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___youwillknownihilism

PostPosted: Wed Sep 01, 2010 7:46 pm


YES! *does happy dance*
PostPosted: Sat Sep 04, 2010 3:40 am


Think of it as slightly a... More advanced and special version of the Gentle Fist.

Gentle Fist-Flow Style
A special form of the Hyuga clan's gentle fist that has the user's movements be slick and flexible to either counter one's moves before striking, using the opponents momentum of their swing to aid in their own strike, making the strike on the internal chakra nodes and organs more powerful (often allowing to shut down two nodes at a time instead of one), or to move the arms around the defense of a person and cause a bluff, to strike the chakra node with easier aim. The requirements to even start learning this, is to have mastered the basic form of the normal gentle fist, and to have the water element chakra, to be able to flow with your movements like water itself. It wasn't passed down or anything, it was just a special style created by a Hyuga clan member. Of course, the user has to have mastered the original Gentle Fist (as well as they can switch between both styles if need be), and must be water element.
Fighting Stages: The way the fighting styles work is very similar to the Gentle Fist style, considering that's what it was based from. But it's stances and techniques are a little different, which is why it's a different style of taijutsu. Both though, have the same primary goal of blocking off the opponent's chakra flow. Though the flow technique utilizes more on the precision hits with the index and middle fingers. The stance for it is similar only in the leg positions, the upper hand position is a little different with the main arm that is outstretched. Instead of the palm facing the opponent, it is faced more sideways so that the palm faces to the users right (if left handed) and the user's left (if right handed). The second hand that is brought back to the body, is closer up to the chest and is also put in the same position as the other hand (palm should be facing left if right hand, and right if left hand). This is to help counter act and flow with the enemies movements by pushing off of their blows and attacks, making it rather look like the user got hit, while using spins to actually dodge and block off the chakra in the limbs of the body. The attack of the foe will make contact, but the user's precise movements will be able to use the right amount of force to flow with the punch/kick, and attack the foe while still making it look like they got hit, and didn't hit the foe. This is for defensive positions. For attack, the user rushes to the enemy, and any tight guard that the foe has can be bypassed using flow techniques that are granted. By moving the arm like waves and moving it around the opponents arms and defense the user can move through them, and strike. They can also cause bluffs by throwing an attack in one place, then waving their arm up or down to an upward or downward strike, to a place unexpectedly and sudden. This style all in all, is to use defense as offense, and be able to not break, but move through defense.
Training: Training often utilizes the stances and flow of the arms and body, to train as if they were water. By Moving their arms like waves, they can train the flexibility. Of course this is naturally able to be done be people, but to keep up precision while waving is no easy task, which is why training must be done.

Flowing [Movements]
Stage One
At most, the user starts to get the hang of the flowing movements, learning to become rather flexible. Not really being able to pull off the advance movements of the higher stages, but still pretty good at using their hands to flow past the opponents defenses with certain strikes and movements.
Requirements to Get to this level:
-Must Know Juken (Gentle Fist)-Stage Three
Techniques Gained Once Requirements are Filled:
Pressure Point Strike-Wave: When on the offensive, the user uses the flow style of the pressure point strike, by moving up to the opponent, and flowing their arm like a wave quickly, precisely, and around the opponent's arms to strike the foe. Not particularly needed if the foe isn't ready to guard.

Quick Flow Facade: The user when on the offensive moves close to the enemy, throwing their arm for a pressure point strike while they are open. Quickly in the mid swing of the throw, the user pushes their arm up or down, flowing it in a wave like sense to a lower or higher form on the body. This will make it seem like they'll hit one place, before suddenly hitting another.

Chakra
Stage Two
In this stage, the user learns more effective chakra control to maximize their offensive capabilities, and deactivate more then one chakra node at the same time, while only using one strike to do it. By effectively flowing their arm to more then one point and controlling the amount of chakra they flow to disable more then one node in one fell swoop.
Requirements to Get to this level:
-Must Know Juken (Gentle Fist)-Stage Four
Techniques Gained Once Requirements are Filled:
River Palm: The river palm technique involves the user upon hitting a pinpoint strike, seeping their chakra into the opponents. This will mess up their flow of chakra or at higher levels disable them as if they were a pinpoint strike. It takes as much chakra to distort as many as the user chooses to disable/mess up (-1 point of chakra for every one effected) Of course, it also is effected per second. Meaning everyone 1 effected takes 1 second to use, giving the opponent more and more time to counter.

