his is the complete guide to breeding and raising Chocobos.
This guide is for the Final Fantasy VII PlayStation One version only.
Can only be used on Disc 2 onwards! (After you have received the Highwind!)
To get some really great items and Materia in Final Fantasy VII, you'll need to breed Chocobos.
A Chocobo is a big yellow bird which you can ride on (a method of transport, like a horse) Chocobos frequently make appearances in the Final Fantasy series and have a few spin-off games of their own.
Chocobos are only used on a few occassions to progress in the game, for example, escaping from the Gold Saucer Prison and getting across the swamps near the Chocobo Farm.
However, they can be used during Disc 2 onwards in their own side-quest where you can catch them, feed them, race them, ride them and breed them.
This guide, (or walk through) will take you step by step through the process of breeding Chocobos and obtaining the legendary Gold Chocobo.
A Gold Chocobo can cross everything (mountains, rivers and even the ocean) and has higher attributes, (for racing at the Gold Saucer) compared to other Chocobos. You can also use a Gold Chocobo to get the ultimate Knights of the Round Summon Materia, which cannot be obtained any other way.
However, it can take a very long time to finally get a Gold Chocobo, as it can take up to 2-4 hours of solid gaming, so you'll need an uninterrupted afternoon to complete this guide, or you may lose track of where you were up to. Also make sure to Save as often as possible, and have enough space on your memory card for at least two seperate saved games.
Requirements for raising Chocobos
To start with, you must have the following things:
~ Plenty of Gil to begin with - Roughly 100,000 Gil for Chocobo Stables and Greens, although you'll probably get loads of Gil from random battles later on, you need at least 100,000 to start off.
~ All 6 Chocobo stalls from the Chocobo Farm - Costing 10,000 GIL each, you can buy them from the man in the 'Inn' area of the Chocobo Farm.
~ 4 Carob Nuts - You can steal or win these from Vlakorados (a Red Dragon) in the grass areas on the Northern Continent
Tips: Vlakorados don't do much damage, (a couple of hundred at the most) but they do have a lot of HP, (Over 30,000!) so a little advice is that on the way back to the Chocobo Farm, stay at Fort Condor (a great place to rest for free) where you can easily remove your ailments from your battles. An easier way can also be to buy Carob Nuts, (a hard earned 500 GP each!) from the Gold Saucer by talking to the girl in Wonder Square next to the Arm Wrestling Game, and purchasing the nut for the 500 GP. But if you've been participating in plenty of Chocobo races, if you take first place, instead of taking the Item, always take the GP, and you'll soon have thousands! That is, unless there's a very good item that you've won.
~ 1 Zeio Nut - You can steal these from goblins on Goblin Island.
Tips: Goblins are found on a very thin island in the forest areas, East of the Eastern Continent.
You can get there by using the Highwind or a Blue Chocobo. You can also learn the Enemy Skill "Goblin Punch" from these guys, so don't miss the opportunity and equip you Enemy Skill Materias.
~ Plenty of Sylkis Greens.
Tips: You can buy these from the Chocobo Sage, (a hurtful 5,000 GIL each) in a small house, in a very small valley on the Northern Continent. The house is located directly between the Northern Crater, Icicle Inn and Bone Village, and can be quite difficult to locate at first, but note that you can only reach the Chocobo Sage's house on the Highwind or a Green/Black/Gold Chocobo.
When you are in the house, go up to Chocobo on the left and examine it to receive an Enemy Skill Materia.
The Chocobo Sage knows all there is to know about Chocobo raising, but he will only give you snippets of this information at a time, because he has a very bad memory. You can use his hints to raise your own Chocobos, but that would take a very long time indeed, so you can use this guide instead! At the Chocobo Farm you can speak to Chloe in the stables, (not Choco Billy) and she will compile the tips the Chocobo Sage gives you if you need to refresh your memory.
~ Reagen Greens - You can also buy these from the Chocobo Sage for 3,000 GIL each, (if you can't afford the Sylkis) as these are just as good for catching Chocobos!
However aren't as effective for raising stats at the Chocobo Farm.
~ 1 Great Female Chocobo - West of Mideel on the small Southern Continent, and past the small forest (which is a good place to level up).
Tips: You can get there using the Highwind.
