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Fist of the Bro Star
Captain

Shirtless Seraph

PostPosted: Wed Aug 08, 2012 1:56 am


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A battle was never won by force alone, many fights were won by the strategy that the fighters used. This fighting style focused primarily on how deceitful and cunning the fighter could be rather than his/her power. Once the user is injected with the Gene-X they gain the ability to project threads of Ki out of their body but most of the time it is through the fingertips. Training themselves to be dexterous and agile at the same time they must plot where and how they would use their thread. This style requires proper dexterity of their hands and arms, with that said the fighters here are limited to lighter weaponry. This style quickly drains Ki from the user and thus they must be very careful and quick. The color of their Ki would normally be shades of purple or blue representing the grim nature of this style and its "guiding" principles, subtle, quick and deadly. Note: The Ki drain of creating and maintaining thread STACKS with the usage of a skill. So if you are maintaining a certain kind of thread, lets say it uses D ranked Ki and then use a D ranked skill, for the post you consume both.

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To get to the first stage of this style one must first enter a dark room and focus their Ki into a regular flow around their body. They must both visualize the Ki flowing in them and constantly let Ki flow out of their fingers, reducing the current amount of Ki in them. It is an exhausting ordeal that requires focus. The early stages of The Fate's Thread is very basic, it focuses on being able to project their Ki into thread. The abilities are very basic and quite situational. The length of thread is quite limited as they have only begun to understand and control their new ability. The length of each thread is limited to 1.5 meters. This means no single thread can pass 1.5 meters but they can have several 1.5 meter threads, however they CANNOT weave them together to form one thread that passes 1.5 meters. The thread is normally as thick as yarn and just as strong.

Thread Projection | Rank E
As a basic requirement they must be able to hone their Ki into their hands and extend it from the tips of their fingers outwards. This requires them to visualize their Ki flowing not only out of them but back into their fingertips in a line creating the thread of Ki. In this state the Ki is relatively harmless, though one can still strangle you with it if it were not too weak. Threads can last 10 posts in this form. You may extend its duration for 5 more posts for every usage of E rank Ki.

Thread Strengthen: First Stage | Rank D
As the thread, as it is normally created, is as tough as thread it is quite useless. This skill temporarily increases the flow of Ki through it thus strengthening the Thread. Strengthening it to the strength of fair rope, it can still be cut by a swift slice of a sword or through brute strength, basically anything of D rank, but it is the only way to actually make the thread useful. Now you can actually tie objects together, strangle someone, trip someone and etc. Lasts for 5 posts, can be extended for 2 more posts for every E rank Ki spent.

Thread Manipulation | Rank E
As simple as its description, with some practice and training the user can now actually manipulate the thread. The user may now loop the thread, tie it or link it with more threads with simple movements of their hands. One may make the thread move about in directions but not yet create shapes or forms other than simple loops or twists. One may even extend or retract the thread but not extend beyond their limit. With this one can, if lucky or silent enough, lasso someone with the thread and strangle or disable. After spending E rank Ki one can manipulate the thread for 5 posts, spend another E rank Ki for another 5 posts.

Sticky Thread | Rank D
A bit of a misnomer as the thead is not at all sticky, the thread simply sticks itself onto an object using Ki rather than looping around the object. Useful for rapidly pulling objects towards you or, should your thread be strong enough, pull people in for the kill. Remember that the distance of your thread and its strength matters as you can't reach beyond your range or pull objects that would other wise snap your thread. A common combat use of this is to stick a dagger or knife at the end of the thread and use it as a weapon, especially dangerous when using Thread Manipulation. (Thread Manipulation prerequisite.)


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The user now has to focus the Ki in its form as thread. The user must constantly and fluidly create threads of Ki and string it between their fingertips then snap the thread but as they pull the thread apart the user must try to maintain the flow of the Ki as to not break the thread. The constant strain on the user's Ki allows one to create more durable Ki thread and longer Ki thread. Now begins the actual manipulation of the thread. After the user has gotten accustomed to the new flow of Ki through their fingertips they may begin to actually manipulate the Ki into shapes and forms.

Thread Extension: First Stage | Passive
One of the first things that the user learns upon reaching stage 2 is that they have more control over their thread. Upon this realization they can now practice extension of the thread. From 1.5 meters they can now reach 2.5 meters.

Thread Strengthen: Second Stage | Rank C
This strengthens the thread even more so that the threads are even harder to cut. Once in this state the thread is as tough as well made rope taking up to D ranked attacks without snapping, a second one though or an attack of higher rank will actually cut the thread. This is very useful as it can keep the enemy occupied longer. Lasts for 5 posts, can be extended for 2 more posts for every E rank Ki spent. (Thread Strengthen: First Stage prerequisite.)

Thread Ball | Rank D
The user would first begin to weave a ball of thread in one hand. This ball of Ki thread is a trap as once formed the ball of thread can be tossed and this ball will open outward upon impact and wrap onto objects it would touch. Practically useless if it is not used with the Thread Strengthening as it can easily be cut without it being strengthened. This ball of thread, once thrown, is no longer attached to you thus the Ki thread can no longer be manipulated other than its instinctive reaction to wrap onto objects. It will only maintain itself for 2 posts unless you make contact, upon making contact with it E rank Ki will be used up to maintain it for as long as you wish. (Thread Manipulation prerequisite.)

Thread Climber | Rank D
The user would first begin to weave a mesh of thread in their hand. They can then coat their hands or even feet in this mesh of thread. With this they can stick to walls and other objects, or keep objects stuck to their hands/feet. Very handy in escaping, staging ambushes or just keeping your weapon in hand. A C ranked blow and above can negate the stickiness of the thread and from there hanging onto the weapon will be a matter of your own strength.Requiring D rank Ki it just requires E rank to sustain unless the object is removed or you are removed from the object. (Thread Manipulation and Sticky Thread prerequisites.)

Thread Net | Rank C
Like thread ball it is for trapping the target. Unlike the thread ball this is still connected to your fingertips thus can be manipulated using the skill. The user weaves a square net 1 meter by 1 meter and this net can be tossed for around 2 meter's distance, however seeing as this is quite far they are limited to using only thread manipulation, unless they are already at a higher stage. Once trapped it is up to you what to do with the opponent. Remember if the thread is not strengthened during or prior to catching the opponent then it can easily be cut. (Thread Ball prerequisite.)

Thin Thread | Rank C
Though this makes the thread strengthen weaker by a stage, thus cannot be used on thread that cannot be weakened. Once thinner the thread can be difficult to see as it is now as thin a literal thread, no longer at a thickness of yarn. Another effect is that thin tread is actually painful, while at normal thickness the Ki thread can strangle and is painful when tight, thin thread is much more painful as there is less surface area to spread the force. (Thread Manipulation and Thread Strengthen: Second Stage prerequisites.)

Thread Dynamic Constriction | Rank B
Once the user has truly mastered the Ki thread they can now rapidly move the thread resulting in quick constriction. Useful if the opponent is entangled in the thread. Though using this on thread not under "Thread Strengthen Second Stage" will actually just cause the thread to snap once it constricts the target. Cannot be used to crush only to suddenly tighten, can cause pain. (All previous stage two techs prerequisites.)

Thread Mesh: Gloves and Boots | Rank C
A direct combat skill, this creates a mesh of thread into gloves that the user can wear. Not only can this be used in conjunction with Thread Climber for a quick escape or sticky thread for improved grip, this can enhance your physical attacks with your feet and Hands, IF and only if the thread is strengthened to Second stage. In the mentioned state the gloves and boots are quite flexible and weightless as it is your Ki but it is can also be durable, with the Strengthened Thread you may use it defensively to block attacks and it also makes your fists and feet feel harder upon impact increasing the force. The intelligent user can also use Sticky Thread, sharp small objects like glass shards and knives for added efficiency in battle. Lasts 5 posts, will drain E-ranked Ki for every post beyond the 5th. (Thread Manipulation and Thread Strengthen: Second Stage prerequisites.)


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At this point the user must first do the same training as before but now several threads of Ki should bind together to form one, not thick, but denser thread of Ki. It is common for the user to cut themselves with the more intense Ki as they train. First creation and basic manipulation, then more complex manipulation, now the user learns advanced manipulation of their thread. Not only does the thread reach further but now they can create thicker spools of Ki thread or even sharper and deadlier spools of Ki thread.

Thread Extension: Second Stage | Passive
One of the first things that the user learns upon reaching stage 2 is that they have more control over their thread. Upon this realization they can now practice extension of the thread. From 2.5 meters they can now reach 5 meters.

Thread Strengthen: Third Stage | Rank: C (uses an extra E -ranked Ki at skill usage)
This strengthens the thread even more so that the threads are even harder to cut. Now the thread can withstand C at most two C ranked strikes. Its likeness is that of metal but still as fluid as thread. Lasts for 5 posts, can be extended for 2 more posts for every E rank Ki spent. (Thread Strengthen: Second Stage prerequisite.)

Thick Thread Projection | Rank: C
The thread no longer extends from the fingertips but now from the palm of the user. This thread can also only reach up to half the maximum length of the thread. However it forms naturally at strongest stage of their Thread Strengthen and it also lasts longer at 12 posts. It will require constant drain of E rank Ki to maintain it for every post. (Thread Strengthen: Third Stage prerequisite.)

Thread Compression | Rank: B
Instead of simply making a thinner thread you compress the thread of Ki as it gets thinner. This more concentrated amount of Ki makes the thread stronger, no it makes it sharper. Like how thin thread now has less surface area, compressed thread has less surface area as it is thin but now your Ki is focused thus the edge of the thread is sharp. Though not as sharp enough to slice clean through bone it is sharp enough co cut flesh. Be careful as you may also cut yourself. With this skill one should have creativity as how to attack, may it be through using the thread as a whip or using it in conjunction with other skills. Lasts 3 posts costs D rank Ki to keep active per post past the third. Cannot be used in conjunction with Thick Thread and sticky thread. (Thin Thread prerequisite.)