Counter
Stage Three
The user now knows how to let their body flow with the opponents movements and counter as such, using the momentum of the opponents body against them to cause damage to them, of course having to take damage themselves but minimizing the damage by a great bit.
Requirements to Get to this level:
-Must Know Juken (Gentle Fist)-Stage Six
Techniques Gained Once Requirements are Filled:
Irregular Counter: Irregular counter can only be used when countering an opponents physical strike (as a punch or kick). When their blow comes close to the body, the user will either purposefully throw there body lightly to the ground while making it look like they got hit, block an incoming attack with great precision, to where the opponent will think it hit when it cause barely to no damage, or will use the momentum of the foe's attack to further their own. Either way, in the middle of the counter the person uses a pin point strike with rapid precision on the attacking limb. After a while, it will make the opponent's limbs (if hit in the right spots) useless and they wouldn't have even noticed it. This technique can make someone seem immortal, for no matter how many times they are hit they don't stay down.

Whole Body Assaults
Stage Four
The user now knows how to fully encompass a person's personal space circle with extreme flexibility and movements to flow around the opponent, locking their body withing and taking the opponent down from all sides and being able to slide and move as slick as water itself
Requirements to Get to this level:
-Must Know Juken (Gentle Fist)-Stage eight
Techniques Gained Once Requirements are Filled:
Eight Trigrams-96 palms Storm
B rank
Using the intense flexibility of the user and the known places of the tenketsu, the user gets into the stances for the 64 palms. After focusing, they begin to twist like a storm around the foe, rapidly striking their tenketsu. Rightly placed strikes will render the user's chakra flow to nothing. This attack comes from all sides in swift turns and spins around the opponents body, halfway locking them inside of their stances and pushing past guards. 96 points will be hit, causing great damage to the tenketsu.


Haos Crow


Dan the Dante

Familiar Guildsman

7,125 Points
  • Perfect Attendance 400
  • Signature Look 250
  • Guildmember 100
PostPosted: Sat Sep 04, 2010 6:00 am


Name of Taijutsu Style:
Sai Ikuko [再生子 “playing child”]
Intended weapon:
Normally it defaults to bare fists, but fist-type weapons may be used with this style as well.
Description:
Legend has it that this style was born from the story of a man who fought off a thousand demons in the desert. They say that witnesses saw him slay the demons with his bare hands, all in the blink of an eye by unleashing a barrage of fists upon them at godlike speeds. However, that tale is as authentic as a flying pink penguin.

The truth is that this fighting style was created when a martial arts master saw his son playing with his pet dog. The child was playfully poking the beast with a stick, the dog would retaliate by attempting to bite the stick, but the child’s hand was much too fast. This continued on for several hours, with the child barely putting a fraction of his strength in his strike, while the beast put every ounce of bite force in his counter-attacks. Eventually the dog became tired and the child danced around triumphantly, not knowing that he had indirectly gave birth to a new fighting style.

Stage 1: Fu [歩 “step”]
[Academy Student]
Description:
- Quite obviously, when one is struck, they will retaliate. Thus, the most basic skill of this fighting style is to be able to hit and dodge, stepping on the ground as fast as possible to allow quick changes in location and direction.
Training Method:
One must possess agility and reflexes. Thus, the ideal training method is to skip through a terrain bare-footed, the harsher the terrain, the better. This will hones your feet’s senses to keep the connection with the ground as minimal as possible.
Techniques:
Suberu [滑る “slide”]
- Through training, one can now move through the battlefield as if they were sliding, allowing for much quicker evasive maneuvers, and counter-attacks.
Hazumu [弾む “bounce”]
- Due to training one’s feet in harsh conditions, one can now set foot upon even the most unlikely of places, such as an enemy’s head.

