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Ktns

Lunatic

PostPosted: Thu May 20, 2010 3:41 pm


Username(s): Etherial Requiem
Creature Name: ShatterRage Furbolg
Catagory: Humanoid
Entry:
User Image - Blocked by "Display Image" Settings. Click to show.
Size(s): 12-15 ft, larger than their land-dwelling Furbolg cousins that range about 7-10ft.
Environment: Deep waters mostly, but have been known to come to shore occasionally for short periods of time.
Common abilities:

Auto Attack - Melee Strike with Claw/Paw

Paralytic Poison - The thin tentacles under their body, shoot out. Nature Damage causing 5k damage over 1 min. Chance to cause Heart Palpitations.

Heart Palpitation
- Causes severe heart palpitations within the target, completely paralyzing them for 5 secs. Duration 5 mins until the effect wears off or is removed.

Twisted Aggression - Enrages the caster at 30% health, causing them to berserk, dropping all aggro and going after any party member. Damage Dealt increased by 200%, Movement Speed increased by 70%.


HP: 1, 412, 000 hp

Male/Female Differences: Males and females are commonly equal and have no distinguishing traits.

Class Differences:

Arcanists - Are usually denoted by their Gray/Blue fur/shell colors. Arcanists are those that quickly mastered the only magic that could be found in their prison, abundant from the Sundering, after they abandoned their shamanistic ways.

Hunters - Are usually denoted by their deep purples/blues/greens which allow them to blend in better with their surroundings.

Warriors - Are the strongest, physically of the tribe, and can be pointed out easily by their black fur/shells.

_________________________________________


The ShatterRage Furbolg were once like most other Furbolg tribes that live in peace in the forests of Azeroth. They often held company with the Kaldorei, sharing with them their Shamanistic ways before the Highborne started to rise. The Highborne scorned and chased the Furbolg from their lands, calling their magic and lifestyle 'crude' and 'low' compared to their growing arcane magic and nobility. The Highborne were convinced that 'lower' Shamanistic magic would taint there powerful arcane wells.

Though scorned and run out, the Furbolg still continued their ways, keeping mostly to themselves but always staying close to their old friends, in case, they were ever needed again.

Unfortunately, their loyalty to those they thought of as once friends that might need their help, would also be their undoing. When the Great Sundering tore the world apart, the Furbolg were dragged to the depths of the ocean with the condemned Kaldorei. Locked deep in the darkness and rubble of what the world and their home once was, they called and called to spirits of the earth, to Ursoc and Ursol themselves to help them. Years passed without an answer, and as their faith and hope turned to despair and twisted to hate for the elements and gods that had forsaken them, their forms too began to change by influence of the Old Gods that had also changed the fallen elves into Naga.

Their forms would take on features that would help them survive in the deep waters. Deep in their core, the power given to them by the old gods would pulse and light their dark paths. Soon they would be nothing but vicious, damned creatures, a shell of their once proud, trusting, tribe.

*Note: I tried to remain true to Blizzard's Style by incorporating and going off of original lore. You might also notice, that like most other mobs in the game, these creatures posses similar abilities to other mobs in the world, but that have been changed to be unique to their own model.
PostPosted: Thu May 20, 2010 8:13 pm


Username(s): magnadearel
Creature Name: Pov’ri
Catagory: Beast/Mount
Entry:
Pov’ri are not the fastest runners around but nor are they the slowest. Their main great skill is actually climbing. These are the big horned sheep of wow. No cliff is too steep for them. They live in communities of approx 100 individuals and make their home in the cliff face. Usually they reside in natural caves that are impossible to reach from the ground. Getting the fruit to tame them is a Quest all in itself, but well worth the effort. These creatures are very handy to have when areas frequent with cliffs.

All Pov’ri have a “blotching” type patterning that is unique to each individual. Females will be more brightly colored than males. Males tend towards a base of brown/tan with his blotching being lighter or darker shades of that color. Females, however, are much more brightly colored as their blotching range into the reds and purples on a brown/tan base. They do not appear to have mouths and it is unclear what they eat. It is assumed they are vegetarian, but because of their reclusive nature it is difficult to study these normally docile beasts.

Pov’ri have three sets of hooves. The powerful back set is the largest. Obviously used for walking and jumping on the high cliffs. The middle set are the “hands” and may optionally be used for walking if the need arises. Generally walking/running is completed on two leg(the back) legs. Finally the smallest set of hooves is at the wrist. All hooves while made of steel are flexible for griping uneven rock faces. Additionally the smallest, or opposable, set is the most flexible and is capable of picking up very small objects. In its defense a Pov’ri has three darts on extendable appendages. One located at the junction of the neck and back between the shoulders. The other two, one right and one left, are located low on the neck just forward of the shoulders. The darts house either a poison or sleep toxin.


