TMJ says:
exclaim February 1, 2006: Writeup version one, complete!
exclaim February 2, 2006: Added one word and removed one sentence, because I'm sick of hearing the same thing over and over again.

Martial Artists use their hands and feet as weapons in battle. They can be anything from common street thugs too poor to afford a good club to sturdy boxers who are masters of their art. A Martial Artist trains daily to improve himself: physically, spiritually, and in his art.
A Martial Artist is proficient in the quarterstaff, nunchaku, kama, and himself.
Normally tranquil and calm, though sometimes roudy and fierce, Martial Artists can strike quickly and with great force. They do not require weapons, but are capable of using them to compliment their style; they are also considered as having a half level of proficiency using any non-weapon object that they are holding as a weapon... if applicable.
Strengths:
Weaknesses:
Rough and Tough
A Martial Artist knows how to dish it out and take it. The Rough and Tough style of fighting has little more to it than knowing how to throw a straight punch, or to deliver a kick without falling over; however, it reflects the Martial Artist's practice in the art of streetfighting, which gives him an edge over the average punk.
Up My Sleeve
A Brawler knows enough to not pass something up when it comes down to picking a weapon in a fight. Virtually anything can double as a weapon to these people, from a broken bottle to a wrenched-off table leg; even the table itself can become a weapon.
Tumble
Light on their feet and bouncing like a ball; that's what helps to keep both the Martial Artist, and their opponent, on their toes. Acrobatics: jumping, rolling, and spinning help to keep a Martial Artist in control, even if they're knocked off of their feet. This skill provides an inherant resistance to unbalance effects, and quickens recovery from knockdown.
Swiftness
Due to their rigorous physical training, a Martial Artist experiences enhanced movement speed when running as opposed to other classes, improving at 20% per level. At Brawler level, a Martial Artist would run 120% as fast as a man of his build and stature normally would be able to. At Master level, 200%.
Fisticuffs
A Martial Artist needs to keep his guard up, or else he'll get in over his head. Learning proper Fisticuffs, a Martial Artist learns to control his body a little better, letting him bob, weave, duck and tumble better to avoid incoming attacks; as well as throw some pretty fierce blows of his own.
Stone Fists
A Martial Artist's fists are tough, hardened by training and use. At this level of training, a Martial Artist's fists strike like they are a club; able to break wooden objects and put dents in armor.
Acrobatic Charge
A Martial Artist is able to perform dives, rolls, jumps and tumbles even while running or climbing, with just as much skill as if he were not. If the Martial Artist suffers a knockdown effect while running, he is allowed an almost instant recovery from a roll.
Hundred Fists
The Hundred Fists technique involves throwing a flurry if rapid blows; much faster than one would normally be able to. Each hit carries with it a slight stun effect, long enough to allow just one more strike... though to throw a full hundred fists would be taxing on both the fighter and the recipient.
Charge time: 1 second | Range: Within reach | Targets: 1 | Duration: As long as the blows continue
Martial Arts Training
As a true Martial Artist, a fighter of this level has learned the advantages of stance, as well as the basics of using an opponent's body movements against them. The Martial Artist has begun to learn the true secrets of martial arts.
Iron Fists
A Martial Artist's fists are tough, hardened by training and use. At this level of training, a Martial Artist's fists strike like they are a made of iron; able to break break stone and put holes through armor.
Stone Body
Through self dicipline and tough training, a Martial Artist's body becomes strong and resiliant; able to take a lickin' and keep on tickin'. At this level of training, a Martial Artist gains a resistance to bludgeoning damage; other types of damage (piercing, slashing, magic) still effect as normal.
Stunning Fist
By striking a vulnerable spot on the opponent's body (usually near the neck or back), a skilled Martial Artist is able to stun the target for 1d4x5 seconds. During this time, the target moves at half speed, and is sluggish in their movements of attack and defense.
Charge time: 2 seconds | Range: Within reach | Targets: 1 | Damage: Moderate | Duration: 1d4x5 seconds
Martial Arts Mastery
After much training, Martial Arts Mastery can be reached by a dedicated Martial Artist. This usually takes years, if not a lifetime of training, yet at this level a Martial Artist is in full control of his own body. He knows himself, and through that, is able to act quickly and skillfully in his movements.
Iron Body
Through self dicipline and tough training, a Martial Artist's body becomes hard and strong; able to withstand the punishment that it is put through. At this level of training, a Martial Artist gains a strong resistance to bludgeoning damage, being able to take ordinary attacks on the chin and hardly feel a thing; other types of damage (piercing, slashing, magic) still effect as normal.
