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Hayato vs. Saikoro Daisuke ( Winner Saikoro ) Goto Page: [] [<] 1 2 3 [>] [»|]

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TheBlazinDragon rolled 1 100-sided dice: 52 Total: 52 (1-100)

TheBlazinDragon

PostPosted: Wed Aug 31, 2011 8:34 am


Quote:
Stat Reference - Level: 17



Resolve
---Chakra: 10,000
---Stamina: 6,000
---Focusing: 25
---Toughness: 65
---Fatigue: 325
---Affinities: Earth

Taijutsu:
---Strength: 45
---Agility: 150

Ninjutsu:
---Seal Strength: 40
---Seal Speed: 115

Genjutsu:
---Intelligence: 115
---Will Power: 25



Once Hayato had stopped moving, he quickly placed his hands under his armpit quickly. The digging of his fingers had cut them open a little and the wind and snow combination of this arena had put a minor stinging sensation into his fingers. He didn't do this long though as he knew that he needed to act quickly if he wanted to make use of his avoiding the latest attack. ((sorry, mini post, couldn't think of anything else to add to this))

Quote:
Perks/Innate:

-Open Minded: Effect: +50 Stealth and Awareness
... Those that are not members of long known clans spend less time learning their families traditions and fighting styles. As such they're more apt to develop their own, perhaps hoping to establish their very own family style some day.
(though this generally takes many generations to do).

-Finely Honed Senses: Effect: User gains +50 to Awareness checks.


Quote:
Items:

-Ookami Hoshitsu: (Uses: 13/20)/Accuracy:55
... (Level: 55 // Style: Ninjutsu // Type: Passive // Range: Self //)
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))


Quote:
Existing Effects:

-Wind Weather: PC:700(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Ranged techniques and -100 to all Protection. This can be removed with a check of Toughness(x2) + Strength(x2) vs 700 to represent your ability to move through this without being hindered.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to burn up enough of the air to calm the winds and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)

-Snow Weather: PC:600(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks. This can be removed with a check of Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to melt away all the snow and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)


Quote:
Turn:

Actions Taken: (Payment Phase) Resisting wind

Pre-Chakra: 7,815
Pre-Fatigue 60/325
Pre-Stamina 4,837
Skills Used:




Quote:
Skills Sustained:
-Walking on Non-solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any non-solid surface without into said substance, mainly water but can be other non-solids as well)
-Walking on Solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any solid surface without the use of his hands. This skill also allows him to be able to stand straight parallel to the floor on on the roof without falling)
-Ookami Honshitsu: /Lv:55 (cost smile /Accuracy:55
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))
... Uses currently at 12/20
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Chakra Charge: /Lv: 5 (cost:10)/Accuracy:5
... (RP effect ,StatBuff-Ninjutsu (+10)(10pts))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)

Focusing/Resting: 250

Post-Chakra: 7.805
Post-Stamina: 4,837
Post-Fatigue: 60/325




Quote:
Combat Rolls:

Power Check 1: Toughness(x2) + Strength(x2) vs 700
65(130) + 45(90) = 220 vs 700 = -480 = -48 = 2% chance
Piercing Check 1:
Damage Calculation 1:
PostPosted: Wed Aug 31, 2011 9:04 am


Quote:
Stat Reference - Level: 17



Resolve
---Chakra: 10,000
---Stamina: 6,000
---Focusing: 25
---Toughness: 65
---Fatigue: 325
---Affinities: Earth

Taijutsu:
---Strength: 45
---Agility: 150

Ninjutsu:
---Seal Strength: 40
---Seal Speed: 115

Genjutsu:
---Intelligence: 115
---Will Power: 25



Once he placed his hands back onto the ground, Hayato started to slow his breathing down in order to focus. He could feel the icy cold air gust up against him as he resisted it and breathed it in, his lungs feel like they were icing over the air was so cold. On both hands and feet, he crouched down as low as he could, tensing all of the muscles in his arms and legs like a wound-up spring. With another breath in, he held it and jumped up into the air. While in the air, he used his shifted center of gravity start him flipping, then only in a short amount of time, he was spinning fast enough that there was no chance to see and distinguished part of him but only a blur. Once he reached terminal velocity, he focused his chakra on the outside of his body then released it all at once. This created a spinning saw blade of chakra that launched itself at the form that had originally attacked him. He landed back on the pillar he jumped from before to see how the spinning chakra blade would attack his foe.

Quote:
Perks/Innate:

-Open Minded: Effect: +50 Stealth and Awareness
... Those that are not members of long known clans spend less time learning their families traditions and fighting styles. As such they're more apt to develop their own, perhaps hoping to establish their very own family style some day.
(though this generally takes many generations to do).

-Finely Honed Senses: Effect: User gains +50 to Awareness checks.


Quote:
Items:

-Ookami Hoshitsu: (Uses: 13/20)/Accuracy:55
... (Level: 55 // Style: Ninjutsu // Type: Passive // Range: Self //)
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))


Quote:
Existing Effects:

-Wind Weather: PC:700(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Ranged techniques and -100 to all Protection. This can be removed with a check of Toughness(x2) + Strength(x2) vs 700 to represent your ability to move through this without being hindered.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to burn up enough of the air to calm the winds and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)

-Snow Weather: PC:600(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks. This can be removed with a check of Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to melt away all the snow and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)


Quote:
Turn:

Actions Taken: Attacking Saikoro

Pre-Chakra: 7,805
Pre-Fatigue 60/325
Pre-Stamina 4,837
Skills Used:
-Wolves Chakra Infused Lungs: /Lv: 35 (cost:175 + 1 use)/Accuracy:35
... ( Buff - Accuracy [Limited: Ninjutsu/Earth] +92 (23 points), Buff - Damage [Limited: Ninjutsu/Earth] +1,500 (20 points), Range [Self] (+5 points), Required Defensive [Ookami Hoshitsu] (+3 points), Defensive Trigger[2] (0 points))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Ookami flip saw: /Lv: 20 (cost:100 + 1 use)/Accuracy:85
... (Accuracy +65 (13pts), Damage +1000 (10pts), Required Defensive [Ookami Hoshitsu] (+3pts))
... (Style: Ninjutsu // Type: Offensive - Tearing // Range: Ranged // Affinity: Earth)




Quote:
Skills Sustained:
-Walking on Non-solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any non-solid surface without into said substance, mainly water but can be other non-solids as well)
-Walking on Solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any solid surface without the use of his hands. This skill also allows him to be able to stand straight parallel to the floor on on the roof without falling)
-Ookami Honshitsu: /Lv:55 (cost smile /Accuracy:55
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))
... Uses currently at 10/20
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Chakra Charge: /Lv: 5 (cost:10)/Accuracy:5
... (RP effect ,StatBuff-Ninjutsu (+10)(10pts))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)

Focusing/Resting: 250

Post-Chakra: 7,520
Post-Stamina: 4,837
Post-Fatigue: 60/325




Quote:
Combat Rolls:

Power Check 1: Seal Speed(x2) + Seal Speed Buff(x2)+ Accuracy + Jutsu Acc Buff + Item Acc Buff.
115(230) + 10(20) + 85 + 92 + 0 = 427
427 - 200 = 227PC
Piercing Check 1: Seal Str + Jutsu Level + Jutsu Offesive Potency Buffs + Item Offensive Potency Buffs.
40 + 20 = 60
Damage Calculation 1: Stat(x5) + Stat Buff(x5) + Damage(Capped at Statx25) + Item Buff(Capped at Statx25) + Jutsu Buff(Capped at Statx25)
40(200) + 10(50) + 1,000 + 0 + 1,000(capped) = 2,250

TheBlazinDragon

ssAntonio rolled 1 100-sided dice: 9 Total: 9 (1-100)

ssAntonio
Captain

PostPosted: Wed Aug 31, 2011 2:33 pm


Quote:
Stat Reference - Level: 37



Resolve
---Chakra: 5,600
---Stamina: 8,600
---Focusing: 15
---Toughness: 213
---Fatigue: 1065

Taijutsu:
---Strength: 117
---Agility: 298

Ninjutsu:
---Seal Strength: 187
---Seal Speed: 23

Genjutsu:
---Intelligence: 470
---Will Power: 5




---

Quote:
Perks/Innate:

-Step Aside: Effect: User gains +20 to dodge rolls.
... (Description)

-Ice Affinity: Effect: +50 Accuracy with Ice Jutsu
... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train.)

-Perfect Mimic: Effect: +50 to Dodge Checks
... (Description)


Quote:
Items:

-.Gear: Data Shades : (Uses: 9/10)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Intelligence(200)(100pts) )

-Liquid Injector: (1Uses: 28/30)/Accuracy: 110
... (Level: 110 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Buff-Dodge(200)(100pts) )

-Combat Gloves: (Uses: 19/20)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Strength(170)(85pts) )

-Kubikiribōchō: (Uses: 20/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )

-Detachable Handle: (Uses: 20/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )

-Training Gear: (Uses: 36/36)/Accuracy: 235
... (Level: 235 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( Buff-Accuracy[Taijutsu](666)(222pts), Uses(36)(18pts) )

-Pseudo Demon Pill: (Uses: Special(3)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Demon-Special(1)(100pts) )

-Scroll of Genesis: (Uses: 100/100)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Touch //)
... ( Summon-Soul-Link(50pts), Uses(100)(50pts) )


Quote:
Existing Effects:

-Wind Weather: Toughness(x2) + Strength(x2) vs 700
... (-200 to all Accuracy Checks of Ranged techniques and -100 to all Protection)

-Snow Weather: Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600
... (-200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks.)