User Image

Size(s): Females: height- 15’+, length- 30’+ ; Males: height- 10’-15’, length-20’-30’
Environment: Vertical cliff faces
Common abilities: Jump, Run, Scale
HP: 500


My appologies for the crappy pic. The scanner is not the best. It does have a tail, just very hard to see.

magnadearel


LydaLynn

Nebula Dragon

PostPosted: Fri May 21, 2010 8:56 am


Username(s): LydaLynn
Creature Name: Demgri
Catagory: Demon
Entry: Male Demgri look much like a cricket with only a demonic face showing they are anything different. Female Demgri have a cricket lower body with a humanoid torso, face, arms, and claw-like hands.

Demgri come in many colors, ranging through browns, greens, black/greys, and reds. Each color progression indicates a higher level and more spells in their repertoire. Female Demgri are always more powerful and dangerous [and rare] than the male, with the red Demgri female actually being a boss in her own right with many spells in common with a balance druid.

Demgri are very hard to target and hard to hit, their small size, constant movement [they can jump nearly twenty times their own body length], and insectoid exoskeleton are all great defenses. However, they have few hit points for their level.

At lower levels, the Demgri function much like the Alarm-o-Bot. As PCs venture into it's area, it hops around like mad making alarming chirps that activate other monsters in the area. Low level Demgri are almost exclusively male.

As the PC encounters higher level Demgri, they will find that these demons not only function as alarms, but also have defensive spells. Such as: Fear, Seduction, Charm, etc. The females of the species are much more powerful, able to affect groups of PCs as well as having a few offensive spells from the druid's spell list.

Most Demgri will be found in conjunction with other, more formidable mobs, functioning as an alarm to draw the whole area into the combat and as an annoyance/distraction. While they are, of themselves, not very challenging, in conjunction with other mobs, they can create quite the formidable fight.

User Image [click for full size]


Size(s): Tiny - ranging between the size of a cat and an imp - with the red female boss the size of a riding goat.
Environment: Caves and dungeons
Common abilities: Alarm, Exoskeleton Armor, Fear, constant movement [jumping] while in combat

HP: Scales with level [the lowest Demgri are level 20 - the red female boss is level 55]
PostPosted: Fri May 21, 2010 9:07 am


Username(s): JetAlmeara
Creature Name: Deepholm Hound
Catagory: Beast
Entry:
User Image
History:

When Deathwing erupted from Deepholm, sundering the lands of Azeroth and leaving gaping wounds across the landscape, the Dragon Aspect was not the only creature to claw it's way into Azeroth proper. Deepholm hounds are said to be one of Therazane's favored, some stories even say the Elemental lord bred the beasts as guards for her various Temples or as avengers sent after those who wound the earth and cause her pain and her pain at the destruction wrought by Deathwing was so great that the hounds once noble of purpose were driven mad with rage.

Loosed upon the world of Azeroth in this maddened state the Deepholm hounds rove in small family units throughout the land,
taking their rage out on whatever unlucky adventurer happens to cross thier path.

Description:

Deephold hounds have been blessed by The Stonemother and are capable of adapting to the lands they find themselves roaming often taking on the colorations of the land around them to aid in camoflauge (Forest hounds are often seen in shades of green and woody browns, grassland hounds in tawny shades of tan etc). All Deephold hounds have some sort of stony armour protecting them though the amount and design of the plating varies by Gender, which also affects thier abilities and purpose in the pack unit.

Males - Male Deepholm hounds are ambush predators, and as such thier armor is lighter, thier bodies slimmer and thier legs
longer. Depressions in the armor plates covering the shoulder,hips & heads of the male hounds are often breeding grounds for local algae's, mosses and quick growning plants of the local area including ferns and grasses. The crags and folds of the stone-like armour seems to be suitable for these plants to root in and secretions found in the Hounds sweat provide the nutrients needed for growth. In observing the Deepholm Hound the uses for this unusual trait is found as the males - slinking about on the outskirts of the females often lie in wait for prey, the growing plants offering a secon set of comoflauge along with their coloring as they seem to lack the stealth abilities of some large cats using their terrain instead.

Once thier targeted prey wanders by the males leap from thier cover and sling thier long club-like tails about to club the victim and stun them.

Females - The female hounds are stockier then thier male companions and comprise most of the packs number. Generally there are at least three females per male along with a couple adolescent Hounds who have yet to move on. The females are more heavily armoured then the males and lack the distinctive plant growth which is not needed as they don't bother with hiding. once the male has stunned the prey the females rush in to finish the job, thier claws and teeth are longer and rather then a club for a tail the females posess a sharp blade like appendage that they use to help kill prey.

Deepholm Hounds seem to form strong bonds with one another and will rush to help any of their pack that is attacked though this bond seems to stop short of any other packs, they don't seem to care if a neighboring pack is beat up on. Young Deepholm Hounds will often join in on fights but their youth makes them far less dangerous then their older comrades.

