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Posted: Wed Jul 27, 2011 11:59 am
ecopper12 Kyle HawthorneStats: (23, Male, Strengths: Construction, Planning, Fighting. Weaknesses: Foresight, Morals, Nicotine addiction). Race: Human World Setting: Earth: one of the most tranquil planets to exist. People like to think that, but really, they can't kid themselves. Violence is supreme, and justice never delivers. The end of the human race draw near, yet people seem to think that ruthlessness is the only way to survive. About your character The world isn't like it used to be. I remember growing up back in 2145, and having the best days of my life early. If I had known that I would never get the chance to have those days again, I might have spent them a little more carefully. Too late now, I guess. I'm 24, and always will be, on account of being shot in the head by some stranger. No reason, no thought process behind it, he just raised the gun, pulled the trigger, and here I am.
They say heaven is all great and good, but from what I see, this ain't heaven. This is some kind of purgatory for sure, but I can't figure out why. This whole place just seems off. Like I'm hear for some greater purpose. I guess I'll figure it out as I go along. Death: My death was as normal as normal is, in 2145: Random and unjustified. Though, I suppose if you were facing certain doom you'd go a little nuts too, so I'm not one to judge. I wasn't nearing my descent into insanity yet.
It's funny. I remember almost everything about my life, yet I seem to get a little fuzzy about my death. It's like it never happened. Like this is my new life, and the other one was just a temporary holding stage.
Anyway, from what I remember, I was walking home from the bank, which I had entered in the middle of a hold-up, Let me tell you, you have not been afraid until some big burly bear-man is staring you down will a pistol pointed at your skull. When they got what the wanted, the left, and I followed when I regained from m7y daze. Later on, the shot rang out, and there I lay.FateI'd been raised to believe that science had created the universe, but I never really followed through. I always thought there was something mystical about creation. it seemed like something a little more than what we could understand. Like we were just tiny insects in the grand scheme of things. So, I packed my bags at 17, and headed out to try and understand more about it.
That was were I met Julia. Yeah, she was a bit of a Jesus-nut, but I found all that stuff interesting so it didn't bother me none. I actually enjoyed being around her, which is more than I could say for my parents lately. We would stay up all night just talking to each other about how each star come into existence, when it would go out, how and why. I loved her so much. It was the day I died that I was gonna ask her to marry me.
It sounds sappy, I know, but believe me. it wasn't a joke. Marriage was rare in my time, and when it did come around, all you did was put the rings on and kiss. Ceremonies never happened anymore, on account of all the crashers and arsonists. It's a damn shame, but I guess it doesn't matter now. She was right about the after-life anyway...It is beautiful.
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Posted: Wed Jul 27, 2011 12:02 pm
Ensia PahkakinoStats: 21,302 years ASY. Gender: Male Strength: Telepathic, white fire summoner, compassionate, stubborn, loyal. Weakness: Too lenient, not ambitious, Honest at all times. Race: Demon. No demon of evil alignment can have a ‘white attribute’. World Setting: The Abyssal Plane is the anti-thesis to Exalt, the world of the Exalted, or Angels as mortals call them. The very earth is red, long stained with the blood of the many wars. The sun burns in the amber sky, and many demons take energy from it. The world itself is evil, incapable of sustaining an outsider who will not, or cannot, kill others to survive. About Pahkakino Pahkakino was the patriarch of a great clan. He sired 49 children, all of whom were gifted in their abilities. Called Pahka by his mate, he makes no secret of his alignment change, and dares any to come near his family. He is a loving father and husband, accepting all of his children though few inherited his alignment. When he was nearly 4,500 he spotted the female he wanted for his mate, and pursued her for the next 200 years. His telepathy gave him an incredible advantage over his enemies, and is one of his best-kept secrets. But, because he loves and respects his mate, he never intruded into her mind. He waged war against his clan when he was just over 4,000, because they sought his life, and came out the victor. He enjoys being good-aligned, finding a greater fulfillment in life from loving his mate and children than from waging war after war in the pursuit of power, as is the demon way. His magic in the art of fire summoning and control was unparalleled in his life, and his alignment often caused the fire to manifest in the form of white flames. By the end of his life, Pahka had successfully converted his mate to the good-alignment as well, making the pair formidable in battle now that they agreed on just about everything. Pahkakino made many enemies in his life, including some of his children. Death: As the pain of his dying body faded, Pahkakino felt acutely the pain of betrayal. He was aware of nothing outside his consciousness, and within those thoughts, he howled in anguish and rage. His own children had rebelled against him! Had he still had his teeth the great demon would have gnashed them together.
‘Virote, we’ll be together soon.’ he thought, searching for some way to find his mate. He had no clear idea of what might lay before him, demons did not teach about an afterlife. ’I MUST see her again!’ he thought in desperation, tears coursing down his face.
‘TEARS!?!?’ Abruptly opening his eyes, eyes that he thought had closed forever, the ruby demon sat up on an unfamiliar stone floor. Looking down at his body, Pahkakino was amazed to find himself whole, his dark skin unmarked with blood.
