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Posted: Mon Jun 07, 2010 5:40 pm
 Name:Confessor (Unavailable)Description: The Confessor clan was started by Koizumi's great great great grandmother meaning it had been in the family for generations, but they would keep until they had no other choice, The power of this clan was used to help get confessions out of people,hence the name confessor, how this would work is that the confessor would touch the neck, her pupils would then turn black, then both of the person eyes would turn black at that time, the person is under the confessors spell, while under the spell he can't lie, the amount of time the affect lasts depends on the confessor his or herself, if the confessor skilled it can last for as long as 3 whole days, if not a couple of minutes and hour at most. For the power of this clan to work she/he must have complete eye contact that means that both of his or her eyes must be looking at both of the confessed person's eyes to work. This clan only have genjustus. Strengths:Genjustu,hand to hand combat(taijustu) Weaknesses: Because of the fact that the confessor needs to have complete eye contact that leaves the confessor complete open for surprise attacks, and ambush, ninjustu Ability: able to tell if one is lieing Bloodline/Clan Jutsus: Name: tamashī no me Translation:Eye of the soul Type: Genjustu Element(s): None Effect: as soon as the user gets eye contact his/her eye turns grey he looks into your soul and brings your fear to life, Other: this is rank D Name: tamashī no kurōningu Translation: Soul Clone Type: Genjustu Element(s):Water Effect:The user will manipulate the water around his/her opponent as soon as the opponent see the water, it becomes a clone that knows everything and can do everything the opponent can do Other: this is rank A Name: tamashī no sōsa Translation: Soul manipulation Type: Genjustu Element(s):None Effect: The user touches the opponent and connects his/her chakra to the opponents soul to control them for a period of time, if the connection and the opponent were to break prematurely the opponent will be a bit dazed. When a confessor is controlling the person, the confessor cannot move, and if the confessor is killed then nothing happens to the person under the effect of the genjutsu. Other: This is rank A Name: tamashī no rīdā Translation: Soul Searching Type: Genjustu Element(s):None Effect: The user touches the opponent and connects his/her shakra to the opponents soul and searches their soul for the truth this takes lots of concentration so is only needed if the person it is going be used on is about to kill him/herself Other: This is rank C Name: tamashī no fukkatsu Translation: Soul resurrection Type: Genjustu Element(s):None Effect:The user draws symbols on a flat surface then calls out the name of the person he or she wants to resurrect, then he or she uses that to find out what is need (does not actually bring people back to life it just allows the user of the jutsu to converse with the soul of another to gain answers from it) Other: This is rank S Clan Head: Members: 1. 2. 3. 4.
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Posted: Thu Jul 22, 2010 11:14 pm
Wind Sage Strengths-can perform wind jutsu of your rank or under without handseals or incantation (ONLY wind jutsu). S-ranked jutsu still require handseals. -other wind attacks that come from other people are null against the user ( as long as the rank of the jutsu is less than your own, if equal it is weakened, wind from weaker people can not harm you. Unless its from demons, if from demons it is slightly weakened. ) -can manipulate wind to the extent of your rank -one rank faster in the air -doesn't need fan for wind jutsu -strong against lightning Weaknesses-Cannot have a tertiary element -Cannot have Ability Control for a ninja type -Very weak to fire Wind ReadingRank: Genin Description: User senses vibrations in the air to detect distortions around them. Range increases with rank, and lasts five posts. Tsuiraku Kaze (Falling Winds)Rank: Genin Description: A fairly simple wind jutsu in which the user uses wind to crash objects to the ground. It's pretty much the opposite of "Levitating Winds" where the user uses wind to toss an object into the ground. This jutsu can mainly be used to dodge attacks while they're suspended in the air, using a fierce wind above them to blow them back to ground very quickly. Likewise this jutsu can be used to send projectiles down upon their enemy at a faster rate. This jutsu can be used to crash down multiple smaller objects. However, it can only be used on one person at a time, or likewise any object equal to or greater than their weight and/or size. Jet FlightRank: Chuunin Description: User uses wind to propel themselves through the air at incredible speeds. The wind around them alone can usually knock down anybody Chuunin rank or below if it gets close enough. This can be used for very effective dodging or attacking from angles so fast that the opponent can't tell where they're coming from. This technique moves the user much quicker and faster through the air in comparison to the Air Riding jutsu, but it is also more difficult to maneuver and can't make sudden changes in direction. Violent RisingRank: Chuunin Description: An advanced form of the Levitating Winds jutsu, where the user can lift moving objects and people high into the air. Requires the object to be at least ten feet away though, as anything less would lift the user up along with the target. At jounin and above this can even lift large summonings. Tornado FistRank: Jounin Description: User churns wind around their wrist to create a miniature twister around their entire forearm. A direct hit will do as much damage as a rasengan, but even if its barely dodged or scratches an opponent it will send them flopping through the air for several meters. Clan Head: 2. 3. 4. 5.
