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Posted: Mon Aug 23, 2010 1:58 am
Pic: Name: Zenpan kirido Description: There was once a clan of ninja's who were nomadic in nature; The Yamada Clan, They were Mercenaries who sold their services to any country who needed them to do any sort of sealing job of high calibur before the start of the third great ninja war. The work didn't come cheap, but anyone could see that it was well spent. The practitioners of the Zenpan Kirido were masters of the arts of sealing, and summoning. The practice itself gets the name zenpan kirido from the original idea that they were the children of "The Gate" the sentient manifestation of the time and space warping energies required for sealing. These ninja's had been involved in the capture, and sealing of every villages bijuu. It went so far as to even be considered an ill omen if you couldn't get a Yamada to participate in your sealing. after the bijuus were all sealed within the Jinchurriki's The Yamada clan was turned on. whether it was issued by the Kage, or just another high ranking official in the village, the Yamada clan could not go anywhere in the open without losing some of their number to those who believe that they were the only one's who could break such powerful seals, and that the Yamada's were better off dead. Now a day's though, the Yamada clan has recently returned from seclusion, as those radical views on their kind have all but been swept away. Strengths: Great support with sealing, and summoning jutsu. Weaknesses: Can not get more than two chakra element types/ Can never know more ninjutsu than fuinjutsu/ must take the Sealing, and Summoning ninja types Ability: +1 rank summon power|Able to sign more than one contract|+1 rank sealing jutsu power|Able to learn sealing jutsus a rank higher than normally allowed Bloodline/Clan Jutsus:Name of Jutsu: Seal Creation Technique Rank of Jutsu: E Range of Jutsu:They can send seals as far as they want Jutsu's Element:Fuinjutsu Description: The user can create Fuinjutsu seals from small amounts of their chakra and can place them on any surface, even water with no fear of damage. The seals can even be branded onto matter such as flesh, wood, or brick, and are very hard to view without chakra sensing abilities. the user applies chakra into their finger or some sort of tool to write with and they draw the seal they need on a flat surface. The seal can then be directed on FLAT surfaces until they reach the desires location and carve their way into the material. HOWEVER if the seal has not yet carved itself into the desired location(such as human flesh) the victim is capable of directing their own chakra towards the seal thus destroying it. A seal already carved into material cannot be negated but if they can cut out a slab of the material holding the seal and relocate it the seal would be attached to that slab of material ============ Name of Jutsu: Explosive Seal Rank of Jutsu: D Range of Jutsu:Microscopic to 50 meters Jutsu's Element:Fuinjutsu-Naturally enhanced by Fuuton and Katon Description: The Fuinjutsu shinobi has reached a skill level where they can inscribe specific effects in explosive kanji, such as larger radius for their explosives. Genin can double the exploosive power of a tag, Chuunin can triple this power, Jounin can lower the scale to microscopic explosions by shrinking the seal, and Sannin/Kage can manipulate the potency & size of the explosion. ================= Name of Jutsu: Sentry Array Rank of Jutsu: Jounin(B) Range of Jutsu: Up to ten meters between seals Jutsu's Element: Fuinjutsu Description: This array of seals act as watchful guards when placed in the desired location. Hovering less than 1/4 of an inch from the seal will be a shimmering sphere shape that resembles an eye. Made of chakra this eye is capable of watching and recording anything it sees, transferring this information to a central seal that stores the actions seen. When coupled with the Sound Array technique audio can be heard. ==================== Name of Jutsu: Restraining Seal Rank of Jutsu: Jounin Range of Jutsu: Personal Jutsu's Element: Fuinjutsu Description: This seal is placed on the back of the target, activating a ring of glowing white light lined with spectral seals coated in blue flames. The restraining seal forces the victims hands behind their back but keeps their hands far apart so as not to use handseals. Their legs are also circled by this ring of light, locking their ankles together and leaving them helpless until the seal is deactivated. =================== Name of Jutsu razz hysical Restriction Rank of Jutsu: A Range of Jutsu razz ersonal/Close combat Jutsu's Element:Fuinjutsu Description: The user carves a seal into the palm of their hand using chakra and grasp one of the opponents limb, inscribing the seal onto their flesh and instantly rendering the limb(meaning if he grabs the shoulder the entire arm is afflicted, or if he grasp the forearm everywhere from elbow to finger tips are afflicted) useless for the next post. On the second post the user can freely control the limb to assail or distract the opponent. The seal naturally fades away after five posts. If the seal is inscribed onto an opponents head they will feel VERY drowsy(to the point of inactivity) for the next two posts and on the third post they will fall unconscious. ===================== Name of Jutsu: Dimensional Caving: Black Hole Force Rank of Jutsu: A Range of Jutsu:5 meters Jutsu's Element:Fuinjutsu Description: This jutsu requires no handseals as long as the user is able to use the 'Seal Creation Technique' otherwise they must use something to inscribe the seal onto paper
By applying a seal in a specified location the user is able to freely unleash a vacuum force from the created seal. The vacuum has an insistent pull, drawing in surrounding matter within 5 meters towards a black sphere at it's center. A crater will be formed where this jutsu was executed Five meters deep and wide while sizeable debri within 5 meters can be drawn into the sphere if not properly bolted.
This technique literally compresses matter into such a sall form that it enters a different dimension, leaving empty space in the local area. Getting caught in this technique results in instant decimation as the victim is put under pressure to intense to shrug off.
On the post of inscribing the seal the jutsu will not detonate yet but a warning sound will echo from the seal location a good five seconds before it goes off. This means it has to charge for one post (assuming each post counts as 6 seconds) before detonating on the second post. ========================= Name of Jutsu: Summoning of the Four Tracking Winds Rank of Jutsu: Sannin Range of Jutsu: 5 miles (Pretty much further than someone can simply Shunshin away) Jutsu's Element: Fuinjutsu Description: An extremely powerful hunting technique initated when a seal is placed on a target or an accurate representation of their specific chakra pattern is presented to the user. Once this is accomplished the user summons a large blank circle that surrounds their hands. Instantly black lines form a detailed drawing of the user's current country followed by a haze of purple light illuminating the inside of the circle. Bordering the circle are hundreds of Kanji representing various things such as Longitude, Latitude, Depth, and ect. After two posts the jutsu will locate the target with a glowing purple dot, along with a small window pane showing their exact location. The diagram can be transferred onto a scroll to confirm the location of the target or whether or not they have moved. ============================== Name of Jutsu: Space-Time Barrier Rank of Jutsu: Jounin (Requires S ranked Learning) Range of Jutsu: The transportation can reach up to twenty miles away from the formula Jutsu's Element: Fuinjutsu (Jikukan Ninjutsu) Description: Whether through ink or chakra seals this formula can be branded onto any surface. Once an attack is launched towards the shinobi he may bring out the object bearing the seal and activate it.
Instantly a black wall will curve around the Sealing Specialist, several segmented bars bursting from the edges. The wall is a barrier that will teleport away incoming attacks sent at it. The user can divert away attacks from even a Bijuu. Once the attack is warped away, Minato has to direct it to another location. ======================= Name of Jutsu: Summoning Formula Creation Rank of Jutsu: Jounin (Requires SS ranked Learning) Range of Jutsu: The transportation can extend to the location of any seal Jutsu's Element: Fuinjutsu (Jikukan Ninjutsu) Description: This formula is written in a complicated code form so an enemy won't be able to read it. It takes three posts to create five (You MUST keep count)seals but this doesnt mean you can create a seal in one post. Every three posts requires an A ranked chakra percentage to fuel the jutsu, but creates te seals to be applied onto any surface. Once these seals are created the user can arm them at a distance and instantly transport himself to that location, exceeding the speed of even the renown Shunshin. The user is able to use this to escape hazardous situations, close the distance between targets, aid allies, relocate allies, and for long range travel.
