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Reply [Creation Forum] The Temple (Kekkai Genkai,Summoning,Jutsu Creating)
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A faint smile
Vice Captain

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PostPosted: Tue Dec 01, 2009 8:19 pm


Name: Human Sacrifice
Rank: S
Type: Ninjutsu
Range: Close contact
Description: The user will be able to transfer the life force of one alive being, to a recently dead being. This maneuver can only be performed once, as it removes half of the life force of the user.
 
PostPosted: Tue Dec 01, 2009 8:22 pm


Name: Dual-Puppet Style: Poison Cloud Wire Trap Combo
Rank: B
Element: N/A
Range: 25 meter radius
Requirements: Access to two puppets. One must have the ability to release a large cloud of Poisonous Gas. The other must have sharp trip wires that can be used like projectiles and retracted.
Decription: The combo uses two puppets. (Abilities require are already described.) The first puppet will release the cloud of poisonous gas and then the second puppet sends the wires into the cloud. The gas lowers the visiblity of the target. The trip wires will cut through the target's flesh and the poisonous gas will be able to seep through the target's wounds, causing a more effective toxic attack. The wires can also trap the target inside the cloud allowing even more of an effect. This attack can cause complete paralysis in the body and blindness if trapped for three full posts after usage. Two posst will cause heavy paralysis and an partial blindness. One post will cause partial paralysis and blurred vision.

BlisscuitsAndGravy

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Cobra_X
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PostPosted: Tue Dec 01, 2009 8:49 pm


Jutsu Name: Akki Boufuu (Demon Gale)

Jutsu Rank: B-S

Use: Public , can be utilized or learned by anyone.

Range:Short, 0-5m ... Medium, 6-10m ... Long, 10m+

Type:
Ninjutsu

Element: Fuuton

Description:
After performing the necessary hand seals, the wind around the field of battle begins to whip around violently as crescent shaped gales of chakra infused wind appear and accelerate towards the enemy with incredible speed. Once the seals are finished, the user must hold the last seal as the gales appear from random heights and angles of attack, which seek out the enemy. Once a gale locks on to an enemy, it flies in a straight line at them at incredible speed.

At a B-rank level of power, the gales have enough strength to cause heavy damage and deep bruising.

At an A-rank level of power, the gales have enough strength to break bones.

At an S-rank level of power, the gales have enough strength to slice off limbs.

...the amount of chakra used can be modulated to suit the needs of the user. (For example, if a Kage uses this skill, they can use only a B-rank level of chakra to utilize the less deadly version of the technique if so desired)

The maximum number of gales created depends on the chakra level of the user... (Jounin = 3 , ANBU = 5 , Sannin/Kage = 7 )
PostPosted: Tue Dec 01, 2009 9:16 pm


@Jewls: First jutsu approved, same with the second one. The reason why im not asking for more description is because the description is very to the point. Your cost and effect. ((and i love ya <3))

@Saku: approved, but run it by cory, he is incharge of the puppetry stuff

@Cobra: approved, and very interesting i like it. I'll learn it myself ^^ but here is the deal. B rank chakra to damage/break bones, S rank to slice through the limbs without trouble. That way you can pick how you can do things without risking of killing a target you didn't intend to kill

Shruikan Tenshi
Vice Captain


Cobra_X
Vice Captain

Aged Gaian

PostPosted: Tue Dec 01, 2009 9:18 pm


Jutsu Name: Kaze no Kizu (Wind Scar)

Jutsu Rank: S

Use: Custom, this technique was created by and solely used by Konaga Sai.

Range:Short, 0-5m ... Medium, 6-10m ... Long, 11-15m

Type: Ninjutsu

Element: Fuuton

Description: A fairly unique combination of components this technique was developed by Sai as a fusion of his bloodline, wind element, and favored weapon. With one hand on his kodachi, and his other hand performing specialized seals, Sai is able to infuse his wind element into his chakra and channel it into his kodachi, which he then slashes at the air in front of him creating an incredibly sharp and compressed 10-ft tall crescent shaped wind blade which slices forward through the air with an incredible speed, which can slice through nearly anything. this technique's edge is so sharp, it can actually cut through and dissipate an opponent's ninjutsu technique.

