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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Summoning Hawks of Kumogakure [Approved] Goto Page: [] [<] 1 2 3 [>] [»|]

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NinjaSamurai360

PostPosted: Tue Oct 04, 2011 4:55 pm


Hoshigaki Hiru
NinjaSamurai360

In-Game Stats
+2 per 5 levels Dex
+2 per 10 levels Int
+5 per 10 levels Awareness
+2 per 10 levels Read Lips
+2 per 10 levels Sense Motive
-2 per 10 levels Str
-2 per 10 levels Con
-2 per 10 levels Cha
-2 per 10 levels Athletics
-5 per 10 levels Escape Artist
-2 per 10 levels Alchemy

[It wasn't exactly planned at first for summons to have specific boosts and reductions in addition to the increase in stat cap for anatomical differences, but it does seem to make sense that there would be! Because the description for your summon is relatively vague it is difficult to see justification for some of these variations. For example, there seems to be an emphasis on nobility and hierarchy in your description which seems to hint at a form of aristocratic structure to this group, yet they have a penalty to charisma where you would expect them to have a boost if they are culturally prone to this type structure (diplomacy, seduction, intimidation etc.) Also, I understand your point for the intelligence bonus, that the summons do not necessarily reflect there real life counterparts, but some explanation should be given in the summon description to justify it since birds are notably amongst the dumbest animals outside the oceans. And why the penalty specifically to alchemy?]

The stats as of now are what I have done to try to balance it; if you have better ideas of where that penalty is better suited, please suggest it. The main things I have been fighting for are Int, Dex, Awareness, and Sense Motive

As of an earlier suggestion that was made but until now not implemented, I have eliminated the bonus to Read Lips, and therefore do not need to tax Alchemy. However, the initial reason I penalized it was because I didn't think birds would have any ability to make things, which means the penalty could've just as easily applied to Craft instead.


Other: Hawks have the ability to unsummon themselves, but do so only with the permission of their summoner. Being that the contract is signed by both parties, Kaito has the ability sense Kiego’s health, and will fly to Kiego’s rescue if he is dying. (In the event Kiego’s heath drops below 0 Hp in a fight against enemy shinobi where he is completely alone, Kaito will swoop in and carry him back to Konoha. Enemies can roll 3 attacks, and if Kaito dodges them all, Keigo will be safely extracted. If one of the DC’s fail, Kaito has dropped Kiego and will be unable to retrieve him a second time.[Not sure I get this part... If Hp falls below 0, Kiego is dead... (Corrected after basic review of game system sweatdrop ) And does the hawk have to be already summoned for this effect to take place? From what I seem to understand, when a user dies or becoms unconscious, the summoning is broken and the summon is automatically sent back to his plane.]

The hawk does not need to be summoned, it would fly from its nesting place to rescue its partner.

[Are these jutsus specifically for him or general to the contract? DO not forget that based on the formula your summon could have all the academy jutsus + 5 of your choice.]

Custom jutsus are for all hawks, I will post them in a separate section.

~Stats~


Base Points / Distribution Points / Final Mod

LV. 17
Hp: 255
Cp: 136
MHp: 255
Stat cap: [Level + 30] = 47

Strength: 6 + 12 - 10 = 8 / 2 = 4
Dexterity: 6 + 28 - 10 = 24 / 2 = 12
Constitution: 6 + 14 - 10 = 10 / 2 = 5
Intelligence: 6 + 20 - 10 = 16 / 2 = 8
Wisdom: 6 + 14 - 10 = 10 / 2 = 5
Charisma: 6 + 10 - 10 = 6 / 2 = 3
Chakra: 6 + 14 - 10 = 10/ 2 = 5

There are 10 points missing here, the formula is [level x 6] +10 which is equal to 112 in your case. You only have 102.

Good catch, recalculated

Dodge: 27

Base Attack Bonus: 17
Attack Melee: 21
Attack Ranged: 29
Number of attacks: 4

Base Save Bonus: 8
Fort: 13
Rex: 20
Will: 13

~Skills~


Skill cap: [Level + 30] = 47

Strength modifier: 4

Athletics: 4 + 0 = 4

Dexterity modifier: 12

Acrobatics: 12 + 13 = 25
Escape Artist: 12 + 0 = 12
Stealth: 12 + 3 = 15
Sleight of Hand: 12 + 0 = 12

Constitution modifier: 5

Concentration: 5 + 0 = 5

Intelligence modifier: 8

Alchemy: 8 + 0 = 8
Chakra Control: 8 + 18 = 26
Craft: 8 + 0 = 8
Treat Injury: 8 + 0 = 8

Wisdom modifier: 5

Awareness: 5 + 20 = 25
Read Lips: 5 + 5 = 10
Sense Motive: 5 + 15 = 20
Survival: 5 + 0 = 5

Charisma modifier: 3

Diplomacy: 3 + 3 = 6
Handle Animal: 3 + 0 = 3
Intimidate: 3 + 3 = 6
Innuendo: 3 + 0 = 3
Perform: 3 + 0 = 3
Seduction: 3 + 0 = 3

Ninja Skills [Combat] ((No Modifiers)):

Taijutsu: 25
Ninjutsu: 20
Genjutsu: 0
Fuuin Jutsu: 0
Sneak Attack: 4
Puppet Play: 0
Ninja Weapons (Melee): 0
Ninja Weapons (Ranged): 0

[The formula here is Total skill points = [summon's level x 8] + 10 which this character's case = 146. However, your character has 164 points distributed, a little excess of 18 points.]