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Posted: Tue Aug 03, 2010 12:38 am
Dragonil Clan
History: The Dragonil Clan is said to have been raised by actual Salamanders and Dragons. Each member has been endowed with a few traits of Dragons and Salamanders. They have a heightened sense of smell, hearing, and sight, as well as a set of fangs. Each Dragonil member is also very adept with the Fire Element, even having developed their own Katon Techniques. Each member also bears the mark of the Dragonil clan somewhere upon their body. The Dragonil's are usually of the Ninjutsu or Taijutsu class.
Abilities: -Katon stronger by 1 Rank -Heightened Senses - -1 Chakra Point off of Katon Techniques
Rules For Kekkei Genkai/Clan: -Fire must be only Element -Must bear Tattoo somewhere -Insatiable Appetite -Can melt Hyouton Techniques at same level or lower
Strengths: -Fire techniques are stronger by 1 Rank -Can eat Fire techniques at same level or lower, and gain energy -Strong senses
Weaknesses: -Suiton attacks hurts as if they are 1 rank Higher -Weak Genjutsu
Techniques:
 Name: Shokuji no Karyu Rank: E-S Description: With this Technique, the user can devour any fire technique that is shot at them. The catch is, to eat the fire, they must be a higher or equal rank to the flames. Even at the same rank, the fire can still cause minor burns. If the user tries to eat Higher-ranked flame techniques, they will be burned, and possibly killed if the technique is 2 ranks higher. When the user eats the flames, they will gain chakra. Ex: Devours a C rank Fire Tech, gains a C rank amount. CANNOT EAT OWN FIRE!
Name: Fire Dragon's Roar (火竜の咆哮 Karyū no Hōkō) Rank: C Description: This technique is similar to the Powerful Fireball technique, though it is stronger. The user's chakra is drawn upon, and a ring of fire with runes around it is created. The user then exhales, creating a large ball of fire which is shout out at the enemy
Name: Fire Dragon's Claw (火竜の鉤爪 Karyū no Kagitsume) Rank: C Description: The user will ignite their feet on fire and attack their enemy like that. The flames can also be launched out a bit, giving about an extra foot of distance.
Name: Fire Dragon's Iron Fist (火竜の鉄拳 Karyū no Tekken) Rank: C Description: The user will create flames around their hands, and attack the enemies like that. The flames can also be launched out a bit, giving about an extra foot of distance.
Name: Fire Dragon's Flame Elbow (火竜の炎肘 Karyū no Enchū) Rank: C Description: The user will create a flame at the back of their elbow, which propels their fist forward. Despite the name, the flames can be created at the back of the foot, which propels the leg forward as well. This can give the user a devastating attack power.
Name:Fire Dragon's Wing Attack (火竜の翼撃 Karyū no Yokugeki) Rank: B Description: The user will engulf both arms in flames, and have them extend even farther out. Then, they will swing their arms, giving them the appearance of a dragon flapping their wings. The flames will launch out as large streams of fire, which can cause some serious burns.
Name: Fire Dragon's Sword Edge (火竜の剣角 Karyū no Kenkaku) Rank: B Description: The user will engulf their body in flames, and launch themselves at their opponent. This is best used if the opponent is incapacitated, as they can only move straight. The upside is this attack is very fast, and very strong, as well as can give enemies 3rd degree burns.