You can only travel to a seals location nowhere else. If that seal happened to end up in a pit of lava, tough luck. =============================== Name of Jutsu:Fūjutsu Kyūin ( Blocking Technique Absorption Seal ) Rank of Jutsu: Kage/Sannin ( Special Jonin if Sealing master ) Range of Jutsu: N/a Jutsu's Element:Sealing Description: The User halts their chakra flow and reverses it. The chakra rolls off of the user and absorbs any chakra that comes within the boundaries of the chakra comming off of their body. The chakra rolling off of the body extends for about four to five feet, and is always directed at an opponent. If by some chance the user can grab a hold of the opponent, then they begin to drain the oponent's chakra.
* Note: It is only capable of absorbing Pure chakra based jutsu, Such as Rasengan. If an elemental jutsu hits it, it drains the chakra, but does not get rid of the Substance, I.e. water, fire, Lava...
** Note: This jutsu's Absorbtion rate is 2 chakra per post as long as the user is touching the opponent. Also in addition This jutsu has an upkeep of 2 chakra every turn it is in use. It also has a post limit of 5 posts and a cool down time of 3 posts. ====================== Name of Jutsu: Chakra supressing seal Rank of Jutsu: Genin ( Academy if Sealing master ) Range of Jutsu: N/a Jutsu's Element: Sealing Description: The user inscribes a peice of paper to become a talisman, the Talisman is then capable of suppressing any chakra, but it has a limit. As the Shinobi grows, he is capable of creating stronger talismans. Academy student: The user can supress any Jutsu under C rank from being used by the target once the seal is applied. Genin: The user can suppress any jutsu up to C rank from being used once the Seal is applied. Chunnin: The user can Supress any Jutsu below A rank from being used once the seal is applied. Jonin: the User can supress any jutsu Below S rank from being used once the seal is applied. The user can supress Demons before they reveal a tail. Special Jonin: The user can supress any Jutsu including S rank from being used once the seal is applied. The user can supress any Demon before they have two or more tails revealed. Sannin/Kage: The User can suppress any Demon before they have all of their tails released once the seal is applied. *Note: This technique must be used before a battle as the user must incribe a talisman. **Note: You can not Create a Talisman without having the Neccessary Components. Paper Ink, and Chakra. You have to Rp out getting Paper, and Ink. ====================== Name of Jutsu: Contract Seal Rank of Jutsu: Chunnin ( Genin if Sealing master ) Range of Jutsu: N/a Jutsu's Element: Sealing Description: This seal is simple, and Closes the Contract between a summoner and a Summon. This seal can be removed. The ingredients needed for this are the Summoner's blood. ==================== Name of Jutsu: Dark Sealing method Rank of Jutsu: Genin Range of Jutsu: N/a Jutsu's Element: Sealing Description: This Jutsu is used to Baricade doors, and other objects that open. It is normally used in conjunction with the Four Black Fog battle formation jutsu, Which was first used to Contain Sasuke after he initiated the Temporary death to level up his curse mark to it's second stage. This jutsu is supposedly indestructible, but can be removed easily by taking off the Talismans. *Note: No jutsu can harm the barier created by these Talismans. ================== Name of Jutsu: Dead Demon consuming Seal
Rank of Jutsu: Kage Use Only ( MUST Have Sealing Master to use this ) Range of Jutsu: N/a Jutsu's Element: Sealing Description: The User makes a massive amount of hand signs, and becomes immobilised. Once they have done this, they Then feel a tugging Sensation as their Soul is lifted out of their body, only the Feet of their soul remaining wqithin the Body, allowing Movement of the Arms, as well as speech.
If the User were to look back, They would see the Shinigami's hair wrapped around the Arms of their soul, A Huge Knife in the Shinigami's teeth, and the Shinigami wrapping Prayer beads around it's right hand. The Shinigami then procceeds to place it's Right hand through the User, and If the user has hold of an opponent, The Shinigami will reach through and begin to pull their soul out. If somehow the User were to die during the process of this Jutsu, the Shinigami would use it's knife to cut what It could of the Opponent's soul off, Rendering some parts of their body Immobilized. *Note: This Takes place over 5 posts of the User. First Post The Shinigami binds the two together. ( If the opponent is within arms reach of the User ) Second The Shinigami begins to pull the soul out of the opponent. At this point there is 25% of the opponent's soul outside of the body, Rendering the Legs of the opponent Useless. Third The Shinigami now has 50% of the soul withdrawn from the Opponent. The Opponent can no longer use their Torso. Fourth The shinigami now has 75% of the opponent's soul out, Rendering Their Arms Useless. Fifth The Shinigami plucks the entire soul out of the opponent, Devours the Soul of the User and the opponent, and Locks them in eternal Combat for all eternity. ** Note: If by chance the user dies, What ever limbs were rendered useless are now still useless until the User can find a way of getting them fixed. ( My advice is scrap the character while you still can ) ===================== Name of Jutsu: Eight Trigrams Sealing Style Rank of Jutsu: Kage Range of Jutsu: N/a Jutsu's Element: Sealing Description: Contrary to the name, This is not a hyuuga technique.
This is the Seal placed on naruto By Minato to Seal in the Nine tails. This Seal Is used to seal off massive amounts of chakra, If it were used on a normal ninja without High chakra, it would Kill them. If used on a Konaga it would reduce their chakra to that of a Regular ninja.
There on the Scroll which teaches this Technique It has a Key for Removing the Seal, as well as Strengthening it, As it begins to deteriorate over time ( Estimated time 50 years until Deterioration ) once the Seal is Either Removed or Deteriorates, the Demon is released, and Tries to kill the Person it was sealed within, and after it has done that, It tries to kill everything in it's range, and then Returns to it's original home to rest. *Note: However placing this seal on anything Besides a Host is Now against the rules, and anyone caught doing it will have Sealing type chakra removed from their Character. Unless the mods say that I can't make the rules for these jutsu. **Note: This can also be used to supress Curse marks, but Causes massive damage to the Mark, making it unstable, and Highly lethal to the weildr of the Curse mark. ================== Name of Jutsu: Evil Sealing method Rank of Jutsu: Jonin Range of Jutsu: N/a Jutsu's Element: Sealing Description: The User of this jutsu writes up an entire Formula with blood, The Formula covers the entire room, as well as the Target. This jutsu is used to Supress Curse Seals. The Formula after the jutsu is enacted, Rushes around the curse mark, and creates a Design around it.
This Seal can not be dispelled by anyone besides the Target. If the Target wants the Seal removed, then the Seal will Be removed, making the Curse mark active again. =================== Name of Jutsu: Finger engraving Seal Rank of Jutsu: Academy Range of Jutsu: N/a Jutsu's Element: Sealing Description: The User's index finger becomes wrapped in Chakra, and they are able to place it on any object and write anything in the object.
This jutsu causes slight discomfort on a Human, and Leaves a scar in the shape of whatever was written ======================= Name of Jutsu: Five Elements Seal Rank of Jutsu: Jonin Range of Jutsu: N/a Jutsu's Element:Sealing Description: The User of this Technique holds the opponent down to use this Technique. The User Grasps their own wrist, and Forces chakra into their other Hand, Focusing it on their Finger tis. Their Chakra, unable to be held inside of their hand anylonger Bursts onto the tips of their Fingers. Then the fingers becing to form the chakra into seals, Jin ( Metal ), Mu ( Wood ), Shui ( Water ), Huo ( Fire ), Tu ( Earth ). This reffers to the Chinese Elements. The User then thrusts their hand onto the opponent's Seal ( Mainly on Jinjuuriki ) And this creates a Five pronged Seal.
