--> Genjutsu: Clone Technique • [Bunshin no Jutsu]
Genjutsu, General, Visual, E Rank
Requirements: 5 Gen
Cost: 1 Cha per clone.
Description: A basic technique which creates afterimages of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking and disappear if touched. An experienced individual is capable of distinguishing the clones from the real person. Can create up to four clones.
Gen Power: 5
Special: Cannot be dispelled with Kai.
Price: 2,000¥
--> Ninjutsu: Transformation Technique • [Henge no Jutsu]
Ninjutsu, Academy, Supplementary, E Rank
Requirements: 5 Nin
Cost: 3 Cha
Description: A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height, however, their size cannot change very much and any weapon will be for display only, not exactly usable.
Price: 2,000¥
Body Switch Skill • [Kawarimi no Jutsu]
Ninjutsu, Academy, Supplementary, E Rank
Requirements: 5 Nin
Cost: 5 Chakra
Description: A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape, although one can only escape if there is room for it, just like any regular movement.
Special: Must have something to switch with and it must be about the same size and weight. At level 25, the user is able to switch with his own clones and at level 30 he is able to switch with another person's clones as long as they have -60 Dex then you. The BP Cost per use varies with the technique being used against. BP will equal .5 + the BP cost of the technique you are avoiding. Total BP Cost cannot be reduced.
Price: 2,000¥
Rope Untying Skill • [Nawanuke no Jutsu]
Ninjutsu, Academy, Supplementary, E Rank
Requirements: 5 Nin
Cost: 3 Sta
Description: A basic skill used to escape from a rope binding. Even the toughest ropes can be escaped just like Houdini himself, only more Ninja stylish.
Price: 2,000¥
Chakra Gathering Technique • [Chakra Shuugou]
Ninjutsu, General, Supplementary, D Rank
Requirements: 10 Nin
Cost: 5 Sta
Description: This Jutsu allows the user to recover Chakra, boosting in for another Jutsu. This is done by transforming Stamina into Chakra, a trade between both things. Recovers 5 Chakra and can be used continuously as long as there is BP for it. There is no possible way to reduce the cost of this technique.
Price: 8,000¥
Steel Reeling Technique • [Ayatsuito no Jutsu]
Ninjutsu, General, Supplementary, D Rank
Requirements: 36 Dex
Cost: 5 Cha, 5 Sta
Description: A technique that utilizes steel wire, the steel wire can be utilized for tie or restrict the movement of an opponent, or bind them to a particular spot. This can also be used to after channel a Jutsu through the wire.
Special: This Jutsu requires Metallic Wires to be used.
Price: 8,000¥
Strength Boost • [Takameru Wanryoku]
Ninjutsu, General, Supplementary, D Rank
Requirements: 18 Nin, 25 Chakra
Cost: 8 + 1 each turn after the first
Description: A simple jutsu that allows the user to become stronger at cost of Chakra. The user will charge his arms with chakra, thus becoming stronger. It is a useful jutsu but a little expensive over time. User gets +4 Str.
Price: 8,000¥
Shadow Shuriken Technique • [Kage Shuriken no Jutsu]
Ninjutsu, General, Offensive, Ranged, D Rank
Requirements: 30 Nin, 30 Dex
Cost: 10 Cha
Description: A simple technique that is used to deceive an opponent, by sending two shuriken very close to each other, it will seem like it's a single shuriken and nothing more than it's shadow. Even if the opponent dodges the first hit, the second one will have a higher chance to surprise him, thus fulfilling its purpose. Second Shuriken hits at +10 Dex.
Special: This works with all kinds of Shuriken. Must use two for this jutsu.
Price: 8,000¥
Vanishing Face Copy Skill • [Shoushagan no Jutsu]
Ninjutsu, General, Supplementary, C Rank
Requirements: 40 Nin
Cost: 18 Cha
Description: A technique where the user removes the face from a dead opponent and places it upon their own body to use as a mask, so that they may hide their identity, an ideal skill for Missing-Nin.
Price: 18,000¥
Hidden Shadow Snake Hands • [Senei Jashu]
Ninjutsu, General, OffensiveSupplementary, Close Ranged, C Rank
Requirements: 35 Nin, Must not be Good in one's alignment
Cost: 16 Cha
Description: Senei Jashu is a Ninjutsu technique that manifests a snake which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Special: If the user has the Snake contract this Jutsu becomes a D rank (price wise), with a cost of 10 Cha. The user is also able to send two snakes at a time.
Price: 18,000¥
Combination Transformation Technique • [Konbi Henge no Jutsu]
Ninjutsu, General, Supplementary, C Rank
Requirements: Henge no Jutsu, 35 Nin
Cost: 10 Cha (Both)
Description: A technique that is used by two people, where they utilize the Henge no Jutsu together. Combining their bodies into one transformed body, that can be as large as the combined users. This technique has better results than the ordinary transformation. In addition, two people can only be recognized as one.
