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A battle Stadium for literate roleplayers. 

Tags: Literate, Fighting, Battle, Arena, Levi 

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MagnusXL

Wealthy Lunatic

PostPosted: Thu Mar 18, 2010 1:36 am


Ammiel Moonblade
Intelligence : 0 1 2 3 4 5 6 7
Most of this intelligence is based of his incredible memory and the sheer amount of arcane knowledge he possesses. He is still capable of doing monumentally stupid things.

Strength : 0 1 2 3 4 5 6 7
On par with what you'd expect from a man his size and weight. However, this can be supplemented by mana for a temporary boost.

Speed : 0 1 2 3 4 5 6 7
Moonblade doesn't have exceptional movement speed perse, but he is clearly capable of acrobatic feats that border on impossibility.

Durability : 0 1 2 3 4 5 6 7
He cannot take a hit. In addition, he is weak to almost all forms of energy (fire excluded). He is the quintessential glass cannon.

Energy Projection : 0 1 2 3 4 5 6 7
He has all the abilities you'd expect of a sorcerer. Moonblade could certainly be overpowered if someone wished to be broken with him, but he does have his limits.

Fighting Ability : 1 2 3 4 5 6 7
Experienced with both spears and swords. His actual ability in unarmed combat is passable at best.

Total: 22
Average: 3.66


Death Knight
Intelligence : 0 1 2 3 4 5 6 7
Most of this intelligence is based of his incredible memory and the sheer amount of arcane knowledge he possesses. He is still capable of doing monumentally stupid things.

Strength : 0 1 2 3 4 5 6 7
The Death Knight is quite strong. His physical powers can be brought up to super human levels by drawing power from his wyvern.

Speed : 0 1 2 3 4 5 6 7
The Death Knight doesn't have exceptional movement speed, but he is clearly capable of acrobatic feats that border on impossibility.

Durability : 0 1 2 3 4 5 6 7
Unlike Moonblade, the undead Death Knight resists damage quite well. Even without his powerful suit of armor, he's a bit of a tank.

Energy Projection : 0 1 2 3 4 5 6 7
His magical powers are somewhat similar to Moonblades, but he has a far greater supply of magical energy.

Fighting Ability : 1 2 3 4 5 6 7
Experienced with both spears and swords. His actual ability in unarmed combat is passable at best.

Total: 29
Average: 4.83
PostPosted: Thu Mar 18, 2010 4:09 am


This time I'm going to make sure I give only 1 or 2 lines each. Here we go...

Tenkai Matsumoto - Normal/Superego
Intelligence: ■■■■□□□ 4 - Gifted
Tenkai may have his moments of simplicity, but his knowledge or philosophy and sheer analytical ability make him very perceptive.

Strength: ■■■□□□□ 3 - Athletic
Tenkai is strong enough that, at the peak of strain, he can lift around 300 lbs with just his own stamina. However, by focusing his physical or spiritual ki, he can lift upwards of 1000 lbs and strike in short bursts for even more. Doing so requires forcus and expends more than just stamina, which tires him out faster.

Speed: ■■■■□□ 4.5 - Agile - World-class
Although not an Olympic sprinter, Tenkai's short-distance speed is above average, especially when moving into combat range. The bursts of his leg strength also add to his agility, allowing him to scale buildings and trees with above average ease.

Durability ■■■□□□□ 3 - Tough
Tenkai's body is strong, but he isn't invincible. Swords, fists, and special abilities still hurt him. However, he can use spirit energy to provide minimal resilience against magic that would otherwise lay waste to a normal human being, with an extra bonus against dark magic.

Energy Projection: ■■■■□□□ 4 - Long range, area of affect or multiple ranged energy types.
Tenkai uses both physical and spiritual ki in combat to attack enemies at a distance, as well as create stronger close-range attacks. Depending on how the attack is executed, it can affect single or multiple targets. His long range attacks typically have a range between 40-80 yards depending on how much energy is put into them.

Fighting Ability ■■■■■■□ 6 - Master of several forms of combat
Tenkai is a highly-skilled swordsman and exceptional hand-to-hand fighter. His analytical skill and comprehension allow him to understand his opponent's fighting style as he witnesses it, giving him plenty of general knowledge. He is also skilled in fighting with his shakujo, Buddhist rosaries, vajra and other weapons.

Total: 24.5
Average Rating: 4.08



This one will just be for fun, since I know people did boss-modes.

