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Diablo en Musica 92

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PostPosted: Tue Feb 08, 2011 3:39 pm


El'cor Quzza
"A beautiful form it is, yet deadly are the double-blades .."

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___Description:
This deadly and fearsome from was created by both a former jedi master. It was employed by Sith Assassin Darth Maul. This form primary use is for the Double-bladed lightsaber, new Lightsaber staff, or Electrostaff. This form utilized the double blade feature of these weapons tot he fullest. This is done, but always switching back and forth between the blades, with a relentless flurry of attacks, peers, stabs, slash, and powerful counters. This being done to not only drive the opponent back, but to use overwhelming power to break through the opponents defensive and render them helpless. This form is known to be a rival to Form VII and many jedi try to avoid learning and using this form because of this. But many Jedi Guards learn this form so to fight on par with the Sith foes.

The down side to this form is that it lacks defense. Though one can block, it would be better to clash it out rather than peer or block at attack. The users also seems to focus more on one opponent rather than many, which makes it weak against multiple opponents attack all at once. So it is best used for a one on one fight.

___Restrictions:
• Must use Double-blade Lightsaber, Lightsaber staff, or Electrostaff
• Cannot learn Stage Six, without approval from Grand or Almighty Master

___S t a g e O n e [1]
Quick Guard
Simple :: Rank E
The user simple activates there weapon as fast as s/he can. By do thing it gives them a better edge in getting the first attack in a saber dual.

Quarter Spin
Simple :: Rank E
The user of this style will spin their blade around their body at a quart position, or at the left side. This is done to increase the power of their strikes, parries, and blocks when in combat.

Rising Wind
Simple:: Rank E
The user holders there blade down towards the ground. He or she than with the blade that is pointed at the ground swings it upward at an opponent. Attempting to do harm to them. This is done with an upward slash.

Isolation
Complex :: Rank E
The user right away attacks at an opponent they seek to state a one on one battle. If the target is in a group the user attacks that target and forces them back away from their allies assistance. This is done by thrusting your blade at them and continuing this while pushing them back.


___S t a g e T w o [2]
Switch Blades
Simple :: Rank D
While the user is fighting with one of the two blade upon their weapon. In an attempt to catch their opponent off guard the user will suddenly switch to the blade they are not currently using quickly. In thus attempting to gain an upper hand.

Dual Salvage
Simple :: Rank D
A rather unique attack that makes the user and target enter a deadlock. The user will quickly switch back and forth between their tow blades in or der to push their opponent back to win the deadlock and gain a moral edge in battle.

Crimson Moon
Complex :: Rank D
A rather well known attack in this form. The user will jump in high in the air and begin the spin. The user than comes fall toward their target while using the full body spin to increase the power of the downward slash at their opponent. This was used to usually force a weak opponent to their knees. When combined with force energy it is great to use against padawan or Apprentice that get too cocky.

Menos El'cor: Stance
Training :: Rank D
one of the very well known stances created for this style. The user will stand with an open stance, showing their torso at their opponent in front of them. Their weapon will be in front of them with the blades pointed to the sides, acting as a guard. This stance is to maximize the users frontal view, attacks, and concentration. This is also to taught an opponent into attack what may appear to be openings.


___S t a g e T h r e e [3]
Crushing Tide
Simple :: Rank C
The user will dash at their target and attack with an overhead strike or slash, than a under slash or strike. They will repeat this while pushing forward, in order to overwhelm and opponent and push them back into a corner.

Half Body Swings
Simple :: Rank C
A rather risky attack, the user will spin their entire body with their blade in hand. In thus they would spin using both blades to slash at an enemies torso in an attempt to wound or even cut them in half. The user would be left open to attacks from above it any really weakness or flaw in this attack.

Switch Dance
Complex :: Rank C
A very well known move. The user attacks his or her opponent with slashes and stabs from all directions while switching back and forth between their two blades. It was employed by Darth Maul in his fight before getting cut in half.

Vector El'cor: Stance
Training :: Rank C
Also known as South Pole. The user takes a a more closed stance, this is done by having the uses body no face to opponent fully, but rather standing on with your side showing. But the user weapon will be in the hand that is not facing the enemy. The user free hand will be pointed at the target to counter with offensive Force based techniques when needed.


