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Shruikan Tenshi

PostPosted: Wed Aug 12, 2009 10:45 am


Tenba Clan


Pic: User Image

Description: The Tenba Clan is a unique group of centaurs who have advance through the years in such a way to where they have grown wings and managed to create their own type of jutsus. As rare as centaurs are it is even rarer for them to be winged creatures and so very few of them exist and they live in their own society, far away from the nuisance of man.
They have their own small village somewhere within Grass country and do not allow outsiders within 100 feet of the trees which act as the walls of the village. Turning them away with a innocent genjutsu that makes them believe that nothing exists over there. Of course a select couple of kages and sannins do know of the village and are allowed within.
Strengths: Flight, large strength, Wind Jutsus.
Weaknesses: Cannot ever have fire or lightning elements, cannot be a Jinchuuriki.
Ability: Longer life spans, nature speak, flight ability, and one rank above wind jutsus.
Bloodline/Clan Jutsus:

Basics

Animaru Taidan ((Animal Talk/Ability))
This ability allows these centaur species to speak to the animals of the world. It does not permit them to be able to speak to summons who dont speak english or to humans who speak a language they dont know.

Tenba's Unique Gift ((Ability))
This ability grants the Tenba's Clan the ability to only have to use one hand to make handsigns for the clan jutsus and lessens the amount of handsigns required to call forth the jutsu. Other jutsus which are not of the clan's still requires the normal to use them.

Genin

Hane-Yobouchuusha ((Feather Shots/Wind/Ninjutsu))
The centaur's feathers are extremely sharpened when removed from their wings and with the little help of their wind element it can be shot through the air and at opponents. 1-3 for genins at a time, gains 3 for each rank of the character.

Hane Kasui ((Feather Spike/Taijutsu))
While falling down from flight or in a charge the centaur can spike its feathers and slam or ram into opponents, causing great pains.

Kaze Hitooshi ((Wind Push/Wind/Ninjutsu))
Kaze Hitooshi is a simple wind jutsu that is strong enough to push object or people down but not cause too serious of damage unless they fall off a cliff or onto something more dangerous. It is often use as a disciplinary move by teachers when a young centaur is goofing off because to them it is more like a shove then a 'knock you on your butt' push.

Metsuki of Tetsu ((Eyes of Hide/genjutsu))
This genjutsu technique is taught to the village guards and used whenever someone not wanted near the village gets to close. It is a fairly simple jutsu which when someone gets within a certain amount of feet to the village the guards eyes become deep blue and a gust of wind expands out of the forest and to the ones it is being cast on and before they know it, they believe that their is nothing over in that direction and head off in another direction, away from the village.

Chuunin

Hitofuki Yari ((Gust Spear/Wind/Ninjutsu))
With their wings, the Tenba clan can use the required handsigns and then flaps there wings to form a invisible spear which is shot at opponents. The ninjutsu only creates one spear at a time but can make a serious punch.

Environment resistance ((Ability))
At this age for the centaur they should have gain a high enough resistance to the natural elements to shrug off the basic wind, water, and lightning elements especially when in flight where those elements are most likely to encounter them.
Genin ranked wind jutsus are weak enough to basically just tickle or scratch the centaurs. Genin ranked water and lightnings JUTSUS still do the same amount of damage.


Trample ((Ability/Taijutsu))
By Chuunin rank the centaur is expected to be mature enough to have the legs to be able to trample smaller creatures if need be. Trample is a sprint and the centaurs can still mask their movement on the grounds when walking.

Jounin
Kaze Rifuto ((Wind Lift/Wind/Ninjutsu))
The wind power at the Tenba Clan's control becomes even greater to a length where they can push or even lift large objects that arent bolted to the ground and toss them at opponents. This jutsu lasts 2 posts and during that time no other jutsus can be performed by Kaze Rifuto's performer. The jutsu can only lift or push objects within 25 feet of the jutsu user.

Seme Animaru ((Attack of Animals/ninjutsu))
The bond between animals and the centaurs become even stronger to where they can call for their animal friends to attack opponent(s). This technique cannot be used on loyal animals to certain people, summoned creatures, or a mystical beast of some sort.

Kaze Horun ((Wind Horn/Wind/Ninjutsu))
The centaurs can gather the wind at the top of their head and then fire it in a small spiraling beam of wind which hits opponents and blasts them back in a surprising power. It leaves a scar which marks you as it victim.
This jutsu is similar to rasengan because of the spinning hit that the opponent takes but is weaker because it is smaller then the rasengan. Still, the Kaze Horun is a fast attack which only a skilled nin can manage to see let alone dodge.

Sannin/Kage

Ruisan Bakuha ((Total Blast/Wind/Ninjutsu))
This ninjutsu sends a 360 degrees blast of wind all around the centaur and expands outward for about 500 feet. The blast is strong enough to knock people off their feet and exhausted people unconcious. It is strong enough to knock down young trees, blow away bushes and small animals, and even create a giant wave on the waters.
This can only be used twice in battle agaisnt a single opponent and drastically drains chakra if used twice. The blast itself lasts for 2 posts at which time the centuar can fly into the air to escape or prepare its next move.

Perfect Flight ((Ability))
Having been connected to the wind element in such a way makes the Tenba who made it this far immune to wind jutsus at jounin rank and below and immune to both genin ranked water and lightning jutsus. The centaurs can be in the air 2 days if need be before having to land and rest and their max speed is about 47 mph.


Head of Clan: Vineco
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PostPosted: Wed Aug 12, 2009 1:19 pm


Kamisama Clan
Light, Angels, Darkness


User Image



Description: Long ago, somewhere distant from the land of thunder. There was a clan where the members were born with angellic wings. These granted them flight, and also their own set of unique jutsu(s). They believed that the wings represented ones' life, ones nature. It turns out that if the wings are white, they are pure and good. They believe in justice and have light based techniques. Their wings were feathery but bright. However, the ones with a dark heart and has stepped into the path shrouded with darkenss have black wings and darkness as their element. Their wings are sometimes bat-like, other times feathery but a ghastly black color. They believe in dark ambitions and goals. The clan altogether had gotten in a war with another clan, which the two hated each other fiercely. In an epic fight between the leaders, the clans vanished. Recently members have been spotted here and there, showing the clan is slowly recovering.


Rules
-Members can fly
-Color is based on the rpc (either white or black)
-Small reserve of chakra
-Element of light or darkness is granted (based on rpc)
-Must have wings to use jutsu(s)
-Must be at least genin to grow wings
-Can fly at genin, but must be chunin to master flight
-All jutsu(s) are clan based only, meaning co leader or above can teach others or give you permission to teach others.

Weaknesses
-user can only fly 5 posts per rank
-wings are weak against ice and lightning

Abilities
-Flight for a limited time
-light element (depending on rpc) *good*
-Dark element (depending on rpc) *bad*


Stage one - The members of stage one is usually the inexperienced ones. The rank of the shinobi tends to be from genin to chunin. Here they are becoming stronger so they can unlock the second stage.


Bloodline/Clan Jutsus:

----D Rank Techniques----


Heavenly Feather Clone
The user creates clones that have light skin showing "holy". The user also glows lightly the same way so it doesn't give it away. It is easy to destroy the clone, which it bursts into white feathers when destroyed. the higher rank the user is the more clones produced

Holy Feather Storm
The user sends a flurry of white feathers at the target which the chakra harden it to where it is sharp enough to cut through objects. The higher rank the more feathers appear

Angelic Light Barrage
The user concentrates the element of light in their hands and unleashes a series of small bullet like spheres of light which if strikes the target causes blinding in one eye and minor burns and bruising from the force of them.

Demonic Feather Clone
The user creates clones that have dark skin showing "unholy". The user also darkens a bit to match the clones so none can tell apart. Its easy to destroy the clones, which bursts into black feathers when destroyed

Unholy Feather/Scale Storm
The user sends a flurry of scales/black feathers at the target which is hardened by chakra. These are sharp enough to cut through objects. The higher rank the more feathers

Demonic Light Barrage
The user concentrates the element of darkness in their hands and unleashes a series of bullet like spheres of darkness which if it strikes the enemy it burns their skin, bruising from the force of them. The higher the rank, the bigger the bullets

----C Rank Techniques----


Angelic Swords of Light
The user creates multiple swords of light which they move around the target and try to impale them. If the sword reaches its target it doesn't damage the outside but damages the inside like a sword normally would. Up to 5 swords can be created at a time.

Holy Chakra Missiles
The user creates a series of light chakra which concentrates into bullets which homes in on the target. If it hits it leaves explosive results. The explosion releases a blinding light which blinds any who look at it for two posts

Shining Beam of the Heavens
The user concentrates chakra at the tip of their finger to the point where it starts glowing with a bright white light. They then point it at an object which they then fire a concentrated beam of the element of light which can blind people if they look at it too closely. If contact is made the beam would peirce through their body, not damaging the outside but burning the inside around the point of contact

Demonic Swords of Shadows
The user creates multiple swords of darkness which gives off an eerie glow. The user can manipulate them to move around the target and try to impale them. If the sword does it melts the flesh around the point of contact and sever whatever it comes in contact to. Up to 5 swords may be created

Unholy Chakra Missles
The user creates a series of dark chakra which he molds into a bullet shape which homes in on the target. If it hits it leaves explosive results which scatters black fire everywhere which cannot be put out by water.

Pic:
User Image


Name: Kamisama Clan Stage 2


Description:Stage two of the Kamisama clan. Better, faster, and more powerful, and there wings have fully grown after this. The rank of the members are usually Jonin and above. .


Rules
Must be Jonin or higher to use 2nd stage
Must have a Family member or someone close of you dead to use 2nd stage (not you killing them, but someone else killed them.)


Bloodline/Clan Jutsus:


----B Rank Techniques----


Holy Rays
The user creates a several disks of light which are thrown at the target. The disks are concentrated chakra which means if the disks reaches the target it would slice through them, though no visible damage on the outside would be seen. In close range these would blind people who look directly into them. Up to five can be made

Heaven's Illuminating Sky
The user strings handsigns together and mixes their chakra with the air molecules, creating light which brightens the area to the point where the enemies have difficulty seeing and Light moves are increased. Fire and lightning get minor boosts here as well. This lasts about 3 posts per rank and darkness is weakened slightly

Barrier of the Angels
The user creates a barrier of light around himself which will protect him from any ninjutsu for three posts that are B rank and lower. Higher ninjutsu is weakened slightly but still passes through. Those who stare into it becomes blind until the barrier is down


Unholy Rays
The user creates several disks of darkness which is thrown and homes in on the target. The disks, if it were to hit, shreds through the body burning as it passes creating excruciating pain. In close range people who stare into this would get a sudden vision of horror

Shadow Sky
The user mixes the darkness element making the area become darker, the enemies vision would be hampered and darkness jutsus power increases. . This lasts 3 posts per rank. Occasionally dark orbs fall from the sky harming those who are not of the kamisama clan, roll a dice 1-6. if even your hit if odd your not. These orbs can burn but minor burns, though over a length of time it can be very painful

Defenses of the Fallen Angel
The user creates a barrier of darkness around him which will protect him/her from any ninjutsu that are B rank or lower. Higher ninjutsus are weakened but still can pass through. This lasts three posts. Those who look into it starts seeing horrible things


----A Rank Techniques----


Purity of Light
The user creates an ball of light which is concentrated chakra. The light isnt as bright but it causes heavy damage if it makes contact, which explodes causing alot of damage to all within a 20ft radius

Divine Bolt
The user concentrates light chakra in his/her finger tips. They then fire a bolt of pure light which travels at incredible speed and power. The bolt, if hits, goes through the body destroying everything around the point of impact. No visible damage is shown on the outside but in the inside the body is eletricuted and burned. This move is very powerful. It can be used on more then one finger but it weakens

Light from the Abyss
The user creates a ball of darkness which is concentrated chakra. The ball of darkness can cause heavy damage when it hits, and when it does it explodes sending black fire everywhere creating alot of damage within 20ft radius.