If the Opponent Had an existing seal, If it had an Even number of Prongs, Then the Opponent becomes unable to use Jutsu above half their Rank. ==================== Name of Jutsu: Five Elements unseal Rank of Jutsu: Jonin Range of Jutsu: N/a Jutsu's Element: Sealing Description: This Jutsu is the unsealing form of the Five elements seal. By using this, The User Removes a seal upon an Ally, or Opponent's body. Name of Jutsu: Five Seals Barrier Rank of Jutsu: Special Jonin Range of Jutsu: N/a Jutsu's Element: Sealing Description: The User places five Seals in an Area, Four in a formation around the Fifth. Any attacks against any object within Leads only to the Attack bacfiring on the user, Instantly hitting them, as if something was mirrioring their movements, as they did it.
The only way to remove this Seal is at the exact same time, Meaning five people would have to be there, Or somone would have to create five Shadow clones.
Once the Seals are removed, They Release a fog, and when the Fog clears, an exact copy of the Ninja who removed the Seal is in place, Knowing every Technique the One who removed the Seal knows, and mirrioring every movement. ======================== Name of Jutsu: Four Black fog Battle formation Rank of Jutsu: Jonin Range of Jutsu: N/a Jutsu's Element: Sealing Description: A Torrent of Blackness onvelopesthe object, or hole trying to be sealed away, and hides it from every single thing that could ever hope to find it, or destroy it. Not even the Byakugan can see through this technique.
Only a stong chakra surge from inside of the Barrier can Release it. As demonstrated in the show when Sasuke Reaches Level two of his Curse, and it releases. ====================== Name of Jutsu: Four Symbols Seal Rank of Jutsu: Special Jonin Range of Jutsu: N/a Jutsu's Element: Sealing Description: This Seal can only be placed on a Target once, Making it Extremely powerful.
This seal is only Half of the power of the Eight trigrams Seal used on the Kyuubi Host, but Still Far stronger than even the Iron seal used to Seal the Eight Tailed Giant Ox within it's Host. ===================== Name of Jutsu: Four Corners Sealng Barrier Rank of Jutsu: Jonin Range of Jutsu: N/a Jutsu's Element: Sealing Description: This technique was Designed to Seal a Demon away in a separate Dimension Permanently. This Technique has 4 Stages. Stage one: The user invokes the use of this jutsu, taking up their entire turn. Stage two: The Seal forms, and Expands to the Size of the Demon, In a perfect oval shape, it apears to only be on the ground, but Higher than Anyone can see clearly without an Augmentation, Is an exact replica of the Seal. Then the Seal finds the Demon, and locks onto it, following it's every move. Stage three: The seal retracts, binding the Demon to itself, Restricting it from attacking anything outside of the Seal ( My concern for whoever was unlucky enough to get caught in the Jutsu at this stage ) Stage Four: The final stage of the Jutsu, The Seal shrinks and shrinks until it Becomes non-existant, making all within it's confines sealed into a different Dimension Permanently. ======================== Name of Jutsu: Memory Barrier Rank of Jutsu: Jounin Range of Jutsu: Personal Jutsu's Element: Fuinjutsu Description: This seal is small in size and placed on the victims temple where it synchronizes with the flow of chakra that passes through the brain and achieves entry into the mind of the victim. At this point the user is granted access to the victims mind and is capable of sealing memories.
However the seals power is dependent on the victims chakra flow. If the victim were to lose more than 95% of their chakra they would be able to catch very brief glimpses of these blocked memories until their chakra was restored. The victim hair is often cut before the seal is applied to hide it from sight but a Counter-Seal of equal power could negate this technique ====================== Name of Jutsu: Counter-Seal Rank of Jutsu: E-A (Learned at Jounin rank) Range of Jutsu: Jutsu's Element: Fuinjutsu Description: First, to use a Counter-Seal on another seal the ninja must have learned the seal they are countering. Counter Seals do NOT effect Demon-Sealing techniques but are able of negating the effects of up to A rank seals if an equal amount of chakra is supplied to the seal. This is very effective againt seal-related traps as they do not trigger the trap.
Remember knowledge of the technique you are countering must be known to you!
Special thanks to Several of our P.O.T.S. members, who took the time to create the Fuinjutsus
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Posted: Mon Aug 23, 2010 6:02 am
 Name of Kekkei Genkai/Clan : Theory of Avarice, the Art of Greed: The Ozen Clan History : Over the years a family in the ninja world was determined to rule the world, known as Ozen Clan, they were greedy and cared only for themselves, overtime they developed a secret way of ninjustsu to match their greed. They learned how to use the chakra in their body to manipulate the arrangement of carbon atoms, by doing this they could make their skin as hard as diamonds and could even form blades made out of this hard skin. Eventually they developed their system so much that the chakra to manipulate the carbon atoms became unique to the Ozen Clan. Being greedy as they were though, it caused the Ozen clan to collapse in on itself as each member fought for control of the clan and all of the clans upper secrets. Known as the Great Purge, it saw the ranks of the Ozen Clan cut in half, battered and bruised as they are, they have now been united by a single will with the sole goal of preserving themselves. Abilities : By arranging the Carbon atoms in their bodies in a certain way, the user can make their skin as hard as diamond. Also higher ranking users can form blades made out of this ultra hard skin , making blades that can easily destroy blades of a lesser caliber. The higher the rank of the user, the more of the body the said user can harden. (Note that the hard skin does not slow one down, one keeps their normal speed because the body doesn’t notice the difference on the atomic level.) Rules For Kekkei Genkai/Clan : The higher ranking a nin, the more they can harden their body. Genin: One arm( of dominate hand) Chunnin: Both arms Jounin : Legs and Chest Sannin and Kage: Whole body The hard skin is able to negate jutus of the same rank of the user up to Chunnin. Past Chunnin the higher the rank the user is, it just negates the pain and effect of the jutsu slightly. By pumping charka into a certain area of the body, they can make the area of their body even stronger, at the cost of using more chakra. If an opponent forces chakra into an area of the nin, it disables that area and turns it into normal skin for 3 post. The nin can use the chakra that the foe forces into their body however. To advance a rank, the user must be that rank and also have been in a fight where he used hard skin for a certain number of post to actual effect. ( You can't just turn hard skin on and not use it to make it count.) AS-> G=5 Post G->C=10 Post C->J = 15 Post J>S/K=25 Post Weakness : All members of this Clan must start off greedy, though events later can alter their views, they start off only caring and looking out for themselves . Their hard skin can be disabled for awhile if foes forces chakra into their system Though their skin is extremely hard, it only slightly negates higher ranking jutus. Strengths : No normal blade no matter how well made cannot get through the skin. Their hard skin makes them extremely difficult to take down in direct combat. They can later form blades out of their hard skin to act as weapons. Jutsu Name: Greed’s Fist Rank : D Elemental Ethnicity : Description : An extremely simple act for a user to partake, the user simple hardens an arm, and forms spikes on their knuckles. Making them even more of a threat in taijutsu. Jutsu Name: Blade of Want Rank : D Elemental Ethnicity : Description : The user forms a blade on the harden arm of their dominate arm. Creating a blade that can't be broken. Jutsu Name: Self Preservation Rank : C Elemental Ethnicity : Description : The only genjutsu made by the clan, it works by making the foe want to attacker the nin’s teammates more than the nin himself. He makes his teammates seem more,’ enticing’. Jutsu Name: Duel blades of Want Rank :B Elemental Ethnicity : Description : Works in the same the single blade works, only they have one on their offhand arm as well. Jutsu Name: Blade dance of Avarice Rank : A Elemental Ethnicity : Description : The user creates a blade on both arms and legs. User then attacks the foe in a dancing like manner, using both arm and leg blades to cause havoc. Jutsu Name: Shield of Preservation Rank : A Elemental Ethnicity : Description : By focusing chakra into an arm they can make the arm even harder the normally, allowing them stop all but S rank jutsu’s for up to 3 post. After which the arm returns to normal for at least 5 post. Jutsu Name: Wrath of Greed Rank :S Elemental Ethnicity : Description : By pumping their body full of chakra, their skin becomes extremely hard, to the point where only S rank jutsu will even slightly faze them. Their strength and speed also increase as the nin is driven into a bloodlust . This can only be maintained for 3 post. After which the body will return to normal for at least 10 posts. The user will also feel extremely fatigued and will require rest to return to full strength. Levels of Kekkei Genkai : 4 Stage One: Single Arm Stage Two: Double Arm Stage Three: Legs and Chest Stage Four: Full Body Members Of Kekkei Genkai/Clan 1. 2. 3. 4. 5. ( I will most likely add more later but I believe this is a good base.)