~ 1 Good Male Chocobo - Southeast of Gold Saucer on the grassy plains. Tips: You can get there using the Highwind.
~ 1 Good Female Chocobo - Southeast of Gold Saucer on the grassy plains. Tips: You can get there using the Highwind.
~ 1 Great Male Chocobo - West of Mideel on the small Southern Continent, and past the small forest (which is a good place to level up).
Tips: You can get there using the Highwind.
~ 1 Wonderful Chocobo - Western area of the North Continent where there are Chocobo prints in the snow.
Tips: You can get there using the Highwind.
Note on Wonderful Chocobos: You only need to get the Wonderful Chocobos once you have got the Black Chocobo,
so you have enough space in the stables. If you see two bunny creatures in the North Continent, ("Jumpings") next to a Chocobo, then it is a Wonderful Chocobo! If not, then there is no need to catch it.
Catching Chocobos
For the Beginners:
First make sure you have some Sylkis Greens, (5,000 GIL each from the Chocobo Sage) or Reagen Greens, (3,000 GIL each from the Chocobo Sage) if you have them, put them at the top of your Items list by arranging them manually in the menu.
Look around for Chocobo footprints, (they are like lots of Y's) when you find some Equip the Pink "Chocobo Lure" Materia and run over the prints.
A "Chocobo Lure" Materia can be bought from Choco Billy from the Chocobo Farm for 2,000 gil, but seeing as you have to buy one to proceed in the game during Disc One, you should already have one.
So with your Chocobo Lure equipped, run around over some Chocobo prints and when you hear a different battle tune, it means that there is a Chocobo in the battle.
During the battle, whatever you do, do not attack the Chocobo, if you do it will simply run away, but you want to catch it, so avoid spells and summons that damage all enemies!
Quickly give the Chocobo some Sylkis, or Reagen Greens so that it does not run away, as leaving it alone for too long will make it escape (that is why it helps to put the Sylkis/Reagen Greens at the top of the Items list) then all you have to do is defeat the enemies around it and you will have caught the Chocobo! (You may have to give the Chocobo more than one Sylkis/Reagen if it finishes the first one before you finish the battle).
After the Battle:
Press to get off the Chocobo and an options box will appear.
Choose "Send it back to the stables", avoid letting it go again unless you have to, and you're done!
Now that you know how to catch Chocobos, you're going to need to know where the one's you want to catch are located, so here's a custom map for Chocobo Locations.
Click on the Map for the full-sized image, opens in new window.
(Click to Enlarge Image)

The Chocobos you will want to catch are Good and Great Chocobos, or as on the map, Two Star and Three Star Chocobos, the Chocobos on the map show you where the respective foortprints are located.
Later you'll want a Wonderful Chocobo, which can be found on the Northern Continent and appear accompanied by two carrot-weilding bunnies (Jumpings).
To Start You Off
For the Beginners:
So, to start off, you'll need two Good Chocobos, (one Male and one Female) and two Great Chocobos, (also one Male and one Female). Good Chocobos are located South-East of the Gold Saucer on the grassy plains where you can see the Chocobo prints. And Great Chocobos are located next to the forest surrounding Mideel on the Southernmost continent on the grassy plains where you can see the Chocobo prints. See the above map for more on locations.
When catching the Chocobos, (For example Good Male and Female Chocobos) always make sure you catch four, this is because they are not all Good Chocobos, some might be bad, some could be average and so on.
When you go back to the Chocobo Farm, you will see all your captured Chocobos in the pen outside (the limit of captured Chocobos in the pen is four). Go into the Barn and talk to Choco Billy. Select "Moving Chocobos" to put a Chocobo in a stable.
A screen comes up and you can select a Good Chocobo, Choco Billy will give a comment for each Chocobo, if he says it is a Good Chocobo or if the Chocobo is walking happily then select it to put it in a stable. If you have any more Good Chocobos then put them in stables too. If you have a Chocobo that isn't Good, then don't put it in the stables. If you did not get any Good Chocobos at all, then you have to go all the way back and catch some more!
You can now name your Chocobo. It is best that you name the Chocobo something that will indicate what gender it is and what type, for example, for a Great Female Chocobo, name her 'GreatF', or for a Good Male Chocobo, 'GoodM'.
If you end up with more than one Female or Male Chocobo, then remember the name of the one that you don't want, go to Choco Billy and release it.
