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Posted: Wed Sep 28, 2011 11:48 pm
Mwahaha and the first page is mine all mine! emotion_dealwithit
Please post your character's Fear selection here! If you're stuck, then let us know and we'll offer suggestions. Don't make your Fear to fit the mechanics; let the mechanics fit to your Fear powers!
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Posted: Thu Sep 29, 2011 11:04 am
Fear Addition Request Character Name: West Character Race: Demon Character Subspecie: Wrath demon Character's Current Natural Ability/Abilities: Flight, feeding off of the anger of others What Year Is Your Character Now?: Y2 Fear Ability Request: Burst of Clarity (Y2 mechanics): West casts off his anger temporarily, allowing him to focus and plan his attacks more effectively for a brief period. Fist of Fury (Y1 mechanics): West punches you so hard, he hurts himself. Aw yeah. Proposed School Category the Fear is: The Eye and The Gambler's Chance
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Posted: Thu Sep 29, 2011 11:15 am
Fear Addition Request Character Name: Jericho Bloodbane Character Race: Monster Character Subspecie: Red Dragon Character's Current Natural Ability/Abilities: Fire breathing + channeling heat through hands What Year Is Your Character Now?: Y2 Fear Ability Request: Y2:d20!- Jericho summons a flaming d20 from above to strike his enemy. It uses up his own personal FEAR to use Y1: Breath of Fire - Jericho unleashes a large plume of flame to burn the enemy. Proposed School Category the Fear is: Gambler's Chance, and Tainted Fang respectively
Fear Addition Request Character Name: Shun Kuroda Character Race: Reaper Character Subspecie: Grim Character's Current Natural Ability/Abilities: Shadow step - A short range teleportation What Year Is Your Character Now?: Y1 Fear Ability Request: SSS - Basically it's his nat ability amped up. He teleports several times in quick succession, to do attack from multiple angles almost simultaniously Proposed School Category the Fear is: Swift strike
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Posted: Thu Sep 29, 2011 11:30 am
Fear Addition Request Character Name: Damien Gavenkrantz Character Race: Monster Character Subspecie: Hellhound Character's Current Natural Ability/Abilities: Creating more than one head. What Year Is Your Character Now?: Year 1 Fear Ability Request: Y1 fear: Eyes of Ill Omen - Damien glares at the opponent to inhibit its movement, depending on if eye contact is made. Proposed School Category the Fear is: Headlights.
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Posted: Thu Sep 29, 2011 12:14 pm
Fear Addition Request Character Name: Christof Character Race: Undead Character Subspecies: Patchwork- Igor Character's Current Natural Ability/Abilities: Interchangeable Parts V2 What Year Is Your Character Now?: Y2 Fear Ability Request: Y2: Spiked Punch - Christof channels Fear into his monster left arm, extending claws, gaining scales and sharp spikes to up his blow Y1: Stitched Up - Christof quickly stitches a wound closed (or safety pins) with an added little boost of fear. Proposed School Category the Fear is: Y2: Battle Cry, Y:1 The Chill
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Posted: Thu Sep 29, 2011 12:42 pm
Fear Addition Request Character Name: Unstable Character Race: Monster Character Subspecie: Half-Beast Character's Current Natural Ability/Abilities: Just has a 'natural form' that does not improve any fighting abilities. Is roughly the same size of Bul's skull pinned self. What Year Is Your Character Now?: Y2 Fear Ability Request: Y2: Nosebleed: (Its not really a nosebleed I just came up with the name for it now 8D) Bul secretes a blood-red ooze from his boils and can use it to barrage the playing field in a crazed manner similar to playing snotty hack with his snotball. Y1: Nosebleed 2.0: A weaker form of the ooze that can only function as support. Hardens to form a weak barrier. Proposed School Category the Fear is: Swift Strike & Barrier
Fear Addition Request Character Name: Pepin Molyneau Character Race: Ghost Character Subspecie: Glitch Ghost Character's Current Natural Ability/Abilities: The normal ghost nat abilities + has minor reactions to technology when not using FEAR. What Year Is Your Character Now?: Y1 Fear Ability Request: Y1: Glitch-Out!: Pepin is able to distort area around her or her opponent to which hinders player vision. (To avoid OP; can cause her to freeze up) Proposed School Category the Fear is: Headlights (oh the irony)
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Posted: Thu Sep 29, 2011 1:11 pm
Fear Addition Request Character Name: Bartholomew Mudd Character Race: Demon Character Subspecies: Avarice (Sloth) Character's Current Natural Ability/Abilities: What Year Is Your Character Now?: Y2 Fear Ability Request: Y2: Goo-lem Double: A large ooze minion appears and takes Barth's damage. Y1: Goo-lem Pile: Several small ooze minions of varying shapes and colors appear and attack the opponent. Proposed School Category the Fear is: Y2- Barrier, Y1- Swift Strike
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Posted: Thu Sep 29, 2011 2:35 pm
Fear Addition Request Character Name: Ren. Character Race: Monster. Character Subspecies: Gryphon. Character's Current Natural Ability/Abilities: As a Gryphon, Ren can shapeshift into his real form - a creature with the head of an eagle, and the body of a lion. His hands also extend to become bird-like talons when he wants them to. What Year Is Your Character Now?: Y2. Fear Ability Request: Y1 (already approved): When he wants it to, Ren's voice has a special tone to it that can send even the most active, awake person into the throes of sleep. Another tone of his voice can cause them to start hallucinating and having delusions. However, the tones only last for a certain amount of time, depending on how energetic Ren is, and how energetic his opponent is. A more active person will awaken faster than a sleepy person.