“Virote?! Virotekatima!?” he called, jumping to his feet. His magnificent wings unfurled in agitation as he ran, seeking his mate. Passing a window, the demon’s clawed feet bit for purchase as he skidded to a stop. “What plane is this?!” he said in wonder as floating land in the distance sailed lazily by. Taking a deep breath, Pahkakino cast his mind about, searching for anything that could give him information. ‘Fortress Cerxes hmm?’ The thoughts he found told him much, and nothing at the same time. He knew he was dead. He’d seen Yanasin rip his throat out. ’And yet…’ Spreading his wings, Pahkakino took to the sky.FateWith a rumbling grate, and low boom of finality, the last stone was laid over the pairs’ grave. Kneeling at the side, Kyerlusen, 19th child of Virotekatima and Pahkakino sat in silence. Even if the rest of his siblings perished, the legacy that birthed them would remain.
The respect his father had for all living had been passed on to his favorite son, along with the subtle power of telepathy. His mother’s ambition and pride had been given him as well, and in memory of his sire and matron, Kyerlusen would pursue each traitor to the ends of Abyss.
“You were kind, my father, and compassionate to those who scorned you, but that is not something I have inherited from you.” Standing, his ruby wings tucked close to his back, Kyerlusen looked down at the graves, his red eyes sad. “I do not know where you are now, but I believe you are together. I will honor you as best I can, since our race does not care to honor the dead. Little Thrandwe will be with you as well.” Turning away, the young demon softly left the cave, his final words echoing back, “If you can still show mercy, I’ll send your traitors to face you soon.”
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Posted: Wed Jul 27, 2011 12:05 pm
keiyani Rhyn CrenhamAge: 29 Sex: Male Strengths: Observant, diligent, efficient, courteous, White Magic. Weaknesses: Mentally unstable, pessimistic, distrusting, perfectionist, emotionally withdrawn. Race: Human
World Setting: Earth~ 4300’s. Technology has regressed, having been lost over the generations due to various calamities. Oppositely, great strides were made in genetic technology and control of the elements, bringing “magic” into a tangible reality. In 3174, a genetic modification mixing human DNA with that of other various animals was discovered, creating a species collectively known as Half-breeds. Currently, these genetically altered humans dominate all other species including their predecessors, diminishing the human population to a small minority.About your characterAs a young child, Rhyn was among those unfortunate enough to be picked off and used as test subjects for an illegal facility combining pure elemental energy with living beings. Though enhancing of magical abilities, the process was heavily taxing psychologically. Following various experiments, his mental state changed. It was if a crowd of people now occupied his mind, the tumult being unrelenting. It wouldn’t be until later years that he would learn the voices that plagued his thoughts were not his own.
At age seven the facility he was contained in was infiltrated. He and the other survivors were led to the Capitol's abbey for treatment where he then ended up staying. Being one of the most intelligent children in his age group Rhyn progressed quickly. He had gained an advanced understanding of the light element and competency in staff fighting. At age twenty-three he was promoted to the ranks of the Royal Clerics, a small group primarily involved in the king and princess’ welfare.
Over the past couple of years his sense of duty for the princess and lord developed into genuine concern for their well-being and happiness. When a neighboring nation made an aggressive invasion of the capitol during the king’s absence Rhyn takes it upon himself to ensure the princess’ safety. On the run he continues to protect the princess, aiding her small band of supporters in reclaiming the kingdom while trying to keep his fleeting grasp on reality in check.DeathHe had lured them there. Upon their arrival, employing one of the few weakness common to the royal bloodline, the contemptible man had managed to sap the princess of her strength- and will, it had seemed, since she didn’t move as he advanced upon her. The energy that suddenly began radiating from the assailant alarmed Rhyn, sending him into a panic. Reacting with little consideration of the consequences, and disregarding the exertion his body had recently underwent, he expelled his remaining energy at the man, sending him crashing into the great Dragon’s Bane.
Dropping limply to the floor, Rhyn crumpled into a piteous heap. Blood was running out of his ears, muffled the screams and sobs coming from the now hysteric princess reverberated over his head. Multiple lacerations lined his arms and thighs. A large red gash at his abdomen was spewing with precious life-force. Shaking from the blood loss and apparent shock that had set in, Rhyn’s eyes drifted across the crumbling chamber. The accursed Dragon’s Bane had been broken, and at the base of the magnificent stone lay the corpse of the mad man, who only moments earlier had attempted to take the princess’ life.
He let out another wracking cough, spitting out more of the crimson liquid. The sobs continued, tears dripped off her chin, speckling his face. Rhyn cursed himself for having subjected his princess to such misery; he had saved her, but at a high price. So reckless.
His vision went black.
Pathetic.FateUpon returning the capitol, Ryhn continued his long delayed studies. It was then it hit him; It simply had never occurred to him before. Primarily in the case of those he was closest friends with, Rhyn recalled, that he had often heard what someone was going to say before they spoke. It was only recently after a conversation between him and his instructor, it was brought to his mind as a possibility.
Mastering the voices permeating his thoughts had not been an easy task. For a majority of his life up until that point he had made every effort to block out the never ending hubbub by distracting himself with a task, focusing on it opposed to the chaos. Supposing the voices came from those around him he decided to take a different approach. The following months Rhyn disciplined himself, focusing on an individual voice for a time while blocking out the remaining horde. He did this repeatedly, focusing on a different voice everyday, finding that as his location changed the intensity of the voices did also, some becoming either more prominent or less distinguishable. _________________________________________________________________
Quiet. Something he hadn’t truly experienced for years. Initially it was a little disconcerting at times, however, it didn’t take long for Rhyn to find peace in meditating on his own thoughts once in a while without a constant distraction. Having control of what he assumed was the fabled “telepathy”, proved invaluable in aiding him with his duties around the capitol.