Thread Barrier | Rank: C
A bit of a misnomer as this barrier actually does not stop anything. First you start off by weaving a mesh as tall as you would be and as wide as a meter. This is the barrier but thread is not sturdy like wood or steel, it bends. As it receives physical force it would bend, its purpose is to merely slow down incoming attacks but never physically stop them giving you time to react. Lasts 3 posts or until broken, can use E ranked Ki to keep active. Using this in conjunction with other skills can prove dangerous. (Natural Thread Strength: One and Thread Net prerequisites.)

Thread Barbs | Rank: C
Instead of simply having stronger thread or creating sticky thread one can choose to have barbed threads. This is completely up to your decision, though not as deadly as thread compression the barbs can latch onto flesh and tear it out. Lasts 3 posts costs E ranked Ki to keep active after 3rd post. (Requires Natural Thread Strength: One and Sticky Thread prerequisite.)


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Now begins the true weaponization of their Ki. The user has now been able to sustain more intense amounts of Ki in their thread and also focus this Ki, the next task for the user is to now to not just let the Ki flow out of them and project the Ki as a focused thread but to make this focused Ki flow. The user's training is simple in theory but complicated to accomplish. They must create first a thread of Ki spanning from the left to the right hand fingers. While they sustain the thread, they must place a stone onto the threads. Using the physical manifestation of their Ki, the thread, they must move the stone left and right. This is done by letting the Ki flow from the right to the left. It takes great strain and pain on the user's arms as they would feel the Ki flow out of their right arm then into the left, and vice versa.

Thread Extension: Third Stage | Passive
One of the first things that the user learns upon reaching stage 2 is that they have more control over their thread. Upon this realization they can now practice extension of the thread. From 5 meters they can now reach 9 meters.

Thread Strengthen Fourth Stage | Rank: B
Now with a more proper flow of Ki achieved, the threads are now as tough as that of steel weaponry. Lasts for 5 posts, can be extended for 2 more posts for every D rank Ki spent. (Thread Compression and Thread Strengthen: Third Stage prerequisites.)

Thread Shot | Rank: B
The user rapidly shoots a thread out of their finger that can travels the maximum thread length in an instant. The opposite of dynamic constriction, this is perfectly harmless as it is not sharp, but it does have its uses, from trying to lasso someone to using it in conjunction with sticky thread. However, it cannot be sharpened or used on sharpened thread.

Bladed Thread | Rank: A
No longer limited to slicing mere flesh the sheer force of Ki now allows the thread to actually cut through stone, not yet metal but stone. Lasts for 5 posts, can be extended for 2 more posts for every C rank Ki spent. (Thread Strengthen: Fourth Stage prerequisite.)

The Loom of Fate | Rank: A
Not so much focused on creating the thread as it is focused on the movement of the hands creating the thread. The user is skilled enough to move their hands incredibly fast as they weave their thread attacks, the speed is enough to cause their hands to blur as they move. The blurred hands hide what they are creating and at the same time the movement of the actual threads seem to blur as well. This serves as a tool as not only does the user create and move their threads faster but the blurred thread can be used to hid one's self and can distract the enemy from the incoming attack. Though this only applies to thread skills, their hands would not blur when trying to strike. Does NOT speed up the following: To Thread A Needle, Thread Shot. Does speed up creation of Thread Ball but the throwing speed is the same. Lasts 5 posts, cannot be used twice in the same battle or else the arms will bleed and you will be unable to use them until healed.

To Thread A Needle | Rank: A
A deadly attack of this style, To Thread A Needle is a rapid attack. The user begins by pointing their hands and fingers at their target. Once pointed with a release of Ki they shoot out thread that is sharp only at the very tip but incredibly sharp. This can serve to puncture targets, it is sharp enough that it can go through most objects, bone, stone, flesh, steel will be cut into but no further than a few millimeters as thread, even Ki thread, is not as firm as solid objects. (Bladed Thread and Thread Shot prerequisites.)

The Sewing Machine | Rank: A
One of the few close combat attacks of this style, the sewing machine is a swift attack that can lead to serious injury or death. First the user has to get near, how that is done is completely their decision, once near they focus Kin into their arms. The would strike the opponent five times but not with their fists, their fingers. Upon impact Ki thread would bury into their opponent. The enemy would bleed out of the points of impact but seeing as the thread is thin the bleeding is not the real problem. The thread formed in this attack is naturally barbed and one may choose to forcibly pull the thread out of their target, ripping out flesh and making their opponent bleed even more. (Thread Barbs and Thread Mesh: Gloves and Boots prerequisites.)

Cross Stitch | Rank: A
No not literally cross stitching but to cross Ki. The user focuses Ki into the fingertips similar to "The Sewing Machine" but only one hand. The Ki is harmless in this state, the user would then try to strike their opponent's head or abdomen. On impact the Ki thread would once again enter their opponent but not harm them, this causes a disruption in the opponent's flow of Ki. The opponent would "bleed out" their Ki, leaking D ranked Ki per post for 12 posts. (Thread Barbs and Thread Mesh: Gloves and Boots prerequisites.)

Enter the Loom | Rank: B
Again, one of the rare times that the hands are not in control of the creation of the threads, Ki thread would shoot out of the user's feet to the maximum length creating a circular web of thread on the floor. This can be used for support, defense or attack. You may use sticky thread, thread manipulation or bladed thread on this web by taping it, but it will cost its normal cost in Ki and an extra D rank Ki. Lasts 3 posts Takes D ranked ki to maintain for more posts.


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To enter the fifth stage the user requires using all previous skills from stage 1 to 4 in battle at least 5 times for it is in combat when the Ki flow is more difficult to control. Another is for six (IRL) days the user must seclude themselves from the outside world and practice the techniques until their limit of Ki.

Thread Extension: Fourth Stage | Passive
Description: One of the first things that the user learns upon reaching stage 2 is that they have more control over their thread. Upon this realization they can now practice extension of the thread. From 9 meters they can now reach 13 meters.

Thread Strengthen: Fifth Stage | Rank: A
Now with a more consistent flow of Ki achieved, the threads are now incredibly durable, in this state only A ranked and higher strikes can cut through the thread of Ki. Lasts for 5 posts, can be extended for 2 more posts for every C rank Ki spent. (Thread Compression and Thread Strengthen: Fourth Stage prerequisites.)

Sewn Together | Rank: C
Seeing as you have previously mastered how to flow your own Ki now you use this to try and control the flow of your opponent's Ki. Just as in Cross Stitch you strike your opponent the same but this time after the strike you pull the Ki of your opponent into you. This results in a transfer of A rank Ki per post unless the opponent severs the thread, the thread may be severed by striking it or knocking the user out, breaking the user's hand. (Cross Stitch prerequisite.)

Sewing Through Life | Rank: S
A direct attack, this requires you to be dangerously close as you would have to grasp the target's head or abdomen.Creating thread only inches long you try to grasp the opponent's head or drive your hand into the opponent's abdomen. Upon impact the thread will wrap around the target's head or abdomen area. With a quick push of your Ki, the thread would tighten around the opponent but unlike "Thread Dynamic Constriction" this method crushes the opponent. This would either leave their head crushed or if the attack lands on the abdomen, crush their vital organs. Alternatively if you only manage to impact their legs/ arms you may also crush them rendering the limb useless.
 
PostPosted: Thu Aug 16, 2012 11:34 am


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Are you sick of slow growing, damaged or loss of hair? Why not try out new our Gene-X? With Rapunzel's Wrath you'll never be bald again! To our amazement, this Gene-X was one of the first ever made and was classified as a failure until now! Rapunzel's Wrath was an accident made when trying to grow extra-limbs for another type of Gene-X still in the making, but instead we got a weird reaction when injected into one of our "test subjects". Instead of growing limbs, we noticed the subjects hair growing at an abnormal rate, this was due to the human's energy, or otherwise known as "ki" being transferred through each strand of hair making it stronger and longer. In fact the hair got so strong we needed to use a lawn mower to cut it! Okay thats a over exaggerated method we had never had to use. Lets get back on topic shall we? After many years of corrections and enhancements we have finally made a breakthrough! The hair's growth can now be controlled through the training that we have written down in multiple books. However knots are your worst enemy; that, and fire and ice. Get Rapunzel's Wrath today!

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For the beginning stage of this Gene-X the user must focus on rapid growth of the hair and using it as an extension of the body. To do this the user must remember that each strand is like a copper wire in an electrical circuit. The hair itself is a conductor and path for your Ki and to make this path grow you must channel your Ki through the hair in a constant rate. If you do this enough times it will become like a natural habit whenever you need it to be done.

Hair Extend/Growth | Rank E
The user focuses on making their ki rapidly move through-out the strands of hair. By doing this the hair will grow rapidly and once this is learned the skill is passive.

Hair Retract | Rank E
The user focuses on making their ki rapidly come back into their head and thus retracting the hair back into a small length or even to a regular state. This skill is passive after its learned.

Hair Throw | Rank E
The user can lift rocks and other heavy objects with the ends of their hair. They can then throw them with enough force to dent wood, meaning that being hit dead on will cause some major bruising.

Fist of Hair | Rank D
The user can shape their hair into fists to strike at their target, this is very useful at close range to catch your target off guard or even to use to counter attack.

