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Onos

PostPosted: Sun Jun 12, 2011 10:31 pm


Wait, what happened to replays?
PostPosted: Mon Jun 13, 2011 6:16 am


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Um...gamereplays.org? Best replay site ever? It's still very much up and running and accepting Starcraft 2 replays.

Immortal Nobody
Crew


C4D
Captain

Newbie Noob

PostPosted: Mon Jun 13, 2011 5:31 pm


Onos
Wait, what happened to replays?


I really have no idea, I'm no longer able to upload any of my recent replays, it claims they are of an invalid replay format.
PostPosted: Mon Jun 13, 2011 5:43 pm


Sc2rep is working for me! surprised

Psuh 2 Plat 1

A ZvZ match that I think know I won.

Can't really give too much insight on many of these matches without rewatching them all, which I might just do.

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Mon Jun 13, 2011 6:33 pm


P
Push 2 Plat 2


A fairly pathetic game where neither of us played very good, he just happened to play a lot worse.

When one player makes more drones than the opposing player, it's typically pretty easy to figure out who's going to win a macro game.

I should have made way more drones way earlier and expanded more, I held a massive food advantage nearly all game, I could have just walked in a killed him, but I didn't, and it ends up turning into a really pointless mid game of nothing happening.
PostPosted: Mon Jun 13, 2011 7:16 pm


Push 2 Plat 3

ZvP

A fairly well timed and executed blink stalker push ended in my defeat.

I probably could have held out a bit longer against it, but it would have put me so far behind that I would have been done mere moment afterwards.

The biggest problem here was poor macro on my part, not spending my resources fast enough, to bolster my army, and not having a forward enough scout to see the oncoming force in order to react with a more solid defence.

But really the ultimate mistake came from not spending my money.

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Mon Jun 13, 2011 7:24 pm


Push 2 Plat 4

Did I ever mention how ZvP is my worst match up?

The Collosus is just so powerful.

I get the hydralisks because I need to deal with an early gateway unit push, or the immortals, but once the collosus becomes part of the equation, hydras melt, and any food lead I had goes with them real fast.

I lost this due to not teching fast enough (I feel broodlords, and/or ultras really are the key to beat a midgame protoss these days) also in part to a few macro slip ups, and a few organization mix ups, I feel like I might have been able to even things up after the big collosus push, had I all my units together to wipe out the remaining stalkers, and do a counter push of my own, but having split up forces due to poor organization resulted in too many losses, and the inability to come back from a crippling blow.
PostPosted: Mon Jun 13, 2011 7:36 pm


Push 2 Plat 5

I needed this win, in a ZvZ.

We both went a pretty standard opening, only differences being I went for a faster nat, by cutting one drone from gas, and taking a later queen.

The game turned into a back and forth ling micro control, where even his banelings didn't help him.

My goal quickly became to deny him drone production to his nat and just maintaining constant pressure, until I could do a big roach push, and with the help of a few spine crawlers for defence and making a low gas play, I was able to win.

C4D
Captain

Newbie Noob


ecstasy frost
Crew

Victory

PostPosted: Tue Jun 14, 2011 4:29 pm


i'm a huge fan of drop.sc because all you do is drag and drop your replay anywhere onto the site and it uploads it for you =p

i can take a look at any replays you have, or watch you in-game sometime if you want, i'm on summer vacation now.
PostPosted: Tue Jun 14, 2011 4:32 pm


ecstasy frost
i'm a huge fan of drop.sc because all you do is drag and drop your replay anywhere onto the site and it uploads it for you =p

i can take a look at any replays you have, or watch you in-game sometime if you want, i'm on summer vacation now.


Absolutely, if you wanna check out some of my replays, specifically some of my ZvP's as it's the hardest match up for me, and give me some tips, I'd appreciate it.

C4D
Captain

Newbie Noob


ecstasy frost
Crew

Victory

PostPosted: Tue Jun 14, 2011 5:15 pm


C4D
Push 2 Plat 4

Did I ever mention how ZvP is my worst match up?

The Collosus is just so powerful.

I get the hydralisks because I need to deal with an early gateway unit push, or the immortals, but once the collosus becomes part of the equation, hydras melt, and any food lead I had goes with them real fast.

I lost this due to not teching fast enough (I feel broodlords, and/or ultras really are the key to beat a midgame protoss these days) also in part to a few macro slip ups, and a few organization mix ups, I feel like I might have been able to even things up after the big collosus push, had I all my units together to wipe out the remaining stalkers, and do a counter push of my own, but having split up forces due to poor organization resulted in too many losses, and the inability to come back from a crippling blow.

