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Posted: Thu Jan 19, 2006 7:18 pm
mortivor this is my really good Sliver Deck. please tell me if I should add anything, or take anything out 4 Metallic Sliver 4 Muscle Sliver 2 Quick Sliver 2 Horned Sliver 2 Brood Sliver 2 Magma Sliver 1 Essence Sliver 1 Ward Sliver 1 Crypt Sliver 1 Sliver Queen 1 Sliver Overlord 3 Kodama's Reach 3 Dawn's Reflection 2 Alpha Status 2 Diabolic Tutor 1 Tooth and Naile 1 Worldly Tutor 1 Early Harvest 1 Hold the Line 2 Soul Foundry 1 Riptide Replicator 1 Loxodon WarHammer 1 Kusari-Gama (my favorit) 1 Thran Quarry 1 Bottemless Vault 1 Crosis's Catacombs 4 Plains 1 Island 3 Swamps 3 Mountains 11 Forests Now dont tell me that I need a Coat of Arms, because i am trying to find one. Please rate my deck, the person who tought me gave it a 9 out of 10, but thats just because, i couldent beat him evil This deck is actually extremely good. I only have one card that I would put in if I have a Sliver Deck and that card would have to be Shifting Sliver because it practically makes all of your slivers unblockable unless your against another sliver deck which is rare. So yeah you might want to look into that card just to boost your slivers manuverability!
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Posted: Fri Jan 20, 2006 3:48 pm
White Control Version 1.0 (beta test basically) Format: Standard Built by Lord Yawgmoth and Sprie
Lands 12 Plains 3 Quicksand 3 Urza's Tower 3 Urza's Mine 3 Urza's Power Plant
Artifacts 4 Sensei's Divining Top
Enchantments 3 Ivory Mask 4 Faith's Fetters
Spells 4 Wrath of God 4 Final Judgement 4 Devouring Light 4 Shining Shoal
Creatures 4 Weathered Wayfarer 4 Yosei, The morning Star 3 Myojin of Cleansing Fire 2 Blazing Archon
Sideboard: 4 Terashi's Grasp 3 Genju of the fields 3 Story Circle 2 Pure Intentions 3 Sacred Ground
Overall analysis, aggro loses without hand disruption. Control can be overcome with intelligence, combo is more of a time game, but hopefully maindeck ivory mask will solve heartbeat (the only really good combo in type 2 currently) not to mention with black running main deck persecute more then ever, it's needed. Do NOT recommend gift of estates, we tried it, there are better slots. Ratings are welcome XD
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Posted: Sat Jan 21, 2006 6:38 pm
Angelic Celestia Sliver dude: Get some Farseek 3nodding Your right, i guess i should.... I havent really got the chance to see all the new cards, so i wount know whats out thare. Thanks
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Posted: Sat Jan 21, 2006 6:45 pm
shotty_shorty mortivor this is my really good Sliver Deck. please tell me if I should add anything, or take anything out 4 Metallic Sliver 4 Muscle Sliver 2 Quick Sliver 2 Horned Sliver 2 Brood Sliver 2 Magma Sliver 1 Essence Sliver 1 Ward Sliver 1 Crypt Sliver 1 Sliver Queen 1 Sliver Overlord 3 Kodama's Reach 3 Dawn's Reflection 2 Alpha Status 2 Diabolic Tutor 1 Tooth and Naile 1 Worldly Tutor 1 Early Harvest 1 Hold the Line 2 Soul Foundry 1 Riptide Replicator 1 Loxodon WarHammer 1 Kusari-Gama (my favorit) 1 Thran Quarry 1 Bottemless Vault 1 Crosis's Catacombs 4 Plains 1 Island 3 Swamps 3 Mountains 11 Forests Now dont tell me that I need a Coat of Arms, because i am trying to find one. Please rate my deck, the person who tought me gave it a 9 out of 10, but thats just because, i couldent beat him evil This deck is actually extremely good. I only have one card that I would put in if I have a Sliver Deck and that card would have to be Shifting Sliver because it practically makes all of your slivers unblockable unless your against another sliver deck which is rare. So yeah you might want to look into that card just to boost your slivers manuverability! I'v been thinking of trying that because I might take out a useless card or two.