Demonic Bolt
The user concentrates dark chakra in his/her finger tips. They then fire a bolt of pure darkness which travels at incredible speed and power. The bolt, if hits, goes through the body melting the area where it struck. The bolt goes through and burns the inside causing vicious pain to the victim. The user can use more then one bolt from more then one finger, but it'll be weaker.


----S Rank Techniques----


Wrath from the Heavens
The user concentrates a mass amount of light chakra into the air, creating a massive disk of light in the sky. The user then makes a sign and a massive beam of light falls onto the target, destroying everything but the user from within a 50ft radius. Those within the beam struck from it would disentigrate but not feel any pain. This move is said to be from the light of the heavens. Afterwards the user would be tired and cannot use this technique again for 10 posts



Punishment from the Abyss
The user concentrates a mass amount of dark chakra beneath the ground. The ground grows darker and energy rises to the top like hissing snakes. Making a handsign and a massive column of black fire shoots from the ground expanding to a 50ft radius, consuming all within the black fire except the user. The fire melts the body burning off their skin, then their flesh and then their bones. The death from this move is extremely painful and is said to be from the fires of hell. Afterwards the user would be tired and cannot use this technique again for 10 posts


Leader: Katsuro Mokoto Kamisama

Sub-leaders:
1 Sephiroth Kamisama
2 Yumi Kamisama
3
Members:
1.Amegoshi Kamisama (_Manpish_)
2.Fuzen Kamisama (Kuroshikaru)
3.Airi and Rin Kamisama (iKoisu)
4.
5.
6.
7.
8.
9.
10.
 

Shruikan Tenshi


Shruikan Tenshi

PostPosted: Thu Aug 13, 2009 10:50 pm


AkkiMizu Clan (Water Devil)
Water, Expert, Flawless


Click here
User Image

Description: As an evil scientist work on the control of water an experiment went wrong. He created Five humans with and Outstanding ability for water jutsus. They Have Blue Hair, Blue eyes, and a strong thirst for water. They are able to preform water jutsus without the use of hand seals and are able to manipulate the water in the area. He then took his experiment to the next level experimenting on a Hoshigaki child named Zalamar Tyler Hoshigaki (Zale_the_ninja). It was successful. As of being Born into this bloodline the user becomes unimaginably strong under water and a great swimmer. Most of the clan members live in Kirigakure and are sword users. A few of the members of the clan once belonged to the mist-7.


Strengths:
-Able to preform water Jutsus without the use of hand seals
-Can Manipulate Water in the area

Weaknesses:
- Lightning attacks
- Must have the elements water and medical
-Must drink water a lot
-When dehydrated their skin becomes fragile and soft

Rules
-Can only have Water/Medical elements
-Can only start to learn techniques at Genin level
-Techniques for your rank are learned through training ones self.
- Water techniques are learned in 2 less post
-User must clarify that they are using a technique even thought no hand signs must be made.

Ability:
-They are able to preform water jutsus without the use of hand seals
-Are able to manipulate the water in the area


Bloodline/Clan Jutsus:

Genin

Kei Mizu no Jutsu (Water whip technique): The user creates a whip made of water out of the moisture in the air. The whip is dependent on how much water in the air and the concentration of the user.

Irege (Switch): the user turns whatever their palms are touching into water and is able to create it into another form.

Chunnin

Heki Mizu no jutsu (Water Tear technique): The user cry and creates a burning effect on their skin temporarily blocking Lightning attacks

Academy: 0 post
Genin: 0 post
Chunnin: 1 post
Special Jounin: 3 post
Jounin: 4 post
Anbu: 5 post
Anbu Captain: 6 post
Sannin: 7 post
Kage: 8 post


Ken Mizu (Water Health): The user drinks water and is able to heal almost any wound except wounds that cause death.

Jounin


Kuro-n Mizu juuban no jutsu (Perfect Water Clone technique): The user create a water clone that has 70% of their power and will only dissapear when the user demands it.


Kage/Sannin

Mizu motte ezu no jutsu (Drawing with water technique): The user takes a pencil and dips in into water and creates a drawing that steps off Page and becomes real with half of the users power.

The technique last:

Sannin: 12 post
Kage: 18 post

Ikou doragon Mizu no jutsu (Water dragon of Power): The user summons up a large dragon made of water that steals half of the users power that will only dissipate when instructed to or the user is defeated.





Users:
Head of Clan- Zalamar Akkimizu (Zale_the_ninja)
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PostPosted: Mon Aug 24, 2009 2:32 pm


Yougan Clan
Fiery, Boiling, Magma


User Image

History: The clan was found between the Land of Earth and the Land of Fire long ago. The members of the clan has shown to always be born with both elements of katon and doton. However, though they have the element they didn't use them, but rather a unique combination of the two which produced lava in a liquid state. The clan members were shown to be able to manipulate the lava at free will, though free flowing lava was still slow. The clan was hidden for the most part though some moved over to the rock village, which is where they populated more and now live in. The young members of the clan can control lava to a small degree while the older and more experienced members have much more control over them. The members have been shown to be hot headed at times and otherwise use to intense heat. Members could launch a ball of lava easily but wiping out an entire village with it is more difficult.

Rules
•Yougan lava techniques are stronger then katon, so if the two were to fight flat out Yougan would win
•Members MUST have Katon & Doton elements
•After a period of training Yougan members can swim through their own lava without harm
•flames cannot be beaten unless its two tails fire, can go head on against the lesser demons flames
•Magma is stronger then others except for Four Tail Yonbi

Clan Jutsu

----D Rank Techniques----


Yougan Bunshin No Jutsu - A technique where a clone is created out of magma, in which can fire off a stream of magma from its arms not to exceed the volume of the clone

Yougan Shuriken Techniques - A technique where the user makes handsigns and multiple shurikens made of lava shoots out of a body of lava at the opponents. The number of shuriken varies with rank.

Genin = 2
Chunin = 4
Jonin 6
Anbu = 8
Sanin = 10

----C Rank Techniques----


Magumaton - Maguma Hei (Magma Release - Magma Wall) - A technique that has magma surging up from the ground in order to create a super heated wall. A create defense against both Ninjutsu and Taijutsu, if hit by a Suiton(Water) technique it will solidify into Rock.

Yougan Technique: Magma Conversion - A technique that helps bring out more substance for Yougan Clan members to use. by touching an object that is inorganic the body of the object would melt into a puddle of lava. The higher the rank the bigger objects one can melt

Genin = Small boulder
Chunin = size of a dog
Jonin = size of a cow
Anbu = size of a huge boulder
Sannin = Size of a house

Maguma Gouben Sochi(Magma Puddle Steps) - The user channels his lava element into his feet, causing each time the user takes a step they leave behind a puddle of lava. The puddle will eventually melt and melts most substance in it.

Maguma Sasori(Magma Scorpians) - Channeling his hand into a pool of lave, after performing the needed handsigns, the user will convert some of the lava substances into a living horde of scorpians. Depending on the amount of chakra implemented, this yougan ability can range from 50 scorpians to a 1000 scorpians. These scorpians can only be controlled as a group, but have a magma emencing sting that will melt the body from within

C Rank = 50-450
B Rank = 450-650
A Rank = 650-850
S Rank = 850-1000

Maguma Tekidan(Magma Bomb) - The user will perform their necissary handseals, creating a grenade sized ball of lava. Once thrown this lava bomb will explode with a deadly force. Once it explodes it will create 5 more smaller magma bombs, blowing up in a cluster bomb like pattern

----B Rank Techniques----


Maguma Kieseru(Magma Dicipate) - When standing on a puddle, stream, etc. of lava. The user will convert his body into a lava like substance, dicipating into the body of magma. He will then appear out another or the same body. The user cannot stay in this lava for more than 3 posts or he/she will harden within the lava. This technique can only be used three times.

Magumaton - Maguma Hitoare (Magma Release - Magma Shower) - After the necessary hand seals have been formed the user will punch upon the ground and will send a great deal of it to fly up. After the dirt and caked mud gets high enough it will heat and turn into magma and will shower upon both the user and the opponent.

Magumaton - Maguma Gomora (Magma Release - Magam Gomora) - After using necessary handsigns, the user creates up to 8 spheres of lava. The lava serves as defenses which will guard the user from up to 5 attacks per sphere. After all the spheres are gone this technique cannot be used again for 10 more posts.

Magumaton - Maguma Hitoya (Magma Release - Magma Prison) - The user performs various hand seals as they charge Chakra deep into the ground. Those hand seals are dragon, serpent, tiger, ox, serpent/dragon hybrid, tiger/ox hybrid, finished with pressing the palms of the hands against the ground. Magma erupts from the ground as it surges creating a large dome either around just the opponent of both the opponent and the user. Within the prison is it very hot until the magma cools. When the magma cools it is very hard to break, and is almost an inescapable prison.

----A Rank Techniques----


Magumaton - Kazan Funka (Magma Release - Volcano Eruption) - The user gathers a great deal of chakra within their body as they surge it all throughout the ground. Several points in the ground then build up a great deal of steam as it flies through the ground. Surrounding the area in a veil of steam. The user jumps into the air as rocks fly into the sky from the uprising steam. The user then breathes fire and it covers the rocks, sending down a storm of flaming rocks.

Magumaton - Kazan Kousenchitai no Jutsu (Magma Release - Volcanic Warzone) - After the user makes a series of needed handsigns, they slam their hands into the ground and pump a large volumn of lava chakra into the ground. Within moments the chakra reaches the mantle where molten magma fires from the ground. First one column of lava bursts from the ground, then two, then four and then finally seven. This is considered a very lethal technique to use, and a useful one for spreading more magma

Kazadoragon(Volcanic Dragon) - After creating the necissary handsigns, the user will use the terrain infront of him and melt it into a lava like substance. The user will then create a Dragon of lava. This dragon's body is made of a lava, making it a sensational temperature based piece of molten earth. It's tail is the only part of it's body that his composed of hardened magma and can be used to impale enemies. This Dragon can hurl, produce, stream, etc. magma similar to the user himself. This dragon is a flying dragon, meaning it is slow on the earth. Though this dragon is a very, etc. it's major weakness is water.


