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Heaven Vs. Hell Roleplay

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Immerse yourself in a combat driven roleplaying story between Heaven and Hell. All races are welcomed! 

Tags: Heaven, Hell, Fighting, Story, Adventure 

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Xartarius

PostPosted: Tue Aug 23, 2011 11:56 pm


Morik Edward Draven


Titles: "Morik the Rogue","Shadowmancer","Lord Marshall of the Shadow Empire","Forgemaster","Keeper of the Balance" "Sire of Hell"

Age: unknown

Race: Unknown, believed human but has been alive since the beginning of the first Great War

What he is:Morik is a Shadowmancer, or a black mage. He uses the shadows around him as a weapon. It's power is more dangerous than any other, mainly based on the fact that it is uncontrolable. Shadowmancers push those dangerous limitations, learning to focus the raw energy of darkness. His powers do not require much power, but they do require acess to some form of darkness. Also, i wish to make this ABUNDANTLLY CLEAR, LIGHT MAGIC DOES NOT INSTANTALLY CANCEL OUT MY POWERS! ONLY INFERNO AND RAPHAEL KNOW THE SECRETS OF MY POWRS, AND DONT ASK THEM BECAUSE THEY FIGURED IT OUT ON THEIR OWN

Appearance: Morik is about 5'9 and is 147 lbs. He is usually in dark black Georgio Armani suit, boot with silvered heels, and a dark pair of sunglasses. He is a smoker, so seeing him with a cigarette hanging out of his mouth isn't uncommon. His right arm is mechanical all the way into the center of his chest. The need for this was due to a lost battle with his greatest adversairy and closest friend, Inferno. His eye was specially crafted on the moon by the arch angel Raphael, and can penetrate any illusion. It also allows him to see multiple planes at once. His core is a deadly sphere of anilhalation (spelled horribly) that on contact can destroy almost anything. It is only the size of a golf ball. His original body is the only way to kill him. He exists through meat puppets, or "avatarts" that he may project his soul into in order to survive. If an avatar is killed, his soul returns to his original body, which only he can reached by him
User Image


Shadowmancy: Morik is an incrediably skilled Shadowmancer. He takes the shadows or darkness around him and uses it as a a conduit for his powers. As long as he has darkness, his potential is only limited by his vast imagination

HIs most dangerous feature is his blood, which has been entirley replaced by nightshade. It is corrosive to the body and soul, functioning like acid. if it enters your body, it bonds to your soul, bringing any injuries you sustained from it with you. In the past, it has caused blindness, deafness. imuno-defficincies, and death. It cannot be gotten rid of and must be ridden out

Weapons: fists, magic, and his regenerating mechanical arm

No known afflilation, last known ruler of the Shadow Empire, King of Hell (retired)
PostPosted: Sat Aug 27, 2011 3:34 pm


Longwei Xion


Image


(Draft/ revamp, editing in process))

Justus D Spencer

Dangerous Capitalist

4,050 Points
  • Risky Lifestyle 100
  • Gender Swap 100
  • Brandisher 100

Saeed Jama

PostPosted: Tue Aug 30, 2011 3:16 pm


Character Name: Khane
Appearance: User Image
Race: celestial spirit
Age: countless millenia
Allegiance & Rank: none
Abilities & Powers:
Dark Portal; creates a miniature black hole that teleports any who step through to any destination he has been to before
Shade minions; creates shadow humes from darkness that do as he commands, they are weak, but pose a great threat in large numbers
Mirror shield; creates a barrier as tall as he is in front of him that reflects attacks or damages anything touching it
Shade blast; fires a homing bolt of dark energy at the target, deals moderate damage
Ocean of Darkness; His most powerful ability, it causes a target area of roughly 30 ft. to become an ocean of darkness, anything standing in the area immediately sinks into the ocean and becomes trapped in an illusion of dark mazes, very powerful, but takes a lot out of him
Equipment: twin b*****d swords, Oathkeeper and Oblivion User Image,
a black hooded coat that provides mild armor and allows him to stay comfortable in most any climate
Bio: Khane was just another celestial spirit in the realm of gods, angels, and demons. When the crusades began, Khane did what he normally did. He observed. When he realized the drain and destruction it would have on Earth, he sought a way to end it. He sought aid from Cruxis, but was one of the ones rejected. Oddly, though, he wasn't killed for it. He breathed something of a sigh of relief when the most recent crusades ended, because he noticed that both heaven and hell seemed too weak to continue. However, when the Seven Sins were unleashed, Khane immediately went to Earth to find who or what broke their seal.
PostPosted: Wed Sep 07, 2011 2:31 am


-Appearance-
User Image

Name: Sarandiel, Witch of the Deep.
Race: Dark Celestial
Age: Immortal (Appears around 30)
Allegiance & Rank: Hell Aligned, Unranked Mage

Abilities & Powers:

[Elemental Magic] As a mage, Sara is naturally talented in manifesting certain elements.
-Ice
-Lightning

[Spiritual Magic] Although Celestial born, Sara is tainted with darkness- a Demonic aura enveloping her soul. This allows her to manifest dark spells.

- Soul Bound: By placing a portion of one's soul into an object that person is able to "live forever" as well as transfer bodies. However if the Soul Bound object is destroyed the portion of the soul is lost forever.

- Spirit Drain: Sara's magical spear can absorb the spiritual energies of anyone who's blood it has "tasted". Contact from the spear must be made for spiritual absorption.

- Spirit Shield: By summoning a veil of spiritual energy, Sara can briefly protect herself from spiritual based attacks.

- Possession: By injecting a portion of one's spiritual energy into another living entity, the entity becomes a host for the foreign spiritual presence. Contact from the spear must be made for spiritual injection and the spear must have "tasted' the blood of the host.

- Hell's Ice: Sara can manifest the Ice of Hell, a form of Ice that can only be melted by Hell's fire. However the manifestation of Hell's Ice is very costly as Sara is a Celestial. Anyone encased in Hell's Ice is also spiritually frozen.

[Equipment]

- Magic Spear: The shaft of the spear was forged in Hell although the head of the spear is made of Dragon Bone.

