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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

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CaptainLee1212

PostPosted: Sun Jun 06, 2010 5:40 pm


Sephiroth


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Alias: One Winged Angel
Age: 23
Height: 6' 1"
Weight: 246 lbs
Hometown: Gaia
Fighting Style: Swordplay
Hobbies: N/A
Biography: A legendary SOLDIER operative who wields an impossibly long blade with great ease. He was known as the greatest warrior alive in his homeland. When he heard about the Tournament, he traveled far and wide to face and find others that are equal to him and strength.
PostPosted: Sun Jun 06, 2010 6:55 pm


Username: Lord Erichthonius
Character Name: Cyril Tymon
Age: 20
Birthday: 04/03

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Physical Details: Cyril is basically a consideration of the perfect physical specimen. He has tattoos lining his body, denoting his Spartan heritage. His family crest is upon his back, normally covered by their red enveloping cape. His bronze shield is normally in its pristine condition, either new, or refurbished depending on his last battles outcome.

Height: 6’1”
Weight: 195lbs.
Blood Type: AB-
Race: Human
Appearance: Cyril, as stated above is an incredible specimen, having no form of chemical, or artificial compound to make him as he is, his powerful frame holds lean muscle mass, allowing him to still be quick, and effective with his strikes. Covered in light scarring from previous battles, his bronze armor shows its wear and tear, although not physically compromised.


Equipment:
Weapons:
Steel shortsword: Beyond its small hilt, the 2.5’ blade makes an imposing mark when wielded by the battling Spartan. Nothing special about its craftsmanship, it’s all in the hands of the wielder.
Bronze shield: The 2’ small bronze shield, is just as well a weapon in the eyes of its wielder. The hoplite uses it as a minor defense, but mainly as an opportunistic weapon
Dual-tipped Short spear: The dual edged 6’ spear, makes for part of the main repertoire for the hoplite, an agile, small, effective weapon to use, can be used in quick successive motions, and doesn’t require enduring stamina.

Skills:
-Cooking
-Smithing


Combat Abilities: Martial Arts including Jujitsu, muai thai. Melee weapons: Extensive knowledge of the use of his shortspear, as well as his shortsword, and his small shield.
Non Combat Skills: See skills

CreepasaurusRex


Garam Nijashi Hikuro

PostPosted: Sun Jun 06, 2010 6:57 pm


Holding
PostPosted: Sun Jun 06, 2010 6:57 pm


Name:Yi
Age: 256/10/85

Physical Details


Height: 5 foot 11 inches
Weight: 150 Pounds
Blood Type: A+
Race:Human
Appearance:User Image

Equipment:

twenty Senbon with each five inches long.

Katana - 6 inch hilt red hilt with a 24 inch blade or 2 Foot blade

Skills


Combat Abilities: Calming flame - Not really a strong power house ability but this flame compared to his brothers is the moderate strength. This flame doesn't Burn, nor freezes(Just clearing it) it more like the name clams things. Attacks and people. He can use it in many ways such as slicing a crescent shape wave out towards in front of him to make a Strong attack weaker then it actually is but not totally weak to a no damage attack or make his opponent feel calm before he swoops into for a silent kill as long as they aren't aware of his presence at all first

It is a flame which is made of energy which manifests itself into the form it self of a flame when used or made.

the Calming Flame appears to have sparkles of some type running through it, giving it a similar appearance to water ripples. It is more or less opaque, and has a Dark Blue at the center while the outer part of the Flame is a pale Light Blue with large, oscillating spikes.
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Surpreme_T

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Dear Princess Molestia

PostPosted: Sun Jun 06, 2010 6:58 pm


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Name: Rosalyn Azubarith
Age: noneya
Race: Succubus
Hobbies: Self-indulgence
Likes: Pleasure, mischief
Dislikes: Being bored

Height:
5'7"
Weight: 130 lbs.
Measurements: 36/23/38
Hair: Red
Eyes: Red
Build: Lean, toned
PostPosted: Sun Jun 06, 2010 6:59 pm


Name: Vash Sengou
Alias: Dark Bolt
Age: 20
Height: 5' 11"
Weight: 155 lbs
Hometown: Unknown
Fighting Style: Street Fighting/Muay Thai/Mixed martial arts
Hobbies: Training, tracking, mapmaking.
Bio: Vash is back for his second try at the title of the best in the GTB.

