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II Palmtop Tiger II Vice Captain
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Posted: Sat Nov 20, 2010 3:19 am
Anna Walker Not to mention a higher point in Kidō does not make their Reiryoku increase, so the use wouldn't increase with more mastery. The only times that works is when it's an ability like El Directo, which increased in use as he got stronger, but also because his Reiryoku got higher.
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Posted: Sat Nov 20, 2010 5:33 am
xx__k a w a ii A N G E L Fine with kido number being raised ~ But maybe...yeah...perhaps just not give points over ten more uses. It's a little...too powerful. However, perhaps, give 15/10 two times use? I can agree with this. lol
I just don't think masters of the art should be quite as limited as everyone else. But its a democracy so I guess my opinion alone isn't worth much. xP
Oh btw I have a working computer now so you can keep Fuyu in the fight I suppose. I'll run by you what I want to happen to Asami when I get off of work today and get working on that if you approve. mad
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II Palmtop Tiger II Vice Captain
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Posted: Sat Nov 20, 2010 7:38 am
Dante_Shadowolf Though, I think Bala should be unlimited, the average level ones at least Bala and Cero alike have the same principal as Kidō. Please refer to the final section in this post. While I am still sticking to what I said at the bottom, I did increase Bala use to 16x.
Oh, while on the subject of Cero, I forgot to mention in my edit of the first post that for every 1 use of a Cero Doble, 1 Cero is used as well. This is for obvious reasons; Cero Doble are ½ User Cero and ½ Opponent Cero.
[R]eflections Oh btw I have a working computer now so you can keep Fuyu in the fight I suppose. I'll run by you what I want to happen to Asami when I get off of work today and get working on that if you approve. mad Well, that certainly solves the Yokozuki/Lee problem, but it won't matter if we never get to the fight! scream
-stares at the non-posters-
...
I'm sorry, I just love RPing so much and I can get very impatient. ._. [R]eflections I think each point beyond 10 in kido should further increase the number of uses as well. 3nodding xx__k a w a ii A N G E L Fine with kido number being raised ~ But maybe...yeah...perhaps just not give points over ten more uses. It's a little...too powerful. However, perhaps, give 15/10 two times use? -b***h slaps everyone in the thread for the hell of it-
In the stat system, each increase in points for Kidō grants new Kidō for the RPC to use. After 10, the mastery of use of these Kidō increases. Nowhere in the scale does it dictate that the Reiryoku levels of the user increase as it passes 10/10.
The limit of use of each Kidō is primarily so people don't run around spamming high-level Kidō without end, but a fundamental secondary purpose is to limit the use so people don't run around using 60 Byakurai, 46 Sōkatsui, and 11 Kurohitsugi in one fight and still be alive and kicking. After use of that much Reiryoku, the RPC should probably kick the bucket.
Granted, it would be better if the guild had some sort of MP system that indicates how much Reiryoku a RPC has, and how much Reiryoku is used on ANY move, so we could keep track better. However, I am far too lazy and this guild is far too small for me to even consider taking the time to set that up. For that reason, I limit where I can.
Therefore and in conclusion, extra use of Kidō past 10/10 logically makes no sense.
I HAVE SPOKEN scream
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Posted: Sat Nov 20, 2010 11:01 am
I have nothing to do with the posting problem right now!!!! =D
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Posted: Sat Nov 20, 2010 11:28 am
Also, from what you are saying, Reiryoku that exceeds 10/10 should increase kido use. :3 At least that is my counter argument to what you say? I dunno, I'm tired.
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Posted: Sat Nov 20, 2010 11:41 am
Reiryoku =/= Reiatsu
This post likely to be edited with some details about other fixes and the like.
But later... Keep thine eyes peeled.
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II Palmtop Tiger II Vice Captain
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Posted: Sat Nov 20, 2010 2:18 pm
While I'm fine with their being a limit on Cero and whatnot it does cause problems for Sakuya. All, not some, all of her abilities are some form of hollow technique. Her petal barrier-thing is made of bala, as are the swords she makes from said petals. The second half of her Res is Cero and Bala based as well only around a lunar/eclipse theme. Also her SegEt is Cero based with a sunlight and flower theme in flowing with her overall ability theme of an eclipse over a blossoming garden followed by a radiant sunrise...blah blah blah. Anyway, I digress. As I was stating, the limit on Cero uses up her combat capability quicker than a condom at a frat party, so I would like to lay on the table for discussion the concept of characters that are based COMPLETELY around Kido/Hollow Techs either having naturally more powerful spells/cero or more uses of them.
Ex: Sakuya's Cero = Cero Doble for everyone else because her Res is based around Cero usage and manipulation so naturally hers would be stronger than usual.
Also, note I said completely and capitalized it for a reason before you form an argument for or against this please. I'm not suggesting this technicality be universal by any means. For instance, Lee, despite being Captain of the Kido Corps, has a Zanpakuto that has it's own intrinsic abilities that have nothing to do with Kido and as such the boost wouldn't apply to him even if he is a master of Kido, yet Veer's Suzume does have a Zanpakuto based solely around Kido usage and manipulation so she would gain benefits from it.