Hair Whip | Rank D
The user takes a bunch of hair and whips it at the target, due to the amount of hair and the force of the whipping motion the attack can break skin.

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In this stage the user begins to strengthen and harden their hair with their Ki by forcing enough Ki to stay within the strands. By doing this and maintaining the Ki, the hair can be hardened and strengthened, thus making it more difficult to cut. After the user hardens their hair they must practice moving it and shaping it. Doing this is the first step to progressing further into this style. At this stage the user's hair is as strong as wood.

Hair Stab | Rank D
The user shapes their hair to have a point at the end of the stands. They then thrusts the tips of the hair to their target with enough force to somewhat impale them.

Hair Shield | Rank C
With this skill the user uses their hair to block an overhead enemy attack of C-rank or lower.

Hair Wrap | Rank C
The user whips their hair at an opponent's leg and wraps around it. This can also stop an incoming kick of D-rank or lower completely. The user then slings their target over head and slams them into the ground. Afterwards the user's hair then unwraps and retracts back to them.

Hair Hammer | Rank C
The user makes a giant sledge-hammer head with all of their hair and brings it down with enough force to break bones. Cannot use any other attacks of this main style in the same post this skills is used.

Hair Spear | Rank B
Description: This is an upgraded form of the Hair Stab skill. The user forms all of their hair into a single spear head that can be used to impale enemies. The user cannot use any other attacks of this main style in the same post this skill is used.

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The user now practices shaping, hardening, and rotating their hair to develop more versatile attacks. While doing these things the user attempts to break the hair off while sending it towards a target. The spin will give it enough air cutting power to keep it airborne, but to do this takes a lot of practice.

Trendil Threads | Rank D
This skill uses hair for stitching open wounds close, thus helping the character fight on so long as they don't move enough to jerk the wound open again. Even then the stitches can and WILL break, so be careful. Using the Threads does not stop bleeding but rather slows it down.

Hair Drill | Rank C
The user bunches up their hair into a single spike, and twists around a fine point to turn into a drill. The user then unwinds their hair while aiming to impale their target, creating the drill effect. If this hits, the hair will twist through the skin of the target and can inflict massive damage depending on how far the drill goes into the target.

Multi-Drill | Rank B
The user bunches up multiple groups of hair (up to a total of five) and twists them to a fine sharp point, the user then untwists the hair at high speeds to create the drill-effects, and on contact these drills can rip through flesh. This skill is less dangerous than the regular Hair Drill but does have a higher chance to hit. This skill has D-rank power. (Hair Drill prerequisite.)

Hurling Drill of Hair | Rank B
The user uses the Multi-Drill skill except that this time the user can untwist and knot the ends enough that the hair won't untangle. Then the user breaks the end of the knot so the hair spins through the air and towards the enemy like an arrow. There is enough spin for the hair to drill into the persons skin, but has a limited range of 15ft. Can only send up to five hair drills. (Multi-Drill prerequisite.)

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In this stage the student can shed parts of their hair and utilize the Ki within the strands to make them razor sharp. For training the student must practice cutting and breaking off their hair, and then rapidly regrow the hair in its place. This way the student can use the razor-sharp qualities of their fallen hair without actually losing the precious coat of hair on their head.

Razor Lash | Rank D
The user grows their hair out by one meter, while shedding the dull outer coating of their hair to reveal its razor sharp qualities. The user then whips their hair at their enemy, which can cause many small cuts that sting for two posts. The user then repairs their hair and retracts it back to their original length.

Razor Blade | Rank C
The user groups up all of their hair and makes a giant razor blade which, with enough force, can cut deep into flesh. Depending on where it hits the target my even lose a limb. No other Rapunzel's Wrath skills can be used in the same post as this skill is used.

Razor Wrap | Rank A
The user grows their hair to extreme lengths and grabs their target with it. Then the user wraps the hair tightly around the enemy and sheds the smooth coating of their hair to reveal the razor sharp quality. Then they pull their hair back and slash the target many times while unwrapping them, leaving deep cuts all over their body.

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In this final stage the student gains the ability to control the hair they've lost, though this requires massive amounts of Ki to do. To master this stage the student must scatter hair in five different areas of the school and leave great amounts of ki in all the bunches of hair. The student then travels to another area and focuses the Ki they have left to move the hair to their location. By doing this the student will have an easier time controlling the hair they have left on the battlefield. This is great for traps and other diabolical needs..

Trendil Eruption | Rank D
The user's fallen hair erupts outwards and attempts to grab the enemy. If it does the hair will not let go until the target or itself has been destroyed.

Hair Geyser | Rank C
The user controls a pile of hair and makes it erupt into a seven foot long tower of needles in every direction. This tower of needles will be shorter and smaller depending on how much hair is in the pile the user controls.

Knot Your Day | Rank A
The user attempts to grab their target with their long hair, and if the do the hair will begin to knot itself and constrict the target with bone crushing force. Depending on how the skill is used this can be either a killing blow or an incapacitating blow.

Split Ends | Rank S
The user attempts to grab their targets by the legs with their long hair. If they do, the user will hang their target upside down and begin tear them in two from the privet area up. No other skills can be used in the same post as this attack. 5 post cool-down. (Tendril Eruption prerequisite.)
 

Fist of the Bro Star
Captain

Shirtless Seraph


Fist of the Bro Star
Captain

Shirtless Seraph

PostPosted: Wed Jan 16, 2013 8:17 pm


User Image

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This style is based around messing with the opponent's head, but the most complex manipulations require time to perform. That being said, the simplest manipulations are quick and easy to use in battle, but are relatively weak. These simple manipulations mostly deal with sensory manipulation, and require physical touch in order to send the user's Ki into their opponent's mind. To clarify, when we say touch requirement in the guild it generally implies that the person using the skill has to be the only who initiates the touch. So you can't just slip a hallucination (for example) into someone's system every time they land a hit on you.

See Double | Rank E
After physically touching the opponent, their vision will get somewhat blurry for long distance objects and they'll start seeing double. This throws off their timing and placement for blocking future attacks from the user. Lasts 3 posts.

Disappear Object | Rank E
Sometimes in battle there's an object the user doesn't want their opponent to see, whether this be a throwing knife or some kind of trap. After physically touching their opponent the user can force them not to pay any attention to a single object of their choosing. It should be noted that the opponent isn't necessarily blind to the object, but rather they just forget its even there. Its very presence just doesn't seem to register in the mind enough for them to pay any attention or thought to it. The user cannot 'disappear' any object larger than a common-sized sword. Only one object can be 'disappeared' at a time. Lasts 8 posts.

Hallucinate | Rank D
After physical touch from the user, the opponent begins to hallucinate. They will see and hear whatever the user wants them to, but they cannot touch/feel, or otherwise sense the hallucination beyond those two senses. The number of hallucinations the user can produce depends on how many times they touched/hit their opponent in the post this skill is used. For example, if the user combos this skill with another that hits the opponent 5 times, the user can produce 5 different illusions. Lasts 5 posts.

Forget Skill | Rank C
After physical touch from the user, the target will temporarily forget the last skill they used for the rest of the battle. The trick works by keeping the opponent from thinking about the last skill they used, so they forget they have it. Can only be used 3 times per fight. 3 post cool-down.

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The user learns the art of hypnotism, using their Ki to subdue and manipulate enemies without necessarily touching them. These skills usually require a degree of time or intense concentration, however, making them less suitable for battle. For training the user must practice sending their hypnotic Ki out from their body to influence other people without raising alarm or suspicion. Civil conversation is the preferred way to do this. It should also be noted that while the student is using mind control techniques without touch, their eyes will often glow or flash the color of their Ki.

Feel Sick | Rank D
By either touching the opponent or talking to them for 3 posts about how they look sick, the user makes their opponent feel nauseas. They will feel drained, feverish, or otherwise sickly. If used on opponents of lower level than the user, they may even be made to vomit. This doesn't actually influence the opponent's physical ability, but it can convince some that it may be a bad time for them to fight, or continue fighting for that matter.

Mesmerize | Rank D
A simple and easy-to-use technique where the user just has to talk to their target for it to work. As they speak the target will be compelled to focus on them. So long as the user continues talking they will be unable to focus on much else, making this an excellent technique for distracting an opponent from something/someone else, or to keep them from ignoring the user while they set up more mind control techniques. Can last up to 5 posts so long as the user continues talking. 3 post cool-down afterwards.

Erase Pain | Rank C
By either touching a target or talking to them for 3 posts about how they don't feel any pain, the user can erase their target's ability to feel pain. This is best used on allies, in an effort to get them to fight for longer to help ease their stress from any wounds they might have.

Erase Memories | Rank C
The user puts both of their hands onto their target's head and erases up to a full day of memory from their minds, though the user can only erase a single instance and that memory must've been made within the past year of their victims lives. This is particularly handy for keeping a secret, secret. This requires a full un-interupted post to use, however, as the user must speak softly to the target to pick out which memory they want to erase, so it isn't very effective in battle. No other skills can used in the same post as this technique. This skill works on both conscious and unconscious opponents.

You're Feeling Very Sleepy... | Rank B
The user talks to their target for 4 full posts about how they're feeling tired, drowsy, or otherwise should get some rest. On the third post of this the opponent will start yawning or otherwise show that the effect is working on them. Then on the fifth post the user snaps their fingers and the target instantly falls unconscious. No other mind control skills can be used while attempting this technique, aside from Mesmerize.

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Mind Control does not necessarily have to directed at another person. A person could potentially improve their lives by tricking their own mind. As such, this stage deals with mind control on the self. For training the student must stare into the eyes of their own reflection. They must concentrate on funneling Ki into their gaze, allowing their Ki to be reflected back at them through the stare. Absolute concentration is required when first learning this, so the student should keep themselves someplace quiet while training for this stage. If they are interrupted they will have to re-do the training from scratch. Training is completed when the student can successfully put themselves to sleep using their own hypnosis.