Recalculated

~Possessions~


Weapons:
Other:


I suggest you post the summon specific jutsus in the general description of the clan so it is clear that any hawks can have those and then copy them back into the summon's profiles. With these minor modifications and maybe some silght tweak to the stats based on the questions I posted in the quote I'd gladly give you my vote for approval smile .


Comments made in green

EDIT: After much consideration, I have decided to eliminate the bonus to Int, so the penalty to Cha will no longer be required. I would have really liked to keep it, but after much deliberation, the Hawks mental state is a borderline Int/Cha issue, so neither a penalty or bonus is needed.
PostPosted: Tue Oct 04, 2011 5:04 pm


I am also open to suggestions for other Hawk-based jutsus and further detailing for the species.

NinjaSamurai360


Qyp
Crew

Manly Lunatic

PostPosted: Tue Oct 04, 2011 8:04 pm


How about something to do with them because able to "shoot" feather "shuriken" with Fuuton Chakra flow so that they could give multiple damage

Like a 5 damage per feather.

and the name of feathers hitting could be 1-20... or something.
PostPosted: Tue Oct 04, 2011 9:58 pm


Qyp
How about something to do with them because able to "shoot" feather "shuriken" with Fuuton Chakra flow so that they could give multiple damage

Like a 5 damage per feather.

and the name of feathers hitting could be 1-20... or something.


I feel like that might be a rip off from Bleach with the one Arrancar dude, but I like the idea. Do you mean they sort of fire off feathers from their wings? I feel like in the description you gave, the feathers would be more inclined to act like senbon, which fly in a straight path, than shuriken, which spin as they fly.

Perhaps something like this:
Quote:
Feza-Senbon(Feather Senbon Technique)
Description: The user contracts the follicles in their wings, allowing them to discharge feathers from their wings. In the last moments of the feather still being attached to the rest of the wing, the user embeds the feather with a small amount of chakra, making the edges extremely sharp, and the feather itself, very fast when "fired" from the wing. It this manner, the user can point their wings at the target and discharge chakra infused feathers from their wings, which function similar to senbon. The feathers have cutting, and slight piercing, capabilities.
Rank: B
Cp Cost: 100
Rolls: 4
Damage: 7 + Chk mod + 2 per 10 ranks in Ninjutsu per feather
Reflex DC: 12 + Dex mod + 2 per 10 ranks Ninjutsu
Requirements: Dex mod 15, Chakra Control 30, Ninjutsu 20, only Giant Hawks can use
Training: 4 Stages
Stage 1: Chakra Control 35 Get in tune with your chakra network to discover all the different follicles your feathers protrude from, you will need to know which ones you want to discharge and how control the follicles with your chakra in order to discharge them
Stage 2: Chakra Control DC 40 Practice using your chakra to contract the muscles around your follicles, discharging the feathers
Stage 3: Dex DC 20 Practice discharging the feathers while in flight. You will need to time your shots, making sure to fire when your wings come together, parallel to each other.
Stage 4: Dex DC 25 Now that you have all the previous components down, try firing at stationary or moving targets.
Special: User generates a random number from 4-10 to determine how many feathers are fired. Target must roll to dodge each feather individually.

NinjaSamurai360


Qyp
Crew

Manly Lunatic

PostPosted: Tue Oct 04, 2011 10:06 pm


Yeah like that!


And birds shooting feathers from their wings for an attack is nothing new... Bleach? Please, it's far older then that... Whats that Pheonix Digimon... one of the Digidestined had... It used it's wings to shoot fire balls and feathers.
PostPosted: Tue Oct 04, 2011 10:56 pm


Feza-Senbon Technique has been added to the proposed Hawk Summoning Contract

NinjaSamurai360


Qyp
Crew

Manly Lunatic

PostPosted: Wed Oct 05, 2011 6:36 pm


I thought up another...

This image came with the latest chapter of Naruto.

It's not a spoiler, do not worry... Anyways, Sasuke has wings on his back... Flight is currently banned... but after seeing that flight IS possible in the narutoverse, have a type of summoning technique that comes with Hawk (And possibly the Owls that I was making, who are also Kumo summons) that summons WINGS onto your back, and lets you fly. Of course, they use up chakra when you use them...
PostPosted: Wed Oct 05, 2011 10:09 pm


Qyp
I thought up another...

This image came with the latest chapter of Naruto.

It's not a spoiler, do not worry... Anyways, Sasuke has wings on his back... Flight is currently banned... but after seeing that flight IS possible in the narutoverse, have a type of summoning technique that comes with Hawk (And possibly the Owls that I was making, who are also Kumo summons) that summons WINGS onto your back, and lets you fly. Of course, they use up chakra when you use them...


Banned or not, flight has been canon for a while. The Tsuchikage has some kind of flight technique that he has either taught to his body guards or can extend the ability to his body guards, as all three of them flew to the giant island turtle when Kabuto went to intercept Naruto.

NinjaSamurai360


Qyp
Crew

Manly Lunatic

PostPosted: Wed Oct 05, 2011 10:11 pm


NinjaSamurai360
Qyp
I thought up another...

This image came with the latest chapter of Naruto.

It's not a spoiler, do not worry... Anyways, Sasuke has wings on his back... Flight is currently banned... but after seeing that flight IS possible in the narutoverse, have a type of summoning technique that comes with Hawk (And possibly the Owls that I was making, who are also Kumo summons) that summons WINGS onto your back, and lets you fly. Of course, they use up chakra when you use them...