Vash Sengou


notmuch_23

17,525 Points
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PostPosted: Sun Jun 06, 2010 8:03 pm


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Name: Thurgood Singlance (though he lost his first fight so it doesn't really matter that much here)
Age: 23
Gender: male
Weight: 210
Height: 5' 10"
Blood Type: A positive
Race: Cosmetically dark elf (skin, ears), otherwise human
Weapons:: (for the tournament) standard pickax
Combat Abilities: his rage: when in a fight, there's a point where he'll just get pissed to the point where his adrenaline and endorphins start flowing to the max, giving him the energy for his absolute peak physical performance (which is still somewhat underwhelming). While in this state, he will hardly feel any pain, though the damage to his body has been done. This ability does not give him anything more than he already has, and it's more like running nitrous oxide through an engine; performs the best it ever will, and running with it too long will actually cause damage.
Other: Is immune to methanol up to about 90 mL (where 100 mL is a lethal dose for most).
PostPosted: Sun Jun 06, 2010 8:27 pm


Holding me, holding you.

The Last Pedigree


Reyen Targawyn

PostPosted: Sun Jun 06, 2010 8:58 pm


Holdz.
PostPosted: Sun Jun 06, 2010 9:30 pm


[GTB Ball]:

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=============

[PROGRESS:]

[X]-[Deitric Jocasta] (Pre-tourney Ball): Victory by default.
[X]-[Telamichiou] (Pre-tourney Ball): Likely inconclusive due to time constraints, but involved flaming swords and chicken.

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[X]-[Robyn Isedan] (Round I): Underway.

The Haelstrom Fist


o ReaverQueen o

PostPosted: Mon Jun 07, 2010 10:28 am


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Old Man KB
Fangs / Claws - While not equipment strictly speaking, KB's available weapons include these natural armnaments. He is able to 'retract' them at will, reverting them to a more human appearance. Both his fangs and his claws are easily capable of tearing into flesh, even that which is supernaturally resilient.

Clothing - An extension of his being, his clothes can be hardened to rival steel in strength. This allows him to maintain full maneuverability, yet will armor into specific places on the fly. The downside of this unconventional practice is that his clothing suffers his same weaknesses while affected, becoming damaged by sunlight and bypassed by silver.

Endgame - Coupling accuracy with the ability to detect the bloodflow of a living creature KB aims an attack with his sword that misses all vitals and allows for full recovery whilst giving the appearance of a mortal blow. This technique allows him to dissuade a combatant from continued fighting, given that improper movement of the blade can cause knicked arteries or cut organs.

Unerring - KB is 100% accurate with his ranged weapons. The only way he can miss his intended target is for outside interference to become a factor ( Provided he hasn't factored it in already, such as wind ) or for the maximum range of the weapon to be exceeded.

Phantom Slash - Used in conjunction with KB's ability to use his cape as a weapon, the Phantom Slash is an attack that extends his range considerably. The force of his slashes causes a blade of force to continue in a wave pattern away from him, impacting anything in range of the attack. The maximum range of this ability is 30ft. The strength of the attack does not diminish until it has reached its maximum range, at which point it disperses harmlessly. The force of these attacks is strong enough to match the attacks that generates them.

CutCutCutCutCut!!! - This technique essentially transforms the user into a death-dealing top. The user becomes blurred in motion as they spin towards their enemy. This attack can persist for 3-4 seconds, and can be used defensively as well as offensively. The weapon of choice determines the range of the attack, though only simple patterns are capable since the weapon has to be held in one position as the user spins. While using this ability the practictioner is unable to perceive the world around them.

Energy Drain - By striking an enemy with a natural weapon KB is able to drain them of their will to live. This ability only applies to living creatures and thus has no effect on constructs or undead. The immediate effect of being struck is depression and a feeling of coldness, with consecutive strikes instilling feelings of hoplessness and dread. Repeated contact then begins to consume the life energy of the target, transfering it to the vampire and strengthening it. Desiccation of tissue and loss of function becomes evident as the soul is essentially removed from the body piece by piece.

Blood Drain - The vampiric ability to consume the blood of a target by biting them. Doing so revitalizes a vampire, giving it the strength to continue fighting and healing wounds in an amount equal to the amount of blood consumed. ( Consuming an adult entirely can heal a massive cut or gouge. )

Enhanced Strength - The strength of a vampire is considerably more than the average human being. This allows for him to use his abilities or weapons in ways disproportionate to his size and physical stature. Overall, his strength is about three times that of the average adult male.