----S Rank Techniques----


Yougan Secret Style: Climatic Eruption - The yougans secret technique. It is the clans most deadly source of power and their so called "masterpiece". The user will perform the necissary handsign. The user will the channel an increasing amount of chakra into his/her arm. After a certain period of time the user will force his arm into the Earth's crust and instantly directing it into the Earth's core. Intensely and unbarable amount of lava from the the core will then rush itself to that spot. The lava will then burst from the crust causing a seismic activity. This burst of magma is streamed out into the sky, creating a smog and ashe that will last a good 3 days. If hit by this large stream, the user will instantly melt. This stream is a good 'football field size' and is hot that even the yougan user can't withstand. This means the yougan user can die if not in a safe location. The process of channeling it's chakra and the lava rushing out of the crust takes a total of 10 posts. On the 9th post, the magma will create a seismic activity that will cause anyone to stumble.


*credits go to HV*


Head of Clan: Axel Yougan (Shruikan Tenshi)

Members
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Shruikan Tenshi


Ninja Ryroki

PostPosted: Tue Sep 01, 2009 6:51 pm


Shadow of the Darkness Flame or Nara Clan Stage 2
Shadows, Spirits, Artistry



User Image

Description: The shadow of the darkness flame originated in the hidden leaf village, from those of the Nara clan who could use the flame element chakra. Slowly over generations through increased meditation and training, they increased their range of Kageton techniques by combining them with elemental chakra. The result was an unstable bloodline that surpasses all other kageton users. The user's own shadow became an unstable spirit capable of striking an opponent at it's own will.
Strengths:
-Katon Element attacks +1 Rank and easier to learn by one post
-Free Manipulation of shadow
-Kageton requires less chakra to maintain
-Able to summon a shadow spirit in the shape of a specific animal

Weaknesses:
-All other elemental jutsu +2 posts to learn
-Fire must be one of main elements
-Most users of this bloodline develop a strange obsession (IE Symmetry, Gambling etc.)
-Requires concetration to maintain, and a 5-10 post recharge is required after every battle.
-Those who overuse the shadow of the darkness flame style will fall comatose.
-As more and more chakra is lost, shadow becomes more difficult to maintain, meaning the attacks can turn on the user is control is lost.

Ability: Shadow of the darkness flame users are capable of combining fire element chakra with Kageton element shadow chakra. Their shadow is capable of developing it's own personality and becoming a seperate personality from the user. This makes the style a double edged sword, as the power is hard to control without strong willpower. Users of this style are also able to manipulate their shadow without need of a seal and use even stronger kageton techniques.

Bloodline/Clan Jutsus:

Gennin Level Jutsu:

Translation: Shadow Needle Technique
Type: Ninjutsu
Element(s): Kageton - Shadow Release
Effect: This technique doesnt require hand signs as the user will have to touch a shadow. A senbon will be form in the form of a shadow. Once thrown, it wont be just one that was thrown, numerous other will appear even though. The senbons cant be deflected because they are just shadows ,but it could deal damage. Furthermore, one hit with the senbons, the victim will be stationary in one place as the Shadow Immitation jutsu will now be in effect except, the user is able to move freely without the victim imitating his every move.

Name: Kage Ayatsuri no Jutsu
Translation: Shadow Puppet Technique
Type: Ninjutsu
Element(s): Kageton - Shadow Release
Effect: This is used in conjunction with the user weapons. Either thrown or wielded. The puppet has no true form though so it could take any form the user desires.
Other: Each puppet form costs a C-rank chakra and no need hand signs for Jounin+


Name: Munashii Semi
Translation: Empty Cicada
Type: Ninjutsu
Element(s): Kageton - Shadow Release
Effect: A technique where the user uses their speed to move to one spot but, leaves an afterimage of themselves.The after image will be coated in shadow and if the opponent strike the clone, the opponent will become the victim. The victim will become immobilized but, the user wont. The user could finish them off with just one crucial technique.
Other: This technique takes up the chakra of one C-rank technique

Name:Kage Shuunshin
Translation: Shadow Flicker
Type: (nin, gen, tai, etc.) Ninjutsu
Rank of Jutsu:C
Element(s):N/A
Effect:A form of the shuunshin that allows a nara clan user to to move fast during battle. The technique works by spreading the user's own shadow across his body. This requires a great deal of concentration and chalkra control. Once the shadow has been stretched the user of this technqieu can move at extreme speeds. This is accomplished by moving through the shadows, instead of normal light. This technique requires a shadow in the place where the user wishes to land. This technique won't work in a room filled with light. An opponent shinobi with a sharingan can use it to predict the next movements, otherwise it becomes hard to predict.This technique requires minimal chalkra as long as the user is concentrated enough.

Spirit of the darkness flame [Stage one]- At this stage the user is able to manipulate their shadow's spriti into a physical form and use it as an attack. This must be a custom made jutsu that is first approved by crew. It is unpredicatble in battle and will drain the remaining of the user's chakra. The darkness flame must be channeled into one part of the user's body, and will severely burn that single part. The user will also be exhausted and incapable of performing jutsu, and must rest for five posts before fighting of any kind.

Chuunin Level Jutsu:

Name:Shadow Man Technique
Translation:
Type: (nin, gen, tai, etc.) Ninjutsu
Element(s): N/A
Effect: The jutsu starts with the user forming the same handsign used for the shadow mirror technique, but instead of the shadow stretching it rests behind the user. The shadow will then split in two and begin to rise from the ground. To the opponent it will seem as if two shadow men were coming up from the ground, and this is exactly what is happening. The shadow men are now capable of moving on their of their own will, and dealing taijutsu based damage upon the opponent. The original will also be able to make more shadow men, if he stays in the same position. The drawbacks of this jutsu are it's chakra comsumption as it is hard to maintain. ALso the original user must remain still and continue to make the same handsign, if he is knocked from his spot or he stops making the handsign the shadow men will disperse.
Other:5 posts for gennin, ten for Chuunin, 15 for Jounin+

Name: Shadow Scythe Technique
Translation:
Type: (nin, gen, tai, etc.) Ninjutsu
Element(s): N/A
Effect: A technique that allows a user's shadow to temporarily manifest itself as a weapon. This can be changed to the user's preferance but usually wil manifest itself as a basic sythe. While this technique is incapable of dealing physical damage to an enemy, if the scythe lands a hit on the oopponent it is capable of directly damaging or interrupting the enemies chakra flow. While the first hit can be brushed off, if an opponent is hit multiple times it can cause major damage to the chakra flow. The scythe takes a large amount of chraka and concentration to maintain, and will dismiss if the user takes a hard enough hit.
Other: 5 posts for gennin, 10 for chuunin, 15 for Jounin+

Name:Yami No Game/Shadow Judgement
Translation:
Type: (nin, gen, tai, etc.) Genjutsu
Element(s): -None-
Rank:B
Effect:This technique is developed to further the clan teachings of the Nara. It combines a genjutsu style attack with the Nara's already shadow style. The genjutsu is initaited by the shadow of a nara clan member coming in contact with another's shadow. Then the victim's senses fall into darkness, the concious body is paralyzed and the victim will be trialed within his own subconcious. He will see his heart, being weighed against a feather on the scales of justice, and if the heart is judged unjust it will be tossed into the abyss. The genjutsu lasts only a few minutes, yet the pure horror it inspires is enough to stop a jounin in it's tracks. The problem with this jutsu is that if it's realized to be a genjutsu, through physical harm in the concious realm. If the body is harmed or moved in the concious realm, subconciously the illusion will break itself. Yet the shinobi must realize he is being put into a genjutsu in order to be fast enough to counter.


Name: Kage no Yaiba
Translation: Shadow Blade
Type: Ninjutsu
Element(s): Kageton - Shadow Release
Effect: The user be able to need hand signs but, just placed their hands on a surface of a shadow and a black like aura will engulf the user's fist. Blade could be extended out of it. This technique is not a technique that pierced through the opponent's body but, it is made to pierce through the opponent's shadow. Upon striking the opponent's shadow, the opponent would be stationary on one spot and cant move. The user could combine this jutsu with another though.


Sword of the Darkness Flame: (Stage 2) At this stage, users are capable of channeling their kageton spirit into solid objects for needed attack strength. This will allow the users to control their kageton spirit at a new level, without inflicting sever burns upon their body. Their is still a large chakra drain involve, but it's a tradeoff for control. The attack resembles a burst of shadows erupting from a solid object, and will happen rather fast.

Jounin Rank Jutsu:
Name: Kage Shigure
Translation: Shadow Autumnal Shower
Type: Ninjutsu
Element(s): Kageton - Shadow Release
Effect: This technique requires the use of hand signs for all user. First, after the completion of the hand signs, the user will raise his hand up the sky with two fingers pointing towards it. Small black shards will be form as it will darted down towards the field. The total radius of the attack is 20 meters. Seeing as anyone hit by it would be stationary and wont be able to move unless the user rans out of chakra or he decided to release it.

Shadow Spiral Technique-
The user concentrates their shadow around them, causing it to take a spiral shape and circle around them violently. Those who are caught in the shadows will be thrown around with the momentum. This technique can give the user a large tactical advantage, but requires large amounts of charka to maintain. Lasts 2 posts per rank.