Quote:
Turn:

Actions Taken: Dodge

Pre-Chakra: 4,030
Pre-Fatigue 0
Pre-Stamina 7,380
Skills Used:
-: /Lv: Basic (cost)/Accuracy:
... ()
... (Style: X // Type: X // Range: X //)


Quote:
Skills Sustained:
-: /Lv: (0 Use)/Potency:
... (effect text here)
... (Style: X // Type: X // Range: X //)

-Chakura Seigyo: /Lv: Basic (cost)/Accuracy:
... (A shinobi must always have a precise control over their chakra as to ensure they are capable of bringing out the most out of their abilities. A sign of well developed chakra control is the ability to Walk on Water, Trees, and other surfaces not normally capable of doing. This is also something required for medical techniques.)
... (Style: X // Type: X // Range: X //)

-Jinton no Jutsu - Swift Release Technique: /Lv: Basic (cost)/Accuracy:
... (Jinton no Jutsu, the act of using the Swift Element, allows the ninja to greatly increase their movement speed. The user's speed will increase so much that they can avoid Taijutsu attacks. The jutsu functions similar to Shunshin no Jutsu.)

-Traceur/Traceuse: /Lv: Basic (cost)/Accuracy:
... (A practitioner of parkour or rather free running. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.)
... (Style: X // Type: X // Range: X //)

-Transformation Skill: /Lv: Basic (cost)/Accuracy:
... A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.)
... (Style: X // Type: X // Range: X //)

Focusing/Resting: N/a

Post-Chakra: 4,030
Post-Fatigue 0
Post-Stamina 7,380




Quote:
Combat Rolls:

Power Check 1: 298(2) + 50 + 20 = 666 - 100 - 227 = 339 =83%
Piercing Check 1:
Damage Calculation 1:
ssAntonio rolled 1 100-sided dice: 28 Total: 28 (1-100)
PostPosted: Wed Aug 31, 2011 3:37 pm


Quote:
Stat Reference - Level: 37



Resolve
---Chakra: 5,600
---Stamina: 8,600
---Focusing: 15
---Toughness: 213
---Fatigue: 1065

Taijutsu:
---Strength: 117
---Agility: 298

Ninjutsu:
---Seal Strength: 187
---Seal Speed: 23

Genjutsu:
---Intelligence: 470
---Will Power: 5



"Why you no boom, silly mudkip!" The disguised Saikoro said in a whiny, frustrated tone before pulling out a pacifier from within his bib and placing it into his mouth in anger. With pouting eyes set on Hayato, he descended back to the top of the pillar only to be struck with surprise as the boy launched a quick attack at him. Eyes bulging out of their sockets, tongue waving in astonishment, a puff of smoke enveloped the strange man in a baby's outfit just before the blade of chakra ripped through, dispersing the cloud. But instead of Saikoro or the baby man coming out, a strange yellow, creature was revealed. It's big, brown eyes watched Hayato with glee brimming in itself. Head first the creature fell back to the pillar, quickly landing into the snow covered, concrete structure with a thud. A plume of snow rising up where it hit.

"Pi..." The sound was soft but loud enough to be heard over the howl of the wind, "Pi....", the sound was repeated, the snow suddenly pushing out in every direction from where the small creature had fallen. "BLASTOISE!" The yellow mouse called out, as it dashed quickly at Hayato, stopping short just a few feet away. Latched sideways to it's back was the Kubikiribōchō, dangling on as though it was an over sized twig. Tugging at it with it's small hands, the yellow creature pulled it forth to hold just before the young boy. "Pi.. Pi? BLASTOISE?!" The creature called out once again, tossing the sword from one hand to the next by it's handle as though it weight nothing, before finally tossing it towards Hayato to catch what would have been a weapon that most men couldn't handle unless they devoted their entire life to developing their physical strength.

Quote:
Perks/Innate:

-Step Aside: Effect: User gains +20 to dodge rolls.
... (Description)

-Ice Affinity: Effect: +50 Accuracy with Ice Jutsu
... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train.)

-Perfect Mimic: Effect: +50 to Dodge Checks
... (Description)


Quote:
Items:

-.Gear: Data Shades : (Uses: 9/10)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Intelligence(200)(100pts) )

-Liquid Injector: (1Uses: 28/30)/Accuracy: 110
... (Level: 110 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Buff-Dodge(200)(100pts) )

-Combat Gloves: (Uses: 19/20)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Strength(170)(85pts) )

-Kubikiribōchō: (Uses: 20/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )

-Detachable Handle: (Uses: 20/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )

-Training Gear: (Uses: 36/36)/Accuracy: 235
... (Level: 235 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( Buff-Accuracy[Taijutsu](666)(222pts), Uses(36)(18pts) )

-Pseudo Demon Pill: (Uses: Special(3)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Demon-Special(1)(100pts) )

-Scroll of Genesis: (Uses: 100/100)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Touch //)
... ( Summon-Soul-Link(50pts), Uses(100)(50pts) )


Quote:
Existing Effects:

-Wind Weather: Toughness(x2) + Strength(x2) vs 700
... (-200 to all Accuracy Checks of Ranged techniques and -100 to all Protection)

-Snow Weather: Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600
... (-200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks.)


Quote:
Turn:

Actions Taken: Resisting the Snow / Dropping Kubikiribōchō to Hayato

Pre-Chakra: 4,030
Pre-Fatigue 0
Pre-Stamina 7,380
Skills Used:
-: /Lv: Basic (cost)/Accuracy:
... ()
... (Style: X // Type: X // Range: X //)


Quote:
Skills Sustained:
-: /Lv: (0 Use)/Potency:
... (effect text here)
... (Style: X // Type: X // Range: X //)

-Chakura Seigyo: /Lv: Basic (cost)/Accuracy:
... (A shinobi must always have a precise control over their chakra as to ensure they are capable of bringing out the most out of their abilities. A sign of well developed chakra control is the ability to Walk on Water, Trees, and other surfaces not normally capable of doing. This is also something required for medical techniques.)
... (Style: X // Type: X // Range: X //)

-Jinton no Jutsu - Swift Release Technique: /Lv: Basic (cost)/Accuracy:
... (Jinton no Jutsu, the act of using the Swift Element, allows the ninja to greatly increase their movement speed. The user's speed will increase so much that they can avoid Taijutsu attacks. The jutsu functions similar to Shunshin no Jutsu.)

-Traceur/Traceuse: /Lv: Basic (cost)/Accuracy:
... (A practitioner of parkour or rather free running. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.)
... (Style: X // Type: X // Range: X //)

-Transformation Skill: /Lv: Basic (cost)/Accuracy:
... A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.)
... (Style: X // Type: X // Range: X //)

Focusing/Resting: N/a

Post-Chakra: 4,030
Post-Fatigue 0
Post-Stamina 7,380




Quote:
Combat Rolls:

Power Check 1: 213(2) + 5(2) vs 800
14% - Payment Phase (Resisting the Snow)
Piercing Check 1:
Damage Calculation 1:

ssAntonio
Captain

TheBlazinDragon rolled 1 100-sided dice: 12 Total: 12 (1-100)

TheBlazinDragon

PostPosted: Thu Sep 01, 2011 2:00 pm


Quote:
Stat Reference - Level: 17



Resolve
---Chakra: 10,000
---Stamina: 6,000
---Focusing: 25
---Toughness: 65
---Fatigue: 325
---Affinities: Earth

Taijutsu:
---Strength: 45
---Agility: 150

Ninjutsu:
---Seal Strength: 40
---Seal Speed: 115

Genjutsu:
---Intelligence: 115
---Will Power: 25



Hayato watched as his opponent started to pout that he'd missed his intended target. He'd put something in his mouth, but it ended up come out quicky as he'd noticed Hayato's attack comming towards him. A large cloud of white smoke enveloped him when the chakra blade came close enough, and all that appeared from the smoke was a small yellow creature. Something he noticed right away was that this little rodent was carrying a huge sword on it's back. It started to make some sort of sounds that he knew nothing about. It quickly closed the distance between them and then pulled the sword form its back while making the same noise. This was starting to confuse him as he wasn't sure what was happening. The the little mouse tossed him the sword. Not knowing what else to do, he reached out to grab the handle of the blade. He wasn't expecting it to be as heavy and un-weildly as it was though, so when he gripped it, it ended up twisting in his hand and digging itself into the pillar directly below him. He looked over to the mouse and thought to himself. This was still a fight, so he needed to continue on like this was a fight. He took another breath in and started to howl at the mouse. A small, non-visable sound wave came from the howl and was aimed directly at him trying to disorient him enough to let him attack again.

