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Posted: Sun Oct 25, 2009 11:04 pm
I think you're ready. Go for it!
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Posted: Sun Oct 25, 2009 11:07 pm
Okay, first attempt at marking is go!
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Posted: Mon Nov 02, 2009 12:49 am
 I like "Destiny Bond" and "Destiny Strings" -- but her second attack isn't so much about the Fate at all. YOU'RE SO NEARLY THERE THOUGH!
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Posted: Mon Nov 02, 2009 3:38 am
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Posted: Tue Nov 03, 2009 10:55 pm
Okay, edited the second attack. Does someone want to give me some critique on that? One large problem I'm running into is trying to stay with fate, but not being overpowered. Twist of Fate is a quite literal attack. It ties in, but I'm not sure how well...
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Posted: Tue Nov 03, 2009 11:14 pm
That second attack sounds brutal, dangerous even though it can't do a lot of damage. The falling would hurt too. Sounds good though, I like the idea.
Sorry if that's short, I just imagine it looking really painful and I'm not sure what else to say. You're doing a good job.
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Posted: Sun Nov 08, 2009 2:49 am
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Posted: Sun Nov 08, 2009 9:21 pm
Mmmm. I don't think this attack works, I really need some opinion in here. :/
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Posted: Sun Nov 08, 2009 10:58 pm
*isn't very good she thinks at giving crits, but will try*
I think that the attack its self is a good idea, though the only thing I can really crit about was the 6 foot drop. Kinda sounds like it has the potential to inflict some serious injuries other than what the attack seems to intend to do to the person. Maybe I'm just looking at it the wrong way. But other than that it all looks great. heart
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Posted: Mon Nov 09, 2009 11:02 am
Smaller drop on Twist of Fate, because six feet can do damage if you're dropped from that high in the air.
But otherwise, I think you're ready to get this marked-it's really good!
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Posted: Mon Nov 09, 2009 7:46 pm
For the second attack, I agree that it is a stretch for the Fate sphere. If you are going to keep it, then I would suggest maybe cutting the drop distance in half or just having the opponent's body twist only a few inches above the ground. I have a rough idea for another attack; I thought I saw that you were open to suggestions. Since it deals with fate, I think of something inevitable or destined to happen, so here is basic outline: Same motion with her hands, but the enemy is only raised up 6 inches off the ground and glows (or some special effect) and is then put down. Then after a few minutes, they are hit with blunt force (the willpower idea coming back). The idea behind this is that the attack happens later and is thus "fate". Plus you can lull the enemy into a false sense of security and still play around with it. Best of luck to you though.
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Posted: Tue Nov 10, 2009 11:56 pm
Thanks for the crits guys! I will change the height on that, it does seem a bit... steep.
@Moving: I was actually contemplating an idea like that, but I was having such difficulty trying to put it into words. I like that idea though, seems to make more sense and ties in a lot more with fate. *think think* I might use that, actually. C: I was originally thinking that perhaps past pain the enemy has inflicted would come back. I think that part of fate is that what we have done will lead us to where we inevitably go. That might just be my own interpretation though.
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Posted: Sat Nov 14, 2009 1:07 am
Need more crits!
I took your advice Moving. Maybe that does sound better?
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Posted: Sat Nov 14, 2009 5:29 pm
Dunno how much this helps, but when I saw "Senshi of Fate", it made me think of Reversal of Fortune, a skill from Guild Wars =B Basically enchants the (presumably allied) target so that the next time they would get hurt, they are healed instead. Another idea to play with, at least? *shrug* And, for another thought, wheels are sometimes associated with fate, too, like the Wheel of Fortune Tarot card? Perhaps as some sort of wheel-shaped damage shield tied to the above?
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Posted: Sat Nov 14, 2009 7:03 pm
The attack is closer to my idea of fate and ties in well with the attack name in my opinion. Though this is really up to the staff, I don't think the period between the evocation of the attack and the moment when it causes pain has to be hours. That may make future battle RPs difficult. However, that is something to ask the staff about since I haven't been in a battle RP before. ^^ And if you wouldn't mind criticizing Sailor Skathi. I really need more input. xP
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