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Fist of the Bro Star
Captain

Shirtless Seraph

PostPosted: Sat May 14, 2011 8:51 pm


Crimsondot
Do i post it in the main styles thread?


Already did it
PostPosted: Sat May 14, 2011 10:13 pm


Edited
Chaos x Gale
User Image

The Chaos Gale is a force brought about by the blended manipulation of wind and gravitational flux, forming a potent substance that is essentially 'dark ki'. This produces a myriad of effects, and can be applied to a variety of situations. Most of the effects produced by the Chaos Gale are meant to be used on their own, and very few facilitate any function along with a weapon style.
The Chaos Gale is divided into three distinct forms - Cold Chaos, Warm Chaos, and Hot Chaos. Cold forms are typically more solid, concentrating in one position or shape, and can remain active for a certain length of time. Warm forms begin in motion, and can be maintained for a short time before fading away. Hot forms are swift and exacting, moving far and fast and often end in a burst of energy.


Stage 1
The first forms of the Chaos Gale are simplistic, and provide the most fundamental functions of the style. These techniques are the simplest forms of manipulating ki to fold gravity into compact, basic shapes, as well as compressing air into tight spots. These are mostly for defensive use, having no longevity for extended periods of combat.

Cold Sleeve
Rank : E
Description : Through a mild manipulation of Cold Chaos, the user forms a layer of protective, solid substance over an area requiring protection. This small layer can protect against most conventional melee attacks briefly, but cannot be maintained for longer than two posts. If it meets an attack higher than the user's rank by one, it loses one post's worth of srength - any higher and it's shattered.

Cold Step
Rank : E
Description : Through the use of Cold Chaos, the user can create a small platform which they can step up onto. This can be used to increase the height of a jump, or place them at a higher position for a combat advantage. The step cannot last more than two rounds, and can be destroyed by an attack of one rank higher than the user.

Warm Pads
Rank : E
Description : Used to produce temporary covering around the hands, feet, elbows, knees, and anywhere else a blow can be struck, this skill utilizes whisps of Warm Chaos to surround the area making the attack. This forms a solid surface, dense and tough, that increases the damage of an unarmed attack. It can be maintained for two posts.

Hot Recoil
Rank : D
Description : Through the use of Hot Chaos, a small strip of folded gravity is rapidly formed in the path of an attack of equal rank to the user, lasting only long enough to repel the attacker away from the user. The instant the strip comes into contact with an opposing force, the air compressed within the gravity explodes outwards, knocking the attacker backwards.


Stage 2
In this stage, a few of the basic traits in Stage One become enhanced, and several more new techniques are introduced. Now, the use of folding gravity with ki becomes more intense, while the user also begins to learn more in-depth ways of utilizing the manipulation of wind. Even so, most of these are still not meant for long bouts of combat - doing so would require a precise, methodic application of several of the skills in unison.

Cold Staircase
Rank : D
Description : By extending the use of Cold Chaos used in its progenitor skill, Cold Step, the Cold Staircase can be used to bring the user much higher, or even allow others to join them above the battleground, by creating a maximum of four additional steps. Each additional step costs D-rank energy, and remain active for an additional post per step created. However, the weaknesses of Cold Step still apply.

Cold Suit
Rank : D
Description : As with Cold Sleeve, this skill creates a layer of Cold Chaos that provides defense against weaker attacks. However, the Cold Suit can cover more portions of the body - such as both arms, both legs, larger sections of the chest or back, etc. - and remains durable for four posts. While the Cold Suit is in effect, however, there is so much folded gravity concentrated around the user that they can't use any more Cold skills until they lower the suit or it's shattered. Also, as with the Cold Sleeve, an attack of one rank higher than the user weakens it by one post, while two ranks higher reduces its srength by three posts. Any higher, and the suit shatters.

Cold Trail
Rank : C
Description : The first of the higher-level Cold Chaos techniques, the Cold Trail is a wall of folded gravity that is left behind the user as they run. It spans no higher than the height of the user, can last up to four posts, and stays in place until the time is up or it's struck by a stronger attack. A skill one rank higher reduces it by one post, while a skill two ranks higher reduces its durability by three posts. Any higher, and the trail shatters.

Warm Edge
Rank : D
Description : The Warm Edge forms in a similar manner to the Warm Pads, but instead of a simple solid layer, it forms a slim blade, which runs along the side of the layer formed, no longer than a foot. This can be maintained for up to four posts, costing D-ranked energy for each post.

Warm Spike
Rank : D
Description : The Warm Spike forms in a similar manner to the Warm Pads, but instead of a simple solid layer, it forms an elongated spike, which protrudes outwards from along the edge of the layer formed. This can be maintained for up to four posts, costing D-ranked energy for each post.