Blade Grasp
With a swift clap of the hands, a Martial Artist this skilled can even catch the blade of a weapon before it strikes and stop it in place. This can be done with both melee weapons and projectiles. Caution is to be exercised in the use of this skill... slipping up could be a mistake not lived to regret.
Executioner's Fist
By concentrating a large amount of spiritual energy, or ki, into the fist, a Martial Artist is able to deliver a blow that defies an real concept of force. It will puncture, penetrate, or just plain demolish anything that gets in its way, right down to leaving a fist-sized hole in a castle wall. This technique takes its name from the legend of an old master who would hunt down criminals and execute them by beheading with this technique.
Charge time: 3 seconds | Range: Within reach | Targets: 1 | Damage: Critical | Duration: Instantaneous
Fists of Legend
A level of martial arts mastery only dreamed of by novices, a Martial Artist who has become this skilled is capable of nearly supernatural feats; movements which seem practically impossible to make, or blows against an enemy that seem to defy the limits of his own body.
Perfect Body
A Master of martial arts is in perfect control of his own body, so much that he is even able to regulate his own metabolism. At this level of training, a Martial Artist gains immunity to nonmagical poisons and diseases.
Untouchable
A Martial Artist knows his own weaknesses, and knows that bringing the fight up close and personal will work to his own adavantage. The Untouchable technique is an ability designed specifically for this purpose, as it creates an almost impenetrable defense against ranged attacks made against him. Using a combination of dodging, deflecting, and simply catching incoming projectiles, the Martial Artist is able to minimize the threat of ranged opponents. This ability allows the Martial Artist to defend against up to 1 dozen (12) incoming projectiles per second, provided that he can move freely and is not distracted.
Crippling Strike
A much more potent attack than the Stunning Fist, the Crippling Strike is made to a specific place upon the back of the opponent's neck. Once this point is struck, the opponent will collapse to the ground as if exhausted, and remain that way for the duration.
Charge time: 2 seconds | Range: Within reach | Targets: 1 | Damage: Minor | Duration: 1d4 half hours
exclaim February 1, 2006: Writeup version one, complete!
exclaim February 2, 2006: Added one word and removed one sentence, because I'm sick of hearing the same thing over and over again.
Martial Artist | By: themightyjello

Martial Artists use their hands and feet as weapons in battle. They can be anything from common street thugs too poor to afford a good club to sturdy boxers who are masters of their art. A Martial Artist trains daily to improve himself: physically, spiritually, and in his art.
A Martial Artist is proficient in the quarterstaff, nunchaku, kama, and himself.
Normally tranquil and calm, though sometimes roudy and fierce, Martial Artists can strike quickly and with great force. They do not require weapons, but are capable of using them to compliment their style; they are also considered as having a half level of proficiency using any non-weapon object that they are holding as a weapon... if applicable.
Strengths:
- Powerful physical attacks.
Adaptable style, relying very little on techniques.
Many inherant bonuses.
Weaknesses:
- No ranged proficiency.
Wear little to no armor.
Martial Artist Techs
Brawler
Rough and Tough
A Martial Artist knows how to dish it out and take it. The Rough and Tough style of fighting has little more to it than knowing how to throw a straight punch, or to deliver a kick without falling over; however, it reflects the Martial Artist's practice in the art of streetfighting, which gives him an edge over the average punk.
Up My Sleeve
A Brawler knows enough to not pass something up when it comes down to picking a weapon in a fight. Virtually anything can double as a weapon to these people, from a broken bottle to a wrenched-off table leg; even the table itself can become a weapon.
Tumble
Light on their feet and bouncing like a ball; that's what helps to keep both the Martial Artist, and their opponent, on their toes. Acrobatics: jumping, rolling, and spinning help to keep a Martial Artist in control, even if they're knocked off of their feet. This skill provides an inherant resistance to unbalance effects, and quickens recovery from knockdown.
Swiftness
Due to their rigorous physical training, a Martial Artist experiences enhanced movement speed when running as opposed to other classes, improving at 20% per level. At Brawler level, a Martial Artist would run 120% as fast as a man of his build and stature normally would be able to. At Master level, 200%.
Scrapper
Fisticuffs
A Martial Artist needs to keep his guard up, or else he'll get in over his head. Learning proper Fisticuffs, a Martial Artist learns to control his body a little better, letting him bob, weave, duck and tumble better to avoid incoming attacks; as well as throw some pretty fierce blows of his own.
