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Reply The Creativity of our Abilities [Customs]
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bandcampboy

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PostPosted: Mon Oct 10, 2011 2:58 pm


These are all meant for use with Krius Mokuzo's puppet named Ares.
Your Rank: Genin

Name of Jutsu: Dash
Rank of Jutsu: D
Jutsu's Element: Kugutsu
Description: By focusing chakra into the souls of the puppet’s feet, the Krius can use Ares to make a quick dash forward in a gliding motion without running at all. This technique allows him to cover a distance of 30 feet in only two seconds.

Name of Jutsu: Kunai Control
Rank of Jutsu: D
Range of Jutsu: 40 feet
Jutsu's Element: Kugutsu
Description: Kunai fired from Ares’ left arm can be controlled with chakra strings, allowing Krius to change the flight path of the projectiles in mid air.

Name of Jutsu: chakra shield
Rank of Jutsu: C
Jutsu's Element: Kugutsu
Description: While wearing Ares, Krius can hold both his hands out and focus chakra out into a shield that protects his front side. The chakra shield will block up to C rank ninjutsu and B rank taijutsu or kenjutsu without breaking. The shield will only hold for 3 posts.

Name of Jutsu: Cut the Cord
Rank of Jutsu: C
Jutsu's Element:Kugutsu
Description: While wearing Ares, Krius is able to simultaneously pull an opponent in with the puppet’s rope and attack them with his right arm blade as they approach, making it very difficult to dodge or block the strike.
PostPosted: Tue Oct 11, 2011 3:42 pm


[[For the Kurama clan as a whole, adds alittle more uniqueness to the guild]]

Your Rank: Special Jounin
Name of Jutsu: Magen: Kurama no Gongen [Demonic Illusion: Avatar of The Kurama]
Rank of Jutsu: Jounin
Range of Jutsu: N/A
Jutsu's Element: N/A
Description:
Prerequisites: Kitsunetsuki [Spiritual Possession]; Optional: Ikamono Chikara no Chakra (Fake Chakra Power)
Decription: Unlike other Avatar illusions, this particular illusion is suited for Jounins and above of the Kurama clan who have conquered their Demonic personality. This Illusion is activated through the means of sight as the user after forming the nessciary handsigns would begin to undergo a series of changes. It combindes the abilities of Spiritual Possession and Fake Chakra Power to a new extent worthy of the Kurama Clan. The user would first feel a surge of power develope their body and would appear to the opponent to cause the user pain. This technique is not for the faint of heart as the user would actually feel pain as they transform into their Demonic Personality. Once transformed the user would look and feel like their inner demon, but with full control over it. Once the user has taken this form, he/she cannot used any ninjutsu other than genjutsu for as long as they are transformed. This being an illusion would cause the opponent that is subduable to genjutsu to become fearful for what might befallen them. However, the user would also be able to take on the physical attuributes of their Demonic side [ex. speed, strength, etc.], but would also inherit the weaknesses of the side. It usually is looked at like the Inzuka clan's ninjutsu, man beast transformation.

Your Rank: Special Jounin
Name of Jutsu: Magen: Kurama Gensou no Udai no Gongen [Demonic Illusion: Avatar of the Kurama World of Illusion]
Rank of Jutsu: Sannin
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: [Need Admin approval based on world]
Prerequisites: Magen: Kurama no Gongen [Demonic Illusion: Avatar of the Kurama]
Description: An Illusion special to the Kurama clan which is known for their mastery over illusions. This particular technique can only be used by a Master of the clan abilities and has to have fought and conquered over their split personality and has achieved the rank of Sannin. After forming the nessicary handsigns, the user would undergo the same changes as he would with prerequisite of this technique. The twist to this is, not only would the Illusion Master transform, but once the opponent lays eyes onto him/her, the world around them within a 100 yrd. radius would also transform to match the world of which the Demon feels mostly at home.The downside to this is that the user would be unable to use any form of ninjutsu or genjutsu that requires the forming of handsigns. Only non-handsign genjutsu and taijutsu can be used. This technique being of such an extreme type can only be used for (7 posts) of battle of which, if a user was exceed that length he/she would metaphorically die and would be taken over by their Demonic side. When that occurs, all knowledge of friend from foe would disappear as well as knowledge of any passed learned Ninjutsu, Taijutsu, medical, etc. [Everything non-genjutsu] To feel the gap, the user would have to submit a list of genjutsu tactics special to your demon that would have to be approved through customs.