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Posted: Wed Jul 27, 2011 12:06 pm
Entry by Jaudaran Fred CervenkaAge: 34 Sex: Male Strengths: Limited telekinesis/undeveloped telepathy from his hat, relatively good problem solving, creative, occasionally his mutation. Weaknesses: A bit socially uncomfortable/awkward, reluctance to become involved/commit to things, over-thinking and worrying. Race: Human—mutant World Setting: Fred is from the large city of Haverdon, in a world of magical hats. The power of hats is something of a mystery, but they’ve become simply a fact of life to the people in this country—hats that, when worn, bestow the wearer with magical ability. The power of the hat is unknown until it is put on, though…and beware the Bad Hats! About your character: Fred is a tall, gaunt man, usually seen in a drab, well-worn old suit and overcoat that give the impression of a tired man waiting for a train. He’s also usually seen in an equally ill-conditioned gray homburg hat, when out and about, to hide his mutation—the eyestalk that grows out of his head. In the streets of Haverdon, however, this is understandable—mutants are very few and far between, and their unknown origins and often slightly freakish appearance make most people uncomfortable.
It shouldn’t be said that his mutation has left him outcast, however. Fred is a naturally introverted man, and his social discomfort stems only partially from his third eye. He does, in fact, simply prefer to keep his life on the quiet side. Polite and well-intentioned, Fred and his small business, designing and installing custom light fixtures, are actually rather well-liked around his neighborhood.
However well-intentioned, though, Fred’s reluctance to get involved in things or cause trouble occasionally prevents him from doing the good he wishes would be done. It’s difficult for him to step in and take action. But when the Bad Hats—hats that, rather than granting powers, mutate the wearer into a horrible hatbeast—began to run more rampant within Haverdon, Fred heard the rumors of an organization that might be to blame—and might just hold information about the origins of mutants such as him. Hesitance aside, his curiosity was overwhelming, and he set out from Haverdon to find answers. Death: Legends speak of a most hideous evil, lurking in the deep forests at the edge of Haverdon’s surrounding wilderness. Within these forests dwell many hatbeasts beyond the horrors imaginable to the human mind, but none is so insidious as the dreaded Mimic Hat. The Mimic Hat, capable of disguising itself as any hat, at any time. The Mimic Hat, with but one terrible goal—to find its way onto an unsuspecting head, and devour the wearer from the top down. Its clever trickery and gruesome trap are the stuff of nightmare, and its name is whispered only as myth for perhaps the purpose that if the citizens of Haverdon were to truly believe in this millinery monstrosity, they might forever be afraid of putting on even their own hats.
It was to the Mimic Hat that Fred Cervenka fell.Fate: Had he survived to complete his quest, Fred might have found answers to all his questions—answers that expose the origins of himself and other mutants, but call into question everything Haverdon and the rest of the country believe about hats. Answers that reveal a threat even greater than the Bad Hats or hatbeasts. Answers that may have sent this ordinary man on another quest, one that could determine the fate of the entire world. But he’s dead now, so so much for all that.
His neighbors will do what casual friends and acquaintances do, greet the lack of his return to Haverdon with a vague wondering of where he ended up, if he’s okay, and what will be done with his things. His closer friends/ traveling companions will grieve for him, naturally, and will remember him, but after the initial pain will find themselves able to do so fondly and pleasantly. The scruffy orphan will realize as he grows that Fred was more than a kind man on an exciting adventure—he was family, and, though imperfect, a decent role-model. The strange armored-and-helmeted woman, that called herself Gomez and followed Fred with fascination and amusement, delighting in his utter bewilderment at her antics, will realize with more conviction what she had believed even before his death—that Fred was the closest friend she’d ever had, and that their friendship was the sort that would have lasted long into old age. Both will smile at the mention of his name.
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Posted: Wed Jul 27, 2011 12:08 pm
Entry by Adamaeis AdamaeisStats: Age: 24 Haim Cycles (584 years) Sex: Male Strengths: innovative, cunning, calculating, driven, noble, Weaknesses: overly curious, perfectionist, obsessive, erratic, blunt. Skills: investigation, swordsmanship, visionary, inventor, Eye of illumina Occupation: Detective, Inventor Race: Haim, inhabitants of the Eldest Realm known as Tel Hai. They are humanoid but live quite longer and are able to use a vast percentage of their mental capacity World Setting: Tonachk (Pranapunk/fantasy) The oldest realm in existence a world orbiting an ageless star, on it's marbled cloudy surface a mountain reaches out of the cloud cover. Tel Hai home of the Haim and the mythical energy. About your character Adamaeis lives in a world of myth and legends, but more than these a world plunged in chaos. Overcoming various trials, tragedies and losses he will prove to become Tel Hai's most noted inventor and it's most successful detective. He will become a key part in the great revolution that will unite his shattered country , and bring peace to the surface of Tel Hai. To do so he must rely on his cunning and clever sense of justice, to outsmart the most dangerous of foes and to help reclaim a corrupt throne in the name of what is right. He will become a traveler of realms, and an inventor of gateways and portals. He will even befriend a God, but what makes Adamaeis great is his keen sense of morality and his outlook to help those in need and to never lose hope. Death: (1st person)
They said I was crazy, they said it couldn't be done. Yet before me now lies the first ever portal into another realm. I finally did it, I can finally relay his message and bring justice to my dear friend and my world.