'Musou' (Nil-thought) Tenkai - BOSS MODE

Intelligence: ■■■■■□□ 5 - "No Mind"
His mind unfettered, Tenkai isn't burdened by constant thought and analysis. His thoughts shift like the sea, flowing with each ripple that moves through "the void". Although putting any points in this area undermines the nature of "no mind", the enhanced perception to near-precognition knocks his intelligence up a notch.

Strength: ■■■□□□□ 3 - Athletic - World-class
In this state Tenkai fights less with his strength and uses the force of his opponents against him. Although he isn't weak, the majority of his "strong" attacks use either ki or simply the force of his own opponent. He'd be more inclined to move around a rock than lift it in this state.

Speed: ■■■■□□ 4.5 - Agile - World-class
Tenkai's running speed remains the same, but shifts to an emphasis on agility and maneuverability. His mind follows the flow of emotion and his body follows suit. Although not untouchable, this state is particularly effective against berserkers, and only slightly effective against automatons.

Durability ■■■□□□ 3.5 Tough - Resists Damage (one type)
This rating doesn't change either, except for slightly more pain tolerance due to the unfettered mind.

Energy Projection: ■■■■□□□ 4 - Long range, area of affect or multiple ranged energy types.
Same rating, save for the fact that the flow of ki is much more palpable to him now.

Fighting Ability ■■■■■■■ 7 - Master of all forms of combat
Though not exactly a master of every style of combat, achieving a state of "no mind" is a mutual goal to many, if not all martial arts styles. To act without thinking or hesitation and utilize sword techniques as if they were as natural as eating with a fork. His ability to adapt becomes even more heightened as he feels the emotions behind his opponent's attacks.

Total: 27
Average Rating: 4.6



And because Vin did his...

Ichigo Kurosaki - Shikai/Levi version

Intelligence: ■■■□□□□ 3 - Normal
Ichigo has his moments of not being very knowledgeable, but his intelligence is average. Typical highschool teenager intelligence.

Strength: ■■■■■□□ 5 - Abhuman
As a shinigami, Ichigo's spirit energy translates directly to strength. It allows him to swing Zangetsu with relative ease, and hold off heavy attacks.

Speed: ■■■■□□□ 4 - Athletic
With the exception of shunpo (flash step), Ichigo's speed is great but not ridiculous.

Durability: ■■■■■□□ 5 - Resists Damage (most types, does not include 'weaknesses')
Ichigo scores a five in this category on sheer durability. It's not that he can shrug off attacks with ease. In fact, getting his a** kicked is what Ichigo does best. But he can take a huge beating before finally throwing in the towel. Not to mention he has like...40 liters of blood in his body or something.

Energy Projection: ■■■■□□□ 4 - Long range, area of affect or multiple ranged energy types.
Ichigo has a massive amount of spirit energy, but only knows a few uses of it. They range from close range power-strikes with Zangetsu to long range projectiles to area-of-effect bursts of power. His most common use is the Getsuga Tenshou.

Fighting Ability ■■■■□□□ 4 - Experienced Fighter
Ichigo has a black belt in Karate and is fairly skilled when it comes to hand-to-hand combat. Although he primarily fights with Zangetsu, he relies mostly on his immense spiritual pressure and strength rather than swordsmanship, of which he only has some training.

Total: 25
Average Rating: 4.16



Ichigo Kurosaki - Bankai - Tensa Zangetsu
Intelligence: ■■■□□□□ 3 - Normal
Bankai doesn't make Ichigo any smarter than he already is.

Strength: ■■■■■■□ 6 - Superhuman
Ichigo's Bankai compresses his immense spiritual pressure, condensing it into his body and augmenting his strength greatly.

Speed: ■■■■■■□ 6 - Superhuman
Although not able to teleport, Tensa Zangetsu's speed is incredible, allowing him to brandish his now lighter blade at high speeds and leave afterimages with his flash steps.

Durability ■■■■■□□ Resists Damage
Still the same level of durability, with even more stamina.

Energy Projection: ■■■■□□□ 4 - Long range, area of affect or multiple ranged energy types.
Ichigo's use of spirit energy generally remains the same, with the exception that his spirit energy is much stronger and black in color.

Fighting Ability ■■■■□□□ 4 - Experienced Fighter
Ichigo's bankai relies on his stat boosts rather than fighting skill, as his level of fighting ability doesn't change.

Total: 28
Average Rating: 4.6


Ichigo's hollow mask form is essentially just a "stronger Bankai", and still falls around the same statistics, albeit a little closer to the next point score. But I'd rather get down to his "Boss Mode".