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Posted: Mon Aug 23, 2010 7:57 am
Mistah BomChickaWahWah I already made the Anigan and posted it rofl Theres a new jutsu there too 3nodding I haven't approved that jutsu yet! scream
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Posted: Mon Aug 23, 2010 5:38 pm
@Interest I think those would aid the guild more if the jutsu listed their were guildwide jutsu rather then reserved for a clan. I'm going to say declined as a bloodline but accepted for Fuinjutsus
@Malfrost Gimme a min, when I sign on again I will judge you submission
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Posted: Mon Aug 23, 2010 6:44 pm
 Azarou Clan Kekkei Genkai: The curse of envy. History: Over the years a family of ninja was determined to destroy all the "lesser ninja " in the world and thought of themselves as " The perfect beeing. " But the power of the clan was not enough, they needed something to fuel the power of the clan, they needed something, and there came the first ninja war, the war where the Azarou clan was nearly wiped out, and from the ashes rose the few survivors of the war, and they swore that those who wiped out the clan would not suffer, but there grand childer would rue the event, and from that, rose their envy, to desire to steal the enemy's face, and those of their loved ones adn to bring them down to their knees, just like it was done, generations ago to the clan. Abilities: The clan member can copy a person to a molecular level, but the transformations are not permanent nor perfect. The transformations can last as long as the user wants, but if he/she is hit by a technique one rank above them the jutsu is deactivated and a toll of five chakra points is deducted. Transformations: Gennin: The ninja is able to use the transformation technique but it is not perfect, various things go wrong whit the technique. ( Minimum 5 things wrong. ) Chunnin: The technique is much better, but still need perfection. ( 4 things wrong as a minimum.) Jounin: The jutsu is near perfection at this point. ( 3 things wrong as a minimum ) Sannin: The jutsu can still use some work but it is at top shape. ( 2 things wrong. ) Kage: The jutsu is at it's best, nothing more can be desired from the jutsu. ( 1 thing wrong. ) Rules: - One of the element's must be assimilation ( The element of the Azarou clan. ) - Must hate all other clans and blood lines, except other Homunculus releted clans. ( With the exception of the Ozen clan ) - Taijutsu is increased by one rank. ( Strenth + 15 ) - Must have the Tatoo on the post of the Ozen clan to be able to use any clan jutsu. Jutsu: Assimilation: Transformation technique. Rank: D Description: The user transforms into the desired form. Assimilation: Multiple transformation Rank: A Description: The user can transform multiple parts of their body at once. ( example: one arm into a shield another one into a blade. ) Beast of Envy Rank: S Description: The user transforms into a combination of all the souls taken by his/her ansesters during the war, and he/she uses them as both a shield and a form of taking out the weakness in their opponent.
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Posted: Mon Aug 23, 2010 6:48 pm
Well, Can I keep the two techniques Space time barrier, and the summoning Formla creation as blood line skills, and then make a few more based around them? I wanted it to kinda be a Yellow flash sort of bloodline, with a summoner twist
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Posted: Mon Aug 23, 2010 10:15 pm
[Now, I have to go on a mini-vacation soon, however, I want to submit this before I forget my idea, and I'll check back after the week is up to see what you guys have to say] Pic: The specialty of the clan...Name: Doku Clan Description: The origins of the Doku (Poison) clan lie far, far back in the history of Konohagakure no Sato, around the time of its founding. A young shinobi there found he preferred to enjoy the beauty of the nature around the village than attend his classes, and because of that, he learned more about the plants that grew around Konoha than anyone else did at the time. The shinobi grew to be the village's number one expert on all things botanical. This information was first put to use when a few young kids, out playing in the forest, came across a flower. The botanist had been working nearby, collecting medicinal herbs for the hospital, when he saw the kids about to touch the flower. He stopped them, thus saving them from being poisoned...and he taught these kids. This was the origin of the clan. From that point on, the Doku clan has specialized almost entirely in poisons...how to create them, manipulate them, use them...and, after a long time of ingesting minute amounts, nearly all users of the clan become immune to all natural poisons...synthetic ones, however, they can still be affected by, albeit with a higher resistance than most people would have. Strengths: - Can deliver glancing blows that can kill an opponent minutes, hours, days, even weeks later. - Can survive nearly all poisonings, except by well made synthetic poisons. - Some poisons can be used to control people, cause distractions, or other effects. - Can deliver poison from a decent range. Weaknesses: - Usually physically weak - Vulnerable to fire based jutsu - Their blood and chakara contains poison, thus they must be careful to not contaminate things. - Poison will dissipate after a while, meaning weapons cannot be pre-coated with poison, and contact poisons will disappear after about two hours. - Poisons that aren't listed in the techniques (such as Doku's Feel-Good Cocktails) can be cured by trained medical ninja. This is because the poisons listed below act too quickly and finish too quickly to be healed. Ability: Immunity to all natural poisons (taken from plants or created using plants as the main ingredients), synthetic poisons (poisons created using chemicals and other non-natural ingredients) react much slower, an additional 3 posts more than it would normally take for the poison's symptoms to show, and another 3 before the effects start to take hold. Bloodline/Clan Jutsus: Poison Immunity Rank: E Description: A passive jutsu, the first thing a new Doku clan member learns. This passive jutsu, more of a training actually, is what gives the clan members their famed immunity and high resistance to poisons. This jutsu is absolutely essential to use any Doku clan techniques.
Poison Knowledge: Ingestion Rank: E Description: Another passive jutsu, this is typically the second Doku jutsu learned by a new student. This gives them their first taste (no pun intended, of course) into the world of poisons...the ingestion based poisons. The young student will learn to create poisons that affect the digestive system and bloodstream of the target.
Typically, the poisons created at this level are harmless. At worst, they'll cause cramping and a bit of nausea, possibly vomiting for the weaker targets. However, as their rank increases, the poison's strength increases. A Jounin creating an ingestion poison can easily create something fatal.
Poison Dart Frog's Skin Rank: E Range: None Description: The student finally learns something. This is the first "offensive" technique a Doku student will learn. After learning to create poisons, and of course, how to be immune to them, the student will keep vials of poison on him at all times. When needed, a few handseals are all that's required to access them.