Banned or not, flight has been canon for a while. The Tsuchikage has some kind of flight technique that he has either taught to his body guards or can extend the ability to his body guards, as all three of them flew to the giant island turtle when Kabuto went to intercept Naruto.

Yes.... I know...

That is what I mean. If Kaguya (A DEAD CLAN) can be unbanned, then so can flight.
PostPosted: Wed Oct 05, 2011 10:57 pm


Qyp
NinjaSamurai360
Qyp
I thought up another...

This image came with the latest chapter of Naruto.

It's not a spoiler, do not worry... Anyways, Sasuke has wings on his back... Flight is currently banned... but after seeing that flight IS possible in the narutoverse, have a type of summoning technique that comes with Hawk (And possibly the Owls that I was making, who are also Kumo summons) that summons WINGS onto your back, and lets you fly. Of course, they use up chakra when you use them...


Banned or not, flight has been canon for a while. The Tsuchikage has some kind of flight technique that he has either taught to his body guards or can extend the ability to his body guards, as all three of them flew to the giant island turtle when Kabuto went to intercept Naruto.

Yes.... I know...

That is what I mean. If Kaguya (A DEAD CLAN) can be unbanned, then so can flight.


Why not just recreate the flight jutsu instead of going through the trouble creating a summoning that would graft a functioning pair of wings onto your back, and rearrange your skeletal and muscular systems so that you could use the wings?

NinjaSamurai360


Qyp
Crew

Manly Lunatic

PostPosted: Thu Oct 06, 2011 12:03 am


NinjaSamurai360
Qyp
NinjaSamurai360
Qyp
I thought up another...

This image came with the latest chapter of Naruto.

It's not a spoiler, do not worry... Anyways, Sasuke has wings on his back... Flight is currently banned... but after seeing that flight IS possible in the narutoverse, have a type of summoning technique that comes with Hawk (And possibly the Owls that I was making, who are also Kumo summons) that summons WINGS onto your back, and lets you fly. Of course, they use up chakra when you use them...


Banned or not, flight has been canon for a while. The Tsuchikage has some kind of flight technique that he has either taught to his body guards or can extend the ability to his body guards, as all three of them flew to the giant island turtle when Kabuto went to intercept Naruto.

Yes.... I know...

That is what I mean. If Kaguya (A DEAD CLAN) can be unbanned, then so can flight.


Why not just recreate the flight jutsu instead of going through the trouble creating a summoning that would graft a functioning pair of wings onto your back, and rearrange your skeletal and muscular systems so that you could use the wings?

Well... So far the only person able to use the Flight Jutsu is those with Dust Release, which makes me think it is a Kekkei Tota technique to do with making the Molecules in our bodies lighter without actually changing our atomic structure.

So that technique is exclusive to Iwa for now. And the wings won't actually be attached to the skeleton... they would function more like Hermes' sandals or something. Not fully part of you, but you have control over them.
PostPosted: Wed Oct 19, 2011 7:39 pm


NinjaSamurai360
Physical requirements: Str mod 5, Dex mod 7, Wind or Lightning Affinity
Psychological requirements: The hawks are an extremely proud race, and to be given the privilege to summon one is an honor. The hawks take great insult at any disrespect, belittling, or condescension. The hawks reserve the right to break their contract with the summoner should they not treat the hawks with the utmost authority, equality, and respect.

IMPORTANT:To even be given the contract in the first place requires the summoner prove themselves worthy of the hawks approval. Whoever so desires the contract must travel on foot from the village of their origin to the Valley of Thunder, just beyond the boundaries of Kumogakure. The Valley of Thunder is the closest human settled area to their habitat, as the area is densely forested with mountains of staggering proportions. In fact, the only way to get to the hawks is to go through the Valley of Thunder, which was named after the frequent thunderstorms that form around the mountains. From the Valley, the hawks can survey the potential contractor, and watch their progress to determine their worthiness. The summoner must then travel to and climb the mountain at the end of the valley, which is the first mountain the hawks inhabit in the series that form the mountain range. There is a long staircase, so the task is not impossible, but it is very difficult, and shows the hawks who has the most determination. The journey takes 3 days in total, 2.5 days to climb the mountain, and a half day to fly by hawk back to civilization. Once at the top, the hawks will often stare at the newcomer, trying to decide their worth. This process can sometimes take several hours if the candidate has shown worth, but is a questionable partner. Eventually, each hawk will either turn its head to the person, signaling a denial, or will bow its head to the person, signaling acceptance. The custom among the hawks is that the highest authority hawk will often present itself to the summoner, and that is the hawk you will be able to summon. Denial of the hawk, or any sign that the person did not wish for that particular hawk, but another, is one of the most severe signs of disrespect, for which the summoner would be lucky to not be pecked and clawed all the way back down the mountain without any contract, and that person is forever barred from forming a contract with the hawks. In rare cases, a more humble elder hawk will be able to see even the slightest facial expressions of dissatisfaction, and will pass up the opportunity to sign the contract, and will allow the hawk the person desired to sign the contract instead, although this is frowned upon among the hawks.

Okay, so to form a contract you need to go through a thunderstorm heavy valley and climb a mountain. If the physical requirements are to represent the checks (or the necessary stats) to overcome all that, then shouldn't they be a lot higher than a Str mod 5 or a Dex mod 7? Even if there is a staircase, it's still a mountain. Maybe you should also add in a con mod. requirement for the thunderstorms and the sheer stamina you'd need to overcome all that.