Shadow Fusion (Stage 3) In this stage the user is capable of a full fusion with their shadow spirit, though only for a short amount of time. This is shown by a tatoo in the animal's likeness running up the users arm. When fused the user gains a boost in strenth, speed and Katon element Ninjutsu. The user is also able to summon a controlled shadow spirit as well, able to use it as an offensive or defensive attack. If the user continues to maintain this technique past ten posts, they will automatcially fall comatose.

ow Release - Crescent Moon Blade (Kageton - Wangetsu Getsuei no Yaiba) - A skill where the user swings there hand and upon the ground create a crescent shaped shadow. This shadow after being imbued with chakra is sent flying towards the opponent. This fast flying blade is easily able to cut through trees. However, if a metal blade is used to try and block the technique it will be cut in two for two blades to cut the opponent.
Rank - C


Shadow Release - Shadow Armor (Kageton - Kage Yoroi) - A skill where the user gathering up the power of their shadow and infusing it with chakra have their shadow slowly consume their body. When the shadow fully consumes their body, it becomes a powerful armor that is resistant to physical harm.
Rank - B

Shadow Release - Extending Shadow Hands (Kageton - Hari Kage Te) - A skill where the user gathers their shadow chakra into their arms for a very simple purpose. With this jutsu they are able to extend their reach extensively for taijutsu attacks.
Rank - D

Shadow Release - Shadow Pool (Kageton - Kage Gouben) - A skill where the user concentrates chakra into their shadow and redirects it to the front of their body. When the opponent rushes over and tries to step into the shadow they will fall into a strange pool and sink into the ground.
Rank - C

Shadow Release - Shadow Passage (Kageton - Kage no Keika) - A skill in which the user makes a small portal of shadow, these portals of shadow are able to take in an object that can fit into it. These portals have a one and a half foot radius, but will only exit through another shadow portal. Once a shadow portal has designated a particular area to come out from, it cannot be switched. The portal can also be used by the opponent.
Rank - A

Shadow Release - Evil Shadow Spirit Summoning (Kageton - Ashi Kage Cha Kuchiyose) - A skill in which summons forth a creature from a spiritual plane, constructed completely out of shadow. This entity is completely invulnerable to physical attack, and can only be harmed by ninjutsu. However, the spirit itself can attack physically and often attacks with bladed shadow tendrils.
Rank - A+

Head of Clan:
1. Hideki Nara Hyuuga

Members:

1.
2.
3.
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5.
PostPosted: Fri Oct 02, 2009 9:50 pm



Pic: User Image
Name: The Clan of The Stars
Description: A clan said to have been the fiercest group of ninja within the village hidden in the stars. Rumors had said that they practiced a chakra so black it was only justified by night itself. They also had a mastery of kageton equal to that of the nara clan, though they used theirs in a more vicious manner. Though their power has faded to the past, as they were corrupted and wiped out during the great ninja wars. However it is said that some manage to survive the carnage of these wars and were raised safely in leaf.
Strengths:
-Enhanced speed and agility that exceeds that of a normal ninja
-Capability to manipulate shadow into solid forms
-Exceptional Strength and Chakra control
Weaknesses:
-Most members of the clan are headstrong and develop an irrational thirst for power
-A fighting style is practiced that consumes a large amount of chakra
-Elemental jutsu +2 posts to learn
Ability:
-Big Wave fist
A fighting style much like the gentle fist which forces the user's chakra into parts of anothers body, which can cause injury and internal damage.
-Able to change shadow into solid objects such as chains
-Able to move in a speed that leaves afterimages behind the user.
Bloodline/Clan Jutsus:

Gennin Level:


Certain Kill: Black☆Star Big Wave
The move requires Black Star to use a fighting style similar to Gentle Fist. Initially it starts with an elbow strike to stun the enemy, then a powerful punch which sends a large amount of Chakra through the opponents body.

Speed☆Star
Black Star is able to move at extremely high speeds. To preform this technique Black Star must initially coat his body with chakra simialir to a flicker to greatly increase Black Star's speed, to the point where even his movements can't be seen, allowing him to perform both rapid attacks and defensive evasions. This grants Black Star the advantages of being able to not only approach and attack either an enemies blind or weak spot, but to also allow him to better engage and fight in close combat, which the Ninja Sword is best suited towards. However, this ability does have a weakness in that it must be preformed upon a surface that can produce a good amount of grip. If the surface does not have the required friction Black Star is likely to trip, even ground made slippery by recent rain is enough to produce this reaction.

Shield☆Star
By Resonating Chakra through a Chain Scythe form, Black Star creates a shield in the shape of a golden star for defense. This reflects off taijutsu attacks, well as projectile based ninjutsus. However if the attack is too powerful the shield will crack and become useless.

Trap☆Star
By placing the chain of aScythe Chain form in a star shape on the ground anything that enters the area will by instantly sensed by Black Star and bound in the chains before they can escape. His ability to sense an opponent even extends to the area directly below the star, by using the sound of footsteps.


Chuunin
Soul Menace is a move originally created by the star clan and frequented through it's users.

The technique is a form of self resonance which is only known to be usable by Black Star. By resonating with one's own soul the user can drive their chakra directly into an opponent's body through a physical strike on them. This can cause strong direct and internal damage, it is even capable of damaging someone who is being protected by armor.

Planet Destruction Cannon
an upgraded version of Black Wave, this move focuses on chakra control rather than strength. When making contact Black star reverse the chakra flow around the opponent's body, creating a large impact when the two seperate chakras meet.

Uncanny Sword Form (Demon Blade)-
A jutsu that pulls a black blade from ones shadow. This blade takes the solid form of a katana but is slightly heavier. When chakra is run through it emits a black lightning and causes shadow tentacles to run across the body. This has two main effects, first the user is now able to use the Shadow Star Techniques and they receive a boost in strength and speed. However continual use of the demon blade can eat away at ones soul, causing insanity.

Shadow☆Star

Using Chakra Resonance while holding a Demon Blade form Black Star can manipulate his shadows and use them to repeatedly attack the enemy. Though through examination, usage of this form of Shadow Star has the side effect of quickly draining black star's chakra.

Shadow☆Star: Zeroth Form - Masamune
While using Shadow Star it converts the users shadow into a black katana, while shadows wrap around Black Star as a scarf. According to Black Star the blade itself is heavier then that of a normal katana. The scarf is able to solidify at will, meaning it is capable of cutting an opponent or even acting like another limb.

Shadow☆Star: First Form - Chain of Blackness
While using Shadow☆Star, Black Star transmutes the sword into a wider sickle-like blade with a long black chain attached to the hilt. The sword can be swung like a blade-whip. Using this technique, not only does Black Star gain greater speed and strength, he also gains a wider attack range using the chain of the blade and the longer sickle-like shape.

Jounin

Shadow☆Star: Gathering Cutter

Shadow☆Star: Gathering Cutter is a more powerful version of Shadow Star, that can only be conducted when a ninja has matured to jounin level.

Resonating chakra while using the Uncanny Sword form, Black Star can manipulate any shadows cast by himself, using them, initially, to restrain the target. When the target is captured, Black Star, will pull the enemy towards himself, then will subsequently make a large slash that cuts through the trapped enemy.

As per most of Black Star's shadow techniques, this has shown to put a large strain on Black Star's body


Shadow☆Star: Third Form - Severed Shadow

While using Shadow☆Star, Black Star transmutes the sword into a large kunai-style dagger. Using this technique, Black Star moves with the speed of shadow creating clone-like afterimages. Unlike regular afterimages, these images still contain mass, allowing Black Star to pull off numerous blows to his opponent from all angles.

The disadvantage of this technique is due to the nature of moving at high speed, which is that these types of movements often follow a pattern. As the afterimages aren't moving independently to each other, meaning that the movements are related, if an opponent observes closely enough they can derive what the next move will be and where it will land. However, this problem can be solved through the use of Shadow Star: Fourth Form - Branched Darkness.

Shadow☆Star: Fourth Form - Branched Darkness

While using Shadow☆Star, a partner shinobi takes control of one of Black Star's afterimages made with Shadow Star: Third Form - Severed Shadow. The branched darkness has full mass and receives chakra from Black Star.

Head of the Clan: Black Star
1.
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3.
4.
5.

Awesomeness has flavor


Shruikan Tenshi

PostPosted: Wed Oct 21, 2009 8:27 pm


Tenma's Clan


History
Tenma's Clan was found near the region between the land of earth and the land of lightning. Their ability are well known, surviving normally fatal strikes and having unnatural powers. It is said to be related to the Jashin religion, though they come close to immortality, not completely like the Jashin. The members of the clan are said to be half demons, which points to their close immortality. Though their are very few members left, they are none the less dangerous opponents

Rules
●Clan members do not age, their appearance doesn't stop aging until teen years
●The only way to kill the members of the clan is removing their head, cutting them in half, throughly burning their body to ashes, reducing the body to nothing, complete loss of chakra, throughly destroying the body. Poison cannot kill them, due to enhanced immune system and medical abilities. It can weaken them, but not kill
●Members have an increased healing factor, letting their injuries heal at a very rapid rate, though the bigger the injury the longer it takes to heal.
●Strength slightly enhanced
●Reaction time is increased, along with speed, but only slightly.

Techniques
-Curse Technique: Death Controlling Possessed Blood The user must make the effort of consuming the blood of their opponents. Upon comsuming it they take the appearance of a devil. They then draw a circle around them with a five pointed star in the center of it. As long as the user is in the middle of the circle, he and the opponent (the ones blood he got) are connected, injury he substains the opponent will mirror it. From a mere scratch to a peirce of the heart. This can only be used three times per fight.
Rank: S

-Forbidden Jutsu: Seal Destruction A forbidden technique that is like the edo tensei, a dark portal opens in the ground as a coffin raises up to the surface. However, the coffin is not what it seems. It opens up and from the abyss within it, black hands shoot out from within and extends to where ever the target is grabbing at them. The hands will only pursue the target up to three posts before the technique is cancelled. Once the hands have grabbed the target their body becomes frozen immediately, then one huge black hand fires out and grabs the target in its grip, destroying all chances of escape or help. The hand drags them back into the coffin where once the target is within it the coffin seals up, and submerges back into the portal, where the victim will be locked in the coffin for all eternity, said to bring them to hell, never to be seen again.
Rank: S

-Flesh Severing Chakra Blade The user creates a small chakra blade around their hand and the tips of their fingers. As long as they hold that form with their hand, they maintain the chakra blade. The blade of chakra doesn't break the skin, but rather goes through it severing everything in its path. It cannot go through solid objects, such as rock, steel, metal etc. But it can go through bones, skin, flesh etc. For example, if a kaguya were to cover itself with bone, the blade can go through the bone without breaking it, as if it was ghost like. However, it is only three inches off of the finger tips, making it not too great and it can only be held for a total of 8 posts, hindering any handsigns the user may want to do. Damage from this is irrepairable unless a jonin or higher medical nin.
Rank: A rank

Head of Clan
-Vergil Tenshi Hajime/Makoto Uchiha (Shruikan Tenshi)

Clan Members
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*custom property by Shruikan Tenshi*  
PostPosted: Thu Nov 05, 2009 11:35 am


Pic: User Image - Blocked by "Display Image" Settings. Click to show.
Name: Magnetic Touch/Raijin Clan
Description: The users of this Bloodline were masters of Raiton and Doton Elements. They could touch any piece of Earth and magnetize it with their signature Magnetic Chakra. They could lift it into the air and ride it as a means of transportation, evasion, and attacking from the air. If you came in contact with the masters of this Bloodline, you could be crushed by magnetized earth at the user's whim.
Strengths: Powerful Raiton and Doton Jutsu. Taijutsu is amplified with Magnetic Energy.
Weaknesses: Can't fly without training. (15 posts at at least Genin Rank) Must have both Raiton and Doton Elements to use this Bloodline. Usage of Genjutsu is Weakened.
Ability: Flight, Magnetic Chakra, Can disrupt internal functions of the body with Magnetism applied to the Iron and other minerals in a person's body. (Can be used to limit physical abilities of enemies.)
Bloodline/Clan Jutsus:

Stage One: Magnet Trainee
(Academy Student)


Stage Description: The user of this Bloodline can control Magnetism. When Magnetism is aplied to a metal or stone, the user can levitate the object.