Check it again, yes the onyx lithos are attuned, the prana generator is putting out thirty thousand joules and the portal is stable.. but still what if something goes wrong.. what if I get lost..
No, no come now Adamaeis you haven't come all this way for nothing.. the two years of your life spent on this one project this one obsession.. Think of Solus he would surely do the same for you.. think of his last words.. Yes you made a promise.. a promise I plan to keep.
And so I walk into the portal to find myself here, in this strange place. Someplace else besides Tel Hai, another realm.. but how do Iget back..
(3rd Person) having no way to return to Tel Hai Adamaeis accidentally in a way killed himself.Fate If fate were so kind to have had Adamaeis be transported to the realm of Reality, then his message to Soddus would have been delivered and his realm would find peace and salvation once more. He would return with an Astral Dragon "a god" among the haim to unite the land once more bringing equality and stability to commoners and nobility alike. Without the message who knows if the chaos will ever end.
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Posted: Wed Jul 27, 2011 12:09 pm
Entry by Aris Dreamer Michael BlackStats: Full Name: Michael E. Black a.k.a. Mich Age: Eighteen Gender: Male Career: Medic and Spare Gun Race: Human (with some mech-tech) from New Athens Most Prized Possession: His dog tags World Setting: Mich is from the future, a time where space travel is prevalent. The Empire is collapsing though and most people make a living by joining up with the military or by making their own way in the galaxy. Planets vary greatly, but most are in states of poverty except towards the center of the Empire. About your character I was raised by a man named Edmund Marx. See, Ed found me. He's a cop, and when he saw this big guy dragging around a screaming kid, he acted. Ed could've left me in foster care, but instead he took me in.
Ed always pushed me to do my best. It was hard since I was a bit of a troublemaker as a kid, but with his (Ed’s) help, I was able to stay on track with things. I graduated early and rather than going to college, I joined the military.
After a few months basic training, they sent me off to the medical corps. I spent a year there, working to become a qualified field medic. Then...that happened.
We were doing mock combat drills, and apparently one of the dud turned out to be real. I don't remember much...just an explosion. When I came to...I learned that I’d lost my sight. Shrapnel had entered both my eyes, blinding me. They said it was a miracle I survived...but it didn't matter to me. I couldn't serve anymore.
I was honorably discharged shortly before my eighteenth birthday. Edmund helped me gather up all my savings to get me one new mechanical eye. It's not enough though for the military. Medics need to have all their senses. One eye just won't do.
So, despite Edmund's wishes, I joined up with a crew out in space, working as their doctor to earn more money so one day, I can rejoin the military. Death: Well...I don't really know how the hell I got here. One minute I was off on a ship helping out the Capt. with getting supplies, then the next thing I know, I'm falling to the ground with a hole in my chest and the Captain shouting at me. Guess we didn't evade the Empire's Space Cops, eh? I couldn't hear what the said though...which kinda sucks. Really liked the guy and I think he liked me too. There was a roaring in my ears that drowned out his last words.
When I came to next, I was off floating in this white space and for a moment, I thought I was just waking up back in the medical ward...then I saw everyone else. Yup, this definitely wasn't the medical ward I knew. Few minutes thinking and I figured out that I'd probably died back there in the Captain's arms.
I guess I can only cheat death once in my life, eh? Looks like I'm in Hell!Fate Well, I don't know about any 'God', but whoever he is, he's got an interesting sense of humor. Maybe I was a cat in a past life or something. Why else would I keep getting these chances? Sure, this time it's not on the same plane, but hey! I'm alive and thinking aren't I?
Edmund's probably worried sick about me...he probably doesn't even know what happened yet...well, unless I'm not really dead. Maybe I'm just in a coma somewhere and this is all in my head! Or this is limbo...or maybe I'm just crazy. You know, given he amont of times I've been hit upside the head, that wouldn't surprise me...
All I know is that I can't stay. I need to learn what I can from here, then I need to get back to Edmund!
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Posted: Wed Jul 27, 2011 12:11 pm
Entry by Kiddo Seanchain Margrave Seist LoringarStats: Male, 32, priest of Dues and Frain, uses both human and divine magic Race: Human World Setting: Dragon-Bound, a world where the wings of dragons have been stolen and hidden in human souls. A dragon must enslave a human's will to fly again. The human lands are vast and Seist is a Margrave of Kas Kain, the largest of the human kingdoms. His territory is close to the Mirkseth border where war breaks out every once in a while over the city of Drahon. About your character Legend says that the goddess of wisdom and restraint, Frain, took her own eyes and gave them to her twin brother, Dues, god of magic, so that he may see with both pairs of eyes and govern his power well. Although there are few followers of the twins, the most devout of them is Seist Loringar, a Margrave of Kas Kain and mage-priest. He is charismatic, handsome, intelligent, gentle, and wise. He governs his lands well – when he's actually home in his territory – and hears the complaints of his subjects with fairness and impartiality. He's a terrible flirt (male and female alike) but has yet to do anything improper. Kas Kain would do well if all their rulers were so.
