makes a single handsign before there body begins to materialize into a slime membrane. Once this occurs the users body will sink into the ground, and appear as if it was an ordinary puddle. After a brief period of time, the user will rise back up from the ground and retake their physical appearance. This is good for concealing ones whereabouts, or a fast pace dodging tactic.

    Slime Snare- The user accumulates slime in either their hands, or feet. Then by using either a throwing, or kicking motion the slime is released like a projectile. The impact of the projectile is similar to that of a baseball. Since the slime is extremely adhesive, it makes whatever it hits stick like glue. You can fire up to four shots each time you use this jutsu.


    B-Rank

    Rejuvenating Slime Clone- The user must know how to use Slime clones before using this jutsu. The user is capable of summoning up to 2 of these at a time. These clones acquire all the the attributes of the original Slime Clones along with an extra feature. Now if the slime clone is hit with a sharp blade, or jutsu, the slime membrane will pull itself towards one another, thus mending the clone.

    Flowing Syrup Pond- The user spits out high-viscosity, chakra infused slime, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. The normal scope of this technique is normally 20 meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it.

    Gel Contortionist- The user focuses their chalkra throughout the entire body, softening up the joints in their body. This gives the human body 100% flexibility for a brief period of time (2 Posts). This technique is great for breaking out of tight situations, or holding someone in place.

    Independent Technique II- Using what you've learned through Independent Technique I the user is aloud to build off of that technique. Approved by either the Custom Jutsu thread, or the head of the Sherudon Clan, it should be unique, but still relevant to the original technique. Rejuvenating Slime Clone is an ideal example of the Independent Technique II.

    A-Rank

    Grand Slime Clone- The user must know how to use Rejuvenating Slime Clone before using this jutsu. The user is capable of summoning 1 clone at a time. This clone acquires all the the attributes of the original Slime Clone, the Rejuvenating Slime Clone, along with an extra feature. Now if a Slime Clone is to be completely cut in two, each half of the Slime Clone will regenerate into two equivalent Slime Clones. This technique can create up to 10 clones. Upon destruction, these clones can group up on a single location and ignite with the equivalence of a depth charge.

    Serpents Geyser- The user releases a violent jet of Slime from there mouth through their hand, similar to the phoenix fire sage technique. The force of the serpents geyser is the equivalence to a high pressured hydrant, capable of heavy bruising and cracked ribs.

    Gel Golem Defence- The user must learn the Protective Slime Barrier before attempting this jutsu. The user creates a protective orb of slime around themselves that slowly morphs into the shape of a golem equivalent to the size of a fully expanded Akamichi. The golem is completely mobile, and capable of fighting back. However, this jutsu can only last up to three posts.

    This Jutsu protects against...
    -Sannin: Suiton//Katon//Raiton
    -Jounin: Doton//Fuuton


    Independent Technique III- Using what you've learned through Independent Technique I and Independent Technique II the user is aloud to build off of that technique. Approved by either the Custom Jutsu thread, or the head of the Sherudon Clan, it should be unique, but still relevant to the original technique. Grand Slime Clone is an ideal example of the Independent Technique II.


    S-Rank

    Frantic Gel Storm- A widespread jutsu that is capable of disabling an entire enemy in mere seconds. The user summons a storm into any given location. However, the raindrops are made up of the adhesive slime instead of rain, thus coating the entire field with it. This will make the entire area very sticky, thus slowing down most movement. in the area. The area will eventually return to normal after 3 posts.




【additional comments.】
A Sherudon's slime can be manipulated by any Suiton user at double the chalkra cost of the jutsu.

The origin of the Sherudon Clan lies within the Sand Village, which is why Sand Jutsu and Slime Jutsu share a common bond.


【restrictions.】

  • Your Slime can be extracted for others to use. However, the slime can't be replicated by people outside the clan.
  • Dishonoring clan will get you kicked out of your village for Sherudon is quite respected.


-Race created by Tails 1990 [ Revised ]

Cappey-San

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PostPosted: Sun Oct 28, 2012 6:41 pm


Slime Squid- The users arms become enveloped in a thick coat of slime that loosely resembles the tentacles of a squid. These tentacles can reach out a maximum of twenty feet, thus increasing the users reach. Furthermore, if a tentacle were to come in contact with the opponent it would leave a thick coat of slime that would reduce any enemies movements due to its adhesive nature. This jutsu can last up to a maximum of two posts.

