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DJ-Anarchy

PostPosted: Sat Oct 17, 2009 10:11 am


Ah...Deathwatch Kill Teams. Gotta love 'em. Point wise, it's a mixed bag depending on the current game. Now, if I were to choose fluff wise....My ideal Team would be thus:

Leadership: Ordo Xenos Inquisitor/Blood Angel Librarian
Recon: Space Wolf Scout or Raven Guard Scout
Heavy Weapons Expert: Crimson Fist Devastator Marine
Close Combat Specialist: Black Templars Sword Brother
Tech Support: Iron Hands Iron Father or Salamander Forgefather
Grunt: Ultramarine Tactical Marine
Grunt: Imperial Fist Tactical Marine
Grunt: White Scar Tactical Marine
PostPosted: Sat Oct 17, 2009 10:33 am


Shinobi_8745
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Fine, most of us are good guildies and a few are exceptions? sweatdrop


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Hoxtalicious

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PostPosted: Sat Oct 17, 2009 3:03 pm


I'd probably go with a beefed up platoon command squad or with a veterans squad, probably the latter, shotguns galore and some demo on top.
PostPosted: Sat Oct 17, 2009 7:20 pm


Please, please take my hand
Please take my soul to rest
So we can always be around


Yeeeah, getting back on topic for me...

I've always wanted to make a highly characterized Chaos Space Marine squad, with no association to any specific god, because that's just not done enough in my opinion.
Oh, and if I didn't give a damn about giving my opponent a lot of goons, I'd use specialized raptors and tear the house down.


Faltering footsteps, dead end path
All that I need is this wise mans staff
Encased in crystal he leads the way
I guess they'd say we could set the world ablaze

}{Mastodon - The Last Baron}{

Necro Fusion


Hoxtalicious

Greedy Partner

PostPosted: Sun Oct 18, 2009 2:56 am


Necro Fusion
Please, please take my hand
Please take my soul to rest
So we can always be around


Yeeeah, getting back on topic for me...

I've always wanted to make a highly characterized Chaos Space Marine squad, with no association to any specific god, because that's just not done enough in my opinion.
Oh, and if I didn't give a damn about giving my opponent a lot of goons, I'd use specialized raptors and tear the house down.


Faltering footsteps, dead end path
All that I need is this wise mans staff
Encased in crystal he leads the way
I guess they'd say we could set the world ablaze

}{Mastodon - The Last Baron}{
Jump packs are not allowed IIRC.
PostPosted: Sun Oct 18, 2009 8:39 am


I played a couple games, but I never finished the killteam I bought a ton of models for, which included a ton of Eldar from several different Aspects, and broke enough Mutable Laws that it would actually have been a challenge to use them successfully.

DarkElf27
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Necro Fusion

PostPosted: Sun Oct 18, 2009 9:26 am


Lt. Brookman
Jump packs are not allowed IIRC.
Please, please take my hand
Please take my soul to rest
So we can always be around


I play with friends and we tend to change around minor rules. I know they're labeled as "unbreakable" rules, but they have rules for breaking the said "unbreakable" rules. Kinda funny if you ask me. XP Point being, I'd never use them against someone I didn't play with a lot.


Faltering footsteps, dead end path
All that I need is this wise mans staff
Encased in crystal he leads the way
I guess they'd say we could set the world ablaze

}{Mastodon - The Last Baron}{
PostPosted: Sun Oct 18, 2009 11:14 am


so in kill team is it just randomly a signed specialists form different chapters, and no named charachters, like you wouldn't see kantor, sicarius, marneus, hestan, kahn, or any other important figures?

Inenor


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PostPosted: Mon Oct 19, 2009 3:05 am


Kill-team is about the Dirty Dozen, Glorious Bastards (the original), Rambo and all those other over the top scenarios where a small team of commandos or unlucky grunts need to fulfil an objective, such as demolitions, assassination or recon.

There are some general rules that you need to adhere to, such as all members of the squad must come from the same codex entry, no multiple wound models, no more than one assault weapon, no psykers and so on. But most rules can be broken, which in turn allows the opponent to take more enemy goon squads (3-man squads) and upgrades for them.

Controlling goon squads is a bit of a hassle but overall it's a fun scenario variant. 3nodding
PostPosted: Mon Oct 19, 2009 5:40 am


All I ever did was control goon squads, my brother can be very pig-headed sometimes when it comes to doing fun stuff. stare

His five Kommandos with upgrades up to their eyeballs versus thirty guardsmen. It was a fair match indeed..

Hoxtalicious

Greedy Partner


Failfurby

PostPosted: Mon Oct 26, 2009 1:36 pm


hehe, yeah. sounds like. stare

personally, i find that being the kill-team is almost as bad as being the goons. you have to execute your movement and such almost falwlessly in order to achive the objective. Once, i got within inches of a demo. objective only to watch some lucky goon squad "hear" me, alert all 5 other nearby squads, and kill each of my team members in a very one sided fight.
PostPosted: Tue Oct 27, 2009 1:40 am


It really depends on what kind of goons you face. Space marine goons can be tough biscuits, but Imperial Guard goons can easily be swept aside.

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PostPosted: Tue Oct 27, 2009 5:03 am


I remember a good Kill-Team mission, and I had the little stratagem which allows you to self destruct or something like that. I activated it just before they planted the demo-charge on the artillery.

Imp guard goods are easy, I was using Daemonhunters, but I was forced to use the Storm Trooper goon squads. The Kill-team was a squad of Chaos Space Marines.
PostPosted: Tue Oct 27, 2009 5:06 am


I long ago wanted a Sisters of Battle kill team based on Marciano's 12 sisters from Coyote Ragtime Show!

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BUGSY 1979

PostPosted: Tue Oct 27, 2009 10:22 am


DJ-Anarchy
Ah...Deathwatch Kill Teams. Gotta love 'em. Point wise, it's a mixed bag depending on the current game. Now, if I were to choose fluff wise....My ideal Team would be thus:

Leadership: Ordo Xenos Inquisitor/Blood Angel Librarian
Recon: Space Wolf Scout or Raven Guard Scout
Heavy Weapons Expert: Crimson Fist Devastator Marine
Close Combat Specialist: Black Templars Sword Brother
Tech Support: Iron Hands Iron Father or Salamander Forgefather
Grunt: Ultramarine Tactical Marine
Grunt: Imperial Fist Tactical Marine
Grunt: White Scar Tactical Marine


Meh, I wouldn't take an Iron father because they are techmarine-chaplain hybrid. Awesome list though.
I would have:
Leadership: Imperial Fists Captain/BA librarian/Ultramarine chaplain
Recon: Raven guard scout
Heavy weapons guy: Iron hands Heavy Bolter
CQB: White scars Lightning claws
Tech: Slamanders Forge father
Grunt: Lamenters Tac Marine
Grunt: Space wolves Tac Marine
Grunt: Black templar Tac Marine
(Extra) Grunt: White Scars Tac Marine
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