Y2: At this point, Ren's FEAR has evolved in that he can cause physical damage with his voice. A certain tone of his voice can cause gusts of air to slice towards his opponent. It's more powerful when his opponent is within visual and vocal range, but again depends on how energetic the both of them are. Proposed School Category the Fear is: Y1: The Chill | Y2: The Battle Cry
Fear Addition Request Character Name: Sparrow Heartreed. Character Race: Reaper. Character Subspecies: Grim. Character's Current Natural Ability/Abilities: For a few crucial seconds, Grim Reapers can shift into a shadowy, wispy intangible substance. They cannot sadly, pass through walls this way. What Year Is Your Character Now?: Y1. Fear Ability Request: Shadow Scythe: Sparrow's scythe, like all reapers, is the most important aspect of his FEAR. He can use it to "pin" his opponents by their shadows. Proposed School Category the Fear is: The Tainted Fang.
Reposting this w/ Zoo's approval~
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Posted: Thu Sep 29, 2011 3:10 pm
Fear Change Request Character Name: Tybalt Character Race: Ghost Character Subspecie: Black Dog Character's Current Fear Ability/Abilities: Dog illusions capable of negating attacks/distracting his opponent. Proposed New Fear Ability: Discharge - Tybalt is capable of striking his opponent with blue lightning. Proposed New Fear Category Type: Gambler's Chance Reason: 'Cause I wasn't happy with it, and figured since black dogs are associated with storms, a lightning Fear ability would be better suited for Tybalt.
If ^ this is approved...
Fear Addition Request Character Name: Tybalt Character Race: Ghost Character Subspecie: Black Dog Character's Current Natural Ability/Abilities: Invisibility ( Y1 ), Phase ( Y2 ), and whatever abilities ghosts get automatically. What Year Is Your Character Now?: Y2 Fear Ability Request: Y1: Discharge - Tybalt is capable of striking his opponent with blue lightning. Y2: Re-strike - Same as the first year, but Y2 mechanics and more lightning. Y3: Divine Judgement - Like the first two, but more powerful with the Y3 mechanics and a lot more lightning. ( <-- got permission to post this for early approval ) Proposed School Category the Fear is: Gambler’s Chance
And if we're supposed to post Y1 students again...