Free the Mind | Rank C
A nifty trick where the user clears their mind of any invading Ki, essentially allowing them to not be controlled by others. This technique cannot be forgotten.

Fast Learner | Rank B
The user enhances their mind's ability to focus, memorize, and essentially learn. This gives them a -2 post learning bonus when attempting to learn a technique. This technique is also useful for when the user needs to memorize a large quantity of information very quickly.

Mirror Form | Rank B
The user looks into the eyes of their own reflection and unleashes their body's full potential, enlarging their muscles. This boosts their physical stats by 1 level for 10 posts. Can also be used on others, if the user desires. The user must stand still and no other skills can be used in the same post as this technique.

Forceful Suggestion | Rank A
Can only be used out of battle. The user must either touch or match eyes with their opponent and then give them a suggestion, usually in a phrase like "If I were you, I'd (insert command here)" or "Would you kindly (insert command here)". Whatever the command is, the effected target must obey. Only one command can be made to a character at a time and it must be simple enough to understand. Cannot be used to make a character kill or maim themselves. This skill does not work on animals or anybody unable to understand your character's language, as they will not understand the command being given.

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By this stage the student has honed their mind control enough for it to become deadly. No longer are they merely a trickster, capable of only merely illusions and suggestions, the student learns how to invade and alter another's mind to the point where their entire personality can be bent to their will. The only drawback is that most of these alterations require time and conditions to be used successfully. Training is similar to the previous stage, only now the student is playing on a more deadly field. This involves an incredible amount of risk on the student, and if they mess up its possible that they will change their own personality or memories forever. This can be done on purpose by the user if they're looking to change their character in some way, otherwise all are required to roll a single 10 random number generator for their training post. If the generator lands on 1, then the character's entire personality will be re-written. If the generator lands on 10, then the character will accidentally develop a split personality. Otherwise training goes as planned. When training is over the student will be able to use any of their mind control techniques on themselves as well as their opponents, and vice-versa.

Manipulate Memories | Rank B
The user places their hands on the target's head and manipulates their memory to whatever they see fit. They can choose to completely erase the target's memory if they want, or they can replace real memories with fake ones. This skill takes two posts to use. On the first post the user places their hands on the target's head and concentrates. On the second full post they apply the manipulation. It isn't until the beginning of the third post that the process is complete.

Manipulate Emotions | Rank B
Through either touch or talking to the target about how they should feel a desired emotion for 3 straight posts, the user can manipulate how a target feels about something. This is most often used to divert aggression or anger away from the user, but it can be used for just about anything. This only lasts 2 posts on anybody of the user's level or higher.

Manipulate Addiction | Rank A
Nearly anything can be psychologically addicting. With that in mind, this rather nasty manipulation can force a target to be addicted to something of the user's choice. This requires constant touch and speech over 5 straight posts where the user talks to their target about what it is they want them to get addicted to, and why its so great or why they should like it.

Manipulate Self-Esteem | Rank A
A potentially deadly technique where the user talks to an opponent for 3 straight posts about how they're worthless or useless, essentially making them feel low. In battle alone this can cause someone to lose their 'fighting spirit', as it were, as the target loses confidence in themselves. The deadly aspect of this technique comes from its repeated and timely use. Should the user successfully complete this technique 3 times on their opponent during a match, or 5 times throughout the course of a month (irl), they can literally drive their target to suicide.

Manipulate Personality | Rank S
Can only be used out of battle. The user places both hands on their opponent's head and/or stares into their eyes for 5 straight posts. Afterwards they can change their target's entire personality. Hot-headed and angry people can be made shy and timid. Shy and timid people can be made outgoing and sexual. Even personality flaws can be totally erased. There's no limit to what changes the user can make to their target's personality.

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In the final stage the student transcends beyond the powers of hypnotism and become a true psychic of the mind. They will learn how to touch others with their mind, as well as master some of the darkest and most forbidden techniques known in the academy. For training the student must lock themselves in complete darkness. They may only escape when they can telepathically tell someone outside where they are and that they need help. This is all done in the rp, and it will require the help of another in order for your character to break free.

Telepathy | Rank A
This skill is passive once used! The user masters communicating with others via their thoughts. This has a limited range of a few hundred yards while the user is still moving, so generally it can only be used to communicate with those in the same thread as them. If the user is standing still and concentrating on a lone target, however, they can reach them from a few miles away. If this is the case the user cannot use any other skills during their post, as they must concentrate hard on their target. This skill does not allow you to read a target's mind or pick up any information they do not intentionally think to give you.

Death God's Promise | Rank S
The user touches their target as they agree to a promise or arrangement. This subtly places a ticking time bomb in the target's mind, where if they should ever break their promise they will go through intense hallucinations about a grim reaper and suffer brain death, essentially killing them. There is also a telepathic link attached to whomever the user targets for this skill, so that if they break their promise the user will know.

Destroy Mind | Rank S
The user grabs an opponent's head with both hands, makes eye contact, and screams. This essentially overloads the opponent's mind from all the Ki the user shoves into their mind at once, through touch, sight, and sound. Their mind can't take all the pressure so it shatters, leaving the opponent a mindless vegetable.

Mind Reader | Rank SS
The user reads their opponent's thoughts, essentially knowing what attacks the opponent will use in their next post so they can avoid or react to them appropriately. This can only be used twice per fight. Keep in mind that while you will know what attacks are coming your own way, that doesn't necessarily mean you'll be able to avoid them. No other skills can be used in the same post as this skill.

Enslave | Rank SS
The most forbidden skill in Ludus. This technique allows the user to rob their target of their free will and commit them to serving the user as their master. This technique is taken from combining a number of other mind control skills together, such as manipulating personality, addiction, emotion, self-esteem, and memory to suggest to the target that serving the user in however way they ask is their sole purpose in life. To enslave a character the user must have the target's permission first, and then they must go through a 10 post event with that character where they brainwash them and bend their will to their own. It does not cost the user any ki to use a mind control skill on an enslaved character. Furthermore, the waiting time for all mind control skills drops to a single post when used on enslaved characters.
 
PostPosted: Thu Jan 31, 2013 9:12 am


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History: There have been great strides in the development of the Gene-X. The island of Ludus has been the birth place of super humans who can wield fire, control minds, turn skin to steel, and even alter one's genetic make-up in order to turn into a monstrous savage...but none of these discoveries have baffled Ludus scientist more than the users of the Dark Portal Style.

In truth, it was one of the first styles discovered, and yet scientists know barely nothing about it, other than it could potentially hold the greatest power known to man if mastered. . . and survived. Examples of what was discovered can only be derived from observations of the original test subject, who disappeared after the reign of the original Nine Dragons.

At first, nothing seemed to happen upon injection. A few days later, the test subject was about to be deemed a failed experiment. She was exhibiting strange behavior, talking to herself or into thin air when nothing was present. She began speaking a strange language, constantly repeating the phrase "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn". When asked what this meant, she responded with..."In his house at R'lyeh, dead Cthulhu waits dreaming." A researcher recognized the terms R'lyeh and Cthulhu as part of a literary work written by famed cosmic horror author H.P Lovecraft. She was quoting a work of fiction, though why she was doing such a thing, she did not explain.

Eventually however, they got results, and what transpired was nothing short of astounding. They viewed the subject being able to open up rifts in the air in other dimensions and draw upon a strange and dark energy using ki. The subject was able to use that energy for various uses. Even more astonishing was that as they observed her grow in power, she was able to summon strange and unusual allies to her side. Some of them even astoundingly horrific, so horrific in fact that some of the scientists went mentally insane. The results were incredible, as through the Gene-X, they were able to discover the existence of another dimension were cosmic beings of horrific power lived.

From then on, they watched the test subject rise in power until she became one of the original Nine Dragons. However, as she grew in power, her mentality became increasingly unstable. Many feared she would summon to powerful a creature for even her to handle, and it was said that plans were underway to capture and eliminate her if need be. However, one day she disappeared, her whereabouts unknown....and with her went the main source of knowledge of the Dark Portal style. Much is still unknown and to this day remains to be one of the most feared styles out there, mainly because not much is still known about it...the limit of its potential currently unknowable.

Overview: The Dark Portal style is possibly the most mysterious of the Gene-X variations, and also one of the most dangerous style's to the user. By using ki to rip open invisible rifts in space and time, the user can draw Dark Matter (different from the universal Dark Matter) from the dimensional portal in which they opened. Dark Matter is a heavy and oppressive energy never seen before in are own world, and as far as Scientists of Ludus know, Dark Matter is only available in the dimensions that users of this style are able to open.

The uses of the Dark Matter are many. Alone and un-manipulated, Dark Matter infused with one's body grants the user enhanced physical capabilities. Early practitioners of the style quite often begin their training by learning to master the Dark Matter in the smallest of quantities, for the substance is volatile, and even it's own practitioners have succumbed to death from it, due to their over confidence. To much Dark Matter when the user is unprepared results in a very explosive and painful death.

Portal travel is also a specialty of the style. In the middle stages of their training, Dark Poral practitioners will be able to open up multiple portals big enough for them to travel through. They serve as gateways between two of any points within eye sight, and have both uses in battle and outside of it. It's essentially the closest thing scientifically linked to teleportation.

Even then, that isn't all what Dark Matter is capable of. A signature ability of all Dark Portal practitioners is the capability of opening up huge portals into the other Dimension, and bring forth familiars of great power and horror under their control. These powerful beings by their very nature are malevolent and intelligent, and care not for the death and destruction they cause. They are primal forces of nature, and only the strongest of the Dark Portal Style can summon and keep them in check.