S'ridankalus!

Hollow Ichigo - 'Ressureccion' a.k.a. Full Hollow Transformation - BOSS MODE
Intelligence: ■■□□□□ 1 - Slow/Impaired
In this form, Ichigo shows hardly any intelligence, and is pretty much driven by fighting instinct, or obsession over a single goal such as destroying an enemy. He appears to be only capable of broken speech. This isn't to be confused with stupidity.

Strength: ■■■■■■■ 7 - Incalculable
Ichigo can crush energy attacks that have the potential to cause huge explosions with his bare hands.

Speed: ■■■■■■□ 6 - Superhuman
Although his speed is incredible, it isn't instantaneous movement like teleportation.

Durability ■■■■■■□ 6 - Living Tank
Ichigo is capable of high-speed regeneration, greatly increasing his durability. His normal hollow mask form was able to resist five projectiles that each had enough force to penetrate an entire building, so his full transformation would probably have ridiculous endurance.

Energy Projection: ■■■■■□□ 5 - Multiple long range or area effecting energy types
As a Hollow Ichigo not only uses the spiritual power of a shinigami, but also that of a Hollow. It allows him to fire cero of incredible magnitude.

Fighting Ability ■■■■□□□ 4 - Experienced Fighter
Although ridiculously strong, Ichigo's fighting experience remains the same, and his fighting strength is derived from instinct rather than combat mastery.

Total: 30
Average Rating: 5


I feel kinda dirty after doing that last one. ._.


Pandumb


Lonely Scamp


Sunstrike

PostPosted: Thu Mar 18, 2010 7:33 am


Sunstrike


Intelligence: 5
Strength:3
Speed: 5
Durability:7
Energy Projection:7
Fighting Ability: 4

PostPosted: Thu Mar 18, 2010 8:36 am


Brendyn Rogel
Intelligence: 0 1 2 3 4 5 6 7
He is both a born strategist and the product of years of intense study.

Strength: 0 1 2 3 4 5 6 7
He would actually be of substandard strength if it weren't for the combat training he undergoes to keep himself in shape.

Speed: 0 1 2 3 4 5 6 7
He is a sprinter and an acrobat. His mobility is well above average.

Durability: 0 1 2 3 4 5 6 7
He possesses no innate damage resistance, instead focusing on avoiding injury in the first place. Because of this philosophy, he lacks the force of will to fight on through the pain that most fighters possess.

Energy Projection: 0 1 2 3 4 5 6 7
While he possesses a wide array of spells, they are all very limited in their scope and difficult to use under normal circumstances. One of Brendyn's greatest challenges is creating the opportunity to use an ability and choosing just the right tool for the job.

Fighting Ability: 0 1 2 3 4 5 6 7
He has received basic training in most common weapon styles, and some more specific training in hand to hand, knifework, and shortblades. That said, he has focused his study into other areas and avoids straight-up combat when possible, so he is at a disadvantage against a true fighter.


Adrinai Telasai
Intelligence: 0 1 2 3 4 5 6 7
Outside of his epic level Knowledge: Elven Fashion skill checks, he has difficulty reasoning or learning like a normal person. His only saving grace is a long lifespan of accumulated knowledge.

Strength: 0 1 2 3 4 5 6 7
Adrinai is actually strong for an elf. By human standards, that says little, though.

Speed: 0 1 2 3 4 5 6 7
Elves possess natural grace and speed, but Adrinai wears heavy armor that slows him down to what would be expected of a normal human. Without such an impediment, his speed would reach tier 5.

Durability: 0 1 2 3 4 5 6 7
Adrinai's reliance on armor and a defensive fighting style are borne out of necessity, as opposed to some overarching philosophy. Elves stand up to damage only slightly better than paper mache.

Energy Projection: 0 1 2 3 4 5 6 7
His abilities, while focused, are also rather powerful. Sudden bursts of power that can push his strength score up to tier 6, immediate healing, even restoring life to the recently deceased can all be called into use in an instant. The major limitation to his powers is their lack of range. Those that aren't healing powers are, as a rule, intended to assist him in melee combat.

Fighting Ability: 0 1 2 3 4 5 6 7
Even among masters of defensive combat, Adrinai is a paragon. He is unrivaled in the use of a shield and heavy armor, and when combined with the considerable combat enhancements that his paladin powers offer, it would explain how he has survived for so long as an Elf on the frontlines of battle.