So basically your aim is to have a Male and Female Good Chocobo in your stables and a Male and Female Great Chocobo in your stables.
With luck you will now have two Good Male and Female Chocobos!
The same applies to catching two Great Male and Female Chocobos, only the Chocobos need to be Great not Good and
when you are moving a Great Chocobo in to a stable, Choco Billy needs to say it's a Great Chocobo and the Chocobo should be Running not Walking.
Remember that Great Chocobos are located next to the forest surrounding Mideel on the Southernmost continent on the grassy plains where you can see the Chocobo prints.
You should now have all the Chocobos you need to begin the maturing stage!
Breeding Step One
Now that you have your Good and Great Chocobos, and they have all been raced to Class B, it's time to Breed them, but before that's possible, you need to wait for the Chocobos to Mature. For boredom tips, go to the bottom of the page.
If you don't know whether your Chocobo is mature yet, try breeding it anyway by talking to Choco Billy and selecting "Mating Chocobos", and select the Chocobo you want, if Choco Billy says it's not mature yet, then you've got to pass some more time. If he doesn't say anything negative however, then you're good to go!
You are now ready to start breeding and finally obtain the legendary Gold Chocobo!
Great Female (B class) + Good Male (B class) + Carob Nut = Green Chocobo
Good Female (B class) + Great Male (B class) + Carob Nut = Blue Chocobo
Make sure you SAVE BEFORE you do this, because it could all get mixed up!
Go to Choco Billy and select "Mating Chocobos" then pick which two you want to breed and select a Carob Nut. Remember, Carob Nuts can be stolen and/or won from Vlakorados on the grassy plains on the Northern Continent, (see items required at the top).
Then do the same thing with the other pair and with luck you will now have a Green Female/Male Chocobo and a Blue Female/Male Chocobo!
Though they have to be of different gender of course...
Make sure you SAVE BEFORE you do this, because it could all get mixed up!
Also, breed the Great Female + Good Male and the Good Female + Great Male, consecutively, one after the other. If you do otherwise, for example do some racing in-between, then you may end up with two Chocobos of the same gender!
So make sure all four of your Chocobos are mature and then proceed with mating them and with luck you should have a Green and Blue Chocobo of different genders!
If not, you will have to reset your PlayStation...
Breeding Step Two
If you have now got a Green and Blue Chocobo (one Female and one Male), then you've got some spare time to wait for them to Mature.
To take up some of the time, race them both to A class (remember to give them 10 Sylkis Greens each, or until you can give them no more, to increase stats and relationship to make racing easier).
Take a look at the bottom of the page to see what treasures you can get with a Green and Blue Chocobo.
When they are mature, you'll need to save and then breed the Green and Blue Chocobos with a Carob nut. Note that to have a seventh Chocobo in your stables isn't possible, so you'll need to release some of your old Good/Great Chocobos!
Blue Chocobo (A class) + Green Chocobo (A class) + Carob Nut = Black Chocobo
You should now have a Black Chocobo!
You now need to wait for the Black Chocobo to Mature.
To help pass the time, you can race the Chocobo to A class, (feed it 10 Sylkis Greens before you race though, or just feed it till you can give it no more, to increase stats and relationship to make racing easier) then ride around on it to get some cool stuff, (look at the bottom of the page for more details) and then you need to get a Wonderful Chocobo!
Get into the Highwind and fly off to the Northern Continent.
Land on a grassy spot and walk around on the Chocobo prints near Icicle Inn, to make this easier, when you have found a Chocobo, look to see if there are any carrot-wielding bunny creatures, ("Jumpings") then you know it is a Wonderful Chocobo!
After you have caught a few Wonderful Chocobos, (four at most) go back to the Farm and talk to Choco Billy.
Select "Moving Chocobos" and pick out as many of the Wonderful Chocobos as you can, to put in the stable. You won't be able to see the Chocobos gender until it is placed in a stable, so keep moving Chocobos and releasing the Wonderful Chocobos that are the wrong gender, (remember, you only need one Wonderful Chocobo, of opposite gender to your Black Chocobo).
When you have the correct Wonderful Chocobo, before it can move into a stable, you'll have to get rid of some of your Good/Great Chocobos, as you don't need them anymore (you only need your Wonderful Chocobo, your Green and Blue Chocobos and your Black Chocobo, you may keep one Good/Great Chocobo if you wish).
