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Squishy Havock

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PostPosted: Mon Apr 04, 2011 7:28 pm


XxX_-allucard-_XxX
XxX_-allucard-_XxX
Guardians


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description: The guardians are similar to angels, but there are distinctions. For example, guardians can be necromancers, while angels can not. They're wings offer them protection depending on their rank. They also have certain holy skills that top even paladins. They are not completely benevolent like angels, but there is a distinction here too. Angels consider themselves to be the enforcer's of gods law, while guardians see themselves as above god's rule. So if they see something they consider to be "corrupt", they attempt to destroy it. It doesn't necessarily have to be unholy for a guardian to consider it corrupt. They oftentimes show no mercy in battle. They are proud creatures, so insulting their race, lineage or anything about them in general and you're asking for a fight. Guardians consider themselves as the ultimate race.

Strengths
- strong body (+1strength)
- extra speed (+1 speed, +2 speed in the air)
- you can fly!
- your wings can block attacks based on your rank
- at a higher rank, you gain a skill that makes playing mind games and emotion games very hard with you.

Weaknesses
- your wings tend to point you out
- you can't stand dreadnoughts, and view them as "a tainted race". this often leads to fights
- unholy techniques are one rank higher in damage toward you.
- can be shadowknight, but class skills take an extra post to learn
- high sense of honor, therefore you like to win fights fairly (can't be assassin)
- you often think you're 10 feet tall and bulletproof, meaning you like to challenge things much stronger than you

Skills
Flight
rank:E
description: you have wings, time to use them. Using this skill you can fly, although it takes E rank energy each post to keep it going.

Wing dash
Rank biggrin
limits: Can only be used if you are a slow class
description: The guardian uses their wings to compensate for their lack of speed, giving them another +3 in speed. this effect doesn't stack.

Wings of a guardian
rank biggrin
description: (requires novice rank) you can use your wings to block attacks. The stronger you are, the bigger the attacks you can block.( novice D, adept C, expert B, master and sage A)

Hardened feathers
rank:C
description: you harden the feathers on your wings, making them sharp for four posts. during this time, most angels swing around their wings and try to hit targets. Can pierce up to iron.

death from above
rank:C
descripion: you summon many needle like shafts of light. then, you shoot all of them at your opponent. This skill is hard to dodge as it is unsuspected and the needles can follow you. While they can't make right angle turns, they can loop and such. They stop as soon as hitting something.

Steadfast mind
Rank:C
description: Since you are similar to angels, you can activate this skill to make it extremely hard to play with your emotions and break your mind. This skill is passive once learned, but only works on people your rank and lower. Also takes a C rank to deactivate it.

Needle feathers
rank:B
description: (requires hardened feathers) You harden the feathers on your wings, making them even stronger than hardened feathers. You then are able to stab people with them and move your wings and such.

Feather shot
rank:A
requires:needle feathers
description: all of the feathers fly off of your wings and at your target. There are a lot of feathers, so it's hard to dodge. these can puncture steel, aand leave large dents in anything else.

Gaurdian's judgement
Rank:S
description: believing you are passing judjement from the highest order, you go all out on this one. You summon several large blades of light. And by large I mean like 8 feet large. Then you can either cause them to spin around, which will have a blender like effect for four posts. Your other option is to fire them all at your target.

i'm open to suggestions and corrections and such. such on this BL. never created anything like it, so it's hard for me to stay balanced between OP and underpowered. once again, sorry if it seems a bit OP



Edited, although I just edited the names and a couple of words.



I feel as if it is... too Cliche.


Ok we already have the many Cliche bloodlines like werewolves and vampires.

Thats why I am looking for more unique ones. A bloodline that seeks out what is "corrupt" and etc I have seen too often. Same with the bloodline with wings.