@start: send your first ov directly left imo, and then instead of parking your ovs outside of his base, you can fit it behind his natural, letting you check if he fast expands. if you had done this (had an ov spotting for expansions, it can chill over the water safe from ranged protoss units) you would have been able to drone ridiculously hard because you'd have no fear of pressure coming any time soon.

@5:00+ -- keep your lings by his ramp so that you can constantly ramp scout and see what kind of unit comp he's making. stalkers = almost guaranteed 4gate or blink rush (if no nexus was being built); sentries = to expand safely or timing push if no nexus/fake "MC" nexus that he cancels as he attacks)

A huge part of ZvP is understanding where the Protoss' gas is going. If you scout 1 sentry and like a stalker or something for example, that's only 150 gas used -- where is the rest going? Probably DT's because he's a cheesy scrub. If you see 3-4 sentries, that's a solid 400 gas and depending on how far into the game you are, you can feel safe from air/cloak/etc, and have only to worry about an incoming ground attack. Spine Crawlers rape any non immortal ground attack.

@6:00ish -- imo you take a lair too fast -- you won't have the economy to pump any tier2 units really, so why get to it fast? If it's for overseer then that's reasonable, but I'd still prefer to make another queen and start on your creep spread while pumping drones, then start lair after that queen comes out.

Also, the best ZvP builds imo pull all drones off of gas after 100 (metaboost) so you can pump drones, queens, and put down an expansion. This also lets you afford 2-3 spine crawlers to make you just about guaranteed to be safe. You put drones back on gas when it "feels" right, ie after you start a second queen, have your natural going, and you'll know you'll be able to afford 2-3 spines + 1 more queen to inject at your natural.

@6:20 -- you make roaches needlessly that take up supply, force more overlords sooner, and deny supply that could have been drones -- all basically because you didn't know he had an expansion. unfortunately, that is basically going to be the hugest reason why you lose this game (not scouting the expo)

@6:50 -- you needlessly lose some units because you have to sac them to try to scout an expo that an overlord could've scouted from above/the back

@10:05 -- 42 to 36 harvesters now, in your favor, which surprised me because I expected you to be behind by now, but this is not bad so far. Excellent timing on taking your third, but horrible lack of creep spread sad Always get 3 queens in zvt/zvp, at least. Also there's an observer in your base during all of this, sometimes that can be hard to catch but hopefully you realize it's there.

@13:20 -- you have no control of xnt's and no creep spread, so unfortunately you have no time to get into a good position for this attack. lack of creep spread really hurts, also.

@14:15 -- attacking up a ramp into a larger concave off of creep vs an army with sentries is extremely risky, but i expect this to work out anyway.. yeah, cleaned up handily, that's good. 54-48 harvesters, despite losing a third you're doing ok. even base vs protoss is not good for very long, though. you can't trade cost-efficiently vs toss armies without mass blingz

@15:40 -- you haven't scouted his main at all since the beginning of the game where you saw he had a cy core -- so tech wise this game, in 15 min you scouted nothing but a cy core and didn't ever scout any more really (except during your uncommitted attack) -- after seeing immortals you should at least expect collosus, but it is possible that he could go HTs instead. or take a third and cannon it up, and then you're basically completely ********. keep overlords at every possible expo he can take, spawn goop to delay his expo when he decides to take it (and give you some time to deny cannons while you prepare to kill it). also as zerg you should always have the xel naga towers, unless you're playing extremely defensively vs a hyper-aggressive all-in'y player. good upgrades tho, i see you're getting 2-0 and 1-0 on air -- mutas kinda suck d**k vs toss unless you get a sick tech switch into them though.

@16:50 -- your mutas do ok dmg, killing 4 stalkers for free, but at this point he has 6 coll and 4 stalkers is nothing. you should've ran to his probes immediately after killing those 4 instead of going for the pylon, you could've gotten 6-15+ kills depending on his reaction time. it's now 52-52 harvesters but your third is up.