Stone Fists
A Martial Artist's fists are tough, hardened by training and use. At this level of training, a Martial Artist's fists strike like they are a club; able to break wooden objects and put dents in armor.
Acrobatic Charge
A Martial Artist is able to perform dives, rolls, jumps and tumbles even while running or climbing, with just as much skill as if he were not. If the Martial Artist suffers a knockdown effect while running, he is allowed an almost instant recovery from a roll.
Hundred Fists
The Hundred Fists technique involves throwing a flurry if rapid blows; much faster than one would normally be able to. Each hit carries with it a slight stun effect, long enough to allow just one more strike... though to throw a full hundred fists would be taxing on both the fighter and the recipient.
Charge time: 1 second | Range: Within reach | Targets: 1 | Duration: As long as the blows continue
Martial Artist
Martial Arts Training
As a true Martial Artist, a fighter of this level has learned the advantages of stance, as well as the basics of using an opponent's body movements against them. The Martial Artist has begun to learn the true secrets of martial arts.
Iron Fists
A Martial Artist's fists are tough, hardened by training and use. At this level of training, a Martial Artist's fists strike like they are a made of iron; able to break break stone and put holes through armor.
Stone Body
Through self dicipline and tough training, a Martial Artist's body becomes strong and resiliant; able to take a lickin' and keep on tickin'. At this level of training, a Martial Artist gains a resistance to bludgeoning damage; other types of damage (piercing, slashing, magic) still effect as normal.
Stunning Fist
By striking a vulnerable spot on the opponent's body (usually near the neck or back), a skilled Martial Artist is able to stun the target for 1d4x5 seconds. During this time, the target moves at half speed, and is sluggish in their movements of attack and defense.
Charge time: 2 seconds | Range: Within reach | Targets: 1 | Damage: Moderate | Duration: 1d4x5 seconds
Black Belt
Martial Arts Mastery
After much training, Martial Arts Mastery can be reached by a dedicated Martial Artist. This usually takes years, if not a lifetime of training, yet at this level a Martial Artist is in full control of his own body. He knows himself, and through that, is able to act quickly and skillfully in his movements.
Iron Body
Through self dicipline and tough training, a Martial Artist's body becomes hard and strong; able to withstand the punishment that it is put through. At this level of training, a Martial Artist gains a strong resistance to bludgeoning damage, being able to take ordinary attacks on the chin and hardly feel a thing; other types of damage (piercing, slashing, magic) still effect as normal.
Blade Grasp
With a swift clap of the hands, a Martial Artist this skilled can even catch the blade of a weapon before it strikes and stop it in place. This can be done with both melee weapons and projectiles. Caution is to be exercised in the use of this skill... slipping up could be a mistake not lived to regret.
Executioner's Fist
By concentrating a large amount of spiritual energy, or ki, into the fist, a Martial Artist is able to deliver a blow that defies an real concept of force. It will puncture, penetrate, or just plain demolish anything that gets in its way, right down to leaving a fist-sized hole in a castle wall. This technique takes its name from the legend of an old master who would hunt down criminals and execute them by beheading with this technique.
Charge time: 3 seconds | Range: Within reach | Targets: 1 | Damage: Critical | Duration: Instantaneous
Master
Fists of Legend
A level of martial arts mastery only dreamed of by novices, a Martial Artist who has become this skilled is capable of nearly supernatural feats; movements which seem practically impossible to make, or blows against an enemy that seem to defy the limits of his own body.
Perfect Body
A Master of martial arts is in perfect control of his own body, so much that he is even able to regulate his own metabolism. At this level of training, a Martial Artist gains immunity to nonmagical poisons and diseases.
Untouchable
A Martial Artist knows his own weaknesses, and knows that bringing the fight up close and personal will work to his own adavantage. The Untouchable technique is an ability designed specifically for this purpose, as it creates an almost impenetrable defense against ranged attacks made against him. Using a combination of dodging, deflecting, and simply catching incoming projectiles, the Martial Artist is able to minimize the threat of ranged opponents. This ability allows the Martial Artist to defend against up to 1 dozen (12) incoming projectiles per second, provided that he can move freely and is not distracted.
Crippling Strike
A much more potent attack than the Stunning Fist, the Crippling Strike is made to a specific place upon the back of the opponent's neck. Once this point is struck, the opponent will collapse to the ground as if exhausted, and remain that way for the duration.
Charge time: 2 seconds | Range: Within reach | Targets: 1 | Damage: Minor | Duration: 1d4 half hours