___S t a g e F o u r [4]
Swirling Wind
Simple :: Rank B
The user begins the spin their weapon above their head. When their target is with in range, the user will bring the weapon back down a deliver a powerful slash at the targets torso. It is strong enough to make the target even if they have avoid the attack feel the wind move.

Spinning Valor
Simple :: Rank B
The user will jump high into the air. He or she will than come back down awhile spinning like a top, their blade in front of them. This attacks is also know as the bladed twister because anything that is struck by this attack is surely to get cut.

Sweeping Strikes
Simple :: Rank B
The user will lunge at their target at slash at them. And just as quickly as they complete the first slash. The user will spin and perform a second slash with their second blade. The user would repeat this by lunge back again and doing it again.

Orbit of El'cor
Complex :: Rank B
A well known move. The user will spin their blade in their hands with the motion of their wrist. They wold also move or spin the blade around their body in an unorthodox pattern. In thus this creates the perfect defense using this offensive skill. It is best used when blocking blaster fire to deflect them back.


___S t a g e F i v e [5]
Flinch Strike
Simple :: A
A very useful skill, the user will attack with a downwards strike with one of their blades. But just before the blades hits, the user will deactivate just that blade. He or she will sudden change their direction, drop low, and swing their other blade at the target. It is called the flinch strike, because the opponent would be defending for the first blade and not realize before it is too late that it is not the true threat.

Full Body Sweep
Simple :: Rank A
Like the half body swing, it is rather risky attack. The user will spin their entire body with their blade in hand not just once but twice. In thus they would spin using both blades to slash at an enemies torso in an attempt to wound or even cut them in three. It was a very risk attack because it left openings. But it was very hard to block so an opponents best interest would be to avoid and counter.

Blade Storm
Complex :: Rank>
A very difficult attack for both the user and an opponent. The user will release a fury of slashes, counters, stabs, and switches at their opponent while spinning. These attacks would be sent from all different angles and swings to insure there is no pattern for an opponent to flow. It is also called Dance of the Quzza because it seems as if a dance of nothing but power and anger is going on.

Suul El'cor: Stance
Training:: Rank A
The final stance of this style. A user would stand with their body fully facing the target. They would than hold their weapon close right infront of them with the blades facing up and down. This being a counter stance, when the opponent attacks the user will either use the blade face upward to knock their opponents blade downward and counter with the lower blade or use their blade facing downward the knock the targets upward and attack with their other blade.


___S t a g e S i x [6]
Graceful Petals
Complex :: Rank S
A powerful attack the user moves forward while spinning their blade around them at high speed. This is combined for force energy to increase the power. As the user is spinning their blade and slashing at their opponents. The force energy being released upon every clash loves as if flower petals have been released.
• [-10] energy per post

Dancing Dead
Complex :: Rank S
A very disturbing combination move. The user lets their entire body go limp. By doing this the user when he or she swings their blade lets the wait of their swing move their upper body, resulting in faster swings and stronger slashes. This also allows the users body the flow more smoothly and to combined it with the forms natural feel of wanting to spin or turn user can maximize the fluid and loose motions. It is called Dancing Dead, because the user seems as if his body is that of a rag doll.

Seven Suns
Complex :: Rank S
Known as signature move of this style. The user attempts to stab the target's arms and legs to immobilize them. If the target is rendered helpless the user than stabs them in the heart to instantly kill them. And before they completely fall over the user deactivates the blade in the targets chest and very quickly uses the still activated blade to cut off the targets head. It is called the seven suns because rumors say the final sun is that that user takes the weapon or head of the fallen as a price.
• Must get approval to learn move
 
PostPosted: Sun Mar 18, 2012 1:24 pm


Val Hyphen
"A form created for Peace, never destruction..."

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___Description:
This form was created by a Jedi Consular that wanted to have a form with the greatest of defense, but yet a decent offense when need. In thus, this form came to be. It relies on the clear and basic of block and peers, but than quickly follows up with a quick and sometimes deadly counter. These counters usually used when the opponent has a clear opening in their defense, which is made to push them into retreat or their own defense so the user can gain the High Grounds or gain overall control of the battle even if a weaker fighter then their opponent. This form is a clear block and counter form that many employ in given situations. It is considered a much more advance form of Form III.

But this form is not without its flaws. Because the form relays highly on defense, when going up against a more offensive form when it comes to an offensive - offensive power clash the form will lose. But in a defensive - offensive, if you are in defense it will be harder for the opponent to break your guard.