@18:00 -- his army looks ridiculously strong, but very vulnerable to bling/infestor (rapesauce combo when sentries are absent)

@18:50 -- you have no creep spread still (or it's just started) and no xel naga towers so once again his attack takes you by surprise, and because of your awful positioning you lose a battle you could've potentially won

@19:50 -- definitely won*

@20:00 -- now i'm guessing you lose this game because you don't have enough larva to use your 2k/1k on sad that happens often, try making a macro hatch + additional queen earlier on. at this point there's no way to win

~~

cliffs:
- scout more often
- always have lings at XNTs
- get an overseer to scout for tech/observers, especially vs a robo'ing protoss -- if he has robo units you have to assume he took the 25/75/1 to make an observer and maphack your army for the entire game.
- early game your hatcheries should be making queens nearly 100% of the time until you have 3, so you can have a creep spread. creep spread basically increases your dps significantly as well as giving you vision/faster reaction time

~~

not a bad game though, you were very close to winning. basically lost because you fought his full army with two half armies of your own one by one.

e-- in case it's not obvious, i only use terms like horrible/awful to emphasize points, not to criticize "you." it's just the most honest/accurate way to discuss starcraft.
PostPosted: Tue Jun 14, 2011 7:31 pm


ecstasy frost
C4D
Push 2 Plat 4

Did I ever mention how ZvP is my worst match up?

The Collosus is just so powerful.

I get the hydralisks because I need to deal with an early gateway unit push, or the immortals, but once the collosus becomes part of the equation, hydras melt, and any food lead I had goes with them real fast.

I lost this due to not teching fast enough (I feel broodlords, and/or ultras really are the key to beat a midgame protoss these days) also in part to a few macro slip ups, and a few organization mix ups, I feel like I might have been able to even things up after the big collosus push, had I all my units together to wipe out the remaining stalkers, and do a counter push of my own, but having split up forces due to poor organization resulted in too many losses, and the inability to come back from a crippling blow.

@start: send your first ov directly left imo, and then instead of parking your ovs outside of his base, you can fit it behind his natural, letting you check if he fast expands. if you had done this (had an ov spotting for expansions, it can chill over the water safe from ranged protoss units) you would have been able to drone ridiculously hard because you'd have no fear of pressure coming any time soon.

@5:00+ -- keep your lings by his ramp so that you can constantly ramp scout and see what kind of unit comp he's making. stalkers = almost guaranteed 4gate or blink rush (if no nexus was being built); sentries = to expand safely or timing push if no nexus/fake "MC" nexus that he cancels as he attacks)

A huge part of ZvP is understanding where the Protoss' gas is going. If you scout 1 sentry and like a stalker or something for example, that's only 150 gas used -- where is the rest going? Probably DT's because he's a cheesy scrub. If you see 3-4 sentries, that's a solid 400 gas and depending on how far into the game you are, you can feel safe from air/cloak/etc, and have only to worry about an incoming ground attack. Spine Crawlers rape any non immortal ground attack.

@6:00ish -- imo you take a lair too fast -- you won't have the economy to pump any tier2 units really, so why get to it fast? If it's for overseer then that's reasonable, but I'd still prefer to make another queen and start on your creep spread while pumping drones, then start lair after that queen comes out.

Also, the best ZvP builds imo pull all drones off of gas after 100 (metaboost) so you can pump drones, queens, and put down an expansion. This also lets you afford 2-3 spine crawlers to make you just about guaranteed to be safe. You put drones back on gas when it "feels" right, ie after you start a second queen, have your natural going, and you'll know you'll be able to afford 2-3 spines + 1 more queen to inject at your natural.

@6:20 -- you make roaches needlessly that take up supply, force more overlords sooner, and deny supply that could have been drones -- all basically because you didn't know he had an expansion. unfortunately, that is basically going to be the hugest reason why you lose this game (not scouting the expo)

@6:50 -- you needlessly lose some units because you have to sac them to try to scout an expo that an overlord could've scouted from above/the back

@10:05 -- 42 to 36 harvesters now, in your favor, which surprised me because I expected you to be behind by now, but this is not bad so far. Excellent timing on taking your third, but horrible lack of creep spread sad Always get 3 queens in zvt/zvp, at least. Also there's an observer in your base during all of this, sometimes that can be hard to catch but hopefully you realize it's there.

@13:20 -- you have no control of xnt's and no creep spread, so unfortunately you have no time to get into a good position for this attack. lack of creep spread really hurts, also.

@14:15 -- attacking up a ramp into a larger concave off of creep vs an army with sentries is extremely risky, but i expect this to work out anyway.. yeah, cleaned up handily, that's good. 54-48 harvesters, despite losing a third you're doing ok. even base vs protoss is not good for very long, though. you can't trade cost-efficiently vs toss armies without mass blingz

@15:40 -- you haven't scouted his main at all since the beginning of the game where you saw he had a cy core -- so tech wise this game, in 15 min you scouted nothing but a cy core and didn't ever scout any more really (except during your uncommitted attack) -- after seeing immortals you should at least expect collosus, but it is possible that he could go HTs instead. or take a third and cannon it up, and then you're basically completely ********. keep overlords at every possible expo he can take, spawn goop to delay his expo when he decides to take it (and give you some time to deny cannons while you prepare to kill it). also as zerg you should always have the xel naga towers, unless you're playing extremely defensively vs a hyper-aggressive all-in'y player. good upgrades tho, i see you're getting 2-0 and 1-0 on air -- mutas kinda suck d**k vs toss unless you get a sick tech switch into them though.

