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[Q]Yggdrasil - Page of Jupiter (CRITSOHGODPLEASE?) Goto Page: [] [<] 1 2

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LOLLI qAq

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PostPosted: Sun Nov 13, 2011 6:06 pm


I thought about those things a lot after I posted his attacks last night and I'm sure I'll keep fiddling with ideas in notepad until there's a more official ruling on his magic pool and what not, but as much as I think these things through nothing is really coming to me? Things like this get tricky because I have plans for Braden and I need to also take into account how he would use what's given to him. Right now he's very much a forced hermit because he's his own worst enemy and is convinced that no matter what everyone does hate him. I guess, ICly, having attacks that essentially make him need to work with a team in order to survive is where I'm going with him. And that's my thing to work out. I don't expect anyone to hold my hand while I try to figure out how all of this will work for him and future plotting.

The truth of the matter is that I could very well make his attacks potentially longer, or give him the ability to target the same person more than once, but when I think about static electricity and how it works the more convinced I am that I would be straddling the line between what is and isn't over-powered. Maybe it's ridiculous of me to think about it, but standard static electricity is actually pretty high-voltage stuff and I became very concerned about things like it increasing the more he uses it on one person and the like. I totally understand that I can limit how that can actually be used, but that's where I'm having trouble thinking of things. I totally adore the idea of his attack making hair frizzy and the electricity being pulled from things that physically it wouldn't otherwise, like rubber.

Anyway, with my constant second guessing of his abilities I would rather play it safe and have him be under powered and revise later if it ends up I need to in order to play him effectively.
PostPosted: Sun Nov 13, 2011 7:13 pm


If all else fails, you can always settle for something now and then revise it once he's ready to upgrade! That way you'll have seen him in action and what attack would be best for him! <3


Guine

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LOLLI qAq

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PostPosted: Sun Nov 13, 2011 7:18 pm


Exactly. <3 Thanks for being my sounding and venting board. xD

I'm so pleased as punch you suggested the static attack.
PostPosted: Sat Nov 19, 2011 2:13 pm


Lolli McHotpants

I think your Squire spell could stand to be more powerful! Instead of a 5-second burst of static, why not make it a channeled effect? Being statically charged for only 5 seconds would not confer much of a disadvantage to the enemy, but having to potentially deal with it for 20 or 30 would. Instead of transferring static, he could be able to generate static in a target of his choosing after he makes the initial contact with his wand. You could also make the shocks a little more powerful than as described, since plastic-slide static would be fairly ignorable in the heat of a fight.

I would suggest a total channeling time of 30 seconds for his Squire spell, but he has to keep pointing his wand at his target after making first contact. :> Upgrading to multiple targets at Knight seems reasonable if you have a minute total with just one target and cut down by 15 seconds for each additional target.


In addition, you do not need a build-up charge for Knight magic!

cibarium

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LOLLI qAq

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PostPosted: Wed Dec 21, 2011 6:29 pm


Ooookily dokily. I think I may have gotten it right this time. xD
PostPosted: Wed Dec 28, 2011 11:16 am


Lolli McHotpants


Just one more thing, what does a target experience when they're statically charged by Yggdrasill? If you toss in just a quick clear description of what happens to them, I can stamp you!

cibarium

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LOLLI qAq

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PostPosted: Wed Dec 28, 2011 12:28 pm


This time I think I've got it. xD
PostPosted: Wed Dec 28, 2011 2:59 pm


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cibarium

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