Your Rank: Special Jounin
Name of Jutsu: Magen: Lycan Juusha [Demonic Illusion: Lycan Servant]
Rank of Jutsu: Jounin
Range of Jutsu: N/A
Jutsu's Element: N/A
Description:
Prerequisites: Magen: Kurama no Gongen [Demonic Illusion: Avatar of the Kurama]; Dōbutsu-teki Hon'nō (Animal Instinct); Optional: Naisenranki no Jutsu (Internal Spawn Technique)
Description: Known in the Kurama clan as the Advance form of the Animal Instinct skill, the target instead of turning into the animal of their choice turns into the animal version reflecting the users Demonic personality as a servant of the user. The user of this technique would have to have mastered Avatar of Kurama first before being able learn this technique. This genijutsu has to do with touch, as the user would have to scratch or bite their opponent in order for the affects to take place.[First post] Unlike most of their genijutsus, this one is not a permentant one as it is only affective as long as the User is within range of the servant. This would act like an infection that had invaded the opponents body at first causing them to go into a chacotic break soon making it hard to tell friend from foe. Slowly they would begin to fill weak as their mind will seemingly lose control. [Second post]. Next they would appear to slowly be changed to mimic the user of which infected the target in the inital activation taking on characteristics of the user[third post]. This continues until they are a servant of the user, mentally aware of what is going on around them, but unable to stop themselves from doing the Users biding. The characteristics that hold back the user also holds back the servant as in, they are unable to user Ninjutsu or genijutsu that requires handsigns. Only handless genijutsu and some taijutsus. This last until the user that infected the target is dead or is 50yrds from the target. As rank, power and control increases to Sannin, as does the range going from 50 to 100yrds. About the same distance as Avatar of Kurama's World of illusion.

[[I was thinking of the anime when I created this line of genijutsu specificly for this guild...before remodel that was.]]  

Kunesume2
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Shinji Inawa

PostPosted: Tue Oct 11, 2011 7:34 pm


Genin
Jikū sōsa wa dajji (Space-Time Manipulation Dodge)
Prerequisite: Must be taught by a Kage or Sannin. Genin rank.
Description: Using a similar technique, much like the flying thunder god, the user can teleport 2- 4 feet away from there original spot to dodge techniques. This can be used in more advanced ways against Taijutsu users. The user can not wield a Weapon or prepare a jutsu while in the space time continuum. This does nothing to enemies and only supports the user. Each time this technique is used, it cost chakra. Has a 1 post recharge (Post 1: teleport, Post 2: Recharge time, Post 3: Able to use again). This jutsu requires no hand-signs, however, one must be a konoha ninja to learn the technique.

Chunnin
Jikū sōsa fōkasu (Space-Time Manipulation Focus)
Prerequisite: Must be taught by a Kage or Sannin, Jikū sōsa wa dajji(Space-Time Manipulation Dodge), Chuunin
Description: The second level of space time manipulation, this gives the user the ability to teleport items and people to various places they can picture in there head. They can even throw the items and teleport them. This also allows the user to wield a weapon or prepare a jutsu while traveling through the space time continuum. Has a 1 post recharge (Post 1: teleport, Post 2: Recharge time, Post 3: Able to use again). The user can teleport items, himself, and projectiles up to 25 feet away from them, that they throw at the enemy to another location, while it still maintains speed. This requires a set of hand seals and the items move slower. In addition, the user can now wield a weapon or prepare a jutsu while in the space time continuum. One must be a konoha ninja to learn the technique.

Jounin
Jikū sōsa chāji (Space-Time Manipulation Charge)
Prerequisite: Must be taught by a Kage or Sannin, Jikū dajji (Time Space Dodge), (Space-Time Manipulation Focus), Jounin
Description: Much like the Jikū dajji, the user now can teleport to farther distances. Up to 70 feet now, they can move through time and space anywhere in the location. Whether it be behind or in front of an enemy with what could almost be seen like blinding speed. Has a 1 post recharge (Post 1: teleport, Post 2: Recharge time, Post 3: Able to use again). Each time this jutsu is used, it cost chakra per use. This jutsu requires no hand seals. One must be a Konoha ninja to learn.

Sannin
Jikū sōsa yusō (Space-Time Manipulation Transportation)
Rank: S-SS ((S for teleporting self, SS for teleporting another.))
Prerequisite: Must be taught by another Kage or Sannin, Jikū sōsa wa dajji(Space-Time Manipulation Dodge), Jikū sōsa fōkasu (Space-Time Manipulation Focus), Jikū sōsa chāji (Space-Time Manipulation Charge), Jounin
Description: The jutsu enables the user to travel to any place of the world they have seen before. They can either take a group of people with them or simply just themselves. This is considered an S rank jutsu when only the user is by himself. Beware though, as time changes, things change over time. (So you could end up teleporting into a volcano if that wasn't there before). You can also follow other people through the rips of the space time continuum. For instance, if another user jumped to a place the other user has never been. In theory the other user could follow them through the rip in the space time continuum. When taking a group it is considered an SS rank jutsu and the number of people is also taken into account. (A kage using this jutsu that takes 3 people will cost them 10% chakra per person. Therefore the kage would have use 30% + 10% + 10% + 10% (60%)chakra to take everyone with him.) The user cannot use this technique to attack anyone as the person who uses this technique is useless for 1 post. If this jutsu is possessed by a Sannin, he may teach this jutsu and any prerequisites to Konoha ninja. This may only be learned by Konoha ninjas.