@16:50 -- your mutas do ok dmg, killing 4 stalkers for free, but at this point he has 6 coll and 4 stalkers is nothing. you should've ran to his probes immediately after killing those 4 instead of going for the pylon, you could've gotten 6-15+ kills depending on his reaction time. it's now 52-52 harvesters but your third is up.

@18:00 -- his army looks ridiculously strong, but very vulnerable to bling/infestor (rapesauce combo when sentries are absent)

@18:50 -- you have no creep spread still (or it's just started) and no xel naga towers so once again his attack takes you by surprise, and because of your awful positioning you lose a battle you could've potentially won

@19:50 -- definitely won*

@20:00 -- now i'm guessing you lose this game because you don't have enough larva to use your 2k/1k on sad that happens often, try making a macro hatch + additional queen earlier on. at this point there's no way to win

~~

cliffs:
- scout more often
- always have lings at XNTs
- get an overseer to scout for tech/observers, especially vs a robo'ing protoss -- if he has robo units you have to assume he took the 25/75/1 to make an observer and maphack your army for the entire game.
- early game your hatcheries should be making queens nearly 100% of the time until you have 3, so you can have a creep spread. creep spread basically increases your dps significantly as well as giving you vision/faster reaction time

~~

not a bad game though, you were very close to winning. basically lost because you fought his full army with two half armies of your own one by one.

e-- in case it's not obvious, i only use terms like horrible/awful to emphasize points, not to criticize "you." it's just the most honest/accurate way to discuss starcraft.


So just to more or less summarize your points, my biggest weakness is lack of scouting against protoss? I need to have more view of what he is doing, watch for his expo, keep the XNT's and spread of creep so I can engage his armies in more favourable positions.

I'll try and keep that in close mind.

As for not scouting the main, I felt I didn't really need to, I saw the immortals and was pretty sure collosus were inevitable, and that's really the main reason I threw down the spire and halted anymore hydra production. But my lack of scouting did hurt me in the sense that I didn't know the size of his force and the actual composition of collosus/stalker ratio. Had I scouted that a bit earlier, I probably wouldn't have made as many mutas and made more corruptors instead.

I usually try and get the fast lair, for the tech units I need to deal with a 4gate push ie; hydras that rape gateway units, but I'll try getting less gas, and relying more on queens and spine crawlers, and using my extra minerals to macro up more drones, and establish my natural faster.

Is the overseer really necessary for sniping of observers, I mean I understand the free kills and trying to keep him in the dark, but is the investment really worth it? I will usually notice the observer, but just leave it be, figuring he can't really do much with it, aside from see my army, but a lot of good it will do him if I out macro him, which is normally what I rely on, when my macro is good. This game it wasn't my macro hatch was WAY late, and yeah we ended up pretty well just macroing at the same speed and so I didn't get the advantage I like to have.

I'll give it a shot though, thanks for all the tips! surprised

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Tue Jun 14, 2011 7:44 pm


Push 2 Plat 6

A really embarrassing ZvZ, I'm actually really reluctant to share this one.

Didn't scout, ended up going real bad for me, 'nuff said.
PostPosted: Tue Jun 14, 2011 7:56 pm


Push 2 Plat 7

TvZ

Just realized I have a large number of losses in this pack.

Pretty well, standard game, thought I was playing decently, but I was clearly not droning hard enough when I had the chances too, and ended up not having an economy lead on terran.

Unable to deny him the gold, and having overall poor muta control I feel ended up being my demise, along with not droning enough.

There are a lot of small mistakes I made, such as throwing down my spine crawlers a bit too early, and not making infestors after seeing so many thors, and not teching to hive after my 3rd went up.

Spreading of creep is also something I need to work on as Vei pointed out, so I'll be trying my best to work on those things.

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Tue Jun 14, 2011 7:59 pm


Push 2 Plat 8

ZvZ.

Remember Push 2 Plat 6?

I kind of liked what he did to me there and decided to give it a shot myself, mine was of course scouted though, and the early pressure made things really difficult.

I do eventually get the mutas up, and end up doing a lot of messing around and overall it's actually a painful match to watch until eventually I just smarten, up, make a round of roaches, push out and win, like I should have done, so much earlier.

oh well.
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