Warm Thread
Rank : D
Description : The Warm Thread trails out from the user's hand, foot, or somewhere around them, and serves as an inseverable connection to whatever the user attaches to each end. This thread is up to 10 feet long, can be maintained for up to six posts, costs D-ranked energy for each post, and can only be cut by a skill of at least one rank higher.

Hot Toss
Rank : D
Description : The first offensive Hot Chaos attack, Hot Toss forms a small sphere of compact gravity, full of compressed air, which is immedietly sent flying from the user's hand at a target. The sphere explodes with ki energy upon impact, creating a small radius of splash damage.

Hot Repulsor
Rank : C
Description : Formed directly beneath the feet of the user, this skill uses Hot Chaos to form a tightly compact collection of gravity, which then bursts open to launch the user high into the air. This is most effectively used at the height of a jump, but can be used at other times.


Stage 3
This is when the Chaos Gale's more offensive capabilities begin to manifest. While a couple of the skills introduced are extensions of previous abilities, this stage of learning sees a dramatic reappraisal of this style's function, as well as the amount of control the user can exact upon it, through the first of the tangible weapon styles using further compacted layers of gravity and concentrated bursts of air.

Cold Shell
Rank : C
Description : By using Cold Chaos, the user can raise a large section of folded gravity in a section of space around themselves. The shell is is several feet wide and equally as tall, and thus can protect against numerous attacks from that direction. It remains in place for five turns, unless met with resistance. Weaknesses listed for Cold Suit still apply.

Cold Staff
Rank : C
Description : The first object-based skill of the Chaos Gale, the Cold Staff forms a solid rod of compact gravity, which can be held and utilized as one would a normal quarterstaff. The staff lasts five turns, with the usual weaknesses applied - when it meets an attack of one rank higher than the user, it's durability is reduced by one post; two ranks higher reduces it by three posts; any higher destroys it.

Cold Blade
Rank : B
Description : Similar to the Cold Staff, the Cold Blade forms a sword-like mass of compressed gravity, which can be molded into various forms with ki but can be no longer than two and a half feet. The blade can be held and used like a normal weapon for up to six turns, and the weaknesses of Cold Staff apply.

Warm Chains
Rank : C
Description : Similar to the Warm Thread, Warm Chaos is used to create a length of chains, longer and more durable than the skill's predecessor. It runs a maximum of twenty feet, can be maintained for up to five posts costing C-ranked energy for each, and can only be cut by a skill two ranks higher than the user - though a skill of one ranks higher will weaken the chains by one post.

Warm Points
Rank : C
Description : An expansion of the Warm Spike skill, Warm Points forms dozens of jagged spikes on a surface of Warm Chaos conjured somewhere on the user. This technique can be used for offense or defense, and the spikes can be maintained for a maximum of five posts, costing C-ranked energy for each.

Warm Thorns
Rank : B
Description : A tricky use of Warm Chaos, the Warm Thorns skill sends lines of compressed gravity underground from beneath the user's feet. The energy can travel up to ten feet away from the user, and can branch off any length of this trail, reemerging above ground as a large grouping of vicious spikes. This patch of spikes can trap a target in place, and can be maintained for up to six posts, costing B-ranked energy for each. An attack of equal rank to the user can weaken the thorns by one post, while one rank higher weakens them by three posts. Any higher-ranked attacks break the thorns.

Hot Surge
Rank : C
Description : With a burst of Hot Chaos placed behind the user, they're sent rocketing in the direction they're facing. This is particularly useful in mid-run, mid-air, or in conjunction with another skill like Cold Trail.

Hot Impact
Rank : B
Description : A concentration of Hot Chaos is placed at the end of the user's fist, foot, or another place about to strike a target. As the attack collides with the target - or anything else, really - the compressed air and gravitational flux bursts open, launching that which is struck away from the user


Stage 4
Further expansion into both offensive and defensive abilities, this stage of development with the Chaos Gale begins to branch outwards, entering more complex uses of all three forms of the style. The more complex of these techniques begin to delve into the constant swirl of air around the user, or the use of wind and folded gravity in rapid conjunction.

Cold Wall
Rank : B
Description : The Cold Wall technique is a potent defensive ability, summoning a ten foot tall, five foot wide wall anywhere within thirty feet of the user. The wall is sturdy enough to withstand attacks of equal rank, and lasts six posts. If struck by an attack one rank higher than the user, it loses one post of durability; if two ranks higher, it loses three posts of durability. Any higher, and the wall is destroyed. Multiple walls can be conjured into being, each costing B-ranked energy.