Stage 2: Mai [舞 “dance”]
[Genin/Chuunin]
Description:
- Now that one is able to dodge counter-attacks, they are now ready to learn the art of counter-attacking a counter-attack. Basically, one strikes, dodges the counter-attack and performs a counter-attack of his own. The first one is as light and quick as possible, thus, most of the impact lies in the second strike.
Training Method:
One must possess coordination. Thus, the ideal training method is repeated punches and kicks, performed simultaneously after the other. This will create a mental connection between your arms and feet, every time one dodges.
Techniques:
Meguru [廻る “spin”]
- Like a spinning top, one spins along with the opponent’s attack, avoiding it completely before retaliating with an unexpected counter-attack on the opponent’s backside, in the same direction as their attack.
Ichi Ni [一 二 “one two”]
- A simple, but effective two step technique. Before an attack connects, a quick Suberu allows one to slide back, completely avoiding the attack. Then, seizing the opportunity, another Suberu slides one back towards the opponent, before a quick and unexpected counter-attack impact upon the opponent.

Stage 3: Yayuu [揶揄う “tease”]
[Special Jounin/Jounin]
Description:
- Sometimes, the opponent requires a bit more agitation that a simply attack. Thus, the ability to strike, not only quickly, but in quick succession, was created. At this stage, one is able to strike the opponent more than once, sacrificing strength for sheer speed. Though the attacks are now weakened, they can now be performed in pairs, or even in groups, effectively annoying the opponent into a fury.
Training Method:
One must enhance one’s speed. Thus, the ideal training method is to strike a harsh surface with one’s fist or feet, the harsher the surface, the better. This will create a near automatic response from the limbs that will cause them to push and pull as quickly as possible.
Techniques:
Bakuchiku Jōbu [爆竹上部 “firecracker upper”]
- A short burst of straight punches aimed to weaken an opponent’s defenses, or just provoke him into recklessly attacking.
Bakuchiku Hikui [爆竹低い “firecracker lower”]
- A short burst of sweeping kicks aimed to weaken an opponent’s defenses, or just provoke him into recklessly attacking.

Stage 4: Wazurawasu [煩わす “annoy”]
[ANBU]
Description:
- At this stage, the opponent requires no further provocation to attack. However, the ability to overwhelm them with speed and agility still exists, and has been enhanced at this stage. Now, one is capable of unleashing a barrage of attacks towards the opponent, overwhelming them not by sheer power, but by sheer speed. Though, of course, the attacks are still weakened, but given the sheer number of them, that setback has been long compensated for.
Training Method:
One must further enhance one’s speed. Thus, the ideal training method is to add weights to one’s limbs while performing the training method for Yayuu. This will cause one’s limbs to gain a god-like striking speed.
Techniques:
Surō koishi [スロー小石 “thrown pebbles”]
- An awe-inspiring display of overwhelming speed. A barrage of straight punches performed simultaneously in such rapid succession that they form a wall of fists. Though not all of the fists are real, the sight of this technique is still enough to disorient even the most experienced opponents.
Totsuzen no Ame [突然の雨 “sudden rain”]
- Jumping well above the opponent, a series of straight kicks aimed downwards is performed with such speed that they appear like a rain of feet threatening to crush the opponent under heel, quite literally. Though not all of the feet are real, the sheer number and direction is enough to cause panic and distress.

Stage 5: Tsuku [突く “poke”]
[Sannin/Kage]
Description:
- Though the ability to unleash a barrage of attacks is impressive, it is for nothing if the attacks miss. Thus, in the final stage of Sai Ikuko, one is trained in the art of seeking out even the most concealed weak spots of an opponent, even during the heat of battle. This, combined with one’s sheer speed and agility, makes one a fearsome opponent to fight with, one that mustn’t be played around with.
Training Method:
One must enhance one’s agility, speed, reflexes and coordination. Thus, the ideal training method is for a pole, possessing one hole on its surface, to be spun rapidly. Then, while it is spinning, one must accurately strike the single hole, taking care not to harm oneself during the process. This will create a connection between one’s speed, agility, reflexes and coordination.
Techniques:
Kowasu [壊す “break”]
- Out of pinpoint precision, one’s fist can temporarily create a weakness where there should be none. This can range from causing a brief muscle spasm, to loosening armor straps, to outright breaking an object if the weak point is fragile enough.
Yabun [夜分 “nighttime”]
- Combining speed and precision into one decisive strike, one can end a battle in the blink of an eye. Waiting for the opponent to strike first, one waits until the last moment before the attack connects to execute a Suberu towards the opponent. Then, during the Suberu, one strikes the opponent’s weak point as quickly as possible. If executed correctly, the opponent will fall and the battle is finished.
PostPosted: Mon Sep 06, 2010 1:08 pm