Adolescent males have the craters in thier armour but lack the plant life to let them hide effectively. Adolecents mingle with the females rather then the stalking males.

Tamable? yes
Notable rare Drops - Deepholm pup (Vanity Pet)

Size(s): Deepholm Hounds are about the same size as a westfall Coyote though the slimmer males tend to be slightly taller due to thier longer legs while adolecents of each gender are smaller then both thier older comrades.

Environment: Spanning Azeroth in pockets near the scars created by Deathwing they seem to show up most in forests or grasslands.

Common abilities:

Males :

Bash - the Hound hits their victim over the head with their club like tail and stuns them for 2 seconds
Encouraging Howl - Increases the morale of its pack members increasing thier melee damage for 10 seconds

Females :

Stone Armour - The Hound turns its body allowing its armour plating to absorb the blow redicing damage taken by 30% for 15 seconds
Rake - Rakes the enemy with its sharp claws causing a bleeding wound which ticks off addictional damage for 10 seconds
Gore - The Hound slices at its enemy with its blade like tail causing double damage

Adolecents :
Swipe - The young Hounds use thier claws to swipe at nearby enemys doing minimum damage
Bite - the young hounds bite at enemies doing medium damage

HP: (scales by level)

Male: Average & +5% when tamed
Female : High & +10% Armor +5% when tamed
Adol : Low,No modifiers

JetAlmeara
Crew

Eloquent Raider


GunSniper

Blessed Prophet

PostPosted: Fri May 21, 2010 8:41 pm


Username(s): GunSniper
Creature Name: Mhuaodatrorlgneg (Species)
-Rbandlulgo (Males)
-OmgdnwForea (Females)

-Teaulrnrodgaglb (Legendary Male (NPC))
Catagory: Dragonkin
Entry:
~Mhuaodatrorlgneg~
User Image
(( Full Size Image Here ))

~Teaulrnrodgaglb~
User Image
(( Full Size Image Here ))


Mhuaodatrorlgnegs have very obvious gender differences. Males have been dubbed "Rbandlulgo" and females have been dubbed "OmgdnwForea".

-Rbandlulgo are much stronger in attack and defense than the OmgdnwForea. They are considered tanks with their high hit point but very low speed. These guys are also NEVER found in a group of other males. They are territorial and quite protective of their nest and harem. One male, several (maybe) ladies per territory.

Their hind legs are much longer than their fore legs. This is because they are excellent jumpers. They may not be fast, but they can leap great distances. They've also been known to stand on two legs for a very short period of time, much like a bear.

The fin-like crest on their head is one easy way to determine what level the creature is and what size harem you can expect from it. Males with short colorless crests are very low level and not likely to have more than two females in his harem. If the crest is very vibrant and long they could have up to twenty females in their harem and be a very high level.

There is rumor of a Mhuaodatrorlgneg who's crest is longer than its body and its size is double that of a regular male. It has been dubbed "Teaulrnrodgaglb". Its harem is said to contain more than 100 females. Teaulrnrodgaglb is the only Mhuaodatrorlgneg said to have horns -and- breath fire. He is slower than the average male, but a great many time tougher. Many believe he is able to devour 'humanoids' whole. If he can catch them...

Rbandlulgo also have markings on their head that look like a large pair of eyes. They are more for intimidation than anything else...

-OmgdnwForea are much weaker than their male counterparts, but have a much greater speed. They also always travel and attack in packs. Depending on the harem they are in, it be anywhere from 2 females in a pack or 20. ( There is rumor of Teaulrnrodgaglb, whom has 100 females in his harem )

The larger the level the more there are in a pack, it all depends on the male they follow.

OmgdnwForea have longer bodies than the males because of their role in the relationship, take care of the eggs. Long fingers to hold onto the eggs, long noses to adjust the egg's position. They even have a long pointed tongue to 'straw' feed their offspring pre-digested food. ( as the young can't chew )

OmgdnwForea have the unique ability to spray acid at foes and prey. Some think it is to help with the digestion of food so feeding the young is easier.

Young Mhuaodatrorlgneg are worth a lot to any adventurer who can get their hands on them. The stronger the male the more his children are worth. You just have to get past him and his harem to get the youngins.

Mhuaodatrorlgneg breed somewhat like fish do, females lay the eggs and the male fertilize them. The higher the level, the more females, the more babies, the more monies you can get for collecting the young.

Eggs start out soft than harden once they have been fertilized. Depending on the gender they may grow in size as they harden. Rbandlulgo have larger eggs while OmgdnwForea stay fairly small. The difference in gender is also very easy to tell in the babies. OmgdnwForea look sickly and are quite bony and long when they hatch. Rbandlulgo are like squishy balls of fat.
It is hard to tell how strong they will grow from the baby stage as neither of them have much color or any markings. It will become more apparent during the juvenile stage of life.

It is said that they can be tamed and ridden like mounts, but this has yet to be proven.