Slime King Octopus- The user must know Slime Squid before using this jutsu. The user envelopes their entire body in a protective dome of Slime that is thick enough to protect them from weapons & explosions. Furthermore the protective dome will sprout a maximum of eight tentacles that can be used either offensively, or defensively. These tentacles can reach out a maximum of twenty feet, thus increasing the users reach. Furthermore, if a tentacle were to come in contact with the opponent it would leave a thick coat of slime that would reduce any enemies movements due to its adhesive nature. this jutsu can last up to a maximum of two posts.
PostPosted: Sat Nov 03, 2012 6:08 am


User Image
A h r i A r m a n d S h e r u d o n


The Clapping Sound of Thunder
The Shimmering Light of Lightning


_________________ //Genjutsu // Speed 4 // Strength 4//xxxx

TEST

xxxxxxxx ___________________________________


[OutOfCharacter]


The Touch of the Rain
I Will Dance Like The Storm.



User ImageUser ImageUser Image

Cappey-San

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PostPosted: Tue Dec 25, 2012 8:56 am


Name of weapon: Dai Shen Kai (Sword of Unsummoning)

Your Rank: Amekage

Who owns the weapon: Ahri Sherudon (Rain Village Mission Arc)

Where it was found/Who made it: Like most villages, the Rain Village possesses a series of weapons// tools that are considered sacred. These weapons are known as the Four-Wind Blades.

Users Class: Genjutsu

The Range of the weapon: The sword itself has a three foot blade.

Weakness: The sword is made entirely out of bamboo and bandages, meaning that that the weapon isn't very lethal. However, over time the bamboo has become so dense that it is capable of blocking blades without being sliced in half.

Description: Like most villages, the Rain Village possesses a series of weapons// tools that are considered sacred. These weapons are known as the Four-Wind Blades. This one in Particular is called the Dai Shen Kai, or Sword of Unsummoning. The weapon looks like a mere training sword, built up entirely out of bamboo encased in bandages, making it a very blunt beating stick at best. However, the blunt blade has become quite durable over time, and is now capable of blocking even the sharpest blades. The strongest power of this weapon is the fact that it can unsummon that which has been summon. If this blade comes in contact with something that has been summoned through any means, it will disappear in a poof of smoke, similar to a shadow clone. Furthermore, this blade is capable of freeing the souls bounded by reanimation techniques, such as Terracotta Reanimation and the Edo Tensei.

Rp Sample:



Name of weapon: Sen Do Ku (Sword of Sealing Strike)

Your Rank: Amekage

Who owns the weapon: Ahri Sherudon (Rain Village Mission Arc)

Where it was found/Who made it: Like most villages, the Rain Village possesses a series of weapons// tools that are considered sacred. These weapons are known as the Four-Wind Blades.

Users Class: Genjutsu

The Range of the weapon: The ribbon is approximately thirty feet long.

Weakness: The sword is made entirely out of cloth, meaning that it can't lay down a lethal hit like a blade. however, the cloth block

Description: Like most villages, the Rain Village possesses a series of weapons// tools that are considered sacred. These weapons are known as the Four-Wind Blades. This one in Particular is called the Sen Do Ku, or Sword of Rebirth. This sword is considered the biggest rouse of them all seeing how its merely a ribbon, and not a sword. The default length of the ribbon is about thirty feet, giving it the most range of all the Four-Wind Blades. By placing chalkra into the ribbon the user can bend it freely through the air, similar to a leaf in the wind. The Sen Do Ku has two purposes.

1) The width of the Ribbon can fluctuate, becoming as wide as six feet which allows it to act as a defensive blanket against projectiles, weapons, and elemental jutsus (excluding Doton). Furthermore,

Rp Sample:
PostPosted: Tue Dec 25, 2012 6:02 pm


Essence of the Rain

1) Falling Rain Staff- The falling rain staff has the appearance of your average war staff. However, the staff carries the attributes of a rain stick; for with each swift move it makes the staff absorbs chalkra and creates rain.