When the handseals are completed, chakara will flow from the Doku member's body to the vial of poison of his choice. This poison will travel through the chakara stream (without affecting the user) to the hands, where the poison will then coat the user's hands. This technique can also be used to transfer poison directly onto an object (bypassing the hands and flowing from the hand to the object directly), such as a weapon. The subject can use their hands to deliver the poison directly (slathering it over an object, a weapon, food, even placing their hand against an opponent's open wound) as well as through a weapon. (Lasts 1 post)
Poison Bullet Rank: D Range: Approximately 7 feet, but it drops quickly. Description: The first method of ranged delivery the Doku member will learn. This technique involves using the handseals of the Poison Dart Frog's Skin technique as above, then using additional seals to compress the poison that has seeped out of the pores of the user's hand. The poison is compressed into a round ball, approximately the size of an olive seed.
This "bullet" is then "shot" using the user's chakara to a distance of about seven feet or so. However, because there's nothing to stabilize the bullet, along with no additional propulsion and the relatively heavy weight of the projectile, it will start to arc downwards very quickly, and most shinobi will have to aim higher than their target to hit it properly.
Concealed Delivery System Rank: D Range: Melee Description: A variant on the Henge no Jutsu technique, this technique is used by aspiring Genin of the Doku clan to conceal the method of delivery for their poison. For example, a vial of poison could become, for example, a pencil. With this technique the pencil is, for all intents and purposes, a real pencil. It can write, erase, etc. However, if broken, so is the technique, and the vial returns to normal...albeit broken.
To use the disguised poison, one would have to put it down, use a few handseals, and then place their hands on the object to transform it back, and then deliver it as normal (for example, uncorking the vial and pouring it into a drink). This technique is used more for assassinations than anything else, as it takes too long for use in combat. (Lasts for 4 posts before automatically turning back into the original form)
Poison Knowledge: Contact Rank: C Description: Ah...the student is finally getting to the good stuff. This passive technique allows the Doku user to create contact poisons, poisons that will kill or infect by touching a surface, or say, touching the blade of a weapon to an opponent's skin.
At this level, poisons created will be much more effective than a Genin or Student's. The poisons are still not fatal on their own, however, they will cause the target to become violently ill, no matter their rank or physical strength. If a target is weak or already sick, the result of this sickness could be potentially fatal.
Antidote Technique Rank: C Range: Melee Type: Medical Jutsu Description: One of the only Doku techniques meant to heal, instead of killing. The user concentrates his chakara into his palms, and places them on the intended target. The user then neutralizes the poison, curing the target. There are, however, limitations.
The technique takes time to use, as the user must locate the poison in the target's system, identify its components, and neutralize it. Most natural poisons are easily identified by a trained Doku member, however, synthetic poisons could take a lot longer to remove. Also, this technique does not reverse the effects of poisoning. If the target's system was ravaged by the poison already, and the poison was removed, they still need proper medical treatment for the effects, however, they can rest assured that they will no longer be affected by the poison.
Poison Dart Rank: C Range: 9-12 feet. Description: An improved version of the Poison Bullet technique. It works on the same general principle of the Poison Bullet, however, the poison is concentrated into a senbon needle-esque projectile. The projectile is then hurled with the user's chakara up to about 9 feet in a straight line, before it begins to be affected by gravity (the increased range is a combination of a more aerodynamic design combined with more chakara for a Chunin). However, a skilled user can aim higher to use the arc to his advantage, and gain an additional 3 feet of range.
Doku's Feel-Good Cocktails Rank: C Description: A special contact poison (the exception being the Blue one), the recipe of which is taught at Chunin level. Unlike the other poisons up to this point that would make one ill, this poison has an altogether different effect. Depending on the ingredients, it can do the following: Doku's Blue Cocktail: A hallucinogenic poison. Causes the target to see strange colours and things that aren't actually there. Perfect for slipping past guards, or having a great night on the town. The only poison that can also be an ingested one. Doku's Red Cocktail: A mild muscle relaxant-esque poison. Contact with this poison will cause numbness in the area (typically the hand), followed by loss of control of the limb that touched the poison. Doesn't last long, but the fear that most people have of a greater effect causes them to be distracted long enough. Doku's Yellow Cocktail: A mild relaxant, this poison will make the target feel like just wanting to rest. If the target was already tired, it may cause them to fall asleep for a short time. (All of them last for one post)
Poison Knowledge: Gas Rank: A Description: The near pinnacle of poison techniques. These poisons are typically non-fatal, however, a handful are. These poisons are a lot harder to deal with than the others, because they are airborne. Poisons created at this level (contact and ingestion, as well as gases) are now able to be fatal on infection.
Homare's Horrible Breath Rank: A Range: 2 feet at most Description: The user inhales a quantity of gas based poison, or places a capsule in his mouth that contains the poison, to be released by biting on it before use. The user must keep their mouth closed at all times during this. The user then gets close enough to their target (about two feet usually) and then exhales through their mouth, causing the poison to get their target directly in the face. Not used often for assassinations, as no assassin needs to be that close to their target.
Homare's Gas Pellet Rank: A Range: The pellet: as far as the shinobi can throw. The gas cloud, about 3 feet. Description: A simple breakable ball, about the size of a walnut, filled with gas of the user's choice. One of the best ways of spreading gas poisons. As soon as the ball breaks against a solid surface (it does not bounce, even once) it will expand a cloud of gas about 3 feet around.
Sleeping Gas Rank: A Description: A poison to be used with Homare's Horrible Breath, this gas is a lot stronger than Doku's Yellow Cocktail. Inhalation of this gas will cause the target to fall asleep, no exceptions. (Lasts 2 posts)
Laughing Gas Rank: A Description: Does this poison even need a description? Another kind of distraction poison, causes anyone who inhales it to break down laughing uncontrollably. (lasts 2 post)
Tear Gas Rank: A Description: Another distraction gas poison, causes the target's vision to blur as their eyes start to water uncontrollably. (Lasts 2 post)
Poison Knowledge: Nerve Rank: S Description: These poisons are not to be trifled with. These poisons affect the nerves of the target. They can cause paralysis, loss of control, loss of memory, and death.
Mind Control Poison Rank: S Description: A poison that's incredibly potent. It's not a total mind control poison, per se. What happens is, when the target is hit by this poison (It's ingestion or contact only), they lose control of their body. Any command given to them that's not suicidal or self harming will be obeyed, but only one command. Once completed, or if the target is of a high rank as well (and breaks free of the poison's control), the poison stops working.
Paralysis Poison Rank: S Description: A very frightening poison indeed. Once hit by the poison, the target's body stops obeying and just stops. The organs still work, including the brain, meaning the target is fully conscious of the fact they cannot move a single part of their body. It does wear off after a few minutes, but those few minutes seem agonizingly long. (Lasts 2 posts)
Gas Clone Technique Rank: S Description: A very annoying technique. The user creates a single clone of themselves made out of their non-fatal poison gas of choice. The clone cannot attack or take any damage, as a single strike will reduce it to a cloud of the poison its made of.
