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Posted: Fri Dec 31, 2010 7:17 pm
Plot sum up draft 1
Lonewolf's Dragoons: Shattered Legacy
Peace was shattered in this world of magic and mystery seven years ago when the demonic hordes awoke from their slumber. Like lotus, the hordes spread out reaping destructing wherever they went. In another time and place a guild of heroes known as Lonewolf's Dragoons would have risen up against the darkness. In this world, in this reality, no such guild came to form and the mortal kingdoms of old fell. It was around this time that a mysterious sorcerer appeared. With the use of unknown magic the sorcerer repelled the demonic hordes away from the mountainous city of Arkon.
From Arkon a new kingdom was molded from the ashes of the old. Comaros now stands as the only recognized nation left in the known realm. It is situated around Argron Mountain in the norther part of the main continent. This kingdom of mortals enjoys a strange prosperity under strict law. Life within it's borders is nothing like life for those outside of it's protection. Where Comaros is known for possessing a disciplined army and powerful mages, the remaining city-states outside of its borders must rely on militias or bands of mercenaries for protection. As such, lands outside of Comaros's borders have come to be known as the Outlands, the Badlands, or some variant of.
Some of the better known city-states include New Brigadine and the port of Zanaria. There are rumors that settlements survive on Croatia unharmed, however, all contact with the island has been severed. There are growing whispers about the Comarians, who refuse to share their technology or magic, are hiding a dark secret. Recently attacks have been more concentrated on settlements in the Outlands as if something or someone is searching relentlessly. In this world where do you stand? A loyal Comarian faithful to The Sorcerer Divoni? A mercenary looking for the next bit of gold? Or a simple peasant with an extraordinary gift? The gears of fate turn as the story of the Shattered Legacy begins.
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Posted: Sat Jan 01, 2011 11:54 am
Races HumansA race that seemed at first doomed to fail, they have proven to be most resourceful. They made clothes to replace a lack of fur; developed weapons to make up for not having fangs or talons; some have even learned the ways of magic to rival that of other races. There is hardly one single temperament that can be used to describe this race of beings. -"Man is harder than rock and more fragile than an egg." ElvesNaturally skilled craftsmen and magically endowed, Elves stick out due to their long pointed ears. While many elves have come to view themselves as superior beings to humans, some still keep a level head and interact and live with humans as equals. -"Go not to the Elves for counsel, for they will say both no and yes." DwarvesShort and stout, this gruff race is full of pride and low on magic. Beards are common to almost all dwarves and so is their natural connection to the Earth. If you're going underground, bring a dwarf. If you need someone to craft you a strong weapon, seek a dwarf. If you need a strong fighter to knock some heads, a dwarf is a good race to start. -"You never toss a Dwarf!" HalflingsMuch like humans, but smaller. Generally half as tall as the average human, hence the name: halfling. Despite their shortcoming, (sorry for the pun), they manage to function just fine with their natural agility and high dexterity. These people are well known travelers who could cross the planet barefoot. -"Race me up the mountain, then call me short." DragonsGiant reptilian creatures, dragons come in a wide variety of shapes and sizes, but all are dangerous. That is not to say they are all bad. Many people have come to tame this majestic beasts and even form powerful bonds with them. These powerful creatures have magic coursing through their viens. Hunted for glory and hunted out of fear, dragons are rare creatures that tend to avoid human settlements as much as possible. -"Do not meddle in the affairs of dragons."
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Ocarina dude Vice Captain
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Posted: Sat Jan 01, 2011 4:39 pm
The races look great, Ocar! The only thing that will need some tweaking is the demons. In the AU realm the weaker demons are very abundant often raiding human settlements on a cycle. It will be one of the stressing points in the roleplay.
Also, I thought of putting a FAQ section in the ooc thread to clarify some points for others 3nodding
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Posted: Sat Jan 01, 2011 7:31 pm
Adding a race and clarifying another.
Druids A race of shapeshifters believed to be once human. There are many stories about how the druids came into existence ranging from demonic origins to a tribe cannibalistic humans who drank the blood of a dragon. Tribes of druids are known for being reclusive leaving outsiders with little knowledge of how their shapeshifting ability actually works. Druidic blood is strong giving most halfbreeds the ability to shapeshift. -"If I turn into a panther then it wouldn't be cannibalism would it now, hm?"
Demons History tells of many accounts of demon invasions throughout the ages. Originating from the Underworld (also known as Hell), the word "demon" covers a very large spectrum of creatures. Lesser demons simply succumb to whatever violent whim tickles their fancy often amassing in swarms to prey on settlements; their favorite kind of prey being human. The more powerful demons are completely sentient although not necessarily more rational nor less violent than their lesser kin. Since the recent invasion the number of lesser demons has soared causing fear in the hearts of many. The few good demons that roam the earth are treated with great hostility. Can they really be trusted to become valiant allies? -"Demons exist whether you believe in them or not."
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Posted: Sat Jan 01, 2011 9:13 pm
I'd like to add a FAQ section to take care of some details for newcomers. Here's what I have so far.