Size(s):
-Rbandlulgo: 11' - 14' tall, 17' nose to tail
-OmgdnwForea: 9' - 12' tall, 20' nose to tail

-Teaulrnrodgaglb: Said to be 28' tall, 33' nose to tail

Environment: Swamps
Common abilities:
-Rbandlulgo: Heavy Weight Tackle, Strong Jaw, Iron Head Drive, Hind Kick
-OmgdnwForea: Acid Spray, Tail Lash, Group Attacks

-Teaulrnrodgaglb: Fire Bellow, 100k LB Body Tackle, Devour, and any ability Rbandlulgos has only much stronger.

HP:
-Rbandlulgo: High ( # Depends on what area found . Lowest level at 250hp)
-OmgdnwForea: Low ( # Depends on what area found in. Lowest level at 50hp )

-Teaulrnrodgaglb: Very High (100,000,000 hp )
PostPosted: Sat May 22, 2010 5:08 pm


Username(s): xXStrait Jacket GirlXx
Creature Name: The Undead Rabbit Kin
Catagory: Critter
Entry: User Image
Additional Pictures:
x l x l x l x l x l x
Size(s): They are relatively small. Being of a non-corporeal form they can vary in size from being 2-3 feet in size at smallest and 5-6 feet at biggest.
Environment: Dark places such as caves, Swamps or other places along dark and dank areas.
Common abilities: Flee-They are very good at fleeing by shifting into a misty form.
Wild Cry- The Critters give a horrid cry that sounds like an animal dying. It calls forth others of Undead Rabbit Kin.
A United Front- Once a group has gathered they ban together to make united front they can make a physical attack by all as one swarming around the enemy.
They are easily defeated when alone and they get increasingly harder the more their are.
HP: w/ Tails- 150 w/o Tails-100 Individually

Strait Jacket Girl


Capricorn Sunchai

Aged Gaian

PostPosted: Sat May 22, 2010 7:55 pm


Username(s): Capricorn Sunchai
Creature Name: Snapdragon
Catagory: Elemental
Entry: Snapdragons are a underground-dwelling creature that live within covered burrows. They do not surface unless they are dragged out after death. Usually what an adventurer would see is a lump of soil or snow sticking up from the ground. Large antennae may protrude from the mound. They are usually neutral creatures, and will only attack if provoked. There is no visible difference from male to female, though it is speculated that they may be different colors beneath the surface.

They attack with long, vine-like tendrils that they lash out of their burrows. If you attack one and there is another nearby, it will aggro to defend the other. Snapdragons will not exit their burrow, but should you be pushed or fall in, they have six rows of razor sharp teeth and will happily consume you and your party whole. (:

They cannot be tamed, and cannot be banished by warlocks. They seem to thrive in warm, humid environments, but have been known to burrow down in snow and even in deserts. These varities are significantly hardier. In Dalaran, several botanists have experimented and successfully bred species that are small enough to fit in a flower pot- a much more 'hip' version of a venus flytrap.
User Image
(bottom image more accurate)
Size(s): Burrows are about one-three feet in diameter. Weight unknown, actual size is hard to gauge.
Environment: Varies, color schemes can change to match environment.
Common abilities: Whiplash (two second daze), Spit (Nature damage over time), Smack (general melee attack).
HP: Medium (scaled to level.)
PostPosted: Sun May 23, 2010 11:33 am


Username(s): Dragain
Creature Name: Worm - Vulkanische
Catagory: Beast (Tamable by a hunter with the 51 talent point in Beast Mastery)
Entry:
User Image - Blocked by "Display Image" Settings. Click to show.
(Clickable thumbnail)

Vulkanisches were once the low level Earthborers from Ragefire Chasm. The multiple Earthquakes caused by Deathwing's arrival had caused several parts of Ragefire Chasm to collapse, causing more lava to flow into the caves. Exposed to the high sulfuric content of the lava and leaking magic from the earth from Deathwing's awakening, some of the Earthborers had mutated into the Vulkanische.

With thick, fire-proof armor protecting their backs and thick skin covering their bodies, they are able to swim through lava for short periods of time and are completely immune to fire damage. In fact, when exposed above ground, it will set itself on fire as a deterrent to attackers. The Earthborers' small eyes and ears are now completely gone as the Vulkanische spend most of their time in the dark, silent underground. Instead, they "see" by picking up vibrations using tiny hairs running down their belly, and then interpreting these vibrations to be either - another Vulkanische, a prey or a predator. Of course, with their eyes gone, their mouths enlarged to make up nearly their whole face - two rows of razor sharp teeth line the inside of its mouth. As the teeth in the second row never stops growing, if one in the first row drops, one from the second row quickly moves forward to replace it.