Quote:
Perks/Innate:

-Open Minded: Effect: +50 Stealth and Awareness
... Those that are not members of long known clans spend less time learning their families traditions and fighting styles. As such they're more apt to develop their own, perhaps hoping to establish their very own family style some day.
(though this generally takes many generations to do).

-Finely Honed Senses: Effect: User gains +50 to Awareness checks.


Quote:
Items:

-Ookami Hoshitsu: (Uses: 13/20)/Accuracy:55
... (Level: 55 // Style: Ninjutsu // Type: Passive // Range: Self //)
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))


Quote:
Existing Effects:

-Wind Weather: PC:700(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Ranged techniques and -100 to all Protection. This can be removed with a check of Toughness(x2) + Strength(x2) vs 700 to represent your ability to move through this without being hindered.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to burn up enough of the air to calm the winds and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)

-Snow Weather: PC:600(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks. This can be removed with a check of Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to melt away all the snow and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)


Quote:
Turn:

Actions Taken: (Payment Phase)Resisting Wind/(Attack Phase)Attacking Saikoro

Pre-Chakra: 7,520
Pre-Fatigue 60/325
Pre-Stamina 4,837
Skills Used:
-Sonic Howl - Internal Disruption: /Lv: 30 (cost:150)/Accuracy:55
... (Accuracy +25 (5 points), Stun +44 (22 points), Range [Ranged] (5 points), Required Defensive [Wolves Chakra Infused Lungs] (+3 points), Tick +50 (1 points))
... (Style: Ninjutsu // Type: Offensive - Internal // Range: Ranged // Affinity: Earth)




Quote:
Skills Sustained:
-Walking on Non-solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any non-solid surface without into said substance, mainly water but can be other non-solids as well)
-Walking on Solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any solid surface without the use of his hands. This skill also allows him to be able to stand straight parallel to the floor on on the roof without falling)
-Ookami Honshitsu: /Lv:55 (cost smile /Accuracy:55
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))
... Uses currently at 9/20
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Chakra Charge: /Lv: 5 (cost:10)/Accuracy:5
... (RP effect ,StatBuff-Ninjutsu (+10)(10pts))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Wolves Chakra Infused Lungs: /Lv: 35 (cost:70 + 1 use)/Accuracy:35
... ( Buff - Accuracy [Limited: Ninjutsu/Earth] +92 (23 points), Buff - Damage [Limited: Ninjutsu/Earth] +1,500 (20 points), Range [Self] (+5 points), Required Defensive [Ookami Hoshitsu] (+3 points), Defensive Trigger[2] (0 points))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)

Focusing/Resting: 250

Post-Chakra: 7,290
Post-Stamina: 4,837
Post-Fatigue: 60/325




Quote:
Combat Rolls:

Payment Phase
Power Check 1: Toughness(x2) + Strength(x2) vs 700
65(130) + 45(90) = 220
220 - 700 = -480 = 2% chance to resist wind
Attack Phase
Power Check 1: Seal Speed(x2) + Seal Speed Buff(x2)+ Accuracy + Jutsu Acc Buff + Item Acc Buff.
115(230) + 10(20) + 55 + 92 + 0 = 397
397 - 200 = 197PC
Piercing Check 1: Seal Str + Jutsu Level + Jutsu Offesive Potency Buffs + Item Offensive Potency Buffs.
40 + 30 = 70
Damage Calculation 1:
ssAntonio rolled 1 100-sided dice: 20 Total: 20 (1-100)
PostPosted: Thu Sep 01, 2011 2:13 pm


Quote:
Stat Reference - Level: 37



Resolve
---Chakra: 5,600
---Stamina: 8,600
---Focusing: 15
---Toughness: 213
---Fatigue: 1065

Taijutsu:
---Strength: 117
---Agility: 298

Ninjutsu:
---Seal Strength: 187
---Seal Speed: 23

Genjutsu:
---Intelligence: 470
---Will Power: 5




The small creature's eyes swelled up with tears as it plopped down on the ground, it's face rippling with sadness as it watched it's prized gift dropped and forgotten by the boy before him, "Why you no accept?" The creature whimpered out, it's head cocking to the side so it's large, adorable ears flopped around a bit. "Why you no use it, Mosshead?!" It questioned again, it's hands raised up compelling for an answer as it's face contorted into pure confusion.

Letting out a soft huff, the creature let it's head fall to it's little chest. "Pi..." It whispered out, "...pi..." It said once more as Hayato released his roar towards the creature. With only seconds to spare before the sound waves wrecked their havoc, the creature flung it's head up as let out an unearthly cry of it's own before disappearing in a yellow flicker.

Quote:
Perks/Innate:

-Step Aside: Effect: User gains +20 to dodge rolls.
... (Description)

-Ice Affinity: Effect: +50 Accuracy with Ice Jutsu
... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train.)

-Perfect Mimic: Effect: +50 to Dodge Checks
... (Description)


Quote:
Items:

-.Gear: Data Shades : (Uses: 9/10)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Intelligence(200)(100pts) )

-Liquid Injector: (1Uses: 28/30)/Accuracy: 110
... (Level: 110 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Buff-Dodge(200)(100pts) )

-Combat Gloves: (Uses: 19/20)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Strength(170)(85pts) )

-Kubikiribōchō: (Uses: 20/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )


-Detachable Handle: (Uses: 20/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )

-Training Gear: (Uses: 36/36)/Accuracy: 235
... (Level: 235 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( Buff-Accuracy[Taijutsu](666)(222pts), Uses(36)(18pts) )

-Pseudo Demon Pill: (Uses: Special(3)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Demon-Special(1)(100pts) )

-Scroll of Genesis: (Uses: 100/100)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Touch //)
... ( Summon-Soul-Link(50pts), Uses(100)(50pts) )


Quote:
Existing Effects:

-Wind Weather: Toughness(x2) + Strength(x2) vs 700
... (-200 to all Accuracy Checks of Ranged techniques and -100 to all Protection)

-Snow Weather: Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600
... (-200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks.)


Quote:
Turn:

Actions Taken: Dodge

Pre-Chakra: 4,030
Pre-Fatigue 0
Pre-Stamina 7,380
Skills Used:
-: /Lv: Basic (cost)/Accuracy:
... ()
... (Style: X // Type: X // Range: X //)


Quote:
Skills Sustained:
-: /Lv: (0 Use)/Potency:
... (effect text here)
... (Style: X // Type: X // Range: X //)

-Chakura Seigyo: /Lv: Basic (cost)/Accuracy:
... (A shinobi must always have a precise control over their chakra as to ensure they are capable of bringing out the most out of their abilities. A sign of well developed chakra control is the ability to Walk on Water, Trees, and other surfaces not normally capable of doing. This is also something required for medical techniques.)
... (Style: X // Type: X // Range: X //)

-Jinton no Jutsu - Swift Release Technique: /Lv: Basic (cost)/Accuracy:
... (Jinton no Jutsu, the act of using the Swift Element, allows the ninja to greatly increase their movement speed. The user's speed will increase so much that they can avoid Taijutsu attacks. The jutsu functions similar to Shunshin no Jutsu.)

-Traceur/Traceuse: /Lv: Basic (cost)/Accuracy:
... (A practitioner of parkour or rather free running. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.)
... (Style: X // Type: X // Range: X //)

-Transformation Skill: /Lv: Basic (cost)/Accuracy:
... A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.)
... (Style: X // Type: X // Range: X //)

Focusing/Resting: N/a

Post-Chakra: 4,030
Post-Fatigue 0
Post-Stamina 7,380




Quote:
Combat Rolls:

Power Check 1: 298(2) + 50 + 20 = 666 - 100 - 197 = 369 =86%
Piercing Check 1:
Damage Calculation 1:

ssAntonio
Captain

ssAntonio rolled 1 100-sided dice: 99 Total: 99 (1-100)

ssAntonio
Captain

PostPosted: Thu Sep 01, 2011 3:36 pm


Quote:
Stat Reference - Level: 37



Resolve
---Chakra: 5,600
---Stamina: 8,600
---Focusing: 15
---Toughness: 213
---Fatigue: 1065

Taijutsu:
---Strength: 117
---Agility: 298

Ninjutsu:
---Seal Strength: 187
---Seal Speed: 23

Genjutsu:
---Intelligence: 470
---Will Power: 5




(You logged off, I got distracted.. lost my mojo... Deal with it 8D )
A dull rumbling sound filled the arena as the waters below the pillars calmed for a moment The large mass pulled back to the opposing side of the arena, raising up against the stadium's wall quickly until it was towering high above the pillar... a single, yellow form riding upon the top of it with it's eyes locked on to Hayato's form with a dead steadied will. "You no like my gift?" The creature howled over the tumultuous waves that were moving towards the pillar to crash down and kill Hayato, "Then I no love chuuuu!!!" The creature finished, continuing to ride the large wave back down to the pillar. At the last moments leaping off the wave to ball up in the air, charges of electricity shocking out from it's body as the sky grew dark before it finally unraveled and with a tremendous call and a face that described all the concentration, anger, and seriousness that was bottled up in it's form, a bolt of thunder came down from the sky to strike down the pillar. "Feel the Thunderous Rage of the almighty, surfing.... Yellow Demon!!" It howled... And should anyone have cared to look at any of the other pillars covered in snow they would have noticed that the two fighters weren't alone as two other creatures watched on with faces that fully described THEIR feeling about the match.

