fractalJester

Name: Ajora
Birthdate: N/A
Gender: Male
Appearance:
- Height: 6'1
Weight: 170 lbs
Body Type: Lean
Skin type: Fair
Eye Color: Deep Brown
Hair Color: Brown-Blond
Hair Style: Wavy, usually parted to one side, with slightly curled ends.
Unusual Markings: On the side of his upper arms, and straight down his back, he has Ultima’s Command Seal.
Clothing: In his normal attire, Ajora wears a black coat over a crimson long-sleeved button up, with a black tie around his neck. The pants are sleek and black as well, with comfortable but fashionable shoes, giving him a semi-formal appearance. In battle, a set of crimson scalemail appears above the button-up but beneath the coat, and a set of black, fingerless gloves appear. On the backside of each glove is a silver-metal plate with the Seraphic Heart engraved into it.
Theme Song(s):
- The Fourteenth Struggle (13th Struggle Remix)- MoreawayWhen You're Evil - Voltaire
Significant Trait: Idealist
Quotes:
- Do you deserve to survive?
To fail is to show weakness. To show weakness is deserve death.
Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally.
Have your structures become shackles?
Good/Evil/Other: Evil
Element: Darkness / Light
Weapon: Swallow-Spear - Gáe Bulg
Job Class: Abyssal Dragoon
Stats:
- Physical Strength: 12Physical Resistance: 6Magic Strength: 16 [15 + 1]Magic Resistance: 7 [6 + 1]Action Speed: 12Evasive Reflexes: 14 [13 + 1]Outright Speed: 11Endurance: 12Energy: 13 [12 + 1]
Attack Abilities:
- Swallow Arts- Using innate knowledge of the Dragoon techniques given to him by his weapon, Ajora is able to use his swallow to the best of a Dragoon's abilities. Requires no mana.
- Draconian Counter- Ajora uses his Reflexes in a counter-strike in melee combat to unleash a quick combo on the attacking opponent; may cause Disable or Cripple, or may even disarm if fast enough.Abyssal Charge- Using the Lucavi's Leap ability, Ajora launches himself horizontally instead of vertically, assaulting an opponent at a velocity (and force) equal to his Magic Strength and half of his Physical Strength [MS+(PS/2)].Sonic Charge- A lesser version of the Dragoon Charge, Ajora can make a quick dash multiple times, attacking with either (or both) side(s) of his swallow.Spiral Vortex- A combo-addition; after a sweep of his weapons, Ajora uses the built-up momentum to twist his body into a blurring vortex, rushing forward in an almost-instantaneous movement. Cannot be done as a first move.Wyvern's Arcana- A series of 13 strikes, made in half the normal time due to Ajora using both sides of his swallow in swift conjunction.
- Abyssal Break- For a single physical blow, Ajora can add his MS to his PS.Abyssal Dive- Ajora uses Lucavi's Launch to leap into the air above his opponent in a blur of motion, followed immediately by an equally-fast strike from above; this occurs 3 times in rapid succession. [Dictated by PS; number of times increased in Boss Form]Abyssal Burst- Ajora can envelop himself in Darkness before sinking into the ground, becoming nothing more than a shadow; this shadow rapidly moves toward a target, and when close enough, Ajora erupts from the shadow, striking at the target with a quick upward-slash. Can do this 3 successive times.Abyssal Counter- Ajora momentarily glimmers with shadow when this enchantment takes effect. On the next strike that successfully hits him, he seems to be stunned in recoil, allowing further hits. However, this is doppelganger; seconds after the first hit connects, he appears behind the attack without a sound, getting one free action.Lance of the Revenant- Ajora throws his swallow-spear, charged with energy and tosses it at his target like a speeding javelin. If it makes contact, the back-end of the spear erupts with energy, propelling the spear and its target forward like a rocket until the target runs into something or is pushed to the limits of the battlefield; at this point, the spear explodes in magical energy. [High Magic Only ; Average of Magic Strength and Physical Strength for damage]Abyssal Roar- Charging energy into his lungs, Ajora can release a dragon's roar that stuns any opponents in earshot.Abyssal Breath- Ajora can charge elemental energy into his lungs before exhaling, releasing a burst of elemental fire-breath which remains burning on non-living things for three turns. Lancet Strike- Ajora attempts to strike at the opponent, his arm/leg/spear giving off an aura dependent on the element used. If he hits, he is healed by the amount of damage done and siphons off a portion of their MP. If blocked, only a small portion of MP is stolen, just enough to pay for the cost of the attack. [(MS+PS)/2]Lancet Spear- Ajora thrusts his swallow at an opponent; a spear of pure energy (be it Light, Dark, or non-elemental) bursts forward like a projectile. If he hits, he is healed by the amount of damage done and siphons off a portion of their MP, returning it to Ajora in a blur of energy spheres.