Despite their frightening appearance, 80% of a Vulkanische's diet is made up of sulfur from the lava and rock from the earth. The other 20% consists of smaller Vulkanische and other small critters. Although they have been known to attack Horde & Alliance players, the Vulkanische have not been known to eat the victims. Instead, after defeating the threat, they will bury back into the Earth.

The male Vulkanisches are normally larger than the females, and possesses a rattle at the end of its body while the females do not. Contrary to popular belief, the male Vulkanische does not use the rattle to attract prey - instead, it is a tool to attract mates. As Vulkanisches are blind and deaf, they rely only on the hairs on their bellies to pick up vibrations to "see". Therefore, male Vulkanische will shake its rattle to say "Hey, I'm looking for a mate". The larger a male's rattle, the louder it will be and thus, the more vibrations it will generate.

However, as its mating "call" generates a lot of sound, predators are attracted by the noise and will dig into the ground in an attempt to get an easy meal. Therefore, only the strongest male Vulkanisches will survive to father the next generation of Vulkanische.

Size(s): Can grow up to be 6 meters long and 1 meter wide, with females being slightly smaller than the males. There have been recorded "rare mobs" that are significantly larger at 8 meters long and 1.5 meters wide.
Environment:
The "new" barrens, near the giant fissure that will separate the North and South - level 10 to 12 in the North and level 30 to 32 in the South.
Common abilities:
Acid spit - Similar to their Earthborer cousins, Vulkanische spit out a corrosive acid when threatened, but this acid is a lot more deadly since it had been "enhanced" by the sulfur in its diet. (This ability is retained after taming)
Bite - With its two rows of teeth, this does pack a punch! (This ability is retained after taming)
HP:
Level 10 to 12 - 700+
Level 30 to 32 - 1450+

Dragain

Wealthy Lover


Yaesumuji

Friendly Browser

PostPosted: Sun May 23, 2010 3:16 pm


Username(s): Yaesumuji
Creature Name: Spectral Panther <3
Catagory: spirit beast
Entry: these cats are directly related to the spectral tiger family. Like the wintergrasp cats, to earn the right to ride on one of these magnificent beasts, you must complete a series of quests.
These quests include "Feeding the beast" In this quest, you must gather meat from specific surrounding animals, as well as ice cold milk for the cubs, so they can also become strong. this quest must be repeated several times, but is NOT daily. It can be done over and over again, and the items may be gathered whether or not you have the quest in your quest log. Completing this quest gives 750 rep per turn in.
Another quest is called "Gaining trust" in this quest, you will pretty much have one of these cats as a "pet." you will be put through a series of battles, increasing in difficulty, much like the arenas. the point of these fights is to keep the cat alive. The cat MUST be used in all battles otherwise the quest will have been failed. If you complete this event, it will give you about half the rep to get you through honored.
The last collection of quests revolve around training YOURSELF to take care of the cats as mounts. it is called "The final stretch." You must ride around the zone completing different tasks, (IE: running, jumping, charging, and even on-mount battles.) These tasks will also be repeatable, but are the final stages of earning the mount. The tasks are not as easy as they sound, you will randomly fall off, your mount may be attacked and die, your job is to 'Break' the cat in. This quest, if done enough times, will earn you a mount :]
It takes a lot of work and time, but eventually pays off, and really weeds out the farmers and the truly dedicated players.
User Image - Male
Male
User Image - Female
Female
Size(s): Males? 2.7 feet high to shoulders. Females 2.4 feet high to shoulders. Roughly 8 feet long from nose to tail.
Environment: Mainly forests, Rare in swamplands
Common abilities:
Prowl - hides in the shadows. used to surprise attack their victims.
Poison Rake - powerful attack used to weaken enemies. the poison reduces attack speed by 10% and also takes 500 damage per second.
Moonfire - Attack not naturally learned. Only available if obtained as a pet. This spell, if specked correctly will cause a base damage of 2,760 HP and also causes 1,500 damage every three seconds at it's highest trained rank.
HP:17,000
PostPosted: Sun May 23, 2010 4:27 pm


Username(s): Uta
Creature Name: Pheeshum
Catagory: Aquatic Beast
Entry:
User Image

Pheeshum's are a creature that will keep many out of the water. Upon discovery, these creatures were first thought of as small, surface-dwelling creatures. They were large and often caught to feast upon. Their horns were sold for trinkets and generally they were thought nothing more than a new predatory fish.

The surface dwellers were like any type of fish but they had huge jaws that could swallow prey whole. With no teeth, they were thought harmless though the spikes on their head could spear and stab. Their colours were more golden and brown, speckled and splotched markings helping them blend in with their sandy environment.

Everything was fine until people began to disappear. Hidden amongst the kelp and seaweed, closer to the ocean floor, was an even larger variety of Pheeshum. They were more greys and blues and greens, and lurked within the thick kelp. Like the shore dwellers, they too had huge gaping jaws. . . but what was most disgusting was the fact that such large jaws held no room for proper stomachs.