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Posted: Tue Aug 24, 2010 10:24 am
[Edited, I didn't Delete the Other post, so that someone with Crew abilities could take the Sealing jutsu's and Copy them into a sealing list, because I had to sift through for them, and it took a little while] Pic: Name: Nyuusen Chikushodo Description: There was once a clan of ninja's who were nomadic in nature; The Yamada Clan, They were Mercenaries who sold their services to any country who needed them to do any sort of sealing job of high calibur before the start of the third great ninja war. The work didn't come cheap, but anyone could see that it was well spent. The practitioners of the Zenpan Kirido were masters of the arts of sealing, and summoning. The practice itself gets the name zenpan kirido from the original idea that they were the children of "The Gate" the sentient manifestation of the time and space warping energies required for sealing. These ninja's had been involved in the capture, and sealing of every villages bijuu. It went so far as to even be considered an ill omen if you couldn't get a Yamada to participate in your sealing. after the bijuus were all sealed within the Jinchurriki's The Yamada clan was turned on. whether it was issued by the Kage, or just another high ranking official in the village, the Yamada clan could not go anywhere in the open without losing some of their number to those who believe that they were the only one's who could break such powerful seals, and that the Yamada's were better off dead. Now a day's though, the Yamada clan has recently returned from seclusion, as those radical views on their kind have all but been swept away. Strengths: Great support with sealing, and summoning jutsu. Weaknesses: Can not get more than two chakra element types/ Can never know more ninjutsu than fuinjutsu/ must take the Sealing, and Summoning ninja types Ability:Those within the Yamada clan are treated as though they have the summoner ninja type, even if they did not select it. If they did though, they gain a +1 rank to summon power|Able to sign more than one contract[second at Chuunin/third at Jounin]|+1 rank sealing jutsu power|
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Posted: Tue Aug 24, 2010 2:39 pm
Interest In Your Insides [Edited, I didn't Delete the Other post, so that someone with Crew abilities could take the Sealing jutsu's and Copy them into a sealing list, because I had to sift through for them, and it took a little while] Pic: Name: Nyuusen Chikushodo Description: There was once a clan of ninja's who were nomadic in nature; The Yamada Clan, They were Mercenaries who sold their services to any country who needed them to do any sort of sealing job of high calibur before the start of the third great ninja war. The work didn't come cheap, but anyone could see that it was well spent. The practitioners of the Zenpan Kirido were masters of the arts of sealing, and summoning. The practice itself gets the name zenpan kirido from the original idea that they were the children of "The Gate" the sentient manifestation of the time and space warping energies required for sealing. These ninja's had been involved in the capture, and sealing of every villages bijuu. It went so far as to even be considered an ill omen if you couldn't get a Yamada to participate in your sealing. after the bijuus were all sealed within the Jinchurriki's The Yamada clan was turned on. whether it was issued by the Kage, or just another high ranking official in the village, the Yamada clan could not go anywhere in the open without losing some of their number to those who believe that they were the only one's who could break such powerful seals, and that the Yamada's were better off dead. Now a day's though, the Yamada clan has recently returned from seclusion, as those radical views on their kind have all but been swept away. Strengths: Great support with sealing, and summoning jutsu. Weaknesses: Can not get more than two chakra element types/ Can never know more ninjutsu than fuinjutsu/ must take the Sealing, and Summoning ninja types Ability:Those within the Yamada clan are treated as though they have the summoner ninja type, even if they did not select it. If they did though, they gain a +1 rank to summon power|Able to sign more than one contract[second at Chuunin/third at Jounin]|+1 rank sealing jutsu power| Declined. Can only seal if someone has selected the sealing master tier. And what do you mean "Those within the Yamada clan are treated as though they have the summoner ninja type, even if they did not select it."? No bloodline will be able to do something like that. They have to have selected it. If you make it a summoning only bloodline in which they have to be a summon specialist then they can have the duo contract ability.
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Posted: Tue Aug 24, 2010 2:45 pm
DemonDays2 [Now, I have to go on a mini-vacation soon, however, I want to submit this before I forget my idea, and I'll check back after the week is up to see what you guys have to say] Pic: The specialty of the clan...Name: Doku Clan Description: The origins of the Doku (Poison) clan lie far, far back in the history of Konohagakure no Sato, around the time of its founding. A young shinobi there found he preferred to enjoy the beauty of the nature around the village than attend his classes, and because of that, he learned more about the plants that grew around Konoha than anyone else did at the time. The shinobi grew to be the village's number one expert on all things botanical. This information was first put to use when a few young kids, out playing in the forest, came across a flower. The botanist had been working nearby, collecting medicinal herbs for the hospital, when he saw the kids about to touch the flower. He stopped them, thus saving them from being poisoned...and he taught these kids. This was the origin of the clan. From that point on, the Doku clan has specialized almost entirely in poisons...how to create them, manipulate them, use them...and, after a long time of ingesting minute amounts, nearly all users of the clan become immune to all natural poisons...synthetic ones, however, they can still be affected by, albeit with a higher resistance than most people would have. Strengths: - Can deliver glancing blows that can kill an opponent minutes, hours, days, even weeks later. - Can survive nearly all poisonings, except by well made synthetic poisons. - Some poisons can be used to control people, cause distractions, or other effects. - Can deliver poison from a decent range. Weaknesses: - Usually physically weak - Vulnerable to fire based jutsu - Their blood and chakara contains poison, thus they must be careful to not contaminate things. - Poison will dissipate after a while, meaning weapons cannot be pre-coated with poison, and contact poisons will disappear after about two hours. Ability: Immunity to all natural poisons (taken from plants or created using plants as the main ingredients), synthetic poisons (poisons created using chemicals and other non-natural ingredients) react much slower, an additional 3 posts more than it would normally take for the poison's symptoms to show, and another 3 before the effects start to take hold. Bloodline/Clan Jutsus: Poison Immunity Rank: E Description: A passive jutsu, the first thing a new Doku clan member learns. This passive jutsu, more of a training actually, is what gives the clan members their famed immunity and high resistance to poisons. This jutsu is absolutely essential to use any Doku clan techniques.
Poison Knowledge: Ingestion Rank: E Description: Another passive jutsu, this is typically the second Doku jutsu learned by a new student. This gives them their first taste (no pun intended, of course) into the world of poisons...the ingestion based poisons. The young student will learn to create poisons that affect the digestive system and bloodstream of the target.
Typically, the poisons created at this level are harmless. At worst, they'll cause cramping and a bit of nausea, possibly vomiting for the weaker targets. However, as their rank increases, the poison's strength increases. A Jounin creating an ingestion poison can easily create something fatal.
Poison Dart Frog's Skin Rank: E Range: None Description: The student finally learns something. This is the first "offensive" technique a Doku student will learn. After learning to create poisons, and of course, how to be immune to them, the student will keep vials of poison on him at all times. When needed, a few handseals are all that's required to access them.
When the handseals are completed, chakara will flow from the Doku member's body to the vial of poison of his choice. This poison will travel through the chakara stream (without affecting the user) to the hands, where the poison will then coat the user's hands. This technique can also be used to transfer poison directly onto an object (bypassing the hands and flowing from the hand to the object directly), such as a weapon. The subject can use their hands to deliver the poison directly (slathering it over an object, a weapon, food, even placing their hand against an opponent's open wound) as well as through a weapon. (Lasts 1 post)
Poison Bullet Rank: D Range: Approximately 7 feet, but it drops quickly. Description: The first method of ranged delivery the Doku member will learn. This technique involves using the handseals of the Poison Dart Frog's Skin technique as above, then using additional seals to compress the poison that has seeped out of the pores of the user's hand. The poison is compressed into a round ball, approximately the size of an olive seed.
This "bullet" is then "shot" using the user's chakara to a distance of about seven feet or so. However, because there's nothing to stabilize the bullet, along with no additional propulsion and the relatively heavy weight of the projectile, it will start to arc downwards very quickly, and most shinobi will have to aim higher than their target to hit it properly.