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Posted: Sat Nov 20, 2010 2:48 pm
Hmzzz...
I'd have to see her stuffs in writing before I could make the proper determination... but just as I don't intend for Hei's Kaeraito Keijōmane to be limited to mimicking two Kurohitsugi, I wouldn't expect any of Sakuya's actual Resurrección abilities to be limited by the structures set up for common-use techniques. If your RPC's Cero is different, then it would naturally have different limits. Zenos' Tierra Cero, for instance, is in the range of power between a Gran Rey Cero and a Cero Oscuras. So if Gran Rey Cero get 6x and Cero Oscuras get 4x, then his Tierra Cero would obviously get 5x.
On the other hand, I might suggest simply stating that the main passive ability is to, for instance, double the number of each Cero/Bala she can use, or something to that effect. I certainly didn't consider those types of Zanpakutō, and I certainly don't want to be unfair... but at the same time, I'd like to have the least amount of systems possible, while sill maintaining order. Does that make sense? Clutter is evil, and I'm far too OCD to let that happen to this guild; which is why I constantly make small changes if the littlest thing is out of place.
So, rather than create an entirely new "scenario" for such users, it would be better for the Zanpakutō itself to take care of that via special abilities, and have all of them do it as a sort of unspoken rule or whatever.
Yes? No?
Cakie?
Am I completely missing your point?
Please say cakie. ._.
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II Palmtop Tiger II Vice Captain
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Posted: Sat Nov 20, 2010 2:52 pm
Taigaa-tono So, rather than create an entirely new "scenario" for such users, it would be better for the Zanpakutō itself to take care of that via special abilities, and have all of them do it as a sort of unspoken rule or whatever. If I'm not mistaken, I believe Neida's Resurrección does just that.
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Posted: Sat Nov 20, 2010 3:16 pm
Actually that idea works fine. I'll just be sure to note that her Cero have some special nastiness to them in their extra info or something.
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Posted: Sat Nov 20, 2010 7:59 pm
So... as the case for Neida and other Hollows, are the specialized Cero's and Bala's going to be counted toward their normal Bala and cero counts? Or should we tell the RPCers to have a limit on the times they can use them? I am just wondering, I don't want Keeper getting upset when she finds out she's only able to use blah blah blah move X amount of times when she originally indented it to be used until Reiryoku exhaustion. whee Don't worry, I am not going to PM her about any of this or anything. 3nodding And I am also still thinking about making an Arrancar, so I was just curious for myself as well. sweatdrop
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Posted: Mon Nov 22, 2010 10:05 am
I keep reading that post over and over, but it still confuses me. gonk
Either way, I'll try to answer your question...
It depends on the Zanpakutō/Resurrección itself. If all the Zanpakutō/Resurrección does is power up existing Kidō or Cero, then yes, I believe that each time they used the amped up Cero/Kidō it would count towards their use limit; the one already stated in the respective systems. In fact, I would think they would get less uses since they're more powerful and thus use up more Reiryoku.
If the Zanpakutō/Resurrección creates new cero like Zenos' does, then it's created and given it's own number of usage.
I hope that answers your question, because I'm not sure what else you were asking. ._.
Also, I added more edits to the first post detailing what I did to the systems. 3nodding
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II Palmtop Tiger II Vice Captain
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Posted: Mon Nov 22, 2010 10:11 am
I don't get how I always confuse you... it makes sense to my when I read it. =__=; *sigh* That basically answers it. I was wondering if when Sakuya uses example затмение нуль, Eclipse Cero, Eclipse Zero: This is Sakuya’s equivalent of a Gran Rey Cero while in Resurrección. A shadow stretches across the moon above her and once it completely covers the moon’s face, a crimson orb of shimmering energy is fired at the target. As with the Moonlight Cero, it can be fired in any direction. what it'd be counted toward... Or would a separate set number of uses be made up for it? Same goes for Neida and the others who have moves in similar fashions.
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Posted: Mon Nov 22, 2010 12:08 pm
I dunno... -scratches cheek-
Uh, that one would be the same use # as GRC since the description says they are equivalent.
Let me put it this way; if there is a differently named Cero in a profile, and in the description of the Cero, it is stated that its power is either higher or lower than an existing type of Cero, then it gets its own number.
If the Cero is differently named but the description states it has the same power as an existing type of Cero, then it gets that number.
3nodding
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II Palmtop Tiger II Vice Captain
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Posted: Wed Nov 24, 2010 2:09 pm
Does anyone think we need to put a cap on how many Shunpo's and Sonido's can be used per post based on that RPCs Speed stat? I was just curiously thinking about it. But at the same time I was also thinking that might be overly limiting the user(s)... What do you all think?
I was thinking that it really would hate to see someone use a flash step 10-15 times in one post when they had a 7 in speed and was trying to out maneuver an attack, other than trying to counter it, block it, or just take it like a man...
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