This from is called the One of Peace, because the attacks and counterattack are only performed when the opponent refuses to back down and resolve things in a peaceful manner.

___Restrictions:
• Best used in retreating or defensive situations
• Any lightsaber weapon can use this lightsaber style


___S t a g e O n e [1]






___S t a g e T w o [2]





___S t a g e T h r e e [3]





___S t a g e F o u r [4]





___S t a g e F i v e [5]





___S t a g e S i x [6]





 

Diablo en Musica 92

Benevolent Gaian

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Diablo en Musica 92

Benevolent Gaian

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PostPosted: Sun Mar 18, 2012 1:29 pm


Val Saloo
"The form create for destruction, never peace..."

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___Description:
This from was created by a Gray Jedi that had fallen to the dark side but regained himself in the light, but left on his one self impose exile. This form was created to maximize the use of agility and offense. This is done by using quick and sudden attacks in a sequence of combination attacks. In thus giving a link of chain attacks that fell almost relentless on the opponents end. The user also always aims for vital points on the opponents body that will cause the most damage whether they are a jedi or sith, this from was made for destruction of the opponent.

This form was created to overwhelm it's sister form of Val Hyphen with a chain of intense combos, making it the sisters form's worst nightmare, but it is also vis versa, as Hal Hyphen can out move this form as well. Making the two forms equal in terms of style, but different depending upon the user and their mastery of the styles.

This form is called the the One of Destruction because it was used to settle things by force. Never considering peaceful ways if the other side only wanted war and blood. To this, many jedi tend to avoid it leaving little numbers of jedi but a decent amount of sith participators.

___Restrictions:
• Jedi can only learn up to Stage Five
• Any lightsaber weapon can be used for this lightsaber style.


___S t a g e O n e [1]






___S t a g e T w o [2]





___S t a g e T h r e e [3]





___S t a g e F o u r [4]





___S t a g e F i v e [5]





___S t a g e S i x [6]





 
PostPosted: Thu May 10, 2012 2:45 pm


Kush'oo Vula
"Brutality with finesse..."

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___Description:
Originally created by a Sith Master charged with guarding a prison; this style was used to compliment the masters unique light saber design. Appealing to a mixture of several styles it all comes together while revolving around the unique shape of the light saber. The style focuses on powerful attacks to wear down an enemy and then guard against whatever attacks an enemy can throw at you. What survivors of this style have noted is that the best option to breaking through the defense of the style requires a large amount of energy to be used.

___Restrictions:
• Can only be used with Guard Shoto sabers
• Requires two to learn
• All moves of each stage must be learned before going onto the next.


___S t a g e O n e [1]
Striking opposition
Simple :: E
Raising up one of the sabers, the user brings it down with a large amount of force


Cross block
Simple :: E
Crossing the two sabers, the user is able to catch an enemies blade between the two
• Can block up to D rank saber skills
• Has a [3] post cool down


Disarming strike
Simple :: D
Swinging both sabers forward, the user aims at the enemies wrist. Doing so can cause the enemy to drop their weapon


___S t a g e T w o [2]
Cross bash
Simple :: D
Bringing up both sabers, the user will bring both down across the enemies chest diagonally.

Oppression
Simple :: D
Running in, the user brings up the forefront (non bladed front) of his saber to strike the enemy in their stomach. the second saber is used to score a quick strike on the enemy as they catch their breath


double thrust
Simple :: D
Stabbing both sabers forward, it is essentially a double stab. However the key to this move is the secondary part. Once the motion is finished, the user will swing both sabers to his outside.
• This move will break a lock of D-rank and lower which immediately allows for a move of this stage or lower


Tyrany
Complex :: C
Swinging the saber around by its handle, it picky up speed before it begins to resemble a buzz saw. The saber is then released at the enemy and guided by the force.


___S t a g e T h r e e [3]
Slip Draw
Simple :: C
Bringing up one of the sabers to strike down, the user will swing it down on the enemy while stabbing forward with the second saber.


Sweep
Simple :: C
The move starts off as a sweep of the legs with the saber but it flows into a jump where the user brings down both sabers on the enemy.


Charging motion
Simple :: C
This move is just a flurry of stabs made by the user against the enemy



Double Striking opposition
Simple:: C
Raising both sabers, the user brings them down on the shoulders, possibly cutting them both off with the force behind it.