- Sarandiel's Wish: The light armor is more of a loincloth or overskirt that is more for fashion than protection. The armor has been enchanted by Naya the Enchantress to nullify and absorb moderate amounts of heat.

[Bio]

Secluding herself in the Depths of Hell, Sarandiel usually keeps to herself. Wishing to stay out of the affairs of the other Demons, Sarandiel rarely surfaces. This has led to many a rumor, most claiming that Sarandiel is in fact a Celestial. Oddly enough, Sarandiel is a Celestial who has fallen from grace. Abandoning her daughter, Naya, Sarandiel placed herself in the Infernal realm.

As to how she has fallen or why exactly she chose Hell to live is still a mystery.

DarkKingJilly
Vice Captain


DarkKingJilly
Vice Captain

PostPosted: Wed Sep 07, 2011 3:07 am


-Appearance-

User Image

Name: Dylan Luciano
Age: 22- Kept frozen for about 5000 years.
Race: Human
Allegiance & Rank: Self-aligned, Unranked Swordsman.

Abilities & Powers:

[NONE] Dylan has no special abilities or powers.

Equipment:

- Katana: A simple katana, well kept and often used. The scabbard looks worn and beaten as if it has been used as a bludgeon.

- Leather Pouch: A small pouch, just as the name suggests. Mostly Dylan just carries money inside however it is big enough to carry a few small items.

- Compass

[Bio]

Traveling the lands, Dylan seeks to train himself in the way of the sword. Often finding himself in trouble, Dylan has learned to never back down from a challenge. However he values his life and will not foolishly throw it away, granted this often conflicts with his pride as a swordsman.

Having traveled to several Guilds over the years, Dylan has acquired combat experience with all sorts of entities. Although Dylan has no special traits he is most notable for encountering powerful creatures and making it out alive. The rumors suggest that Dylan has simply fled battle but wherever he stays he proves his worth by standing up for what he feels is right. He'll also on occasion take on missions to fetch some extra money. Unfortunately his last mission did not go well.

5,000 years ago, Dylan encountered a woman, a skilled magician who froze him within Hell's Ice. Having been in a deep maze of caverns there was no one to help him. However Fate would have it that Dylan would once again fight on.
PostPosted: Wed Sep 28, 2011 8:55 pm


[Boss Character]
Appearance:
User Image

Name: Aaron, the Trecherous Seraph
Rank: Governing Celestial of the Cathedral Capital
Race: Seraph
Age: Perhaps as old as religion itself.

Abilities & Powers:
Holy Fire Manipulation: A Divine flame that Aaron can summon and manipulate. This Divine elements or Hell's Ice is only capable of completely extinguishing this Seraph's flame.
-Celestial Calling: By using a Divine Flame as a catalyst, Aaron can summon Celestial spirits of fire to protect him. These entities act as temporary shields from attacks.
-Purge: A sweeping wall of Holy Fire engulfs the opponent and seals one ability.
-Purify: Holy Flames envelope another character, restoring their abilities and healing them.
-Prominence: An almighty attack that can deal severe damage to opponents. Aaron charges up his Holy Flames and unleashes them to extinguish everything in it's path.

Holy Light Manipulation: Aaron can harness a divine light in various ways.
-Corona: A halo of fire forms over his head and covers his body in lustrous energy. Thin plates of photons cover Aaron and provide him with a skintight shield for three of his turns. All elemental, magical, spiritual, and psychic attacks are nullified while Aaron wears this crown of light.
-Seraphic Temperance: A counter move that can only be used three times. Three eyes appear over Aaron with a dim glow. These constructs of light can take one attack and send it back to Aaron's opponents.
-God Fist: An almighty attack that can deal severe damage to opponents. Aaron summons a cone of light that shoots down around him to incinerate anyone in range.

Bio:
Aaron is in charge of Yabbashael, a major city of Heaven that focuses on spiritual and religious practices. Although he is not an official member of The Council his opinions and teachings are held with high regards.

[BOSS MODE]
Aaron has attempted to seal Lucas away in the Abyss while trying to quietly get rid of his comrades. His plans to usurp the throne of Heaven have been foiled and he will now have to use force. Aaron won't stop until he secures the title of King and will remove anyone who stands in his way. His abilities as a Seraph greatly augment his skills, making Aaron a dangerous opponent.

DarkKingJilly
Vice Captain


DarkKingJilly
Vice Captain

PostPosted: Wed Sep 28, 2011 9:23 pm


Appearance:
User Image

Name: Sizouze
Age: Immortal
Race: Cherub
Rank: Supremacy of Spirituality

Abilities & Powers:
UNKNOWN

Bio:

Perhaps one of the most significant beings in Yabbashael, Sizouze pioneers spirituality within the city.
PostPosted: Mon Jun 11, 2012 11:45 am


Character Name: Teirtu

Appearance: User Image

Race: Human

Age: 21

Allegiance & Rank: neutral, unranked

Abilities & Powers: young master of Shang Su Kung Fu (traditional Shaolin Monk fighting style), self taught elementary skills of water, earth, fire and air

Equipment: fists, studded leather gloves, decorated wax wood staff

Bio: Found abandonded as a baby on the side of the road by a small group of traveling monks. With the monks beliefs and respect for all life they took the child in and raised them as their own. Teaching him thier beliefs and ways of life. As the child progressed through his life and reached the age of 13, he was deemed worthy enough to be trained as a warrior monk and was taught the deadly martial art of Shang Su Kung Fu. By the time the boy was 16 he had reached his first black belt and was to begin his training on the spiritual level. The art of finding and controlling ones chi, and finding spititual enlightenment. As soon as his spiritual training begun, it was very clear and apparent that this young man had a very strong connection to the elements and the natural world around him. Finally by the time he had hit the age of 19 he had become a full master in Kung Fu and had hit the crucial age of when he was to embark on his own journey to find his own path and become fully recognized to his purpose on earth. Also by this time in his life he had realized that unlinke the other monks that he could control and bend the elements to his will, unlike the other monks and decided that this was the perfect time to set out and a find a master to teach him how to hone and refine his elemental skills. setting the goal to bring peace to all relms once he mastered all aspects of his powers.
 