Name of Jutsu: Rock Pistol
Rank: D
Type: Offensive Ninjutsu
Description: Requires no handsigns. By magnetizing a rock or chunk of metal, the user can levitate it just above of their hand. By increasing the pressure and magnitude of the Magnetism and then releasing it abruptly, the user can launch the rock towards a target.

Name of Jutsu: Loose Footing
Rank: D
Type: Offensive Ninjutsu
Description: Requires no handsigns. The user can propel their Magnetic Chakra into the ground below the target, they can shift it around and weaken the footing of an enemy.


Stage Two: Magnet Advanced User
(Genin)


Stage Description: The user can now apply Magnetism to his regular Taijutsu, causing a larger impact on the target's body. With some training, the user can increase his striking range and increase the strength of his Taijutsu.


Name of Jutsu: Pressure Touch
Rank: C
Type: Taijutsu
Description: Requires no handsigns. Can mold Magnetic Chakra into the hands or legs of the user. When direct contact occurs between the user and a target, the Chakra can be passed to the target. After passing the Chakra to the target, the user can cause Magnetism around the target's body and pull them towards the ground, limiting movement and physical abilities.

Name of Jutsu: Earth Hammer (Limbs)
Rank: C
Type: Body Enhancement Ninjutsu
Description: The user performs a few handsigns then places hands firmly against the ground. The user passes chakra into the ground and molds it around arms and/or legs. The user creates hammer-like weapons on the arms and/or legs.

Name of Jutsu: Earth Hammer (Weapon)
Rank: C
Type: Weapon Creation Ninjutsu
Description: The user performs a few handsigns the places hands firmly against the ground. The user passes Magnetic Chakra into the ground and molds it into the shape of a weapon. Can create a metal blade, staff, or any blunt weapon. Most commonly used to create a large Hammer.

Name of Jutsu: Rock Gliding
Rank: A (Requires a total of 15 posts to master)
Type: Evasion/Transportation Ninjutsu
Description: The user uses Magnetism to raise a large rock out of the ground and hold it in the air. The user then jumps on top of the rock and rides it. The user can move more freely than on the ground when riding on the rock. Similar to Gaara's Sand Cloud and Deidara's Clay Bird.


Stage Three: Magnet Adept
(Chuunin)


Stage Description: The user can now send Magnetic Chakra into the ground or an object with a punch or kick. This will trigger a chain reaction that can disrupt the environment within a small radius of the location where the Chakra was applied. It can shift the ground even shatter a large stone. The user also has the ability to manipulate Silver.


Name of Jutsu: Earth Armor
Rank: B
Type: Body Enhancement Ninjutsu
Description: The user performs handsigns then performs the steps similar to Earth Hammer (Limbs). The user raises the earth up and wraps it around the entire body, leaving openings for air that can be closed off when in need (EX: Poison Gas). The user creates an almost impenetrable armor. The user can mold parts of the armor to make them sharp.

Name of Jutsu: Torpedo
Rank: B
Type: Taijutsu
Description: Must have Earth Armor active to use this attack. The user molds the headpiece of the armor into a sharp, bullet-like form and them uses the same technique as Rock Pistol to launch themself at the enemy. The user can use Magnetism change trajectory and propel themselves farther when they would otherwise fall. Similar to the Tunneling Fang. Cannot mimic the ability of Rock Gliding.

Name of Jutsu: Magnetic Stone Pillar
Rank: B
Type: Continual Offensive Ninjutsu
Description: The user performs a few handsigns and focuses Magnetic Chakra around the entire area. The user then can raise large pillars of stone. The pillars can be risen into the air and propelled at the target. The user can also break them into segments and move them quicker and freely.

Name of Jutsu: Shard Shooter
Rank: B
Type: Offensive Ninjutsu
Description: The user can pull shards of metal or stone from the ground. The user can manipulate the shards and propel them towards a target. When the shards impale a target's flesh, the shards can be broken down at the whim of the user and cause the minerals to enter the target's blood. This will increase the effect of Magnetic pressure that the user can put on the target's body.


Stage Four: Magnet Master
(Jounin)


Stage Description: The user now has great control over Magnetism. The user can now freely manipulate the ground around him as he wishes. This ability allows him to use the famous "Iron Sand" technique that was developed by the Fourth Kazekage.


Name of Jutsu: Almighty Push
Rank: A
Type: Offensive Ninjutsu
Description: Requires no handsigns, but requires great Chakra Control. The user focuses large pockets of Magnetic Chakra around the hands and arms and propels it in the direction of a target. The Chakra travels with the force of a bullet train and carries earth with it. It can shatter the ground below for about 100m and then the force disipates.

Name of Jutsu: Universal Pull
Rank: A
Type: Offensive Ninjutsu
Description: Requires no handsigns, but requires great Chakra Control. The user focuses large pockets of Magnetic Chakra around the area that surrounds the target. The Chakra must be greatly focused and refined. The user causes the area around the target to emplode, utterly crushing the target. Avoidably if the target can move at insanely high speeds. Must be used at least 50m away from user or else the user will be sucked into the jutsu.


Stage Five: Magnet Sage
(Kage/Sannin)


Stage Description: The user now has complete mastery of the Bloodline and can now manipulate the countenence of a things such as a mountain. The user can even mix in minerals with sand to create the "Iron Sand" materials.


Name of Jutsu: Steel Dragon Strike
Rank: S+
Type: Offensive Ninjutsu/Transportation Jutsu
Description: The user performs a few handsigns. The user manipulates the earth around him and raises it up above him. The user then reforms it into the shape of a dragon, eagle, etc. The user then rides it to more easily manipulate it's movements. It can manipulate it from the ground, but control is harder to maintain. The user can increase it's movement speed greatly and sens it at a target. Used for quick transportation (Faster than Rock Gliding) and destroying large buildings or constructions. (Similar Jutsu to Deidara's Clay Dragon and Bird)

Name of Jutsu: Chibaku Tensei (Catastrophic Planetary Construction)
Rank: S+
Type: Offensive Ninjutsu
Description: The user performs a few handsigns and then creates a visible sphere of Magnetic Chakra about the size of the torso. The user hurls it into the air and must quickly evacuate the area. The sphere of Magnetic Chakra emplodes after traveling 100m, but travels extremely quickly. When the sphere emplodes, it sucks in everything in a 250m radius. When it has pulled in as much as it can, the sphere of Chakra explodes, launching everything outward at a speed of 300MPH.

ilinkzeldi


ilinkzeldi

PostPosted: Thu Nov 05, 2009 11:38 am


Pic:
http://www.friendskorner.com/watermark.php?src=forum/photopost/data/502/medium/animeSnowAngel.jpg
Name: Snow Owl - Yukitori
Description: Yukitori is an ancient and obscure clan, originating from Snow Country. The Yukitori is based on a very old and wise bird, the Kukyuki, that is pasted down through generations of the royal family. The clan pays much tribute to the Kukyuki and Powers are much like those of this rare bird. They are able to create snow from their own chakra and have large owl-like wings. Their hearing is exception and is able to see at night.
Strengths:

- Good hearing
- Can See at Night
- Smart
Weaknesses:
- Nocturnal
- Partly Blind During Daylight
- Frail Skin
Ability:

- Have wings; Can fly
- Can turn chakra onto snow
Bloodline/Clan Jutsus:
Genin:


Frozen Fist: The user summons large amounts of chakra to his/her fist casing a thin layer of hot ice form over the users fist. If the User hits another human's bare-flesh with this, the opponent will feel as if theyre burn. This Feeling last for twelve post.

Frozen Armor:
The User Focuses chakra to his/her palm causing a light aquamarine glow to appear from their hands. The user then must touch a large amount of snow causing it to rush up their arms and form over their body. The ice is less than 1 inch thick and is easily broken with a chunnin level (and above) Fire jutsu.

Icicle Claws: A soft layer of chakra resides over the knuckle of the users hand. After several long moments the user grows claws made of ice that are extremely sharp. This can only be broken with a chunnin level (and Above) /taijutsu attack.

Chunnin

White-Petal snow: The user swishes his/her wrist and all the flowers within a foot radius turns into snow. This snow is soft and melts easily.

Jounin

Snowy Birds: The user forms chakra through their body and then jumps in the air. Their body turns into a feathered shell then a snowy bird. This last until the user wishes other wise.

Clan members:zale_the_ninja
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5.
PostPosted: Thu Nov 05, 2009 11:43 am


User Image
Inazuma-Taberu Clan

Description: Originating in the Village Hidden in the Clouds, it is said that the Japanese God of Thunder and Lightning, Raiden, descended and taught a group of his deciples how to master lightning. Their training mostly consisted of traveling to thunderstorms and opening their mouths before coursing the lightning strikes into it, thus giving them their clan name which means "Lightning Eater." By training in this fashion for many generations, the blood of the clan was infused with pure electricity, giving them much more of a charismatic feel to them. They are never dull, bored or scared. They are also widely known for their stunning, glowing blue eyes.

Strengths: Lightning jutsu can be performed without the use of hand seals

Other lightning attacks that come from other people are absorbed as long as the rank of the jutsu is less than your own, if equal it is weakened. Lightning from weaker people can not harm you. Unless its from demons, if from demons it is more blocked than absorbed.

The persons body becomes quicker using electricity as a boost in their body parts. This can cause crippling physical strain if used too much in a fight.

Lightning jutsu take two less posts to learn.

User can manipulate lightning to an extent of their rank.

User is granted a higher regeneration factor as their electicity empowers their cells to move and multiply faster than normal. If you're going to wound them you better make it deep.

Weaknesses: Wind, Have to have Raiton as main element.

Ability: Body is empowered by electricity.

Bloodline/Clan Jutsus:

Burst Shield: D-Ranked
A rather weak, but quick shield a clan member can push out from themselves. It covers all angles in a bubble that pushes five feet out from the user and can throw anybody within those five feet a great distance away. It can defend them from up to C-ranked ninjutsu attacks as well as most physical attacks. Usually used when caught off-guard. Requires three posts to recharge.

Redirect: C-ranked
User blocks up to A-ranked lightning attacks with hand, moves it into their stomach and then up through their other arm to redirect the lightning towards a different location. Risky because if distracted they could accidentally move the lightning to their heart and damage themselves. (yeah I got this from Avatar, so what?)

Nimbus Bolt: C-Ranked
The main form of transportation between clan members. User forms an electric current under their feet and can literally take off through the sky, riding a bolt of lightning. Its speed is superior to most other forms of flying, and when mastered is fairly easy to control, making it an essential tool for long-ranged specialists. If chosen for the attack, however, slamming into an opponent with the bolt will damage them and paralyze their bodies momentarily.