___S t a g e F o u r [4]
Blind Blitz
Simple:: B
Just a straight up beat down of the enemy with the sabers
• Last two posts but only costs one


Tyranny's Charge
Complex :: B
Spinning the sabers in a similar manor to the way they were done so in step two, the user charges at the enemy to cut them.


Sliding Illusion
Simple:: B
By using a minimal effort, the user slider just out of range of an attack and back into place less than a second later giving the illusion that the attack went through them.
• Has an E Rank Cost
• [5] post cool down
• Works on B Rank and below


Ground Pierce
Simple :: B
Using the non blade end of the saber, the user stab up at the neck, missing just inches on purpose. Once at the apex of the stab, the user stabs down.


___S t a g e F i v e [5]
Cross blitz
Complex :: A
Using the force to increase the users speed, they will shoot forward and deliver two diagonal slashes. What makes this different from the stage two version is the speed and force behind the attack.


Flowing Motion
Simple :: A
A stronger use of Charging Motion, this one is just stronger and faster than the previous version.


Tyranny's Shield
Complex :: A
Focusing the force at the sabers, they will spin to form the buzz saw like blade even if it is no longer in the users hand. This is then used as a shield to hold off both blaster fire and block saber strikes for three posts. During these two posts, the blades move in a circular motion around the user, almost as a small whirlwind to cover him on all sides. the only weak point to strike is to attack on three different fronts at once.
• Lasts for [2] posts
• User cannot do anything during this time or they must cancel the move
• Blocks A and below moves
• Cool down of [7] posts



___S t a g e S i x [6]
Execution of Tyranny's Force
Complex :: S
Standing at a fixed point, the user creates the buzz saw like blades once more before releasing them and controlling them with the force. This move is highly dangerous due to its massive destruction of the area. The move basically speeds up the blades to such high speeds that they cannot be seen by anyone lower than Master level. The only sign of the attack are the gashes that appear and the walls and the enemy. The reason for standing at a fixed point is that the move is hard to control, even at this stage. The user can only stop the attack and point it in a direction, everything after that is hard to say.
• Everything in front of the user is subject to this attack, allies included
• [10 post cool down]

Tyranny's Final Charge
Simple :: S
Now having basically mastered this style, the user can now create the buzz saw like form without using their force energy. This is an upgraded version of Tyranny's charge.
 

Yo-ko

Hallowed Prophet


Yo-ko

Hallowed Prophet

PostPosted: Fri May 11, 2012 11:34 am


Free Spirit
The body, mind and spirit…free to move as one

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___Description:
Free spirit was a lightsaber form that was created by a few select Jedi who had traveled to the Shin Shixyii as Jedi Watchmen to help maintain the Peace and prosperity there. During their stay, they would assimilate and learn the culture of the people they were supposed to aid and protect. During their stay and their assimilation into culture, these Watchmen would learn and fight against the cultures main sword style “Basai Bagua.” Finding its movements and philosophy no different to that then a saber style, the Jedi began to practice and alter the form from its original single blade intent to the more multidirectional modern lightsabers they were so accustomed to carrying. The style was designed to be able to allow the user to flight multiple opponents, redirecting their strikes into each other and trip each other or even hit each other. The fluid movements were designed for speed, while some techniques lost the fluidity for sheer power.

Throughout the years sense then, and the many apprentices that came and went, the style made its way into the Force sensitive community, but was far from the mainstream, and many people chose not to use it as it was not “invented” for lightsaber combat and finding it just for combat instead of philosophical discovery. But for those who did learn the style they employed it with great skill and constitution, finding “freedom” in each movement.
___Restrictions:
• The lightsaber must be able to be used with two hands or one hand.
• User cannot be of a bulky, massive frame, or wear heavy armor
• When entering a stance, the user then retains the bonuses and reductions of that stance until they take the time to alter it.


___S t a g e O n e [1]
Vertical Slash
Simple :: E
The user keeps their arm relaxed, and swings the sword by moving their whole upper body, making a simple cut from the opponents shoulder to opposite hip. Simple as it is, it is highly effective and easily chained into other techniques.

Full Horizontal Slash
Simple :: E
Prehaps the single most identifying technique in this style, this simple horizontal slash could keep multiple opponents at a distance, as cut an enemy in half. This technique could easily be followed other techniques, as the user uses their body and hips to generate the power of the attack, using the weightlessness of the blade for speed.