Nathaniel Denieers


vyn--_JOT

Business Warrior

8,550 Points
  • Treasure Hunter 100
  • Profitable 100
  • Jolly Roger 50
PostPosted: Sun Jun 17, 2012 12:59 am


Character Name: Nuri
User Image
Race: Part of a tribe of humans that once originated from dragons
Age: 20
Allegiance: Neutral
Rank: N/A
Physical abilities: Nuri is strong. Her father taught her many fighting styles before he died. She is stronger than most humans, as was most of her tribe, which was why they were shunned from the world. She is very attuned to the earth, and is able to speak the languages of the animals and trees.
Powers: She can control the basic elements, as her father taught her at a young age. She is most adept at Fire and Earth, though she rarely uses the elements to fight. From this she can also manipulate metal.

What she does use often is a skill she believes came from her mother, is her control over light. This comes in all forms, but most commonly in the form of lightning. On special occasion, and something she is trying to hone, she uses a strange wispy light that bends like ribbons and cuts through anything in its path. She doesn't understand the dynamics of it yet, or her trigger, so she doesn't know how to bring it out on whim.
Equipment: Nuri keeps many things on person, all packed away in hidden pockets and such on her person. Mostly, medical supplies. Also herbs, dried foods, poisons, etc. She also carries many knives and a bow and quiver. She wears leather armor under her clothing and archer's bracers made from the herd beasts of her people. The beasts have an incredibly sturdy, yet flexible hide, much stronger than cow, but very similar.
Bio: Nuri comes from a small tribe-like village, deeply secluded in the Himalayas. There are other villages of her kind, and they all hate eachother 356 days out of the year. The other nine, the nine tribes gather together. They take husbands and wives from other tribes, to take away and discuss rules of war. Just days after the last meeting had ended, another tribe betrayed Nuri's tribe and used forbidden magic to burn down the village. Nuri was out conditioning her body for her upcoming birthday, where she was supposed to go out into the wilderness and try to survive with no magic and little supplies. In a week, she was supposed to come back with a scar and the hide of an animal meant to represent her. She never got the chance, for when she returned home one night, she found her home destroyed. She simply sat in front of her village, just before the entrance where the rubble stopped, legs crossed and her hands in meeting fists in front of her. There she patiently waited for the cold to take her. She spent her birthday there, but miraculously did not die. Now there is a man approaching, but she will not budge, until the Gods send something, anything beside herself to move her.

I'll be working on this later.. I just need to post.
PostPosted: Thu Aug 30, 2012 7:21 pm


{Samuel D. Tyson}


Character Name: Samuel Dimitri Tyson AKA Samayou Tamashii

Appearance: (Height, Weight, Eye Color, Hair Color, Clothes, pics accepted):
6'6"
Appears 244lbs (Exact: 349Lbs)
Black Skin
Pale Eyes
Short Black Hair
User Image

Race: Abyssal devil

Age/Apparent Age: 4,709/37

Allegiance & Rank: Heaven, The Angel of Sorrow

Abilities & Powers:Powers/abilities: Samuel is inhuman thus he possess inhuman strength and speed, combined with his condensed body the power he can produce with his body is astronomical. He prides himself on physical fitness and with his condensed form can move with the agility and speed of a 240 pound man but produce the strength of someone easily 150 pounds heavier then himself. However this speed and strength comes at the cost of grace and nimble-ness. However another bonus to his condensed muscle and bone structure is impressive endurance and durability. Many describe that trying to face him in close hand to hand combat is ill advised. It is also noted that even with this god like physical form he appears like everyone else, trying to be more mortal as too fit in.


Psionic: As if being a physical monstrosity was not enough Samuel also possess a powerful mind, so much so he can use the power of his brain to manipulate the world around him. Harnessing his life time gained intelligence to become a Psion. Though he possesses almost infinite power and knowledge of abilities at this stage of his life he only taps into this power at certain levels, as to seem more mortal and too fit in.

Power Points: [ 71 ]

Explanations of powers, weapons, and abilities where aplicable:

Psionic Force Wall: A 7 by 7 foot two inch think wall of Concentrated Psionic Energy. It can be called into form anywhere with in a 30 foot distance of Serlioz and is equal to the strength of two inches of steel. only one can be formed at a time, it is an invisible Psionic Wall.
Duration: 1 Post Cooldown: 2 Posts Cost: {4 Power Points}

Psionic Concussion: A channeling of raw psionic energy into a cone like effect from melee attacks allows Serlioz to hit his enemy with a powerful blast of sonic like effect. Most basic things such as glass and wood shatter, steel is dented, and flesh and muscle are bruised. With close enough proximity, power, and concentration bones can break and dazed/stun concussion may occur and even unconsciousness.
Duration: Instant Cooldown: 2 Posts Cost: {7 Power Points}

Psionic Charge: A surge of energy an raw Psionic power fills his body, allowing him to increase the power or effect of a single follow up Psionic/physical attack. The surge requires a charging time and stays active for a certain amount of time before dwindling away. It can be restrained or used at any time during its life span.
Duration: 1 Post Charge/3 Post Life Span Cooldown: 5 Posts Cost: {5 Power Points}


Attacks: Samuel has no special attacks other then his basic training in multiple Martial Arts. He prefers tactical combat, using an enemies weakness against him to gain the upper hand. Many say that once close quarters combat has been engaged with Samuel it is only a matter of perhaps 2-5 moves before an enemy is taken down, if not less. Most skilled combatants can survive a blow or two but un-trained attackers are dealt with in a single shot most of the time. His strength and quick hands make him a deadly adversary in close combat but limit 75% of his offensive arsenal at that range.

Special Attacks: Samuel has no special attacks other then the above stated abilities.

Weakness: Samuel seems unstoppable at first but at closer look we find some key flaws. The first is that though he is condensed and capable of moving quickly to keep up with smaller adversaries he does not have the same grace and nimble footed movement of others smaller then him. His compacted frame allows him to thrust his weight forward in explosive manners, but he can not stop that momentum on a dime like smaller characters can. He must commit himself to the movement or risk putting much strain on his legs and fatiguing himself quickly.