He is also a murderer, sought for in dozens of cities and every human nation, but authorities have yet to put a name to the man that has killed a score of mages. His noble training has made him a deadly swordsman and his access to both regular and divine magic makes him a force to be reckoned with. For when he scarred his eyes as a mark of his priesthood, he took an oath to the twins. Any mage that abuses their power will answer for their crimes to him. If mortal laws do not recognize their transgressions – he will. And so he travels, charming all he meets, and leaving the dead behind him.Death: Seist lay choking on his own blood, his sword well out of reach, his magic beaten down by exhaustion, and his wounds too grievous to give him much time on this mortal sphere. It had been a good life. He had no regrets. Nothing, not even divine magic, would save him. The twins had aided him in his life time and time again, allowing him to draw on their power, but even they could not deny death. That was not their domain.
“I must say I was not disappointed,” Erimett murmured, squatting by the dying mage's side, “You put up a good fight, priest. Die with the knowledge that your body will be used appropriately in my experiments, to further my knowledge of the divine.”
His quarry had been a mage bent on furthering his knowledge at the expense of life – both human, fae, and dragon – and Seist had tracked him through the Borderlands. He did not know the extent of what Erimett could do. He was not prepared to counter the mage's own unique blend of magic and Erimett's vast knowledge that far dwarfed his own.
“What you do...” Seist spat, feeling blood in the back of his throat, “is an abomination. The twins will take you yet.”
“Perhaps,” the fae considered, regarding his victim, “But not today. Not by your hand.”
And the man's knife flashed and cut Seist's throat, giving him over to a quick and easy death.Fate Seist's days on this earth are numbered, for he has too many enemies and dares too much. His title can only protect him for so long and there are parts of the world where his bloodline means nothing. He suspects that he will not live past his mission in the Borderlands, but there are dark rumors from that part of the world and he fears that the Baroness Yvette may be dabbling with things that would renew the war between dragons and humans. Should he survive his encounter with the rogue mage, he would go on to make contact with the dragon clans and then find the priest of Lahmear, Nekor, who resides half-prisoner, half-guest of Yvette. From there he hopes to find what her plans are and stop them by any means possible. It is anyone's guess whether he would succeed. Only the Fate-Weaver knows this and he keeps his secrets to himself.
Regardless, the hope of him living to see his heirs take possession of his land are nonexistent. For one thing, there's that pesky vow of chastity. For another, he does not intend to stop his quest to rid the land of mages that would harm others with their power until he shuffles off the mortal coil. Only then will he consider his duty as a priest complete.
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Posted: Wed Jul 27, 2011 12:13 pm
Entry by JATEL Ja'tel DesaiStats: Age: 25 Sex: Male Strengths/weaknesses: Jat'el, standing at a humble 5'4''-5'5'' is a quick and powerful young man. He excels at acrobatics and odd free form combat with two curved daggers. He has nimble fingers, which he uses to steal, and play the guitar when he is not running from the law. He's hotheaded, rude, and can't see as well as he used to. Race: Human World Setting: Naleris, in the desert lands of Anorah. Naleris is a balance obsessed world ruled by a single, yet dual sided creator god (one side just and merciful, the other jealous and fear loving), Nalari. About your character Ja'tel is the only son (5 older sisters) of Ja'ren and Telina Desai, the rulers of a nomadic tribe of rebels, outcasts, convicts, and escaped slaves. His mother died at birth, it being triggered over a month early by an attack on their camp. The bloodline of this tribe is a legitimate heir to the throne of Anorah, though they have long since been forgotten and overruled by the Akenaten (current ruling family).
At the age of 13, he was lost in a sandstorm, and guided by divine province in the form of a falcon to a passing caravan and taken to Qassimi, the trade city on the desert boarderlands where he was adopted into work as an apothecary's courier. He was paid more for his speed, which is where he learned to be so quick and clever.
He left the employ of the apothecary at 17 and until 21 he lived as a thief and street musician. At this age, he decided to seek out his family (they are difficult to track) and return to them. With the help of the crown prince of Anorah (a wise, kind man 6 years Ja'tel senior who spent his life in study far from the desert) Ja'tel is reunited with his tribe, and for the next 2 years he lives with them, keeping in touch with the prince, hoping to bring an end to the ongoing blood feud that has lasted hundreds of years.Death: Captured by the royal family at 23 and held prisoner for a year, Ja'tel is released into the desert to die. He was tortured by the hands of a mage and cursed to be forever linked to him, as punishment for his lust for vengeance and stubborn ways. He is found by his nephew (lucky man) and taken to the tribe to heal. Here he finds that the prince of Anorah has been outcast himself for going against his ruthless father, and Ja'tel's own father had passed away learning of his capture. Now cursed, mentally broken, and bestowed with new dark powers, Ja'tel rides with the prince into a battle against the king of Anorah. Last he knew, he was tearing through a battlefield, spotted the mage who had held him prisoner, and was well on his way to confront him. Perhaps he failed. Perhaps, it never was.Fate Ja'tel was told with evil glee that he would serve an eternity to the mage as punishment for the darkness in his heart. As one who despises slavery (he will not accept any master other than god), he would have done anything to fight this. He would quest for his redemption and harness his new powers to get him his freedom. Should he die, he would gladly join his fallen brethren and enjoy the company of his father in the afterlife, as well as meet the mother he never knew.