Weakness- In order to maintain rainfall, the user must consistently feed chalkra into the weapons abilities.

Tier One (Rainfall)- The clouds turn gray as a sudden flash rain appears. This level of rainfall cost a three chalkra points per post.

Tier Two (Stormy Skies)- The clouds grow darker as the rain becomes more fierce. Thunder and lightning will start to appear. This level of rainfall cost five points of chalkra per post.

Tier Three (Surging Tsunami)- The clouds grow black as rainfall grows out of control. Thunder and lightning become much more consistant as winds start to kick up. This level of rainfall cost ten chalkra points per post.

Phantom's Tear- An S rank technique that only absorbs the users chalkra if it hits the target. The users staff accumulates rainfall as it builds up a four foot crecent blade at the end of the staff; similar to a scythe. The scythe blade cannot cause lethal damage to the target. However, when the user hits the target directly with the scythe blade it will cut the targets chalkra surplus in half.


2) Sword of The Northern Front- Despite this sword being made entirely made out of Bamboo, its power is not to be underestimated. The Sword of the Northern Front was once a frail training tool of the Academy in the olden days. But, one day, a powerful swordsman saw potential in this item, and took it upon him to better its technique. Overtime the Bamboo that made up the sword grew strong like steel, and swift like wind.

Headwind- The user swings the blade horizontally in front of him, creating a quick burst of heavy wind in front of him. Although the wind isn't damaging, its burst is meant to make oncoming targets stumble, and stagger.

Howling Backdraft- After the user swings at any given target the user creates a crescent blade of wind, that immediately follows behind the initial attack of the Bamboo Sword.


3) Thundermaw Mallet- The Thundermaw Mallet was said to be held by titans; and is considered their gavel of justice. Rumor has it that a swing of this hammer can put a crack through a diamond, and its loud roar can be heard miles away. Although this weapon shows the brute force of Earth, its true essence lies in sound.

Weakness: The Thundermaw Mallet is a large, two-handed hammer. Due to its excessive size the users speed is reduced by one.

Thundering Drum-The user slams the hammer on the ground, creating an earth-shattering wave of sound. By manipulating the sound with chalkra the user can then redirect the sound to any one target's ears leaving them in a concussive state. this concussive state reduces the targets sense of hearing, as well as their movement speed.

Final Judgement- The User feeds chalkra into one single attack. Building up energy in their legs the user picks up speed as they swing the hammer at their target. If the hammer comes in contact with a target person/object it will deliver a hit that could shatter diamonds. If the hammer is slammed against the ground it will unleash a sonic boom in a cone around the user. The force behind the sonic boom is capable of pushing boulders, even knocking down trees.

4) Lighting's Tail- Quickest, and most deceitful, weapon of the five; the lightning tail is not to be taken lightly. Loosley resembling an executioner blade, the sword has a metal cable passing through the blade.This cable allows the user to transform the weapon by expanding out the blades, turning it into a bladed whip. This cable is manipulated by chalkra which gives the user complete control of its movements. The sword itself is five feet long, but in its cabled form its length can reach as far as twenty feet long. The blade is augmented with a static nature, only capable of being used by a Raiton user, which gives the blade an electrical charge.

Bolting Dragon-


5) Tuning Sword of the Storms-Fog

Cappey-San

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PostPosted: Sat Mar 16, 2013 8:43 pm


Suiren Sherudon Uzumaki✦✦
The Water Lily



xxxxxxxxx Son of Samson & Ahri Uzumaki
User Image
I realized◦ ◦ ◦
xxxxxxThat when picking up fallen flower petals

xxxxxxxxxxxxxxxxxxThere's no going back to its bloom, ↙↙
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx↗↗each petal is a tiny death in the palm of my hand

xxxour time together had just stopped



                                                              Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text "Speech Speech Speech Speech Speech Speech Speech Speech Speech Speech Speech Speech Speech Speech Speech " Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text