Cold Lance
Rank : B
Description : Another Cold Chaos weapon form, the Cold Lance is a long polearm weapon that can have various kinds of edges - a spike, a small blade, or even a dull edge. The lance is solid, ten feet long, remains active for six posts, and shares the weaknesses of the Cold Staff.

Cold Room
Rank : A
Description : Similar to Cold Wall, except up to four walls can be conjured into being at once. The walls are ten feet tall and five feet wide, last seven rounds, share the weaknesses of Cold Wall, and can be grouped however the user wishes - they can be all in a straight line, two on either side of a target, or all four can be placed in a box formation around one spot (hence the skill's title, 'Room' ).

Warm Zephyr
Rank : B
Description : A rush of energy surges around the user, surrounding them in a miniature burst of swirling wind. Hidden throughout this zephyr are small specks of Warm Chaos, which expand into defensive plates when an attack draws close to the user. This rush of wind can be maintained no longer than five rounds. If an attack one rank higher than the user enters the rush of wind and strikes one of the plates, that plate will shatter. However, if the attack is two ranks higher than the user, the plate's energy recoils back into the zephyr, causing a burst of Hot Chaos, which blasts the user backwards, causing minor backlash damage.

Warm Flurry
Rank : A
Description : Along the outside of the user's arms and legs, or next to the user's weapon(s), a concentration of Warm Chaos gathers into the shape of the user's extremities/weapon(s). Every time one attack is made by the user, the flurry-copy rushes forward and performs a second attack of equal strength. This functions as two attacks within the same post. The flurry-copies can be maintained for up to five rounds, and can also be used to add extra defense to a block. However, if they defend an attack of one rank higher, the user loses one post of maintenance; any higher-ranked attacks destroy that specific flurry-copy. Any destroyed flurry-copy cannot be replaced until three posts have passed.

Hot Bombardment
Rank : B
Description : An advanced form of the Hot Toss, this skill launches three spheres of Hot Chaos at a target, each erupting in a burst of energy and causing a larger blast radius of splash damage. The user can launch them all at the same spot, or send them in a line of motion if they move their arm as they fire.

Hot Clone
Rank : A
Description : An avoidance technique, the clone created is comprised entirely of Hot Chaos. This is meant to be a last minute replacement - the user is sent backwards as the clone stands in their place, erupting with force once the incoming attack strikes it. The clone doesn't last any length of time - if an attack hasn't struck it by the end of the opponent's next post, it explodes one way or another.

Stage 5
The most advanced stage of development in the Chaos Gale style. Here, the most powerful applications of fierce wind flow blended with ki-enriched gravity are put to use, in terms of both attack and defense. Many of the techniques are taxing on the user, but if used strategically, the proper grouping of them can provide a devastating effect with minimal expenditure of energy.

Cold Rejuvination
Rank : Varies
Description : A technique used to return energy to skills using Cold Chaos. In order to rejuvinate a Cold Chaos construct (such as a Cold Wall or a Cold Lance), the user must pour as much energy into the construct as was initially used to form it. For each dose of energy, the item is replenished by one posts - however, the construct cannot be made more durable than it would normally be on its first post, nor can it be reassembled if it's already been shattered.

Cold Zweihänder
Rank : A
Description : One of the most potent Cold Chaos weapon forms, the Zweihänder is a massive concentration of folded gravity forming a two-handed sword up to five feet in length and with massive durability. The blade lasts six posts, and is able to meet attacks of equal rank with ease. Attacks one rank higher than the user reduce it by one post, and any higher ranking abilities reduce it by only two posts.

Cold Scythe
Rank : A
Description : Another powerful Cold Chaos weapon skill - the scythe formed by this skill is as long as the Cold Lance, with a wicked curved blade protruding from one side. The scythe lasts for six posts, and is far more durable than its progenitor skills. If it meets an attack of one rank higher, it's reduced by one post - any higher-ranked skills reduce its durability by only two posts.

Cold Gale Scythes
Rank : S
Description : This is the most powerful Cold Chaos weapon skill - three scythes are conjured into being, the same size and ferocity of the basic Cold Scythe, with one held in the user's hand and the other two kept aloft by surging wind. The scythes lasts for seven posts. If one meets an attack of one rank higher, it's reduced by one post - any higher-ranked skills reduce its durability by only two posts. However, only the scythe struck can be weakened - the other two remain at the durability determined by the number of posts.