Adrinai Telasai

Dapper Member


Darshendros the Eternal

Malevolent Sex Symbol

PostPosted: Thu Mar 18, 2010 4:05 pm


Darshendros the Eternal (current state)
POWER RATINGS

Intelligence: 4.9

Strength: 5

Speed: 4.5

Durability: 4

Energy Projection: 5

Fighting Ability: 4


Empowered Darshendros (BOSS MODE)
POWER RATINGS

Intelligence: 5.5

Strength: 6

Speed: 7

Durability: 5.9

Energy Projection: 6

Fighting Ability: 4


Afro-sama
POWER RATINGS

Intelligence: 5.8

Strength: 3.5

Speed: 4.6

Durability: 3

Energy Projection: 1

Fighting Ability: 6
PostPosted: Thu Mar 18, 2010 6:48 pm


Athan Cole


Intelligence: 3 - Nothing special here. Athan possesses average intelligence.

Strength: 6 - Athan's most notable trait. Possessing extremely dense muscle and bone tissue. At maximal exertion he can lift close to 1800 lbs, but by employing the power of the Arm he can achieve roughly twice that.

Speed: 3 - Athan isn't slow, but to consider him agile would be a bold-faced lie. This goes double for his sword.

Durability: 5 Athan's tough, driven, can adapt to extreme conditions if given enough time, and has a mild regeneration factor.

Energy Projection: 2 Athan has the Arm of the Dreamless Sleeper, which allows him to supplement his melee combat for a somewhat prolonged period of time. Whether or not he can harness other Anima abilities is yet to be seen.

Fighting Ability: 5 Athan is well gifted and experienced with using his great sword, but is terribly inexperienced and reliant on only his brute strength when it comes to anything else.

Total: 24

Designated Hero


Unchecked Twitch

Fashionable Fatcat

9,725 Points
  • Full closet 200
  • PvP 200
  • Survivor 150
PostPosted: Fri Mar 19, 2010 7:00 pm


D' Aire
Intelligence: 4 - One does not lay claim to, and continue to successfully run, one of the larger companies on the continent by being lacking in this category. To her credit, she has a Masters degree.

Strength: 2 - She's working out, but is of average physical strength.

Speed: 4 - Her running speed is average enough to warrant a 3, but using wall climbs, triangle jumps, and midair stops award her another tentative point.

Durability: 2 - Again, working out, but she hadn't gained that hard body. Her selective defense against Fire has been taken into account.

Energy Projection: 3 - Her aural techniques are more or less direct, and she doesn't have a lot of them. However, she's very good with what she has, and their secondary effects can be altered and compounded.

Fighting Ability: 3 - Learning some TKD on the side, and well versed in using Tenma ne Gato, she's got time under her belt... but she'll have to get in the arena a lot more to be called "experienced."

Total: 18

Note: In Daraku Tenchi (Shattered Angel) state, strength goes to 4, durability goes to 3, and energy projection goes to 6. The new total becomes 24.


Seung Kim

Intelligence: 3 - Nothing special here.

Strength: 3 - He works out enough.

Speed: 3 - On the fast and quick side, but...

Durability: 3 - He does have the hardened body, but is otherwise so very normal and human.

Energy Projection: 1 - And even his XPJS can fail him.

Fighting Ability: 4 - He's got a few ranks in TKD, and is even teaching D'.

Total: 17
PostPosted: Wed Mar 24, 2010 6:15 pm


Unsane

Intelligence: 4
Strength: 2
Speed: 4
Durability: 6
Energy Projection: 5
Fighting Ability: 3

Wisdom and smarts acquired through ages and experiences. Quite agile, but not particularly strong or disciplined in combat, which leaves him open to mistakes and surprises. Although his influence over temperature is limited in range, Unsane has practically limitless magical resources, and the ******** just won't go down.

Total: 24 (in practice though, I tend to play him from anywhere between 16 or 30 depending on the opponent.)



Bubbles

Intelligence: 6
Strength: 3 to 5
Speed: 3 to 6
Durability: 5 to 3
Energy Projection: 2
Fighting Ability: 4

Being a robot, Bubbles is engineered to surpass human standards. Her regular mode of interaction is based upon minimizing damage recieved to protect her inherent technology, but she may shift into an advanced weapon mode, where she gives up her resistance to damage for increased strength potential and agility. Bubbles also has permanent access to the Internet with her mind.

Total: 23 to 26

Moxie Lightning


The Last Pedigree

PostPosted: Sat Mar 27, 2010 2:39 pm


Drak'silithius

Intelligence : 0 1 2 3 4 5 6 7

Drak has a memory problem, so while this is high, it can vary substantially.