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Posted: Wed Jul 27, 2011 12:14 pm
Entry by Luna_et_Noctis Lamia NoctisStats: 17-23, Female. Good people skills, able to defend herself, can get past the sun thing, on occasion, limited snake themed magic. Blood drinking, no reflection or shadow, silver & holy symbols, garlic if ingested, running water, bad luck, a little too trusting for a vampire. Race: Vampire World Setting: A world of contrast. Just like adjusting a photograph, the brightness level of this world was yanked way down and the contrast up, taking both good and bad to the extreme. Modern day Earth, with supernatural creatures lurking everywhere from cupboards to boardrooms. Story focused on political intrigue.About your character About 13 years have passed so far in her story, with her personality changing throughout as she learns and matures. In the beginning, she was naive, with a strong fight-or-flight instinct and rather childlike in her analysis of people and relationships. Her emotions burned; her joy was ecstatic, her sadness consuming. Her free spirit rebelled against the organized society she was brought into, but showing deference to her best friend and secret [str]love[/str] obsession, she followed him into the thick of it. She gritted her teeth when he married another, but still stayed around for his sake, and for a while, it wasn't so bad. The society was in upheaval; there was much to do and power to be had for the bold. Through trial and error (and many hardships) she became more cautious, and began to cool off as the social unrest quieted. She got over him, (really, and completely) but by that time she saw she couldn't leave. She had people to protect, enemies to defeat, assets to lose. She doesn't realize it yet, but she has become what she pitied in her youth. She never used to understand the stodgy elders who never wanted to do anything, but now she is seeing where they were coming from. This character a study of the gray area between good and evil as well as a challenge to the accepted ideas of them. Death: It was the night of the opening ceremony, the first event being held in the newly conquered city. The former vampiric community of the area had long looked down their noses at Lamia's home city, so when their guard slipped momentarily, it was an opportunity that she could not waste. Lamia would have felt more at ease if they had succeeded in killing everyone in the war, but after waiting months with no sign of survivors, she decided to move forward. For his safety, Lamia had asked her childe to remain at home and hold down the fort while she was out, a task he grudgingly accepted. Entering the party a few moments before midnight, she greeted the lady in charge of the territory, her co-conqueror and friend, Veronika: “Good evening Veronika, I hope you are well. Pierre sends his love, but unfortunately will not be able to attend this night. By the way, you did ask Anexi to check for bo-” Unfortunately, Veronkia had somehow forgotten. Fate“What? No, you don't understand; I can't be here. I'm going to get in trouble. He will be furious.” At some point in the distant past, Lamia ticked off something big. Probably in a search for perfect immortality, she enraged something that calls itself God. It might have been a powerful spirit of death or balance, or maybe it was the big guy himself. Regardless, it was pissed off about something she did, and “gifted” her with what she wanted. Unfortunately, it wasn't quite perfect. She could still die, and dying is painful. After burning up upon death, her body reforms with the next moon, weakened substantially and vulnerable until she could train her way up to where she was before. But that is perfectly fine with her. The curse comes with the fact that the world is out for her blood. She has very bad luck, and is positive it is more than coincidence. She is terrified of being on another plane for fear of ticking off that entity. She is certain she accidentally got sucked in, and if she dies here, will be sucked back out to regenerate. She is afraid that “God” will think she has been gallivanting around enjoying herself outside of her punishment. As to everyone else: those with her died in the explosion. Her childe will do his best to run her city until her best friend swoops in and claims it for himself.
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Posted: Thu Jul 28, 2011 11:59 am
Entry by Les Cousins Dangereux Colter Grady AndrewsStats: Age: 26 Sex: Male Strengths: I can talk my way out of almost anything, and I’m not too bad with a blaster if you give me a sec to breathe! Weaknesses: What you call weakness, I call evolutionary sound: I ensure my own survival. Race: Human World Setting: It’s 3542. I can’t tell you what that means; studying the past is forbidden. Humans enslave the other species of the galaxy, from Blues to Pinks. And we enslave each other too. We call them Combatants… sounds flashy, don’t it? It’s not. About your character: People call me many things in the beginning—charmer, flirt, even friend, but in the end, they all call me coward. But better cowardly than dead. Funny, then, that I should have ended up as a Grunt Trooper in the Emperor’s Military, but I didn’t have much of a choice. They found me at 19; living on the wasteland of a planet we call Earth. This was the first time words were not enough to escape a bind; it would not be the last.
Military service was not bad… I got around most of the regulations thanks to some of my “friends”… I sometimes feel bad about that… especially Blaise, but her dishonorable discharge was my promotion. At 25, I was pretty high up… and never seen a millisec of combat. But my luck ran out, and when I could not use words to avoid battle, I used my legs instead, and ran. They caught me.
I was in transit for several months… maybe more. I lost track of time, and my guards were ordered to never exchange words with me. Eventually I was deposited at Station Seventeen, home of most ruthless and skilled Combatants of all the arenas in the known universe. So yeah… I wasn’t expecting to last long. I got lucky though; Ace Hackett, that beautiful and abrasive champion was placed on my side. And with her I had a semblance of a chance… Course, back then, I didn’t realize what she would get me in to… Death: Ace always told me that a Combatant, no matter how tough, skilled, or clever they were, would find death in the Arena. But Aceline was always full of these morbid tidbits of wisdom. I had thought I would be above it all. Ace’s skills in the arena and her status outside of it kept me alive, and eventually I figured I would convince someone to give me my citizenship again. But I wasted my shot. Stupid. So stupid. I still don’t know what possessed me to do it. The Empress Regnant herself promises me freedom for one tiny favor, and for the first time, my moral star starts shinning, blinding my good sense. And what do I get for it? A mechanical forearm and the Empress’ enmity. Not great. Stupid Ace and her stupid secrets. But at least she’s alive. Funny how much that matters.