Warm Clone
Rank : A
Description : Similar to the Hot Clone, the Warm Clone is a replica of the user and can be moved about remotely with the user's mind. While it's clear that the clone is a substitution for the user, and only someone with considerably poor eyesight would mistake the two, the user can maneuver a clone in the path of an opponent, taking the damage in place of the user. A Warm Clone can be maintained for up to three posts, and with an extra dose of A-ranked energy, it can be detonated in a burst of Hot Chaos.

Warm Clone Gale
Rank : S
Description : This skill summons a maximum of five clones, each able to be maintained up to four posts. These clones function as the basic Warm Clone, with one exception - they each carry the ability to explode with Hot Chaos without the user having to put extra energy into the skill. However, the explosion can deal damage to the user, as well, if the clones are too close when they detonate - which they can do on command or whenever they're struck with an attack of equal or higher rank.

Hot Hailstorm
Rank : A
Description : By launching a large sphere of Hot Chaos into the air somewhere close to the user (typically above), a series of blasts are launched out of the sphere, rocketing down to the ground in a large radius. Each blast erupts with power as it strikes any solid object - an opponent, a passerby, an animal, an inanimate structure, whatever happens to be around. This hailstorm lasts one post, but an extra dose of A-ranked energy can make it linger for an additional post.

Hot Chaotic Galeforce
Rank : S
Description : A massive attack of Hot Chaos, and the only of its form that can be kept around for an extended number of posts. In a radius of twenty feet around the user, a brutal rush of high-speed winds burst into life, carrying within them small pockets of Hot Chaos. Any attacks directed at the user within this radius, or any person or object that enters the area of wind, will be struck by one of these floating pockets, which explode violently with Hot Chaos. If they're lucky or close to the edge of the galeforce, the attacker will be launched out of range - if not, the blast backwards runs the risk of sending them careening into another pocket or series of pockets until they're out of range, unconcious, or worse. This Galeforce only lasts two posts initially, but can be pumped up to five with extra doses of S-ranked energy.



{{Alright, there we go. What comes next?}}

Tarrant le Sorcier


Ichengo Angelus

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PostPosted: Sat May 14, 2011 10:18 pm


Avedis Kageryuu
Aeon Friction Impact
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This style is one best suited for those with hand to hand combat as a specialty. The Gene-X which was injected into the user allows them to use their Ki to manipulation the friction created from moving even just a little in multiple ways based on their stage of the style. It seems that those who have taken this injection go through ki color changes through the style. Stage One Being an Orange like color, Stage Three their ki color becomes Blue, and Stage Five their Ki Color becomes White.

Stage 1
The first stage, the start of this style is rather simple. This is the use of the ki manipulated friction, turning it into a heat, and manipulating the heat created by the friction. Training is strenuous, as it requires one to partake in activities until their body feels like it is burning, and then continue on until it seems they have reached their limit for such.

Heat Fist: While mid punch or strike in general from their arms or hands, through the friction created while moving in the air, the user wraps their arm in heat. This punch can cause minor burns but nothing serious. This is not literally a fist, but it is more likely for fist use.
[E Rank]

Heat Kick: While mid kick, or any form of striking with the legs or feet, the friction created from the leg moving through the air is manipulated, wrapping their leg in heat for a strike. This can cause minor burns as well, still nothing serious.
[E Rank]

Flash Kick: A kick in which the user flips into the air, kicking upwards during the flip at their target. During this time, their leg becomes covered in heat, and the velocity of the kick allows the heat to tail behind the foot, and push outwards a little, meaning even if the target is able to dodge there is still a chance for them to be hit by the heat.
[D Rank]

Heat Force Strike: The user throws a punch at the opponent, similar to the Heat Fist Move. This time the heat surrounding their fist moves forwards into a ball of heat like a projectile sort of, giving this technique somewhat mid ranged striking capabilities.
[D Rank]

Stage 2
The second stage of this style seems to take it into another level of heat. Rather than manipulating it on an outer level, the user manipulates it on an inner bodily level as well, causing different effects to occur within their bodies from the heat.

Heated Heart: Allowing their heat manipulation to come from his heart's beating. The heat manipulated allows the heart to begin pumping faster and faster, allowing the blood to move through the body quicker, distributing more and more oxygen through the body. This effect is similar to increase in adrenaline through the body, and allows them to become somewhat faster and stronger.
Becomes One Level Faster and Stronger for Three Posts
[D Rank]

Searing Skin: The User manipulates the friction around their body, and then heats their whole body. The body will appear red, and will seem to be smoking, from the heat being high enough to evaporate their sweat as they sweat. This heat also allows normal strikes to burn the target, and doubles the heat behind the main style techniques.
Two Levels Stronger for Five Posts
[C Rank]

Stage 3
At this level, the manipulation through Ki use on the friction allows the user to manipulate the friction created, and through that and the form of heat, the heat causes a reflective property of what look like flames, but is the simply illusion, of flames from the light focus in the heat's manipulation of friction..