Insanity System: This type of strange power comes at a steep price, and depending on how lucky or not you are, the price can be steeper than others. Practitioners of the Dark Portal style are dealing with forces beyond human comprehension, beings of such horror that any lesser man that laid eyes on them would immediately drop dead from their minds not being able to comprehend what their eyes see. Practitioners rely on these cosmic forces to grant them the power of Dark Matter. And while the students at Ludus have strong minds to be sure, they eventually degrade in some way shape or form as they dive further down the rabbit hole that is the Dark Portal Style. In the end, it all comes down to luck to determine how much sanity you have lost by the end of your training.

You lose your sanity with each stage of training, as becoming more powerful requires you to associate more with the Dark Powers that be. Just merely associating with such creatures causes a mortal mind to degenerate, but the pay-off is worth it, considered by some. During each stage of training, the user must roll a die, and if it lands on a certain set of numbers, then the user must choose a portion of their sanity to lose, as described by each stage. As the practitioner gets more powerful, the cost of sanity becomes more common and severe. However, a way has been discovered to nullify this.

The Great Old Ones within the dimension care not for humanity, but they do like being entertained. Acts of great evil and bloodshed caused by their mortal servants satiate their need for wanton destruction to some degree, and they are not above rewarding their servants for such actions in their name. A user of the style may perform a ritual in which they must sacrifice a live human (RPC only) by placing them face up on a flat surface, and stabbing them through the heart with a sacrificial dagger. In most cases, such acts of malevolence please the Old One's, and they would spare a minute amount of energy to keep the users mind intact while the user trains into the next stage of power.

This method can also be used to clear 1 instance of sanity loss from a previous stage of training. If the user wishes to clear another instance of sanity loss, another RPC must be sacrificed in the same fashion, and so on and so forth.


Mechanics: Portals by their very nature are spherical in nature and can be created anywhere within eyesight. They lead to what some speculate as the 5th dimension, a dark and uninhabitable place where beings of great cosmic power roam and rule, or portals can be created as a shortcut to anywhere in the mortal world as long as the area the exiting portal is, is within sight. The size of a portal is determined by how powerful the user currently is. They can be small enough for human limbs to go through, and big enough for giant and horrific beasts to crawl through. Since they are spherical, anything can enter it at all sides. The way they close is incredibly simple, because in reality they really don't close at all, they simply just disappear from existence until they are made again. This is where the combat utility of portals come in, cause anything caught in the portal, be it entirely or halfway, can be killed or gravely injured, because when a portal closes, it's instantaneous. A closing portal cares not for what is caught halfway through, if say something like an arm is stuck through the portal and the portal closes, the portal takes whatever portion of the arm is in it with it when it closes, essentially severing the arm.

Additional Rules: 1) Dark Pact, Bond, Fusion, Rising, and Ascension does not make you generally stronger or faster; they it make abilities you perform one rank stronger, which can result in being faster and stronger. Custom Skills and Weapons pertaining to this style is strictly forbidden. 2) If you decide to partake in the Sacrificial Rituals, take care not to bring attention to yourself, for it you are deemed a threat to other students, School Staff will hunt you down and eliminate your RPC. 3) There can be no talents or anything of the like that somehow works around,and or cancels out the Insanity System of this style. If you don't want the possibility of going insane, then don't choose this style. 4) Dark Pact, Bond, Fusion, Rising, and/or Ascension must be activated in order to use ANY of the style's skills. Furthermore, in order to use the more powerful abilities, you must use the more powerful and expensive variant of the Dark enhancement skill. For example, to use Shoggoth, you must use Dark Ascension, otherwise it will not work. 5) All dice rolls use a ten-sided die!

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When dealing with such a dark and cosmic power, baby steps must be taken before the user tries anything to out of his/her league. Unlike most stages in other styles, the only thing required to unlock it is the injection of the Gene-X. When the user has role-played their RPC injecting themselves, the user must roll a die using the built in Dice Generator in the thread. If the number lands on a odd number, then the user will begin to see images and hear things that are not there. They will actively talk to things unseen, not physically or currently present. What they see is ultimately up to the user, and the effect does not affect their ability in battle. They might see another version of themselves, or they might see some sort of monstrous figure. This effect lasts to the end of the RPC's days. If the dice lands on a number that is even, then no sanity is lost. Regardless, the training commences after the users body has accumulated to the Gene-X. The user will then practice drawing small amounts of Dark Matter and infuse it with their bodies to achieve small physical advantages. The first stage is essentially the preparation stage for all the stages to come after it. It introduces the concept of Dark Pact, an essential ability to make everything else work properly in the future. Without Dark Pact, all the rest of the skills are rendered unusable.

Dark Pact | Rank D
By drawing Dark Matter and infusing it within the user's own body, the user prepares him/herself for the other abilities he will have access to later on. It is a prerequisite to all known moves within the style and must be activated in order to take full advantage of the Dark Matter. Performing Dark Pact also grants the ability of having punches become E Ranked Ki attacks without having to spend actual ki. Furthermore, any martial arts sub style abilities used in conjunction with Dark Pact (excluding Weapon Styles) is increased by one rank, however the user must pay 4x the original ki cost of the ability. (Example, an E rank ability costs 10 ki to use, however used in conjunction with Dark Pact, it costs 40 ki to use) The user cannot choose to opt out of the power increase. If he or she wishes to use a sub style ability without Dark Pact, Dark Pact must be deactivated. If the user then wishes to reactivate it, the user must pay the ki cost once more to activate Dark Pact. Aesthetically speaking, Dark Pact and any variations of it throughout the style surrounds the entire body with an aura of black swirling energy. This serves nothing to the user other than aesthetic and a indicator to all that Dark Pact is active.

Night Gaunt | Rank D
Even the weakest of the malevolent beings that hail from the 5th dimension are dangerous, and the first summons that a person learns summons such a being. A Night Gaunt, a faceless demon the size of a average human. It's physique is that of a very skinny and gangling man, and it has very large wings. It's skin is black as night and it has 2 horns that curve inwards on each other. Probably the most notable feature however is it's faceless face. It's power is that of a level 1 student without sub styles and a Gene-X, however it's sharp claws and ability to fly make it somewhat dangerous. It's best use however is it's ability to relay images and sound into the summoners mind at any distance, making it an effective reconnaissance tool. The Night Gaunt is physically connected to the summoner so that it follows the masters every command. A Night Gaunt is not all that powerful, and despite it's weight is extremely slow to react and dies very easily. [ x ]

Insanity Strike: Level 1 | Rank D
By fueling Dark Matter into one's limbs, a simple strike can transfer some Dark Matter into the opponents body, much like how the Great Old One's transferred Dark Matter into the user in order to prepare them for the style. Of course, the body that doesn't have the Gene-X of the Dark Portal style is unprepared for Dark Matter, and it will slightly ravage the mind depending on the opponent's luck. When struck, the opponent must roll a die, and if it lands on a even number, the opponent will start seeing hallucinations of their greatest fear for the entirety of the fight.


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The user has now had a taste of what power the Old One's have to offer. The Old One's great beings of cosmic power trapped in the dimension from which you are drawing the Dark Matter. The Dark Matter you discover, is being gifted to you by these all powerful beings, and to receive more, to grow in power, to even dream of hoping to reach their league of ability...you must consort with them further. Take care however, such beings care not for you, only the blood and destruction you can wrought in their name, and as your soon beginning to realize, power comes at the cost of your sanity. Your mind cannot fathom what you are experiencing, to even attempt to describe the very sound of their whispers is a maddening, sanity losing prospect. Yet you must press on to gain the power you desire. The next stage of training is where it gets seriously dangerous, and make a note that you might not have all your mind about you after the training is done. You must open a dimensional portal using your natural abilities to do so, and then stare into the abyss until your eyes lock onto the source of what is giving you Dark Matter. You will know when it happens, for you will not be able to turn your gaze away from the mass of horrific, writhing flesh that is one of the Great Old Ones. They will speak to you...you will not understand it but yet at the same time you will. They use a language not meant for human tongues. They are establishing a stronger pyschic connection to you, a connection that would allow for more Dark Matter to pass through the rifts in space and time that you create. It is only when you hear silence and able to move freely that you know the process is done....but did you come out mentally unscathed? During the training phase, the user must roll a die 2 times throughout the posting process. If the die lands on the numbers 1, 5, or 9, then sanity is lost. The affects of each number is explained below. Otherwise, if the die did not land on those numbers, no sanity is lost. Number 1) The RPC will start to exhibit symptoms of extreme paranoia for the rest of their days. Suddenly everything and everyone is against them. Number 5) The RPC will seemingly develop a rather unhealthy attachment to a single inanimate object that is in the immediate area. They view it as alive, giving it a name and in many cases a gender. They believe they can hear it speak and will often speak to it back in public regardless who is present. Number 9) The RPC will begin to have extremely abnormal mood changes, often beginning in a happy and calm mood to unexpectedly transitioning into a very rage filled demeanor, yelling at whoever they are talking to in the loudest voice possible, there voices dripping with utter hate and venom.

Dark Bond | Rank C
Performing Dark Bond grants the ability of having punches and kicks become D Ranked Ki attacks without having to spend actual ki. Furthermore, any martial arts sub style abilities used in conjunction with Dark Bond -excluding Weapon Styles- is increased by one rank, however the user must pay 4x the original ki cost of the ability. For example, an E rank ability costs 10 ki to use, however used in conjunction with Dark Bond, it costs 40 ki to use. The user cannot choose to opt out of the power increase. If he or she wishes to use a sub style ability without Dark Bond, Dark Bond must be deactivated. If the user then wishes to reactivate it, the user must pay the ki cost once more to activate Dark Bond.