Quote:
In-Game Stats
+2 per 5 levels Dex
+5 per 10 levels Awareness
+2 per 10 levels Sense Motive
-2 per 10 levels Str
-2 per 10 levels Con
-2 per 10 levels Athletics
-5 per 10 levels Escape Artist

Custom Approvals Guide
Note that gradual clan stats can only be either per 5 levels or per 10 levels with a maximum bonus or penalty of +/-2.}

Maybe I'm interpreting the guide wrong, but I think that the maximum number you can use to penalize a stat is 2.

Quote:
Feza-Senbon(Feather Senbon Technique)
Description: The user contracts the follicles in their wings, allowing them to discharge feathers from their wings. In the last moments of the feather still being attached to the rest of the wing, the user embeds the feather with a small amount of chakra, making the edges extremely sharp, and the feather itself, very fast when "fired" from the wing. It this manner, the user can point their wings at the target and discharge chakra infused feathers from their wings, which function similar to senbon. The feathers have cutting, and slight piercing, capabilities.
Rank: B
Cp Cost: 100
Rolls: 4
Damage: 7 + Chk mod + 2 per 10 ranks in Ninjutsu per feather
Reflex DC: 12 + Dex mod + 2 per 10 ranks Ninjutsu
Requirements: Dex mod 15, Chakra Control 30, Ninjutsu 20, only Giant Hawks can use
Training: 4 Stages
Stage 1: Chakra Control 35 Get in tune with your chakra network to discover all the different follicles your feathers protrude from, you will need to know which ones you want to discharge and how control the follicles with your chakra in order to discharge them
Stage 2: Chakra Control DC 40 Practice using your chakra to contract the muscles around your follicles, discharging the feathers
Stage 3: Dex DC 20 Practice discharging the feathers while in flight. You will need to time your shots, making sure to fire when your wings come together, parallel to each other.
Stage 4: Dex DC 25 Now that you have all the previous components down, try firing at stationary or moving targets.
Special: User generates a random number from 4-10 to determine how many feathers are fired. Target must roll to dodge each feather individually.

Since you're using chakra control when discharging feathers, how about making the number of feathers that get discharged dependent on the level of your chakra control? And how about making the Cp cost dependent on the number of feathers you discharge?

So for example, 2 feathers per 10 ranks in chakra control, or 2 feathers per 5 ranks in chakra control or whatever you think is good. And then # of Cp (maybe make that # 10-15? idk, just throwing numbers at you) per feather that your hawk decides to shoot.

MiniMidget


NinjaSamurai360

PostPosted: Wed Oct 19, 2011 8:09 pm


MiniMidget
NinjaSamurai360
Physical requirements: Str mod 5, Dex mod 7, Wind or Lightning Affinity
Psychological requirements: The hawks are an extremely proud race, and to be given the privilege to summon one is an honor. The hawks take great insult at any disrespect, belittling, or condescension. The hawks reserve the right to break their contract with the summoner should they not treat the hawks with the utmost authority, equality, and respect.

IMPORTANT:To even be given the contract in the first place requires the summoner prove themselves worthy of the hawks approval. Whoever so desires the contract must travel on foot from the village of their origin to the Valley of Thunder, just beyond the boundaries of Kumogakure. The Valley of Thunder is the closest human settled area to their habitat, as the area is densely forested with mountains of staggering proportions. In fact, the only way to get to the hawks is to go through the Valley of Thunder, which was named after the frequent thunderstorms that form around the mountains. From the Valley, the hawks can survey the potential contractor, and watch their progress to determine their worthiness. The summoner must then travel to and climb the mountain at the end of the valley, which is the first mountain the hawks inhabit in the series that form the mountain range. There is a long staircase, so the task is not impossible, but it is very difficult, and shows the hawks who has the most determination. The journey takes 3 days in total, 2.5 days to climb the mountain, and a half day to fly by hawk back to civilization. Once at the top, the hawks will often stare at the newcomer, trying to decide their worth. This process can sometimes take several hours if the candidate has shown worth, but is a questionable partner. Eventually, each hawk will either turn its head to the person, signaling a denial, or will bow its head to the person, signaling acceptance. The custom among the hawks is that the highest authority hawk will often present itself to the summoner, and that is the hawk you will be able to summon. Denial of the hawk, or any sign that the person did not wish for that particular hawk, but another, is one of the most severe signs of disrespect, for which the summoner would be lucky to not be pecked and clawed all the way back down the mountain without any contract, and that person is forever barred from forming a contract with the hawks. In rare cases, a more humble elder hawk will be able to see even the slightest facial expressions of dissatisfaction, and will pass up the opportunity to sign the contract, and will allow the hawk the person desired to sign the contract instead, although this is frowned upon among the hawks.

Okay, so to form a contract you need to go through a thunderstorm heavy valley and climb a mountain. If the physical requirements are to represent the checks (or the necessary stats) to overcome all that, then shouldn't they be a lot higher than a Str mod 5 or a Dex mod 7? Even if there is a staircase, it's still a mountain. Maybe you should also add in a con mod. requirement for the thunderstorms and the sheer stamina you'd need to overcome all that.