Quote:
Perks/Innate:

-Step Aside: Effect: User gains +20 to dodge rolls.
... (Description)

-Ice Affinity: Effect: +50 Accuracy with Ice Jutsu
... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train.)

-Perfect Mimic: Effect: +50 to Dodge Checks
... (Description)


Quote:
Items:

-.Gear: Data Shades : (Uses: 9/10)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Intelligence(200)(100pts) )

-Liquid Injector: (1Uses: 28/30)/Accuracy: 110
... (Level: 110 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Buff-Dodge(200)(100pts) )

-Combat Gloves: (Uses: 19/20)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Strength(170)(85pts) )

-Kubikiribōchō: (Uses: 20/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )


-Detachable Handle: (Uses: 20/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )

-Training Gear: (Uses: 36/36)/Accuracy: 235
... (Level: 235 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( Buff-Accuracy[Taijutsu](666)(222pts), Uses(36)(18pts) )

-Pseudo Demon Pill: (Uses: Special(3)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Demon-Special(1)(100pts) )

-Scroll of Genesis: (Uses: 100/100)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Touch //)
... ( Summon-Soul-Link(50pts), Uses(100)(50pts) )


Quote:
Existing Effects:

-Wind Weather: Toughness(x2) + Strength(x2) vs 700
... (-200 to all Accuracy Checks of Ranged techniques and -100 to all Protection)

-Snow Weather: Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600
... (-200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks.)


Quote:
Turn:

Actions Taken: Resisting the Snow / Dropping Kubikiribōchō to Hayato

Pre-Chakra: 4,030
Pre-Fatigue 0
Pre-Stamina 7,380
Skills Used:
-Tidal Wave: Water/Lv:30 (150 Chakra)/Accuracy: 60
... (Deals 500 + Jutsu Power(x5) Damage to up to 7 Targets)
... (Style: Ninjutsu // Type: Offensive - Impact // Range: Sight //)

-Thunder: Lightning/Lv: 50 (500 Chakra)/Accuracy: 50
... (Deals 4000 + Jutsu Power(x5) )
... (Style: Ninjutsu // Type: Offensive - Internal // Range: Sight //)


Quote:
Skills Sustained:
-: /Lv: (0 Use)/Potency:
... (effect text here)
... (Style: X // Type: X // Range: X //)

-Chakura Seigyo: /Lv: Basic (cost)/Accuracy:
... (A shinobi must always have a precise control over their chakra as to ensure they are capable of bringing out the most out of their abilities. A sign of well developed chakra control is the ability to Walk on Water, Trees, and other surfaces not normally capable of doing. This is also something required for medical techniques.)
... (Style: X // Type: X // Range: X //)

-Jinton no Jutsu - Swift Release Technique: /Lv: Basic (cost)/Accuracy:
... (Jinton no Jutsu, the act of using the Swift Element, allows the ninja to greatly increase their movement speed. The user's speed will increase so much that they can avoid Taijutsu attacks. The jutsu functions similar to Shunshin no Jutsu.)

-Traceur/Traceuse: /Lv: Basic (cost)/Accuracy:
... (A practitioner of parkour or rather free running. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.)
... (Style: X // Type: X // Range: X //)

-Transformation Skill: /Lv: Basic (cost)/Accuracy:
... A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.)
... (Style: X // Type: X // Range: X //)

Focusing/Resting: N/a

Post-Chakra: 3,380
Post-Fatigue 0
Post-Stamina 7,380




Quote:
Combat Rolls:

Power Check 1: 213(2) + 5(2) vs 800
14% - Payment Phase (Resisting the Snow)
Piercing Check 1:
Damage Calculation 1:

Tidal Wave
Power Check 1: 23(2) + 60 = 103
Piercing Check 1: 187 + 30 = 217
Damage Calculation 1: 187(5) + 500 = 1435

Thunder
Power Check 1: 23(2) + 50 = 93
Piercing Check 1: 187 + 50 = 237
Damage Calculation 1: 187(5) + 500 = 4935
TheBlazinDragon rolled 1 100-sided dice: 58 Total: 58 (1-100)
PostPosted: Sat Sep 03, 2011 5:56 pm


Quote:
Stat Reference - Level: 17



Resolve
---Chakra: 10,000
---Stamina: 6,000
---Focusing: 25
---Toughness: 65
---Fatigue: 325
---Affinities: Earth

Taijutsu:
---Strength: 45
---Agility: 150

Ninjutsu:
---Seal Strength: 40
---Seal Speed: 115

Genjutsu:
---Intelligence: 115
---Will Power: 25



~RP~

Quote:
Perks/Innate:

-Open Minded: Effect: +50 Stealth and Awareness
... Those that are not members of long known clans spend less time learning their families traditions and fighting styles. As such they're more apt to develop their own, perhaps hoping to establish their very own family style some day.
(though this generally takes many generations to do).

-Finely Honed Senses: Effect: User gains +50 to Awareness checks.


Quote:
Items:

-Ookami Hoshitsu: (Uses: 13/20)/Accuracy:55
... (Level: 55 // Style: Ninjutsu // Type: Passive // Range: Self //)
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))


Quote:
Existing Effects:

-Wind Weather: PC:700(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Ranged techniques and -100 to all Protection. This can be removed with a check of Toughness(x2) + Strength(x2) vs 700 to represent your ability to move through this without being hindered.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to burn up enough of the air to calm the winds and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)

-Snow Weather: PC:600(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks. This can be removed with a check of Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to melt away all the snow and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)


Quote:
Turn:

Actions Taken: Defending against both attacks

Pre-Chakra: 7,290
Pre-Fatigue 60/325
Pre-Stamina 4,837
Skills Used:
-Earth Release - Earth Land Deflection: /Lv: 50 (cost:250)/Accuracy:150
... (Defend(1/2)(25pts), +Accuracy(100)(20), Range(1)(5pts))
... (Style: Ninjutsu // Type: Passive // Range: Ranged // Affinity: Earth)




Quote:
Skills Sustained:
-Walking on Non-solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any non-solid surface without into said substance, mainly water but can be other non-solids as well)
-Walking on Solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any solid surface without the use of his hands. This skill also allows him to be able to stand straight parallel to the floor on on the roof without falling)
-Ookami Honshitsu: /Lv:55 (cost smile /Accuracy:55
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))
... Uses currently at 8/20
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Chakra Charge: /Lv: 5 (cost:10)/Accuracy:5
... (RP effect ,StatBuff-Ninjutsu (+10)(10pts))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Wolves Chakra Infused Lungs: /Lv: 35 (cost:70 + 1 use)/Accuracy:35
... ( Buff - Accuracy [Limited: Ninjutsu/Earth] +92 (23 points), Buff - Damage [Limited: Ninjutsu/Earth] +1,500 (20 points), Range [Self] (+5 points), Required Defensive [Ookami Hoshitsu] (+3 points), Defensive Trigger[2] (0 points))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)

Focusing/Resting: 250

Post-Chakra: 6,960
Post-Stamina: 4,837
Post-Fatigue: 60/325




Quote:
Combat Rolls:

Power Check 1: Seal Speed(x2) + Seal Speed Buff(x2) + Accuracy + Jutsu Buff + Item Buff + Perk
115(230) + 10(20)[Chakra Charge] + 150 + 92 + 0 = 492
492 - 200 = 292
292 vs 103 = 189 = +18% = 68% chance blocking.
Piercing Check 1: Seal Speed + Seal Speed Buff + Level + Jutsu Passive Potency Buff + Item Passive Potency Buff + Perk
115 + 10 + 50 = 175
175 - 217 = -42 = -4%

Total Defence Chances:
64% chance to block completely, 65-68% block half, and anything higher I get the full hit
Damage Calculation 1:


OOC: Will finish later

TheBlazinDragon

TheBlazinDragon rolled 1 100-sided dice: 72 Total: 72 (1-100)

TheBlazinDragon

PostPosted: Sun Sep 04, 2011 2:18 pm


Quote:
Stat Reference - Level: 17



Resolve
---Chakra: 10,000
---Stamina: 6,000
---Focusing: 25
---Toughness: 65
---Fatigue: 325
---Affinities: Earth

Taijutsu:
---Strength: 45
---Agility: 150

Ninjutsu:
---Seal Strength: 40
---Seal Speed: 115

Genjutsu:
---Intelligence: 115
---Will Power: 25



Hayato listened to the small creature as it questioned him on why he wasn't using the sword tossed to him. He really didn't have any interest in using the sword due to the fact that his hand to hand combat skills were really sub-par. His attack seemed to be easily dodged but the wind picked up again as it forced him to focus on it itself. The howls of the wind made it hard for him to hear anything, but as soon as the wind died down a little, he looked around only to find a huge wave crashing towards him in his direction. As fast as he could, Hayato quickly wove together a bunch of hand signs together and then planted his hands back onto the pillar. A large wall of earth rushed up infront of him and all that was heard was the crash of the wave against the wall. This gave Hayato to some confedence, and also giving him an opening to attack. He rushed up the wall and at the top gave his opponent another howl, but in a different pitch then the first. ((OOC: minor brain fart...))

