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Posted: Wed Jan 26, 2011 9:34 am
Alright, someone else is going to have to find a good crossbow user picture. I'm sneaking on during class to post this up XD.
Crossbow Skills: Dead Aim Piledriver: Rank: D Requires: Energy, Crossbow Ammo Usage: 1 Description: The user of the crossbow brings their energy into the tip of the weapon, creating a blunt area over the end of the crossbow bolt. When this is fired, it causes a crushing blow that can cause bruising, minor internal bleeding. This blow breaks bones if not encased in flesh (IE skeletons), dents iron, but is deflected by steel or anything stronger. If a weapon is used to block this technique, the user of the weapon has to have strength greater than seven, otherwise the crossbow bolt knocks the weapon from their hand.
Tripartite Rank: D Requires: Energy, Crossbow Ammo Usage: 1 Description: The user of the crossbow focuses their energy into three thin lines, with the lines intersecting at the very tip of the crossbow bolt. When the bolt is fired, the lines of energy slice through the bolt, separating the one shot into thee. The reason this is dangerous is because each line of energy fuses into a piece of the bolt, making each one as strong as a normal crossbow bolt.
Lengthener: Rank: C Requires: Energy, Crossbow Ammo Usage: 1 Description: This is one of the more dangerous of the basic crossbow techniques. The user of the crossbow focuses energy into the tip of the bolt, that when the bolt is launched, will expand vertically. This means that when the bolt strikes, it actually slices not only where it hits, but a thin wave of energy also slams into the target just above and just below where the bolt does. As this technique does not create visible changes, only those who can see energy know when it is being used until it strikes something. Retract: Rank: D Requires: Energy, Crossbow Ammo Usage: 0 Description: This is a useful skill, if not intended for actual combat. When the user of the crossbow isn’t sure about the likelihood of their shot, they attach a thin tether of energy to the rear of the bolt. If the bolt misses when fired, the tether of energy will bring the bolt back to the user. This can only be used on crossbow bolts – arrows are too light to secure the tether of energy.
Backdraft: Rank: B Requires: Piledriver, Energy, Crossbow, Adept Ammo Usage: 1 Description: This is a modified version of the Piledriver technique. This time, the energy is focused behind the bolt of the crossbow. When it is launched, the energy remains inert until the bolt strikes something. When it does, the energy activates and slams into the bolt’s tail, driving it in further. This can be used to punch through iron armor and dent steel armor.
Section Driver: Rank: B Requires: Piledriver, Tripartite, Crossbow, Adept Ammo Usage: 1 Description: This technique combines the Piledriver and Tripartite techniques for a devastating attack. Two layers of energy are formed – one splitting into the three wires of energy from the Tripartite technique, and then another forming directly in front of the lines of energy. When the bolt is shot, the Tripartite technique goes into action, and then the Piledriver technique does. This technique can punch through iron but dents anything stronger, and strikes in three separate locations, easily tripling the damage from either of the basic attacks.
Vacuum Shot Rank: B Requires: Energy, Crossbow, Master Ammo Usage: 1 Description: One of the more terrifying abilities of the crossbow user. They focus energy into the end of the crossbow bolt, similar to the backdraft technique. However, when this one is shot, it is only as strong as a normal crossbow bolt. It is what happens if it strikes something that makes this so deadly. The ‘vacuum’ that the technique is named for activates, ripping the material around it into the trail of the crossbow bolt, greatly increasing the damage dealt. Normal armor cannot be used against this, and in fact all that can happen is dodging, or deflecting this attack. If it is blocked at all, the vacuum activates and the horror begins.
Hexatite Rank: B Requires: Tripartite, Energy, Crossbow Ammo Usage: 1 Description: This is a more powerful version of the Tripartite skill. The user of the technique, in essence, doubles the lines of energy used by that previous skill, thus further splitting t he crossbow bolt. Once again the brands of energy meld into a piece of the crossbow bolt, giving each the damage of a single bolt, effectively multiplying the damage dealt from a single bolt by six.
Ranger Only Techniques:
BFB Rank: C Requires: Energy, Crossbow Ammo Usage: 1 Description: This is one of the more basic techniques of a crossbow user. They focus energy around their bolt, creating a glowing gold bolt that is three to four times the size of a normal crossbow bolt. This bolt is actually only slightly more damaging than a normal bolt, and is largely for show. However, when the BFB technique is used, the gold bolt can affect Ghost/Paranormal creatures and monsters.