PostPosted: Sat Jul 13, 2013 8:44 pm


Ahri Sherudon




Personal Data


xxxxxxRPC Full Name|| Ahri Armand Sherudon
xxxxxxNicknames|| Sprout
xxxxxxAge||22
xxxxxxBirth Date|| March 12
xxxxxxHeight||5,7
xxxxxxWeight||116
xxxxxxPersonality|| Ahri is a very curious individual. Always interested in her fathers teachings she was always observant. She is also known to be very open minded which helps her excel with her, "creative" genjutsu. Although she is kind to her close friends, and squadmates, she has a tendency not to trust new people.

xxxxxxSexuality|| Straight
xxxxxxBehaviour||Out of battle, Ahri is moderately shy, but has been known to be open minded. However, if she is left alone long enough she will begin to get carried away with her work, always moving from one book to the next, or studying the techniques of another. Once she gets to know someone she begins to open up a bit, becoming a bit more social.

As she enters a battle she begins to act like an entirely different person as she becomes much more serious. Her technique is described simply as, "deceptive" as she tries to lure in her enemy, making them feel like they have the upper hand, and then turn the odds against him. Her worst, yet strongest feature, is that she gets carried away in her work; pushing her enemies to near death experiences if not more.
xxxxxxEthinicy||Caucasion

xxxxxxPersonal Skill|| People Skills
xxxxxxFavorite Food||Apples.
xxxxxxFavorite Drink||Tea.
xxxxxxLeast Favorite Food||Mushrooms.

xxxxxxLikesAhri has a fond liking to the Arts. Admiring more than just a pretty picture, she enjoys the beauty in dance as well as music. Where she finds all of this is in the Rain, one of the things she loves most in this world.
xxxxxxDislikes||

xxxxxxHates||Ahri despises the arrogant, and the power hungry shinobies who tend to flaunt their power for the lesser good. Aside from that she isnt too fond of hot, muggy, drought like weather.

xxxxxx Strengths||
xxxxxxxxxxxx• Illusive Defenses
xxxxxxxxxxxx• Baiting the enemy
xxxxxxWeaknesses||
xxxxxxxxxxxx• Too Forgiving
xxxxxxxxxxxx• Carried Away
xxxxxx Fears||
xxxxxxxxxxxx• Darkness
xxxxxxxxxxxx• Snakes

xxxxxx Relationships||

xxxxxx Family||

Hiro Sherudon-Father (Death by UAF)
Anako Sherudon- Mother (NPC)
Adam Nagabroshi-Step Father
Samson Uzumaki-Husband
Suiren Uzumaki-Son

Shinobi Data

xxxxxx Village|| Rain Loyalist
xxxxxx Rank|| Amekage

xxxxxx Ninja Class|| Genjutsu
xxxxxx Nindo|| "Fear is only in our minds, but its taking over all the time."

xxxxxx Summoning Type|| (Chuunin rank only) - None as of now.

Shinobi Technique Data

xxxxxx Chakra Points|| 300
xxxxxx Chakra Color||standard blue
xxxxxx Chakra Element||
xxxxxxxxxxxx1. Suiton
xxxxxxxxxxxx2. Raiton


xxxxxx Ninjutsu
xxxxxx Non-Elemental {Start with the following three only}
xxxxxxxxxxxx • Henge no Jutsu [Transformation Technique]
xxxxxxxxxxxx • Kawarimi no Jutsu [Substitution Technique]
xxxxxxxxxxxx • Bushin no Jutsu [Clone Technique]

xxxxxxxxxxxx • Wall Walking
xxxxxxxxxxxx • Water Walking


xxxxxx Suiton

xxxxxx Rain

xxxxxxxxxxxx • Rain Cloud Technique
xxxxxxxxxxxx • Rainy Arms
xxxxxxxxxxxx • Hidden Fog

xxxxxxxxxxxx • Fog Vision

xxxxxxxxxxxx • Torrential Monsoon

xxxxxxxxxxxx • Thousand Raining Palms (SS)
xxxxxxxxxxxxDescription: This jutsu creates a heavy rainfall that lasts five posts. The user manipulates the rain, by pulling water droplets together, to form 1,000 large hands throughout the air over a five post duration (Meaning a maximum of 200 fists per post). However, the user can stop the jutsu at anytime if need be. The size of these hands is approximately twice the size of the average fist, making an open palm strike slightly smaller than the average torso. Once these hands are formed they will proceed to palm strike the enemy with excessive force, capable of breaking limbs off trees and denting metal. Although its mostly knock back damage, these palm strikes can cause excessive bruising, broken bones, and internal bleeding. Similar to Sand manipulating ninja, the user uses their hands to guide the fists movement, meaning that they can't perform new jutsus once this jutsu is active