Another factor is his love for healthy competition for unless truly in a war or fighting for his life Samuel carries no blades on him. He does not use fire arms or abilities that can be used at range in an offensive manner. His chains have a 20 foot reach but at that distance can be avoided easily by a skilled combatant, so Samuel is limited in offensive range to close or melee. A skilled adversary with a bow and arrow would stand a much better chance then trying to get in close.

Speed is another factor Samuel can be out done in. He has great strength and endurance but his speed is only at a level that allows him to keep up with smaller and more nimble targets. A character focused on speed could stand a good chance if not have an edge if they can break thru the sheer defense Samuel possesses. However it is not to suggest the Devil can not move quickly or does not have fast hands.

A final note is that Samuel possess more defensive attributes then offensive ones. He has designed his combat style to be more like a fast and enduring tank. Able to out last his enemies until they tire before striking with a brutal onslaught to finish them in a single sweep. A skilled enemy can find loop holes in this tactic and hinder him, perhaps evening or even putting the odds in their favor.

Equipment: Weapons: Steel Shield/Chains of Rothenmore.

Weapon ability's:
Steel Shield: A circular round shield that does as it was forged to do, protect from attacks.

Chains of Rothenmore: These magical weapons of power were forged as a cursed artifact directly into the Devil's body. In the center of each palm is a small slit from which the chains sprout forth from however this is not physical but paranormal workings. The slits are small holes into a sub pocket dimension where the chains exist, being summoned so to speak through the palms and appearing to come out of the Devil's body. They act like snakes, moving with the will of Tamashii and acting as extensions of his very physical form. They move with his speed, hit with his strength and in all sense of the word are an extension of himself. However since they are not directly connected to his body any effects such as electrocution or the spreading of fire do not effect his physical form. However if one was to tug on the chain Samuel would indeed be pulled along with it once the chain reached it's extension limit of 20 feet. Other then that the chains can move simply at Samuel's mental command, he does not need to swing his arm or move for the chain to act but doing so increases the power or effect of the chains action.

Bio: Although Samuel was not there on the Day of Man;s birth he remembers it from his past. The memories of his generations before him passing on their knowledge of the Universe, including the Birth of man. Samuel respects and reveres humanity, his love for the species is out done only by its creator and his Angels. Samuel believes in respect and growth and the legions of hell defile all those principles with slaughter and destruction. The day occurred where a Devil took up arms with the armies of heaven and with the light to his back helped drive the hell-spawn back into their fiery pits on numerous occasions. Not many in the Halls of Light see him as equal but he believes in Justice and Wisdom just as much as they do, so a mutual respect exist, even if friendship does not always follow. This is just one of the many dimensions of Samuel's past, but one he is proud of. For his service to the Courts of Light he was granted the title that best fit him, The Angel of Sorrow. Guiding those dead and drifting in limbo out of the fog of lost souls, and into the light to be blessed and accepted unto Heaven. He is the Hand of Guidance, the Teacher of Wisdom and a Shepard to the Lost.

Samuel Tyson

Dangerous Prophet


Frozen Kaori chan

PostPosted: Sun Sep 02, 2012 4:45 am


Character Name: Laphiette
Appearance: User Image
Race: Human/ ice goddess
Age: Appears 21 but is unknown
Allegiance & Rank: Undecided and thus unknown
Abilities & Powers: Ice Magic ranging from simple ice cycles to her dreaded ice hurricane. Also varying in degree of ice from frost to Ice Realm Ice Which is harder than steel.
Equipment: A cutlass and a scimitar that are melded into her rings.
Bio:Laphiettes life is filled with disaster. She was born to a family that soon found out about her magical powers. She was taken to an academy for people to learn magic and how to control it. At this time her family was gone and she was alone with the student. Although all was not bad she became friendly and close to many of the students. Even her first love was here. However disaster struck. Normal people feared those with powers so they waged a quick war on the school and obliterated it. Laphiette escaped and returned shortly to find everyone dead. Including her first love. She took a single book that was locked in a chest for it's forbidden magics. This taught her how to go to the realm of her element. Her she was fused with Ice and became an elemental. She returned to gain revenge.

Her revenge however was short lived. She found the place turned a large portion of the city into an iceburg but was defeated and captured. She was sold as a slave for many years but because of being an elemental she did not age. A necklace, with a string jewel fitting that was also a ring and could be taken from the necklace, served as a form of magic stealing seal. The person wearing the ring got all of her magical energy whenever she tried to use her powers and kept her at a very low level that made her a normal human essentially. After several years of this she managed to escape one day and remove the necklace. She ran to the realm of ice again.

This time in the realm of ice she planned to live here. She was confronted by the goddess of ice however for Laphiettes heart felt colder to the goddess than her own. The goddess merged with Laphiette and ended up dieing while bestowing all of her powers upon Laphiette. However Laphiette returned to the world again. In her second attempt on revenge that city had become a thriving central city to a nation. Her war on the nation resulted again in defeat. And again she found herself a slave to their whims. Unable to change into either element or goddess form Laphiette was in a living hell and yet again.  
PostPosted: Sun Sep 02, 2012 2:13 pm


((Edit complete. 11/19/2012))

[]Player[] ::Kira Skyra

[]Name[] ::Kira Skyra

[]Age[] ::Looks 24 (52)

[]Height[] ::5'4 (Human form) 6'4 (Lycan)

[]Weight[] ::145 (human) 210 (Lycan)

[]Race[] ::Human/Lycan

[]Appearance[] :: User Image

Kira's hair is silver with sky blue strains that resembled his old hair color. He has medium long hair reaching a little bit passed his neck.(the appearance picture tells alot, just the outfit is bleh as a picture BUT STILL COOL) The scar on his forehead is due to the implant of his dragon eye's. the bangs of his hair barely reach passed his eyes.

How body style is is pretty lean, yet chipped to almost perfection, he in terms of muscle mass is light, keeping his flexibility and mobility cause if he was bulky, he would lose swiftness and speed. His strength is above average humans, it's equals to a Dragons. Kira's speed is another gift from his Lycan bloodline, he has the speed and swiftness of the Lycan breed, making sure to keep light on his feet, cause mobility is one of his strong suits. His physical body is durable and can take a high amount of punishment before he starts to break down, proving that his determination is what drives him to keep fighting.