FAQ & Notes:
What is the technology level like? Think typical medieval-style fantasy level for your basics. Since a great deal was lost during the first invasion, not much has been done overall to try and advance technology unless it will fight off demons. Most Outland settlements will be in pretty bad shape. It should be noted, however, that the dwarves are known for crafting mechanical wonders; and the elves magical. Magic may replace some "modern" scientific creations, but such artifacts are increasingly rare and valuable objects.
What about weapons? Melee and magic: That is to say you wont find automatic weapons just laying about or in the hands of adventurers. Prior to the invasion, the human pirates off the coast of Zanaria were known for a unique weapon called a "flintlock pistol". Sadly, almost of these weapons were lost during the invasion as many ships were sunk. If such a weapon was found, finding ammo and maintaining the weapon would prove quite bothersome to most, if not all, adventurers. Dwarves are known for crafting unique and bizarre items which fetch a great price so adventurers beware! You just might see your former gear on sale at a market in Zanaria.
Can I make a demon character? Of course you can! However, be prepared for a miserable time. Demons are feared and hated creatures. If it is discovered that a character is associated with demons in any way, they will be run out of town or worst. They will have a hard time getting others to trust them, plus, good demons are hunted as traitors by their hellspawn brethren. So yes, it's an option, but one your character may not like you for choosing.
Are there crossbreeds? Certainly yes, just remember to keep it somewhat realistic. As stated above any demon or half-demon will be shunned (or worst). Humans are the most likely race to cross breed while demons are the least. Halfblood status may also carry it's own stigma depending on the region. Comaros is known for it's citizens to look down on most halfbloods despite it's seemingly cordial political viewpoint.
How does druidic shapeshifting work? Druidic shapeshifting, and shapeshifting in general, should not be confused with illusion magic. It is a form of magic that is rare among those with no druidic blood in their lineage. It is a transformation process that effects a person's physical and magical abilities completely. Transforming into a rock golem means the transformed gain all the strength and weaknesses of a rock golem. With druids, everything (including clothes) is transformed; with non-druids, usually just the body is able to be transformed momentarily. The things that will "break" the transformation and force a shapeshifter back to their original form are: powerful magical spells/wards, lack of energy, lack of blood, loss of consciousness, and death. It should be noted that injuries do transfer from one form to the next. Druids may also sleep in their transformed bodies as this does not effect their abilities like it does non-druids.
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Posted: Sun Jan 02, 2011 3:17 pm
Proposed profile set up as based on the Legend Reborn skeleton
Name: Age: Race: Occupation: Weapons: Attunements: Skills: Personality: Background History:
Description Picture/Description:
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Posted: Sun Jan 02, 2011 7:51 pm
Elements & Attunement The elements play a vital role in every living thing. Elemental attunement does not pertain simply to what sort of magic an individual may cast, but instead touches every aspect of that individual's life. Everyone and everything has an attunement, however, these manifest at different levels. Just because a person is earth attuned, for example, does not mean that they can use earth magic or any magic for that matter. Not everyone knows their attunement. In fact, the average person will not know anything about their attunement unless they have been specifically schooled for it. ElementsThere are twelve known elements which may be broken down into four groups: Cardinal, Ordinal, Neutral, Superior. The Cardinal elements include water, wind, fire, and earth. These elements are considered to be the most abundant and have the strongest effect on living things. The Ordinal elements include ice, lightning, metal, and nature. These elements are considered to be the second most abundant and have the second strongest pull on living things. They are based on the Cardinal elements. The Neutral elements include light and dark/darkness. These elements are classified as "neutral" because they are believed to touch everything in one way or another. It should be noted that attunement to either element does not assure that a person is "good" or "evil". The Superior elements include aura and void. Aura is the believed to be the combination of all elements while void is the absence of all elements; that aura is the beginning of all while void is the end of all. These are extremely dangerous elements that require a massive amount of energy to manipulate. As such, the Superior elements cannot be attuned to any one living thing. AttunementThe two basic classifications for attunement are called Major and Minor. Only the Cardinal elements can be found as Major attunements. Minor elements may include the Ordinal and Neutral elements, however, the Ordinal elements are based on a person's Major attunement. Ordinal elements must have a Major that is one of their border elements. For example, in order to have a Minor attunement of metal, that person most have a Major attunement of either earth or fire. (See chart: link) Attunement does not always manifest in a way that allows a person to use magic. Someone who is attuned to water may be a great swimmer or calm under pressure. A farmer attuned to nature will be able to grow healthier crops and understand more about the needs of animals. A person who is attuned to fire may be hot tempered and possess a greater resilience to temperature changes. Every attunement, and combination of, offers various advantages and disadvantages.
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Posted: Mon Jan 03, 2011 12:12 am
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Posted: Sun Jan 09, 2011 1:19 pm
The rp is doing good. We've got some interesting characters and great player. The first benchmark fighting test is coming up 3nodding
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