With the Empress working against us though, we didn’t stand much of a chance. Matches got more and more absurd. Ace and I against 50 blinded soldiers, or fighting with tied hands, or facing a platoon of Blues with ranged weapons. At least we always fought together.
Interesting how I don’t remember what, exactly led to my death. I only remember the darkness… I was expecting a bright light. I don’t know why. Seems Gullimor, that God of Battle and those who fall to it, has claimed me at last. But this…. what I see before me… it is not what I expected. Fate: With all my swearing to the Great Gods (Gulimor, the God of War; Makrou, the God of Longevity; Xita the Goddess of Land, and Evita, the Goddess of Prosperity), you might think that I actually believed in their powers over life and death. But I don’t. I mean, I say I do, because as a (former) Citizen of the Earthen Empire, I must in accordance with the law… But I never thought much about what would happen to me after death… mainly because I figured I’d just get out of the whole dying thing. Like, whoever was in charge of it all would give me a freebie or something. Well, nobody’s come to claim my soul yet, so maybe there’s still hope.
I don’t see Aceline here. That’s good. I hope she’s still fighting. That’s what she does best, after all. Dunno how she’s going to get herself out of this mess without me though… For all her strength in the Arena, she’s complete spacejunk when it comes to strategy. She’ll probably charge to the Empress’ Station and challenge her to a duel. Silly woman. So brilliant in so many ways, but not in the ways of diplomacy. I wish I was there to help…..
Why now, after so long of hiding from it, do I wish for such dangers? Maybe because now, I have nothing to lose.
Even though I don’t know where I am, I have a feeling I’m about to be caught in a supernova.
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Posted: Thu Jul 28, 2011 12:01 pm
Blade Kuroda Shun KurodaStats: Age: 23 Sex: Male Strengths: Swift, agile, focused, capable of some blood magic (for creating zones of darkness as well as for a sort of short range teleportation), high pain thresh-hold, profiecient with daggers and small blades Weaknesses: Skewed morality, low alcohol tolerance, emotionally dense, overtly stubborn, severe dyslexia (reading/writing), blunt, unable to swim Race: Human World Setting: Earth... more or less About your character Working an as assassin isn't the cleanest job for sure, but it is something Shun is good at and there isn't much else he could really see himself doing thanks to his upbringing. He takes no pleasure in it, but at the same time he doesn't regret anything either, so it works out fairly well. When it comes to the job, he'll do what he needs to in order to get it done. It isn't beyond him to take out others aside from his target if they're in his way. He also doesn't really care the specifics for why someone might want another dead. Shun is well aware that he isn't doing good things here, but he really doesn't care.
He generally doesn't associate himself with others but he has a few whom he knows he can rely on should he need the help. In general, he's a little leery of teamwork and would prefer to work alone but he knows how it could be valuable at times.. granted the people he's working with aren't slacking or weighing everyone else down.
A part of the reason as for why he doesn't associate with others is because people generally either confuse or irritate him. Or both. Regardless, there have been a select few who've managed to worm their way to his side. These are pretty much the only people to have seen him smile; to everyone else he seems to have a bit of a perpetual glare.Death: With his line of work, Shun had made a number of enemies over the years. Taking away the lives of the loved ones of others had a tendency to do that. A number of times he had cheated death, so it really was a matter of time before he was killed. A trap had been laid out, and an obvious one at that. One of his few friends had been snagged away as a means to lure him to the location. Even knowing this, he couldn't simply leave them alone. If there was one thing he'd regret it would have been to be the cause of harm or death to someone he actually cared about.
Shun thought he could pull them out of the situation and get to safety without much of an issue. Things were laid a little too well, however, and though he tried, he didn't stand much of a chance. He had kind of managed to free his friend, but was slain before he could be sure they were fine. Currently, he doesn't know what became of them.FateShun never was one to put a whole lot of stock in god or anything to that caliber. It mattered little to him seeing how he felt that if one existed, he would have gone to hell for sure. Had this happened, a small part of him would miss the handful of people that he had managed to get close to but regardless of what happened, he'd take it and go. By that point, it'd be far too late to deal with any regrets after all. If anything, he resents the way he died to an extent, feeling he had been careless more than anything else.