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Posted: Sat Jan 21, 2006 9:21 pm
mortivor Angelic Celestia Sliver dude: Get some Farseek 3nodding Your right, i guess i should.... I havent really got the chance to see all the new cards, so i wount know whats out thare. ThanksNo prob ^_^ I find that if you're running multiple colors, green is an excellent base, what with it's various means of mana acceleration. 3nodding And the Farseeks can aid you in grabbing other lands as needed.
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Posted: Sat Jan 21, 2006 9:53 pm
this is my G/W/B aggro deck and its only problem is that it cant draw cards, which sometmes cqan be bad, so i was wondering if u guys ca loan me a little help
Creatures: 4 Hunted Troll 4 Emperor Crocodile 4 Watchwolf 4 Sakura-Tribe Elder 2 Loxodon Heirarch 2 Phytohydra 2 Elves of Deep Shadow 1 Iwamori of the Open Fist 1 Llanowar Elves 1 Utopia Tree
Enchanments: 4 Fists of Ironwood 3 Moldervine Cloak 2 Privileged Position
Instants & Sorceries: 4 Putrefy 3 Recollect 2 Farseek
Lands: 6 Forest 5 Plains 3 Temple Garden 2 Overgrown Tomb 2 Swamp 1 Brushland
Sideboard: 3 Naturalize 2 Blanchwood Armor 2 Grave Shell Scarab 2 Loxodon Gatekeeper 2 Trophy Hunter 1 Moldervine Cloak 1 Llanowar Elves
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Posted: Sun Jan 22, 2006 11:51 am
Angelic Celestia mortivor Angelic Celestia Sliver dude: Get some Farseek 3nodding Your right, i guess i should.... I havent really got the chance to see all the new cards, so i wount know whats out thare. ThanksNo prob ^_^ I find that if you're running multiple colors, green is an excellent base, what with it's various means of mana acceleration. 3nodding And the Farseeks can aid you in grabbing other lands as needed. your right, green is an excellent color for varios reasons... and thats why, in my eyes green is the best color, (just my opinion) even though its not my favoret
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Posted: Sun Jan 22, 2006 8:20 pm
i'll probably post my Burn Deck of NonInstantiness sometime. it's really weird, and Multiplayer-Friendly, a rare thing for Burn. usually Burn takes players out one by one. mine takes them out all at the same time.
Land: 18 18 Mountains
Creatures: 7 1 Dragon Tyrant 1 Two-headed Dragon 1 Magnivore 4 Wall of Fire
Instants: 1 1 Volcanic Geyser
Artifacts: 2 2 talon of Pain
Enchantments: 2 2 Citadel of Pain
Sorceries: 30 2 Misguided Rage 3 Tremor 4 Swirling Sandstorm 4 Book Burning 2 Slice and Dice 1 Lava Spike 2 Blaze 2 Crack the Earth 1 Volcanic Hammer 2 Pyroclasm 2 Fireball 1 Steam Blast 1 Breath of Darigaaz 1 Rain of Embers 1 Flame Rift 1 Warp World
now before comments: 1. it is slow 2. Creature Swarm dies to this deck 3. Warp World is really there due to the fact that that my opponent can really only have land in play, and thats all i ever have in play 4. all creatures are just there to help me stop the Citadel's effect except for the magnivore....which is there due to all the sorceries i put in there for him to leech off of. 5. Oddly enough, every creature based deck has lost to this deck where i live. on the other hand, a Counter deck, or an instant in general deck totally owns this deck. that being said, this deck needs a Ghitu fire instead of Volcanic Geyser.
preferably, add more sorceries, i don't want instants or more creatures in this deck, i have enough of both already.
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Posted: Mon Jan 23, 2006 6:18 pm
stare Needs a goblin warcheif. Probably even more creatures too. Overall your off to a good start though. GO GOBLINS! xd
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Posted: Mon Jan 23, 2006 6:57 pm
This is an old Onslaught block constructed deck that Albern built. Sure, it couldn't stand up to goblins and Elves, but it was a fun little tune to play.