Portal Raid | Rank C
Considered the ultimate surprise attack, the user opens up a small dimensional portal (only big enough to stick human limbs inside), and then opens up another anywhere within eye sight. The portals themselves are of the general type, invisible to the eyes, for all but the rippling waves in the air that give away it's location. The user then punches or kicks into the portal they created, and their attacks come out of the other portal. This attack is extremely effective in catching the opponent offguard since the attack can come from anywhere, and disappear as quickly as it came. It's especially effective when using a weapon. The technique is designed to surprise, annoy, and keep the offensive up on the opponent. In the hands of more creative minds, this technique has the potential to have limitless uses.

Mi-Go, Fungi From Yuggoth | Rank C
A four legged crustaceous being that is 5 ft long, with pinkish skin, a squidlike face and crab claws for arms. It is the arms that are the main threat of this horrific abomination of nature, and they serve as a reminder to all who see it of the existence of the great God Yuggoth, for these are just the fungi that grew off of his body. Being birthed from such a creature of unfathomable power and knowledge, each of these creatures hold a measure of its terrible knowledge. Just being around these creatures will make anyone at Level 1 or 2 sick to their stomachs while in their presence. Their wide wings allow it the gift of flight and can make for terrifying aerial combatants to those unprepared for it. [ x ]

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Now the user will begin to truly experience what it means to serve the dark powers that be. Yes, your mind will most likely collapse further onto itself when the Old One's establish a great psychic connection to you, but in return, you will receive even greater power. To unlock this stage of power through training, one must simply repeat the process of training in the last stage. They must open up a portal and establish a connection to their Dark Master. Once the Old One has finished preparing the connection, the stage of training is complete. However, as always your sanity is subject to great loss, and since this stage is even stronger than before, it would be considered uncommon to leave such a psychic connection with your mentality unscathed. During training, the user must roll a die 4 times throughout the process of posting. The user must then take those numbers and add them all up. If the number they end up with is between 25 - 40, then sanity is lost and the user must choose one of the following, permanent effects: 1) The user will gain a taste of human flesh and desire it constantly, effectively becoming a voracious cannibal. 2) The user becomes a sexual deviant, a nymphomaniac that constantly craves sexual intercourse of some kind. The craving is so strong it sometimes overrides natural reasoning, effectively resulting in the user trying force their desires onto the intended person. 3) The user loses the ability to communicate, through both speech and writing. He/she can still understand other people, but there is in no way shape or form (besides sign language, etc.) the user can communicate through words.

Dark Fusion | Rank B
Performing Dark Fusion grants the ability of having punches and kicks become C Ranked Ki attacks without having to spend actual ki. Furthermore, any martial arts sub style abilities used in conjunction with Dark Fusion (excluding Weapon Styles) is increased by one rank, however the user must pay 4x the original ki cost of the ability. (Example, an E rank ability costs 10 ki to use, however used in conjunction with Dark Fusion, it costs 40 ki to use) The user cannot choose to opt out of the power increase. If he or she wishes to use a sub style ability without Dark Fusion, Dark Fusion must be deactivated. If the user then wishes to reactivate it, the user must pay the ki cost once more to activate Dark Fusion.

Into The Void | Rank B
An extremely deadly, but ultimately avoidable attack. The user is able to create 1 human sized portal anywhere within eye sight, and close it at any time. The portal itself is different from the other portals. It's dark, and an eerie black ki swirls around it's edges. It leads to a uninhabitable and dangerous part of the dimension where demons and Old One's roam. It's essentially a trap ability, for it's use comes from being able to open and close one instantaneously. Anything caught in between the process of it closing, is separated from the dimensions, essentially severing/cutting anything that was caught in the process of it closing. Or it could be used to trap someone completely if anyone was foolish enough to blunder into one. Regardless, only one of these portals can be created at a time and the portal is stationary until closed, in which case the user must activate the ability again to open another portal.

Tendril of the Old One | Rank B
The user is able to open up a large dimensional portal, allowing for a large, slimy tendril the size of a large barrel, and as long as a small house room to come forth. The user is able to psychically link to the tentacle and use it as an extension of their bodies. The tentacle has the swinging and crushing force to smash hard boulders to bits so a direct hit can and will break bones, if not kill whatever it's attacking. The Tendril can be summoned anywhere in sight, and more than one can be summoned, however once another Tendril is summoned along with the original one, an upkeep of 25 ki each post is required to maintain the physic connection. If more are summoned, then the upkeep keeps increasing by 25 ki. This ability is also not only for combat, but in the hands of more creative minds, it can also be a valuable transportation ability, a method to get to hard to reach places.

Insanity Strike | Rank B
Essentially the same as Level 1, however when the opponent is struck, he must roll a die 4 times, and if the number he/she adds up to a number between 25-40, then they must choose one effect from the Stage 3 effects to deal with for the entire day. The effect will disappear after a good night's rest. The effects can stack up with each strike, and choosing the same effect increases the length of which they must deal with it by another day.

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It is at this point that if the user has not suffered some form of sanity loss, it would be considered quite a rarity, however to even think they would get away with it again during this stage of training is a arrogant, and frankly improbably notion. Yet for your sacrifice, it is here where the pay-off becomes absolutely worth it. The true power of the Dark Matter begins to reveal itself as you become a true and worthy servant of the Old Ones. Training commences as it always has, by opening up a dimensional portal as your master strengthens the psychic pathways allowing even more Dark Matter to flow into your body. At the same time it ravages your mind preparing your mentality to even begin to conceive the very notion of being able to handle so much eldrtich energy. As always, there is a chance of sanity loss, but here it is much higher than others. Throughout the posting process, the user must roll the die 5 times. If they ever land on the number 5 on any of those numbers, the user changes alignment. Meaning, if the character your are Roleplaying is inherently good, landing on the number 5 makes them completely and utterly evil. They desire the death and the destruction of all things on earth. Subsequently, if your character is inherently evil, then they become practically homicidal maniacs, effectively becoming even more of an evil being than what they originally were. If your character is possibly more of a gray area in terms of good and evil alignment, landing on a 5 turns them completely evil! However, if they land on 5 a second time throughout the process, the effect is canceled unless they once again land on 5 throughout training. As always, if the user does not land on the number 5 throughout the process, the user is unaffected by the training.

Dark Rising | Rank A
Performing Dark Rising grants the ability of having punches and kicks become B Ranked Ki attacks without having to spend actual ki. Furthermore, any martial arts sub style abilities used in conjunction with Dark Rising (excluding Weapon Styles) is increased by one rank, however the user must pay 4x the original ki cost of the ability. (Example, an E rank ability costs 10 ki to use, however used in conjunction with Dark Rising, it costs 40 ki to use) The user cannot choose to opt out of the power increase. If he or she wishes to use a sub style ability without Dark Rising, Dark Rising must be deactivated. If the user then wishes to reactivate it, the user must pay the ki cost once more to activate Dark Rising.

Dimensional Travel | Rank A
The more advanced equivalent of Portal Raid. The user can now travel through dimensions to reach a desired place within your sight. By opening up a large, relatively invisible portal, the user just needs to move into the portal, and then reappear at a desired location within their sight. The portal from which they emerge from is also un-seeable, making them appear as if they are coming out of thin air. However, the location of the portals can be identified by outside onlookers by the intense rippling waves in the air. Where the air is rippling is where the portal is being made. The travel is for the most part instantaneous since the Dimension is uninhabitable to mortals. Users of the style can only stay in the Dimension for a total of 1 seconds before re-emerging in the desired location. Since the portal being opened is rather large than what the user is used to at this point, the technique can only be used 2 times every day.

Banish | Rank A
Effectively this move is used to banish other dimensional creatures, summoned by other practitioners of the style. The user simply opens up a portal and through using other means, forces the creatures through before closing it.

Hydra | Rank A
By opening up a large portal, a large snake like being will emerge halfway through the portal. It has black scaly skin and eyes of fire. It's teeth are overgrown and sharp as razor steel. It's length is 20 yards and it's as thick as a small car. It strikes quick and precise, but besides it's gaping jaws, it presents no real threat. Which is where it's danger comes in, for severing it's head allows 2 more to grow, and so on and so forth. Before long, the enemies would be facing the products of their mistake. The Hydra is psychically connected to the user, so it obeys his/her every command. [ x ]

Mirror's Into The 5th Dimension | Rank A
Takes one full post to prepare, but afterwards, a total of 20 portals would appear around the user and the opponent in a dome shape fashion. The Dome is 20ft high and 40ft in width. Anything can go into these portals but they all exit out of another portal in the dome, and only the user knows the correct configuration. This gives them a significant advantage when using the portals, though if they wait too long the opponent(s) can catch on. The user can pay this skill's Ki cost again to re-configure the portals if they wish.

Cloak of Insanity | Rank A
A powerful defensive ability where the user wraps himself in Dark Matter. The Dark Matter doesn't block anything, but anyone who physically touches anyone with this ability active is inflicted with a large amount of Dark Matter into the body, almost certainly affecting the mind. When a someone touches the user with the ability on, all the Dark Matter surrounding the body is injected into the attacker. When this happens the opponent must roll a die once, and if the number lands on a number 5 or lower, the opponent must choose an effect from Stage 3 to deal with for the entire day. However, if anyone is foolish enough to lay hands on someone with this ability activated for more than 5 seconds, the one who touched the user is automatically afflicted with insanity and the effect they choose is permanent unless they perform the sacrificial ritual described in the Dark Portal Style. Since a mere touch will transfer the Dark Matter, the user must activate and pay the ki cost again to once more put up the cloak. The Cloak doesn't stay up forever though, it only lasts 1 post, of course the user can keep paying A rank ki cost to keep it going.