Concealed Delivery System Rank: D Range: Melee Description: A variant on the Henge no Jutsu technique, this technique is used by aspiring Genin of the Doku clan to conceal the method of delivery for their poison. For example, a vial of poison could become, for example, a pencil. With this technique the pencil is, for all intents and purposes, a real pencil. It can write, erase, etc. However, if broken, so is the technique, and the vial returns to normal...albeit broken.
To use the disguised poison, one would have to put it down, use a few handseals, and then place their hands on the object to transform it back, and then deliver it as normal (for example, uncorking the vial and pouring it into a drink). This technique is used more for assassinations than anything else, as it takes too long for use in combat. (Lasts for 4 posts before automatically turning back into the original form)
Poison Knowledge: Contact Rank: C Description: Ah...the student is finally getting to the good stuff. This passive technique allows the Doku user to create contact poisons, poisons that will kill or infect by touching a surface, or say, touching the blade of a weapon to an opponent's skin.
At this level, poisons created will be much more effective than a Genin or Student's. The poisons are still not fatal on their own, however, they will cause the target to become violently ill, no matter their rank or physical strength. If a target is weak or already sick, the result of this sickness could be potentially fatal.
Antidote Technique Rank: C Range: Melee Type: Medical Jutsu Description: One of the only Doku techniques meant to heal, instead of killing. The user concentrates his chakara into his palms, and places them on the intended target. The user then neutralizes the poison, curing the target. There are, however, limitations.
The technique takes time to use, as the user must locate the poison in the target's system, identify its components, and neutralize it. Most natural poisons are easily identified by a trained Doku member, however, synthetic poisons could take a lot longer to remove. Also, this technique does not reverse the effects of poisoning. If the target's system was ravaged by the poison already, and the poison was removed, they still need proper medical treatment for the effects, however, they can rest assured that they will no longer be affected by the poison.
Poison Dart Rank: C Range: 9-12 feet. Description: An improved version of the Poison Bullet technique. It works on the same general principle of the Poison Bullet, however, the poison is concentrated into a senbon needle-esque projectile. The projectile is then hurled with the user's chakara up to about 9 feet in a straight line, before it begins to be affected by gravity (the increased range is a combination of a more aerodynamic design combined with more chakara for a Chunin). However, a skilled user can aim higher to use the arc to his advantage, and gain an additional 3 feet of range.
Doku's Feel-Good Cocktails Rank: C Description: A special contact poison (the exception being the Blue one), the recipe of which is taught at Chunin level. Unlike the other poisons up to this point that would make one ill, this poison has an altogether different effect. Depending on the ingredients, it can do the following: Doku's Blue Cocktail: A hallucinogenic poison. Causes the target to see strange colours and things that aren't actually there. Perfect for slipping past guards, or having a great night on the town. The only poison that can also be an ingested one. Doku's Red Cocktail: A mild muscle relaxant-esque poison. Contact with this poison will cause numbness in the area (typically the hand), followed by loss of control of the limb that touched the poison. Doesn't last long, but the fear that most people have of a greater effect causes them to be distracted long enough. Doku's Yellow Cocktail: A mild relaxant, this poison will make the target feel like just wanting to rest. If the target was already tired, it may cause them to fall asleep for a short time. (All of them last for one post)
Poison Knowledge: Gas Rank: A Description: The near pinnacle of poison techniques. These poisons are typically non-fatal, however, a handful are. These poisons are a lot harder to deal with than the others, because they are airborne. Poisons created at this level (contact and ingestion, as well as gases) are now able to be fatal on infection.
Homare's Horrible Breath Rank: A Range: 2 feet at most Description: The user inhales a quantity of gas based poison, or places a capsule in his mouth that contains the poison, to be released by biting on it before use. The user must keep their mouth closed at all times during this. The user then gets close enough to their target (about two feet usually) and then exhales through their mouth, causing the poison to get their target directly in the face. Not used often for assassinations, as no assassin needs to be that close to their target.
Homare's Gas Pellet Rank: A Range: The pellet: as far as the shinobi can throw. The gas cloud, about 3 feet. Description: A simple breakable ball, about the size of a walnut, filled with gas of the user's choice. One of the best ways of spreading gas poisons. As soon as the ball breaks against a solid surface (it does not bounce, even once) it will expand a cloud of gas about 3 feet around.
Sleeping Gas Rank: A Description: A poison to be used with Homare's Horrible Breath, this gas is a lot stronger than Doku's Yellow Cocktail. Inhalation of this gas will cause the target to fall asleep, no exceptions. (Lasts 2 posts)
Laughing Gas Rank: A Description: Does this poison even need a description? Another kind of distraction poison, causes anyone who inhales it to break down laughing uncontrollably. (lasts 2 post)
Tear Gas Rank: A Description: Another distraction gas poison, causes the target's vision to blur as their eyes start to water uncontrollably. (Lasts 2 post)
Poison Knowledge: Nerve Rank: S Description: These poisons are not to be trifled with. These poisons affect the nerves of the target. They can cause paralysis, loss of control, loss of memory, and death.
Mind Control Poison Rank: S Description: A poison that's incredibly potent. It's not a total mind control poison, per se. What happens is, when the target is hit by this poison (It's ingestion or contact only), they lose control of their body. Any command given to them that's not suicidal or self harming will be obeyed, but only one command. Once completed, or if the target is of a high rank as well (and breaks free of the poison's control), the poison stops working.
Paralysis Poison Rank: S Description: A very frightening poison indeed. Once hit by the poison, the target's body stops obeying and just stops. The organs still work, including the brain, meaning the target is fully conscious of the fact they cannot move a single part of their body. It does wear off after a few minutes, but those few minutes seem agonizingly long. (Lasts 2 posts)
Gas Clone Technique Rank: S Description: A very annoying technique. The user creates a single clone of themselves made out of their non-fatal poison gas of choice. The clone cannot attack or take any damage, as a single strike will reduce it to a cloud of the poison its made of.Put as a weakness that all poisons can be cured by a qualified medic ninja. After you do that ACCEPTED!
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Posted: Tue Aug 24, 2010 2:53 pm
Akura Bashirou  Azarou Clan Kekkei Genkai: The curse of envy. History: Over the years a family of ninja was determined to destroy all the "lesser ninja " in the world and thought of themselves as " The perfect beeing. " But the power of the clan was not enough, they needed something to fuel the power of the clan, they needed something, and there came the first ninja war, the war where the Azarou clan was nearly wiped out, and from the ashes rose the few survivors of the war, and they swore that those who wiped out the clan would not suffer, but there grand childer would rue the event, and from that, rose their envy, to desire to steal the enemy's face, and those of their loved ones adn to bring them down to their knees, just like it was done, generations ago to the clan. Abilities: The clan member can copy a person to a molecular level, but the transformations are not permanent nor perfect. The transformations can last as long as the user wants, but if he/she is hit by a technique one rank above them the jutsu is deactivated and a toll of five chakra points is deducted. Transformations: Gennin: The ninja is able to use the transformation technique but it is not perfect, various things go wrong whit the technique. ( Minimum 5 things wrong. ) Chunnin: The technique is much better, but still need perfection. ( 4 things wrong as a minimum.) Jounin: The jutsu is near perfection at this point. ( 3 things wrong as a minimum ) Sannin: The jutsu can still use some work but it is at top shape. ( 2 things wrong. ) Kage: The jutsu is at it's best, nothing more can be desired from the jutsu. ( 1 thing wrong. ) Rules: - One of the element's must be assimilation ( The element of the Azarou clan. ) - Must hate all other clans and blood lines, except other Homunculus releted clans. ( With the exception of the Ozen clan ) - Taijutsu is increased by one rank. ( Strenth + 15 ) - Must have the Tatoo on the post of the Ozen clan to be able to use any clan jutsu. Jutsu: Assimilation: Transformation technique. Rank: D Description: The user transforms into the desired form. Assimilation: Multiple transformation Rank: A Description: The user can transform multiple parts of their body at once. ( example: one arm into a shield another one into a blade. ) Beast of Envy Rank: S Description: The user transforms into a combination of all the souls taken by his/her ansesters during the war, and he/she uses them as both a shield and a form of taking out the weakness in their opponent. While in the Beast of Envy form it should cost an extra -5 Endurance and Chakra each post.