Quote:
In-Game Stats
+2 per 5 levels Dex
+5 per 10 levels Awareness
+2 per 10 levels Sense Motive
-2 per 10 levels Str
-2 per 10 levels Con
-2 per 10 levels Athletics
-5 per 10 levels Escape Artist

Custom Approvals Guide
Note that gradual clan stats can only be either per 5 levels or per 10 levels with a maximum bonus or penalty of +/-2.}

Maybe I'm interpreting the guide wrong, but I think that the maximum number you can use to penalize a stat is 2.

Quote:
Feza-Senbon(Feather Senbon Technique)
Description: The user contracts the follicles in their wings, allowing them to discharge feathers from their wings. In the last moments of the feather still being attached to the rest of the wing, the user embeds the feather with a small amount of chakra, making the edges extremely sharp, and the feather itself, very fast when "fired" from the wing. It this manner, the user can point their wings at the target and discharge chakra infused feathers from their wings, which function similar to senbon. The feathers have cutting, and slight piercing, capabilities.
Rank: B
Cp Cost: 100
Rolls: 4
Damage: 7 + Chk mod + 2 per 10 ranks in Ninjutsu per feather
Reflex DC: 12 + Dex mod + 2 per 10 ranks Ninjutsu
Requirements: Dex mod 15, Chakra Control 30, Ninjutsu 20, only Giant Hawks can use
Training: 4 Stages
Stage 1: Chakra Control 35 Get in tune with your chakra network to discover all the different follicles your feathers protrude from, you will need to know which ones you want to discharge and how control the follicles with your chakra in order to discharge them
Stage 2: Chakra Control DC 40 Practice using your chakra to contract the muscles around your follicles, discharging the feathers
Stage 3: Dex DC 20 Practice discharging the feathers while in flight. You will need to time your shots, making sure to fire when your wings come together, parallel to each other.
Stage 4: Dex DC 25 Now that you have all the previous components down, try firing at stationary or moving targets.
Special: User generates a random number from 4-10 to determine how many feathers are fired. Target must roll to dodge each feather individually.

Since you're using chakra control when discharging feathers, how about making the number of feathers that get discharged dependent on the level of your chakra control? And how about making the Cp cost dependent on the number of feathers you discharge?

So for example, 2 feathers per 10 ranks in chakra control, or 2 feathers per 5 ranks in chakra control or whatever you think is good. And then # of Cp (maybe make that # 10-15? idk, just throwing numbers at you) per feather that your hawk decides to shoot.


The stat requirements are not meant for the journey itself, but rather the physical worthiness of the summoner. The hawks pride themselves highly, and will not willingly contract themselves to a weakling. One most show they are strong enough to be worthy, and agile enough to be compatible with the hawks.

As for the journey itself, perhaps I should make the requirements more clear:
3 days worth of posting required.

As for the stats, hawks aren't technically clans, but I will rewrite the bonuses accordingly

Nice suggestions, I will make them with the rest of the updates tomorrow.

GoldenMyr

Hoshigaki Hiru

Qyp


Assuming I make these changes, can I count on all of you for approvals?
PostPosted: Wed Oct 19, 2011 8:14 pm


2 per 5 ranks should do.

Qyp
Crew

Manly Lunatic


Hoshigaki Hiru
Crew

PostPosted: Mon Oct 24, 2011 7:25 pm


NinjaSamurai360
User Image
Name of the contract: Joukuu-Take Hawks
Nature of the summons: Giant hawks
Description: These hawks are larger than life, having a total wingspan of over 9 meters. Hatched from eggs the size of toddlers, the giant hawks grow rapidly, reaching adulthood in a few months, and live around 15 years.
Origin: There is a mountain range, high up in the mountains beyond Kumogakure, that extends high up past any naturally forming clouds. Just beyond the highest cloud cover, the hawks dig niches into the rock face with their talons, the beginnings of their nests. The nests are typically 7-12 feet in diameter, big enough for two adults, or one and a nest. The summits of these mountains are dotted with these hawks nests, and unless the mother has laid her eggs and is guarding them, the nests are normally vacant, as the hawks like to spend most of their time flying and improving their skill.
Signature form: Blood from the summoner is dripped along the rachis and quill of the feather from the hawk to be summoned, willingly given as a gesture of giving permission, and placed upon the summoning scroll where it is imprinted into the paper when rolled up.
Physical requirements: Str mod 5, Dex mod 7, Wind or Lightning Affinity
Psychological requirements: The hawks are an extremely proud race, and to be given the privilege to summon one is an honor. The hawks take great insult at any disrespect, belittling, or condescension. The hawks reserve the right to break their contract with the summoner should they not treat the hawks with the utmost authority, equality, and respect.

IMPORTANT:To even be given the contract in the first place requires the summoner prove themselves worthy of the hawks approval. Whoever so desires the contract must travel on foot from the village of their origin to the Valley of Thunder, just beyond the boundaries of Kumogakure. The Valley of Thunder is the closest human settled area to their habitat, as the area is densely forested with mountains of staggering proportions. In fact, the only way to get to the hawks is to go through the Valley of Thunder, which was named after the frequent thunderstorms that form around the mountains. From the Valley, the hawks can survey the potential contractor, and watch their progress to determine their worthiness. The summoner must then travel to and climb the mountain at the end of the valley, which is the first mountain the hawks inhabit in the series that form the mountain range. There is a long staircase, so the task is not impossible, but it is very difficult, and shows the hawks who has the most determination. The journey takes 3 days in total, 2.5 days to climb the mountain, and a half day to fly by hawk back to civilization. Once at the top, the hawks will often stare at the newcomer, trying to decide their worth. This process can sometimes take several hours if the candidate has shown worth, but is a questionable partner. Eventually, each hawk will either turn its head to the person, signaling a denial, or will bow its head to the person, signaling acceptance. The custom among the hawks is that the highest authority hawk will often present itself to the summoner, and that is the hawk you will be able to summon. Denial of the hawk, or any sign that the person did not wish for that particular hawk, but another, is one of the most severe signs of disrespect, for which the summoner would be lucky to not be pecked and clawed all the way back down the mountain without any contract, and that person is forever barred from forming a contract with the hawks. In rare cases, a more humble elder hawk will be able to see even the slightest facial expressions of dissatisfaction, and will pass up the opportunity to sign the contract, and will allow the hawk the person desired to sign the contract instead, although this is frowned upon among the hawks.