Quote:
Perks/Innate:

-Open Minded: Effect: +50 Stealth and Awareness
... Those that are not members of long known clans spend less time learning their families traditions and fighting styles. As such they're more apt to develop their own, perhaps hoping to establish their very own family style some day.
(though this generally takes many generations to do).

-Finely Honed Senses: Effect: User gains +50 to Awareness checks.


Quote:
Items:

-Ookami Hoshitsu: (Uses: 13/20)/Accuracy:55
... (Level: 55 // Style: Ninjutsu // Type: Passive // Range: Self //)
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))


Quote:
Existing Effects:

-Wind Weather: PC:700(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Ranged techniques and -100 to all Protection. This can be removed with a check of Toughness(x2) + Strength(x2) vs 700 to represent your ability to move through this without being hindered.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to burn up enough of the air to calm the winds and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)

-Snow Weather: PC:600(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks. This can be removed with a check of Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to melt away all the snow and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)


Quote:
Turn:

Actions Taken: Resisting wind and Attacking Saikoro

Pre-Chakra: 6,960
Pre-Fatigue 60/325
Pre-Stamina 4,837
Skills Used:
-Sonic Howl - Earth's Shockwave: /Lv: 25 (cost:125)/Accuracy:65
... (Accuracy +40(8 points), Damage +1,500 (15 points), Range [Ranged] (5 points), Required Defensive [Wolves Chakra Infused Lungs] (+3 points))
... (Style: Ninjutsu // Type: Offensive - Impact // Range: Ranged // Affinity: Earth)




Quote:
Skills Sustained:
-Walking on Non-solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any non-solid surface without into said substance, mainly water but can be other non-solids as well)
-Walking on Solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any solid surface without the use of his hands. This skill also allows him to be able to stand straight parallel to the floor on on the roof without falling)
-Ookami Honshitsu: /Lv:55 (cost smile /Accuracy:55
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))
... Uses currently at 7/20
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Chakra Charge: /Lv: 5 (cost:10)/Accuracy:5
... (RP effect ,StatBuff-Ninjutsu (+10)(10pts))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Wolves Chakra Infused Lungs: /Lv: 35 (cost:70 + 1 use)/Accuracy:35
... ( Buff - Accuracy [Limited: Ninjutsu/Earth] +92 (23 points), Buff - Damage [Limited: Ninjutsu/Earth] +1,500 (20 points), Range [Self] (+5 points), Required Defensive [Ookami Hoshitsu] (+3 points), Defensive Trigger[2] (0 points))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)

Focusing/Resting: 250

Post-Chakra: 6,755
Post-Stamina: 4,837
Post-Fatigue: 60/325




Quote:
Combat Rolls:

Power Check 1: Seal Speed(x2) + Seal Speed Buff(x2)+ Accuracy + Jutsu Acc Buff + Item Acc Buff.
115(230) + 10(20) + 65 + 92 + 0 = 407
Piercing Check 1: Seal Str + Jutsu Level + Jutsu Offesive Potency Buffs + Item Offensive Potency Buffs.
115 + 25 + 0 + 0 = 140
Damage Calculation 1:
Resisting Wind:Toughness(x2) + Strength(x2) vs 700
65(130) + 45(90) = 220
220 - 700 = -480 = 2% chance to resist wind
ssAntonio rolled 1 100-sided dice: 53 Total: 53 (1-100)
PostPosted: Mon Sep 05, 2011 7:59 am


Quote:
Stat Reference - Level: 37



Resolve
---Chakra: 5,600
---Stamina: 8,600
---Focusing: 15
---Toughness: 213
---Fatigue: 1065

Taijutsu:
---Strength: 117
---Agility: 298

Ninjutsu:
---Seal Strength: 187
---Seal Speed: 23

Genjutsu:
---Intelligence: 470
---Will Power: 5




---

Quote:
Perks/Innate:

-Step Aside: Effect: User gains +20 to dodge rolls.
... (Description)

-Ice Affinity: Effect: +50 Accuracy with Ice Jutsu
... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train.)

-Perfect Mimic: Effect: +50 to Dodge Checks
... (Description)


Quote:
Items:

-.Gear: Data Shades : (Uses: 9/10)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Intelligence(200)(100pts) )

-Liquid Injector: (1Uses: 28/30)/Accuracy: 110
... (Level: 110 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Buff-Dodge(200)(100pts) )

-Combat Gloves: (Uses: 19/20)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Strength(170)(85pts) )

-Kubikiribōchō: (Uses: 20/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )


-Detachable Handle: (Uses: 20/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )

-Training Gear: (Uses: 36/36)/Accuracy: 235
... (Level: 235 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( Buff-Accuracy[Taijutsu](666)(222pts), Uses(36)(18pts) )

-Pseudo Demon Pill: (Uses: Special(3)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Demon-Special(1)(100pts) )

-Scroll of Genesis: (Uses: 100/100)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Touch //)
... ( Summon-Soul-Link(50pts), Uses(100)(50pts) )


Quote:
Existing Effects:

-Wind Weather: Toughness(x2) + Strength(x2) vs 700
... (-200 to all Accuracy Checks of Ranged techniques and -100 to all Protection)

-Snow Weather: Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600
... (-200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks.)


Quote:
Turn:

Actions Taken: Dodge

Pre-Chakra: 3,380
Pre-Fatigue 0
Pre-Stamina 7,380
Skills Used:
-: /Lv: Basic (cost)/Accuracy:
... ()
... (Style: X // Type: X // Range: X //)


Quote:
Skills Sustained:
-: /Lv: (0 Use)/Potency:
... (effect text here)
... (Style: X // Type: X // Range: X //)

-Chakura Seigyo: /Lv: Basic (cost)/Accuracy:
... (A shinobi must always have a precise control over their chakra as to ensure they are capable of bringing out the most out of their abilities. A sign of well developed chakra control is the ability to Walk on Water, Trees, and other surfaces not normally capable of doing. This is also something required for medical techniques.)
... (Style: X // Type: X // Range: X //)

-Jinton no Jutsu - Swift Release Technique: /Lv: Basic (cost)/Accuracy:
... (Jinton no Jutsu, the act of using the Swift Element, allows the ninja to greatly increase their movement speed. The user's speed will increase so much that they can avoid Taijutsu attacks. The jutsu functions similar to Shunshin no Jutsu.)

-Traceur/Traceuse: /Lv: Basic (cost)/Accuracy:
... (A practitioner of parkour or rather free running. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.)
... (Style: X // Type: X // Range: X //)

-Transformation Skill: /Lv: Basic (cost)/Accuracy:
... A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.)
... (Style: X // Type: X // Range: X //)

Focusing/Resting: N/a

Post-Chakra: 3,380
Post-Fatigue 0
Post-Stamina 7,380




Quote:
Combat Rolls:

Power Check 1: 298(2) + 50 + 20 = 666 - 100 - 207 = 359 =85%
Piercing Check 1:
Damage Calculation 1:

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Wed Sep 07, 2011 9:05 am


Quote:
Stat Reference - Level: 37



Resolve
---Chakra: 5,600
---Stamina: 8,600
---Focusing: 15
---Toughness: 213
---Fatigue: 1065

Taijutsu:
---Strength: 117
---Agility: 298

Ninjutsu:
---Seal Strength: 187
---Seal Speed: 23

Genjutsu:
---Intelligence: 470
---Will Power: 5




As the thunder and wave attack both failed to deal any true damage to his opponent, the face of the yellow mouse straightened into a more serious expression. With it's body descending from the skies above to the pillar below, the creature watched it's opponent resurface from his self made wall of earth to howl at him once again. Gritting it's teeth and curling itself into a ball, the creature spun the air rapidly and began to fall faster before all together disappearing from sight from its speed. In the next moment, Saikoro himself landed just behind and to the side of Hayato with his hands in his pockets and his head bent over so his bangs hid his face. "Is this really all you have to bring to the table, kid?" He whispered softly, his head still hung so it wouldn't be able to discern from the audience or judges, or so he hoped, that he was speaking to Hayato. Barely kicking off from the wall of earth, Saikoro dropped the rest of the way to the top of the pillar and strolled to where his sword had pierced the ground earlier. Placing a single hand onto it's short hilt and taking a deep breath in, he spoke once again to Hayato, "I suggest you withdraw and go back to your home. This is not the life for you, you will just end up dying young, unable to protect anyone or do anything..." The man said softly with a sigh before continuing on, "Go home, find yourself a nice girl, settle down, have babies, do whatever normal people do... because if you stay here..." With a single pull, Saikoro drew the sword out of the pillar like it was paper, spinning the weapon around as his free hand pulled a long handle from his waist and shoved it into the smaller handle of the sword. Twisting the extension in with a snap, Saikoro pulled the weapon to a still before him with only one hand holding the sword firmly as his eyes stared straight onto Hayato. "... if you stay here, I will kill you."