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It is at this point that the user has become the ultimate master of the Dark Portal style. Granted the user must complete the final stage of training, but the reward for doing so is the ability to bend the power of Dark Matter to the users will. The user will be able to call upon one of Old One's fiercest servants, the Shoggoth to do battle against his/her enemies. Furthermore, the user can now travel through Portals and use them with absolute ease and precision. Training progresses the same way as it always does, but oddly enough, the possible consequences are quite low considering what the user has had to deal with in previous stages. As always, if the user doesn't land on the numbers provided, no sanity is lost. The user must roll the die 6 times! If they land on a even number 3 times, the user must choose 2 effects from above, any of the effects from the previous stages, and then apply it to their character. Afterwards, the character may start training for the abilities.

Dark Ascension | Rank S
Performing Dark Ascension grants the ability of having punches and kicks become S Ranked Ki attacks without having to spend actual ki. Furthermore, any martial arts sub style abilities used in conjunction with Dark Ascension -excluding Weapon Styles!- is increased by one rank, however the user must pay 4x the original ki cost of the ability. In example, an E rank ability costs 10 ki to use, however used in conjunction with Dark Ascension, it costs 40 ki to use. The user cannot choose to opt out of the power increase. If he or she wishes to use a sub style ability without Dark Ascension, Dark Ascension must be deactivated. If the user then wishes to reactivate it, the user must pay the ki cost once more to activate Dark Ascension.

Blade of the Void | Rank S
An extremely creative and deadly use of the style's portal powers. The user essentially creates a 6ft long portal extending from their hands in the shape of a blade. The blade itself is a portal, and 2ft in width, and it is of the Dark Matter variant. Meaning it's a portal made of thick Dark Matter, so it's easily view able, though that does not make it any less deadly. This blade is extremely dangerous, because whatever it touches, enters the dimension, and by closing the portal, severs whatever it was connected to. (Example, the sword manages to connect with an opponents arm, by closing the portal, the arm is severed from the body.) It essentially follows the same concept of the Into the Void ability, except this portal is movable as it is attached to the hand. This makes it possibly the deadliest blade ever created, because it's power doesn't come from it's nonexistent cutting power, it comes from the ability to close portals instantly. Anything caught in the portal that is attached to it in the mortal realm when it closes is automatically separated, no matter what it is. One swipe of this blade spells the end for anybody who is unfortunate enough to be on the receiving end. When the portal is closed, the ability is stopped, and the user must activate the ability again to use it. It is possible to create one blade for each hand if the user is willing to pay the ki cost.

Shoggoth | Rank SS
Opening up a portal the size of a large house, a creature of unspeakable horror will crawl forth. A mass of writhing flesh and tendrils, its body and skin always constantly squirming around changing shape and form. It is the size of a large house, and obeys the every command of it's summoner. It's tendrils are many and can crush boulders with a single swipe. It can shoot acid from it's mouth and dissolve pretty much everything. Merely looking at it will cause students levels 3 and under to vomit in disgust uncontrollably for 1 post before acclimating to it's present. Everyone else will become uncomfortable, some even fearful. Lesser attacks are ineffective against such a monstrous creature, and only attacks of A rank nature can damage it, and only S rank attacks can severely cripple it. Only students of the highest caliber would be able to go toe to toe against such a beast, and this is only a lesser slave monster to the Old Ones, one would shudder to think what fighting an actual Old One would be like. Only one can be summoned at a time, and the technique has a cool down of 2 weeks in real time. [ x ]

Insanity Strike: Level 3 | Rank SS
Basically the same concept as the other Insanity Strikes, however this is the most powerful version of the ability. If an opponent is struck with this technique, they must roll a die and if it lands on a even number, they must choose 2 effects from the entire style to be permanently afflicted with until the rest of their days, unless a sacrificial ritual is performed, as described in the style. This technique takes alot of Dark Matter to pull off and alot of focus. The technique is essentially a blessing from the user's dark master, and that blessing can only be given every 2 weeks, so once it is used, it can't be used again for another 2 weeks in role-play, and in real life.

Night of the Night Gaunts | Rank SS
A technique that oddly enough doesn't work until night has fallen. By using the Summon Night Gaunt skill, the user performs a simple sacrificial ritual and kills the Night Gaunt. The user then covers his/her hands in its blood and opens a very large portal, the size of a large building. What happens then, is that 1000 Night Gaunt's spill out of the portal. Each Night Gaunt is under the user's command and can be used for a variety of uses including sending them into a swarm or spreading them out to be the users eyes and ears across the island. As it's name-sake, this technique lasts an entire night. When the sun breaks, all the Gaunts die in the sun light via brilliant small implosions. This to is a blessing granted by the Old Ones, and it can only be used once every 2 weeks in RolePlay and in Real Life.
━━Main Style by jwalker67
 

Fist of the Bro Star
Captain

Shirtless Seraph


Valentine Valtieri
Vice Captain

Blessed Hunter

PostPosted: Sat Nov 16, 2013 6:05 pm


User Image


History: After several successful experiments with nanomachines, energy supplies, and general robotics, Ludus has decided to release one of its more unorthodox creations to date. While it is not explicitly stated, a hidden branch of Ludus' scientists have perfected their experiment enough to modify a students body while keeping them alive, effectively turning what would be a weak human body in to a powerful marvel of robotics. While relatively new to the scene, and most certainly not the first thing people would consider when they come to the island, the bodies offered to the robotics program are treated with the upmost care, and still maintain much of their human appearance when complete. At the same time, they gain abilities beyond many of their peers in terms of sheer "firepower" and maneuverability. The style focuses on damage output more than anything else, mainly keeping the user at a distance from the enemy to protect Ludus' investments. Its high damage output is stifled by how much energy must be put out to be effective at a range, but when the user is able to keep the enemy away they can freely pepper the battlefield with their newly acquired arsenal. The only drawbacks being you must be a level 2 before applying for this style. It will kill an ordinary human who attempts to have their body modified. Further, the user will lose all access to their original Gene-X if they had one. Because of the user's metal body they move a level slower than they should, and carrying weapons is an impossibility for them.

Stage 1
While not something the user will normally engage in, the first stage of this style teaches the user to control their body for close combat purposes. Generally speaking, everybody starting at this point will be completely unfamiliar with their body and will spend their time 'training' by learning how to operate their new body. This training includes opening and closing ports such as the one installed to the back and the arms, target practice with a new and heavier body, or simply reading the instruction manual installed in the user's optical implants. When the user learns the paramount skills on how to move and do battle at close range, they will begin learning long-range and medium-range skills, but for now, they are stuck with the basics.

Hover Mode
Rank: E
Description: The user's back opens up and reveals a pair of mechanical wings that are always active for as long as they are open. The wings allow the user to keep their feet off the ground for as long as they are willing to expend E-Rank energy. For D-Rank energy, the user can shoot themselves five feet backwards at the cost of Hover Mode being inoperable for three posts. Even then, they can still bring out the wings as a means of defense, even if its unorthodox to try something like that. Other uses for Hover Mode include using it to get off the ground without moving your limbs, and while it will cause Hover Mode to deactivate, using D-Rank energy without Hover Mode active will shoot the user in any direction they desire quickly.

Jet Boost
Rank: E
Description: The user's calves open and reveal two installed jets that increase speed by one rank for as long as Hover Mode is active, but E-Rank energy must also be poured in to Jet Boost for as long as they are active with Hover Mode. When used without Hover Mode, the cost is only paid to open the calves. When not used for speed, the user's strength increases by one level with only their kicks or rushing attacks that require quick movement. This boost lasts three posts when not being used with Hover Mode, and must be reactivated because of its inability to be held without Hover Mode active.

Shotgun Burst
Rank: D
Description: The user aims their palm at the opponent and fires a burst of energy that hits twelve times all at once for a stun at a distance, a warning at mid-range, and a fatal strike when the enemy is touched by the user. The attack is very localized, and it is impossible to use at a very long range, making the energy burst most effective when engaged in close combat. This is somewhat of a last resort move for when the user cannot keep the enemy at bay. Shotgun Burst has the ability to be set constantly on stun instead of kill because of its weakness compared to other attacks, but even when it isn't fatal, it hurts like hell.

Boosted Strike
Rank: D
Description: The user's forearms open to reveal a smaller set of jets installed to increase the speed and strength of punches by one level. After three posts, this deactivates and can not be used again until three posts have passed. The bonus can be cancelled out if the user wants to use range instead of engaging in close combat. When the bonus is cancelled, the user can detach their arms and fire them at the opponent for D-Rank energy each shot. After a single post, the user's arms are rebuilt using nanomachines implanted in their bodies. They still hurt like punches, and generally, no arm based moves can be added on to a fired arm.

Initiate Cooldown
Rank: D
Description: While it takes D-Rank energy to activate, this skill can be useful if the user can get it to work beyond a single post. The user's body drops in to standby mode and releases built up steam from the use of weapons in their body. The steam is so hot that touching the user will sear the palm of whoever did it, and the user is allowed to double their regeneration rate while in standby mode. The problem being that this is pointless to use if in a solo battle...if the user is not being targetted, then cooling down should be used to keep the user's energy in tip-top shape. As expected, the user's arms, legs, head, and the rest of their body do not operate during cooldown. A false cooldown can also be initiated to draw the enemy in close, but the energy cost is the same. As a note, some of the stronger attacks will throw the user in to a timed cooldown.