To be perfectly clear, all times listed above are in RP time, and require sufficient posts to climb the mountain.

Climbing the mountain:
DC 10
Formula 1d20
Training 25/25 (for all 2.5 days)
*2.5 RP day MUST PASS before reaching the mountaintop*

Convincing the Hawks
DC 25
Formula (Chr + 1d20)
Training 5/5
*More than 50% failure will result in rejection by the hawks, after which they cannot be contracted*

[Interesting concept! Hadn't thought of having challenges and trainings integrated in contract signing!]

In-Game Stats
+2 per 5 levels Dex
+2 per 5 levels Awareness
+2 per 10 levels Sense Motive
-2 per 10 levels Str
-2 per 10 levels Con
-2 per 10 levels Athletics
-2 per 5 levels Escape Artist

[Always preffered multipliers to +X per X levels but these are balanced and make sense with the clan. I would have liked to see bonuses to charisma and/or social skills given the description but, like I said, this is balanced so no issues here.]

~Species Jutsus~


Ninjutsu-

C-Rank

Kaze Slipstream (Wind Wake Technique)
The user flies at the target at an incredible speed, creating a wind wake behind them. By channeling chakra into the tips of their wings, the user can create a powerful wind slipstream behind them. The user then flies right past the target, hitting them with the jetstream infused with chakra, creating a powerful wind attack.
Rank: C
Cp Cost: 50
Rolls: 3
Damage: 50-80 + Chk mod + 2 per 10 ranks in Ninjutsu
Reflex/Acrobatics DC: 10 + Dex mod + 2 per 10 ranks Ninjutsu [Pick one or the other, unless you actually want people to have to choose the one they prefer but that would put the technique at a slight disadvantage and wouldn't make much sense. Given the nature of the technique, I'd go with Acrobatics since it's not aimed directly at someone and it's damage is made by blasting them away which means most of the damage would come from the painful stumble that would come afterwards.]
Requirements: Dex mod 7, Chakra Control 20, Ninjutsu 15, only Giant Hawks can use
Training: 3 Stages
Stage 1: Dex DC 20 Learn to fly very, very fast. Practice improving your speed.
Stage 2: Dex DC 25 Practice flying past a target at high speed, flying past right next to the target, but not touching
Stage 3: Chakra Control DC 30 Practice releasing chakra from the tips of your wings, infusing the slipstream with your chakra

[Like this technique a lot! Very well done!]

B-Rank

Feza-Senbon(Feather Senbon Technique)
Description: The user contracts the follicles in their wings, allowing them to discharge feathers from their wings. In the last moments of the feather still being attached to the rest of the wing, the user embeds the feather with a small amount of chakra, making the edges extremely sharp, and the feather itself, very fast when "fired" from the wing. It this manner, the user can point their wings at the target and discharge chakra infused feathers from their wings, which function similar to senbon. The feathers have cutting, and slight piercing, capabilities.
Rank: B
Cp Cost: 15 per feather discharged
Rolls: 4
Damage: 7 + Chk mod + 2 per 10 ranks in Ninjutsu per feather
Reflex DC: 12 + Dex mod + 2 per 10 ranks Ninjutsu [I suggest an individual dodge for each feather given that some could be blocked, maybe just add a "per feather" mention here.]
Requirements: Dex mod 15, Chakra Control 30, Ninjutsu 20,only Giant Hawks can use. [You do realize a dex mod of 15 would mean the character should have at least 40 points in Dexterity? That is very high for a B-Rank jutsu, maybe aim at a dexterity of 26 to 32. Also, that 20 ninjutsu requirement is a bit low for this level of technique, maybe increase it to 25]
Training: 4 Stages
Stage 1: Chakra Control 35 Get in tune with your chakra network to discover all the different follicles your feathers protrude from, you will need to know which ones you want to discharge and how control the follicles with your chakra in order to discharge them
Stage 2: Chakra Control DC 40 Practice using your chakra to contract the muscles around your follicles, discharging the feathers
Stage 3: Dex DC 20 Practice discharging the feathers while in flight. You will need to time your shots, making sure to fire when your wings come together, parallel to each other.
Stage 4: Dex DC 25 Now that you have all the previous components down, try firing at stationary or moving targets.
Special:
- User can fire 1 feather per 5 ranks in ninjutsu
- User must fire maximum amount of feathers possible, unless chakra is insufficient [Why? This doesn't seem necessary, especially if chakra control is what makes them able to fire multiple of them at the same time. It actually implies it is harder to fire many rather than few]