Friction Flame Fist: Mid punch the user covers their whole fist in a ball of illusive flames, the color of their ki energy. The flames are extremely hot, and can make it seem as if things are caught on fire, and cause mid level burns, likely 2nd Degree Burns.
[D Rank]

Friction Fire Ball: Punching or kicking, then manipulation of the frictino, creates an illusive fireball. The ball travels in the direction of the kick from the force, and can still cause burns.
[E Rank]

Friction Flame Stream: Creates a stream of heat, which is illusivily blurring the light to make it seem as if it is a stream of fire.
[C Rank]

Heat Wave: The user manipulates the friction around their whole body, releasing a large wave of heat through the area, from all parts of their body.
[C Rank]

Stage 4
The forth stage is slowly proceeding in the creation of the illusive flames and higher heat manipulation they have. Making it become faster and stronger and what not.

Burning Flare Wave: Creates a wave of fire through swinging their arms or legs. The wave of illusionary flames is a ranged and shaped like a crescent shockwave of fire, and makes it see as if what it passes is lit aflame.
[C Rank]

Wildfire Flame Wave: The user applies high pressure to the ground through a stomp or a punch into the ground. Creating a large wave of heated illusionary fire from the ground in the direction of which they are facing that travels in that direction.
[B Rank]

Burning Armor: The User creates an armor of illusionary flames around their body.
[C Rank]

Flare Tornado: The user spins their arms together, creating friction, and also pulling the air along with the friction they create. This creates the illusionary flames travelling in the direction in a spiraling cyclone like appearance.
[B Rank]

Dragon Fist: A Bunch, which creates illusionary flames that travel in the direction of the punch, taking the form of a large dragon's head.
[B Rank]

Stage 5
The highest level of the stage, the users seem to show the friction and heat manipulation on a scale of being able to reflect light to create slight illusions of the mind, as well as high intense heat techniques, and higher flame techniques.

Blink: The user creates friction, manipulating it on a scale it seems to form like mirrors. Reflecting the light using the heat backwards, allowing them to disappear from sight as long as they have the energy to keep up the manipulation.
[B Rank]

Hell's Pillar: Stomping on the ground, the user is able to create a pillar of heated illusion flames that shoots straight up from the ground within a 40 foot range.
[A Rank]

Overload: By striking multiple points on a target's body, the user overloads the body with heat, and causes their opponent to begin feeling sluggish, and slow from their body acting up.
[B Rank]

Servant of Light: The user manipulates light on the scale of being able to create heat as if it were a mirror, giving the light manipulation a sort of reflective property, and allowing the user to create illusionary clones of themselves. They are not physical being, simple illusions.
Only Five Clones
[A Rank]

Hell's Playground: The user sends their Ki and heat through the area, lighting it up with illusionary flames and allowing the heat to keep this up for a long time.
Flames Last for Ten Posts
[S Rank]

Time Stop: One of the most advanced techniques used in this style. The user manages manipulation of the light with heat, overloading the system of someone looking at them by simple movement. This causes the person in question to literally freeze in place, as if they are being stopped in time from the technique.
Lasts Two Posts
[SS Rank]