Crow: i'm not going to approve this as a style, but i do like it. what i suggest is that you make a new stage to the gentle fist, a stage only you can acquire. while you'll need to edit it a little to match the guild, i think it'll work better in your favor if you make it a stage, rather than make it a new style......kapiche? so yea, if you would rather make it a stage, re-apply for it and i'll take a look. if not, add changes to the style that makes it more than just a higher version of gentle fist.

Dante: a few things.....stage 1 seems a little strong. academy students are barely supposed to know anything. so i'm gonna ask you to make stage 1 stage 2, stage 2 to stage 3, stage 3 to stage 4, etc. you will have to make a starting style for the academy students that will fit their battle strength adequately

The Nerdbot
Crew


Haos Crow

PostPosted: Mon Sep 06, 2010 1:46 pm


How do I make it a special stage of Gentle Fist? and where would I add it for others to know I dont pull this stuff from my a**
PostPosted: Mon Sep 06, 2010 2:07 pm


http://www.gaiaonline.com/guilds/viewtopic.php?t=19967433

here, the creators create special stages only they can access. you can do something like that if you want.

The Nerdbot
Crew


Haos Crow

PostPosted: Mon Sep 06, 2010 2:23 pm


Well my Hyuga character is from Kirigakure... So... I have to make re-write it to just make it a certain stage of its own and its posted by a mod?
PostPosted: Mon Sep 06, 2010 2:26 pm


yea. basically, just summarize the taijutsu style into one stage, and i will post in as a custom stage in the gentle fist style.

The Nerdbot
Crew


Haos Crow

PostPosted: Mon Sep 06, 2010 2:39 pm


PsychoCrow


Gentle Fist-Flow Style
A special form of the Hyuga clan's gentle fist that has the user's movements be slick and flexible to either counter one's moves before striking, using the opponents momentum of their swing to aid in their own strike, making the strike on the internal chakra nodes and organs more powerful (often allowing to shut down two nodes at a time instead of one), or to move the arms around the defense of a person and cause a bluff, to strike the chakra node with easier aim. The requirements to even start learning this, is to have mastered the basic form of the normal gentle fist, and to have the water element chakra, to be able to flow with your movements like water itself. It wasn't passed down or anything, it was just a special style created by a Hyuga clan member. Of course, the user has to have mastered the original Gentle Fist (as well as they can switch between both styles if need be), and must be water element. The flow technique utilizes more on the precision hits with the index and middle fingers. The stance for it is similar only in the leg positions, the upper hand position is a little different with the main arm that is outstretched. Instead of the palm facing the opponent, it is faced more sideways so that the palm faces to the users right (if left handed) and the user's left (if right handed). The second hand that is brought back to the body, is closer up to the chest and is also put in the same position as the other hand (palm should be facing left if right hand, and right if left hand). This is to help counter act and flow with the enemies movements by pushing off of their blows and attacks, making it rather look like the user got hit, while using spins to actually dodge and block off the chakra in the limbs of the body.
Requirements to Get to this level:
-Must Know Juken (Gentle Fist)-Stage eight
Techniques Gained Once Requirements are Filled:
Pressure Point Strike-Wave: When on the offensive, the user uses the flow style of the pressure point strike, by moving up to the opponent, and flowing their arm like a wave quickly, precisely, and around the opponent's arms to strike the foe. Not particularly needed if the foe isn't ready to guard.
------------------------------------
Quick Flow Facade: The user when on the offensive moves close to the enemy, throwing their arm for a pressure point strike while they are open. Quickly in the mid swing of the throw, the user pushes their arm up or down, flowing it in a wave like sense to a lower or higher form on the body. This will make it seem like they'll hit one place, before suddenly hitting another.
------------------------------------
River Palm: The river palm technique involves the user upon hitting a pinpoint strike, seeping their chakra into the opponents. This will mess up their flow of chakra or at higher levels disable them as if they were a pinpoint strike. It takes as much chakra to distort as many as the user chooses to disable/mess up (-1 point of chakra for every one effected) Of course, it also is effected per second. Meaning everyone 1 effected takes 1 second to use, giving the opponent more and more time to counter.
------------------------------------
Irregular Counter: Irregular counter can only be used when countering an opponents physical strike (as a punch or kick). When their blow comes close to the body, the user will either purposefully throw there body lightly to the ground while making it look like they got hit, block an incoming attack with great precision, to where the opponent will think it hit when it cause barely to no damage, or will use the momentum of the foe's attack to further their own. Either way, in the middle of the counter the person uses a pin point strike with rapid precision on the attacking limb. This technique can make someone seem immortal, for no matter how many times they are hit they don't stay down.
------------------------------------
Eight Trigrams-96 palms Storm
B rank
Using the intense flexibility of the user and the known places of the tenketsu, the user gets into the stances for the 64 palms. After focusing, they begin to twist like a storm around the foe, rapidly striking their tenketsu. Rightly placed strikes will render the user's chakra flow to nothing. This attack comes from all sides in swift turns and spins around the opponents body, halfway locking them inside of their stances and pushing past guards. 96 points will be hit, causing great damage to the tenketsu.