Special: Only one person must know this technique.
Price: 18,000¥
Hidden Needles • [Fukumi Hari]
Ninjutsu, General, Offensive, Med Ranged, D Rank
Requirements: 20 Nin
Cost: 8 Cha
Description: A technique where the user gathers up needles into their mouth and spits them at the opponent. The user must have this Jutsu prepared beforehand. Sends four regular Senbon that hit at +2 Dex.
Price: 8,000¥
Speed Boost • [Takameru Chisoku]
Ninjutsu, General, Supplementary, D Rank
Requirements: 20 Nin, 30 Chakra
Cost: 8 + 1 each turn after the first
Description: A simple Jutsu that allows the user to become faster at cost of Chakra. The user will charge his legs with chakra, thus becoming faster and more agile. It is a useful Jutsu but a little expensive over time. User gets +4 Dex.
Price: 8,000¥
~[Suiton]~Violent Water Wave • [Suiton, Mizurappa]
Elemental Ninjutsu, Suiton, Offensive, Mid Ranged, D Rank
Requirements: Suiton Element, 18 Nin
Cost: 8 Cha
Description: This Jutsu sends forth a water jet from the user's mouth that can down out and damage an opponent.
Price: 8,000¥
Hidden Mist Technique • [Kirigakure no Jutsu]
Elemental Ninjutsu, Suiton, Supplementary, D Rank
Requirements: Suiton Element, 20 Nin
Cost: 10 + 3 to Cha each turn after the first
Description: A skill where the user channels their chakra into the air, creating a thick mist around the entire area they are fighting within. This effect is further intensified by how much water is within the immediate area. Veiling the user from the opponent, making them have to rely on other senses. This Jutsu has duration of five turns during which everyone in the area will lose 10 Dex.
Special: Can only be used with water around or in environments with moisture.
Price: 8,000¥
Water Release, Water Demon's Appetite • [Suiton, Mizu Oni Kuike]
Elemental Ninjutsu, Suiton, SupplementaryOffensive, Mid-Close Ranged, C Rank
Requirements: Suiton Element, 45 Nin
Cost: 20 Cha
Description: A skill which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, pulling it under the water mass, and trapping him there. If it misses, a tongue will come forth and try to catch the opponent a second try. The opponent must be standing on top of water.
Special: Can only be used with water around.
Price: 18,000¥
Water Clone Technique • [Mizu Bunshin no Jutsu]
Elemental Ninjutsu, Suiton, Supplementary, C Rank
Requirements: Suiton Element, 50 Nin
Cost: 18 + 3 Cha per clone
Description: A technique which creates clones composed of water. These water clones have ¼ of the user's Stats. They get a BP of -1 of the user's BP (on the first turn they are made they'll have 0.5), to a maximum of 4 and a minimum of 0.5. They will disperse back into water after receiving a hit. The user can create up to five clones at a time.
Special: Can only be used with water around.
Price: 18,000¥
--> Taijutsu: One Thousand Years of Pain • [Sennen Goroshi]
Taijutsu, Offensive, Melee, E rank
Requirements: 5 Tai
Cost: 2 Sta
Description: A Taijutsu technique using either the fingers or some other object to poke the opponent’s "backside", causing great discomfort.
Dynamic Entry • [Dainamikku Entorii]
Taijutsu, Offensive, Melee, D rank.
Requirements: 15 Tai, 20 Dex
Cost: 6 Sta
Description: A flying kick executed with great speed. This technique is usually used before the opponent knows of your presence in order to have a surprise attack of great style *cool guy pose*. Hits at +5 Dex.
Match Fist • [Taren Ken]
Taijutsu, Offensive, Melee, D rank
Requirements: 18 Tai, 20 Dex
Cost: 10 Sta
Description: A series of rapid punches launched at the opponent giving the impression of multiple fists at once. Hits at +5 Dex.
Match Kick • [Taren Kikku]
Taijutsu, Offensive, Melee, D rank
Requirements: 16 Tai, 22 Dex
Cost: 10 Sta
Description: A series of rapid kicks launched at the opponent giving the impression of multiple kicks at once. Hits at +5 Dex
Whirlwind • [Senpuu]
Taijutsu, Offensive, Melee, D rank
Requirements: 20 Tai, 28 Dex
Cost: 8 Sta
Description: A taijutsu technique where the user performs a flying roundhouse kick, usually aiming for the head.
Rising Wind • [Shoufuu]
Taijutsu, Offensive, Melee, D rank
Requirements: Senpuu, 24 Tai, 30 Dex
Cost: 10 Sta
Description: A taijutsu technique that is an upwards kick, used to send the opponent flying up, or to disarm an opponent's weapon. Opponent lose 0.5BP next round if hit.