Oh no. Upon the jaws opening came three tentacle-like objects. . . They would grasp on to fish or human and push the prey back in to the gaping jaws of the Pheeshum. What was worse, the person would begin to be digested automatically, these tentacles found to be nothing more than part of their intestines, filled with acidic juices to break down bone and tissue.

The acid is very strong and lethal to humans upon injection to the blood stream. If the prey continues to fight and battle the Pheeshum, the intestines will secrete an acidic mucous and will begin digesting the ensnared prey while outside the mouth.

These kelp-dwellers hide within the thick kelp and are very elusive creatures. They have a strange relationship with fish - the tentacles upon their heads will often ensnare an unsuspecting fish and eventually meld with the fish itself. Like a tick or flea, the Pheeshum and captured fish become parasite and host . . . The pheeshum keeps the fish alive and uses it as bait to draw prey near. The fish . . keeps its life until something rips it from the Pheeshums head-tentacle.

The fish live life as normal, mostly. Some fishermen have unfortunately caught fish that were attached to a rather disgruntled Pheeshum. Such battles often never end well and it's best to just throw the rod away and chalk it up to a loss.

Female kelp pheeshum have smaller bodies but larger horns. Their tail and dorsel fins tend to be much longer and luxurous than their male counterparts.

Male pheeshums have smaller horns but larger body mass and more aggressive tempers.

Pheeshums very rarely school but a mated pair may stick together for the mating season. The female will carry the eggs in her jaw and go hungry for the season until she spits out the live young, Pheeshlets. Afterwards, Mom leaves the pheeshlets to their own devices to devour one another and learn the way of the world on their own. Out of perhaps 100 babies, only 20 may live through the week and about 5 reach adulthood (if lucky).

There is rumor of a Deep Sea Pheeshum variety, much larger and hardier than those that live in the kelp. Thus far they are but rumor. . . but those who meet the deep-sea variety don't often live to speak of it.

Size(s): Pheeshum vary in size depending on location. The most common kelp-dwelling Pheeshum are of the ocean variety and they are about the 15-20 feet in length.

The shore/surface dwelling variety are smaller, at about 6-10 feet.

The deep sea dwellers are anywhere from 25-35 feet.
Environment: Pheeshums are all aquatic. Some live closer to the surface and are mostly just a nusiance. But be careful in deep water. . . They are all salt-water creatures, though it is rumored there's a fresh-water variety as of yet undiscovered.
Common abilities: Tail Lash, Devour, Acid Spray, Headbutt, Flee
HP:
Surface Dweller: Low about 60 hp.

Kelp Dweller: High, about 300 hp

Deep Sea Dweller: Very high. About 800-1000+ hp.

Uta

Shy Mage


Tygress Dream

Beloved Shapeshifter

PostPosted: Sun May 23, 2010 5:55 pm


Username(s): Tygress Dream
Creature Name: Serenity sprites / Serenity Swarm
Catagory: Dragonkin
Entry: Similar to the sprite darters, Serenity sprites resemble small dragons and travel in groups. Unlike thier cousins they are not magic resistant. All swarms have one or two leaders marked by their larger size and speckled hides.
Speckleds control the swarm through a tight telepathic link.
Serenities can be found most anywhere with slight differences in coloration to suit their environment.
Foxish and delicate with large eyes and ears and a suedlike hide rather than scales.
The only physical differences come in the Swamp dwelling variety which has a fiercer spikey appearance, stronger claws and sharp teeth.
These sprites are mostly peaceful vegetarians with the exception of the swamp variety which are insectivors and highly aggressive.
Typical Swarm size is 1 Speckled with 3-5 followers. Swarms as large as 20 are possible with a mated pair of Speckled leaders. (larger swarms would be found in instances/dungeons)
Best way to deal with swarms: avoid them all together or attack first with magic.

User Image

Size(s): Common members of the swarm can reach up to five feet in length nose to tail. A strong Speckled can reach twice that size and have a Swarm of followers to match.
Environment: Forest, plains, swamps
Common abilities: Swarm: physical attack as a group with teeth and claws
Serene Confusion: the victim is lulled into a state of confusion dulling their reaction times and defenses
Sleep: puts the victim to sleep for a short time during which the Swarm will generally flee.
HP: varies by the size of the swarm. The leaders derive power from the rest of the swarm.
PostPosted: Mon May 24, 2010 11:04 am


Username(s): Tamiko_kitten
Creature Name: Stone Behemoth
Catagory: Beast
Entry:
Stone Behemoths are large beasts roughly the size of a draft horse, however much more solidly built. They live high in the craggy peaks of the mountains, their rock like armour allowing them to blend in with the rock and snow. They come in natural colours, often shades of grey and brown, though paler ones are not uncommon. Their are two main varaties of these creatures, known as midland and highland. The midland variety are the most common, they are found in the common colours of greys and browns and their armour has the appearance of rock. They live in the rocks and sometimes snow of lower mountains. Highland varieties are found very high in the snowiest of mountains and ice fields that stay frozen year round, and are said to be far more beautiful - but far more rare. These are usually very pale in light greys or white, some with tinges of blue. They also have thicker fur and manes than their midland cousins to keep warmer. They are far more elusive and less confrontational however, and sightings are incredibly rare.