Strength : 0 1 2 3 4 5 6 7

Speed : 0 1 2 3 4 5 6 7

Durability : 0 1 2 3 4 5 6 7

Energy Projection : 0 1 2 3 4 5 6 7

A potent magic wielder, Drak is confident in this highly refined ability through years of practise.

Fighting Ability : 1 2 3 4 5 6 7


Total: 28
Average: 4.67


Iopurl


Intelligence : 0 1 2 3 4 5 6 7

Strength : 0 1 2 3 4 5 6 7

Speed : 0 1 2 3 4 5
6 7

Durability : 0 1 2 3 4 5 6 7

Energy Projection : 0 1 2 3 4 5 6 7

Fighting Ability : 1 2 3 4 5 6 7


Total: 19
Average: 3.17


Iopurl - Bestial Form


Intelligence : 0 1 2 3 4 5 6 7

Strength : 0 1 2 3 4 5 6 7

Speed : 0 1 2
3 4 5 6 7

Durability : 0 1 2 3 4 5 6 7

Energy Projection : 0 1 2 3 4 5 6 7

Fighting Ability : 1 2 3 4 5 6 7


Total: 17
Average: 2.83
PostPosted: Sun Mar 28, 2010 5:15 am


Sabrina Miles
Intelligence: 3.5 (Normal/Gifted)

Though Sabrina is a person who likes to get her hands dirty and bloody without devoting much thought to it, she has proven to be a surprisingly thoughtful and insightful individual when she's not occupied with making someone swallow their teeth.

Strength: 2.5 (Average/Athletic)

Sabrina can press as much as 220 pounds in peak condition, strong for someone of her body type but nothing special overall.

Speed: 3 (Average)

While athletic, Sabrina is a bit on the tubby side, and unable to match the agility of most other metahumans.

Durability: 3 (Tough)

Sabrina has participated in more than her fair share of scraps, and knows how to take a hit better than most, but her endurance is far from superhuman.

Energy Projection: 4 (Long area of effect)

Sabrina is able to use her Terrakinesis and Geomancy to influence earth within a couple-hundred feet of where she stands. However, it becomes more difficult for her if she cannot her inner energy to forge a direct, grounded link with the earth in question, and her skill in manipulating it is middle-level.

Fighting Ability: 4 (Experienced fighter)

As mentioned previously, Sabrina has participated in many schoolyard and street fights, and is well-versed in the usage of Krav Maga and tonfa weaponry.

Total: 20
Average: 3.33


User Image

Master Nemesis

Eloquent Lunatic


Dumble Dee

High-functioning Waffles

PostPosted: Sun Mar 28, 2010 9:23 am


Nocere Poema
Intelligence: 0 1 2 3 4 5 6 7
Strength: 0 1 2 3 4 5 6 7
Speed: 0 1 2 3 4 5 6 7
Durability: 0 1 2 3 4 5 6 7
Energy Projection: 0 1 2 3 4 5 6 7
Fighting Ability: 0 1 2 3 4 5 6 7

Total:16


Lacey Trigger
Intelligence: 0 1 2 3 4 5 6 7
Strength: 0 1 1.5 2 3 4 5 6 7
Speed: 0 1 2 3 4 5 6 7
Durability: 0 1 2 3 4 5 6 7
Energy Projection: 0 1 2 3 4 5 6 7
Fighting Ability: 0 1 2 3 4 5 6 7

Total:15.5


Lacey/Demon
Intelligence: 0 1 2 3 4 5 6 7
Strength: 0 1 2 3 4 5 6 7
Speed: 0 1 2 3 4 5 6 7
Durability: 0 1 2 3 4 5 6 7
Energy Projection: 0 1 2 3 4 5 6 7
Fighting Ability: 0 1 2 3 4 5 6 7

Total:21


Wendy
Intelligence: 0 1 2 3 4 5 6 7
Strength: 0 1 2 3 4 5 6 7
Speed: 0 1 2 3 4 5 6 7
Durability: 0 1 2 3 4 5 6 7
Energy Projection: 0 1 2 3 4 5 6 7
Fighting Ability: 0 1 2 3 4 5 6 7

Total:9
PostPosted: Sat Apr 17, 2010 4:01 pm


User Image Seyumi "Sey" Kaikou User Image



    • Intelligence: 0 1 2 3 4 5 6 7

      Fluent in Common, Eastern Gaian and one of it's pidgeon dialects along with a dialect of Ancient Gaian used in Falician Hymns and Scripture, Seyumi is well versed in the general theology of most Gaian religions as expected of an Oathsworn of Falis and would have the equivilant of a Master's degree in Religious Studies, though her lack of objectivity keeps her from being a 4.