Quote:
Perks/Innate:

-Step Aside: Effect: User gains +20 to dodge rolls.
... (Description)

-Ice Affinity: Effect: +50 Accuracy with Ice Jutsu
... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train.)

-Perfect Mimic: Effect: +50 to Dodge Checks
... (Description)


Quote:
Items:

-.Gear: Data Shades : (Uses: 9/10)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Intelligence(200)(100pts) )

-Liquid Injector: (1Uses: 28/30)/Accuracy: 110
... (Level: 110 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Buff-Dodge(200)(100pts) )

-Combat Gloves: (Uses: 19/20)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Strength(170)(85pts) )

-Kubikiribōchō: (Uses: 20/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )

-Detachable Handle: (Uses: 20/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )

-Training Gear: (Uses: 36/36)/Accuracy: 235
... (Level: 235 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( Buff-Accuracy[Taijutsu](666)(222pts), Uses(36)(18pts) )

-Pseudo Demon Pill: (Uses: Special(3)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Demon-Special(1)(100pts) )

-Scroll of Genesis: (Uses: 100/100)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Touch //)
... ( Summon-Soul-Link(50pts), Uses(100)(50pts) )


Quote:
Existing Effects:

-Wind Weather: Toughness(x2) + Strength(x2) vs 700
... (-200 to all Accuracy Checks of Ranged techniques and -100 to all Protection)

-Snow Weather: Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600
... (-200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks.)


Quote:
Turn:

Actions Taken: Picking dropped item, item combining

Pre-Chakra: 3,380
Pre-Fatigue 0
Pre-Stamina 7,380
Skills Used:
-Kubikiribōchō: (Uses: 20/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )

-Detachable Handle: (Uses: 20/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )

-: /Lv: Basic (cost)/Accuracy:
... ()
... (Style: X // Type: X // Range: X //)


Quote:
Skills Sustained:
-: /Lv: (0 Use)/Potency:
... (effect text here)
... (Style: X // Type: X // Range: X //)

-Chakura Seigyo: /Lv: Basic (cost)/Accuracy:
... (A shinobi must always have a precise control over their chakra as to ensure they are capable of bringing out the most out of their abilities. A sign of well developed chakra control is the ability to Walk on Water, Trees, and other surfaces not normally capable of doing. This is also something required for medical techniques.)
... (Style: X // Type: X // Range: X //)

-Jinton no Jutsu - Swift Release Technique: /Lv: Basic (cost)/Accuracy:
... (Jinton no Jutsu, the act of using the Swift Element, allows the ninja to greatly increase their movement speed. The user's speed will increase so much that they can avoid Taijutsu attacks. The jutsu functions similar to Shunshin no Jutsu.)

-Traceur/Traceuse: /Lv: Basic (cost)/Accuracy:
... (A practitioner of parkour or rather free running. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.)
... (Style: X // Type: X // Range: X //)

-Transformation Skill: /Lv: Basic (cost)/Accuracy:
... A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.)
... (Style: X // Type: X // Range: X //)

Focusing/Resting: N/a

Post-Chakra: 3,380
Post-Fatigue 0
Post-Stamina 7,380




Quote:
Combat Rolls:

Power Check 1:
Piercing Check 1:
Damage Calculation 1:
TheBlazinDragon rolled 1 100-sided dice: 72 Total: 72 (1-100)
PostPosted: Wed Sep 07, 2011 11:11 am


Quote:
Stat Reference - Level: 17



Resolve
---Chakra: 10,000
---Stamina: 6,000
---Focusing: 25
---Toughness: 65
---Fatigue: 325
---Affinities: Earth

Taijutsu:
---Strength: 45
---Agility: 150

Ninjutsu:
---Seal Strength: 40
---Seal Speed: 115

Genjutsu:
---Intelligence: 115
---Will Power: 25



Hayato watched as his attack again failed to hit the target. It seemed like no-one was getting anywhere in this match, and it'd be more of a game of endurance then anything else. He watched the small little creature fall down into the blizzard-ly oblivion and out of sight. Without so much as a warning how-ever, the moment the the creature came out of sight, Saikoro appeared relatively closely behind him. He stood his ground and turned his head over in the direction in which his opponents voice was coming from. The voice didn't stay in that area long though, as after the slight pause it started to come from another area. Hayato scanned the arena for the voice and found Saikoro standing around the large weapon that was tossed to himself earlier. The words he spoke were cold, yet soft as he was suggesting that Hayato left the exams and renounced his status as a shinobi. He watched as his opponent drew the sword with ease that he couldn't handle at all. It was rather amazing how he could do such a task and then add to it by smoothly adding an extention to its handle. He pondered over the words that were just spoken to him as their eyes stared directly at each other. The answer came rather quickly to him, since there wasn't any need to think about it. "Finally de-sided to get serious.... well, this is going to be interesting...." Hayato mumbled to himself as he looked down for a second then right back at Saikoro. "What normal people do? This is normal for me... I will not give up to those who make idle threats like those of common thugs. I may not be the best, but I sure as hell have more heart in this fight then you ever will with your abnormal abominations." With that, Hayato jumped up and let a powerful gust of wind take him to another pillar, and then with that gust gone, bound around a few more pillars gripping on tightly with his frozen hands and feet. Once close enough, he jumped up once more and started to spin rapidly in the air. It took less time for him to fire off his chakra blade then last time, which meant as soon as he landed, he continued to move around fighting the wind and cold as best as he could.

Quote:
Perks/Innate:

-Open Minded: Effect: +50 Stealth and Awareness
... Those that are not members of long known clans spend less time learning their families traditions and fighting styles. As such they're more apt to develop their own, perhaps hoping to establish their very own family style some day.
(though this generally takes many generations to do).

-Finely Honed Senses: Effect: User gains +50 to Awareness checks.


Quote:
Items:

-Ookami Hoshitsu: (Uses: 13/20)/Accuracy:55
... (Level: 55 // Style: Ninjutsu // Type: Passive // Range: Self //)
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))


Quote:
Existing Effects:

-Wind Weather: PC:700(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Ranged techniques and -100 to all Protection. This can be removed with a check of Toughness(x2) + Strength(x2) vs 700 to represent your ability to move through this without being hindered.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to burn up enough of the air to calm the winds and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)

-Snow Weather: PC:600(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks. This can be removed with a check of Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to melt away all the snow and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)


Quote:
Turn:

Actions Taken: Resisting wind and Attacking Saikoro

Pre-Chakra: 6,755
Pre-Fatigue 60/325
Pre-Stamina 4,837
Skills Used:
-Ookami flip saw: /Lv: 20 (cost:100)/Accuracy:85
... (Accuracy +65 (13pts), Damage +1000 (10pts), Required Defensive [Ookami Hoshitsu] (+3pts))
... (Style: Ninjutsu // Type: Offensive - Tearing // Range: Ranged // Affinity: Earth)




Quote:
Skills Sustained:
-Walking on Non-solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any non-solid surface without into said substance, mainly water but can be other non-solids as well)
-Walking on Solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any solid surface without the use of his hands. This skill also allows him to be able to stand straight parallel to the floor on on the roof without falling)
-Ookami Honshitsu: /Lv:55 (cost smile /Accuracy:55
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))
... Uses currently at 5/20
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Chakra Charge: /Lv: 5 (cost:10)/Accuracy:5
... (RP effect ,StatBuff-Ninjutsu (+10)(10pts))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)
-Wolves Chakra Infused Lungs: /Lv: 35 (cost:70 + 1 use)/Accuracy:35
... ( Buff - Accuracy [Limited: Ninjutsu/Earth] +92 (23 points), Buff - Damage [Limited: Ninjutsu/Earth] +1,500 (20 points), Range [Self] (+5 points), Required Defensive [Ookami Hoshitsu] (+3 points), Defensive Trigger[2] (0 points))
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)

Focusing/Resting: 250

Post-Chakra: 6,575
Post-Stamina: 4,837
Post-Fatigue: 60/325




Quote:
Combat Rolls:

Power Check 1: Seal Speed(x2) + Seal Speed Buff(x2)+ Accuracy + Jutsu Acc Buff + Item Acc Buff.
115(230) + 10(20) + 85 + 92 + 0 = 427
427 - 200 = 227
Piercing Check 1: Seal Str + Jutsu Level + Jutsu Offesive Potency Buffs + Item Offensive Potency Buffs.
115 + 20 + 0 + 0 = 135
Damage Calculation 1:Stat(x5) + Stat Buff(x5) + Damage(Capped at Statx25) + Item Buff(Capped at Statx25) + Jutsu Buff(Capped at Statx25)
40(200) + 10(50) + 1,000 + 0 + 1,000 = 2,250
Resisting Wind:Toughness(x2) + Strength(x2) vs 700
65(130) + 45(90) = 220
220 - 700 = -480 = 2% chance to resist wind

TheBlazinDragon

ssAntonio rolled 1 100-sided dice: 16 Total: 16 (1-100)

ssAntonio
Captain

PostPosted: Wed Sep 07, 2011 11:40 am


Quote:
Stat Reference - Level: 37



Resolve
---Chakra: 5,600
---Stamina: 8,600
---Focusing: 15
---Toughness: 213
---Fatigue: 1065

Taijutsu:
---Strength: 117
---Agility: 298

Ninjutsu:
---Seal Strength: 187
---Seal Speed: 23

Genjutsu:
---Intelligence: 470
---Will Power: 5






Quote:
Perks/Innate:

-Step Aside: Effect: User gains +20 to dodge rolls.
... (Description)

-Ice Affinity: Effect: +50 Accuracy with Ice Jutsu
... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train.)