Lightning Forge: A-Ranked
User forms weapons out of pure electricity either from the lightning around them or from their own bodies. These weapons have the capability of shocking and stunning the opponents they wound, and can be thrown at high-speeds. The user can also manipulate these weapons to attack without physically holding them, but because this takes a great deal of concentration it is limited to moving no more than three weapons while still moving. Controlling more requires that the user stay still, and has a higher chakra cost.

More to add soon but that's all I've got for now.

ilinkzeldi


ilinkzeldi

PostPosted: Thu Nov 05, 2009 12:02 pm


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Lothar Clan
Description: For hundreds of years the Lothar Clan has been brewing in a ancient fortress in the Land of Fire. They have crafted the greatest tasting and most potent beers, brandies, whiskeys, and any other spirit one can think of. For the most part, they were peaceful and only fought when their brewery fell under attack. Which happens more than you think, lad. Any bandit can think up to go slay the beer makers atop the world, they'll be easy to kill. Wrong choice bub. The Lothars train day in and day out on taijutsu. There isn't a form of it alive that a Lothar hasn't mastered.

But in recent years, the brewery was besieged and burnt to the ground for reasons yet unknown. Hopefully these masters of their craft will rebuild so that the world may be blessed with their brew once more.

Requirements: Shinobi must be accepted by the head of the clan by producing an outstanding brew. (10-15 posts) To be judged

Strengths:
- Taijutsu is learned faster (-2 posts)
- Taijutsu hits harder (than a nin of equal lvl would, one rank above current)
- Taijutsu is faster (than nin of equal lvl would be, one rank above current)
-Chakra is golden (The color of a lager or ale)

Weaknesses:
- Ninjutsu is more difficult to learn (+1 posts)
- Genjutsu is more difficult to learn (+3 posts)
- If done wrong, the nin can become drunk and somewhat worthless

Taijutsu style: Tetsu jousei kobushi (Iron brew fist)
This is the most basic of all Lothar jutsu and increases in power as the shinobi's chakra grows throughout his life. This style was created by a people that mostly dealt with normal bandits, not shinobi. As such were their problems, they focused of fighting against blades.

Genin

The clans member coats his forearms, hands, shins and feet in chakra, giving him the ability to block bladed weapons one rank above. This causes a 1/4 speed and strength increase. Costs quite a deal of chakra to maintain, so use sparingly.

Chuunin

The clans member can coat his arms and legs in chakra, giving him the ability to block bladed weapons one rank above. This causes a 1/2 speed and strength increase. Costs a good deal of chakra, more efficient that gennin level.

Jounin

Clans member can create a split second shield around their appendage if it was about to come into contact with an object, either for attack or defense. The ninja's arms and legs now glow in a fainter glow than previous levels, as they need less chakra to maintain it, and they use in more effectively.

The drawback about this is that only attacks that the shinobi sees can be blocked with the normal "one rank above" defense it would give. The ever present defense of this level is Cuunin and below.

Gives a 2/1 speed and strength increase

Saanin/Kage

The perfection of this style comes with the need to no longer think about maintaining the chakra. The special clan chakra (referred to later as Jousei chakra [Brewer's Chakra]) lightly coats the epidermis, blocking all chuunin and below strikes (only taijutsu). The defense of "one rank above" works just in the way the jounin level did, the shinobi must see it to block it.

Gives a 4/1 speed and strength increase


Jousei Chakra: An old joke amongst brewers is most people are 75% water, we're 75% beer. So then in the shinobi world... that would make normal nin 75% normal chakra, and Lothars 75% beer chakra....or something like that....

This chakra ranges between white/yellow and gold as the Pilsners all the way up to the Porters. This chakra is strange that it seems to have absorbed alcohol some how for when a Lothar clan member strikes an enemy, they become drunk. When runk, the enemy has a harder time seeing, focusing,stan.... their drunk.

When a Lothar is cut or stabbed, the blood oxidizes and can cause a similar effect, though it does not discriminate between friend or foe. The effect does not matter too much to the Lothar, as such a small amount of alcohol hardly hits them.


Drunken Master Style:

http://www.youtube.com/watch?v=ffQGz3DMoyQ

This style has been used all over the world: for anywhere there is a barroom brawl it is there. But the Lothars made it a style to be proud of, and because of their chakra, can prefor it even when "sober".

Academy
Stage 1

Dakai Ichi
First the practitioner must learn to hold ones booze effectively. They work on stability while drinking large amounts and movement in circles. The practitioner is taught basic strikes: as he will have a hard time at this point.

Gennin
Dakai Ni
The practitioner is instructed again and again to think outside the box. The style is all about fluidity. The idea to hit several times before a large strike is reinforced. Several strikes are introduced and alot of work on flexibility.

Dakai San
Learns Rank one of Tetsu jousei kobushi
The practitioner is taught about rolling with the punches. The stumbling that is a staple of the style begins at this stage. Because of the relaxed state of the muscles when drunk, the practitioner can take several flooring punches and keep fighting.

Chuunin
Dakai Si
The practitioner uses what he learned about effectively taking blows to learn the various ground strikes, mostly kicks and flipping along the ground.

Dakai Go
Learns Rank two of Tetsu Jousei Kobushi
The practitioner can bend at unearthly angles, holding their upper body parallel to the ground and perpendicular to their lower half is easy for them. This opens up the variety of strikes one can use.

Jounin
Dakai Roku
Learns Rank three of Tetsu Jousei Kobushi
The practitioner can flip about through the air like the first drunken masters, the monkeys. They can attack numerous times with their lightning fast strikes. Almost any taijutsu without a cover can be countered and blocked at this point.

Saanin/Kage
Dakai Sachi
Learns Final rank of Tetsu Jousei Kobushi
The practitioner gives Enma a run for his money. The chakra turns to a dark brown, almost black but not quite, which as it radiates out from the practitioner turns white (like the bubbles on the head of an imperial stout).
These are the masters and without some sort of upper hand in taijutsu, nothing can out maneuver them

Clan Jutsu

Gennin

Ninjutsu
Tensarute (Heaven's Monkey Paw)
Focusing the chakra from defensive to offensive, the clansmen can project his hand several feet in front of him. At this rank, only a fist is possible (No grappling) This takes a whole post for the chakra to move back to a defensive position

Genjutsu
Jousei kasumi (Beer mist)

A thick obscuring haze is released from the body. The mist comes from the pores of the skin and does not allow for individuals to normally see through it. This haze quickly causes those within it to become drunk.

Ninjutsu
Kyojin Enkou Dangan (Giant Flaming Shot)

By inhaling the mist, a user expels giant balls of fire from their mouth. If they can use Katon jutsu, then the size, power and distance of the flames are increased.


Chuunin

Taijutsu
Hitoshirenu Kasumi Dageki (Hidden Mist Strike)
The user begins to use the mist in more interesting ways. They can gather the chakra, causing the poly carbon chains in the beers mist to link together. This begins to solidify the mist in a twisted and hazy form. Because of the chakra in the creation, it can be used to attack. Only one suck attack can be formed at a time at this point.

3 at Jounin and 7 and Saanin/Kage

Ninjutsu
Iyasansokyoukyuu (Anti Oxygen Supply)
The user can excrete higher levels of alcohol from their skin. This can cause strangulation and death if used on an unsuspecting target. In battle, it usually causes fear of strangulation and makes it more difficult to fight as they will be unable to focus chakra effectively.

Ninjutsu
Jousei Mato (Brewer's Mark)
By expelling chakra quickly from the points on their feet, the user can mark an area with Jousei kasumi. This lasts for 10 posts.

Ninjutsu
Jousei Kasumi Yusou (Brewer's Mist Transportation)
The user can jump between areas he or she has marked with the Jousei Kasumi. The user vanishes as if being wiped away in the wind. The user can then appear anywhere within the haze, must specify where and how.

Ninjutsu
Biiru Kusari no Jutsu (Beer Chains Technique)
The user can solidify the mist around an opponent to grab and hold him or her, keeping him from moving, can still move if Saanin/Kage

Genjutsu
Jousei Nemuri (Brewer's Sleep)
The user can force this genjutsu upon the enemy within his mist. This causes them to drop to sleep in Gennin and below. Or causes them to become sluggish if Chunnin and above.

Jounin

Genjutsu
Jousei Meimu no Takai (Brewer's Illusion of Death)
Visions of the user quickly appear and disappear, striking the enemy over and over. These visions come from all sides for two posts these can continue. After the illusion, the injuries are healed and the enemy is brought back to their senses. They are slightly exhausted from their encounter.

Ninjutsu
Biiru Jouki no Jutsu (Scalding Beer Technique)
The mist is super heated to cause second degree burns upon the the victim. If the enemy is within the mist, this can only be overcome somehow, as it is almost unavoidable.

Ninjutsu
Kasumi Tensarute (Heaven's Mist Monkey Paw)

The nin creates a pair of hands within the mist which can be used to fight against any opponents within the haze. This hands cannot create jutsu, but can be used in the users jutsus.

Saanin

Ninjutsu
Hebereke Seishi (Drunken Control)
With a bit of focus and shinobi can take control of a person's body whom they have caused to become drunk or passed out. The only can do rudimentary actions and Chuunin and below jutsu. This does not allow for them to use Kekkei Genkai or jutsu the master is not formally trained with.


Ninjutsu
Hebereke Keigoku (Drunken Punishment)
The user can reach through any mist he or she controls and use jutsu through it. They may be anywhere within 25 miles of the haze, as long as the haze is still somewhat in place. If a battlefield is surrounded in the haze, things could get very deadly, very soon.
PostPosted: Sun Nov 15, 2009 10:18 am


Kusa Clan

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Description: The Kusa clan orginated not in the Grass Village but in the country surrounding the Village. Members of this clan were orginally farmers who failed repeatedly with crops. Generation after generation failed until a member of this clan moved into the vilalge to ebcome grass ninja. The young woman who did this fell in love with an ambitous Mokuton user. His abilities combined with her own dormant abilities created the techniques of Kusa clan. Each member is a descendant of the two Grass lovers.
Strengths:

-Must have Mokuton as Kekkai Genkai, This is the clan to accompany it.

-All strengths and Weaknesses of Mokuton apply
Weaknesses: Same as Mokuton
Ability:
Clan Members can Manipulate Plants, Grass, and Vegetation This includes their growth and death.

Nature's Camouflage - All members of this clan naturally possess the ability to fade into vegeatation and camoulfage themselves with it becoming invisible to most shinobi. Camouflage shifts with movement and last as long as Ninja is against vegetation.

Members of This clan Are marked by giant gourds on their backs filled with seeds used for plant growth and later jutsu.