 
PostPosted: Wed Oct 12, 2011 5:39 am


If you don't like my ruling, then ask firu to check.

Sarius: Yomi Ryuujin [ Underworld Dragon God ] it can only be used once per battle, Ame Gisou no Jutsu [ Rain Camouflage Technique ] needs a limit. but otherwise approved


bandcampboy: Dash: the time should take longer then a second, it's a heavy armor. Chakra shield needs a post limit say 3 or four posts. Other two are approved.


Kunesume2: Magen: Kurama Gensou no Udai no Gongen [Demonic Illusion: Avatar of the Kurama World of Illusion] 7 posts. Then Approved. Unless i get another mods opinion.


Haseo:
Jikū sōsa wa dajji (Space-Time Manipulation Dodge) 2 posts recharge.
The rest aren't approved.

jedimastersonic

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Shinji Inawa

PostPosted: Wed Oct 12, 2011 12:34 pm


jedimastersonic

Haseo:
Jikū sōsa wa dajji (Space-Time Manipulation Dodge) 2 posts recharge.
The rest aren't approved.


Okay, I need to know why for reason?
PostPosted: Fri Oct 14, 2011 10:20 am


I edited the abilities to match your requirements. I agree with the shield limit. However I didn't increase the dash time by very much, otherwise he could just run it instead.

bandcampboy

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Kunesume2
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Militant Genius

PostPosted: Tue Oct 18, 2011 1:55 pm


jedimastersonic


Kunesume2: Magen: Kurama Gensou no Udai no Gongen [Demonic Illusion: Avatar of the Kurama World of Illusion] 7 posts. Then Approved. Unless i get another mods opinion.
.


Done.
PostPosted: Tue Oct 18, 2011 5:42 pm


alright then both approved

jedimastersonic

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The Sorting Helmet

O.G. Vampire

PostPosted: Sun Oct 30, 2011 6:47 pm


Your Rank: Genin
Name of Jutsu: Overdrive
Rank of Jutsu: Varies (Treated like an A Rank)
Range of Jutsu: Varies
Jutsu's Element: Varies
Description: By channeling a large amount of chakra, Heero Kazume can utilize his specialty of the Element and tweak a technique to it's maximum potential. The technique is rather simple but can be very costly to one's self if not used properly or their chakra network is damaged. The jutsu starts off by doing the typical hand seals and molding the chakra inside the body. Instead of releasing the jutsu right away, Heero takes the jutsu just one notch further.

He inputs more chakra into the technique, therefore increasing the cost of the technique by double it's normal amount and thus also taking longer to prep for an attack. But, by doing this method, the strength of the jutsu is amplified by two ranks and can overpower some jutsu of the same rank. This technique is very risky; for if the chakra network is damaged during the "charge" the technique the entire brute force of the jutsu will erupt on the user, causing-- potentially-- fatal damage.

It should be noted, that such a maneuver will also be unstable for the uneven amount of chakra forced out for some techniques and will prove difficult to control. But, to use this technique can prove to be an asset in some situations. It should also be noted that this technique can only be used so many times or risk internal damage.

Conclusion:

Strengths-
~ + 2 Ranks in Jutsu power when utilized
~ Can overpower certain Jutsu
~ The effects of the jutsu in overdrive are enhanced. Ex: Katon = Intense Heat

Draw Backs-
~ Uses Double amount of the Chakra
~ Takes more time then normal to use the technique
~ Can only be used 3 times in a single fight, or 24 hours RP time
~ When chakra damaged during the charge, the jutsu is unleashed on one's self.
~ When damaged by someone when using this tehcnique or during the charge, the user's jutsu is canceled while the chakra is also lost, damaging them as well.
~ When the user over uses this technique, they will fall into a coma for a few hours due to the overdrive of the chakra system
~ This cannot be used 2 posts in a row, it requires a 3 post cool down in this period, Heero cannot use other ninjutsu either.
PostPosted: Wed Nov 02, 2011 5:56 pm


-Cough-

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jedimastersonic

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PostPosted: Wed Nov 02, 2011 6:23 pm


hold on, i want a second opinion
PostPosted: Wed Nov 02, 2011 7:16 pm


Mk.

I am willing to change things to make it more easier to be accepted. If ya need more draw backs or nerfs, tell me what to change when ya get to it xP.