-Perfect Mimic: Effect: +50 to Dodge Checks
... (Description)


Quote:
Items:

-.Gear: Data Shades : (Uses: 9/10)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Intelligence(200)(100pts) )

-Liquid Injector: (1Uses: 28/30)/Accuracy: 110
... (Level: 110 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Buff-Dodge(200)(100pts) )

-Combat Gloves: (Uses: 19/20)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Strength(170)(85pts) )

-Kubikiribōchō: (Uses: 19/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )

-Detachable Handle: (Uses: 19/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )

-Training Gear: (Uses: 36/36)/Accuracy: 235
... (Level: 235 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( Buff-Accuracy[Taijutsu](666)(222pts), Uses(36)(18pts) )

-Pseudo Demon Pill: (Uses: Special(3)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Demon-Special(1)(100pts) )

-Scroll of Genesis: (Uses: 100/100)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Touch //)
... ( Summon-Soul-Link(50pts), Uses(100)(50pts) )


Quote:
Existing Effects:

-Wind Weather: Toughness(x2) + Strength(x2) vs 700
... (-200 to all Accuracy Checks of Ranged techniques and -100 to all Protection)

-Snow Weather: Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600
... (-200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks.)


Quote:
Turn:

Actions Taken: Dodge

Pre-Chakra: 3,380
Pre-Fatigue 0
Pre-Stamina 7,380
Skills Used:
-: /Lv: Basic (cost)/Accuracy:
... ()
... (Style: X // Type: X // Range: X //)


Quote:
Skills Sustained:
-Detachable Handle: (Uses: 19/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )
Combined to "Kubikiribōchō"

-: /Lv: (0 Use)/Potency:
... (effect text here)
... (Style: X // Type: X // Range: X //)

-Chakura Seigyo: /Lv: Basic (cost)/Accuracy:
... (A shinobi must always have a precise control over their chakra as to ensure they are capable of bringing out the most out of their abilities. A sign of well developed chakra control is the ability to Walk on Water, Trees, and other surfaces not normally capable of doing. This is also something required for medical techniques.)
... (Style: X // Type: X // Range: X //)

-Jinton no Jutsu - Swift Release Technique: /Lv: Basic (cost)/Accuracy:
... (Jinton no Jutsu, the act of using the Swift Element, allows the ninja to greatly increase their movement speed. The user's speed will increase so much that they can avoid Taijutsu attacks. The jutsu functions similar to Shunshin no Jutsu.)

-Traceur/Traceuse: /Lv: Basic (cost)/Accuracy:
... (A practitioner of parkour or rather free running. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.)
... (Style: X // Type: X // Range: X //)

-Transformation Skill: /Lv: Basic (cost)/Accuracy:
... A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.)
... (Style: X // Type: X // Range: X //)

Focusing/Resting: N/a

Post-Chakra: 3,380
Post-Fatigue 0
Post-Stamina 7,380




Quote:
Combat Rolls:

Power Check 1: 298(2) + 50 + 20 = 666 - 100 - 50 - 227 = 289 =78%
Piercing Check 1:
Damage Calculation 1:
PostPosted: Sun Sep 11, 2011 3:26 pm


Quote:
Stat Reference - Level: 37



Resolve
---Chakra: 5,600
---Stamina: 8,600
---Focusing: 15
---Toughness: 213
---Fatigue: 1065

Taijutsu:
---Strength: 117
---Agility: 298

Ninjutsu:
---Seal Strength: 187
---Seal Speed: 23

Genjutsu:
---Intelligence: 470
---Will Power: 5




Saikoro sighed softly to himself, his bright blue eyes staring at Hayato as he declared his refusal to listen to his warnings. With various antics and maneuvers, the boy moved to position himself at a great distance from the current pillar before unleashing another one of his chakra blades at him. It was a simple attack that was met with a simple response, barely moving at all, Saikoro watched the blade fly towards him as Hayato himself fell back down to the ground. The motions were all slow to him, as if some force had gripped the scene and was moving them at a pace that wasn't befiting for the situation. Keeping his eye on Hayato's falling trijectory, the man timed the descent of the blade and moved just past it as it neared him, avoiding it completely.

Hefting the sword to his shoulder, he took a single step foreword before disappearing from view. A plume of of snow and wind shocking out from where he had just been before a hole was blown through the cloud by a single shard that shot out towards the pillar that Hayato was landing to. The single shard was soon followed by thousands of more shards that not only blew the rest of the snow plume away but ripped through the raging winds and waters as though they were nothing, freezing everything in it's path as it raged towards Hayato in a slow but deliberate fashion.

However before the moving avalanche of ice had covered enough distance to be considered a threat, Saikoro had already made it to the edge of the pillar that Hayato had landed on. With bands of wind raging around him and water thrashing around his form, the man paced his way towards Hayato before leaning foreword to dash towards the boy. With his palm open, he would attempt to near in and slam his left hand into the boy's gut, himself positioned to stand just beside Hayato as he did so, so he could easily swing his right hand into his lower back. With out so much as a hesitation, he would swing his left hand up to strike at the center of Hayato's chest with such force that the impact would cause his chest cavity to shudder and his lungs to convulse violently. All the while the bands of wind and water rapidly lashing out against his body.

In those short moments of combat, the avalanche would have made it to the very edge of the pillar, it's form raised high to swallow and encase everything in it's path. Only bothering to give a simple glance to the oncoming attack, Saikoro quickly pushed out against Hayato's chest to force the boy to give him room before reaching out to grab his wrist and pull him back in as he ducked down and spun on his heel so the boy would flip over his body and be launched into the air and towards the ice. Before the ice could swallow the area, Saikoro had once again disappeared.

Whatever happened to the boy was beyond the man's knowledge as he stood horizontally on the exam's high walls, high above the ice that had rose up in strange patterns that mimicked the waves. With tired eyes he surveyed the area through the ever moving bands of wind and water. For a moment he hesitated, his hand hand gripped tightly around his left shoulder as his breath came to him labourously. All the battles and wasted energy was starting to get to him, he couldn't afford to continue messing around in the fights anymore...

With a heavy sigh, Saikoro lept off the wall with a powerful bound that left him soaring high over the battle field as he held the hilt of his sword beside him. Flipping through the air so he would end up in a nose dive towards the highest rise of the ice, Saikoro aimed his sword towards it with all the bands of water and wind wrapped around it's blade... as he neared the frame of the ice only one word ripped through the area with such a devastating power that it would be hard to discern which really was more powerful, the attack or him howling... "Shater". Sending a powerful ripple of force out in all directions from the impact; wind, water and ice soon followed by ripping out in all outward directions, destroying everything it could in it's path...

Once the attack settled, Saikoro could once again be found sitting on the pillar he had entered from. "Is this finished yet...?"

Quote:
Perks/Innate:

-Step Aside: Effect: User gains +20 to dodge rolls.
... (Description)

-Ice Affinity: Effect: +50 Accuracy with Ice Jutsu
... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train.)

-Perfect Mimic: Effect: +50 to Dodge Checks
... (Description)


Quote:
Items:

-.Gear: Data Shades : (Uses: 9/10)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Intelligence(200)(100pts) )

-Liquid Injector: (1Uses: 28/30)/Accuracy: 110
... (Level: 110 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Buff-Dodge(200)(100pts) )

-Combat Gloves: (Uses: 19/20)/Accuracy: 100
... (Level: 100 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( StatBuff-Strength(170)(85pts) )

-Kubikiribōchō: (Uses: 18/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )

-Detachable Handle: (Uses: 17/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )

-Training Gear: (Uses: 36/36)/Accuracy: 235
... (Level: 235 // Style: Taijutsu // Type: Passive // Range: Self //)
... ( Buff-Accuracy[Taijutsu](666)(222pts), Uses(36)(18pts) )

-Pseudo Demon Pill: (Uses: Special(3)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //)
... ( Demon-Special(1)(100pts) )

-Scroll of Genesis: (Uses: 100/100)/Accuracy: 100
... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Touch //)
... ( Summon-Soul-Link(50pts), Uses(100)(50pts) )


Quote:
Existing Effects:

-Wind Weather: Toughness(x2) + Strength(x2) vs 700
... (-200 to all Accuracy Checks of Ranged techniques and -100 to all Protection)

-Snow Weather: Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600
... (-200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks.)