- Malicious Force- Ajora can charge himself or his weapon with Dark energy, replacing his Attack Strength and Guard Strength with his Magic Strength. Lasts 6 posts [Increases in Boss Mode]. He can release this energy in a brief explosion of Darkness, or channel it in some other creative ways.
- Banish- An elemental wave of 'force'; much like a simple psychokinetic push accompanied by a flash of black. Does double damage versus summoned entities. [Medium-Level Only]
- Malediction- Ajora sends out a Banish-like flash at his opponent; however, instead of feeling any sort of force, the target loses their most prominent status enhancement.
- Void Nebula- The Dark Matter seems to disintegrate into thousands of sand-like particles, clouding up and blurring vision. Ajora can use the dust as a means to detect others nearby and predict their movements. Ajora can also release this dust by itself from other attacks, like remnants of magic spells. On command, the Void Nebula dust can re-coagulate into Dark Matter and erupt.
- Fo Krah Diin : Frost Cold Freeze [Louis] - Ajora unleashes ice-elemental dragon breath, potentially causing Frost on anyone it touches; optionally, he can use only the first two words, or just the first word, for lesser versions of the same shout.
Support Abilities:
- The Lusts of the Lucavi- Ajora is able to manipulate Dark energies in a number of enchantments and support abilities.
- Lucavi's Lustration- After charging his Command Seals with Darkness, Ajora can purge himself of all physical status ailments (Poison, Disable, et cetera).Lucavi's Lackey- In battle, Ajora can create an identical clone of himself from Darkness. It is not as powerful as Ajora himself (though approximately level 6, it actually lacks any magic ability), but if someone attempted to differentiate, it would be impossible. One successful strike, however, will dispel it.Lucavi's Launch- Having reached the higher echelon of the Dragoon class, Ajora can do the typical Dragoon Jump for no mana. {As a sub-ability, while in the air after a Vault, Kyle can control his own descent speed; only works if he is in the air due to a Vault, and if interrupted, can no longer control descent speed.}Lucavi’s Legacy- Ajora grants a single target an enchanted status, empowering them with energy; this [currently] lasts for 4 turns. {Bravery: (1.5x PS & PR); or Faith (1.5x MS & MR)}Lucavi's Lunacy [Style Change]- Ajora sacrifices 6 Magic Strength (and -all- of his Malum Vorago abilities) and adds 8 to his Attack Strength; Berserk is auto-cast for the first 3 posts, forcing him to remain in the form for at least that long. While switching into the form is instantaneous and takes no more focus than a low-level spell, switching out of the form takes a few moments without interruption. [Currently High-Level]
- Heartless Command- Having his Heart saturated in Darkness while retaining his will, Ajora can call upon a variety of Heartless to obey his will. Once a Heartless has been claimed, no one else may command it (except in certain extreme scenarios).Call of the Black- Ajora can create 'Margonites', ascended Heartless created from stolen Hearts.Unversed Dominion- Having a Heart of pure Darkness, without a speck of Light, Ajora can create and command Unversed, manifestations of negativity and dark emotions, as extensions of his will. He can even create two 'Super' Unversed-- coagulates of his strongest, most negative emotions that he has much more finite control over.Corridors of Darkness- Ajora can manipulate the Darkness of a region into opening a Corridor, allowing him to traverse the flows of Darkness that connect all regions of the World Amalgam and beyond.
Passive Abilities:
- Abyssal Endurance- Due to Ajora's high pain tolerance, attacks do not make him flinch and, even with low HP, he can fight as though he's unhindered (unless in definitely-agonizing pain). [Immune to Stun; Unable to be Interrupted]Seraphic Heir- Due to achieving harmony with Ultima, absorbing the Nethicite, and having absolute control over the Darkness, Ajora's air of confidence is quite literally empowering. All those who fight as an ally to Ajora within the same vicinity gain a +1 to their most dominant stat. This includes all manner of people and beasts, but does /not/ include himself. It is not limited to villains and those of Dark hearts.Assimilating the Fallen- Story-Granted; Ajora has a permanent +1 to MR and Energy from absorbing Arabella and RepliJenny MK2, respectively.