Flashing Pierce
Complex :: E
The user steps hard with their front leg while aiming a long extended stab motion for the enemy. This is to either keep enemies away, pierce them through, or to even gauge distance to multiple opponents.

Simple Circle Stepping
Simple :: E :: Practice
As per the training, the users were able to discern that they could use these style of movement to avoid most linear techniques, not even needing to block most attacks as they were simply not at the point of impact.


___S t a g e T w o [2]
Rising Fangs
Simple :: D
The user takes a step forward and unleashes a quick same side upward vertical slash, then continues that momentum and performs a second slash on the opposite side. The first slash is usually used to make the enemy drop their blade to engage, and move their weapon away for the second one, or used to attack multiple opponents.

Slither
Simple :: D
The user extends their lightsaber and utilizes a reverse horizontal cut (think tennis swing), then immedeatly drops low, continuing the momentum and aiming a horizontal slash for the opponents legs/ankles, aiming to attack their base and footing. This is usually used when trying to engage a single attacker, or dodge another opponents strike while continuing to engage multiple attacks. The first strike is to get them to defend high, and the second strike is to attack were they are not.

Descending Crash
Complex :: D
The user vaults into the air while lifting their lightsaber high over their head and comes crashing down with all their weight with an over the head powerful vertical slash, followed by a clearing horizontal slash low to the legs to either attack an unguarded opponent or clear a weapon away. The user then ends with a big, long, extending thrusting stab to the midsection with enough force to push a defending opponent away into another, or even knock them down. This combo moves can easily alter targets (providing they are within range) and easily followed by other techniques.

Flowing Ghost
Simple :: D :: Training
The user is now more adept at allowing the body to relax, even when striking strong and hard. The user now performs combination attacks faster.



___S t a g e T h r e e [3]
Smack Deflection
Simple :: C
The user utilizes their training in circular footwork to avoid attacks, and now adds in a “slapping” like block to deflect the oncoming attack, and sometimes deflect it into another enemy. The user can then counter attack with a quick and fast horizontal or vertical strike either to the exposed attacker, or to an incoming unsuspecting opponent.


Flowing Sphere
Complex :: C
The user, usually when surrounded by multiple opponents, will begin to spin their lightsaber infront of them, turning their body as well as moving amongst the battle field. This multiple attack not only creates an impressive barrier that multiple targets will have problems breaching, but also creates a formidable offense that can easily hack limbs, move weapons, block blaster bolts, or even move other peoples attacks into each other.

Circle Walking
Simple :: C :: Training
The user is now more adept at using circle footwork that they can use it against multiple attackers, usually moving in and out between them, keeping them bumping into eachother or simply getting in each others way, taking away the numbers advantage. The users ability to slip, circle, dodge, dip, duck, dive, and…dodge is increased.

Returning Spirit
Simple :: C :: Training
The user has fought against several opponents, usually when he is out numbered. His ability to recognize the crucial moment where there is an opening, or when to change targets to attack an unsuspecting enemy allows him to be a more effective combatant. The users effectiveness and ability to counter attack is increased.


___S t a g e F o u r [4]
Drilling Spirit
Simple :: B
The user jumps in the air and aims a powerful descending thrust for the center of his opponent. Pulling the blade back and away, the user makes a tight 360 circle with his circle footwork while keeping his weapon extended to attack all surrounding opponents while aiming a powerful horizontal strike at anywhere on the opponents body (high medium or low).

Freeing Spirit
Complex :: B
The user is able to apply their slipping and circular foot work with their tight saber work to create a disarming strike. When the opponents attacks the user, usually with a linear attack, the user slips out to the side with circular footwork then aims a slash (upward, downward, angular) for the focal point on the enemies blade, or if the situation calls for it, the wrist or hands holding the blade: Either slash could easily disarm the opponent, and send the blade flying…sometimes into another opponent.

Free Spirit Stance
Simple :: B :: Training
The user stands in a front stance, their weapon in one hand by their hip, tip pointing at the center of the enemies chest. The users knees are slightly bent while they stay light on their toes, making movement faster and dodging easier making fighting multiple opponents not as difficult. However their ability to block or deflect “strong” and brute force techniques in this stance is severely diminished.
• Techniques in this stance are traditionally done with only hand, leaving the other hand free to engage others, or even use it as a distraction.