Females are slightly smaller than males, and have one mid-sized horn rather than a large and a small. They also have longer but thinner manes, and lack the "beard" hair that males grow on the bottom of their necks and chest. They are able to live in both groups or individually, and this often changes throughout the year depending on the availability and location of food. Males are generally only territorial in breeding season, otherwise they adhere to a pecking order depending on who is the strongest. If a stronger male wants another male's kill, the two will either fight over it or the weaker will leave. Females bear litters of 2-5 cubs, usually more when food is abundant and when living in a group dynamic.

Their armour is made of of an overlapping series of plates. When the cubs are born, their plates are very soft of malleable. As the cub grows, dust, minerals and other things are attratcted to the soft surface of the scales and cling to it, hardening over time as the cub ages. Eventually the plates take on the appearance of shale - though far harder to penetrate. Their horns however do not attratch this mineral dust, and seem to be make of a different substance than the rest of their armour. These horns are smooth, polished and impossibly hard, but used mostly in fight between males over food or females. In highland varieties, their scales still attratch minerals, but also ice and crystals and often take on a shimmering appearance due to the reflections of the sun.

Their primary attacks are with their claws and teeth. Interestingly enough, the "teeth" on their upper jaw are actually not teeth, but extensions of their armour. Their true teeth lay beneath these and are used more for eating, while the armour teeth are used more for attacking. If frightened by something far more large and powerful than themselves they will emply defensive stratagies by curling into a ball something like an armadillo - just less graceful. This is rare and unconfirmed however as no human has frightened a behemoth enough for this to have been witnessed firsthand.

They are tameable but only by high level warriors.

The Stone Behemoth shown below a common midland male

User Image
Size(s): males stand around
Environment: Mountains - they favour the tall craggy peaks and ice fields in the thin upper atmosphere.
Common abilities:
Slash: Their main ability - slashing with their claws
Granite bite: Their armour teeth are much sharper and more durable than their true teeth so they use these to attack and rip through enemies and prey.
Defensive curl: When outmatched, a Stone Behemoth will curl into a ball allowing it's armour to deflect attacks.
Whiplash: They will whip their tails at very high velocities, easily enough to crush the bones of a man or beast.
Berserk: Only used by higher levels, this ability must build up for a time as the Stone Behemoth gets angrier and angrier. When triggered, the behemoth attacks with a demon-like ferocity as if it were possessed. It does incredible amounts of damage.


HP: (since I don't know anything about WOW I'm gonna be a bit general) Their HP is quite high, though not off the charts. Because of their armour plated bodies they have increased defense, but are weak to magic.

Tamiko_kitten

Sparkly Gekko


Selalusia

Mewling Lunatic

PostPosted: Mon May 24, 2010 12:58 pm


Username(s): Selalusia
Creature Name: Anorxel
Catagory: Dragonkin
Entry:
User Image
Click for larger size
Tis an undead dragon creature! Usually it has bits of rotting flesh and open wounds. It's head is like a snake or a dragon's with 4 huge fangs. However, it has no eyes. It dwells in dark places and only comes outside at night. They are completely blind.. rumor has it that this beast once had eyes, but they became rotted and fell out. Who knows.... Their sense of haring and sense of smell are heightened to compensate for their lack of sight. They are also able to sense vibrations.

It has a very long neck which it can twist in all directions, around and around without ever breaking it. The forelegs have nasty claws on them and it is on these claws that it typically walks.

They are born with leathery dragon wings, but after time, the flesh rots off from the wings and all that remains is bones. Once the flesh has rotted away, the adult Anorxa (plural for Anorxel) is unable to fly. That is how you can tell an adult from a youngling; younglings are able to fly.

It has no back legs and the back end seems to be non-existent save for the spine and tail which is only bones. There is another rumor that when an Anorxel is born, it actually has back legs and flesh covering the back end, but that the mother eats off the flesh as soon as it is born. This has never been confirmed, as no one has ever witnessed an Anorxel birth.

They will mostly attack with their huge fangs and claws. They may also be able to use the end of their tail bone to impale enemies if the tail is long enough. One of their less used attacks is projectile vomiting of ooze that is a mixture of toxins and acid. However, they only have one shot at a given time due to the fact that their bodies can only produce and store so much of the disgusting substance.