Limit Breaks:
- [Level 1] Harbinger of Conquest ~ Assimilation- Ajora's body melts into pure Darkness, which seeps into the battlefield underneath him. Suddenly, a living mat of dark matter in the form of dark gray mud rapidly spreads from the point of origin and covers the battlefield in its entirety, assimilating the land. Black, spiny tendrils can erupt from any point, whipping at the opponent or ensnaring them, and Unversed can spawn from anywhere covered by the mat to attack those within. Lasts for 3 turns before all traces get sucked back into the point of origin, where Ajora rises in the same condition he vanished.
[Level 2] Harbinger of War ~ Archon of Darkness [Limit Form]- Ajora's HP and MP are completely refreshed before his body disintegrates, becoming pure Darkness in humanoid form, with red lights where his eyes should be. While in this form, his HP and MP are combined into a single stat, meaning that any damage taken also drains him of energy, and any action of his that requires energy drains life force. As well, his PS is replaced by his MS and his PR is replaced by his MR; his weapon is forfeit, and in its place, permanent Dark Matter spheres.This lasts for 3 turns before Ajora reverts back to his original state, exactly how he was before the Limit was activated, but with 0 MP.
[Level 3] Harbinger of Famine ~ Lancet of Destiny- Ajora charges his spear with all his remaining energy before thrusting it into the ground. The battlefield is then covered in a massive glyph which shatters, erupting with non-elemental energy. All damage done forms spheres of energy which soar back to Ajora, granting him the HP lost from his opponents. MP is not healed in this way.
[Level 4] Harbinger of Death ~ Alpha and Omega- Ajora encases himself in a cocoon of energy; once the cocoon is completed, time seems to stop, all colors invert, and the battlefield begins to spin around rapidly. As this happens, a massive blast of energy (colored white) rockets downward from the sky, striking the cocoon. Time returns and colors revert as both the blast and cocoon erupt into a cataclysmic wave of energy that covers the battlefield.
[Level 5] Malleable Shadows- Ajora's Evasive Reflexes are permanently increased by 1.
[Level 6] Bloody Communion- Ajora's Magic Strength is permanently increased by 1.
Full Power Abilities:
- Gift of the Bloody Angel- Upon reaching the epitome of his power, Ajora is completely refreshed by the Darkness.Curse of the Bloody Angel- Ajora cancels out all status enhancements; automatically used at the start of battle.Flight of the Bloody Angel- Driving with Ultima grants Ajora her wings, which he can use for flight.Corruption of the Bloody Angel- Entering this form causes all nearby Darkness, including the shadows themselves, to come to life with malicious energies. With every post that Ajora remains in this form, the battleground becomes more and more tainted. Every time someone comes into contact with the Darkness, it sticks to them and begins to cloud their judgment with flares of negative emotions, sometimes even drawing out painful memories. If they manage to resist the Darkness, it simply falls off, waiting to taint someone else; if they give in, they absorb the Darkness, temporarily Berserking in the process.Chains of Affliction– Ajora channels Dark energy through his medium of choice (arms/weapon), releasing it in a swing. A number of ethereal chains rise from the ground around the opponent to strike from different angles; if struck, there is a chance the Darkness scrambles the opponent's mind, causing them to attack anyone and everyone nearby temporarily (3 posts). (Confusion)Terror Strike– Ajora channels Dark energy through his medium of choice (arms/weapon), releasing it in a swing. A curved, serrated ethereal blade erupts from the ground; if struck, there is a chance the Darkness corrupts the opponent's mind, striking intense fear into their hearts for a short period of time (3 posts). (Fear)Wrathful Carnage– Ajora channels Dark energy through his medium of choice (arms/weapon), releasing it in a swing. An ethereal spear rises from the ground underneath the opponent; if struck, there is a chance the Darkness clouds their mind, and they become enraged, forgetting all special abilities and blindly attacking their foes for a short period (3 posts). (Berserk)Grand Cross- Ultima summons forth a massive cross made of Darkness that releases negative energy throughout the battlefield, possibly causing a flurry of status effects.Black Hole- Ultima summons forth a magic circle above the battlefield, and from it, massive rays of Darkness fly out, searching out their targets.Annihilation- Ajora creates dozens of Antimatter attacks all at once, launching them either simultaneously or continuously.Unholy Darkness- Ajora summons for a massive explosion of Darkness from underneath his opponent, rising from the ground in the shape of a beam.Storm of Sin- A torrent of black rain falls upon the field, acting as a Dark corruption on all opponents it touches, as well as a mild paralytic, hindering their movements; after a moment, powerful columns of Dark energy erupts upward from the battlefield.Ragnarok- Ajora gathers Dark Energy into a single point and launches it as a giant beam of Darkness, as big in diameter as a human.Omega- Summons a massive blast of Dark Energy from the sky that envelopes the entire battlefield in a giant explosion. Unavoidable, but only used as a last resort due to mana drain.