      Her inability to separate herself emotionally from situations oftentimes results in one of her many rash decisions that drags her - and anyone else silly enough to follow - deeper into danger against what most would call common sense.


    • Strength: 0 1 2 3 4 5 6 7

      Quite weak. Excluding the bursts of adreneline that allow mothers to lift cars off their children, Seyumi hits the books more then the gym and can be physically overpowered easily.

    • Speed: 0 1 2 3 4 5 6 7

      With her legs being her primary mode of transportation and her knack for getting into danger, Seyumi has had a great deal of practice running to and from things that want to kill her. But next to the speed of most Gaian fighters, she can barely hold a candle against them.


    • Durability: 0 1 2 3 4 5 6 7

      Seyumi's body is just as durable as a regular human's, though she is incapable of getting sunburned or blinded by any form of light.


    • Energy Projection: 0 1 2 3 4 5 6 7

      The ability to freely manipulate the light in her surroundings and the holy energy of her diety is what sets Sey apart from being just a normal human being. Capable of complete manipulation of both energies with gradual casting fatigue, the White mage can transform the light of a lamp into healing energy, rebuke infernal beings with a prayer to Falis or weave both energies together to create life saving barriers; though without her principals and inhibitions Sey could easily wreak terrible damage on her fellow Gaians.


    • Fighting Ability: 0 1 2 3 4 5 6 7

      Finding herself entering in several fighting tournaments for reasons ranging from concern for her friends to desperate need for funding for Temple reconstruction, Sey has picked up a few lessons on pole arm wielding from her former captain and teammate Stryphe Epothos, but is a novice at best.


Total: 19

Average: 3.16

Sey


Supreme Jerk Commander

PostPosted: Mon Apr 26, 2010 9:34 am


The Commander
Intel: 7
He sees all, knows all... well, maybe he doesn't know all, but he can sure as hell BS it like no other!
Strength: 7
Cuz you gotta be strong to escape from Anna World.
Speed: 7
He playing with PORTALS!
Durability: 5
Tought on the outside, squishy in the center.
Energy: 5
Only really has one energy move... with endless applications!
Fight Ability: 5
His fite-mode is unique, and he's pretty damn good at it.
Total: 36


CIS Victory
Intel: 0
It's spaceship.
Strength: 7
It carries hundreds of tons of cargo.
Speed: 7
WARP SPEED!
Durability: 7
Shields and armored plating that are highly resistance to punches, kicks, and diamond katanas.
Energy: 5
Lasers and plasma mastery!
Fight Ability: 5
30th degree blackbelt in Space Naval Combat!
Total: 31
PostPosted: Thu Aug 26, 2010 10:21 am


Desecrator
Intelligence: 5 - highly creative/intuitive
Strength: 3 - Strong enough to fight off the average NPC
Speed: 5 - agile form of combat
Durability: 5 - many extraneous immunities
Energy Projection: 1 - Void Lord (Entropy element)
Fighting Ability: 5 - Mastered his own form of unarmed combat

Total: 24
Average: 4

The Oblivionic

5,850 Points
  • Brandisher 100
  • Invisibility 100
  • Signature Look 250

Taki Morivan

Dangerous Hunter

PostPosted: Mon Oct 18, 2010 9:49 am


Taki Morivan

Intelligence: 4.5 - A fairly talented hacker, tactician, and occasional inventor, Taki's intelligence is well above average, but not quite genius.

Strength: 4.5 - Her drow heritage hinders her somewhat here, but it does allow for her to put her nearly 800 lbs. lift strength to use very precisely.

Speed: 5 - Originally a half-drow, half-wolf demon, she later became a vampire, so her speed is fairly high above that of the average athlete.

Durability: 5 - The drow heritage should limit her here, but because of natural drow resistance to elemental darkness, she can hold out in most fights for quite a while.

Energy Projection: 3 - Having studied a fair bit of alchemy, and elemental magicks, Taki can use her natural energies to project them moderate distances for use in and out of combat.

Fighting Ability: 6 - A master of Tae Kwon Do, well-versed in 3 other different martial arts, and fairly proficient with several weapons, Taki's versatile fighting style takes advantage of her tall height and long limbs, as well as her physical power.

Total: 28
Average: 4.67
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