Stage 2
At this point, the user is very familiar with their own body's ins-and-outs, but completely controlling it isn't exactly in their abilities. At this stage, they learn to weaponize some of their body parts to assist in the close range combat, but they still have yet to learn to fight the enemy at a distance. Training includes trying to craft chainsaws out of the nanos implanted in the user's body. Once that's done, the user will begin learning how to defeat an opponent for good at close range. The user learns a single long range ability as a gateway skill to the rest of their later enhancements to their firepower.

Chainsaw Shift
Rank: C
Description: The user curls their hands in to fists and prompts the nanomachines to form highly effective and durable chainsaws on both arms. While the chainsaws do nothing special on their own, the user can add them to any combo and continuously deal C-Rank damage on top of whatever other damage they were dealing. When hit with C-Rank ki, the chainsaws will vanish, and the user must summon them again. These chainsaws are known for cutting through B-Rank barriers, but this puts them on a four post cooldown. These chainsaws have more strength than regular chainsaws because of their constant high-speed vibration, allowing them to cut material much easier.

Elbow Rocket
Rank: B
Description: The user charges up a jet installed in their elbow for a single post before letting their arm fly with a haymaker. This is generally used as a kill move, and depending on how much ki output the user wants, they can increase the strength enough to strike crush a human skull in to dust in an instant.

Support Cannon
Rank: C
Description: Portions of the user's body break off and reform in to small hovering orbs that fire a piercing laser every two posts until they are destroyed, which can be done simply by touching them. The user can bring forth up to three support cannons at a time, and if they desire, have them all self-destruct when the opponent gets too close. While the support cannons are weak, they can effectively keep the opponent off the user's back, but they only aim forward, so having them turn around is impossible.

Megido Trap S
Rank: C
Description: The user concentrates ki in to a single area either in the air next to them, or the ground beneath their feet. This ki is not initially visible until an opponent gets near it, but when they do it explodes like a proximity bomb. It deals the standard amount of damage, and may cause internal injuries because of the outburst of the ki.

Multi Shot
Rank: C
Description: The user concentrates their energy in to small and lightweight orbs that are fired from their fingertips at a high-speed. The ki orbs have a wide spread pattern, and a longer range than the burst, but are technically weaker and less accurate, doing only D-Rank damage with every orb that hits. Another treat is how randomly the orbs fly around before aiming towards the enemy. This may throw them off guard and cause at least one ki orb to strike to opponent.

Present Bomb
Rank: C
Description: The user detaches their head and puts it wherever they desire, preferably in the opponent's hands, then detonates it. The explosion can be fatal if the range is closed enough, but this commonly does not kill the target. The user's head reforms instantly after the explosion, but it's a common tactic to simply put the user's head back on their shoulders to prevent a detonation.


Stage 3
The user is now completely familiar with their body and has begun learning skills that allow them to keep the enemy at a distance for a long while. The user also learns a bit more about enhancing their body and using it against the enemy in battle. The training involves reading more of the instructions involved in shifting and changing the body after making a big morph to it. Afterwards, the user will be able to take the battle from any direction...ground, sky, and all ranges in between both of them. Of course, this means that they burn much more energy when playing keep-away, but by now the enemy should be finished off.

Orgia Kai
Rank: B
Description: The user jets backwards, blowing away enemies that are too close with heated plasma. It does minimal damage because the real strength of the skill is found in what it does afterwards. The user's strength and speed is increased by a single rank for five posts, allowing them to use moves with more vigor than before, but only if the move is from this move list. When Orgia Kai cancels out, the user is slowed down by a single rank, and their reaction time slows unless they already have trained eye. This effect last for five posts as well because of the body's need to repair itself after going in to overdrive.

Pile Bunker
Rank: B
Description: The user's arm becomes covered in high durability nanomachines that form the shape of a pump with a gigantic metal spike on the end. The user is slowed down by a single level, but the spike is shot out so quickly that a direct hit will impale the opponent, and an indirect hit will send them flying and more than likely cause them to bounce off the surface they hit. This is useful for keeping the enemy away, but the user must be careful of how they use this since Pile Bunker can drive through much of anything it hits unless destroyed. Pile Bunker has a three post cooldown.

Localized Laser
Rank: B
Description: The user charges their ki in to a single eye and has it localized and condensed by the optical implants. The user then fires a heated laser out of their eye, capable of burning a hole through a stone wall in seconds, but this can only be used once every ten posts. When the user's eye is used to fire said laser, they can't open that eye again until the ten post wait is over.

R-Cannon
Rank: C
Description: A less local version of the eye laser. R-Cannon allows the user to form nanos over their arm and turn it in to an extremely sleek hand cannon. It fires a weaker version of the laser, but it can be used as many times as the user desires, even with the medium-range distance it provides. R-Cannon may have no cooldown, but it takes much longer to burn a hole through anything because of its uncondensed form.

Shift Mode
Rank: B
Description: A technique that not only prevents death by improper connections, but something to further increase the user's ability to maneuver through a battle at closer ranges than they'd prefer. The user shifts the connective circuits in their body, allowing them to twist any part of their body any way without dying or deactivating. The spinning motion can be used for limbs, torso, or even the head, and keeps the user from having their neck twisted to the point of death. Combined with other skills, this can be very deadly, but alone, it is only a safety tool.

Stage 4
Here the user gains even more access to ranged tools that allow them to rain death on their opponent without having to get in to fight and defend themselves. The problem with this stage is the fact that all of the weapons are heavy, so the user must spend the training posts tuning their body to handle the burden of heavier equipment add-ons. Afterwards, they will be able to move on to the final stage where a bit of everything they've learned is brought in to a single stage and boosted with enough power to make them perfect soldiers.

Anti-Material
Rank: A
Description: The user's arm shifts in to a rifle-like attachment that can be used to hit a target from at least one area away. They must stand completely still as they condense ki in the barrel before firing. It cuts through most organic material, and is very destructive when striking a human body, but anything else would decrease damage by a single rank. Firing from drawing instead of aiming also decreases damage, but not by enough to make a difference in ranking. As an A-Rank skill, it normally kills the opponent, but the user has to make sure they hit where it counts to kill an opponent.

Purification Process
Rank: A
Description: The user purposely overheats their body to cause steam to flow from it until they stop moving. The heat of their body means any contaminants that'd affect their physical shell are burned away, and touching or holding an enemy will burn down to the bone if enough time is given. When the user stops feeding the skill A-Rank energy, their body will drop in to a single post cooldown. This means they are awake for the next attack the enemy tries, but they have no way to attack back using any skill...they can only try to dodge. Further, if the enemy already had a trap set, it is quite possible for them to capture or kill their enemy.

Detonation
Rank: A
Description: If the user can't keep the distance between themselves and the opponent to a minimal of medium-range, they have one more attack meant for getting them out of danger. They blast off from their feet and stick their arm right through the opponent, raising their hand high above their head to avoid damaging themselves. They force all of their ki through their arm and circulate it until the circuits in their arm begin to overheat. Their arm begins to glow before exploding, and likely taking the enemy with it if not severely damaging them. The user can regenerate the arm, but can only use Detonation twice in a single battle.

Anti-Air
Rank: S
Description: A move meant to take down any enemy who thinks they can remotely approach the user. The user hovers for a moment and allows themselves to loose ki in a rapid barrage of ten explosive shots. This keeps enemies at bay, but it has a five post cooldown because of the user's need to cooldown after that kind of shot. The user does not need to engage in a manual cooldown, but if they do it allows them to use Anti-Air again without the long wait.

Stage 5
The final stage, and the one where the user finally understands their body better than they ever could if they were still human. The user spends their training posts trying to draw on the maximum output their body has, and doing so will allow them to use the strongest moves in their arsenal. This stage is meant as a mix of everything the user learned, but as always, it concentrates on range rather than trying to get close up to the enemy, having only a single skill meant to fight off somebody who comes too close.

Liberation Cannon One
Rank: S
Description: The user releases the limiters on their body, causing it to glow as their arms shift in to a massive rail-gun extension. While it doesn't fire electricity, it does fire their ki in a hyper-condensed form that can cut through most attacks unless it is met in power. Liberation Cannon generally fires A-Rank shots in quick-burst, but charging for a single post turns it in to an S-Rank shot. This skill was nicknamed 'The God-Piercing Spear' because of its cutting power.

Overdrive Blade
Rank: S
Description: The user runs ki through their circuits again, but this time instead of destroying their arms, they take all of the excess energy they've built up to create a blade crafted purely out of redundant energy. It deals S-Rank damage with each contact, but lasts only for three posts before the ki cost must be paid again. The blade is about the length of a normal long sword, so take care when using it. Putting the sword in to overdrive increases its length, but cuts the posts it can be used down to one. This can only be done the moment this skill is used.

Maximum Output
Rank: S
Description: This skill is basically R-Cannon on a larger and more powerful scale. The user opens up their chest and fires a concentrated laser at their opponent. The moment it makes contact, whatever they hit is disintergrated and turned in to alpha particles. Hitting an enemy right in the chest will cause the beam to spread and consume their entire body, destroying the opponent. This is, however, a one try move that can't be used again...and the laser itself is half a human's body in width, so missing is quite possible. Orgia Kai must be active.

Self Destruct
Rank: S
Description: The user inputs a forbidden sequence in their systems, causing a massive critical failure inside of their bodies. After three posts they explode in to a gigantic fireball of pure death, taking everything in a 100 yard radius with them if they don't leave the field. The user's body takes a week to be rebuilt, and three days to be mailed to them again. This leaves only the user's completely intact head until they get their body back...and while they can still be active, they cannot fight. Using this skill again a week after the repairs are complete will kill the user permanently.


 
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