This good?

And it will be open to every hyuga clan member? (regardless of village)
PostPosted: Mon Sep 06, 2010 2:49 pm


in irregular counter, take out the part where it makes the opponent's limbs useless. it can damage them, but not make them unusable

and you decide it you want it open to the public. you can reserve it for yourself and only allow you to use it, or you can allow any hyuuga to access it. its up to you

The Nerdbot
Crew


Haos Crow

PostPosted: Mon Sep 06, 2010 3:08 pm


Well that was based off of the original Pin point strike where it did say that "If struck correctly, the person struck's limb can't be used for two posts" so it was using that while countering. But It would be better if someone just used that while combined with this trick so it gives this one more of a variety of counters. Edited.

It being for every Hyuga is fine with me.
PostPosted: Mon Sep 06, 2010 3:12 pm


ok. its approved. post it in the customs......wait. we don't have a guild wide custom page stare

just post it in your customs page and i will see to it later.

http://www.gifbin.com/bin/1237811519_chuck-norris-approves.gif

The Nerdbot
Crew


Haos Crow

PostPosted: Mon Sep 06, 2010 3:28 pm


Theres a couple things that still need to be made... I think thats why the rp hasn't started yet. Still quiet a bit of stuff needed
PostPosted: Mon Sep 06, 2010 8:36 pm


Butoukai Sono Raijin [Dance of the Thunder God]
Fast, Effecient, Fluid
User Image
Weapon type: typically a katana, but any weapon could potentially be used with the style

This swordstyle, named for it's quick and fluid movements, is said to to be the fastest swordstyle in the world. Legend tells of masters striking with such speed that they rivaled lightning bolts. This is of course legend, but it is true that masters of the style are some of the fastest beings on the planet.
The style originated in the land of lightning where it is said that the first practitioner sof the Dance of the Thunder God was born. some say he was the progeny of the Thunder God himself, and his name was Raiku Momuji. He was born into a family of samurai, but at an early age he showed such an aptitude for sword-fighting that he began creating his own style. After decades spent alone honing his body and mind, Raiku finally finished the style that would come to be known as the Dance of the Thunder God.

Stage 1
(Academy Student)
The first stage of this style teaches the very basic concepts of the style, namely the fluidity of motion. Training does not even involve a weapon at this stage to the style, instead students of the style practice moving from the various stances, drilling into them how to move fluidly through changes of stance and simple movement.