xxxxxx Slime

xxxxxxxxxxxx • Slime Pours Technique
xxxxxxxxxxxx • Slime Conversion Technique
xxxxxxxxxxxx • Slime Substitution
xxxxxxxxxxxx • Slime Clone

xxxxxxxxxxxx • Slime Membrane
xxxxxxxxxxxx • Protective Slime Barrier
xxxxxxxxxxxx • Slime Puddle
xxxxxxxxxxxx • Slime Snare

xxxxxxxxxxxx • Rejuvenating Slime Clone
xxxxxxxxxxxx • Gel Contortionist
xxxxxxxxxxxx • Flowing Syrup Pond

xxxxxxxxxxxx • Serpents Geyser
xxxxxxxxxxxx • Gel Stone Golem
xxxxxxxxxxxx • Grand Slime Clone


xxxxxxxxxxxx • Frantic Gel Storm
xxxxxxxxxxxx • Surging Slime Tsunami
xxxxxxxxxxxxDescription: The user builds up a mass amount of slime, building it up into a colossal whirlpool of waves. Standing as tall as fifty feet, these waves cover the area equivalent of a small field and can hit with the force of a moving vehicle. Once the wave of slime is built up, it can do one of two things. The waves can come crashing down on its central point, using its crushing force to smash anything below. Or the user can push the wave in an outward ring, pushing everything away with an excessive force.

.


xxxxxx Raiton (Sealing, medical, ect)
xxxxxxxxxxxx •(can only learn up to rank)

xxxxxx Genjutsu: Universal
xxxxxxxxxxxx • Fukushi no Jutsu (Double Vision Technique)
xxxxxxxxxxxx • Ikamono Chishio (Fake blood)
xxxxxxxxxxxx • Suiganmourou no Jutsu (Drunken Sight Technique)
xxxxxxxxxxxx • Bouzenjishitsu no Jutsu (Stupification Technique)

xxxxxxxxxxxx • Genjutsu Kai (Release)
xxxxxxxxxxxx • Nemuri (Sleep)
xxxxxxxxxxxx • Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
xxxxxxxxxxxx • Meisai no Jutsu (Camouflage Technique)

xxxxxxxxxxxx • Name of Jutsu: Magen: Kuchisaki no Garasu (Demonic Illusion: Mouth of Glass)

xxxxxx Genjutsu: Rain
xxxxxxxxxxxx • Aquatic Ambience
xxxxxxxxxxxx • Aquatic Tides
xxxxxxxxxxxx • Aquatic Chill
xxxxxxxxxxxx • Aquatic Stench

xxxxxxxxxxxx • Rain Substitution
xxxxxxxxxxxx • Piercing Waters
xxxxxxxxxxxx • Condenscending Puddle
xxxxxxxxxxxx • Storm Cloak

xxxxxxxxxxxx • Reflecting Pool
xxxxxxxxxxxx • Rain Dance
xxxxxxxxxxxx • Demonic Illusions: Phantoms in the Rain

xxxxxxxxxxxx • Storm Waltz
xxxxxxxxxxxx • Mind Shatter
xxxxxxxxxxxx • Watercolor Malestrom
xxxxxxxxxxxx • Frozen Minefield

xxxxxxxxxxxx • Reflections in the Rain
xxxxxxxxxxxx • Rain Dance




xxxxxx Bloodline/clan techinques
xxxxxxxxxxxx •(can only learn up to rank) None


xxxxxx Taijutsu
xxxxxx (Name of Style)
xxxxxx Mastery Level||
xxxxxx Techniques Learned:
xxxxxxxxxxxx
xxxxxx Custom Taijutsu Techniques Learned:(Customs must be put in the custom taijustu acceptance forum to be approved of)
xxxxxxxxxxxx


