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eric21591

PostPosted: Thu Jan 19, 2006 7:18 pm


mortivor
this is my really good Sliver Deck. please tell me if I should add anything, or take anything out

4 Metallic Sliver
4 Muscle Sliver
2 Quick Sliver
2 Horned Sliver
2 Brood Sliver
2 Magma Sliver
1 Essence Sliver
1 Ward Sliver
1 Crypt Sliver
1 Sliver Queen
1 Sliver Overlord

3 Kodama's Reach
3 Dawn's Reflection
2 Alpha Status
2 Diabolic Tutor
1 Tooth and Naile
1 Worldly Tutor
1 Early Harvest
1 Hold the Line
2 Soul Foundry
1 Riptide Replicator
1 Loxodon WarHammer
1 Kusari-Gama (my favorit)

1 Thran Quarry
1 Bottemless Vault
1 Crosis's Catacombs

4 Plains
1 Island
3 Swamps
3 Mountains
11 Forests

Now dont tell me that I need a Coat of Arms, because i am trying to find one.

Please rate my deck, the person who tought me gave it a 9 out of 10, but thats just because, i couldent beat him evil


This deck is actually extremely good. I only have one card that I would put in if I have a Sliver Deck and that card would have to be Shifting Sliver because it practically makes all of your slivers unblockable unless your against another sliver deck which is rare. So yeah you might want to look into that card just to boost your slivers manuverability!
PostPosted: Fri Jan 20, 2006 3:48 pm


White Control Version 1.0 (beta test basically)
Format: Standard
Built by Lord Yawgmoth and Sprie

Lands
12 Plains
3 Quicksand
3 Urza's Tower
3 Urza's Mine
3 Urza's Power Plant

Artifacts
4 Sensei's Divining Top

Enchantments
3 Ivory Mask
4 Faith's Fetters

Spells
4 Wrath of God
4 Final Judgement
4 Devouring Light
4 Shining Shoal

Creatures
4 Weathered Wayfarer
4 Yosei, The morning Star
3 Myojin of Cleansing Fire
2 Blazing Archon

Sideboard:
4 Terashi's Grasp
3 Genju of the fields
3 Story Circle
2 Pure Intentions
3 Sacred Ground


Overall analysis, aggro loses without hand disruption. Control can be overcome with intelligence, combo is more of a time game, but hopefully maindeck ivory mask will solve heartbeat (the only really good combo in type 2 currently) not to mention with black running main deck persecute more then ever, it's needed. Do NOT recommend gift of estates, we tried it, there are better slots. Ratings are welcome XD

Lord Yawgmoth
Crew

Shadowy Lunatic


Mortivor

PostPosted: Sat Jan 21, 2006 6:38 pm


Angelic Celestia
Sliver dude: Get some Farseek 3nodding

Your right, i guess i should.... I havent really got the chance to see all the new cards, so i wount know whats out thare. Thanks
PostPosted: Sat Jan 21, 2006 6:45 pm


shotty_shorty
mortivor
this is my really good Sliver Deck. please tell me if I should add anything, or take anything out

4 Metallic Sliver
4 Muscle Sliver
2 Quick Sliver
2 Horned Sliver
2 Brood Sliver
2 Magma Sliver
1 Essence Sliver
1 Ward Sliver
1 Crypt Sliver
1 Sliver Queen
1 Sliver Overlord

3 Kodama's Reach
3 Dawn's Reflection
2 Alpha Status
2 Diabolic Tutor
1 Tooth and Naile
1 Worldly Tutor
1 Early Harvest
1 Hold the Line
2 Soul Foundry
1 Riptide Replicator
1 Loxodon WarHammer
1 Kusari-Gama (my favorit)

1 Thran Quarry
1 Bottemless Vault
1 Crosis's Catacombs

4 Plains
1 Island
3 Swamps
3 Mountains
11 Forests

Now dont tell me that I need a Coat of Arms, because i am trying to find one.

Please rate my deck, the person who tought me gave it a 9 out of 10, but thats just because, i couldent beat him evil


This deck is actually extremely good. I only have one card that I would put in if I have a Sliver Deck and that card would have to be Shifting Sliver because it practically makes all of your slivers unblockable unless your against another sliver deck which is rare. So yeah you might want to look into that card just to boost your slivers manuverability!

I'v been thinking of trying that because I might take out a useless card or two.