Strengths: Magic Strength, Reflexes, Energy, and Endurance
Weaknesses: Attack Strength, Guard Strength, and Speed
Elemental Affinities:
- Fire - No Change
Ice - No Change
Thunder - No Change
Wind - No Change
Water - No Change
Earth - No Change
Nature - No Change
Poison - No Change
Space - No Change
Time - No Change
Lunar - No Change
Light - HALVED 1/2
Darkness - ABSORBED
Personality: Ajora is what is called an ENTJ, a 'Chief' personality. A natural-born leader, he strives for unity and organization within his allies and does what he can to give them reason to fight alongside him. He does not over-estimate himself--he knows that they could overpower him just as easily as he could one of them. And when someone with potential lacks the motivation to improve, he is not above giving it to them, though sometimes not in the most obvious of ways.
Ajora is highly goal-oriented to the point of obsessive idealism and, in others' words, zealotry. He has his beliefs, and now that he has the power to enforce them, he will do whatever it takes to make the world 'perfect'--though what his definition of 'perfect' is, precisely, has yet to be seen. He rarely, if ever, gives out direct information on his ideals, having vaguely hinted toward such extremeties as 'genocide' and 'dominion'. However, sans a single exception, he refuses to kill Earthlings or anyone of great potential.
He is also intelligent on numerous levels, and what knowledge he lacks he hungrily searches out with the same determination as his idealism. Combining his intelligence with his natural suspicion and paranoia makes Ajora a quick-thinking schemer who refuses to be caught unawares in any situation. He obsessively covers every possible details repeatedly, thinking and overthinking until the time of action. He also uses his mind for manipulation, though as of now, his manipulations haven't been quite as sinister as one would suspect.
Like Kyle, Ajora has a flair for the theatrical, seeing the world as a stage, and himself the main lead. Often times, he can be found speaking in prose and making over-dramatic motions, almost making him seem foolish. This can serve as a deadly tool, making his opponents underestimate him, and he is not above 'breaking character' to throw his enemies for a loop.
What Ajora holds onto most, however, is his control. Due to recent events, control has become a central concern for him--and when threatened by the loss of control, he is likely to become desperate and destructive in order to regain it.
Flaws: Abusive, Arrogant, Audacious, Bigot, Critical, Cruel, Envious, Erratic, Fanaticism, Fierce, Hedonistic (Tea), Idealist, Impious, Infamous, Intolerant (Disrespect), Megalomaniac, Murderer, Nosy, Obsessive, Oppressor, Overambitious, Overconfident, Overzealous, Perfectionist, Proud, Rake, Rebellious, Rigorous, Sarcastic, Scoundrel, Selfish, Smart-a**, Spiteful, Stubborn, Temperamental, Theatrical, Unpredictable, User
Likes: Power, Control, Success, Life
Dislikes: Weakness, Uncontrolled Chaos, Incompetence
Fears: Losing Himself
Family: The other Replicas
Bio: Created in a lab by Vexen using nothing but the negative memories of his obsolete original, Ajora was the first to awaken, and the first to free his brethren in a violent explosion of Darkness that left the lab in smoking ruins. He has since formed a 'brotherhood' with most of the other Replicas, as well as an alliance with the darker forces at work behind the scenes.

Summon Appearance: ???
Summon Circle: Seen here.
Summon Personality: The replication of Ultima has returned to her once-corrupt self. Manipulative and power-hungry, she works alongside her new master, though their alliance seems strained of late.