Equipment Data

xxxxxx Headband Location|| Around neck
xxxxxx Headband Style||
xxxxxx Headband Color||
xxxxxx Flak Jacket Style|| (Chuunin Must Wear, Jounin have a choice) None.
xxxxxx Flak Jacket Color||
xxxxxx Kunai Holster Location|| Carrier for Kunai's and others wrapped around the left leg.
xxxxxx Kunai Holster Color||
xxxxxx Shuriken and Bomb Holster Location||
xxxxxx Shuriken and Bomb Holster Color||
xxxxxx Backpack Color||
xxxxxx Backpack Style|| Two straps.

xxxxxx (Must be aproved in Custom Weapon Area)
xxxxxx Weapon Type||
1) Falling Rain Staff- The falling rain staff has the appearance of your average war staff. However, the staff carries the attributes of a rain stick; for with each swift move it makes the staff absorbs chalkra and creates rain.

Weakness- In order to maintain rainfall, the user must consistently feed chalkra into the weapons abilities.

Tier One (Rainfall)- The clouds turn gray as a sudden flash rain appears. This level of rainfall cost a three chalkra points per post.

Tier Two (Stormy Skies)- The clouds grow darker as the rain becomes more fierce. Thunder and lightning will start to appear. This level of rainfall cost five points of chalkra per post.

Tier Three (Surging Tsunami)- The clouds grow black as rainfall grows out of control. Thunder and lightning become much more consistant as winds start to kick up. This level of rainfall cost ten chalkra points per post. eapon Weight|| the Staff itself weighs about five pounds
xxxxxx Weapon Location|| Know that she is grown up, Ahri keeps the falling rain staff sealed away on a mark, in the palm of her hand. For a genin rank cost, Ahri can summon her staff to her aid.

xxxxxx Weapon Properties||

Shinobi Combat Statistics

xxxxxx Missions Completed
xxxxxx S Rank||
xxxxxx A Rank||
xxxxxx B Rank||
xxxxxx C Rank||
xxxxxx D Rank||
xxxxxx E Rank||

xxxxxx Battles Fought
xxxxxx Fights Won|| 0
xxxxxx Fights Lost|| 0
xxxxxx Fights Tied|| -
xxxxxx Opponents Killed|| 0

Other Data

xxxxxx Background History||

xxxxxx Theme Song||
Sweet Sacrifice- Dancing in the Rain

xxxxxx Extra Stuff on Character|| (This can be any information from a pet for Inuzuka members or a certain type of bug your Aburame uses. Also, If you Have a Summon, or Angel/Demon or Curse Mark. Your Information would go Here.)
None.

Cappey-San

Aged Gekko

9,350 Points
  • Bidding War 100
  • Olympian 200
  • Medalist 100

Cappey-San

Aged Gekko

9,350 Points
  • Bidding War 100
  • Olympian 200
  • Medalist 100
PostPosted: Thu Nov 14, 2013 2:38 am


Kimi Sherudon




Personal Data


xxxxxxRPC Full Name|| Kimi Hiro Uzumaki
xxxxxxNicknames|| Hasnt been given one yet
xxxxxxAge|| 8
xxxxxxBirth Date|| November 12
xxxxxxHeight||4' 2"
xxxxxxWeight||58 lbs
xxxxxxPersonality|| Kimi, the youngest of the Uzumaki family, is actually the closest to resembling the stereotypical Uzumaki. Unlike her older brother, Suiren, she carries the dominant Uzumaki gene for red hair, and blue eyes. Despite her small stature, Kimi does her best to run with her older brother. Overall, Suiren is both her rival, and idol.

xxxxxxSexuality|| Straight
xxxxxxBehaviour||
Kimi is very devoted to working hard, and at times she doesn't really know when to quit. Like her mother, she wants to be the head of the Sherudon Clan someday, and knows that she would have to work very hard to surpass her older brother. She cares very much for her family, and considers Suiren her best friend. On the battlefield Kimi fights with her father's aggression, and her mother's wit. She uses a series of techniques designed to make her opponent feel rather fatigued, and then strikes while they're in this sluggish state.