Mortivor


AFK Masturbating

PostPosted: Sat Jan 21, 2006 9:21 pm


mortivor
Angelic Celestia
Sliver dude: Get some Farseek 3nodding

Your right, i guess i should.... I havent really got the chance to see all the new cards, so i wount know whats out thare. Thanks


No prob ^_^ I find that if you're running multiple colors, green is an excellent base, what with it's various means of mana acceleration. 3nodding And the Farseeks can aid you in grabbing other lands as needed.
PostPosted: Sat Jan 21, 2006 9:53 pm


this is my G/W/B aggro deck and its only problem is that it cant draw cards, which sometmes cqan be bad, so i was wondering if u guys ca loan me a little help

Creatures:
4 Hunted Troll
4 Emperor Crocodile
4 Watchwolf
4 Sakura-Tribe Elder
2 Loxodon Heirarch
2 Phytohydra
2 Elves of Deep Shadow
1 Iwamori of the Open Fist
1 Llanowar Elves
1 Utopia Tree

Enchanments:
4 Fists of Ironwood
3 Moldervine Cloak
2 Privileged Position

Instants & Sorceries:
4 Putrefy
3 Recollect
2 Farseek

Lands:
6 Forest
5 Plains
3 Temple Garden
2 Overgrown Tomb
2 Swamp
1 Brushland

Sideboard:
3 Naturalize
2 Blanchwood Armor
2 Grave Shell Scarab
2 Loxodon Gatekeeper
2 Trophy Hunter
1 Moldervine Cloak
1 Llanowar Elves

Phantom_Renegade


Mortivor

PostPosted: Sun Jan 22, 2006 11:51 am


Angelic Celestia
mortivor
Angelic Celestia
Sliver dude: Get some Farseek 3nodding

Your right, i guess i should.... I havent really got the chance to see all the new cards, so i wount know whats out thare. Thanks


No prob ^_^ I find that if you're running multiple colors, green is an excellent base, what with it's various means of mana acceleration. 3nodding And the Farseeks can aid you in grabbing other lands as needed.


your right, green is an excellent color for varios reasons... and thats why, in my eyes green is the best color, (just my opinion) even though its not my favoret
PostPosted: Sun Jan 22, 2006 8:20 pm


i'll probably post my Burn Deck of NonInstantiness sometime. it's really weird, and Multiplayer-Friendly, a rare thing for Burn. usually Burn takes players out one by one. mine takes them out all at the same time.

Land: 18
18 Mountains

Creatures: 7
1 Dragon Tyrant
1 Two-headed Dragon
1 Magnivore
4 Wall of Fire

Instants: 1
1 Volcanic Geyser

Artifacts: 2
2 talon of Pain

Enchantments: 2
2 Citadel of Pain

Sorceries: 30
2 Misguided Rage
3 Tremor
4 Swirling Sandstorm
4 Book Burning
2 Slice and Dice
1 Lava Spike
2 Blaze
2 Crack the Earth
1 Volcanic Hammer
2 Pyroclasm
2 Fireball
1 Steam Blast
1 Breath of Darigaaz
1 Rain of Embers
1 Flame Rift
1 Warp World

now before comments:
1. it is slow
2. Creature Swarm dies to this deck
3. Warp World is really there due to the fact that that my opponent can really only have land in play, and thats all i ever have in play
4. all creatures are just there to help me stop the Citadel's effect except for the magnivore....which is there due to all the sorceries i put in there for him to leech off of.
5. Oddly enough, every creature based deck has lost to this deck where i live. on the other hand, a Counter deck, or an instant in general deck totally owns this deck.
that being said, this deck needs a Ghitu fire instead of Volcanic Geyser.

preferably, add more sorceries, i don't want instants or more creatures in this deck, i have enough of both already.

wellwisher


Terentarno

PostPosted: Mon Jan 23, 2006 6:18 pm


stare Needs a goblin warcheif. Probably even more creatures too. Overall your off to a good start though. GO GOBLINS! xd
PostPosted: Mon Jan 23, 2006 6:57 pm


This is an old Onslaught block constructed deck that Albern built. Sure, it couldn't stand up to goblins and Elves, but it was a fun little tune to play.