Enhanced Speed - Though unnaturally strong, a vampire is also quick and agile. KB is no exception to this rule and is faster than the average human being. In addition he thinks faster than living creatures and is able to perceive the world around him at his rate. This allows for him to run two times as fast as an average adult male, his reflex time is cut in half, and his motions are impossibly fast for a humanoid.

Indominable - As a vampire KB is not a natural being and his body does not follow the same basic rules as those of a living creature. Listed are the rules of his disposition, both its weaknesses and its strengths.

DR: The flesh of a vampire is resilient and resists most attacks. Common injuries like scratches or pinpricks aren't capable of piercing a vampire's skin. Even a weapon like a knife is incapable of injuring a vampire unless it is used with great force. This damage reduction does not apply to silver or magical weapons, which affect vampire flesh normally.

Undead: The body of a vampire is run by Negative Energy, and as such does not require sleep, water, or food. Additionally, it is resistant to varying temperatures, with a noteworthy resistance to cold and electricity. A vampire cannot be frozen to death or overheat, though they can be burned or frozen solid ( though freezing would be considerably harder ). A vampire's body also regenerates itself through the consumption of blood or the life force of a living creature. On the flipside, a vampire is disorientated and destroyed by continual exposure to natural sunlight. A vampire cannot enter naturally running water or it will quickly be killed. A vampire is immediately slain if its heart is pierced, though it will revive when the object is removed.

Additionally, the body does not require the function of muscles or tendons. The nervous system is dead as well, so it becomes moot. A vampire cannot be knocked out or disabled by pressure points. It is simply the will of the creature alone that motivates it, which permits its continued activity even when if reduced to tatters.

Ghoul Maw - The magical ability to morph one's mouth beyond its natural dimensions. KB uses this ability to replace all his default teeth with fangs, to increase the size of his bite to otherwise impossible measurements, and to produce gut-wrenching fear in his enemies. While employed his mouth stinks of carrion and overflows with blood and maggots.

Final Blow - KB combines all his strength into one strike, aiming to maim or mortally wound an enemy with either one of his hands. This allows him to pierce body armor or flesh as though it were tissue paper. This attack requires a moment of preparation and cannot change target, nor can it make the hand make substantial changes in trajectory.

Falcon Punch - KB uses Negative Energy to propel himself forwards in a concentrated burst. The maximum effective range of this technique is 20ft. This distance is crossed almost instantly. Terrain is not an issue unless there are notable obstructions that would physically block him from reaching his target, and can't be simply barreled through. ( Thick stone walls for example, or vehicles. ) Once activated this ability cannot be stopped unless the punch connects or the distance is traveled.

Shadow Kick - Fundamentally the same as the Falcon Punch, though this ability has a shorter range of 15ft and delivers a kick.

Life Sense - As a vampire KB is able to detect the blood of living creatures near to him. This form of sight causes the illumination of blood to the vampire's senses in the dark, and can be employed at will simply by closing the eyes. This ability does not pierce walls however and is subject to line-of-sight.

Spider Climb - KB is able to traverse any flat surface with ease, disregarding gravity as he does so. This allows him to walk up walls or along ceilings in complete comfort without disorientating himself. When he does so the gravity of himself and attended objects seems to orientate itself to his will, causing his clothing to hang towards whichever surface he walks upon.

Aura of Undeath - Like a sieve the vampire constantly leaks Negative Energy which has palpable effects on the world around him. Lesser lifeforms can be killed outright ( small plants, vermin ) and the temperature of the area drops considerably if his proximity is prolonged. This 'aura' can be subdued for a short time at the expense of effort.
PostPosted: Mon Jun 07, 2010 10:47 am


Name: telamichious
Appearance: adorable
Personality: kind of confused; Telamichious isn't fully sure whether he's the Frankenstein-like construct of a mad scientist or an alien. IC interaction with him is subject to unreliable narration on my behalf as he struggles to decide which is which.
In Character Sponsor: Feel Good Inc., specifically it's subsidiary in the pornographic industry: Gaiaaah.