xxxxxxEthinicy||Caucasion

xxxxxxPersonal Skill|| People Skills
xxxxxxFavorite Food|| Grapes
xxxxxxFavorite Drink||Cider
xxxxxxLeast Favorite Food||Sushi

xxxxxxLikesKimi is a big fan of the outdoors. She believes that hands on studies will always trump a book. She enjoys spending time with her family and listening to the Rain.
xxxxxxDislikes||
Doesnt like to be called short, or when people say that she cant do things just because she's a girl.

xxxxxxHates||Kimi despises the arrogant, and the power hungry shinobies who tend to flaunt their power for the lesser good.

xxxxxx Strengths||
xxxxxxxxxxxx• Sealing Jutsu
xxxxxxxxxxxx• Evasion
xxxxxxWeaknesses||
xxxxxxxxxxxx• Hot Headed
xxxxxxxxxxxx• Overconfidence
xxxxxx Fears||
xxxxxxxxxxxx• Darkness
xxxxxxxxxxxx• Disappointment

xxxxxx Relationships||

xxxxxx Family||

Ahri Uzumaki-Mother
Samson Uzumaki-Father
Suiren Uzumaki-Brother

Shinobi Data

xxxxxx Village|| Rogue Loyalist
xxxxxx Rank|| Genin

xxxxxx Ninja Class|| Sealing Class
xxxxxx Nindo|| "My strength is only as strong as my will."

xxxxxx Summoning Type|| (Chuunin rank only) - None as of now.

Shinobi Technique Data

xxxxxx Chakra Points|| 300
xxxxxx Chakra Color||standard blue
xxxxxx Chakra Element||
xxxxxxxxxxxx1. Katon
xxxxxxxxxxxx2. Suiton


xxxxxx Non-Elemental {Start with the following three only}
xxxxxxxxxxxx • Henge no Jutsu [Transformation Technique]
xxxxxxxxxxxx • Kawarimi no Jutsu [Substitution Technique]
xxxxxxxxxxxx • Bushin no Jutsu [Clone Technique]

xxxxxxxxxxxx
xxxxxxxxxxxx


xxxxxx Suiton

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxx Katon

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx


xxxxxx Boil Release

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx


xxxxxx Uzumaki / Sealing Jutsu
xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx

xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx



xxxxxx Taijutsu
xxxxxx (Name of Style)
xxxxxx Mastery Level||
xxxxxx Techniques Learned:
xxxxxxxxxxxx
xxxxxx Custom Taijutsu Techniques Learned:(Customs must be put in the custom taijustu acceptance forum to be approved of)
xxxxxxxxxxxx


Equipment Data

xxxxxx Headband Location|| Forehead
xxxxxx Headband Style||
xxxxxx Headband Color||
xxxxxx Flak Jacket Style|| Light Vest
xxxxxx Flak Jacket Color|| Gray
xxxxxx Kunai Holster Location|| Left Leg
xxxxxx Kunai Holster Color|| Black
xxxxxx Shuriken and Bomb Holster Location|| Left hip
xxxxxx Shuriken and Bomb Holster Color|| Black
xxxxxx Backpack Color||
xxxxxx Backpack Style|| Two straps.

xxxxxx (Must be aproved in Custom Weapon Area)
xxxxxx Weapon Type||

xxxxxx Weapon Properties||

Shinobi Combat Statistics

xxxxxx Missions Completed
xxxxxx S Rank||
xxxxxx A Rank||
xxxxxx B Rank||
xxxxxx C Rank||
xxxxxx D Rank||
xxxxxx E Rank||

xxxxxx Battles Fought
xxxxxx Fights Won|| 0
xxxxxx Fights Lost|| 0
xxxxxx Fights Tied|| -
xxxxxx Opponents Killed|| 0

Other Data

xxxxxx Background History|| Confidently moving with her family both her, and her brother, were appointed members of the Mamoru's next generation of protectors. She is a long term fighter, using her techniques to wear down the opponent, and strike them when they are fatigued.

xxxxxx Theme Song||
Die another day

xxxxxx Extra Stuff on Character||
None.
PostPosted: Sat Nov 16, 2013 6:48 pm


User ImageUser Image










K i m i H i r o U z u m a k i

_// Katon // Suiton // Sealer // Speed 4 // Strength 4// Chalkra 100/100 xxxx

TEST

_________________________________________________________


[OutOfCharacter]