Taijutsu-

C-Rank

Joukuu Rakka (Sky Drop)
The user swoops down and picks up a target with its talons, carrying it to high altitudes. When the user is high enough, they turn around and begin a daredevil free fall towards the surface, letting go of the target and pulling up just before the ground. The technique is highly similar to Hayabusa Otoshi (Peregrine Falcon Drop).
Rank: C
Cp Cost: 0
Dice Rolls: 3
Damage: (30 - 50) + 2x User Taijutsu [With such high damage this technique should be much higher than C-Rank, you can refer yourself to regular taijutsu techniques to see the power range but for 0 Cp, this is far too powerful.]
Fort DC: 20 + 2 per 10 ranks in Taijutsu
Requirements: Str mod 2, Dex mod 10, Taijutsu 25, only Giant Hawks can use. [Requirements are a bit too uneven, this technique requires a strength of 14 (student/genin level) and a dexterity of 30 (chuunin/special jounin level). I'd say lower dexterity requirements a bit and increase strength, since a part of it is grappling after all.]
Training 4 Stages
Stage 1: Dex DC 15 Fly up very high
Stage 2: Dex DC 25 Fly up very high, then tuck in and free fall to the ground, only to pull up just before the ground.
Stage 3: Str DC 20 Fly up very high, free fall, and pull up just before the gowned, carrying a human sized weight
Stage 4: Dex DC 30 Work on improving your speed, not allowing your target to escape your grip, and letting go of them at the last moment of terminal velocity before pulling up.
Special: Target rolls 3 escape rolls to wriggle free from grip. Must pass +5 the original attack roll to escape. If the target escapes on the first/second/third DC, they must pass a Dex Check of 15/25/35 respectively to land safely. Failing the safety landing results in a loss of -20/30/40 Hp respectively.[I'd scratch all that and just say that it must be done after a succesful grapple check, this leaves the victim one turn to break free through the usual way or else he gets slammed down hard.]

~Character Data~


Name: Kaito
Contract to which it is bound: Kiego Raiken
Element Affinity: Wind
Gender: Male
Rank: 2 (That means Chunnin level summon)

~Appearance~


Height: 8 feet Length: 10 feet
Weight: 150 lbs
Physical Description: Kaito is a noble bird, even among the hawks. He is a fully matured hawk, so his wingspan is over 25 feet (it is unconventional among the hawks to be measured or studied, making accurate measurements unlikely). He is colored a light brown, with green eyes and purplish eye outlines (similar to Naruto in Sage Mode, only purple). His body is rather round, but to say so would constitute a rather unpleasant clawing, and he certainly has enough strength to pull his weight around so his performance is not affected. He has golden brown feet, with brightly polished talons. His beak is also the same shade of brown as his feet, and he has a notch just above his nostrils, likely from a past fight with another hawk.
Clothing: Only a black collar around his neck, with a small metal ring attached. This is so that in the event of high speed or combat flight, Kiego can attach a safety line connecting him to the collar, just in case Kiego loses his grip or gets blown off.
Background: Its a hawk. Regular hawk life.
Personality: Kaito is a kind hearted hawk, always conducting himself cordially, but only if the respect is mutual. Kaito will usually turn his head to others until they properly and appropriately introduce themselves to him, after which he will quickly bow his head in acknowledgement. Usually after that he will just stare at whoever is talking, or listen for any sounds in the distance. Kaito is a proud bird, and demands that one always ask permission before touching him. He is extremely loyal, but his pride will come before his loyalty at times. He will stand up for Kiego if he is disrespected by others, but knows that whatever situation arises is Kiego’s fight, unless it comes to life or death scenarios or the situation involves Kaito.
Other: Hawks have the ability to unsummon themselves, but do so only with the permission of their summoner. Being that the contract is signed by both parties, Kaito has the ability sense Kiego’s health, and will fly to Kiego’s rescue if he is dying. (In the event Kiego’s heath drops below 0 Hp in a fight against enemy shinobi where he is completely alone, Kaito will swoop in and carry him back to Konoha. Enemies can roll 3 attacks, and if Kaito dodges them all, Keigo will be safely extracted. If one of the DC’s fail, Kaito has dropped Kiego and will be unable to retrieve him a second time.[This is something I would remove entirely, it doesn't really work with the game system and doesn't make a whole lot of sense either. The distance the hawk has to travel isn't calculated, the fact that opponent's could pursue either. A hawk could do this if he was summoned and it wouldn't be a special ability in itself. It doesn't seem necessary and would cause more confusion than anything else.]

~Jutsus~


Ninjutsu-

Kaze Slipstream (Wind Wake Technique)
The user flies at the target at an incredible speed, creating a wind wake behind them. By channeling chakra into the tips of their wings, the user can create a powerful wind slipstream behind them. The user then flies right past the target, hitting them with the jetstream infused with chakra, creating a powerful wind attack. Rank: C Cp Cost: 50 Rolls: 3
Damage: 50-80 + Chk mod + 2 per 10 ranks in Ninjutsu
Reflex/Acrobatics DC: 10 + Dex mod + 2 per 10 ranks Ninjutsu
Requirements: Dex mod 7, Chakra Control 20, Ninjutsu 15, only Giant Hawks can use
Training: 3 Stages
Stage 1: Dex DC 20 Learn to fly very, very fast. Practice improving your speed.
Stage 2: Dex DC 25 Practice flying past a target at high speed, flying past right next to the target, but not touching
Stage 3: Chakra Control DC 30 Practice releasing chakra from the tips of your wings, infusing the slipstream with your chakra

Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area.
Cp cost: 50
Dice Rolls: 3, can be used defensively as a reaction (during opponent's turn).
Damage: (55 - 80) + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Acrobatics DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 25, Ninjutsu 20
Training: 3 stages
Stage I: Chakra Control DC 35 Use your chakra to change and manipulate the air currents around you, causing powerful gusts of wind to blow in any direction you choose.
Stage II: Chakra DC 18 {d20 + chk mod} Increase the power and scale of your wind gusts even more. Aim to level a tree or two or ten. Well if your village has trees...
Stage III: Ninjutsu DC 32 Combine the previously learned elements.
Special:
*If technique connects target must roll an acrobatics check. If victim fails acrobatics check, user may get one attack of opportunity.
*Can be used defensively to deflect projectiles. User may roll 1d20 + Ninjutsu against opponent's ranged attack rolls. All throwing rolls beaten by Ninjutsu roll are deflected.

Kamaitachi no Jutsu (Wind Scythe Technique)
A technique that, using a giant fan or similar, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Cp cost: 35
Dice Rolls: 3
Damage: 35 – 55 + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 18
Training: 3 stages
Stage I: Chakra Control DC 30 Create huge gusts of wind by skilfully manipulating the air around you with your chakra.
Stage II: Chakra DC 20 {d20 + chk mod} Make the wind more deadly. Instead of sheer force or a large area, make the wind bursts sharp and deadly.
Stage III: Ninjutsu DC 33 Practise with throwing weapons in this stage. Combine the previously learned elements with an emphasis on repelling the throwing weapons.
Special: Knocks back throwing weapons.

Genjutsu-

Taijutsu-

Joukuu Rakka (Sky Drop)
The user swoops down and picks up a target with its talons, carrying it to high altitudes. When the user is high enough, they turn around and begin a daredevil free fall towards the surface, letting go of the target and pulling up just before the ground. The technique is highly similar to Hayabusa Otoshi (Peregrine Falcon Drop).
Rank: C
Cp Cost: 0
Dice Rolls: 3
Damage: 30 - 50 + 2x User Taijutsu
Fort DC: 20 + 2 per 10 ranks in Taijutsu
Requirements: Str mod 2, Dex mod 10, Taijutsu 25, only Giant Hawks can use
Training 4 Stages
Stage 1: Dex DC 15 Fly up very high
Stage 2: Dex DC 25 Fly up very high, then tuck in and free fall to the ground, only to pull up just before the ground.
Stage 3: Str DC 20 Fly up very high, free fall, and pull up just before the gowned, carrying a human sized weight
Stage 4: Dex DC 30 Work on improving your speed, not allowing your target to escape your grip, and letting go of them at the last moment of terminal velocity before pulling up.
Special: Target rolls 3 escape rolls to wriggle free from grip. Must pass +5 the original attack roll to escape. If the target escapes on the first/second/third DC, they must pass a Dex Check of 15/25/35 respectively to land safely. Failing the safety landing results in a loss of -20/30/40 Hp respectively.

~Stats~


Base Points / Distribution Points / Final Mod

LV. 17
Hp: 255
Cp: 136
MHp: 255
Stat cap: [Level + 30] = 47

Strength: 6 + 8 - 10 = 4 / 2 = 2
Dexterity: 6 + 28 - 10 = 24 / 2 = 12
Constitution: 6 + 14 - 10 = 10 / 2 = 5
Intelligence: 6 + 18 - 10 = 14 / 2 = 7
Wisdom: 6 + 14 - 10 = 10 / 2 = 5
Charisma: 6 + 8 - 10 = 4 / 2 = 2
Chakra: 6 + 12 - 10 = 8/ 2 = 4

Dodge: 27

Base Attack Bonus: 17
Attack Melee: 19
Attack Ranged: 29
Number of attacks:

Base Save Bonus: 8
Fort: 13
Rex: 20
Will: 13

~Skills~


Skill cap: [Level + 30] = 47

Strength modifier: 2

Athletics: 2 + 0 = 2

Dexterity modifier: 12

Acrobatics: 12 + 18 = 30
Escape Artist: 12 + 0 = 12
Stealth: 12 + 3 = 15
Sleight of Hand: 12 + 0 = 12

Constitution modifier: 5

Concentration: 5 + 5 = 10

Intelligence modifier: 7

Alchemy: 7 + 0 = 7
Chakra Control: 7 + 18 = 25
Craft: 7 + 0 = 7
Treat Injury: 7 + 0 = 7

Wisdom modifier: 5

Awareness: 5 + 20 = 25
Read Lips: 5 + 10 = 15
Sense Motive: 5 + 20 = 25
Survival: 5 + 0 = 5

Charisma modifier: 2

Diplomacy: 2 + 0 = 2
Handle Animal: 2 + 0 = 2
Intimidate: 2 + 3 = 5
Innuendo: 2 + 0 = 2
Perform: 2 + 0 = 2
Seduction: 2 + 0 = 2

Ninja Skills [Combat] ((No Modifiers)):

Taijutsu: 25
Ninjutsu: 20
Genjutsu: 0
Fuuin Jutsu: 0
Sneak Attack: 4
Puppet Play: 0
Ninja Weapons (Melee): 0
Ninja Weapons (Ranged): 0


~Possessions~


Weapons:
Other:


These are pretty much my final comments on it. The whole thing is actually very good! With slight corrections you have my vote wink .
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