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Posted: Mon Jan 18, 2010 9:31 pm
how is terraforming a dead draw?
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Posted: Mon Jan 18, 2010 9:33 pm
shrab how is terraforming a dead draw? If your field is clear and your hand is at 0. What can you do with it?
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Posted: Mon Jan 18, 2010 9:36 pm
if your hand is clear and your field empty how is wetlands not a dead draw in that case as well? they are they same thing basically in that scenario only difference the terraforming is thining your deck out a bit and wetlands is just there.
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Posted: Mon Jan 18, 2010 9:38 pm
shrab if your hand is clear and your field empty how is wetlands not a dead draw in that case as well? they are they same thing basically in that scenario only difference the terraforming is thining your deck out a bit and wetlands is just there. I know this. But wetlands is a necessary dead draw, Just like Black whirlwind.
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Posted: Mon Jan 18, 2010 9:41 pm
ah but in blackwing they can synch in the grave if they have whats his name XD frgt the name of that blckwing but yeah with that ability black whirwind yes then would be ok to draw with no hand/field. but in frog best thing coming if u have no feild/hand is your next draw and possibly treeborn. wet lands there wont help. not even a little.
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Posted: Mon Jan 18, 2010 10:12 pm
shrab ah but in blackwing they can synch in the grave if they have whats his name XD frgt the name of that blckwing but yeah with that ability black whirwind yes then would be ok to draw with no hand/field. but in frog best thing coming if u have no feild/hand is your next draw and possibly treeborn. wet lands there wont help. not even a little. Vayu who is you are thinking of. Its hard to recover in any deck from 0 field and 0 hand. (sorry for late response, got distracted by youtube)
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Posted: Mon Jan 18, 2010 10:13 pm
I'd like to see some Deap sea divas in this deck. That should give it some more speed. There also good tribute for substitoad as well as a good synchro summon. Plus they can be used with moray of greed to get something else that you may have needed.
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Posted: Mon Jan 18, 2010 10:20 pm
triplefife I'd like to see some Deap sea divas in this deck. That should give it some more speed. There also good tribute for substitoad as well as a good synchro summon. Plus they can be used with moray of greed to get something else that you may have needed. Hadn't thought of that. He doesn't run moray of greed anymore though. And he only synchro's in a pinch. But it's definitely a good thing to have with substitoad.
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Posted: Tue Jan 19, 2010 9:39 am
uh besides synchro and tributing for substi does deap sea diva have any point?
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Posted: Tue Jan 19, 2010 9:42 am
shrab uh besides synchro and tributing for substi does deap sea diva have any point? nopt really. It's not an aqua type either, so it doesn't even get a boost by wetlands.
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Posted: Tue Jan 19, 2010 9:51 am
shrab uh besides synchro and tributing for substi does deap sea diva have any point? nope.. u-u
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Posted: Tue Jan 19, 2010 9:56 am
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Posted: Thu Jan 21, 2010 7:18 am
Deep sea diva has little purpose in the deck. I have no other sea serpents, other than to pull just another Deep Sea Diva, so if I use a tuner (Which I don't even have one in the deck anymore) I would use Cryomancer of the Ice Barrier. He's affected by wetlands (2500 ATK) and if I pull a second one, its another lock for the deck. Synchros are actually rarely an issue, with Aegis out, not even black rose or Catastor could kill anything. And since I added PoA the deck recovers faster from field-popping. Flip-flop and Grand Mole ensure that synchros are gonna bounce. My only issues are maybe DAD and Judgment, but both of those are limited and semi respectively.
Slimming the deck is a non-issue. I put PoA in there because it was almost too fast. I only use single-turn stalls now too. (Threatening Roar, Aegis, etc.) because Gravity Bind and Level limit are worthless if you have two dupes on the field. (Usually, that's my opening move.) Substitoad, Dupe, and Flip-Flop are the key cards in there. The other things are in there just to be expendable and to attack when I clear their field.
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Posted: Thu Jan 21, 2010 9:16 am
er thing once again. cryomancer has higher attack but is uneeded when you have complete control on s/t and monsters. its better to use junk synchron because imagine if they manage to take out your field and you then have nothing you can recover with. as soon as you draw that junk you can synchro right there for junk and recover yourself. and yeah if you have wetlands still cryomancer would be nice but i think having junk warrior out who doesnt rely on that wet lands will recover easier. with cryomancer if he was summoned as a last resort they have more options of taking him out the one im thinking of is them taking out wetlands first then cryomancer...
btw wouldnt it be be really awsome if a frog tuner and synchro were made. that would make frogs so much crazier XD
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Posted: Thu Jan 21, 2010 9:40 am
mmmm, true, junk synchron i n a frogs deck is terribly useful, a friend of mine used to play junk synchron and (obviously) junk warrior, junk warrior´s attack was like 9000 something with the boost of the frogs.
And yes, it would great if any synchro and tuner frogs existed. mrgreen
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