I'll deny it. Besides right now we have enough customs.
PostPosted: Fri Apr 08, 2011 4:58 pm


Pyrocan
[ Eyes | Of | Crimson ]
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History:
Long ago, there was a great war between mage clans. The Druiand's were being drove into a corner, they were losing more territory daily. As a last resort the thirteen elder mages sacrificed half of the village by casting them into a volcano, then using dark magic they cultivated the power from the sacrificed lives and took the life force they had and forged it into a being. Out from the lava formed a man, he looked like he was about the age of 21 He literally had fire dancing in his eyes. They could feel the power radiating from the creature they had forged, they believed they could use him as a weapon, but that was foolish, "Kyran bows to no mortal. Die." With a swift sweep of his wrist the ground began to shake, and lave poured from cracks in the ground forming into arms and grabbing the elders. Burning them into less than ash in no time. Kyran didn't stop there, he melted the entire village, At some point in time he forged a woman named Tabitha, though her powers were childplay compared to Kyran's. They had children, these children became the Pyrocian's. The pyrocians weren't near as powerful as their creators but they too had power to use lava as a weapon, and their fire attacks were stronger also.
Description:
Pyrocian's eyes look as if there is fire dancing in them. Literally. If you look into their eyes you will see fire in them as if the eyes are reflecting the light cast from a fire nearby. No, the eyes aren't literally made of fire, but they look as if fire is inside of the eyes.

They use lava as a weapon, and their fire attacks are one rank more powerful. Making them possibly one of the most formidable, and destructive bloodlines in all of Axiom.

Fire and lava or heat of any kind do not bother them, if anything they make them stronger.



Rules for the Pyrocan:

  • Since they were nearly driven to extinction, only one per nation.
  • Can NOT use any element but fire. No matter what class they are.


Weaknesses:

  • Water doesn't damage them just by being in or, near it so pouring water on their head isn't going to damage them. But water element attacks do twice the normal damage. And their fire element boost when in wet areas or when they are soaked will be nullified.
  • Can not use their own fire, or lava to heal/gain energy.
  • The lava they produce will harden within a certain post amount. Then they must produce more, because they can not move the hardened lava.
    Below is the post amount.
    Three posts- Trainee.
    Four posts- Novice.
    Five posts- Adept.
    Six posts- Anything above adept.


Strengths:

  • Fire will only help them, it can't damage them in anyway. Neither will lava. It allows them to pull energy directly from it. (Half of the energy used by the enemy with a fire attack can be taken as direct energy)
  • Their fire element attacks are one rank more powerful. (unless in wet areas.)
  • Are able to use lava as a weapon. Which is extremely effing hot.



Pyrocan Passive Abilities:

  • Lava production- Lava begins to form out of their body rapidly for them to manipulate. Once the post amount before hardening is up it takes one whole post to produce more lava to use.


Pyrocan Techniques:

  • C-rank. Lava burst- They thrust forward with their fist and the lava they have formed will rush forward in a straight line. They can not curve this attack.
  • C-rank. Lava trap- The lava goes under the floor or ground and will move towards the enemy, or can be placed somewhere else in the room. With a snap of the pyrocians finger the lava bursts like a mini volcanic eruption from the ground.
  • C-rank. Lava fist.- The lava forms into a fist/arm a bit larger than a human arm and strikes at the enemy. Then it loses it's form.
  • B-rank. Lava fist extreme. The lava forms into a large fist about the size of a large golem's arm and slams down or punches at the enemy. This fist/arm bursts upon impact launching large globs of lava in every direction.
  • B-rank- Lava sword- The lava forms into a large blade about the size of a great sword and slashes at the enemy.
  • A-rank. Lava spray- You form your hand like a funnel in front of your mouth and shoot out a spray of lava which reaches about 30 ft It sprays similar to that of a fireman's hose, only ya know... Lava.
    S-rank. Lava defense- Once activated the lava will manipulate by itself moving to block incoming attacks from all directions. It only lasts three posts, and has a 20 post cool-down.





-Race/Class Created by Kato-flameking


.

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PostPosted: Wed Apr 27, 2011 8:59 pm


ADMINISTRATIVE MESSAGE!



READ THE FIRST POST! THERE ARE SOME CHANGES YOU NEED TO BE AWARE ABOUT!

also, anyone who hasnt been judged yet, repost your apps, and I'll get to work on them.
PostPosted: Wed Apr 27, 2011 10:13 pm


Class
Godhand

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Strength/speed: 10/4

In ancient times when cavemen still roamed the Earth, they had only fists and primal things to defend themselves or survive. A technique that developed only the fists was conjured up, leaving normal people to shame. Though later on weapons became developed, these primal people still practiced this ancient and forbidden art to only use their fists. It was a brutal and unforgiving art that could even be used against any weapon with proper training. This method of battle is not often used, as it seems to be weak, but it has strength unlike any other.

