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Posted: Tue Feb 07, 2006 7:58 pm
all three of the god cards has the effect: when this card is special summoned, it is destroyed at the end of the turn
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Posted: Fri Feb 10, 2006 1:20 pm
Technically the god cards have no effects cuz there not written on the cards
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Posted: Fri Feb 10, 2006 3:34 pm
I will admit I have used Slifer in a duel. But it was just for fun. Not a tournament duel of course,
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Posted: Sat Feb 11, 2006 3:59 pm
Nozama all three of the god cards has the effect: when this card is special summoned, it is destroyed at the end of the turn Question. Where did you here that? I heard from Beckett what the hidden effects of the cards are. I've never heard of that effect at all, not even in the shows. Except by the effect of magic cards.
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Posted: Sat Feb 11, 2006 4:02 pm
Nozama no one here knows ra's effect? when it's normal summoned succesfully, the attack of ra is all the attack put together of the sacrificed monsters. when it's special summoned succesfully, pay all but one life point, and add those points to ra's attack Umm... I kinda mentioned all of his effects in my last post. He's the third paragraph.
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Posted: Fri Feb 24, 2006 10:19 am
Roller720 I played against someone who used all three. I totally crushed his deck. xd Lol. Good job, I bet he felt like s**t afterthat ^_^. Nice items. By the way.
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Posted: Sun Feb 26, 2006 9:29 am
The god-like cards from Shadow of Infinity are: Raviel, Lord of Phantasms, Hamon, Lord of Striking Thunder and Uria, Lord of .... something, I'm not sure what. Hamon and Uria shouldn't be that hard to summon to the field. Uria gets 1000 atk points for each continuous trap in the graveyard. And you have to destroy three of those from your side of the field to Special Summon him. Hamon destroys three continuous Spellcards in order to be Special Summoned. Has 4000 atk, though I'm not sure about the effect. Raviel is perhaps the tricky one. You have to offer three fiend-type monster on your side of the field to Special Summon him. He has 4000 atk. Then there's a Spellcard that allows you to Special Summon three fiend tokens. But you have to discard you entire hand(min. two cards) and have Uria or Hamon on the field. Each time your opponent normal Summons, you special summon a fiend token. You can then offer one fiend-type monster to boost Raviel with the offered monsters atk.
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Posted: Sun Feb 26, 2006 10:33 am
Oleif The god-like cards from Shadow of Infinity are: Raviel, Lord of Phantasms, Hamon, Lord of Striking Thunder and Uria, Lord of .... something, I'm not sure what. Hamon and Uria shouldn't be that hard to summon to the field. Uria gets 1000 atk points for each continuous trap in the graveyard. And you have to destroy three of those from your side of the field to Special Summon him. Hamon destroys three continuous Spellcards in order to be Special Summoned. Has 4000 atk, though I'm not sure about the effect. Raviel is perhaps the tricky one. You have to offer three fiend-type monster on your side of the field to Special Summon him. He has 4000 atk. Then there's a Spellcard that allows you to Special Summon three fiend tokens. But you have to discard you entire hand(min. two cards) and have Uria or Hamon on the field. Each time your opponent normal Summons, you special summon a fiend token. You can then offer one fiend-type monster to boost Raviel with the offered monsters atk. Here's the effects of all three of them: Hamon, Lord of Striking Thunder Attrib: Light Type: Thunder/Effect Level:10 Atk: 4000 Def: 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target. Raviel, Lord of Phantasms Attrib: Dark Type: Fiend/Effect Level:10 Atk: 4000 Def: 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn. Uria, Lord of Searing Flames Attrib: Fire Type: Pyro/Effect Level:10 Atk: 0 Def: 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation. This info is from YVD.
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Posted: Mon Feb 27, 2006 5:40 pm
Kotaro_Saranoska Nozama all three of the god cards has the effect: when this card is special summoned, it is destroyed at the end of the turn Question. Where did you here that? I heard from Beckett what the hidden effects of the cards are. I've never heard of that effect at all, not even in the shows. Except by the effect of magic cards. that rule's in the nightmare troubadour game for the DS
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Posted: Sun Mar 05, 2006 6:19 pm
Nozama Kotaro_Saranoska Nozama all three of the god cards has the effect: when this card is special summoned, it is destroyed at the end of the turn Question. Where did you here that? I heard from Beckett what the hidden effects of the cards are. I've never heard of that effect at all, not even in the shows. Except by the effect of magic cards. that rule's in the nightmare troubadour game for the DS Ah, well, they probably went into details about the effects of the magic cards. The rule is: the effects of magic cards that target an Egyptian god card work for only one turn. After that, the card is destroyed. Like, if you bring back Ra using Monster Reborn, Ra will be sent back to the graveyard due to that magic cards work on him for only one turn. THe only loop hole in that rule is that they can be destroyed by the effects of Dark Hole and Raigeki. I also heard that rule from Beckette. But, I shouldn't be the one talking. I've never played NT yet. I might buy it this payday.
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Posted: Mon Apr 03, 2006 2:45 am
heres the link on how they look like http://www.yugioh-cards.net/Merchant2/store/shadow-of-infinity.html just click on the pic
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Posted: Tue Apr 11, 2006 7:50 am
Technically the damn God cards effects are suposed to be written in ancient Hyroglyphs so we cant read them X3 ..heh.. sucks to be Mai in a duel who was dumb enough to not look at he card before taking it from Y.Malik. xd I laugh so hard at that everytime I watch that part.
Anyone besides me find it ubber sexy when Y.Malik summons Ra after that (I mean his sub. voice) *dies from over drool*
I have Slifer... >.> Which is still in it's Mint packet that I got it in. X3 Not taking it out either.
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Hilarious Conversationalist
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Posted: Thu Apr 13, 2006 3:33 pm
I few people are making decks to revolve around the gods...
If I was doing that, I'd run on URIA... wanna know why?
the "Embodiment of Apohpis" and "Blast With Chain"... great cards for his summoning. It says "Face-up" trap cards, not continuous. I think I'll make a deck for him...
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Posted: Thu Apr 13, 2006 9:23 pm
for those who are talking about the gods being special summoned they only last the one turn they are on the field due to special summoning. and it turns out that ra has a few more effects than we all know already
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Posted: Fri Apr 14, 2006 12:40 am
The Sacred Beasts are easy enough to get out in the right situations....my friend built a deck he called "Die-Uria" (say it fast and you'll get the joke) and it ran 3 Nightmare Wheels, Spellbinding Circles, and other stall Traps, and usually got a second turn Uria.
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