Cause Kira is extremely light on his feet, he is able to add aerial acrobatics to his attacks, making his fighting style unorthodox, but making him excel in aerial combat. However it also means he is able to fight in stances or in spots where most people would find it ill favored, for Kira he would almost prefer that because it means he can catch even the most skilled fighters off guard.

Kira normally has Azure colored eyes, however his eyes are an important factor in judging Kira's state of mind and emotions.

The Azure human eyes, means he is calm, in complete control of his power, able to fight clearly.

Yellow is his Lycan eyes, not falling to the feral influence yet, however it is also a sign he has gotten angry, or hurt in battle, at such a point, the carefree attitude changes to more of a brawler and his fighting style changes slightly. Decreases his charge times by 1. Strength increase by 5% Speed Defense increase by 10%

Red are the Dragon eyes, once they are revealed Kira's full power is unleashed, the rage and fury of the dragon awakening in Kira. Once in this form, all of Kira's ability's are unlocked, and he is at his strongest. Decreases his charge times by 2. Strength increase by 15% Speed increase by 15%

Character Appearance :: User Image

[]History/Personality[] ::Kira was raised in a small village of Heroes Watch, till his family was captured by beings of the dark vampires, wanting to expand their family. over the course of of him being enslaved, he rebelled against his slavers, however just as a human he wasn't strong enough to stand against them.

To punish the young man, the vampires, instead of granting him the 'honor' of being a vampire, they tossed him into the den of werewolves. He fought best he could however, as a human, again he lacked the strength, and he was turned into a Lycan. For 2 months he fought against his fellow man, on a whim however, he was to slay a child, Kira could not do it, he remembered the faces of his family, how they were taken from him, Kira was enraged and would never falter again.

Returning back to the castle of darkness Kira had gotten his free will, and demanded to see his family, he got what he desired, but not he way he had wanted. He witnessed his ex lover being fed on and was completely broken she had accepted her role as a vampire. His mother and father refused and were explained how they were killed, Kira weeped as he was sent back down into the den of wolves.

After a night of tears Kira decided on what he wanted, Freedom. His life was taken and turned upside down, he refused to let something like that happen ever again. Talking to the great wolf that had turned him, he arranged on the next night the werewolves rebel, and so they did. During the battle the great wolf was injured, and in order to have Kira not have the battle in vain, he gave his power via blood to Kira, who had obtained the power not to lose control and become feral.

Kira went after the lord vampire, however he had gotten away cause of his ex lover whom blocked his path, she asked Kira to give up his foolish attempt at freedom. During their embrace she opened her jaw to bite kira, however she would gasp and start to gag, Kira had thrusted his claw into her stomach, and she faded into ash. Kira weeped at the end of the long battle, his desire for freedom, came at a great price.

Kira would be lost in the darkness of his mind, he had no wheres left to call home, he was shunned where ever it was he went, but a lone arena within a small plain. The place was alive with fighters, and Kira within just stepping in felt at home, and he would enjoy the company, and live there, and to this day he calls the AoF (Arena of Fighters) his one true home. He would befriend, Light, Alettena, Sabriel, Selene, MG, along others he had high respect for, from time to time, he would go on adventure's and at the end he would always return to the same place where he made his first few friends.

For another adventure he left all his companion's behind to travel the worlds, and he came across a rumor of a dragon, Kira was excited. He left to see the dragon, and the first time he and her met he was knocked off the mountain side. After climbing back up, he saw the dragon facing down a horde of dark creatures, minotaurs, vampires, imps, along others, and joining the dragon, they beat the dark army, but at the price. His life was fading, however the Azure the dragon Azura, gave her life to kira so that he may live, however, together, Azura's soul was turned into a crystal, and her last wish was to support the freedom of others, and she had chosen Kira.

Forging the crystal into his sword, the two can speak to each other via their soul. No one can hear them besides themselves unless they chose to let them listen. Azu's spirit would sometimes reveal its self in a form of a small azure scaled dragon. Her persona is very shape, she doesn't like being disrespected, and refuses to let anyone else wield her besides Kira or those she respects.

To this day they work together not as weapon and master, but as companions as their fate is tied to each other.

Kira still hunt's the Lord of darkness that caused himself and Winter his beloved sister, their nightmare.

Persona

Kira is a happy go lucky type of person, even with everything that's happened to him, he still fights to stay himself, full of smiles, and the will to keep fighting, never to give up. However deep inside, there is a darkness Kira battles with each and every day, he wonders if one day, he'll be consumed by the darkness, he fears losing himself the most, hence why he will never change for anybody.

He loves adventure and also a good brawl, a good comparison would be Wolverine from the X-men and Natsu from Fairy tail. well, Minus the pointy things of course.

Kira loves to eat food, That's one of the things he cherishes most, And unlike his sister and brother, he is not formal with any form of high class person. A person is a person, title means nothing, rather it'd be a present of a castle or a lord of a kingdom Kira won't change how he acts for anyone.

Also he will defend those who cant defend themselves without thinking twice, and will fight anyone that comes his way, if he backs down people get hurt, that's why he'll always step up. Kira fight's so those who can not are safe.

He has the never back down mentally, even if his arm's leg's and body is broken, if he can still find a way to keep on fighting, he will do so, he doesn't know the word surrender, and until he is knocked out, he will keep fighting, with the rage of a dragon, and the swiftness of a wolf.

Kira is also no fool to combat tactics, usually very wise in terms of never letting himself fall into a trap. Even if he acts like he is a mindless raging beast, the truth of his style is, he will trick you into thinking he is mindless, when in fact, he is setting up some form of attack rather it's to engage or disengage into combat.

Kira also prefers Muay Thai as his fighting style of choice, making use of his strong Lycan bones and his acrobatic style of combat, he can also do grappling techniques as well as a few Chinese styles, Kenpo being one of them.

[]Weapons[] :: User Image - Blocked by "Display Image" Settings. Click to show.

Weapon Information ::Azu is a 4 foot broad sword, that weights roughly 200 pounds. The metals and other forms of items to create the magical blade was, Silver, Dragon Bones, Lycan teeth, And Azura's Soul Stone. Making the blade its self one of the strongest, and hardest to break. it's a double edged blade that is highly sharp on both ends, its sharp enough to even rend dragon scales asunder.