These warriors are trained in the most savage of ways that went down to the first caveman to kill a dinosaur with his bare hands. They can channel their own element through their fists, and it's said that they have strength far beyond comprehension. Though of their weakness in any type of ranged battle or of their speed, they make up for it in strength.

Strengths
-Strength is vast-
-Move very fast in hand-to-hand combat that is almost unmatcheable-
-They can put on knuckle-based weapons that make them deadlier-
-Have almost no need to practice element powers, when they can channel their element through their fists-
-Have an energy boost of 50-
-Can learn all hand-to-hand combat styles-

Weaknesses
-Cannot use any type of weapon, except knuckle-based ones-
-They absolutely suck at long-range fights, they're only meant for melee attacks-
-Armor decreases their speed by 1-
-They rarely ever use their legs, mainly their fists-

Skills

Sucker Punch
Rank: E
The user throws a single punch straight at the opponent and channels his energy in order to return it back at the last second, and it seems like the original punch is still going, but it is actually the energy creating an afterimage. This cannot hurt the enemy, but confuse him.

Power Punch
Rank: D
The most used technique of all Godhand class users. You channel the energy of your element to your main hand, and punch at the enemy. It is an attack of full strength and speed, so it is almost undodgeable at short range.

Hammer Fist
Rank: D
After concentrating the energy of your element to your fists, you hit the ground with both hands, and the ground can break up to 20 feet, and cause for your element to burst out of the ground. Though this causes minimal damage, it is very effective to get close to your opponent.

Forced Burial
Rank: C
This attack involves the use of gravity at your advantage. By punching downwards on your opponent, you can keep the punch going and pushing down, making him even go underground and making a large hole to "bury" him. It is extremely effective in midair. Can only be used downwards.

Advanced Blocking
Rank: C
By putting your fists up protecting your face, you can create a shield in the front part of your body that protects you for just 1 post. It is also influenced by your element to protect you.

Afterimagery
Rank: B
This technique lasts 5 posts from when activated. Once you activate this technique, your body naturally creates afterimages of yourself to confuse your enemy as you move. Your very punches will seem belated and yet they are the same speed as always.

Heavenly Tempest
Rank: C
Using your element on a fist, you use an uppercut at your enemy being infused with that power. This special uppercut is so strong that it can send even the heaviest enemy at least 5 feet up in the air, and cause the brain to stir.

Extremespeed
Rank: B
This techniques lasts 5 posts once it's activated. Once this is activated, your speed in close combat is unmatcheable by anyone. It literally makes your fists blindingly fast. Though it only works in melee attacks, it is also useful when dodging or blocking bullets or other flying objects.

Sabertooth
Rank: B
This can only be used if you have a knuckle-based weapon that has a knife in the end. It makes the edge large up to 2 feet, and infused with your element to make deadlier. This technique lasts 5 posts from activation.

Fist de los Muertos
Rank: A
This fist requires precision. Once you hit, you can stop your entire body activity, and your opponent is also paralyzed. You cannot move a muscle after this technique is activated except your eyes and talk to your opponent and he can talk back. Once you move any other muscle even a tiny bit, you and your opponent can both move. As long as the fist is touching your opponent, and you are not moving, both of your stay paralyzed.

Godly Wrath
Rank: S
This is truly the most devastating and the ultimate punch of all. You can channel this punch in any form of your own element (Example: Fire can explode so you can make an explosive fist). This specific punch also has more range than the average one, since it extends the impact of where you wanted to hit for 2 feet. It at least breaks a bone upon impact, and it is relentless in every way.

XSK Ambrosia
 

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PostPosted: Wed Apr 27, 2011 10:25 pm


pretty good...

The only issue i have is their Strength. I know they are supposed to be the ultimate fist fighters....but 12 is almost maxed out, add on BL and you've got 1 hit kill attacks.

Plus, isnt the brawler or berserker or whatever its called already this only with less strength?
PostPosted: Wed Apr 27, 2011 10:33 pm


Snuff that Muffin
pretty good...

The only issue i have is their Strength. I know they are supposed to be the ultimate fist fighters....but 12 is almost maxed out, add on BL and you've got 1 hit kill attacks.

Plus, isnt the brawler or berserker or whatever its called already this only with less strength?

So, 1 point less on their strength or more?