Stage 2
(Genin)
The second stage focuses on speed, training students to move in the most effecient way possible so that they minimize energy use when traveling at faster speeds. From this point onward all students of the style will wear training weights, as the practitioners of this style become stronger the weights they wear will grow progressivel heavier. Genin start off wearing weights that weigh a total of 50 lbs. These weights can be taken off when in combat to dramatically increase speed.

Stage 3
(Genin)
At this stage of training students learn to utilize their speed and fluidity of motion in combat, learning how reach their target in the quickest most effecient way. They also learn how to dodge more effectively by utilizing that fluidity of motion, learning to move so that even when dodging they are positioning themselves effectively to strike at their opponents. By this stage the practitioner can use what he has learned to effectively fight without a weapon, though he still won't be as effective as taijutsu specialists. The weight of the practitioners training weights will be increased to 75 lbs.

Techniques:
Path of the Thunder God- At this stage students are taught to move quickly and effeciently, teaching them how to find the quickest path to their targets. Students will naturally move faster than other ninja (though not as fast as a speed ninja), even learning how to move through crowds and debris more effeciently than others. (This is a passive ability)

Thoughtful Dodge(I couldn't think of a better name)- The practitioner has learned to dodge much more effeciently. Hitting a practitionrer of the style with any kind of direct assault is very difficult, unless they are fighting someone much faster than themselves. In addition they have learned how to dodge in such a way that they are put in optimum position to counter immediately.

Stage 4
(Chunin)
At this stage students are finally given their first sword. Because of their repetition of the the stances without the sword, it is fairly easy to integrate the sword into what they already know. The most important part of this stage is learning how to maintain the fluidity of motion and effeciency of motion while wielding a blade. Once the student has learned to effectively integrate his blade into the style his potential greatly increases, making him much more deadly. Though they move quickly, their stikes are not overly powerful, but the effeciency with which they strike makes each strike a threat. Training weights will now weigh 100 lbs.

Techniques:
Flurry of the Thunder God: The user has learned to strike so quickly that they can strike twice as fast as shinobi of equal rank, able to strike three or four times in rapid succession while still maintaining a good defense.

Stage 5
(Chunin)
The practitioner has now spent enough time wearing training weights that when he is takes them off his speed is unrivaled, and even when wearing the weights they move as fast as speed ninja of equal rank. Practitioners skill with the blade also increases as they become even more comfortable with the feel of it. Their stiking effeciency increases yet again, their blade seeming to find its way into even the smallest of openings. The training weights now weigh 150 lbs.

Stage 6
(Jounin)
The practitioner has reached legendary speeds, appearing as a blur to most other ninja even with the weights on and when the weights come off the user moves so fast that they can actually create after-images. Only doujutsu possessors with high level movement tracking skills have any chance of keeping up with the user with any real hope of success. The practitioner still doesn't have a huge amount of strength behind their attacks, but the momentum of their strikes makes each strike very difficult to stop. This level of speed cannot be maintained forever, and in fact most masters must wear weights in order to keep from moving too fast for fear of tearing muscles. The weights usually weigh anything from 200-300 lbs, depending on the user.

Stage 7
(Kage/Saanin)
Once this stage is reached the practitioner has attained true mastery of the style. Practitioners must learn to move effectively without any of their weights, a task that is much harder than it might sound. Because of the great speed at which the user moves their muscles are under constant strain of over-exstending, simply because their mind cannot fully keep up with the movement in order to stop it. The practitioner learns to utilize this momentum by moving their blade in wide sweeping arcs, and quick thrusts.

Other movements are certainly possible, but the concentration required to move most effectively can only be maintained for short periods of time. Anyone that reaches this stage must constantly wear training weights which they must constantly replace with heavier and heavier weights, or else they risk tearing muscles accidentally with even the smallest of movements. Some masters must wear at least some weight even when utilizing the 7th stage, because they have simply become so fast that their mind cannot possibly keep up with their bodies. Legends say that the first master, Raiku Momuji, had to wear 1000 pounds of weight even when using the styles 7th stage.