Bloodline/Clan Jutsus:

Blades of Grass
Rank: "D"
Skill: Ninjutsu
Effect: Blades of grass cut opponent for mild damage
Special: Handseals
Drawback: Can only be used when grass is present.
Description: User summons up the grass with his/her chakra, using the chakra to straighten and sharpen the grass. Then, the grass is launched at an opponent at about the same speed as a bullet. The grass can stab into or cut the flesh of an oppenent just like a needle. (Ten grass needles)

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Dokudokushii Tashimae (毒 加) Venomous Addition
Rank: D
Skill: Ninjutsu
Effect: Warps creations from Mokuton no Jutsu into something exotic and poisonous.
Special: --
Drawback: --
Description: By manipulation of Mokuton no Jutsu, it becomes possible to change what should be healthy vegetation into a deadly, exotic and poisonous creations. Not only does the creation become poisonous, but its appearance makes it more alluring, causing a few of the weak minded to be sucked into its trap.

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Demon of the Plains
Rank: "C"
Skill: Taijutsu
Effect: Multiple points of moderate damage
Special: Horse and Dragon seal (If juctioned with Blades of Grass this technique becomes something else.)
Drawback: Can only be used in a grassy area
Description: This technique allows the user to strike an opponent in critical places multiple times, appearing out of the grass. When used, chakra is transferred all over the body to allow the user to fuse with the grass. The user then travels behind the opponent in the blink of an eye, strikes and then disappears again. This is repeated a total of six times, the final time ending in an uppercut, with either weapon or fist, with a whirlwind of grass circling the user.

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Dragon of Grass
Rank: "C"
Skill: Taijutsu/ninjutsu
Effect: Blades of grass and Demon of the plains together
Special: Horse and Dragon seal
Drawback: leaves the user fatigued for a moment (rest one turn)
Description: As with Demon of the Plains, the user goes through the technique and finishes with the uppercut. Instead of just landing though, the user then launches the blades of grass that a circling around him/her at the opponent for additional damage. The grass that is launched takes on the look of fire from a dragon's mouth.

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Inukugi no Nedoko (釘 乃 寝) Bed of Spikes
Rank: C
Skill: Ninjutsu
Effect: Sharpens the grass for two-hundred meters, stabbing through feet, even if they are covered.
Special: Monkey, Dog, Rooster, Ox, Snake handseals. The user can hold the snake handseal and run through the grass unharmed.
Drawback: The user can be effected by this as well. If the user keeps hands in the snake handseal, they will not be able to use their arms at all until they release it. Can be burned away by Katon type jutsu.
Description: Pouring chakra into the grass, the user forces the grass to become razor sharp, sharp enough to puncture through shinobi sandals and most other footwear. Normally this technique will affect any who step upon the sharpened grass, but when the user holds the snake handseal, the grass flattens beneath their feet during the time it stays in that spot, the grass sharpening again the moment the user's foot leaves that spot.

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Teigo Ki (語 樹) Whispering Trees
Rank: C
Skill: Ninjutsu
Effect: Use a tree to hear sounds without being at the location.
Special: --
Drawback: Can only be used on trees.
Description: The user simply writes the Kanji for "Ear" (耳) on a tree with a sharp object. Afterward, the user must coat the kanji in their chakra and link it to their ear, which is done by touching the kanji and then the ear. It is possible to link together multiple trees to the user's ear, but the user must remain within two-hundred meters of each tree to hear any sound within seventy-five meters of each linked tree. The technique picks up all sounds in the forest, amplifying or decreasing the sound value accordingly, allowing the user to hear even the slightest whisper. It is also possible to filter out sounds one does not wish to hear.

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Grass Conversion
Rank: C
Skill: Ninjutsu
Effect: Converts grass clones into a full grown plant, vine, or tree etc… of the user’s choice.
Special: Rat, Dragon, Rooster
Drawback: Once converted, the grass clones may not revert back and lose all mobility granted to them as a clone. This technique may NOT be used to create herbs and other plants which can be sold or used for crafting or profit.
Description: The user first must form grass clones, then by adding additional chakra to the already formed clone, imbue and alter the physical structure of the grass being manipulated, molding it into the plant which they desire. To do so, the very cellular structure of the plant’s cell walls are rearranged, allowing them to take on the shape and functions of the shape desired. The amount of clones required varies on the creation’s size. Trees will require at least 2 grass clones to convert. Vines, tendrils, flowers and other plants of such sorts require only one grass clone. The conversion itself is merely a C rank jutsu, however for each conversion done (per plant, not clone), 1 C rank worth of chakra is drained.
Limit: Requires Grass Clone.

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Tendrils
Rank: C
Skill: Ninjutsu Supplementary
Effect: Vines may burrow into the ground, allowing the user to strike from below. Cannot be used alone to strangle or kill opponents. This is merely for more precise manipuation.
Special: ---
Drawback: Vine distance is the same for tendrils, once the range is breached they go limp and the user loses control.
Description: After long practice with manipulating vines, the user of vine jutsu slowly becomes more and more accustomed to their ways. Chakra over time will harden the vines naturally, changing their capabilities and allowing the vines to burrow into the ground while controlled by chakra. Such vines are known as tendrils, and with much practice, the vines may move about in the earth, and strike at enemy foes from underground as if controlling vines from above. This jutsu simply allows the vines to fully function below the surface of the earth as well as their normal functions above. All vine jutsu may be used in conjunction with these tendrils. When vines are below the surface, they give no indication of movement until they once again resurface.

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Vine Entrapment
Rank: C
Skill: Ninjutsu
Effect: Uses several vines to mold into the shape of a dome, trapping the enemy inside.
Special: Ox, Rabbit
Drawback: Vulnerable to fire jutsu. Requires several vines to be in place before it may be used. All limits of Shihai Tsurukasa apply. (Distance, etc)
Description: Once the user has successfully placed at least 5 vine plants into a circle, hand seals may be formed for manipulation. The vines will then begin to move and act quickly, and within seconds, the vines will mold into a dome shape about the target trapped inside, leaving no gaps for light, or cracks etc for escape. The vines are placed tightly together and sealed so effectively that air and water cannot pass through any gaps. The area in which this dome may be performed varies, but at most, the radius may be no larger than 5 meters. Several domes may be created at once using the technique, each dome created drains the user of a C rank’s worth in chakra.

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Spray of Thorns
Rank: C
Skill: Ninjutsu
Effect: Thorns found in plants may be ejected and fired at target enemies.
Special: Sheep, Rooster
Drawback: Once used, the plant whose vines were fired can no longer fire thorns until more are regrown. (Only vines are capable of regrowing thorns.)
Description: After the hand seals have been formed, chakra is channeled through the plant itself and then used to force the thorns upon their surface to eject and fire at the target enemy. Such thorns are fired as fast as kunai and other weapons etc. The thorns themselves have no poisons unless the plant which they came from have poison as well. Once a plant’s thorns have been fired, the plant no longer has any thorns unless grown some how or given time to regrown. (naturally) Trees have no thorns, vines may have up to 30 thorns, and flowers and unmentioned plants may have up to 10 thorns. Note: the plant itself will still have thorns upon firing all that are lotted, however to continue to do so will cause the plant to die near instantly from too many openings etc... Size of the thorns will obviously vary per plant size and are proportional. The trajectory of the thorns may only be made once upon firing and cannot be altered by the jutsu while in mid air. Such thorns are typically the most durable part of the plant, allowing them the solidarity and thickness of weak metals equal to that of kunai etc.

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Teigo Ki [Whispering Trees]
Rank: C
Skill: Ninjutsu
Effect: Use a tree to hear sounds without being at the location.
Drawback: Can only be used on trees.
Description: The user simply writes the Kanji for "Ear" (耳) on a tree with a sharp object. Afterward, the user must coat the kanji in their chakra and link it to their ear, which is done by touching the kanji and then the ear. It is possible to link together multiple trees to the user's ear, but the user must remain within two-hundred meters of each tree to hear any sound within seventy-five meters of each linked tree. The technique picks up all sounds in the forest, amplifying or decreasing the sound value accordingly, allowing the user to hear even the slightest whisper. It is also possible to filter out sounds one does not wish to hear.

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Jin-kippan Kusaki [Man-eating Plants]
Rank: B
Skill: Ninjutsu
Effect: Creates two Venus fly-traps that are three times the size of a normal human.
Special: Writes the Kanji for this technique in blood once on the ground.
Drawback: Jin-kippan Kusaki may attack the user once their objective is completed. Can be destroyed by Raiton type jutsu.
Description: Calling forth chakra, the user covers the floor with it, changing the molecular structure of the vegetation around the user for two-thousand meters where they so choose. Concentrating their chakra into two big pools, they begin to cause the plants to grow. The enormous bulbous head is the first thing to appear, followed by the thick leafy stem of the plant. The mouth of each plant is filled with razor sharp teeth of some unknown genetic make-up, but they are more than enough to rip through human flesh and chomp through bone. These plants are different from the normal Venus fly-trap in more than just size and the ability to eat people, they can also pull in their prey with their four Murasaki Tsurukusa that are hidden in their leaves, and they can also move by their roots acting as legs to carry them from place to place. The Jin-kippan Kusaki are very moist by nature as well, making them NEARLY immune to fire.

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Murasaki Tsurukusa (紫 蔓) Violet Vines
Rank: B
Skill: Ninjutsu
Effect: Vines of a violet color rise out of the trees and grapple the opponent, paralyzing them with poison. Only another PC can free a victim of the Murasaki Tsurukusa.
Special: Ox, Snake, Horse, Rat handseals
Drawback: Must have some kind of tree present. Weak to Katon type jutsu.
Description: After use of the Dokudokushii Tashimae, the user summons up their chakra and pushes it into any nearby tree(s) to change the molecular structure. Then the user forces the Murasaki Tsurukusa to explode forth from the bark of the tree and race toward the opponent, wrapping around them and pulling them to the truck of the tree, injecting them with a paralyzing venom secreted from tiny, needle-thin thorns.

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Jin-kippan Kusaki (人-喫 草) Man-eating Plants
Rank: B
Skill: Ninjutsu
Effect: Creates two Venus fly-traps that are three times the size of a normal human.
Special: Writes the Kanji for this technique in blood once on the ground.
Drawback: Jin-kippan Kusaki may attack the user once their objective is completed. Can be destroyed by Raiton type jutsu.
Description: Calling forth chakra, the user covers the floor with it, changing the molecular structure of the vegetation around the user for two-thousand meters where they so choose. Concentrating their chakra into two big pools, they begin to cause the plants to grow. The enormous bulbous head is the first thing to appear, followed by the thick leafy stem of the plant. The mouth of each plant is filled with razor sharp teeth of some unknown genetic make-up, but they are more than enough to rip through human flesh and chomp through bone. These plants are different from the normal Venus fly-trap in more than just size and the ability to eat people, they can also pull in their prey with their four Murasaki Tsurukusa that are hidden in their leaves, and they can also move by their roots acting as legs to carry them from place to place. The Jin-kippan Kusaki are very moist by nature as well, making them NEARLY immune to fire.