Strong Spirit Stance
Simple :: B :: Training
The User stands in a front stance their weapon held with two hands down by their hip. Their stance is more linear this time, blading off their body slightly to offer the opponent as little openings as possible. The blade crosses over the users midline, with the tip pointing at the enemies forehead. The user’s feet are firmly planted, making their strikes, blocks, and deflections have more power and effectiveness. However, when adding stability, the user’s mobility is decreased and forces the user to focus more on their blade work, requiring them to block more instead of simply avoiding and dodging. In this stance however, the user can readily deflect and block “strong” and brute force strikes.
• Techniques in this stance are used with two hands, adding more power and stability to defenses , deflections, and strikes.



___S t a g e F i v e [5]
Hard Spirit
Simple :: A
A rather simple block in theory, but very effective when used properly. The user will step forward while circling away to the attack while forming a barrier with their blade between them and their attackers blade. When the blades are about to make contact, the user tightens their body, becoming “ice” so when the enemies attack hits their defense it not only doesn’t come through but it actually is bounced away, creating a great opening for the user to attack an exposed enemy with. This defense can interrupt combinations and even redirect incoming attacks for other opponent if there are multiple attackers.
• Can be done in both stances, but retains the strengths and weaknesses of the stance used.


Dance of Free Spirits (attack Kata)
Complex :: A
The user goes on an all out attack that is able to completely destroy one attacker, and push back/injure multiple attackers. The user starts with a series of 8-10 attack, alternating between horizontal, vertical, forehand, backhand, circular and linear while at the same time moving. Coincidentally, it looks like the opponents feet and hands act separately, making this combo a very fast and aggressive while at the same time elusive, adding in spins and jumps whenever the user sees appropriate to set up an attack or create an opening.


Undefinable Spirit
Complex :: A
The user, when surrounded by multiple opponents, can use their fast and tight circular foot work to coincide with their fast and tight blade work to make himself become an almost untouchable opponent. Using blocks and tight deflections, it feels like the user is simply attaching and guiding the enemies strikes to have them aim for each other, causing them to stumble and fall as he overextends them, brings their attack to almost hit the attacker, as well as allowing the attacks to be aimed for opponents around him making him seem like he is a puppeteer controlling a marionette.
• Can be Done in either stance, retaining the strength and weakness of stance used. In weak position stance, this can last for 4 posts. In strong, it only lasts for 2. This technique has a 2 post cool down after its use, and can only be used if fighting multiple opponents.


Zanshin
Simple :: A :: Training
The user has dealt with so many situations dealing with multiple attackers and being outnumbered that their spatial awareness and ability to keep track of multiple people is greatly increased.


___S t a g e S i x [6]
Crashing Spirit
Simple :: S
The user deflects an oncoming strike, then presses forward into a fast and effective stab. Using tight circular footwork, the user continues the momentum and circles while jumping in the air, performing a powerful over the head vertacle slash. The speed in which the user performs this technique makes it difficult to defend in the weak stance, and in strong stance a defender has a problem not falling or loosing hold on their weapon. The user could be surrounded, and suddenly burst into the technique, making it not only surprising but effective

Stolen Spirit
Complex :: S
The user begins to perform a massive amount of tight stabs and cuts to a single, making it nearly impossible for the one unfortunate being to defend against them all. The user is so effective at performing these techniques he can accurately move his body to line the opponents up “like fish” making it to the point that they are always in the way of the others.

Spirit like the Moon
Simple :: S :: Training
The user is now so proficient at these slight movements and slight dodging that the enemy feels like they are trying to fight the “reflection of the moon,” something that is intangible and doesn’t exist. No matter how hard or how fast they try to cut and attack, the user seems to never be at the impact sight.

Strangers Spirit
Simple :: S :: Training
A master of this style is well versed in the art of movement and striking that he is more readily able to use his other stances and forms in combination with this form, literally “freeing his spirit.” The User gains the benefits and restrictions of the stances he takes as normal, but he is able to freely use any technique from any form In them, with them taking the restrictions and benefits of that stance.