BFT Rank: S Requires: Pile Driver, Backdraft, Energy, Crossbow Ammo Usage: 1 Description: This is one of the pinnacle techniques of the crossbow user. They combine two of the earlier techniques, the Pile Driver and Backdraft, into a devastating technique. This time, three layers of energy are used. One is placed in front and one is placed behind, similar to the other techniques. However, it is the third that is so necessary. This third layer of energy reinforces the crossbow bolt, allowing the bolt to withstand the tremendous forces that come from this technique. It can punch through nearly any defense that is not S-ranked. Deflecting it will cause your weapon to be torn from your hands unless your strength is 11 points, and trying to block it with a weapon will cause the weapon to shatter unless it is made of an S-ranked material.
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Posted: Wed Jan 26, 2011 9:37 am
Approved! because I saw Fen judge it already XD
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Posted: Wed Jan 26, 2011 9:55 am
He didn't judge alla dese techniques Test. I'mma waiting on Zaney to check.
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Posted: Wed Jan 26, 2011 9:58 am
Oh lol ok. Well they all seem legit to me. But yeah I'll let Zane scan them
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Posted: Wed Jan 26, 2011 12:07 pm
Hey Ronnel...it's all looking good but I have a question...is this going to be only for rangers or for everyone?
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Posted: Wed Jan 26, 2011 12:43 pm
I_am_Ronnel_no_Fenniksu Fenrir Graveheart Ronnel: Lengthener should be C-ranked Retract is D-ranked Backdraft should be B-ranked Section Driver should be A-ranked Vacuum shot alright though? I_am_Ronnel_no_Fenniksu And uhm, should Section Driver really be A-rank? I was going to have an upgraded version be put in that would be A-rank, and punch through whatever is a rank stronger than Steel.... Fenrir Graveheart Considering Steel is at least B-ranked in toughness, yeah it has to be A-ranked. Since we're doing this here now this is what I put down so far, though I haven't looked at anything past Vacuum Shot.
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Posted: Wed Jan 26, 2011 12:49 pm
Well, I still gotta know if this is Ranger only or open to other classes rofl There might be some skills in there that might be a little ridiculous for other classes like...necromancer, that wouldn't be ridiculous for a ranger
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Posted: Wed Jan 26, 2011 1:28 pm
That, I dunno. Fenfen just said I was to come up with a crossbow skill list. I don't have a problem with making some of the skills ranger only, just like we have Sword techniques that are Sword Master only.
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Posted: Thu Jan 27, 2011 6:39 am
WRESTLING Brutal, Entertaining, Strong --Pic Here--
Before the development of weapons, prehistoric man grappled to settle their differences. Since then it developed as a sport, and then finally progressed into entertainment. However, it still exists in some forms today as both a strong and brutal fighting art.
Stage 1 Here is where the user learns the basics. Usually done with a partner or dummy the user will practice various basic strikes and principles. Training is done by through stretching, practice, and building upper body strength. It'll help with the throws later on.
Chest Slap E-rank A very basic attack where the user brings their hand back and slaps their opponent's chest. Normally this doesn't do much damage, but it does cause a lot of pain, especially with repeated hits. And it can be performed easily when the user is exhausted, and thus great for keeping their opponent back while they try to catch their breath or regain some energy.
Drop Kick D-rank User jumps up and kicks their opponent with both legs, generating a massive amount of power capable of knocking just about any sizeable opponent to the ground. However, because it kicks with both legs the user will usually fall to the ground as well. If performed from a run this attack deals C-rank damage.
Grip of Paralysis C-rank This is the basic skill absolutely necessary for all wrestling techniques. It trains the user to inject a wave of paralysis through the opponent's body via their own energy, immobilizing them during the user's attack. It was around this skill that the entire style of wrestling was created around. However, in a way it works much like the hypnotic tempo of the Capoeira style, in that the skill only works for wrestling techniques only. Once the user deviates away from the style then the paralysis of this skill wears off instantaneously. This skill is passive once learned.
Disruptful Spirit C-rank The counter to the Grip of Paralysis, this skill allows the user the disrupt the Grip of Paralysis so that they may break away from another wrestler's attack. Note that just because you can move doesn't mean you'll be able to instantly break away from the attack. This skill can only disrupt the Grip of Paralysis on attacks that are lower rank than the user. This skill is passive once learned.