Fear Addition Request Character Name: Fell Nevermore Character Race: Reaper Character Subspecie: Grim Reaper Character's Current Natural Ability/Abilities: Sense Soul What Year Is Your Character Now?: Y1 Fear Ability Request: Y1: Soul Possession - Fell allows her pact partner, Kingsbane to possess her; driving her into blind rage and attacking anything and everything that moves. Because of this, her strength and speed greatly increases. Though because she's attacking blindly, she cannot tell friend from foe and may end up attacking her own allies. So be sure to keep your distance. Proposed School Category the Fear is: Battle Cry
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Posted: Thu Sep 29, 2011 3:22 pm
Fear Addition Request Character Name: Mot O'Boyle Character Race: Reaper Character Subspecie: Grim Character's Current Natural Ability/Abilities: Soul Sense - Locate the location of ghosts What Year Is Your Character Now?: Year 1 Fear Ability Request: -High Caliber: xxx An exploding bullet Proposed School Category the Fear is: Gambler’s Chance
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Posted: Thu Sep 29, 2011 5:04 pm
Fear Addition Request Character Name: Beatrix Character Race: Ghost Character Subspecie: White Lady (Lady in White) Character's Current Natural Ability/Abilities: Blink: Though generally harmless, Bea she has the ability of invisibility like other ghosts. She also can seemingly 'fade and blink' across a wide space. What Year Is Your Character Now?: Y1 Fear Ability Request: Drowning Horror: Bea musters her negative emotions and causes water to continuously flow out of every orifice of her head. If she is able to make contact with her target, she simulates an illusion of her target in the water. This can make Bea's victim feel a sensation of suffocation like they are drowning, paralyzing the target. Proposed School Category the Fear is: Headlights
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Posted: Thu Sep 29, 2011 5:07 pm
Fear Addition Request Character Name: Colette Lacroix Character Race: Reaper Character Subspecie: Grim Reaper Character's Current Natural Ability/Abilities: ____Shadow shift: For a few crucial seconds, grim reapers can shift into a shadowy, wispy, intangible substance. They cannot sadly, pass through walls this way. ____Corridor of Shadows: Grim Reapers may conjure and dismiss a gateway of shadows for travel to locations within sight, no farther than 100 yards. It's possible to take a companion or object through so long as he/she/it somehow remains directly touching the Grim Reaper and isn't bigger than the gateway itself, which is never much taller than what is necessary for its conjurer. What Year Is Your Character Now?: Y2 Fear Ability Request: ____Evil Eye - Rouge (Y2): Colette's swords' eyes temporarily change from their neutral white to red as they become enraged, causing their blades to envelope in flames. Contact leaves a nasty burn. ____Snack Time (Y1): Colette channels more FEAR into her swords, causing their "teeth" to temporarily grow in length for dangerous bites. Proposed School Category the Fear is: The Tainted Fang (Y2) & The Battle Cry (Y1).
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Posted: Thu Sep 29, 2011 5:21 pm
Fear Addition Request Character Name: Arcadia Character Race: Monster Character Subspecie: Manticore Character's Current Natural Ability/Abilities: Manticore have evolved to swallow their prey whole, posessions and all. They have a jaw that unhinges like a snake, and a complex digestive system that can handle metal and most foreign objects. Modern materials like plastic, however, can sometimes cause problems. What Year Is Your Character Now?: Y1 Fear Ability Request: Slow Strike (Y1) - A touch based attack, if she breaks skin with her tail stinger, she has a chance of inflicting a poison that slows the target, causing them to skip a turn. Proposed School Category the Fear is: Headlights
Fear Addition Request Character Name: Johnny Danger Character Race: Demon Character Subspecie: Midas Character's Current Natural Ability/Abilities: You've got the touch, you've got the power- and it's not just a saying. Midas demons are gifted with golden hands. Unlike the Midas of legend, they can't turn EVERYTHING they touch into gold- at least, not permanently. Things they are touching or holding, however, temporarily gain a golden veneer. This effect is non-permanent, and illusory. What Year Is Your Character Now?: Y1 Fear Ability Request: The Power to Move You (Y1) - Johnny doesn't need a microphone. His voice is too powerful. Although he can sometimes be a crooner, this boil can belt it out when he needs to, with enough force to knock things over. At the moment, he's not TOO much of a danger to a crowd- especially if you like the windblown hair look. However, if nurtured, this talent could easily be turned into a weapon.
Proposed School Category the Fear is: Battle Cry
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Posted: Thu Sep 29, 2011 5:48 pm
Fear Addition Request Character Name: Taryn Character Race: Monster Character Subspecie: Chimera Character's Current Natural Ability/Abilities: Taryn, as with all chimera, can breathe fire What Year Is Your Character Now?: Y1 Fear Ability Request: Pyrotechnics- Taryn has some control over her fire, being able to concentrate it into a ball, alter its direction, etc etc. She can and does miss entirely or find her fire disappearing before hitting her target. Proposed School Category the Fear is: Battle Cry
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Posted: Thu Sep 29, 2011 6:01 pm
Fear Addition Request Character Name: Danny Fitz Character Race: Demon Character Subspecie: Flame Demon Character's Current Natural Ability/Abilities: Fireballz: Whew is it getting super hot in here? Fire demons can not only emit heat but also light, creating small fireballs in their hands without even the need to evoke their Fear. What Year Is Your Character Now?: Y1 Fear Ability Request: Fists o' Flame: Limbs on fiyahhh. Danny can channel her fear into both her hands and feet and basically light them on fire. It should be said that she can't push the flame off of her hands. It also only lasts a minute or so before going out; and then she's back down to just good old melee. She can only light up one hand or one foot at a time. Proposed School Category the Fear is: The Battle Cry~
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