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Posted: Tue Aug 24, 2010 2:54 pm
I figured that was a given, man. but thanks ^^
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Posted: Tue Aug 24, 2010 3:20 pm
Pic: Name: Senju Clan Description:The Senju clan was descended from the younger of the two sons of the Sage of the Six Paths. He was born with the "body" of the Sage, inheriting his father's strength of will and physical energy. The Sage's younger son believed that love was the key to bringing peace to the world. The Sage grew to favour the ideals of his younger son over those of his older son, who believed that power alone was the true key to finding peace. Therefore, on his deathbed it was the younger of the two brothers that the Sage chose to name as his successor. The elder brother, bitter and hateful at having being denied what he felt was rightfully his to inherit, attacked his younger sibling. The Uchiha clan would descend from the elder brother, resulting in the bitter centuries-long rivalry between the Senju and the Uchiha. The Senju clan gained their fame in the era before the founding of the hidden villages. Where other clans focused on mastering one particular skill, the Senju were masters in all skills, from ninjutsu, to taijutsu, to genjutsu. Because of this, they were feared as "the clan with a thousand skills" (「千の手を持つ一族」, "sen no te o motsu ichizoku"), which gave them their name Senju (千手, "a thousand skills", "a thousand hands"). Strengths:As the clan of 1000 skills the senju have very different, and unique talents between them all, and to reprisent this, A senju clan member gets three selections from among these choices, you can select the same one more than once, but you can't stack them on one skill, or stat mitigation. 1) +20 to a stat mitigation of your choice 2) +1 rank of power to a skill type of your choice 3) increase the maximum of a stat mitigation by 15 4) Gain the ability to learn jutsus of a specific type as though you were a rank higher 5) Learning jutsu's of a specific type take 2 less posts to learn Weaknesses: Can not master more than two elemental types | Can never have more jutsu of a type that isn't one of his chosen, than he has of jutsu's from his chosen type. | Jutsu's not of one of his chosen types takes +2 posts to learn Ability: Will of fire; Grants all senju an additional 20 Chakra and 20 endurance
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Posted: Tue Aug 24, 2010 4:41 pm
Mistah BomChickaWahWah Interest In Your Insides [Edited, I didn't Delete the Other post, so that someone with Crew abilities could take the Sealing jutsu's and Copy them into a sealing list, because I had to sift through for them, and it took a little while] Pic: Name: Nyuusen Chikushodo Description: There was once a clan of ninja's who were nomadic in nature; The Yamada Clan, They were Mercenaries who sold their services to any country who needed them to do any sort of sealing job of high calibur before the start of the third great ninja war. The work didn't come cheap, but anyone could see that it was well spent. The practitioners of the Zenpan Kirido were masters of the arts of sealing, and summoning. The practice itself gets the name zenpan kirido from the original idea that they were the children of "The Gate" the sentient manifestation of the time and space warping energies required for sealing. These ninja's had been involved in the capture, and sealing of every villages bijuu. It went so far as to even be considered an ill omen if you couldn't get a Yamada to participate in your sealing. after the bijuus were all sealed within the Jinchurriki's The Yamada clan was turned on. whether it was issued by the Kage, or just another high ranking official in the village, the Yamada clan could not go anywhere in the open without losing some of their number to those who believe that they were the only one's who could break such powerful seals, and that the Yamada's were better off dead. Now a day's though, the Yamada clan has recently returned from seclusion, as those radical views on their kind have all but been swept away. Strengths: Great support with sealing, and summoning jutsu. Weaknesses: Can not get more than two chakra element types/ Can never know more ninjutsu than fuinjutsu/ must take the Sealing, and Summoning ninja types Ability:Those within the Yamada clan are treated as though they have the summoner ninja type, even if they did not select it. If they did though, they gain a +1 rank to summon power|Able to sign more than one contract[second at Chuunin/third at Jounin]|+1 rank sealing jutsu power| Declined. Can only seal if someone has selected the sealing master tier. And what do you mean "Those within the Yamada clan are treated as though they have the summoner ninja type, even if they did not select it."? No bloodline will be able to do something like that. They have to have selected it. If you make it a summoning only bloodline in which they have to be a summon specialist then they can have the duo contract ability. Um dude look at the Hatake bloodline. You don't have to be a speed ninja but you'll still have those abilities.
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Posted: Wed Aug 25, 2010 12:54 pm
 Azarou Clan Kekkei Genkai: The curse of envy. History: Over the years a family of ninja was determined to destroy all the "lesser ninja " in the world and thought of themselves as " The perfect beeing. " But the power of the clan was not enough, they needed something to fuel the power of the clan, they needed something, and there came the first ninja war, the war where the Azarou clan was nearly wiped out, and from the ashes rose the few survivors of the war, and they swore that those who wiped out the clan would not suffer, but there grand childer would rue the event, and from that, rose their envy, to desire to steal the enemy's face, and those of their loved ones adn to bring them down to their knees, just like it was done, generations ago to the clan. Abilities: The clan member can copy a person to a molecular level, but the transformations are not permanent nor perfect. The transformations can last as long as the user wants, but if he/she is hit by a technique one rank above them the jutsu is deactivated and a toll of five chakra points is deducted. Transformations: Gennin: The ninja is able to use the transformation technique but it is not perfect, various things go wrong whit the technique. ( Minimum 5 things wrong. ) Chunnin: The technique is much better, but still need perfection. ( 4 things wrong as a minimum.) Jounin: The jutsu is near perfection at this point. ( 3 things wrong as a minimum ) Sannin: The jutsu can still use some work but it is at top shape. ( 2 things wrong. ) Kage: The jutsu is at it's best, nothing more can be desired from the jutsu. ( 1 thing wrong. ) Jutsu: Assimilation: Transformation technique. Rank: D Description: The user transforms into the desired form. Assimilation: Multiple transformation Rank: A Description: The user can transform multiple parts of their body at once. ( example: one arm into a shield another one into a blade. ) Beast of Envy Rank: S Description: The user transforms into a combination of all the souls taken by his/her ansesters during the war, and he/she uses them as both a shield and a form of taking out the weakness in their opponent. The jutsu lasts 5 posts, the user is transformed into a dinosaur like monster, while in this state, the user losses 5 endurance and chakra. Rules: -The users can copy the form of any person they have seen or have been described, they can also use the jutsu other people use but they are 1/16 of the power and they are not auto learned, they can only be used while in the form of said person. To do this, you must roll a 20 sided dice, if the number is 2,4,6,8 you copy the jutsu, and this can only be done after the Assimilation: Transformation jutsu. - One of the element's must be assimilation ( The element of the Azarou clan. ) - Must hate all other clans and blood lines, except other Homunculus releted clans. ( With the exception of the Ozen clan ) - Taijutsu is increased by one rank. ( Strenth + 15 ) - Must have the Tatoo on the post of the Ozen clan to be able to use any clan jutsu.
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