Name: Fire Dragon's Gleaming Flame (火竜の煌炎 Karyū no Kōen) Rank: A Description: The user will create fire in their hands, and condense it until it is a small orb. Then, they will clap their hands together, and create a large explosion, capable of causing 3rd degree burns, broken limbs, and probably even death if close enough.
Stage Two: Dragon Slayer

The user has now unlocked the secrets of the Dragonil Clan, and has discovered new powers. Water Techniques now hurt them alot more than regularly, due to their high dependence in flames. The user will constantly be in a state known as 'Dragonforce' This state allows them to tap into the strongest attacks of the Dragonil Clan, but can also lead to damages of the users body.
Techniques:
Name: Dragonforce Rank: B Description: This is a skill that is completely necessary for the user to activate when intending to use the Stage Two Techs. Without this, the other techniques cannot be used. Dragonforce doubles the physical speed and power of the user, but prolonged uses of this can lead to broken bones, and internal hemorrhaging.
Name: Crimson Lotus Fire Dragon Fist (紅蓮火竜拳 Guren Karyū Ken) Rank: A Description: The user will light their hands on fire, and continuously attack their opponent. Each punch that is landed creates a minor explosion, capable of causing burns, as well as incapacitating.
Name: Crimson Lotus Exploding Flame Blade (紅蓮爆炎刃 Guren Bakuenjin) Rank: S Description: The user will unleash a torrent of flame blades at their opponent, and each will explode as they make contact with anything.
Name: Crimson Lotus Phoenix Sword (紅蓮鳳凰劍 Guren Hōō Ken) Rank: B Description: The user will now charge up their entire arm with fire, and release a single devastating blow at their opponent. These flames are capable of scorching or burning, and if the punch itself lands, breaking of the body.
Members Of Kekkei Genkai/Clan 1. Hibari Dragonil (Scorpio Lucis) 2. Natsu Dragonil (iJwls-kun) 3. 4. 5.
Original idea based off of the show Fairytail. Property of Lament of the Lonely
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Posted: Tue Aug 03, 2010 12:45 am
Name: Blackwing Description: Years ago, the Blackwing Clan was formed by a group of ninjutsu masters who fell in love with the sky. They would constantly fly on black gliders as they mimicked these large black feather creatures that they would see flying in the sky. The did not know what to call these monsters, so they just called them the black wings. As they shared the sky with the blackwings, some of the people were killed by the creatures, while others were embraced. People who shared the same aura or ideals as the Blackwings were allowed to fly beside them while others were killed instantaneously.
One day all of the Blackwings and the embraced ones disappeared as it was rumored that they were hunted by the families of the ones who the Blackwings killed. No one heard from any of them until recently and now the black wings were back, with a vengence.
Strengths: -Members of this clan are born with Raiton and Fuuton but are unable to learn any other chakra elements. -Able to learn Fuuton jutsu in -2 posts. -Able to learn Raiton jutsu in -1 posts. -Great Swarming Capabilities due to their cards.
Weaknesses: -Weak bodied. Taijutsu does one higher damage against them -Taijutsu takes +2 post to learn if it is not a "Blackwing" Taijutsu -Must be a Sealing Master ninja type -When a card is destroyed or a spirit is killed, the user will have to use a jutsu that cost as much as two S Rank jutsu to remake their card -This clan is unable to sign a summoning contract
Ability: -The Blackwing Clan members are able to perform jutsu and hold their own for the most part, but their true power lies in the cards they possess. Each card has the spirit of a Legendary Blackwing or a Blackwing Spell/Trap incased within them. The system of the cards is a complex yet simple one. Each spirit has an attacking power, a defense power, and a chakra power based on stars. Some spirits have the ability to combine with others to form stronger spirits. In order to summon these monsters, the card holder has to pay a chakra cost for each star. Each star costs 5 chakra points and each user can only have up to five active summons.