Elbow Drop Rank C The user drops down on their opponent, striking with their elbow. This can cause solarplexes, ribs, or even skulls to break depending on how high the user can get. For B-rank energy the user can even jump fifteen feet into the air to gain their own height before coming down on their opponent, though the damage done remains the same.
Stage 2 In this stage the user begins will learn the locks and throws that come with wrestling. Some are meant to create extreme pain as well as immobilization for their enemies, making it particularly useful in combat. After this stage is learned then the only way to forcefully escape from any of these locks is for the victim to have a strength rating higher than the user. However, locks also don't use the Grip of Paralysis technique to immobilze their opponent while they hold the lock. Training is again usually done with a partner, and whatever upper body training the user didn't do in the first stage is definitely required here. Furthermore, endurance training starts to be introduced, as oftentimes locks become a battle over who has the most strength and who can hold out the longest. Aside from that, training is also done by lifting and throwing large human-shaped stone objects. The reason behind this is so that the user can get used to throwing people of different sizes and weights, and this kind of training will be prevalent throughout the style. Aside from that, a lot of upper body strength is required to master the throws, so push-ups and weight lifting is essential in training.
Arm/Ankle Lock Rank D Once on the ground the user latches onto an opponent's arm or ankle and twists it. This can be used to cause enough pain to make their opponent give up, or if the opponent is unable to break the lock after two posts then the user can break the arm/ankle they're latching onto.
German Suplex Rank C The user grabs their enemy from behind, wrapping their arms around their waist, and then bend backwards, pulling the opponent with them until either the back of their head and neck slam into ground. Also if the user wants they can release their opponent just before they hit the ground to instead fling them behind the user where they will skid for 5-10 ft before coming to a stop. This attack will usually knock any opponent out, even kill them if they're two ranks or lower than the user. This attack deals B-ranked damage if the opponent is slammed into a hard object as well, such as a steel chair or through a table.
Stage 3 Perhaps the most creative of all the stages, the third stage deals primarily with area skills. To a wrestler, the ring is their life. The arena lives within them. For that reason they learn to channel their energy into optimizing their experience in the ring, making it fight for them. Among other things that are involved with this the user learn different drops and aerial assault moves. Training is all done within an official ring so that they can familiarize themselves with its exact layout. Fighting in an environment is much easier when you know exactly where everything is in contrast to the fighter.
Ring Creation Rank C One of the few area spells in martial arts, a wrestler uses this skill to create a literal 20ftx20ft ring out of wherever they're standing. The idea is that the user's will and connection with the ring helps them to use their energy to naturally shape their environment with their energy to create this familiar arena. The materials the ring is made out of varies depending on the environment its used in. For example if used in a jungle then nearby tree vines could become the ropes of the ring, while using it at a volcano could cause rocks to lift three feet high out of the lava and serve as the floor.
Close-line Rank D User extends their arm at height with an opponent's throat and rushes past or into them to strike their jugular with the inside of their elbow. This causes one rank higher damage if performed on a rebound such as after bouncing an opponent off the ropes of the ring. Berzerkers can use this attack on two people at the same time, either using one arm for each or by running through the first man to get to the second.
Body Slam Rank D The user gets onto higher ground that overlooks their opponent and jumps down on top of them, using their extended body and full weight to cover the most area and flatten their opponent on the ground like a pancake.
Call of the Chairs B-ranked Requires Ring Creation A rather comical but still very effective area attack where the user pumps up their arms and dispenses their energy to a crowd or imaginary crowd. Regardles of whether the crowd wants to or not they'll immediately pick up whatever is around them and toss it into the ring, preferably chucking the objects at the opponent. Even with a default of no real crowd, a maximum of 50 steel chairs will still magically fall from the sky onto their opponent, burying them in a small mountain of chairs. While this initial attack only causes C-ranked damage at most from the falling weapons, any attack the user does with the chairs/objects deals B-ranked damage. Magically called chairs last 10 posts before disappearing.
Stage 4 The fourth stage is all about team-work. Throughout the style users are encouraged to practice with a partner, and now that partner becomes their weapon. Training is done by wrestling your partner, this time for keeps. Whoever wins will become the leader of your partnership, the one who calls the shots for what moves they practice and when they need an assist the partner must answer. During this very important match it is key that wrestling is the only hand-to-hand style they use. Using skills from another fighting style will result in immediate disqualification. It can be difficult, but well worth it as performing wrestling skills that involve a partner are increased by one rank in power.