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Advanced Kusa Bunshin (草 分) Grass Clone
Rank: B
Skill: Ninjutsu
Effect: Creates up to twenty clones from grass in the area.
Special: Dog, Monkey, Snake handseals.
Drawback: Without grass this technique is useless. Kusa Bunshin can be destroyed by fire or a cutting wind type jutsu.
Description: Up to twenty Kusa Bunshin can be formed when the user fuses their chakra into the grass. The bunshin created by this have a humanoid appearance, but no noticeable facial features. The only way to take down a Kusa Bunshin is either with fire or a cutting wind type jutsu.

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Jin-kippan Kusaki (人-喫 草) Man-eating Plants
Rank: A
Skill: Ninjutsu
Effect: Creates three Venus fly-traps that are three times the size of a normal human.
Special: Writes the Kanji for this technique in blood twice; one on the chest and one on the ground.
Drawback: Jin-kippan Kusaki may attack the user once their objective is completed. Can be destroyed by Raiton type jutsu.
Description: Calling forth chakra, the user covers the floor with it, changing the molecular structure of the vegetation around the user for two-thousand meters where they so choose. Concentrating their chakra into two big pools, they begin to cause the plants to grow. The enormous bulbous head is the first thing to appear, followed by the thick leafy stem of the plant. The mouth of each plant is filled with razor sharp teeth of some unknown genetic make-up, but they are more than enough to rip through human flesh and chomp through bone. These plants are different from the normal Venus fly-trap in more than just size and the ability to eat people, they can also pull in their prey with their four Murasaki Tsurukusa that are hidden in their leaves, and they can also move by their roots acting as legs to carry them from place to place. The Jin-kippan Kusaki are very moist by nature as well, making them NEARLY immune to fire.

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Dokueki-ha Bunshin (毒-葉 分) Venom-Leaf Clone
Rank: A
Skill: Ninjutsu
Effect: Creates five bunshin made of leaves covered in a corrosive poison.
Special: Dog, Monkey, Ox, Dragon, Snake handseals.
Drawback: User can also be affected by Bunshin. Must have poisonous tree nearby. Can be destroyed by Katon or Fuuton type jutsu.
Description: Fusing chakra with the Mori Dokudokushii technique, the user then causes the leaves of the poisonous trees to form together to make humanoid forms without faces. When ever they touch a target, they leave a coat of corrosive poison on the surface, which bgins to eat through whatever was coated within three seconds. Should a Dokueki-ha Bunshin be struck by a weapon or an unarmed attack, the object or body part will be coated with the corrosive poison, eating through whatever had been touched.

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Chi Tsurukusa (血 蔓草) Blood Vines
Rank: A
Skill: NinJutsu
Effect: Drains the blood of those caught within.
Special: Rabbit, Dragon, Ram, Snake, Rooster, Horse, Ox handseals. If the user holds the ox handseal they will not be attacked as well.
Drawback: The user can also fall victim to this technique.
Description: The user pumps their chakra into the ground, changing the molecular construction of the vegetation within range of this technique. Vines of dark red begin to cover the ground, plants, or walls. The vines that are created are full of black thorns, each an inch or so in size, and suck the blood of those unlucky enough to be wrapped by the fully animated vines. Vines are created for eighty meters.

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Hekishoku Nousho Chouin (緑 書 印) Emerald Calligraphy Sealing
Rank: A
Skill: Ninjutsu
Effect: Allows an alternative to handseal.
Special: --
Drawback: The calligraphy must be perfect, thus if the user is interrupted during the process, the user's hand becomes extremely numbed and unusable for thirty minutes (300 posts or next thread)
Description: A different method to perform techniques other than the usage of hand seals is granted to the user. The user places chakra onto the finger, which bursts into green flame, and writes kanji in mid-air, letting the flame trace the kanji into visibility. The kanji is the main name of the technique, which is executed normally. Works only on Wood techniques and can replace hand seals.

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Shokubutsu Kaishuu (植 改) Vegetation Conversion
Rank: A
Skill: Ninjutsu
Effect: Changes anything substance into grass.
Special: Ox, Tiger, Ram, Boar, Snake handseals.
Drawback: Can only create grass, not trees.
Description: Changes a fifty-meter area around the user into grass. Can not create trees. This technique re-vegetates an otherwise non-vegetated area so that the user has grass to work with.

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Jin-kippan Kusaki 2 [Man-eating Plants level 2]
Rank: A
Skill: Ninjutsu
Effect: Creates three Venus fly-traps that are three times the size of a normal human.
Special: Writes the Kanji for this technique in blood twice; one on the chest and one on the ground.
Drawback: Jin-kippan Kusaki may attack the user once their objective is completed. Can be destroyed by Raiton type jutsu.
Description: Calling forth chakra, the user covers the floor with it, changing the molecular structure of the vegetation around the user for two-thousand meters where they so choose. Concentrating their chakra into two big pools, they begin to cause the plants to grow. The enormous bulbous head is the first thing to appear, followed by the thick leafy stem of the plant. The mouth of each plant is filled with razor sharp teeth of some unknown genetic make-up, but they are more than enough to rip through human flesh and chomp through bone. These plants are different from the normal Venus fly-trap in more than just size and the ability to eat people, they can also pull in their prey with their four Murasaki Tsurukusa that are hidden in their leaves, and they can also move by their roots acting as legs to carry them from place to place. The Jin-kippan Kusaki are very moist by nature as well, making them NEARLY immune to fire.


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Shokubutsu Kaishuu
Rank: A
Skill: Ninjutsu
Effect: Changes anything substance into grass.
Description: Changes a fifty-meter area around the user into grass. Can not create trees. This technique re-vegetates an otherwise non-vegetated area so that the user has grass to work with.


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Jin-kippan Kusaki (人-喫 草) Man-eating Plants
Rank: S
Skill: Ninjutsu
Effect: Creates four Venus fly-traps that are three times the size of a normal human.
Special: Writes the Kanji for this technique in blood three times; one on the head, one on the chest, and one on the ground.
Drawback: Jin-kippan Kusaki may attack the user once their objective is completed. Can be destroyed by Raiton type jutsu.
Description: Calling forth chakra, the user covers the floor with it, changing the molecular structure of the vegetation around the user for two-thousand meters where they so choose. Concentrating their chakra into two big pools, they begin to cause the plants to grow. The enormous bulbous head is the first thing to appear, followed by the thick leafy stem of the plant. The mouth of each plant is filled with razor sharp teeth of some unknown genetic make-up, but they are more than enough to rip through human flesh and chomp through bone. These plants are different from the normal Venus fly-trap in more than just size and the ability to eat people, they can also pull in their prey with their four Murasaki Tsurukusa that are hidden in their leaves, and they can also move by their roots acting as legs to carry them from place to place. The Jin-kippan Kusaki are very moist by nature as well, making them NEARLY immune to fire.

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Mori Dokudokushii (森 毒) Venomous Forest
Rank: S
Skill: Ninjutsu
Effect: Creates a forest where everything contains a venom that will be absorbed through the pores should any plant-life in the forest come into contact with bare skin, paralyzing and poisoning the victim.
Special: Snake, Rat, Rabbit, Ox, Dragon, Monkey, Reverse Snake, Rabbit handseals. The user can hold the rabbit handseal to remain unaffected by this technique, but they will be unable to use their hands for a long as the hold the seal.
Drawback: The user is also susceptible to this technique. Can be cut down by Fuuton type jutsu.
Description: The user summons up their chakra and pushes it into the earth, filling the ground with chakra for one-hundred meters in every direction, changing the molecular structure to that of a more venomous constitution. From there, the user forces trees to explode from the ground for up to half a mile high. The forest resembles that of a rain forest, except all of the leaves are purple with a dark green rim and hide needle-like thorns on the edges, the bark of the tree containing a slight blue tint with longer needles as well. In addition to the needles that edge the strange leaves, a powder is released from them as well, that when breathed in will paralyze and poison the opponent, while causing hallucinations that they are still walking through the forest.

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Shokubutsu Taihai (植 廃) Plant Degeneration
Rank: S
Skill: Ninjutsu
Effect: Can deteriorate all plants within a fifty-meter radius when user touches the ground.
Special: Snake, Monkey, Rooster, Tiger, Boar, Dragon, Rat handseals.
Drawback: Must be touched with bare hand only.
Description: The user covers their hand in chakra, giving the chakra a charge that counters the spark of life within plants and plant-like creations. When the user touches the ground with that hand, any plant life or plant-like creation within a fifty meter radius is destroyed almost instantly.

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Bunya no Maboroshi (野 乃 幻) Field of Dreams
Rank: S
Skill: Ninjutsu
Effect: Puts opponent to sleep
Special: Snake, Rat, Rabbit, Ox, Horse, Tiger, Ram, Rooster handseals. If the user holds the rooster handseal they will be immune to the effects.
Drawback: The user can be affected by this technique.
Description: Placing chakra into the ground, the user changes the molecular constitution of the grass and surrounding vegetation. The grass begins to turn into a field of white lily flowers with blue stems, growing to knee height of an average human, the field of lily flowers stretching out for two-hundred meters. Each lily releases hundreds of spores into the air at all times, day or night, causing any who breath the spores to fall into a deep sleep. The spores are also highly combustible, so if fire were to touch the spores, they would explode.

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Shīzu Kihaku (種子 気迫) Seeds of the Soul
Rank: S
Skill: NinJutsu
Effect: Seeds drain chakra from the victim and give it to the user. Causes an extreme amount of pain to victim.
Special: Snake, Ox, Rabbit, Rooster, Boar, Ram, Tiger, Dog, Rat handseals.
Drawback: User must hold the rat handseal for the technique to work. Causes an extreme amount of pain to user.
Description: The user takes a handful of grass seeds and fuses their chakra with the seeds, changing the molecular structure of the seeds. Now the seeds are a black color and are thrown by the user at the victim, the needle-thin spikes easily stabbing through clothes and skin. As soon as the seed pierces the flesh, it begins to wiggle inside, sprouting roots as soon as it is able to tap into the flow of chakra from the victim (could take anywhere from one to six seconds). Once that is accomplished, the roots begin to spread on the inside of the victim's body, following the pattern of the chakra system until the roots of the other seeds touch. With that accomplished, roots burst from the victim's legs and shoot into the ground, effectively holding the victim in place. The roots travel through the ground until they reach the user, breaking free of the dirt and entering the user's flesh, the roots mapping out the chakra system and feeding they steal from the victim to the user. As long as the user holds the Rat handseal, they drain the victim's chakra little by little until the handseal is broken or the seeds die. (Takes five turns for seeds to die.) The roots of the seeds can be cut, except the victim would have to cut his/herself in order to do so, it is the same if they used fire to destroy the roots, having to burn themselves as well.

x-SKi-x



ilinkzeldi

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Summons/Bloodlines/Clans/Demons/Curse Marks

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