My Steel
Is Too Hot To Handle

Cappey-San

Aged Gekko

9,350 Points
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  • Medalist 100

Cappey-San

Aged Gekko

9,350 Points
  • Bidding War 100
  • Olympian 200
  • Medalist 100
PostPosted: Thu Dec 05, 2013 12:06 am


Hidden Stowaway

Hidden deep within a sea cave along the coast of one of the many islands, the Pelican acts as the Mamoru's Intel headquarters. Capable of housing a solid twenty shinobi at a time, its security is extremely tight, and has numerous exit strategies. Built into the wall of the sea cave lies a series of labyrinths that feed out to various parts of the world.

User Image


User Image



Mission Board

D-S Rank Mission (Surveillance)
-As a member of the Mamoru you will be assigned to a village. This village will act as your new home for the duration of the mission. Your job is to become a member of the village, and gain the trust of the shinobi around you. While inside the village you are to engage in minimal combat, and collect maximum information of village movements, and actions that may throw the nation on the brink of war. Upon completion of the mission, or upon collecting dire intel, you are to return to the Mamoru Headquarters.

B Rank Mission (Intercept)
-There will be times where a particular tool/object can lead to an outbreak of war, and can be easily prevented by removing said object. Your job is to infiltrate the enemy lines and collect the tool with minimal suspicion/casualties.

A Rank Mission (Extraction)
-There will be times where a member of the Mamoru, or a specified target, can be captured by another village. Your mission will be to infiltrate the enemy location, collect the target, and escape with minimal suspicion/casualties.

S Rank Mission (Assassination)
-Unfortunately there will be times where a single individual will push for the destruction of entire villages, and threaten to throw the world out of balance. Your mission is to track down this single ninja, and eliminate him.

SS Rank Mission (War)
-Like the days of old, the Mamoru would join forces with the shinobi nations in hopes of putting the world back into balance. This mission can only be given by the head of the Mamoru during a state of war. Each member of the Mamoru will take their orders from the head of the Mamoru, who will be working with the Kages. Your objective is simply to assist the allied forces, and help them see the war through to the end.



Code of The Mamoru

The Mamoru is an organization built up on the foundations of order, balance, and peace. Developed during the first Shinobi War the Mamoru were a rare breed of spies, and assassins, that were used to gather intel from opposing forces. After the war was over the Mamoru became independent, and continued to survey the shinobi nations as a third-party nation. This made the shinobi nations feel uneasy, and the Mamoru was quickly targeted as enemies. Now they are only referred to as myths, legends, and bedtime stories.
PostPosted: Wed Jul 16, 2014 1:38 am


Type of Ninja: Wind/Sound oriented reconnaissance ninja

Special Traits: Comes from a clan that is gifted in manipulating the pitch/frequency of his voice; allowing him to attack/ confuse his enemy from a safe distance.

Resonating Winds-
By manipulating the chalkra in their vocal chords, the user releases a high pitch whistle. Heard mostly by animals, and those with inclined hearing, this sound conceals the sound of light movement such as footsteps, and projectiles. Ideal for infiltration, and ambushes, this technique was designed to to teach shinobi how to manipulate sound.

Singing Winds-

A jutsu that teaches a shinobi to carry his voice. Making it sound like its coming from an opposing direction than his own.

Seeing Winds-
Similar to that of a bat's sonar, the user releases a high pitch sound that

Low Frequency Wave
A low frequency shot that delivers physical blows. The power of the hit varies on the shinobi's rank, and chalkra input. These attacks are faintly visible, and move slower than high frequency attacks.

High Frequency Wave
A high frequency shot delivers disorienting shots to the body, but ca never harm the body physically. These shot can disrupt a opponents balance, hearing, and eyesight. Hit hard enough it can cause the target to vomit.

---------------------------------------------------------------------------------------------------------------

Later he will learn Wind Bullets, Wind Sword, Air Pulse

Cappey-San

Aged Gekko

9,350 Points
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  • Medalist 100
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