The sword is extremely durable and is connected to Kira's soul, if Kira dies in battle the blade will break, as Azu is connected to Kira's soul. It however being metal can conduct Heat, and thunder, as no blade is safe from the effects of the elements.

However Azu has its own list of special power's. It controls the wind and flames that Kira can use, and Kira can use the blade in either hand, as he is highly skilled with the sword. In his hands cause of their trust with each other, Azu reduces the weight as Kira wields the blade, however that's only in Kira's hand, in others she would feel as if she was the 200 pounds she rightfully is. If the weight wasn't enough to let someone not pick her up, then the grip and the blade would engulf into flames burning whomever touches the sword.

The sheath weights more then the sword to carry the weight of the powerful weapon, weighting at 240 pounds total of 440 that Kira carries on a daily basis helping increase his strength. The sheath sits on the the lower back of Kira carrying the blade sideways compared to over the shoulder like most great sword users. Once the sheath has been removed, Kira feels much lighter, and gains a 15% increase to his speed.

[]Armor[] ::Leather armor, Leather boots, Bandages (hand wraps) Steel Heart Locket (red), brass goggles, Azure Scarf.

Armor Information ::Kira's clothes are all made from the same fabric called Dragon silk, The Dragon Silk is stronger then Mithra as well as steel and is lighter then cloth that mages wear. It is immune to flame's and heat, and is nearly impossible to burn. The other quirk the Elves put into the armor was giving it the unique power to shift size as Kira does. (better for PG13 purposes eh?) besides his Locket which he keeps always that has a Picture of him and his comrades from the Arena of Fighters, which is made from the same material his sword is, but not bound to his soul.

The coloring is navy/sky blue basically around his leather jacket, and pants, His boots are brown leather and his hand wraps are white. His shirt is black with blue azure like coloring flames around the lower part of the clothes.

The scarf is a symbol of the freedom of the wind, it's an iconic trait of Kira who's had this piece of gear for the longest of time. The Scarf is made from the same fabric as his clothes, fire having no effect on it, and able to increase in size, it has no special powers besides changing its shape to either be a scarf, a cape, a hood, or blanket of some sorts.

[]Supernatural Abilities/Qualities[] :: Dragon Spiral, Dragon Impact, Wolf Pack Rush, Wind Slash, Blaze Dance, Cyclone Typhoon, Healing Wind, Wind Charges, Flame Charges, Wind Bomb, Flame Hurricane, Lycan Surge, Awakened.

Wind Charge :: Wind Charge is the ability that Kira was born with and evolved into Wind Shape, the power to control the element of the air its self. Every 3 turns, Kira obtains a Wind Charge, that caps out at 10.(11 if Azu is not disarmed, however sheathed it does not count as disarmed, and thus can hold a Wind Charge.) Each skill uses a Wind Charge based on which it is. The cool down for obtaining another charge decreases as Kira's power awakens.

In Werewolf form, regardless of the amount of charges he has, once he transform's into the beast of legends the wind surges around him and the amount of charges fills to max, restoring all the charges, and increases to 8 max charges while in Werewolf form.

Wind charges can stack increasing the effect of the skill in question, depending on the skill, Kira can either use it twice in the same turn.

Flame Charge :: Flame Charge share's the same similarity's as Wind Charge, the power of the dragon granting Kira the ability to control the flames, proving once again that the strength and fury of a dragon is unmatched.

Kira generates 1 Flame Charge every 3 turn's up to a cap of 10. Flame Charge share's the same characteristics as Wind Charge unless stated otherwise. Flame charges can stack increasing the effect of the skill in question, depending on the skill.

Dragon Spiral :: Kira uses the power of Flame's of Emotion to create a Torrent of wind and flame around his body, increasing the amount of heat within. While engaged in close combat Dragon Spiral is at first seen to attempt to roast his enemy inside. But after an amount of time passes, (3 turns) Kira can use the tornado as an attack and have it sent towards his enemy. If it makes contact, it will explode on contact dealing high amount of damage based on the amount of turn's it was in play. Once it trigger's the Winds and Flames surround the Target, and Spiral above 15 feet high, and would then spiral downwards, compacting the explosion.

In Lycan form his fur becomes azure flames. And within the Tornado Using his hand's or feet as a guide he can rapid summon Wind Blades at the tips, and send them towards the target. His Wind Shape skill increases in range to the size of the tornado.

Charge usage: 3 Wind Charges, 2 Flame Charges.

The heat ranges from 165F to 365F it takes 3 of Kira's turn's for the tornado to reach maximum heat and power

(this skill stays in effect till used, or until dispelled or Kira is knocked out. Azu can use Magic Strings for this attack.

Dragon Impact :: Kira brings his sword above his head, and after a short amount of time, the wind, and flames encircle the blade of the sword, and as he brings it down to slam the ground, a shock wave travels along the ground. On contact it explodes, ranging from 6 feet from where it made contact, sending what ever the surface is made up, as shrapnel, as well as the gusts of winds and flame waves.

Charge usage: 1 Wind charge, 1 Flame Charge.

Azu can not use Magic Strings for this attack.

Wolf Pack Rush :: Kira uses the wind and Azu to shape a wolf of wind and flame. From the blade as it is swung, a wind wolf with a coat of flames charges whomever Kira is facing in combat. The wolf has 2 attacks.

Shred: the wolf attempts to bite down on a limb or vital area, if so the flames cut into the skin and sear that part of the body.

Self destruct: as the name states, if the wolf makes contact or Kira would chose the wolf will explode sending a blast of wind and flames to sear and burn an area near by. The range of the blast is 7 feet from the center of the wolf.

Charge usage: 1 Wind Charges. 1 Flame Charges

(Lycan) The wind and flames merge around his claws as 2 flaming wolf heads appear around them. If he wishes, he can thrust or swipe his claws, and a flaming wolf would launch from his fist, losing the wolf fist however in the process. Each wolf head has an orb in it's mouth, on contact the orb's explode causing a blast ranging nearly 7 feet each. In Lycan form, he is still able to use the human version of the attack.