Fights: x = finished

[] Enter! Telamichious, the Stone Golem (The Haelstrom Fist vs Telamichious / Omi Barsait vs Telamichious) [Inconclusive ((because I'm lazy and don't feel like finishing the fight since it's outside of the tournament's normal proceedings))]

[] First Round begins! The Stubborn Rock versus the Proud Lion (The Last Pedigree vs Telamichious / Iopurl vs Telamichious) [Ongoing]

Telamichious


Lovely Longshot

PostPosted: Mon Jun 07, 2010 10:50 am


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[More accurate battle picture to come. Image loading...]


Alias: The Summer Faerie

Age: 20

Height: 5' 4"

Weight: 125 lbs

General Appearance: Stella dresses most commonly in a blue ensemble-- long-sleeved, cotton sweater that hems just past her bust, leaving her midriff unclothed. She often pairs it with blue cut-out jeans and boots. Usually, she has on a blue bikini beneath her clothes, and layers her arms with a few strings of pearls. Her hair is usually kept up in a loose ponytail, with a black headband tied underneath her bangs to keep her hair from getting in her face, just over her pointed, elven-like ears.

Hometown: Faerie Haven of the Seelie Court

Weapon of Choice: 4' tall Tessen Fan

Hobbies: Surfing, disco, gymnastics, and parkour.

Short Biography: The Faerie Haven connects to Gaia through an ornate fountain in the middle of Barton Town. Deep beneath the fountain in the Haven, the Queen Faerie resides, and cares for all fae who live beneath the surface of the earth. The Queen Faerie is not only the nobility, but also the sole source of childbirth. The Queen is eternal, and continually gives birth to all fae kind.

Season fae are blessed with a season at birth, and emerges from beneath the depths of the world's surface to spread that season over Gaia. Stella was born as a fae of the summer season when the previous summer fae passed away.

Stella was always an enthusiastic, bright-faced child. With as much joy as the summer season itself, Stella warmed the earth into every summer, charming the summer sun with her eager, beautiful smile.

The life of a fae is frivolous, and Stella spends the entire season doing as she likes-- swimming, dancing, singing, or anything else that her whimsical heart desires. As she developed more precise control over the Summer Wind with the Great Fan that has been passed from Summer Fae for generations, Stella began to take interest in fighting tournaments as entertainment.

She may remain around through part of Fall, but will usually return to the Faerie Haven to hibernate for the Winter, and awaken sometime in spring.
PostPosted: Mon Jun 07, 2010 10:56 am


Username: Makenshi-Dono
Character Name: Makenshi Hayashi
Age: 29
Birthday: December 20, 1981

Physical Details

Height: 6ft
Weight: 132lbs
Blood Type: AB+
Race: White Kitsune
Appearance: Relatively thin oriental male of Japanese decent. He looks almost EXACTLY like the singer, Gackt, except with White layered hair and red eyes. He wears a pair of large sunglasses that change color. He can also be seen always wearing a pair of white headsets that wrap around his ears perfectly. For this tournament he will be wearing a black sleeveless, cotton shirt. Over that is a black flak Jacket with 7 pockets on the lower part of the vest to carry his equipment. He wears black cargo pants that also aid in holding his equipment. On his left calf there is a combat stun knife in a small holster. He wears black tabi boots that have small hidden pockets in each, with rubber soles for sturdier balance and movement. The ribs on the soles are small and intricate which aid in silent stalking. Around his forearms are two ninja arm guards made of a fire resistant cloth, with metal curved around and sewn into the guards. On his back he has a big pouch with a zipper on the bottom as though, once opened, something were to fall out. He carries a ninja-to on his left hip, or a ninja straight sword. On his forearms are ninja arm guards with three small blades on each to help against bladed weapons.

As seen in signature.

Equipment:

Flak Jacket Vest:
  • Big pocket (right) - empty
  • Center 3 pockets - M84 Stun Grenade x2, Smoke Grenade x1; self explanatory. Effects of Flash bang last for approximately 5 seconds until eyes adjust. Effects include Ringing sound, blindness, disorientation, loss of coordination and balance, deafness. 5 foot radius.
  • Smaller 3 pockets (left) - Chaff grenade x1; Water Bottle of Gasoline (regular) x1; Dilaudid injector; Chaff grenade has the momentary 5 second effect of knocking out electronic equipment. The dilaudid injector is a small device that uses a small needle and shoots a quick shot of dilaudid into the body to relieve the pain of gunshots, and other lacerations or wounds of that nature. 2mg lasts for about 1-2 hours.
  • Small pocket (chest) - Empty



Ninja-to - Ninja Straight sword with holy water poured on it, and blessed by a priest. To normal opponents its just a straight sword. To creatures of dark, evil or demented origin it causes added burning, or incineration.