Techniques:
Embodiment of the Thunder God: The user has reached the final stage of the Dance of the Thunder God, and have become true embodiments of the Thunder God, able to strike with the speed and force of a lightning bolt. However this power does not come without risk. This speed can only be maintained for 2 posts without risking tearing all the muscles in their body, however even then their muscles are so strained that the user will move at roughly half their normal speed for 4 posts. If the user wishes they can maintain the speed and power for 4 posts, but afterwords every muscle in their body will tear to shreds and they must spend at least 3 real days under close supervision before they can even move. After the three days their speed will be equivalent to roughly 2/3 their regular speed. After an additional four days after they are partially recovered the user will be completely recovered and they could potentially use the technique again if they had to.

Lance Fulgurant


Dan the Dante

Familiar Guildsman

7,125 Points
  • Perfect Attendance 400
  • Signature Look 250
  • Guildmember 100
PostPosted: Tue Sep 07, 2010 7:48 am


Name of Taijutsu Style:
Sai Ikuko [再生子 “playing child”]
User Image - Blocked by "Display Image" Settings. Click to show.
Intended weapon:
Normally it defaults to bare fists and feet, but weapons of similar classification may be used with this style as well.
Description:
Legend has it that this style was born from the story of a man who fought off a thousand demons in the desert. They say that witnesses saw him slay the demons with his bare hands, all in the blink of an eye by unleashing a barrage of fists upon them at godlike speeds. However, that tale is as authentic as a flying pink penguin.

The truth is that this fighting style was created when a martial arts master saw his son playing with his pet dog. The child was playfully poking the beast with a stick, the dog would retaliate by attempting to bite the stick, but the child’s hand was much too fast. This continued on for several hours, with the child barely putting a fraction of his strength in his strike, while the beast put every ounce of bite force in his counter-attacks. Eventually the dog became tired and the child danced around triumphantly, not knowing that he had indirectly gave birth to a new fighting style.

Stage 1: Yori [より “twist”]
[Academy Student]
Description:
- Like any exercise, one must first stretch their limbs so as to avoid complications during the activity. This stage, however, takes it one step further by focusing on near complete muscle control.
Training Method:
One must possess flexibility and control. Thus, the ideal training method is to spend several hours stretching the body repetitively. Though this sounds relatively easy, the body will start to suffer from fatigue after three or five hours of arms stretches and jump-and-jacks.
Techniques:
Kibarashi [気晴らし “distraction”]
- After hours of focused stretching, the body is now more flexible and the muscles are far easier to control. This allows one to perform feats such as wiggling one’s ears independently, twitching one’s nose, or even going so far as being able to lick one’s elbow.

Stage 2: Fu [歩 “step”]
[Genin]
Description:
- Quite obviously, when one is struck, they will retaliate. Thus, the most basic skill of this fighting style is to be able to hit and dodge, stepping on the ground as fast as possible to allow quick changes in location and direction.
Training Method:
One must possess agility and reflexes. Thus, the ideal training method is to skip through a terrain bare-footed, the harsher the terrain, the better. This will hones your feet’s senses to keep the connection with the ground as minimal as possible.
Techniques:
Suberu [滑る “slide”]
- Through training, one can now move through the battlefield as if they were sliding, allowing for much quicker evasive maneuvers, and counter-attacks.
Hazumu [弾む “bounce”]
- Due to training one’s feet in harsh conditions, one can now set foot upon even the most unlikely of places, such as an enemy’s head.

Stage 3: Mai [舞 “dance”]
[Chuunin]
Description:
- Now that one is able to dodge counter-attacks, they are now ready to learn the art of counter-attacking a counter-attack. Basically, one strikes, dodges the counter-attack and performs a counter-attack of his own. The first one is as light and quick as possible, thus, most of the impact lies in the second strike.
Training Method:
One must possess coordination. Thus, the ideal training method is repeated punches and kicks, performed simultaneously after the other. This will create a mental connection between your arms and feet, every time one dodges.
Techniques:
Meguru [廻る “spin”]
- Like a spinning top, one spins along with the opponent’s attack, avoiding it completely before retaliating with an unexpected counter-attack on the opponent’s backside, in the same direction as their attack.
Ichi Ni [一 二 “one two”]
- A simple, but effective two step technique. Before an attack connects, a quick Suberu allows one to slide back, completely avoiding the attack. Then, seizing the opportunity, another Suberu slides one back towards the opponent, before a quick and unexpected counter-attack impact upon the opponent.