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Firu Shinra
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PostPosted: Thu Nov 03, 2011 1:55 pm


Reiko Zena
Your Rank: Genin
Name of Jutsu: Overdrive
Rank of Jutsu: Varies (Treated like an A Rank)
Range of Jutsu: Varies
Jutsu's Element: Varies
Description: By channeling a large amount of chakra, Heero Kazume can utilize his specialty of the Element and tweak a technique to it's maximum potential. The technique is rather simple but can be very costly to one's self if not used properly or their chakra network is damaged. The jutsu starts off by doing the typical hand seals and molding the chakra inside the body. Instead of releasing the jutsu right away, Heero takes the jutsu just one notch further.

He inputs more chakra into the technique, therefore increasing the cost of the technique by double it's normal amount and thus also taking longer to prep for an attack. But, by doing this method, the strength of the jutsu is amplified by two ranks and can overpower some jutsu of the same rank. This technique is very risky; for if the chakra network is damaged during the "charge" the technique the entire brute force of the jutsu will erupt on the user, causing-- potentially-- fatal damage.

It should be noted, that such a maneuver will also be unstable for the uneven amount of chakra forced out for some techniques and will prove difficult to control. But, to use this technique can prove to be an asset in some situations. It should also be noted that this technique can only be used so many times or risk internal damage.

Conclusion:

Strengths-
~ + 2 Ranks in Jutsu power when utilized
~ Can overpower certain Jutsu
~ The effects of the jutsu in overdrive are enhanced. Ex: Katon = Intense Heat

Draw Backs-
~ Uses Double amount of the Chakra
~ Takes more time then normal to use the technique
~ Can only be used 3 times in a single fight, or 24 hours RP time
~ When chakra damaged during the charge, the jutsu is unleashed on one's self.
~ When damaged by someone when using this tehcnique or during the charge, the user's jutsu is canceled while the chakra is also lost, damaging them as well.
~ When the user over uses this technique, they will fall into a coma for a few hours due to the overdrive of the chakra system
~ This cannot be used 2 posts in a row, it requires a 3 post cool down in this period, Heero cannot use other ninjutsu either.


Hmmm, well, since you are an Uchiha, I feel that this technique would better be suited as a mangekyo Sharingan technique that is personal to your own sharingan.

I think if you call it a personal mangekyo sharingan technique (Which you gain at chuunin rank anyways.) then it is approved.
PostPosted: Thu Nov 03, 2011 1:59 pm


Firu Shinra
Reiko Zena
Your Rank: Genin
Name of Jutsu: Overdrive
Rank of Jutsu: Varies (Treated like an A Rank)
Range of Jutsu: Varies
Jutsu's Element: Varies
Description: By channeling a large amount of chakra, Heero Kazume can utilize his specialty of the Element and tweak a technique to it's maximum potential. The technique is rather simple but can be very costly to one's self if not used properly or their chakra network is damaged. The jutsu starts off by doing the typical hand seals and molding the chakra inside the body. Instead of releasing the jutsu right away, Heero takes the jutsu just one notch further.

He inputs more chakra into the technique, therefore increasing the cost of the technique by double it's normal amount and thus also taking longer to prep for an attack. But, by doing this method, the strength of the jutsu is amplified by two ranks and can overpower some jutsu of the same rank. This technique is very risky; for if the chakra network is damaged during the "charge" the technique the entire brute force of the jutsu will erupt on the user, causing-- potentially-- fatal damage.

It should be noted, that such a maneuver will also be unstable for the uneven amount of chakra forced out for some techniques and will prove difficult to control. But, to use this technique can prove to be an asset in some situations. It should also be noted that this technique can only be used so many times or risk internal damage.

Conclusion:

Strengths-
~ + 2 Ranks in Jutsu power when utilized
~ Can overpower certain Jutsu
~ The effects of the jutsu in overdrive are enhanced. Ex: Katon = Intense Heat

Draw Backs-
~ Uses Double amount of the Chakra
~ Takes more time then normal to use the technique
~ Can only be used 3 times in a single fight, or 24 hours RP time
~ When chakra damaged during the charge, the jutsu is unleashed on one's self.
~ When damaged by someone when using this tehcnique or during the charge, the user's jutsu is canceled while the chakra is also lost, damaging them as well.
~ When the user over uses this technique, they will fall into a coma for a few hours due to the overdrive of the chakra system
~ This cannot be used 2 posts in a row, it requires a 3 post cool down in this period, Heero cannot use other ninjutsu either.


Hmmm, well, since you are an Uchiha, I feel that this technique would better be suited as a mangekyo Sharingan technique that is personal to your own sharingan.

I think if you call it a personal mangekyo sharingan technique (Which you gain at chuunin rank anyways.) then it is approved.


Very well, that sounds like a reasonable condition. Done and done.

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Firu Shinra
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PostPosted: Thu Nov 03, 2011 2:04 pm


Cool, now....GO TRAIN YOUR DANG SHARINGAN!!!
Reply
The Creativity of our Abilities [Customs]

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