...as the chakra is focused into his weapon, he does not suffer the affect of his bloodline's use as he would with a standard augmentation, but it does require a large amount of chakra. (or more specifically, a very focused and complex mixture of chakras which is as draining as a standard Kage level jutsu.)
PostPosted: Tue Dec 01, 2009 9:18 pm


Sakoyoshi Daianohara
Name: Dual-Puppet Style: Poison Cloud Wire Trap Combo
Rank: B
Element: N/A
Range: 25 meter radius
Requirements: Access to two puppets. One must have the ability to release a large cloud of Poisonous Gas. The other must have sharp trip wires that can be used like projectiles and retracted.
Decription: The combo uses two puppets. (Abilities require are already described.) The first puppet will release the cloud of poisonous gas and then the second puppet sends the wires into the cloud. The gas lowers the visiblity of the target. The trip wires will cut through the target's flesh and the poisonous gas will be able to seep through the target's wounds, causing a more effective toxic attack. The wires can also trap the target inside the cloud allowing even more of an effect. This attack can cause complete paralysis in the body and blindness if trapped for three full posts after usage. Two posst will cause heavy paralysis and an partial blindness. One post will cause partial paralysis and blurred vision.


Like to see you're keeping track of your combonations. Post this in the approved techniques thread in the Creation Subforum (This Subforum)

I think it would be okay if this didn't cost chakra (Unless you use a jutsu to make the puppets' attacks more effective)

Aqua Fall 12
Crew


Shruikan Tenshi
Vice Captain

PostPosted: Tue Dec 01, 2009 9:24 pm


Cobra_X
(Needs Approval Please)

Jutsu Name: Kaze no Kizu (Wind Scar) - {{Yeah, I stole the name from Inuyasha...so what?!?!}}

Jutsu Rank: S

Use: Custom, this technique was created by and solely used by Konaga Sai.

Range:Short, 0-5m ... Medium, 6-10m ... Long, 11-15m

Type: Ninjutsu

Element: Fuuton

Description: A fairly unique combination of components this technique was developed by Sai as a fusion of his bloodline, wind element, and favored weapon. With one hand on his kodachi, and his other hand performing specialized seals, Sai is able to infuse his wind element into his chakra and channel it into his kodachi, which he then slashes at the air in front of him creating an incredibly sharp and compressed 10-ft tall crescent shaped wind blade which slices forward through the air with an incredible speed, which can slice through nearly anything. this technique's edge is so sharp, it can actually cut through and dissipate an opponent's ninjutsu technique.

...as the chakra is focused into his weapon, he does not suffer the affect of his bloodline's use as he would with a standard augmentation, but it does require a large amount of chakra. (or more specifically, a very focused and complex mixture of chakras which is as draining as a standard Kage level jutsu.)


approved, and yeah it was from inuyasha xD
PostPosted: Tue Dec 01, 2009 9:25 pm


Shruikan Tenshi
@Cobra: approved, and very interesting i like it. I'll learn it myself ^^ but here is the deal. B rank chakra to damage/break bones, S rank to slice through the limbs without trouble. That way you can pick how you can do things without risking of killing a target you didn't intend to kill

I edited the technique to comply. Please re-check.