Note: When this symbol is next to a spirit's name ( *^* ) the spirit is able to combine with another spirit in order to become a, Synchro, stronger spirit. These spirits are given a special classification and known as tuners. Tuners need to combine with regular spirits in order to produce a Synchro,
Spirit Cards
"Gale the Whirlwind" *^*
 Attack Power: D-Ranked Defense Power: E-Ranked Chakra Power: 3 stars Ability: If another black wing is currently active then Gale's chakra cost can be paid for as if it had only two stars.
"Sirocco the Dawn"
 Attack Power: C-Ranked Defense Power: E-Ranked Chakra Power: 5 Stars Ability: When the user is fighting more then one opponent and there haven't been any blackwings summoned since the start of the battle, this spirit can be summoned as if it had four stars. If two or more Blackwings are active, this spirit will gain one rank higher in Attack Power.
"Bora the Spear"
 Attack Power: D-Ranked Defense Power: E-Ranked Chakra Power: 4 Stars Ability: If a Blackwing, other then "Bora the Spear" is actively summoned, a six-side die can be rolled. Based on the number rolled, that will be the cost of the summoning this spirit. The spear that this spirit wields is very effective against large structures and Doton jutsu.
"Blizzard the Far North" *^*
 Attack Power: E-Ranked Defense Power: E-Ranked Chakra Power: 2 Stars Ability: This is the only Blackwing that is the normal size of a bird and even so, it is still rather large for a bird. This Blackwing is the fastest of all the birds as well and is able to travel long distances away from its owner. The bird can only last for three hours away when it is more the five miles from it's card.
"Shura the Blue Flame"
 Attack Power: C-Ranked Defense Power: D-Ranked Chakra Power: 4 Stars Ability: Shura is a combat breed warrior and capable of doing high damage. This spirit is able to set their fist ablaze as it performs up to C Rank Universal Taijutsu in battle.
"Kalut the Moon Shadow"
 Attack Power: D-Ranked Defense Power: E-Ranked Chakra Power: 3 Stars Ability: Once active, this spirit's power can be temporarily sacrificed and it can be recalled back into its card as it can give one other Blackwing an one rank boost in either defense or attack power.
Synchro Cards "Blackwing Armor Master"
 Attack Power: B-Ranked Defense Power: C-Ranked Chakra Power: 7 Stars Ability: This spirit can not be harmed by ninjutsu unless it is A Ranked or higher and only genjutsu of C Rank or higher can effect it. BAM specializes in weapons and once a weapon of any sort is in his hand he gains A Ranked Attack Power but drops down to D Ranked Defense. The real ability behind this card is that it can learn weapon taijutsu styles by watching an opponent. The user rolls a six sided die. If the numbers are odd then the taijutsu style can not be copied, mastered, or ever attempted to be mastered again, but if the numbers are even then the style can be copied.
"Blackwing Armed Wing"
 Attack Power: B-Ranked Defense Power: D-Ranked Chakra Power: 6 Stars Ability: This Blackwing is the second fastest. When charging at full speed with it's spear launcher, it's piercing power is devastating. This is the only Black Wing capable of performing jutsu but it can only perform jutsu that the user knows and is within rank.
((More Cards coming soon as custom jutsu))
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Posted: Tue Aug 03, 2010 12:47 am
Pic:
 Name:The Secret Warriors - Bushin Clan
Description: Throughout all the ages of mankind, a name has been linked with the best of the best of any nation. Bushin....the warriors who at birth are chosen and trained to become the most powerful warriors to ever live. The current living of shinobi however, has made it's way into a new breed. Secretly a group was formed by the kage's and elites of every village a group of the strongest shinobi. These are the new age Bushin, chosen from birth because of their natural affinity for being a shinobi that is determined by a secret sect of medical shinobi. If a child is found to have the natural genetics they are taken from their parents and are never to see them again. The parents are told that their child died soon after birth, or given an orphan baby to hide the truth that their child was chosen for this special group. These chosen are formed into groups of the most elite killing force in the shinobi world, trained to fight, assassinate, protect and follow out a mission's orders to the very end. They take on the suicide missions and return with only minor casualties. The name of Bushin lives on in these shinobi, and they uphold that name. Strengths: • Bushin children are of an elite breed, naturally fit and having the best physical shape of any shinobi. They have also been known to be naturally handsome or beautiful. (All females must be at least 5' 5" and all males at least 5' 8" as a minimum height) • Bushin are mercenaries and assistants... they can take on any mission from any village and are often commissioned with work Weaknesses:
• Bushin can not Kai out of a genjutsu and must administer pain to break themselves out as a weakness • Bushin are naturally weaker when it comes to Genjutsu due to their focus on weapons. (All Genjutsu cast by a Bushin are weaker by one rank and CANNOT learn S-ranked Genjutsu ) • Bushin cannot learn Village oriented ability's(IE. the eight gates.) • Bushin fulfill the missions given to them. If you are given one, you must complete it, or die trying. Though you will only have to fulfill the certain requirements given.