Charge usage: 1 Wind Charges. 1 Flame Charges

Wind Slash :: Kira Uses the wind to surround the blade, which ever way he swing's a wind blade rocket's out towards the target, the blade and strength is the size of Azu (Human)

Charge usage: 1 Wind Charge

Kira's claw's each tip creates wind blades, and which ever way he swipes the blades leave the claws to try and pierce the target, they are much faster and Kira can throw 4 out at a time from each claw. (Lycan)

Charge Usage: 1 Wind Charge

Wind Bomb (Orbs) :: Wind Bomb is one of Kira's older attack's however it has been refined over the course of his training, and change in life style. Kira's mastery over the element of the air, enables him to use the wind to encase his flames into an orangeish color orb, even tho it appears harmlass in fact the orb is a explosive surprise for the unexpecting enemy.

The Orb's change based on Level, with each Charge (of wind or flame) The Orb increases in level.

Level 1:One orb, not incredibly dangerous, however it would have enough power to put a normal human on their back, if not remove a limb.

Level 2: two orb's that are stronger then the ones before it, the speed and power increase, it's explosive range as well, it'd be enough to level a basic car into scrap.

Level 3:three orb's that are even more powerful then before, everything was upgraded, their travel speed nearing 45 MPH and their explosive power nearing to put a large semi truck to shame.

Level 4:Four Orb's, their power would leave TNT jealous of their power, they change from an orange coloring to one of Crimson, revealing their power increase. their speed increased to 55MPH

Level 5: Five Orb's at their ultimate stage, their power would be near the strength of napalm, and their travel speed at 75MPH, These orb's are no joke, even able to rend dragon scales to charred skin.

1 Wind Charge, 1 Flame Charge. (need's 1 of Wind/Flame charges to increase in level, otherwise it is only level 1)

Flame Hurricane :: Kira's Twister's have improved over the years fighting along side Light and Oni and Wyndom, to increase the level of mastery over the 2 elements he controls. Creating a twister, in the air, is one of the few side effects of this attack, Hanging in the air for an extended period of time, for every turn Kira take's the Twister grows in size and stronger. Once Kira feels the need he can send it towards his target. If the winds touch the enemy, it'll attempt to suck them in, and life them into the center of the hurricane, If successful, a countless number of wind blades will come towards the target at 360 degree angles, low, middle, and above, lethal, deadly, and powerful. Kira need's to be awakened for this to be used.

3 Wind Charges, 3 Flame Charges.

Lycan Surge :: Kira's Eye's change to yellow, we in human form he taps into the power of the werewolf, calling upon it's power to increase his combat effectiveness. Decreases his charge times by 1. Strength increase by 5% Speed Defense increase by 10%

Awakened :: Red are the Dragon eyes, once they are revealed Kira's full power is unleashed, the rage and fury of the dragon awakening in Kira. Kira's flame's engulf his body and the flame cloak surrounds Kira's body, and Blaze Dance trigger's and becomes a Passive Skill to increase his damage output. Once in this form, all of Kira's ability's are unlocked, and he is at his strongest. Decreases his charge times by 2. Strength increase by 15% Speed increase by 15%. Adrenaline flood's Kira's system, making him immune to pain for 5 of his turn's. (This however DOES NOT stop damage, Kira is just unable to feel it, afterwards however all the damage suffers stacks)

Dragon Breath :: Kira's breath becomes Azure Flames, and can take 3 forms. Form 1: The breath forms into a large fireball that travels in the air, to spread around on the ground, the middle road of the 3 breath attacks, medium range and damage power. Form 2: the breath almost looks like a wave of flames, to engulf whatever is in its path, the weakest in terms of damage, however the highest range out of the 3. Form 3: The Flame looks almost like a small beam of flames from Kira's mouth, this beam like flame has HIGH damage power, attempting to penetrate anything in it's path, the size of the beam is of Kira's mouth that extends roughly 10 feet. Smallest in terms of range, however has the highest damage power.

1 Flame Charge.

Howling Dragon :: One of Kira's strongest moves, the Howling Dragon. Once Kira uses this skill he needs a few things to be in effect. Either Flame Hurricane, or Cyclone Typhoon. and Awakened. Once these effects are in play, the power merges together creating a flying dragon, with no arms or legs, more like a flying snake. The head of the elemental beast, was that of a dragon, it's eyes were lit with azure flames as so were its mighty jaws, the body of the monster was of the wind, making it immune to physical damage. If the beast bites down onto it's target, the flaming teeth sear into the flesh (or whatever it is) and attempt to rip it sunder, it can also encircle and attempt to trap it's target to bring down its mighty jaws.

4 Wind Charges, 4 Flame Charges.

Blaze Dance :: Kira harnesses the flames of the dragon around his arms and or legs, once aflame, they add fire elemental damage to his melee attacks.

Charge Usage: 1 Wind Charge 2 Flame Charge to start Blaze Dance.

After it has completed its charge time, the flames and wind merge into a blazing disk, that travels along the air towards his enemy, based on how many Wind Charges were stacked into this attack.

Charge Usage: 1 Wind Charge 2 Flame Charges to finish Blaze Dance.

Azu can use Magic Strings with this attack.

Azu Equipped - Kira charges with his sword almost like a spear, making use of the size of the blade to damage anything in front of him. The winds and flame would encircle the blade, as he runs into any object, the flames and winds would begin to rend it asunder, the wind cutting cracks into the object as the flames sear attempting to slide into any opening to inflect damage.

While in Lycan form, his claws on his hands, and feet, are lit aflame, with each slash or attack, a wave of flame follows the attack for a 2 for 1 attack.

Shares 2nd usage to finish Blaze Dance.

Cyclone Typhoon :: Kira focuses the wind and fire magic around his body and blade, after he swings his sword a large tornado would twist and curl from the blade, wind and flames combine to engulf and shred anything in it's path. Kira's Ultimate Sword Technique.

The tornado will follow it's target until it either is dispelled, or Kira is knocked out. Once it reaches it's target, It will engulf their body and lift them into the center of the tornado, Once captured, or at least within. Blades of wind, and flames rain down into the center, and send a nearly endless barrage of wind and flame blades.

At the end of the onslaught the tornado explodes on its self sending the enemy flying high into the sky and back down. This puts a heavy strain on Kira, only able to be used 1 time per battle. This can not be use'd in Lycan form, however it may be channeled by it.