American Morph

8x Island
8x Mountain
5x Plains
1x Grand Coliseum 22

2x Frontline Strategist
3x Aven Farseer
3x Bonethorn Valesk
3x Wall of Deceit
1x Ixidor, Reality Sculptor
2x Blistering Firecat
3x Skirk Marauder
2x Willbender
3x Voidmage Apprenitce
1x Mischievous Quanar
3x Echo Tracer
1x Defender of the Order
1x Cromeshell Crab 24

2x Complicate
3x Carbonize
1x Starstorm
2x Dream Chisel
1x Day of the Dragons
1x Sigil of the New Dawn
2x Extra Arms

Albern


Tricastelin

PostPosted: Mon Jan 23, 2006 10:09 pm


hey! that's cool, albern! i had a deck like that too! they're so fun to play. i used the morph cards that turned all other faceup creatures with morph face down. so i could make a loop to have as many counters and damage as i needed. ...the downside of course was that it took 9 mana every turn to counter a spell every turn...haha. it was still a very fun deck to play. you get a high five for that deck *high five*
PostPosted: Tue Jan 24, 2006 11:17 am


ooh ooh me me..
4x lightning bolts
4x shock
4x fireball
4x blaze
4x disintegrate
4x chain of plasma
4x tinder wall
4x lava spike
3x incinerate
1x channel
1x wheel of fortune

1x black lotus
1x mox ruby
1x mox emerald
4x taiga
1x forest
15x mountain

Sideboard:
4x fork
4x chrome mox
4x chain lightning
1x mox diamond
2x seething song

Link Beolve


Phantom_Renegade

PostPosted: Sat Jan 28, 2006 9:34 pm


um here is my R/W control deck, i think that i need a way to draw cards, please all opnions and critiques are welcome

Creatures:
4 Boros Switblade
3 Firemane Angel
2 Razia, Boros Archangel
2 Sunhome Enforcer
2 Auriok Champion

Instants & Sorceries
4 Lightning Helix
4 Char
3 Boros Fury-Shield
4 Ethereal Haze
2 Razia's Purification
2 Chastise
2 Skullscorch
2 Carbonize
1 Rout
1 Final Judgement
1 Breaking Point

Enchanments:
2 Searing Meditation

Lands:
4 Sacred Foundry
8 Mountain
7 Plains

ok im on a budget, so when critiquing please keep that in mind
PostPosted: Sun Jan 29, 2006 1:47 pm


My "Annoying as hell but somehow manages to actuially work anti-red/black" white deck with cards that date back to Ice Age (For casual play of course ^^ ).


Total: 73 cards

Lands:
24 Plains

Creatures:
3 Disciple of Grace
3 Voice of Grace
2 Blessed Orator
2 Knight of Dawn
1 Exalted Angel
1 Soul Sculptor
1 Wall of Nets
1 Mystic Crusader
1 Paladin en-Vec

Enchantments:
4 Pacifism
3 Kirtar's Desire
2 COP: red
2 Hero's Resolve
1 COP: black
1 Limited Resources
1 Story Circle
1 Cho-Manno's Blessing
1 Crusade
1 Worship
1 Ward of Lights
1 Pariah
1 Oath of Lieges
1 Glorious Anthem

Instants & Sorceries:
4 Disenchant
2 Humble
2 Soothing Balm
1 Global Ruin
1 Righteousness
1 Second Thoughs
1 Chastise

Artifacts:
1 Angel's Feather

Yes, this deck DOES work, and rather well with the right starting hand (At least 1 Pacifism, a Disciple or two, and enough lands to play the Wall of Nets). Surprisingly, I tend to get out my Wall, the Worship and the Pariah pretty earley most of the time (And no, I don't stack). This deck can kill someone else's deck, but it's mostly designed to deck someone ^^ (Or take their big guy's off the field).

And no, I don't have any better cards for this tyupe of deck ^^;

Silvia Crow

Omnipresent Loiterer

16,275 Points
  • Perfect Attendance 400
  • Megathread 100
  • Mark Twain 100

Link Beolve

PostPosted: Tue Jan 31, 2006 5:33 pm


T2 U/B milling deck (i know alot of these have come up alot lately, and there is a good reason for it, this is my variation)
Spells:
4x Glimpse the Unthinkable
4x Twincast
4x Cranial Extraction
4x Pithing Needle
4x Sensei's Divining Top
2x Tramautize
2x Rewind
4x Mana Leak

Creatures:
4x Kagemaro, First to Suffer
4x Szadek, Lord of Secrets
4x Sakashima the Imposter

Lands:
8x Island
8x Swamp
4x Watery Grave

Sideboard:
4x Psychic Drain
4x Induce Paranoia
4x Umezawa's Jitte
3x Hideous Laughter

Just tell me what you guys think, and any suggestions or comments would help out alot
Reply
The Original Magic the Gathering Guild

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