Names for types or groups
Females: Anorxel Female
Male: Anorxel Drake
Young: Anorxel Whelpling

Size(s): The young are born small, about the size of a house cat. At maturity, females are a little bigger than a wolf. Males are about twice that size. Anorxa can continue growing until they are the size of a Nether drake. Most die or rot completely before they get that old though.
Environment: Caves and dungeons. Anyplace dark and preferably cold.
Common abilities:
Females - starts with poison spit, claw and bite
Males - starts with rake and gore
Whelplings - starts with bite and claw
All can learn: Bite, claw, poison spit, dash, gore, rake, tail lash, bullheaded, rabid

Bite, claw, poison spit, acid spray, Lick Your Wounds, .
HP: Female - 6,414. Male - 5,789. Whelpling - 2,070.

(this is partially wishful thinking for hunter's to be able to tame dragonkin in the future. It probably won't happen.. but that's how the abilities of this mob is based. As if they could learn more after being tamed. )
PostPosted: Mon May 24, 2010 4:07 pm


Username(s): ShinosBee
Creature Name: Fire Lizard
Catagory: Beast
Entry:
A fire lizard is a heavy-set, large lizard that is the distant relative of the kodo and thought by many to be an off-shoot of the thunder lizard, perhaps due to the explosions of magic following Deathwing's return. They are aggressive beasts that prefer canyons and plains; though they are quite are home in deserts and burned out areas as well. When in combat, they shoot flames from their mouth and the vents in their sides at distance, and dole out harsh headbutts and stomps at close range. Fire lizards come in a variety of colors, including blue, black, and dark red and purple. If they weren't eternally ablaze, it is assumed they could carry many people and supplies on their backs. There is no noticeable difference between males and females, and few people really want to get close enough to check.

User Image


Size(s): Roughly 30' long and 8-10' high at the shoulder.
Environment: Anywhere that thunderlizards were spotted prior to the release of Deathwing; it is assumed the fire lizards are mutated thunderlizards due to dark magics.
Common abilities:
-Flame breath: 45 yd range, 2 sec cast, Inflicts 8750 to 11250 Fire damage to enemies in a cone in front of the caster.
-Heated ground: Unlimited range, Instant, Deals 4125 to 5875 Fire damage every second to all enemies near the heated ground for 4 sec.
-Stomp: Instant, 8 sec cooldown, Inflicts 3800 to 4200 Physical damage to nearby enemies, stunning them for 3 sec.
-Ferocious Headutt: 8 yd range, Instant, Delivers a ferocious headbutt to an enemy, inflicting 6937 to 8062 Physical damage.
HP: 15000-18000 at levels 81-83.

ShinosBee

Nerd


Raisa Wagner

PostPosted: Mon May 24, 2010 4:32 pm


Are we allowed to enter more than one? If not I'll remove two. I just couldn't choose. lol

Username(s): Raisa Wagner
Creature Name:Razorback Hellhound
Catagory: Demon
Entry:[x]
Size(s): The razorback is actually the largest of the hellhound family of demons. Probably about 5 to 5 and a half feet at the shoulder.
Environment: They are at home in the mountains of Netherstorm in the Outlands
Common abilities: Puncture: The hellhound embeds it's quils in the enemies body and eventually the make their way throughout the body to puncture organs.

Bite, Claw, Unholy Cry(debuff),
HP:5,456-8,920

Username(s): Raisa Wagner
Creature Name: Larpus(Sea Dragon)
Catagory:Beast
Entry:[x]
Size(s):All of them are fairly large. They are a bit larger than the orcas they share the icy waters of Northerend with. Ignore the gibberish I wrote about 1 tone up there, they are actually about 7-8 tons
Environment:.They spend most of the year in the frigid waters of Northerend, but migrate down to the warmer waters in Azeroth to have teir young.
Common abilities: They have a knockback attack similar to the devilsaurs to help them escape. They don't like to fight but they will not hesitate to defend themselves.
HP:lvls 72-74

These are peaceful creatures. They will not attack you unless you attack them. They've been known to help sailors navigate around dangerous or unfamiliar waters. These are intelligent and inquisitive creatures much like many marine mammals and that is why the question of a water-mount comes into play with them(I reeeallly wish they had swimming mounts in Warcraft!)

Username(s): Raisa Wagner
Creature Name: Blintrix
Catagory:Beast(Rare Elite Spawn)
Entry:[x]
Size(s):Blintrix is about 7 feet at the shoulder but very quick, nimble and rabbit-like in his movements. .
Environment:He meanders along the mountain peaks of Dun Morough. Some of the dwarves at the Ironforge Airport have claimed to see him
Common abilities: He knows holy spells. And uses excorcism whenever engaged in addition to the basic, bite,claw, howl attack most wolves already know. He can use holy light, and lesser heal to heal himself.
HP:2,856(20 Elite)

Blint is said to have been the sacred companion to a legendary holy Paladin but, that is mere speculation but due to his ability to heal himself a wield the power of the light he's been classified as a holy beast by the dwarves and should never be engaged.

Blintrix is Tamable.
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