 
PostPosted: Fri May 11, 2012 11:35 am


No Ka ‘Oi
To Become the Very Best

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___Description:

After the Amanoliliths began to join the Galaxy as a culture, their Force sensitives began to be found by both the Sith and the Jedi. Being of a large and intimidating nature, they mostly joined the former and not the later, the philosophy also agreeing more with their culture. Initially, these Force sensitives continued to use their rather large swords and the traditional lightsaber had a weightless blade, thus cutting down on the sheer momentum of the cultural form they where used to. Over the many generations, they were able to manipulate their form for the use of a lightsaber, using the size and sheer brute strength to make up for the lack of weight. Although their strikes were not able to push people back they were used to, they developed a system of breaching and crushing an opponents defense that left many enemies dead…usually cleaved in half.
No Ka ‘Oi utilizes strength and physics mainly, attacking weaker points in the opponents guard with strong, deliberate, fully committed strikes to crack their defensive shell open, and especially tire out the bombarded victim.
___Restrictions:
• Users cannot be of delicate body frames or small of stature. Users must already possess an increase in upper body strength, or utilize a “strong” fighting style.
• Can utilize any lightsaber style as long as it is used with two hands.
• For whatever stance you choose, your increases/decreases remain until you take the time to change your stance in combat.

Bonus:
• For every stage your learn, the users combat endurance increases (due to the pure need for repeated strong attacks)


___S t a g e O n e [1]
Basic Vertical Slash
Simple :: E
An overhead vertical strike meant as an offensive technique. Very basic, but it is a very powerful strike.


Basic Front Stab
Simple :: E
The basic stab used in most blade styles. It is a plain forward thrust with the blade, meant to pierce skin and cause damage to the main body.


Basic Block
Simple :: E
The set of basic upper- and lower-blocks. It works best on the basic offensive chops and slices.


Starter stance Stance
Simple :: E :: training
The user stands in a front stance and holds their weapon at the belly button level, with the tip of the blade pointing at their opponents throat. This is a simple, but aggressive stance.



___S t a g e T w o [2]
Pivoting Defense
Simple :: D
The user pivots on the forward leg and deflects an incoming attack with their blade, setting them up for a highly effective counterattack. In addition, this movement sets the user up for a highly effective disarming technique, or even a throwing movement.


Simple Deflection
Simple :: D
In the early stages of an opponent’s combat or weapon attack, the user raises their lightsaber and impatcs the blade, quickly but effectively changing the direction of the enemies strike.


Simple Disarming
Complex:: D
The user aims for a point just beyond the focal point of the opponent’s attack, and then quickly aims a quick slash for it. The offset impact could send the opponents weapon flying out of their hands, or at least cause their wrists to snap away possibly having them harm themselves.


Forward Lock
Simple :: D :: Training
After blocking an incoming attack or after the opponent’s block ,the user is adept at grinding his or her blade toward the opponent on the blocked weapon. This movement closes the distance between the user and the opponent while forcing the target into a weapon deadlock.


___S t a g e T h r e e [3]
Great Slash
Simple :: C
The user, from a weapon deadlock, performs a powerful front kick to the enemy to get them to an optimal, offensive distance. Taking a step with the back foot, the user collapses their lightsaber into them and while twisting and torqueing their body performs a very powerful full body horizontal strike (like a baseball swing) aiming to cut the enemy in two, it be at the head, torso, legs ect.


Great Crash
Simple :: C
The user lifts their blade high over their head, then crashes down with a massive vertical cleave, pressing their body into the impact sight to create the heaviness and momentum needed to collapse their guard or defense. From here, the user presses forward and thrusts their blade for their possibly exposed midsection.
• A defensive technique must be a rank B or higher to defend this attack


The Great Rise
Complex :: C
The user drops their lightsaber to their side, the tip pointing towards the ground behind them with the handle at their hip. In a bursting motion, the user explodes forward while pressing with their legs, sending a wicked upward slash for the target, aiming to split him from hip to opposite shoulder. This technique is strong enough that even if the opponent defends the technique, it can send them flying. This is an offensive and defensive technique.


Solid Stance
Simple :: C :: Practice
The user moves their hilt a little out from their center of mass to the back leg side, having their blade cross over their body from hip to shoulder. This is a very strong defensive stance, When the user is on the ground they become incredibly difficult to throw off of his or her footing, or be pushed back. This stance increases the effectiveness of all defensive technique, but lowers the effectiveness of all offensive techniques.



___S t a g e F o u r [4]
Best Disarm
Simple :: B
The user aims for the point just beyond the focal point of the opponent’s weapon of choice, be it metal or flesh, and swings strongly for that point. Once the user’s blade connects, the opponent’s blade is sent flying clear across the way, out of reach for a simple retrieval. If the opponent holds on to his or her blade too strongly, the bone fingers in the hand(s) holding on to the hilt can possibly crack.
• Receives no increase or decrease benefits


The Great Misdirect
Simple :: B
In the early stages of an opponent’s combat or weapon attack, the user raises his or her blade and alters the course of the incoming attack with a strong impact so that it is rendered useless, allowing for a quick counterattack by the user.