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Posted: Thu Jul 28, 2011 12:36 pm
Entry by GlenAmpersand Kekak EsaunaStats: Age: 36 Sex: Male Strengths: Good with spears and limited water magic. Leader, persuasive, charismatic, swimmer. Weaknesses: Dries when out of water for too long (week and a half). Stubborn. Race: Terrashark Terrashark means "land shark". They evolved from a species of smooth-skinned fish. They are very seclusive and are mostly hunters, catching fish with their primary weapon - spears. Instead of ears they have two large fins on each side of their head to "catch" vibrations. Terrashark names are very vowel heavy. After a few weeks away from water they dry up and get sick. World Setting: Post-magic-industrial revolution fantasy. About your character The terrasharks were in an alien environment when they finally emerged from the water. Out of place among humans, elves and dwarves, they stuck together in groups and struggled to communicate with dry people. They had a niche - they were great fishers and co-operated peacefully with nearby villages and cities, forging a bond. As the magic-industrial revolution swept across the world machinery was built capable of fishing automatically and more efficiently than the terrasharks. The rug was pulled from under their feet. Kekak's teenager years ended as the automatic fishing came in. After that the terrasharks were seen as odd, smelly outsiders. Kekak never hated the other races but this social injustice wrought so much pain to him and his people he had to do something. He wanted revenge. He studied the sea from when he was young and understood the natural forces affecting the waves. His master plan was to use magic to raise entire mountains up into the sky, crushing them into a new, second moon, causing huge tides to tear the ocean asunder, spawning swarms of water elementals and awakening the Deep Ones of the seas. Inspiring desperate peers he quickly harboured a cult spanning almost the entirety of the terrashark people. He is not inherently evil, just misguided and too charismatic for his own good. He wanted his people to be happy.Death: Entire families and tribes of terrasharks abruptly leaving their homes quickly drew attention from the other races. Many bands of adventurers followed them all the way to a beach at the Western edge of the continent. This beach was surrounded by mountains, the perfect spot for Kekak's work to begin. Although many terrasharks and the people following them died on the way there thousands were amassed where the ritual was to begin. It wasn't long until the humans, dwarves and elves knew what was going to happen and the effects it would have on everyone involved. For many weeks the terrasharks poured their spiritual and magical energy into their most powerful magicians, fuelling them for the difficulties ahead. At dawn on the second last day of the energy sharing the other races struck. Carried in huge iron cages by Rocs they were flown over the rocky wilds and dropped straight into the encampment. A feast of blood and gore, the terrasharks fought with all their might. Kekak immediately called his servants to the Great Dock and started the ritual prematurely. Only the smallest mounds of dirts were moving before a blade was thrust through his side and he fell over, gasping for breath. In the following years even the innocent terrasharks were brutally hunted and were quickly became extinct. Kekak's foolish actions brought the extinction of those he was trying to protect.FateKekak's plan was doomed from inception. Underestimating the might of the oceans he thought he would help his people by bringing raging tides. Had the other races failed their mission the following would've happened: Reinvigorated by the battle the terrasharks were more eager than ever pour their soul into the magic promising to help them. On the final day Kekak and his team of wizards stood at the Great Dock and began their chants. Stones, hills, mountains and beaches rose upwards around them. Water rushed to fill the now empty space and the terrasharks standing on the outside of the crowd were sucked into the rapids and died quickly, hurled into debris. When the pieces finally aligned one last surge of energy pushed the ball of rock upwards and out of the atmosphere. Many of the magicians were already dead, drained of energy. Kekak knew something was wrong. None of the assembled terrasharks survived for long. The rushing tides bought swift death far and wide. The Deep Ones awoke from their slumber. The world went silent.
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Posted: Thu Jul 28, 2011 4:33 pm
Entry by Intkueetu Idylla HalkiasStats: 24 / Female / Strengths: She's a charming intellectual who's observant nature doesn't let little details get past her. / Weaknesses: She can become very jealous to the point of revenge, she is also shameless and very deceitful, people have a hard time trusting her. Race: Human World Setting: She comes from the Saint Seiya universe, warriors who gain armour from a myth and fight for their chosen god. Though she's more from the modern times. Idylla's myth is Medusa and she fights for Aphrodite whose warriors are often called Beauty. About your character Hal or Hally, as some have nicknamed her is not your usual girl, in fact most people are wrong about her when they first meet her. Many have called her a snake for Idylla has excellent manners, she's courteous and always smiling. She does little things that catch people's attention, sometimes it's a lingering stare, a rightfully place sentence, whatever it is, she is able to coil around people, and have them eating right out of her hand; she's not a damn good lawyer for nothing. She is also someone who thinks often and deeply. Idylla relies heavily on first impressions, on her own feelings, on her sympathies, rather than on facts, on the advice and opinions on others. After all, she is constantly taking in information about people and situations, it allows her to use the information later on. Subtle, secretive, elusive and enigmatic, these are elements of the dangerous mystery that surrounds Idylla's personality. She doesn't like to share things about herself, revealing only what she wishes to reveal. Many have a hard time trusting her. She is quite possessive of what she already has, jealousy guarding it from other is a kink in her personality. Though she has no problem showing off skin, shamelessly flirting with both single and married men and doing certain things some people might find shameful. Idylla has no problem using this trait to find out information that would put her in favour of winning certain events. Death: Idylla remembers quite vividly how she died, and wished she could take the head off the woman who killed her. She'd been fighting with the wearer of the Centaurus against some unknown enemy, what she didn't know was that Centaurus was to betray her. With her back turned to Centaurus as she was about to give the enemy their final strike, Centaurus took her spear and threw it straight at Medusa. Her aim was true, the spear hit her heart and Idylla went down.FateIdylla has a twin sister named Axel who certainly would have been very upset upon learning of her death, probably going out and seeking out information to what happened. Though Axel is a mere human and would have found nothing, Idylla will have to be satisfied with the knowledge that Aphrodite will take care of her sister, maybe even finding her a suitable replacement as Beauty Medusa. Not that Hal actually likes the idea of anyone else wearing the suit of armour, though they are sisters. Idylla knows that fate is in the hands of Aphrodite.
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