And nope. This class is exclusively for fist fighters only. Berzerkers can use lots of weapons. These ones are basically not allowed weapons, unless they are brass knuckles or something.

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PostPosted: Wed Apr 27, 2011 10:35 pm


XSK Ambrosia
Snuff that Muffin
pretty good...

The only issue i have is their Strength. I know they are supposed to be the ultimate fist fighters....but 12 is almost maxed out, add on BL and you've got 1 hit kill attacks.

Plus, isnt the brawler or berserker or whatever its called already this only with less strength?

So, 1 point less on their strength or more?

And nope. This class is exclusively for fist fighters only. Berzerkers can use lots of weapons. These ones are basically not allowed weapons, unless they are brass knuckles or something.


ok, i see what you're going for now...

but yeah, i was thinking give them 10 str...that way with the right BL, they can be 12...it's still pretty strong, but not rediculously strong...

make it 10 and it's golden
PostPosted: Wed Apr 27, 2011 10:41 pm


Snuff that Muffin
XSK Ambrosia
Snuff that Muffin
pretty good...

The only issue i have is their Strength. I know they are supposed to be the ultimate fist fighters....but 12 is almost maxed out, add on BL and you've got 1 hit kill attacks.

Plus, isnt the brawler or berserker or whatever its called already this only with less strength?

So, 1 point less on their strength or more?

And nope. This class is exclusively for fist fighters only. Berzerkers can use lots of weapons. These ones are basically not allowed weapons, unless they are brass knuckles or something.


ok, i see what you're going for now...

but yeah, i was thinking give them 10 str...that way with the right BL, they can be 12...it's still pretty strong, but not rediculously strong...

make it 10 and it's golden

Done cool
I wanna make this for everyone. Can this be public for all?

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PostPosted: Wed Apr 27, 2011 10:43 pm


XSK Ambrosia
Snuff that Muffin
XSK Ambrosia
Snuff that Muffin
pretty good...

The only issue i have is their Strength. I know they are supposed to be the ultimate fist fighters....but 12 is almost maxed out, add on BL and you've got 1 hit kill attacks.

Plus, isnt the brawler or berserker or whatever its called already this only with less strength?

So, 1 point less on their strength or more?

And nope. This class is exclusively for fist fighters only. Berzerkers can use lots of weapons. These ones are basically not allowed weapons, unless they are brass knuckles or something.


ok, i see what you're going for now...

but yeah, i was thinking give them 10 str...that way with the right BL, they can be 12...it's still pretty strong, but not rediculously strong...

make it 10 and it's golden

Done cool
I wanna make this for everyone. Can this be public for all?


eeeh, i dont know, gonna have to bring that up with Fenrir...i only just got the job,

I think everything made here automatically is for all...

for now, lets keep it here...i'll shoot Fen a PM, and when i get a solid answer I'll give you a buzz
PostPosted: Wed Apr 27, 2011 10:45 pm


Snuff that Muffin
eeeh, i dont know, gonna have to bring that up with Fenrir...i only just got the job,

I think everything made here automatically is for all...

for now, lets keep it here...i'll shoot Fen a PM, and when i get a solid answer I'll give you a buzz

Alright, hit me up on it if it gets a page on the class thingies, cuz that would be beast

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PostPosted: Thu Apr 28, 2011 8:26 am


xsk: Denied. This is just an off-shoot of the berzerker class.
PostPosted: Thu Apr 28, 2011 8:43 am


Aww I didn't think it had anything to do with the Berserker class. Berserkers can use weapons, just not learn weapon styles, so they swing like crazy people or shoot like them. Anyway, you should still consider it, or I'll work on another ninja

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PostPosted: Thu Apr 28, 2011 8:52 am


Would you mind if I added some of the God-hand's skills to the berzerker skill list? They would fit in just fine and it'd be better than wasting the whole freakin class.
PostPosted: Thu Apr 28, 2011 9:07 am


Wouldn't mind at all

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PostPosted: Sat Apr 30, 2011 9:29 pm


Class
Samurai

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Strength/speed: 7/7

Warriors that date back to when the emperors needed taxes. They served the emperor by imposing the taxes upon the people, but soon enough, the emperor found a better use of them. They were separated into clans, and dojos. They turned into the imperial army of the emperor once their respect, honor, and discipline came to light. They are revered warriors of old, and their ways may be odd to all others, but they are truly a graceful and magnificent sight to behold.