Cargo pants -
  • Right leg cargo, thigh pocket - 15 shurikens/ninja stars. Thin, black, steel stars for lower visibility and faster traveling speed.
  • Left leg cargo, thigh pocket - 3 Kunai's, thick and black. Can be used for digging, dagger, or throwing.


Back Pouch - A pack of 30 Caltrops, or small steel spikes used to stab into normal, thin, rubber shoes, or bare feet. In the event they cant stab into feet, they can still stumble opponents balance a little bit.

Stun Knife -
Located attached to his left Tabi Shoe on his calf. A combat knife with a small button that when pressed activates an electric shock that can momentarily stun an opponent.

Roll of Piano wire 12 ft
- Located in the calf pocket of his right tabi shoe.

Skills

  • Spiritual Manipulation of fire – Allows him spiritual manipulation of fire; Using his spiritual energy he can cause air molecules to spontaneously combust and control it. He is naturally immune to all burns, but due to the tournament he has been induced with a curse that hinders his spiritual fire manipulation. Thus making his fire manipulation weaker. He is immune to most fire and burns, but not all. Between rounds the curse is lifted and his natural spiritual abilities kick in. The temperature in this fight on his fire is maxed at 1000 degrees Fahrenheit. For this tournament he will only be manipulating his fire in 2 ways.
  • Blazing impact - Concentrates flames or heat around his fits that augment his strength times 2 and adds burning effects from his hands. Due to the heated atmosphere around the fire it slightly increases the movement speed of the attack. (1 post charge)
  • Blazing Kick - Same as above but in a kick (1 post charge)



Combat Abilities: Skilled in....
  • Tai Chi Broadsword
  • Ninja-To Straight sword
  • Throwing weapons
  • Technological devices
  • Art of Ninjutsu
  • Art of Tai Chi
  • Art of Bajiquan
  • Minor to intermediate survival training

Non Combat Skills:
Due to being of fox heritage he has...
  • Acute K9 hearing
  • Natural night vision, albeit a bit unclear
  • Acute sense of smell
  • Natural agility
  • Above human strength, endurance, and speed
  • Fox Balance (Really good balance)
  • Retractable claws in the fingers and toes (Unlikely to be used, but just in case)
    They are always present but at a certain length. In a normal appearance they are actually only about fingernail length. In an aggressive state they can be set out much like Sabertooth from X-men where they are roughly an inch popped out. They are a thick keratin layering, much like a German shepherds claws if you've ever seen them or felt them. Almost bone like. They are slightly stronger than a normal K9's, howeve, due to the fact that Makenshi is not actually a DOG, but more like a humanoid with K9 features. He doesnt have Inu Yasha claws that cut and block metal and the like.

    They are sharp enough only to be able to cut through cloth, skin, and some leather (as they were concealed in gloves to use in cqc as concealed weapons) but the thickness of the leather is important. For example, cutting through a leather jacket is possible for some layers of the jacket, but not COMPLETELY slicing through it. Boots he would not be able to do more than make scratches in them.

    They are slightly curved at the tips, and like all cosmetic keratin (hair, fingernails etc.) they must be maintained, where in this case, he sharpens the tips to make sure they remain sharp. This helps digging go by quicker, and retains the original use of claws; holding onto prey much easier.

    They are basically above average dog claws sharpened at the tips. -


History: Original head of Security of Lu Bu. Leader of a Black Ops group created by Sieg of Lu Bu. Mercenary/terrorist of many different lands (roleplays). After being alone for so long and leaving the WMD terrorist group, he is finishing his duties on the world of Gaia before leaving permanently.

Makenshi-Dono


Enigma20

PostPosted: Mon Jun 07, 2010 11:37 am


Archie Snow

Alias: N/A
Age: 28
Height: 5' 11"
Weight: 155 lbs
Fighting Style: ---
Hobbies: Stealing/coning stuff from people, enjoying a good show, having fun.
Biography: Archie's first appearance at the GTB. Being a conman, he lives off job by job, which can be a little hard. Having the need to fight in his line of work, he comes here hopping to score it big. However, if he doesn't make it, then that's not big deal to him.
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GTB IV [Concluded]

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