American Morph
8x Island 8x Mountain 5x Plains 1x Grand Coliseum 22
2x Frontline Strategist 3x Aven Farseer 3x Bonethorn Valesk 3x Wall of Deceit 1x Ixidor, Reality Sculptor 2x Blistering Firecat 3x Skirk Marauder 2x Willbender 3x Voidmage Apprenitce 1x Mischievous Quanar 3x Echo Tracer 1x Defender of the Order 1x Cromeshell Crab 24
2x Complicate 3x Carbonize 1x Starstorm 2x Dream Chisel 1x Day of the Dragons 1x Sigil of the New Dawn 2x Extra Arms
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Posted: Mon Jan 23, 2006 10:09 pm
hey! that's cool, albern! i had a deck like that too! they're so fun to play. i used the morph cards that turned all other faceup creatures with morph face down. so i could make a loop to have as many counters and damage as i needed. ...the downside of course was that it took 9 mana every turn to counter a spell every turn...haha. it was still a very fun deck to play. you get a high five for that deck *high five*
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Posted: Tue Jan 24, 2006 11:17 am
ooh ooh me me.. 4x lightning bolts 4x shock 4x fireball 4x blaze 4x disintegrate 4x chain of plasma 4x tinder wall 4x lava spike 3x incinerate 1x channel 1x wheel of fortune
1x black lotus 1x mox ruby 1x mox emerald 4x taiga 1x forest 15x mountain
Sideboard: 4x fork 4x chrome mox 4x chain lightning 1x mox diamond 2x seething song
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Posted: Sat Jan 28, 2006 9:34 pm
um here is my R/W control deck, i think that i need a way to draw cards, please all opnions and critiques are welcome
Creatures: 4 Boros Switblade 3 Firemane Angel 2 Razia, Boros Archangel 2 Sunhome Enforcer 2 Auriok Champion
Instants & Sorceries 4 Lightning Helix 4 Char 3 Boros Fury-Shield 4 Ethereal Haze 2 Razia's Purification 2 Chastise 2 Skullscorch 2 Carbonize 1 Rout 1 Final Judgement 1 Breaking Point
Enchanments: 2 Searing Meditation
Lands: 4 Sacred Foundry 8 Mountain 7 Plains
ok im on a budget, so when critiquing please keep that in mind
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Posted: Sun Jan 29, 2006 1:47 pm
My "Annoying as hell but somehow manages to actuially work anti-red/black" white deck with cards that date back to Ice Age (For casual play of course ^^ ).
Total: 73 cards
Lands: 24 Plains
Creatures: 3 Disciple of Grace 3 Voice of Grace 2 Blessed Orator 2 Knight of Dawn 1 Exalted Angel 1 Soul Sculptor 1 Wall of Nets 1 Mystic Crusader 1 Paladin en-Vec
Enchantments: 4 Pacifism 3 Kirtar's Desire 2 COP: red 2 Hero's Resolve 1 COP: black 1 Limited Resources 1 Story Circle 1 Cho-Manno's Blessing 1 Crusade 1 Worship 1 Ward of Lights 1 Pariah 1 Oath of Lieges 1 Glorious Anthem
Instants & Sorceries: 4 Disenchant 2 Humble 2 Soothing Balm 1 Global Ruin 1 Righteousness 1 Second Thoughs 1 Chastise
Artifacts: 1 Angel's Feather
Yes, this deck DOES work, and rather well with the right starting hand (At least 1 Pacifism, a Disciple or two, and enough lands to play the Wall of Nets). Surprisingly, I tend to get out my Wall, the Worship and the Pariah pretty earley most of the time (And no, I don't stack). This deck can kill someone else's deck, but it's mostly designed to deck someone ^^ (Or take their big guy's off the field).
And no, I don't have any better cards for this tyupe of deck ^^;
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Posted: Tue Jan 31, 2006 5:33 pm
T2 U/B milling deck (i know alot of these have come up alot lately, and there is a good reason for it, this is my variation) Spells: 4x Glimpse the Unthinkable 4x Twincast 4x Cranial Extraction 4x Pithing Needle 4x Sensei's Divining Top 2x Tramautize 2x Rewind 4x Mana Leak
Creatures: 4x Kagemaro, First to Suffer 4x Szadek, Lord of Secrets 4x Sakashima the Imposter
Lands: 8x Island 8x Swamp 4x Watery Grave
Sideboard: 4x Psychic Drain 4x Induce Paranoia 4x Umezawa's Jitte 3x Hideous Laughter
Just tell me what you guys think, and any suggestions or comments would help out alot
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