Charge Usage: 4 Wind Charges, 4 Flame Charges.

Healing Wind :: Kira uses the power of the wind and flames, to channel them into his wounds, letting the warm flames and cooling wind to heal his wounds over time. This heals minor wounds and allies as well.

Charge Usage: 1 Wind Charge, 1 Flame Charge.

[]Natural Abilities[] ::Wind Shape, Flames of Emotion, Dragon scales, Lycan Agility, Emotion of Rage, Emotion of Determination.

Wind Shape :: Kira was born with the ability to control the wind, and shape it into many things. This is the first skill he had ever learned and has mastery over it, bending the air to his will. Cause of his Lycan bloodline he is able to control it to an even higher degree, generally able to use it at the same time of his other skills. Able to weave and move the wind on his own will, he can create all sort's of things, ranging from a small air bubble, to a suit of wind mail to protect himself. He can also use it in an offensive measure. This is one of Kira's more utility type of skills he has in his bag of tricks.

Uses: Steps, Rails, Walls, Armor, an array of weapons, Shields, Ladders, Barriers, and anything that can be made, it can follow. Kira's most powerful tool, and one he was born with, as such, he can use it without strain and takes no side effects from the skill.

Uses 1 Wind Charge per creation.

Dragon(Red eye's): The skill increases in effectiveness and is 25% stronger and faster to create. Also the color of the wind changes from Azure, to Red as his eyes change as do the color.

Using a Wind or Flame charge has a different effect, A Wind Charge, is a stronger version of the normal Wind Shape, however, once Kira's power has awakened, he can use a Flame Charge to change it to Flame Shape.

whichever Kira creates will become flames that do damage over time, as long as the creation is touching the target and holds the same effect's as Wind Shape that Kira can use to bounce, hang and be mobile with.

it can also burn grass, heat metal, as well as other logical thing's fire can do. 1 Wind or Flame Charge.

Flame's of Emotion ::Kira's Dragon flames, evolved into the flames of emotion, increasing in strength as Kira's emotion's change and benefiting all his other ability's. The most common use and sign of their strength is the coat of flames that Kira generally has around his body. All of Kira's flame skills increase in effect as his emotion's change, and restores 2 Flame Charge's

As an example: Dragon Impact; increases in explosion range and damage, as he becomes more enraged. Always in effect. Flame's of Emotion stacks with the other 'Emotions' By doing so, Kira's other attacks increase in effectiveness by 15% per stack.

Emotion of Rage :: Kira's soul burns with anger, the rage of a dragon and fury of a wolf awaken. Once this triggers either off struggling, or in dire straits, or his friends or his life is threatened. An explosive amount of power surges within Kira's body, it increases his strength by 10% and speed by 15%, The Emotion of Rage stacks with any other enhancement effect. If it stacks it raises Kira's offense power, by 10% per stack. Restores 1 Wind Charge and 1 Flame Charge. This can only be used 1 time per battle.

Dragon scales ::Kira's friend Azura the dragon bestowed him a small version of Dragon scales as a gift when they merged souls. Given the gift of what most dragon's treasure, they give Kira an immunity to Fire, However as with most gifts come a curse. Ice magic, deals double the amount of effect, compared to most other magics. The scales don't fully appear, however they are visible on his skin almost like they are scars, but in fact they are the legendary dragon scales. If Kira has awakened his Dragon powers (Red Eyes) fire magic heals 5% of Kira's strength,

If the emotion's are in effect, these trigger based on which are in play, these work in all forms.

Flame's of Emotion: The radiant flame's heal Kira's wound's by 5% per turn that goes by.

Emotion of Rage:Kira's body gains more strength, as his muscles are loose, and are more flexible increasing his mobility by 10%. Also, his defense power increases by 10%

Emotion of Determination:Kira's will does not falter in the face of his enemy's. With his goal set, his soul and mind focus on their sole purpose, making him immune to mental side effect's his opponent may throw his way.

Emotion of Determination :: Kira's Determination is one of the strongest any fighter could ask for, having Determination means the will to fight and never surrender and over come the odds given, giving up, is not an option.

This can be used once Kira is in critical condition, once triggered, his determination to keep fighting, restores his health and magic by 15% giving him 2 Wind or Flame charges, he may choose one or the other, not both,

This skill can stack with the other 'Emotions' and if it does, it halves the effect of magical ability's. reducing the effect by 50% Restoring 2 Wind Charges and 2 Flame Charges. This can only be used 1 time per battle.

Lycan agility Kira's Speed is that of a Werewolf (Lycan),. His reactions and muscle memory are higher then most beings, he remembers most actions if they repeat their same action's chances are Kira will recall the motion and be able to react to it.

[]Gear Abilities[] ::Azu only.

Gear Abilities Information ::Azu is able to be Imbued with the power of Fire, Wind, and also able to act on it's own if it came to it.

Ability's ::Azu's able to imbue its self with Wind or Fire magic to strengthen its blade for whichever it suits its need.

[]Transformation Dragon[] :: Azu turn's into a metal dragon for 6 seconds, however it takes 20 seconds for it to change back into it's dragon form again. While in the dragon form, it can breath a fire ball without having to charge. and it can move around freely until she changes back into sword form.

[]Magic Strings[] :: Azu can control whatever (as long as it's possible) magical spell Kira has casted while in sword form, however if Azu changes into dragon form while using this skill, unless Kira takes back over of the spell, the spell in question cancels out.

[]Glossary[] ::Kira's very protective of women and Kira will never harm a child. Kira is known for never running away or backing down from darkness, even against all odds with his friends by his side, there isn't anything that can stop Kira

Azu is very temperamental, and will do whatever she can to only stay in Kira's hands, although the 2 some times argue, but most good partners do, They consider themselves friends over the ideal of a weapon and master.

Razor Razor usually travels with Kira as a companion for his travel's. He is able to talk and is quite witty. When in need, Raz can also breath fire as most dragon's can, he does have wing's however they are folded inside of his back, and can call them out when needed. Not much for fighting, but a Loyal companion with Kira, they are best friends, close enough to be brothers.

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Kira Skyra

Friendly Werewolf

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