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FingersMcKenzie

PostPosted: Wed Nov 30, 2005 10:13 pm


NewGenious
FingersMcKenzie
why is it that in fighting/killing games when you kill someone they end up falling threw something like a wall
huh???
You know like in Virual Fighter 4 or Teken when you get them aggainst the wall then you K.O them then like there head will go into the wall you get it now huh???
PostPosted: Thu Dec 01, 2005 3:33 pm


NewGenious
Confuseus57
NewGenious
Confuseus57
I wonder why you conviently only need to use an item after you get it, and never before that.
you mean like heal spots right before bosses???
That and things like a long shot in Zelda.
Yeah, how convinient that the treasure is just the thing I need to beat the boss.
My thoughts exactly.

Confuseus57
Crew

Dapper Lunatic


Confuseus57
Crew

Dapper Lunatic

PostPosted: Thu Dec 01, 2005 3:35 pm


FingersMcKenzie
NewGenious
FingersMcKenzie
why is it that in fighting/killing games when you kill someone they end up falling threw something like a wall
huh???
You know like in Virual Fighter 4 or Teken when you get them aggainst the wall then you K.O them then like there head will go into the wall you get it now huh???
It's more dramatic, that's all.
PostPosted: Thu Dec 01, 2005 3:43 pm


Confuseus57
FingersMcKenzie
NewGenious
FingersMcKenzie
why is it that in fighting/killing games when you kill someone they end up falling threw something like a wall
huh???
You know like in Virual Fighter 4 or Teken when you get them aggainst the wall then you K.O them then like there head will go into the wall you get it now huh???
It's more dramatic, that's all.
yeah it for dramatic effect. Kind of like the music before a fatality.

NewGenious
Crew


NewGenious
Crew

PostPosted: Thu Dec 01, 2005 3:44 pm


I always wondered how in a First Person Shooter a dude could carry a ton of guns, and ammo for the guns without slowing down one bit.
PostPosted: Thu Dec 01, 2005 4:43 pm


NewGenious
I always wondered how in a First Person Shooter a dude could carry a ton of guns, and ammo for the guns without slowing down one bit.
It's the mystery of Link.

Confuseus57
Crew

Dapper Lunatic


NewGenious
Crew

PostPosted: Thu Dec 01, 2005 4:45 pm


Confuseus57
NewGenious
I always wondered how in a First Person Shooter a dude could carry a ton of guns, and ammo for the guns without slowing down one bit.
It's the mystery of Link.
If the old Zelda cartoon taught me anything about Link. It's that he carries all his stuff in a magical pouch that turns the item microscopic to fit in the pouch.
PostPosted: Thu Dec 01, 2005 5:50 pm


NewGenious
Confuseus57
NewGenious
I always wondered how in a First Person Shooter a dude could carry a ton of guns, and ammo for the guns without slowing down one bit.
It's the mystery of Link.
If the old Zelda cartoon taught me anything about Link. It's that he carries all his stuff in a magical pouch that turns the item microscopic to fit in the pouch.
Yeah but the show was non cannon, plus, wouldn't there be something in the story about passing down a magical bag?

Confuseus57
Crew

Dapper Lunatic


FingersMcKenzie

PostPosted: Thu Dec 01, 2005 6:01 pm


NewGenious
Confuseus57
FingersMcKenzie
NewGenious
FingersMcKenzie
why is it that in fighting/killing games when you kill someone they end up falling threw something like a wall
huh???
You know like in Virual Fighter 4 or Teken when you get them aggainst the wall then you K.O them then like there head will go into the wall you get it now huh???
It's more dramatic, that's all.
yeah it for dramatic effect. Kind of like the music before a fatality.
Oh,Ok.smart asses
PostPosted: Thu Dec 01, 2005 8:54 pm


Confuseus57
NewGenious
Confuseus57
NewGenious
I always wondered how in a First Person Shooter a dude could carry a ton of guns, and ammo for the guns without slowing down one bit.
It's the mystery of Link.
If the old Zelda cartoon taught me anything about Link. It's that he carries all his stuff in a magical pouch that turns the item microscopic to fit in the pouch.
Yeah but the show was non cannon, plus, wouldn't there be something in the story about passing down a magical bag?
I don't think so since probably a lot of people have them in Hyrule.

NewGenious
Crew


FingersMcKenzie

PostPosted: Fri Dec 02, 2005 11:37 am


NewGenious
Confuseus57
NewGenious
Confuseus57
NewGenious
I always wondered how in a First Person Shooter a dude could carry a ton of guns, and ammo for the guns without slowing down one bit.
It's the mystery of Link.
If the old Zelda cartoon taught me anything about Link. It's that he carries all his stuff in a magical pouch that turns the item microscopic to fit in the pouch.
Yeah but the show was non cannon, plus, wouldn't there be something in the story about passing down a magical bag?
I don't think so since probably a lot of people have them in Hyrule.
Hyrule 4 Life
PostPosted: Fri Dec 02, 2005 3:37 pm


NewGenious
Confuseus57
NewGenious
Confuseus57
NewGenious
I always wondered how in a First Person Shooter a dude could carry a ton of guns, and ammo for the guns without slowing down one bit.
It's the mystery of Link.
If the old Zelda cartoon taught me anything about Link. It's that he carries all his stuff in a magical pouch that turns the item microscopic to fit in the pouch.
Yeah but the show was non cannon, plus, wouldn't there be something in the story about passing down a magical bag?
I don't think so since probably a lot of people have them in Hyrule.
It just doesn't make sense though, why would he need wallet if he had a magic bag? He can't usually carry that much at the start of the game.

Confuseus57
Crew

Dapper Lunatic


Confuseus57
Crew

Dapper Lunatic

PostPosted: Fri Dec 02, 2005 3:41 pm


FingersMcKenzie
NewGenious
Confuseus57
FingersMcKenzie
NewGenious
FingersMcKenzie
why is it that in fighting/killing games when you kill someone they end up falling threw something like a wall
huh???
You know like in Virual Fighter 4 or Teken when you get them aggainst the wall then you K.O them then like there head will go into the wall you get it now huh???
It's more dramatic, that's all.
yeah it for dramatic effect. Kind of like the music before a fatality.
Oh,Ok.smart asses
Well, you did ask.
PostPosted: Sat Dec 03, 2005 9:53 am


Confuseus57
FingersMcKenzie
NewGenious
Confuseus57
FingersMcKenzie
You know like in Virual Fighter 4 or Teken when you get them aggainst the wall then you K.O them then like there head will go into the wall you get it now huh???
It's more dramatic, that's all.
yeah it for dramatic effect. Kind of like the music before a fatality.
Oh,Ok.smart asses
Well, you did ask.
yeah your right

FingersMcKenzie


NewGenious
Crew

PostPosted: Mon Dec 05, 2005 3:38 pm


Confuseus57
NewGenious
Confuseus57
NewGenious
Confuseus57
NewGenious
I always wondered how in a First Person Shooter a dude could carry a ton of guns, and ammo for the guns without slowing down one bit.
It's the mystery of Link.
If the old Zelda cartoon taught me anything about Link. It's that he carries all his stuff in a magical pouch that turns the item microscopic to fit in the pouch.
Yeah but the show was non cannon, plus, wouldn't there be something in the story about passing down a magical bag?
I don't think so since probably a lot of people have them in Hyrule.
It just doesn't make sense though, why would he need wallet if he had a magic bag? He can't usually carry that much at the start of the game.
ah damn...that's a good question.
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Loser Games

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