Rules: • Bushin are normally only social with other Bushin, and are typically distant from any non-member they meet. • Bushin will always take on missions their squad leader gives to them. Meaning they usually stick together for many tasks
Ability: (Special ability this clan/ kekkei genkai gives) • Bushin get +1 rank in Speed, Strength, Reflexes)
Bloodline/Clan Jutsus: Gennin Iaidō With a single, unhindered motion a true Bushin can unsheathe his weapon and strike at the same time. This can provide a elegant- yet effective way to catch your opponent off guard.
Turning Swallow Cut Utilizing chaka to stimulate the nervous system, this cut is reputedly so quick and precise that it can strike down a bird in mid-flight. It is a downward strike which is then spun back up into an upward strike, both strong enough to effortlessly slice through even the hardest wood.
Drying Pole The user extends the tip of their blade with chakra as they thrust. Like a beam of energy, the strike can stretch several extra feet. • Max distance 3ft addition
Chuunin Bushin Mind Alteration An Art learned by every Bushin member, it is one of the only techniques that requires no hand signs. The technique itself is very basic utilization of focusing chakra. The techniques goal is to literally destroy the user's brain to prevent enemies from uncovering any of their secrets should they be captured. This technique can either be used to put the user into a catatonic state(3 days CAN be countered by a skilled medical ninjutsu user ) to slow their bodies functions letting them survive longer from severe injuries in case they need medical attention, or if captured the user can force all the chakra into their brain and then release it, killing the brain and destroying it from the inside making any information that would want to be obtained impossible to retrieve as the brain literally dissolves. This cannot be fixed by medical ninjutsu as the brain at this point is nonexistent.
Chakra Scabbard After mastering the first two techniques and demonstrating his command of the Bushido code he is permitted to learn the signature element of the style. A Bushin's blade is rife with pure chakra that crackles and dances around the blade. A blade properly focused can double the killing power of a sword. But CANNOT cut through a blade. This technique has repetitive drainage(a C ranked jutsu equivalent) every time it is activated. • Active until battle ends or turned off
Two As One You make one blow that hits with the same force as if it were two strikes. MUST have the chakra scabbard active to use this ability.
Bushin Barrier After having hunted many targets to capture or kill, the Bushin realized they needed to have a method to avoid interference with their prey. The invented a barrier technique that allows them to form a 10 meter circumference from their position that cannot be broken except by justu's higher than C rank. This is to give them an opportunity in which to get their target alone should they need it.
Jounin
Divine's Scabbard In place of your chakra scabbard you are able to substitute pure chakra for whatever element you have an affinity for. • Active until battle ends or turned off
Many as One You may make 1 blow that hits with the force of five strikes at once. This move is incredibly difficult to block due to the sheer force being applied. CANNOT cut through the opponents blade.
Sannin
Pressure Wave When swinging your weapon, you can create a crescent shaped chakra wave that can travel up to about 10ft before dissipating. A hit from it can be as strong or possibly even stronger than a normal blow. Unfortunately- it leaves your katana without a chakra scabbard (as you just launched it off XD) and you must activate it again. For an additional A Rank Cost, it can go an extra 5 ft. This can be done up to three times on one wave. • Max distance 25 ft
Clan Head: 1- Aya Gensai (Unrelinquished Despair) 2- 3- 4- 5-
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