Cobra_X
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BlisscuitsAndGravy

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PostPosted: Tue Dec 01, 2009 9:27 pm


Aqua Fall 12
Sakoyoshi Daianohara
Name: Dual-Puppet Style: Poison Cloud Wire Trap Combo
Rank: B
Element: N/A
Range: 25 meter radius
Requirements: Access to two puppets. One must have the ability to release a large cloud of Poisonous Gas. The other must have sharp trip wires that can be used like projectiles and retracted.
Decription: The combo uses two puppets. (Abilities require are already described.) The first puppet will release the cloud of poisonous gas and then the second puppet sends the wires into the cloud. The gas lowers the visiblity of the target. The trip wires will cut through the target's flesh and the poisonous gas will be able to seep through the target's wounds, causing a more effective toxic attack. The wires can also trap the target inside the cloud allowing even more of an effect. This attack can cause complete paralysis in the body and blindness if trapped for three full posts after usage. Two posst will cause heavy paralysis and an partial blindness. One post will cause partial paralysis and blurred vision.


Like to see you're keeping track of your combonations. Post this in the approved techniques thread in the Creation Subforum (This Subforum)

I think it would be okay if this didn't cost chakra (Unless you use a jutsu to make the puppets' attacks more effective)


Okay then!!
So no Chakra Cost.
Got it!!
PostPosted: Tue Dec 01, 2009 9:28 pm


Shruikan Tenshi
Cobra_X
(Needs Approval Please)

Jutsu Name: Kaze no Kizu (Wind Scar) - {{Yeah, I stole the name from Inuyasha...so what?!?!}}

Jutsu Rank: S

Use: Custom, this technique was created by and solely used by Konaga Sai.

Range:Short, 0-5m ... Medium, 6-10m ... Long, 11-15m

Type: Ninjutsu

Element: Fuuton

Description: (too long to quote)


approved, and yeah it was from inuyasha xD

HEY...I modified it. It wasn't a direct rip...

...it is way less IMBA then Inuyasha's 1000 demon slaying thingy. (and it's retarded Adamant shard upgrade.) (the red-blade upgrade was actually pretty cool.)

Cobra_X
Vice Captain

Aged Gaian


Shruikan Tenshi
Vice Captain

PostPosted: Tue Dec 01, 2009 9:30 pm


((xD it is awesome. anyways, try not to occ here guys ^^. and cobra i saw the edit. good job))
PostPosted: Tue Dec 01, 2009 9:54 pm


Jutsu Name: Suijoushou Enchuu (Rising Water Columns)

Jutsu Rank: S

Use: Custom, this technique was created by and solely used by Konaga Sai.

Range: Short, 0-5m ... Medium, 6-10m ... Long, 11-15m

Type: Ninjutsu

Element: Suiton

Description: This is a technique that Sai developed to even the playing ground against high ranking water-nin. As a taijutsu specialist, many high ranking ninja would be able to overpower his own water jutsu, even with the boosts he could supply with his incredibly large chakra wells. This technique serves to change the battlefield and shift the battle in favor of a taijutsu specialist.

This technique requires a large body of water to be performed. (Water depth must be at least 50-ft, or on a large lake, or ocean.) Upon completing the hand seals, Sai places his hand on the water's surface as the area in a 100m radius around him begins to shake violently as waves form and the water becomes turbulent. Within a few seconds, ten 50-ft tall columns of whirling water rise up all over the area, morphing the battlefield completely.

The water columns last for 10 posts, and the water spins at a very high velocity. These columns can be jumped off of, touched, and climbed on like a normal wall could (when utilizing chakra control), but to those who are not used to it, it can be very easy to lose your footing and slip as the rotation of the water is very quick. If caught up in the water's rotation, the user is swallowed up by the column, and thrown around within it before being spat about 10 ft above the column.

The water columns also serve as blockades, which will deflect and dissipate most ninjutsu of A rank or below, but some will destroy the columns in the process...

Fire and Electrical Jutsu : Have no effect and are neutralized by the column, though S-ranked jutsu contain enough chakra within them to disrupt the column and make it dissipate.

Wind and Water jutsu : A sufficiently large A-rank jutsu will destroy the columns, but the attack itself will be neutralized and cannot pass through it. (A large jutsu refers to the physical size of the jutsu...as a jutsu effect the size of a fist wouldn't be able to bring down the column)

Earth jutsu : A C-rank or lower have no effect. A B-rank will destroy the column, but will also be neutralized in the process. An A-rank will destroy the column and continue through it with all of it's previous strength and speed.