Toppling the King Rank C User grabs their opponent's arm and leg, and then hoists them up on their shoulder(s) and drop them backwards for a spine-tingling slam. This is perfect for doubles, as the user grabs onto one set of arms and legs while the partner grabs the other, allowing them to pick up and slam their opponent with more force.
Tag-Team Match Requires Ring Creation Rank A A powerful area spell the wrestler can only use when faced against multiple opponents. The user's allies are sent to the outside of one corner of the ring, while the opponent's allies are sent to the outside of the opposite corner. As long as both fighters are inside the ring their allies cannot help them. The only way allies can be called in is by tagging their hands, in which case the wrestler switches places with their partner, though they are able to attack their opponent together during the one post where they switch after the tag is made.
Stage 5 Finally here is where the advanced skills are learned. These are both the most entertaining and the most powerful techniques of the style. Almost all of them require an immense amount of upper body strength so lots of weight lifting training is required. Other than that training is mostly pretty typical and basic. However, there is a requirement that to successfully learn this stage the user must create their own mask and give themselves a show-name. This is done to honor the other professional wrestlers out there in the world, as well as cast your real identity as a mystery so that you can perform in professional matches under secrecy. To lose your mask, whether it be in a match or otherwise, is the greatest sign of humiliation in this style.
Spear! Rank C User charges their legs with energy and then blast off in an incredible burst of speed to slam their shoulder into an opponent's stomach and tackling them to the ground, usually knocking the wind out of them as well. While a simple technique, its power lies in its speed which can allow them to cover a great distance in under a second. Three post recharge time. Can only be used for offense, never to get away. Can only move in one direction, otherwise the attack is canceled, though most opponents are sent to the ground before they even know what hit them.
Choke Slam! Rank B User grabs their opponent's throat and lifts them into the air while continuing to choke them. This gives the opponent a sense of being hanged, and is extremely painful as well as terrifying. Then the user slams them on their backs, causing more pain and dizziness for three posts from the lack of oxygen mixed with a slight concussion. Berzerkers can use this skill with only one hand.
Power Bomb! Rank A User picks up their opponent with Herculian strength and flips them over so that their legs are over the user's shoulders, facing the user. Then the user drops uses the same strength to whiplash them down to the ground, the user usually falling on their behinds in the process to pull them down for a second longer and thus build up more speed before their opponent's sudden impact with the floor. This attack can very easily kill an opponent, and what it doesn't kill it knocks out.
Berserker Only Techniques
Sledgehammer Rank D User brings both of their fists together and hold them over their head as they leap forward and bring them down on a single opponent's skull or back. Like the Drop Kick this move uses a powerful blow that although not as damaging as other attacks, can successfully knock nearly any opponent to the ground in a heartbeat.
Cage Creation Rank B Requires: Stage 3 and Ring Creation Description: User creates their normal Ring in this skill, but with one added feature. The wrestler's energy extends up around the ring to create a cage of energy up to fifteen feet high. Like any metal cage match the cage can be climbed by grabbing onto the links and it has a little bounce to it. The cage however cannot be broken by anything less than an S-rank powered attack. This is great to locking an opponent inside, as the only escape is a small closed door in the corner. For A-rank energy the user can make the cage barbed, giving it cutting and shredding damage against whoever may stumble into it.
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Posted: Fri Jan 28, 2011 11:52 am
Oi ZANE! What techniques did you want to make ranger only already man?
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Posted: Fri Jan 28, 2011 12:21 pm
BFB and BFT should be Ranger only skills. Why? Because that way EVERYONE will have a weapon edge over paranormals. This way only Rangers have a better weapon skill. BFT has a similar concept as well so that's why those two should be Ranger skills
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Posted: Fri Jan 28, 2011 12:28 pm
Taken care of. But you realize that the Tripartite and the Hexatite skills also give energy effect to weapons which makes them capable of hurting Paranormals right?
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Posted: Fri Jan 28, 2011 12:36 pm
yeah I know, but I figured I couldn't take ALL the skills away from them.
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Posted: Wed Feb 02, 2011 7:00 pm
Alright flaming, I'll make it pretty afterwards but what do you think of the wrestling style?
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Posted: Wed Feb 02, 2011 7:06 pm
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