~~Repost, just in case it was overlooked on accident. XD
~~~And Editted
PostPosted: Sat May 14, 2011 10:45 pm


I have a fire style already made, sweatdrop . But it doesn't have time stop. eek

Hiro the Herp

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Ichengo Angelus

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PostPosted: Sat May 14, 2011 10:50 pm


=w=
I can change it,
mine wasn't really meant to be a "Fire Style"
But Rather Heat Based,
and then on the use of Friction and Heat Manipulation to reflect light.

If needed, I'll change it a little
and say it's "Heat Created illusion of fire, through the light reflection back and form blurring away and back the colors."
PostPosted: Sun May 15, 2011 10:58 am


Avedis Kageryuu
=w=
I can change it,
mine wasn't really meant to be a "Fire Style"
But Rather Heat Based,
and then on the use of Friction and Heat Manipulation to reflect light.

If needed, I'll change it a little
and say it's "Heat Created illusion of fire, through the light reflection back and form blurring away and back the colors."


I actually am going to change it a little.. o=o

Ichengo Angelus

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Crimsondot

PostPosted: Sun May 15, 2011 1:12 pm


Lunar Dance
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This style uses Ki to allow users to harness extra combat ability and energy attacks. When Gene-X is injected, the Ki of the user starts to have a liking for the moon, especially the light bouncing off of it. As a result, Ki techniques in this style seem to glow like moonlight. For an unknown reason, the Ki of the user once they gain this style turns to either black or white, and sparkles. This style is usually a hand to hand style, but it can be used with a weapon, usually a scythe, which is best suited for the style.


Stage 1
The first stage is all about getting in tune with ones Ki, because the style focuses mainly on materializing it for destructive or support effects. The user does nothing in this stage as far as training other than meditating, and at least on the training posts must be done meditating under the moon’s light. Once the user is more in tune with their Ki, they can start to perform some of the techniques.

Lunar Basics: Strike
E rank
The user punches at the foe, and their Ki takes physical form, striking the foe in a ball shape, about 2 feet in front of the fist, or shorter if the foe is closer. This attack causes painful bruises

Lunar Basics: Swipe
E rank
The user holds their palm out towards their foe, fingers up, and makes a sweeping motion in front of them with that arm. Their Ki follows suit, and creates an arc of energy, which for a split second can block any attack of E rank or any weapon or martial art basic attack.

Lunar Basics: Low Thrust
E rank
The user stands sideways towards the target, and raises their back leg up so their knee is about at their waist, and performs a palm strike downwards with their front arm, causing their Ki to form into a spike like shape and thrust downwards as well, for about up to three feet and causes painful bruising on contact.

Lunar Basics: Stomp
E rank
The user stomps with one foot, and their Ki takes a material form, starting about at the user’s waist, and thrusts downwards to block a strike or hit the foe’s foot hard. The Ki can strike about 2 feet in front of the user. It causes bruises and can defend against basics strikes.

Lunar Basics: Rise
E rank
The user performs a rising knee strike, and a circle of Ki is created on the ground. The circle can be anywhere from right in front of the user to about 2 feet away. At the same time as the strike, a spike shoots up from the circle at a 60 degree angle, and causes painful bruises on contact.

Lunar Basics: Chop
E rank
The user performs a karate chop, and their Ki follows the path of their hand, but up to 2 feet out in front of them, and causes painful bruises on impact

Stage 2
Once the Lunar Basic skills are learned, the user now has the basic tools of combat for this style. They still cannot do much harm to foes stronger than them, but they can get the jump on foes of their level. As far as training goes for the second stage, the user must meditate still, for at least two posts in moonlight. But they also have to practice going through the Lunar Basics, to become familiar with manipulating their Ki for combat.

Lunar Gauntlets
D rank
The user covers their arms in Ki, allowing them to hit harder, and block much harder strikes. This attack can block a weapon or martial arts strike from somebody of the same rank. Lasts three posts.

Lunar Greaves
D rank
Like Lunar Gauntlets, except they are formed around your legs.

Clap
D rank
The user claps, and for a 50 foot radius, a shockwave of Ki spreads out, and the user is able to detect all organisms of roughly human size or larger using their Ki, but only for a split second. This can be used to scout out how many enemies are in a specific area, but not much more.

Disc shields
D rank
The user holds both their hands out, and two circles of Ki are formed in front of them, each 4 feet in diameter. The only last for that post, but they can block on D rank attack each, or one C rank attack together.

Lunar Hammerfist
D rank
The user balls one hand into a fist, and up to 5 feet away, and fist of Ki is created, about the size of a basketball, and a string of Ki attaches it to the fist. It can be swung around like a flail, and the fist feels like it’s made of stone, so getting hit with it hurts.

Illuminate
D rank
The user creates moonlight out of Ki in their palm. This can light up and area within a 10 foot radius, like a torch.

Stage 3
At this stage, the user is becoming comfortable with using Lunar Dance. To train for this stage, the user must meditate for at least 2 posts in moonlight, and also undergo some intense endurance and cardio training. It is also a good idea to train speed and strength. Someone who has reached this stage has a new option as well. By retraining in any of the ‘Lunar Basics’ but treating them as C rank skills, they now have the option to do an upgraded version of that skill, which can block up to D rank attacks for the defensive ones, and can break bones for the offensive ones.