Cobra_X
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Cobra_X
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PostPosted: Tue Dec 01, 2009 10:18 pm


Jutsu Name: Tatsumaki Senpuukyaku (Hurricane Kick)

Jutsu Rank: C

Use: Public , can be utilized or learned by anyone.

Range: Personal

Type:
Ninjutsu

Element: Fuuton

Description:
Sharing it's name with the common taijutsu attack, this ninjutsu takes the word 'hurricane or tornado' and utilizes it more literally. After completing the necessary hand seals, the user's leg's are wrapped with swirling winds. This increases the user's speed by about 50% and adds a lot of force behind a kick, which if it connects, will send the opponent flying backs at least 10 ft and cause a decent amount of damage. Once the user makes an attack, the wind chakra is discharged. If the attack hits the enemy, the leg used becomes fatigued, and the user suffers a 50% reduction of speed for 2 posts. If the attack misses, the wind dissipates and the user suffers no reduction in speed, though they did still use the chakra required for the technique.

Higher level ninja can increase the power and effect of this skill by applying more chakra to the technique...

Jounin --> 75% increase in speed, medium damage strike

ANBU --> 100% increase in speed, very hard strike

Kage --> 150% increase in speed, strike will put you through a wall.
PostPosted: Tue Dec 01, 2009 10:35 pm


Jutsu Name: Chakra Shift

Jutsu Rank: A

Use: Restricted, only members of the Konaga bloodline can learn this.

Range: Personal

Type: Ninjutsu

Element: None

Description: The Chakra Shift (often abbreviated to 'Shift') is a technique of high speed movement developed by the Konaga clan which surpasses almost all body flicker and fast movement techniques in sheer speed, the the user pays a high price. Utilizing their bloodline ability, a Konaga clan member is able to activate the chakra that saturates their muscles cells instantaneously, pushing them into a hyperactive state.

This gives the clan member an incredibly fast burst of speed over a 150 ft radius from their current position. this technique is in fact so fast, that not only does the user seemingly disappear only to reappear in a selected location in less then the blink of an eye, but the user actually sees the world as if it's moving in slow motion, allowing them to dodge an attack with this technique, or giving them time to plan an attack and implement it the second they arrive at their selected location.

Using this technique however takes a devastating toll on a clan member's body. One activation of the chakra shift counts as an augmentation for all 4 limbs and if used more then twice in the same battle runs the risk of internal injury, causing the user to spit up blood and increasing the risk of losing control and pushing themselves into a 'Raging Spirit' fit. (See bloodline for details)

Cobra_X
Vice Captain

Aged Gaian


Shruikan Tenshi
Vice Captain

PostPosted: Wed Dec 02, 2009 4:47 am


@cobra: The first move needs to be fixed. One a taijutsu specialists have hard time performing S rank ninjutsu, so if this technique is your personal one it'll have to have some kind of backfire for you. Also, you need a number of columns of water that are formed and a number of posts. From your description it says 10 minutes, so is that 10 posts? And it cannot deflect just any ninjutsu of A rank or lower, only ones that its effective against. Projectiles like weapons, fire techniques, maybe an earth technique. But remember, doton is strong against water.

Second technique, it needs to have a backfire as well. Reason is if one can get that much power and speed within one kick, strain on the muscles. So lets say you hit something, it sends whatever it is back however many feet, but when the wind dies your leg would experience alot of straining, making it weaker then usual since it hit something that othewise would of been alot of harder without the wind's aid. If you missed the strain wouldn't be present since you didn't hit anything. See where I'm getting at?

the third one im confused at....can you explain it too me?
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[Creation Forum] The Temple (Kekkai Genkai,Summoning,Jutsu Creating)

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