Quote:
Turn:

Actions Taken: Attacking Hayato

Pre-Chakra: 3,380
Pre-Fatigue 0
Pre-Stamina 7,380
Skills Used:
-Perfected Frozen Playground: Ice/Lv: 115 (230 Chakra)/Accuracy: 115
... (Stat Buff-Agility(240)(120pts), Range(-1)(+5pts))
... (Style: Ninjutsu // Type: Passive // Range: Self //)

-:Storm Matter Water/Wind/Lv: 135 (270 Chakra)/Accuracy:
... (Buff-Damage(3500)(140pts), Defensive Trigger(1) )
... (Style: Ninjutsu // Type: Passive // Range: Self //)

-Ki Center Destruction: Water/Wind/Lv: 100 (100 Fatigue)/Accuracy: 250
... (Accuracy+(150)(30pts), Damage(2,000)(20pts), Elemental Limiter(2)(20pts), Soul Absorption(10pts), Tick(2,000)(40pts) )
... (Style: Taijutsu // Type: Offensive - Internal // Range: Touch //)

-Jumhyul: Ice/Lv: 105 (105 Fatigue)/Accuracy: 230
... (Accuracy+(125)(25), Damage(4,000)(40pts), Tick(2,000)(40pts) )
... (Style: Taijutsu // Type: Offensive - Internal // Range: Touch //)

-Javelin Burst: Ice/Lv: 70 (140 Chakra)/Accuracy: 100
... (Damage(2,100)(21pts), Radius(7)(15pts), Range(1)(5pts) // split effect(4) // Potency-Offensive[Limited: Ninjutsu/Ice](100)(25pts) )
... (Style: Ninjutsu // Type: Offensive - Cold // Range: Ranged //)

-Graceful Butterfly: Wind/Lv: 20 (40 Fatigue)/Accuracy: 20
... (Damage(2,000)(20pts) )
... (Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)

-Kubikiribōchō: (Uses: 18/20)/Accuracy: 235
... (Level: 115 // Style: Taijutsu // Type: Offensive - Tearing // Range: Touch //)
... ( Accuracy+(100)(20pts), Damage(5,000)(50pts), Blood Iron(5)(25pts), Radius(+4)(10pts) )


Quote:
Skills Sustained:
-Detachable Handle: (Uses: 17/20)/Accuracy: 1215
... (Level: 215 // Style: Taijutsu // Type: Passive // Range: Touch //)
... ( Accuracy+(1,000)(200), Item Combination(5pts), Uses(20)(10pts) )
Combined to "Kubikiribōchō"

-: /Lv: (0 Use)/Potency:
... (effect text here)
... (Style: X // Type: X // Range: X //)

-Chakura Seigyo: /Lv: Basic (cost)/Accuracy:
... (A shinobi must always have a precise control over their chakra as to ensure they are capable of bringing out the most out of their abilities. A sign of well developed chakra control is the ability to Walk on Water, Trees, and other surfaces not normally capable of doing. This is also something required for medical techniques.)
... (Style: X // Type: X // Range: X //)

-Jinton no Jutsu - Swift Release Technique: /Lv: Basic (cost)/Accuracy:
... (Jinton no Jutsu, the act of using the Swift Element, allows the ninja to greatly increase their movement speed. The user's speed will increase so much that they can avoid Taijutsu attacks. The jutsu functions similar to Shunshin no Jutsu.)

-Traceur/Traceuse: /Lv: Basic (cost)/Accuracy:
... (A practitioner of parkour or rather free running. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.)
... (Style: X // Type: X // Range: X //)

-Transformation Skill: /Lv: Basic (cost)/Accuracy:
... A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.)
... (Style: X // Type: X // Range: X //)

Focusing/Resting: N/a

Post-Chakra: 2,740
Post-Fatigue 245
Post-Stamina 7,380




Quote:
Combat Rolls:

Ki Center Destruction
Power Check 1: 298(2) + 240(2) + 250 -200 = 1126
Piercing Check 1: 117 + 100 = 217
Damage Calculation 1: 117(5) + 2000 + 2925 =5510 (Chakra Only)

Jumhyul
Power Check 1: 298(2) + 240(2) + 230 -200 = 1106
Piercing Check 1: 117 + 105 = 222
Damage Calculation 1: 117(5) + 2925 + 2925 =6435

Javelin Burst
Power Check 1: 23(2) + 100 -200 = -54 (You gain this to your check)
Piercing Check 1: 187 + 70 = 257
Damage Calculation 1: 187(5) + 2000 + 2925 =5510

Graceful Butterfly
Power Check 1: 298(2) + 240(2) + 20 -200 = 896
Piercing Check 1: 117 + 20 = 217
Damage Calculation 1: 117(5) + 2000 + 2925 =5510

Kubikiribōchō
Power Check 1: 298(2) + 240(2) + 1215 -200 = 2091
Piercing Check 1: 117 + 115 = 232
Damage Calculation 1: 117(5) + 2925 + 2925 =6435

ssAntonio
Captain

TheBlazinDragon rolled 5 100-sided dice: 15, 57, 73, 9, 90 Total: 244 (5-500)

TheBlazinDragon

PostPosted: Sun Sep 11, 2011 7:35 pm


Quote:
Stat Reference - Level: 17



Resolve
---Chakra: 10,000
---Stamina: 6,000
---Focusing: 25
---Toughness: 65
---Fatigue: 325
---Affinities: Earth

Taijutsu:
---Strength: 45
---Agility: 150

Ninjutsu:
---Seal Strength: 40
---Seal Speed: 115

Genjutsu:
---Intelligence: 115
---Will Power: 25



-~-

Quote:
Perks/Innate:

-Open Minded: Effect: +50 Stealth and Awareness
... Those that are not members of long known clans spend less time learning their families traditions and fighting styles. As such they're more apt to develop their own, perhaps hoping to establish their very own family style some day.
(though this generally takes many generations to do).

-Finely Honed Senses: Effect: User gains +50 to Awareness checks.


Quote:
Items:

-Ookami Hoshitsu: (Uses: 13/20)/Accuracy:55
... (Level: 55 // Style: Ninjutsu // Type: Passive // Range: Self //)
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))


Quote:
Existing Effects:

-Wind Weather: PC:700(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Ranged techniques and -100 to all Protection. This can be removed with a check of Toughness(x2) + Strength(x2) vs 700 to represent your ability to move through this without being hindered.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to burn up enough of the air to calm the winds and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)

-Snow Weather: PC:600(self)/800(both)
... (This places a de-buff of -200 to all Accuracy Checks of Touch Range techniques and -100 to all Dodge Checks. This can be removed with a check of Toughness(x2) + Will Power(x2) + Resistance Buffs vs 600.
Clearing the Field:
A player may choose to remove this weather condition from the field by using a Fire Element technique of Ranged or Sight Range. This of course must make sense to melt away all the snow and will also save your opponent.
This is a check of Seal Str(x2) or Str(x2) + Accuracy of Technique vs 800.)


Quote:
Turn:

Actions Taken: Dodging all attacks separately

Pre-Chakra: 6,575
Pre-Fatigue 60/325
Pre-Stamina 4,837
Skills Used:
-None


Quote:
Skills Sustained:
-Walking on Non-solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any non-solid surface without into said substance, mainly water but can be other non-solids as well)
-Walking on Solid Surfaces: Lv: 0 (cost: 0)/Accuracy:0
...(RP effect)
...(With a simple manipulation of chakra into his feet in order ot walk up any solid surface without the use of his hands. This skill also allows him to be able to stand straight parallel to the floor on on the roof without falling)
-Ookami Honshitsu: /Lv:55 (cost smile /Accuracy:55
... (Buff-Awareness +50 (25pts), Defensive Trigger [4] (0pts), Range-Self (+5pts), Stat Buff– Taijutsu[Agility] +50 (25pts), Uses- 20/20 (10pts))
... Uses currently at 4/20
... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Earth)


Focusing/Resting: 250

Post-Chakra: 0
Post-Stamina: -11,960
Post-Fatigue: 60/325




Quote:
Combat Rolls:

Power Check 1: Agility(x2) + any buffs to dodge
115(300) + 50(100) = 400 - 100(Snow Weather) = 300
Ki Center Destruction
300 - 1126 = -826 = 1% chance
Jumhyul
300 - 1106 = -806 = 1% chance
Javelin Burst
300 - (-54) = +354 = 85% chance
Graceful Butterfly
300 - 896 = -596 = 1% chance
Kubikiribōchō
300 - 2091 = -1791 = 1% chance
Piercing Check 1:
Damage Calculation 1:
Ki Center Destruction
5510 - 65(130) = 5380 Damage to Chakra
Jumhyul
6435 - 65(130) = 6305/2 = 3153 Damge to Chakra and Stamina
Javelin Burst
Dodged
Graceful Butterfly
5510 - 65(130) = 5380/2 = 2690 Damage to Chakra and Stamina
Kubikiribōchō
6435 - 65(130) = 6305/2 = 3153 Damge to Chakra and Stamina

Totals
Chakra = 6,575
6,575 - 5380 - 3153 - 2690 - 3153 = -7801
This means that Health will take an extra 7,801 Damage
Stamina = 4,837
4,837 - 3153 - 2690 - 3153 - 7801 = -11960 Stamina
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