Then you have to race your Wonderful Chocobo up to A class, but remember to feed it 10 Sylkis Greens first (Or until you can feed it no more, to increase stats and relationship to make racing easier).
Black Chocobo (A class) + Wonderful Chocobo (A class) + Zeio Nut = GOLDEN CHOCOBO!
Make sure you SAVE BEFORE you breed them!
Then (when your Black and Wonderful Chocobos are Mature) talk to Choco Billy and select "Mating Chocobos", select your Wonderful Chocobo and your Black Chocobo and then pick the Zeio Nut. Remember that the Zeio nut is obtained from Goblins on Goblin Island, (see items required at the top).
With luck you are now the owner of the Legendary GOLD CHOCOBO!
If you want to race your Gold Chocobo for loads of GP and items, then feed it 25 Sylkis Greens before you race it (Or until you can feed it no more, to increase stats and relationship to make racing easier).
There can also be different combinations for those on different systems and games versions, so sometimes the combinations listed above might turn out to have a completely different result to what is expected. If you do get a different result, try again with our combinations, and hopefully, you will get a GOLD CHOCOBO. If you are still having trouble, then there may be something wrong with your game and/or console.
Waiting For Chocobos To Mature (Otherwise known as "The Most Boring Part Of The Game"... I-I-I mean "Hints For When You're Bored". *Sweatdrop*)
Unfortunately, before you can breed Chocobos, you have to wait for Chocobos to mature.
There are many ways that you can pass the time including riding or racing on the Chocobo you are waiting to mature:
Go to Mideel's forest areas with an Apocalypse, (one of Cloud's weapons, found in the Ancient Forest) and battle to gain experience and money.
Go to the Gold Saucer's Battle Arena and gain battle Points to exchange for Cloud's 4th Limit Break Manual: Omnislash, or the W-Summon Materia.
If you have a Blue or Black Chocobo, you can get the "Quadra Magic" Materia, (If linked on to a Magic or Summon Materia, then when you select that linked Magic/Summon Materia in a battle, then that character does that Magic/Summon four times. That is, if the character has enough MP) in the cave on the North-Eastern part of the islands of Mideel.
Land on a grassy spot near Mideel on the Highwind, (Make sure you have a Blue, Gold or Black Chocobo in the Highwind with you)
then ride away up North-East across shallow water areas and make your way across to the cave. Examine the blue stone to receive the 'Quadra Magic' Materia!
You can get the "Mime" Materia, (when you select Mime in a battle that character copies the last party member's move, without wasting any MP!) to the East side of Wutai. The cave is on a strip of land, sticking out of the side.
You can get there by landing the Highwind where you first find Wutai on Disc 1. Then (make sure you have a Gold or Black Chocobo in the Highwind with you) get off the Highwind with a Black or Gold Chocobo, and make your way up North by the shallow water and climp up onto the strip of land sticking out and
go into the cave. Examine the yellow stone to receive the 'Mime' Materia!
You can also get an "HP/MP" Materia (Swaps the characters HP and MP around) North of North Corel across some sand in a cave.
You can only get there with a Black or Gold Chocobo. Enter the cave and examine the pink stone to receive the 'HP/MP' Materia!
With a Black or Green Chocobo you can also go to the Lucrecia's waterfall on the Western continent, (between Nibelheim, Rocket Town and North Corel) and talk to Lucrecia with Vincent in your party.
Also go there on late Disc 2 onwards to get Chaos (Vincent's Level 4 Limit Break) and Death Penalty (Vincent's Ultimate Weapon).
And When You Finally Have A GOLD CHOCOBO, It's Time For The ULTIMATE Materia!
Go for a ride on your Gold Chocobo and take it inside the Highwind.
Go to the North-East corner of the map with the Highwind to find a bowl-like island with a forest inside it, but unfortunately you can't land in it, for as you know you can't land in forests.
So go and land on Goblin Island, or a nearby grassy plain and leave the Highwind, take your Gold Chocobo over to the KotR Island, and you will be able to go over the top of the island and into it, get off the Chocobo by pressing [X]and go into the cave and examine the fiery red stone to claim the Ultimate Summon Materia, Knights of the Round!
Written by FFFreak.