Encouragement
C rank
The user places there hand, glowing with sparkly moonlight, on an ally. For their next turn, the ally treats any skill the use as one rank lower in terms of Ki cost. Does not go lower than E rank. Does not work for A or higher rank skills.

Dance of the Moon
C rank
The user performs what looks like a quick martial arts chain of attacks. For the next two turns after the one used on this skill, the user performs like their speed and strength are a rank higher. If one other Lunar Dance user does this with the user, they both only pay D Ki cost. If three other users perform it with the user, they all pay E rank Ki cost.

Moon Slash
C rank
One of the most used attacks in the style. The user makes a sweeping motion with their hand across their body in an arc in front of them. A wave of Ki then follows the arc, and flies at the foe. If something is hit by this attack, there will be a nice, nasty gash in them. Can be fired with a scythe, in which case the arc is the length of a scythe slash, so it is much larger.

Moon Beam
C rank
The user holds out their palm, and fires a laser of Ki from it. It goes up to 15 feet, and leaves a very bad burn on anything it touches.

Stage 4
At this point, the user is strong in the ways of using their moonlight Ki to their advantage. They have done enough meditating, and are now one with their Ki. They are now focused on vigorous physical training, trying to max out their strength, speed, and stamina. Once they deem themselves fit enough, they move on to some of the more complex techniques in the style, showing their how skilled they are at this stage.

Lunar Healing
B rank
The user holds out there hand to a wound, and it glows with moonlight. Any wound up to a large gash or a third degree burn is healed like it never happened.

Lunar Blade
B rank
The user creates a katana out of their Ki that lasts for 3 turns. It is stronger than a steel sword, and can put dents in it.

Lunar Claymore
Requires Lunar Blade
B rank
The user creates a Claymore sword out of their Ki. When contact is made with a foe, the user can will the sword to explode, which causes in more damage. The explosion is small, and does not affect the user. But it is still very intense and can cause third degree burns to foes. It is as strong as the Lunar Blade.

Reverse Moon Slash
A rank
Requires Moon Slash
The same as “moon slash” only stronger. The color is reversed, so that if normally the user has black Ki for the style, it is white, and vice versa. The Ki also has a shiny coat around it instead of sparkling. This attack can cut steel.

Reverse Moon Beam
A rank
Requires Moon Beam
Similar to Reverse Moon Slash, only for Moon beam. It can leave a hole in steel if it makes full contact.


Stage 5
By this stage, the users have mastered the style, and there is not much left to learn. Training is done by training physically for long periods on end, pushing their bodies to the limit. There are very few skills in this stage, as most skills are discovered by masters making their own attacks.

Lunar Blast
S rank
The user holds both hands out, one hand glows white, the other black. They smash both their hands together, and a blast of black and white Ki shoots itself at the foe like a laser. It can go through armor or metal without any difficult and keep going, vaporizing anything unlucky enough to get in its path.

Moonlight flash
S rank
The user holds out both hands, and focuses their Ki. There is a powerful flash of moonlight following, and everybody who sees the flash is blinded for two posts. The flash has a 40 foot radius.

Seven Blade Strike
Requires Lunar Blade
S rank
The user makes a Lunar blade and charges a foe, disappearing. Using their Ki, they are able to augment their muscles to move extremely fast, and they launch seven powerful cutting strikes, while moving faster than anybody below their fighter level can see, unless they have a style which improves reflexes greatly.
PostPosted: Sun May 15, 2011 1:41 pm


maddigan: Still need to know how people should train for the stages...

Hot Recoil- This needs to either be taken out or given a 5 post cooldown. Also you keep saying 'equal rank to the user' what does that mean exactly? Does it mean that so long as the person is a lesser level they'll never be able to hit you since you could always just use this to block everything they throw at you? Or do you mean the skill's rank, which is D and under? I hope its the second.

Warm Thorns- This is where the style starts to not make sense to me. Its gravity. How do you fold gravity that quickly and beneath the surface where you can't see? I could kind get folding gravity around your hand to form very basic weapons like a staff, but even a sword was kinda weird. How does gravity cut people? Gravity is a pushing and pulling power, like magnetism, so shouldn't it be more about crushing? I can buy that gravity can be formed into a style, even when calling it complicated and unspecific terms like chaos and dark matter (which not much of anything is still known about it), but you need to keep to the principles of the style.


avedis: Cool style but unfortunately we already have a fire style approved. My advice would be to look the one we have now over and then put up the skills from this style that you'd like to see on that one in custom skills.


crimson: Uhh...Moon power? o_O


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PostPosted: Sun May 15, 2011 1:47 pm


Fenrir Graveheart
maddigan: Still need to know how people should train for the stages...