The Great Collapse
Complex :: B
A series of quick cuts that display both impressive speed and depth, but are much more difficult to work with in terms of precision and accuracy. This fast cuts can overwhelm even a powerful defensive warrior, though these attacks are weaker in terms of brute force and momentum.
• Maximum of seven cuts


Blitzing Greatness
Complex :: B
The user, with impressive speed and strength, makes a continual bombardment of overhead cuts on the opponents defense, actually making it impossible for the opponent to defend against this onslaught for any length of time. For the opponent it is moved or get cut. Works perfectly for a defensive opponent who is content to wait for an opening, as this will break open his guard.


___S t a g e F i v e [5]
Crescent Block
Simple :: A
A circular block meant to serve as an all purpose defensive technique. By catching the incoming attack and carrying it in a circular path on the blade edge, the user gains a great amount of control over the opposing weapon, enough to be able to drive it in to the ground or to easily disarm the opponent without the need for extra techniques or movements. In addition, this technique has great cutting power against soft weapons such as arms and legs.


Deflection cut
Simple :: A
The user aims a fast primary cut, but not for the opponent. When the enemy begins their attack, the user aims their first slash for the opponents weapon, knocking it off of its course. With this small opening, the user redirects their blade aiming to cut up the primary arm holding the weapon.


Igniting Cut
Complex :: A
After a quick drawing of the lightsaber hilt the user continues to swing his arm while igniting the saber, performing a motion that operates as a slash that cuts enemies in half or knocks blades away. Opponents a rank lower than the user have problems even defending against this technique.


Great Attacking stance
Simple :: A :: Practice
The user stands with the feet in line, body bladed offering the smallest target to attacking enemies. They hold their weapon with the hilt by their back shoulder, parallel with the ground. This stance increases the effectiveness of all offensive technique, but decreases the effectiveness of all defensive techniques.


___S t a g e S i x [6]
Furry of the Best
Simple :: S
A very powerful combo that encompasses the true essence of the style. The user pushes hard forward, moving a good 5-6 extra feet, and unleashes a devastating stab that can drive through and pierce multiple opponents if they are standing in a line. Even if this first attack is defended, the user then lifts their blade straight up and with such force that he can lift or move a defending blade while taking himself in the air. When decending, the user drops a powerful vertical cleave that can break mosts guards (even defending wrists) in an attempt to cut the opponent down the center. Then retreating back, the user lets their blade trail behind them in a small cut for the enemies legs as he retreats back to Attacking Shogun stance.
• Technique has a 2 post cool down (meaning you use the technique, wait two posts, then can use it again)


Dynasty of the Greatest
Simple :: S
The user now has now used his brute force in countless situations, and understands when to apply pressure. From a weapon dead lock, the user uses his brute force to push the deadlock in his favor, circuling the blade away from him. After moving the blade out of the way, possibly even trapping it, the user then rockets a powerful punch with the intent to knock the opponent down, or at least knock them back. Flipping their blade, the user takes a step and descends to one knee, dropping their blade attempting to impale their fallen foe on their saber. If the opponent is only knocked back, then the user can simple drop the tip aiming to impale the opponents foot, causing damage/great pain, loss of footing, and mobility,
• Technique has a 2 post cool down (meaning you use the technique, wait two posts, then can use it again)


9 Halls of the Greatest
Complex :: S
The user, begins to use their great strength to do full body horizontal strikes, aiming for a low, medium, or high strike (think baseball bat swing), while stepping and following their unfortunate victim They continue this for 9 consecutive strikes, able to easily change and even hide the level (low, middle, high) that they are aiming for to the last minute. These strong stikes carry great strength with them, and are also performed at a speed that would make most defenses crumble against having to continually defend against 9 consecutive powerful attacks as such. If the opponents tries to do too much defending, they have a very high possibility of breaking bones in their hand/wrist, causing the remanding strikes to destroy them completely.


To be the Very Best
Simple :: S :: Training
The user now has great endurance, but also understands that there is more to this form then simple application of brute strength. The user’s ability to break open guards, usually of more defense or finesse based opponents/forms is greatly increased.

 

Yo-ko

Hallowed Prophet

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