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Posted: Mon Nov 09, 2009 7:07 pm
((No, you first roll an attack roll to see if you hit. If your attack roll overcomes the appropriate defense, then the attack connects and you roll for the actual damage.))
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Posted: Mon Nov 09, 2009 7:18 pm
((Oh, right. The attack bonuses go for defense only. Okay, we can skip it now.))
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Posted: Mon Nov 09, 2009 7:30 pm
((Alright, then! So, we'll assume that you totally beat up Willhelm and got enough experience to reach the next experience level. This means you get a number of "points" to distribute as you see fit. For the purposes of this example, since we don't have any official rules for this in Monsters and Mayhem yet, we'll go with 20 points that can be spent the following ways:
1 point per attribute like strength, very straightforward.
5 points per number of dice used to damage, so for example your melee damage could be upgraded from 1d4 to 2d4, or two four-sided dice.
15 points to upgrade a die by two sides, so instead of a melee damage of 1d4 you could have 1d6. Naturally it doesn't apply to the 1d20 to hit an opponent.
20 points to upgrade a 10-sided die to 20-sided, or 20-sided to 100-sided, though I suppose that can't really happen at this point. Naturally it doesn't apply to the 1d20 to hit an opponent.
Try taking your character profile and making whatever changes you'd like using 20 points. smile ))
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Posted: Mon Nov 09, 2009 11:01 pm
Lady_Theia Player- Name: Renia Age: Around 3 years Nationality: CTY Level: Abomination, 2 Exp: ** Hp: 10 + 17 * (1/2 level) = 27 Gender: Female Appearance: http://i177.photobucket.com/albums/w235/shade1224/a_Sphinx_riddle_by_joanhonekawa.jpgAttributes- (1; see below) Strength: 18 (+1) Dexterity: 12 Wisdom: 8 Constitution: 17 Defenses- (10 +1/2 level + stat modifier + Class Bonus + Size if appliable) Fortitude (str): 10 + 1 + 4 + 0= 15 Reflex (dex): 10 + 1 + 1 + 0 + 0= 12 Will (wis): 10 + 1 + 0 + 0= 11 Toughness (con): 10 + 1 + 3 + 2= 16 Attack- (Base attack bonus + stat modifier + Size if applicable) Melee (str): 0 + 4 + 0= 4 Ranged (dex): 0 + 3 + 0= 3 Special (wis): 0 + 0 = 0 Damage- ( [Die type * Number] + 1/2 level rounded down - Size if applicable) Melee (str): [3d4] + 1 - 0 Ranged (dex): [1d4] + 1 Special (wis): [1d4] + 1 Talants: Super strength (+1 str) Origins- **** This is good, right?
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Posted: Tue Nov 10, 2009 7:18 am
Looks good to me! I think you've pretty much got the hang of things. At least, I don't think there's much more I can teach, considering I just learned all this last week myself razz
Nothing to it, right? smile
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Posted: Tue Nov 10, 2009 8:04 am
Okay then... Still, I feel like Skuld should add some larger sizes. And perhaps an advaced class specificlly for the... other classes. You know, for when girls who decided to go small decide to grow in the middle of the roleplay. I'll show you what I mean in my practice thread.
Of course the type of advanced class would be different from the males and females, such as:
Female handler+Mech= Nano Female handler+Abomination=Half breed (through DNA alteration) Female handler+ Mutant= (Eh, I'll name them Espers, or giantesses whom can control natural elements for now.)
Of course, the catch is, that they would have to try and share that bond with the corresponding monster, and both have to be at least lv. 15 to do this. Males don't usually have this.
I'm not sure what the male advanced class should be right now. Perhaps special ops?
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Posted: Tue Nov 10, 2009 8:09 am
Well, I think the idea is that there would be certain conditions for growth. It's not like you just decide you want to be bigger and then go for it whenever. I know the leveling table in her original guide thread in her personal subforum had size increases being gained at specific levels.
I suppose we ought to continue this in your thread if we're taking it there, though razz
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Posted: Tue Nov 10, 2009 9:12 am
I think 6 times larger than GODZILLA is pretty freaking big considering the combat system.
Edit: i should also point out that I expanded upon the sizes. The largest size available was 128 feet+. In order to get the current sizes I already have listed, nearly 6x more, I'd have to add nearly 12 more specific sizes as is just to fit in the same scales.
And while the mechanic seems rather easy, that means that by the time you reach 600 feet tall, you're taking a -3092 to your melee attack roll against normal sized people. So you tell me, is it better to take -12, or -3k, just because you don't like the current scaling?