Stage 4: Yayuu [揶揄う “tease”]
[Special Jounin/Jounin]
Description:
- Sometimes, the opponent requires a bit more agitation that a simply attack. Thus, the ability to strike, not only quickly, but in quick succession, was created. At this stage, one is able to strike the opponent more than once, sacrificing strength for sheer speed. Though the attacks are now weakened, they can now be performed in pairs, or even in groups, effectively annoying the opponent into a fury.
Training Method:
One must enhance one’s speed. Thus, the ideal training method is to strike a harsh surface with one’s fist or feet, the harsher the surface, the better. This will create a near automatic response from the limbs that will cause them to push and pull as quickly as possible.
Techniques:
Kōryō [香料 “spice”]
- A short burst of straight punches aimed to weaken an opponent’s defenses, or just provoke him into recklessly attacking.
Satō [砂糖 “sugar”]
- Similar to Kouryou, only now the method for attack is a series of sweeping kicks. Though they are not performed as rapidly as Kouryou, they are more powerful than the former.

Stage 5: Wazurawasu [煩わす “annoy”]
[ANBU]
Description:
- At this stage, the opponent requires no further provocation to attack. However, the ability to overwhelm them with speed and agility still exists, and has been enhanced at this stage. Now, one is capable of unleashing a barrage of attacks towards the opponent, overwhelming them not by sheer power, but by sheer speed. Though, of course, the attacks are still weakened, but given the sheer number of them, that setback has been long compensated for.
Training Method:
One must further enhance one’s speed. Thus, the ideal training method is to add weights to one’s limbs while performing the training method for Yayuu. This will cause one’s limbs to gain a god-like striking speed.
Techniques:
Surō koishi [スロー小石 “thrown pebbles”]
- An awe-inspiring display of overwhelming speed. A barrage of straight punches performed simultaneously in such rapid succession that they form a wall of fists. Though not all of the fists are real, the sight of this technique is still enough to disorient even the most experienced opponents.
Totsuzen no Ame [突然の雨 “sudden rain”]
- Jumping well above the opponent, a series of straight kicks aimed downwards is performed with such speed that they appear like a rain of feet threatening to crush the opponent under heel, quite literally. Though not all of the feet are real, the sheer number and direction is enough to cause panic and distress.

Stage 6: Tsuku [突く “poke”]
[Sannin/Kage]
Description:
- Though the ability to unleash a barrage of attacks is impressive, it is for nothing if the attacks miss. Thus, in the final stage of Sai Ikuko, one is trained in the art of seeking out even the most concealed weak spots of an opponent, even during the heat of battle. This, combined with one’s sheer speed and agility, makes one a fearsome opponent to fight with, one that mustn’t be played around with.
Training Method:
One must enhance one’s agility, speed, reflexes and coordination. Thus, the ideal training method is for a pole, possessing one hole on its surface, to be spun rapidly. Then, while it is spinning, one must accurately strike the single hole, taking care not to harm oneself during the process. This will create a connection between one’s speed, agility, reflexes and coordination.
Techniques:
Kowasu [壊す “break”]
- Out of pinpoint precision, one’s fist can temporarily create a weakness where there should be none. This can range from causing a brief muscle spasm, to loosening armor straps, to outright breaking an object if the weak point is fragile enough.
Yabun [夜分 “nighttime”]
- Combining speed and precision into one decisive strike, one can end a battle in the blink of an eye. Waiting for the opponent to strike first, one waits until the last moment before the attack connects to execute a Suberu towards the opponent. Then, during the Suberu, one strikes the opponent’s weak point as quickly as possible. If executed correctly, the opponent will fall and the battle is finished.


[Edited]

[Added a new stage and changed the techniques for Stage 4: Yayuu.]
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[Customs] Weapons, Jutsus, Summonings

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