Hot Recoil- This needs to either be taken out or given a 5 post cooldown. Also you keep saying 'equal rank to the user' what does that mean exactly? Does it mean that so long as the person is a lesser level they'll never be able to hit you since you could always just use this to block everything they throw at you? Or do you mean the skill's rank, which is D and under? I hope its the second.

Warm Thorns- This is where the style starts to not make sense to me. Its gravity. How do you fold gravity that quickly and beneath the surface where you can't see? I could kind get folding gravity around your hand to form very basic weapons like a staff, but even a sword was kinda weird. How does gravity cut people? Gravity is a pushing and pulling power, like magnetism, so shouldn't it be more about crushing? I can buy that gravity can be formed into a style, even when calling it complicated and unspecific terms like chaos and dark matter (which not much of anything is still known about it), but you need to keep to the principles of the style.


avedis: Cool style but unfortunately we already have a fire style approved. My advice would be to look the one we have now over and then put up the skills from this style that you'd like to see on that one in custom skills.


crimson: Uhh...Moon power? o_O



MOON!
PRISM!
POWER!
PostPosted: Sun May 15, 2011 1:49 pm


Yes. Moon power. The whole basis is that Gene-X does two things to Ki.

Allows it to react to moonlight.
When it reacts to moonlight, it becomes able to be focused more easily.

I just needed a random reason for it do that, plus i like the whole moon idea.

Crimsondot


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PostPosted: Sun May 15, 2011 1:59 pm


Fenrir Graveheart
maddigan: Still need to know how people should train for the stages...

Hot Recoil- This needs to either be taken out or given a 5 post cooldown. Also you keep saying 'equal rank to the user' what does that mean exactly? Does it mean that so long as the person is a lesser level they'll never be able to hit you since you could always just use this to block everything they throw at you? Or do you mean the skill's rank, which is D and under? I hope its the second.

Warm Thorns- This is where the style starts to not make sense to me. Its gravity. How do you fold gravity that quickly and beneath the surface where you can't see? I could kind get folding gravity around your hand to form very basic weapons like a staff, but even a sword was kinda weird. How does gravity cut people? Gravity is a pushing and pulling power, like magnetism, so shouldn't it be more about crushing? I can buy that gravity can be formed into a style, even when calling it complicated and unspecific terms like chaos and dark matter (which not much of anything is still known about it), but you need to keep to the principles of the style.


avedis: Cool style but unfortunately we already have a fire style approved. My advice would be to look the one we have now over and then put up the skills from this style that you'd like to see on that one in custom skills.


crimson: Uhh...Moon power? o_O



=w=
It's not exactly fire...it's friction and heat from the friction that leads into light created illusions.
PostPosted: Sun May 15, 2011 2:01 pm


Cause yeah, =w=
I'm pretty sure that Fire can't make illusions and what not, from the light.

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PostPosted: Sun May 15, 2011 2:06 pm


Avedis Kageryuu
Cause yeah, =w=
I'm pretty sure that Fire can't make illusions and what not, from the light.


Illusion fire? stare So how is illusion fire any different from real fire?
PostPosted: Sun May 15, 2011 2:14 pm


It's not Real Fire =w=
It's not fire at all. =w=

It's Heat, created from friction.
The Heat is changed in condition to the point that it blurs colors away and back with light.
Creating what seems like it is fire.

The heat can't catch things aflame, but it can make it seem such, even though nothing would burn away like it is on fire.

And then as shown in the higher level of it, the heat is able to reflect the light to the point of disappearing momentarily, as well as the point of making it seem as if a person stops in time.

{This is why I named it "Aeon Friction Impact"}
In a sense, it is Heat, used to manipulate light eventually.

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PostPosted: Sun May 15, 2011 2:34 pm


Fenrir Graveheart
maddigan: Still need to know how people should train for the stages...

Hot Recoil- This needs to either be taken out or given a 5 post cooldown. Also you keep saying 'equal rank to the user' what does that mean exactly? Does it mean that so long as the person is a lesser level they'll never be able to hit you since you could always just use this to block everything they throw at you? Or do you mean the skill's rank, which is D and under? I hope its the second.

Warm Thorns- This is where the style starts to not make sense to me. Its gravity. How do you fold gravity that quickly and beneath the surface where you can't see? I could kind get folding gravity around your hand to form very basic weapons like a staff, but even a sword was kinda weird. How does gravity cut people? Gravity is a pushing and pulling power, like magnetism, so shouldn't it be more about crushing? I can buy that gravity can be formed into a style, even when calling it complicated and unspecific terms like chaos and dark matter (which not much of anything is still known about it), but you need to keep to the principles of the style.


It's really not that hard a concept, is it? It's not gravity in its strictest sense; it's hyper-dense, compated gravitational fluctuation. In essence, it's taking gravity and molding it. It'd be the same if you were to condense and mold water, or even basic air - neither is a solid object by nature, but the manipulation of them can congeal a large quantity of it into a solid shape. And if you control the substance, and its shape, you can also control where it's bulky and where it thins out, which is why blades would be possible.
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