Also, there were ways to do "sizechanging powers" in the books, but you'd have to give up quite a bit of power points to get to the same size. Generally, you're given 15 power points, and the cost of growth is 4 points per rank. 5 ranks to a size. So to get to awesome (128 feet tall), you'd have to spend 20 ranks of power, or 80 power points, just to grow that tall voluntarily. it doesn't seem like much, but that's four full levels of points just allocated to get 120 feet taller. In reality, that's actually easy, especially if you consider that if you're doing only 15 points per level, like the system i based it off of, that's really 5.5 levels of points...
Meanwhile, someone else is cranking out a lot of super damage against you...
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Posted: Tue Nov 10, 2009 9:27 am
Ah...
Respectfully withdrawn.
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Posted: Tue Nov 10, 2009 9:33 am
I understand the concern, oh boy I do. I'd love to have a good system that involves voluntary growth, but the balancing issues alone would be a massive nightmare.
Say that instead of 5 levels, it was only 1 for each stage? A person could go from normal to awesome by blowing all their points... then what happens if they did that for 20 levels? Since Size increases don't actually reduce damage, all you're doing is growing into a massive target that's automatically hit each time.
And then, I'd have to add in area of effect attack rules, just to make sure you're not missing targets... which are a hassle because you have to calculate full damage, half damage, quarter damage, eighth damage... and while I'm more than willing to do that, most players aren't exactly thrilled to having another 2 pages of combat to read up on.
As it stands, this system isn't perfect; no tabletop RPG setup really ever is. But at least it's a start, and if you are willing to be brave enough to do some personal work on it, you can add your own supplements to my core manual. It happens all the time. It's called the "open game license". A core mechanic is built, then others take the system and tweak it to their liking. I'm merely giving you a platform to start with.
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Posted: Tue Nov 10, 2009 9:51 am
Hmm...
What if you added a 10% bonus to every stat for every 'natural' growth? Not counting the growth you mentioned.
I remember using a dice system different from the one you're making, but... I lost it.
Again.
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Posted: Tue Nov 10, 2009 10:00 am
The problem with that is then you destroy any real good reason to have tinies at all. One of the things I had in mind was that there'd be something to do even in combat if you're not godzilla sized. That's also something I've been getting a lot of questions about in my inbox too, is if there's a way to be a normal sized person and still be of any real value to the RP.
As it stands, I know a tiny doesn't have a natural way of going one on one with a full sized monster maiden, but at least I have the ability to significantly help or hinder a fight with their presence. And, under the way I'm setting up the tinies, there's a way for them to access weapons and vehicles which compensates for size difference.
I think the biggest issue between what you're asking for and what I'm making is you are tryign to design an rp that focuses strictly on the giantess's dominance, whereas I'm trying to have something which is more balanced with the synergistic interplay. Meaning instead of a minor role for tinies, I'm making tiny people MORE important than the Giantess in terms of combat.
This isn't a roleplay based upon giant women taking over the world and instituting stupid femdom. This isn't a roleplay where it's basically giant women in total power and just having mindless ants run around to appease selfish desires. This is a roleplay that all members can partake in at all sizes and play an important role. A roleplay that FORCES giantesses to rely on their miniscule masters to attain superior power. It's kind of like a reversal of power.
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Posted: Tue Nov 10, 2009 10:06 am
Oh, I see... guess i should leave the stat system alone...
So, how about the advanced class? Or perhaps a more-evolved state?
Sorry, I'm just throwing ideas.
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Posted: Tue Nov 10, 2009 10:12 am
There are prestige classes in many versions of RPGs, but you were talking more about pairings than advanced classes. AFterall, you had a handler/monster combination to get said 'advanced classes'.
No matter how you look at it, the handlers are a completely seperate character. So even with your "advanced class", you're still a level 15 robot and level 15 soldier pair with specific talents dedicated towards being 'nano'. or whatever. All that stuff is covered under the "talent trees". Also, you can hybridize your monsters, so they're not just abominations...
If you notice, you only get six talents. And each talent tree has different stats... The handlers will get them to.
Do take note that i'm trying to keep this as simple as possible, so that more people can join. Most RPG CORE RULEBOOKS are 200 pages long, with SUPPLEMENT GUIDES being well over 150 pages extra each.... and many have multiple supplements.
I'd rather not have 500 pages of material to write up and force people to read.... it's hard enough getting good grammar out of some people, much less advanced reading comprehension.
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Posted: Tue Nov 10, 2009 10:31 am
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