They are trained in the ways of honor. They cannot stand the shame of defeat, and refuse to use shields. Most of them wear full armor, and others use none at all but their hakama. They are the death machines, feared and respected by all.

Strengths
-Take 1 less post to learn anything-
-Succubus have no effect towards them-
-Are very resistant to pain. It's like they don't feel anything-
-Can attach their element to their sword without use of energy-
-Have an energy boost of 50-
-Can learn all the styles of the katana-

Weaknesses
-Cannot use firearms. They can only use a bow, and katana-
-Armor increases their strength by 1+ but decreases their speed by -1 -
-Can only learn the katana and bow styles-
-Cannot by any means use shields-

Skills

Element Katana
Rank: E
This technique lasts 5 turns. It attaches the element of the user to the sword to make the sword a bit more deadly, and more elegant.

Power Slice
Rank: D - S
A very useful technique of every samurai. They concentrate their energy into their katana to make a powerful slice into anything. It can easily slice a tree down. The sword glows a bit when you use this technique. It takes D rank posts to learn this technique, but you can raise the effectiveness of this attack up to S-rank.

Daiske Yoroi
Rank: D
By concentrating your energy in your abdominal area, you can create a body shield over you made of energy. This only lasts for 2 posts and can block up to C-ranked attacks. If your character is wearing a Yoroi already, then it can block up to B-ranked attacks.

Bajo-gaki no burokkingu
Rank: C
This technique is extremely useful for any Samurai. By concentrating your energy on your arms and your eyes along with some reflex training for your body, you can actually slice bullets coming towards you. This technique lasts 3 posts, and can only dodge up to 20 incoming bullets. If any more come at you, get ready to get hit at least once. Note: This only works for incoming projectiles, not for melee weaponry.

Jikko
Rank: C - S
This technique is otherwise known as "execution". By concentrating energy on your bow and arrow, your dematerialize your arrow, and it becomes your element. (Example: Fire = explosion. Water = Wave) This is only for Samurai who own a bow. This is very effective for long range fighting. It takes C rank posts to learn, but can increase the effectiveness of the attack up to S rank.

Coup de Grace
Rank: B
This technique lasts 5 posts from when activated. Once you activate this technique, energy will flow to your feet, and make you much faster and more ffective in battle. You can use this to easily dodge bullets, as well as other weaponry, but it doesn't make your katana any faster.

Tamashi
Rank: C
By moving your katana in any direction, it sense a small wave of energy around to any projectiles coming towards you, which blocks them. This technique also works when you're in melee combat and your opponent blocks to push him off balance with a blast of sudden energy,

Demon Mask
Rank: B
This techniques lasts 5 posts once it's activated. Once this is activated, your opponent will feel fear and he willbe almost paralyzed by it or have the feeling to run. This technique is especially effective when your staring right into your opponent's eyes. Not even when you're not staring at them, you will spread fear to those around you. Only those of higher rank than you will not feel a thing. This technique is undodgeable by any of same or less rank than the user. It lasts 3 posts.

Shadow Stance
Rank: B
By using your very footwork at your advantage, you can create shadows of your own image. These darker images manifest as you move or swing your blade to make it seems like your attacks are belated, but they are actually the same speed. This allows for a good combo of speedy slices, seeming like you're too slow, but it's the shadows that are moving slow.

Muramasa
Rank: A - S
This technique adds 2 feet to your sword, and a lot of elemental enegy that makes your blade the color of your element. The energy is so vast that if you're wind element, your opponent will feel vast amounts of wind of he is within a 20 foot area. This works the same with the other elements (Water makes the 20 feet full of humidity). A slice with thisis extremely devastating because of the slice doesn't get to you, the element will, though more minor attacks. This technique takes A-rank posts to learn, but can be more effectively used with S-ranked energy. It lasts 10 posts with S-ranked energy, and 5 posts with A-ranked energy.

Guardians of the Clans
Rank: S - SS
With this technique, you can summon 1 or 2 guardians of the samurai clans. They have a strength and speed of 10/9, and they are the element you choose to summon them of. They were once great samurai leaders who lost their lives in battle. It takes SS-rank energy to summon 2 of them.

XSK Ambrosia
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