Do you like cookies? |
Yes... |
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23% |
[ 17 ] |
Yes! |
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6% |
[ 5 ] |
Oh god yes!!! |
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69% |
[ 51 ] |
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Total Votes : 73 |
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Posted: Sat Jan 22, 2005 8:41 am
AntBriWes I wonder if god plays magic? I'm sure that if he does, he uses a different name for the game. Say, War.... sweatdrop
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Posted: Sat Jan 22, 2005 12:29 pm
God is a instant win card. When he comes into play say "My quest for you is to throw the game." that or you can make your opponent climb everest.
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Posted: Sat Jan 22, 2005 1:01 pm
You_Lie God is a instant win card. When he comes into play say "My quest for you is to throw the game." that or you can make your opponent climb everest. The only problem is... after they climb mount everest, the game resumes. xD That'd be hilarious to see. "Alright, I'm done climbing mount everest. Now get on with the rest of your turn, dammit." Edit: Woah. Imagine astral sliding god O.O
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Posted: Sat Jan 22, 2005 9:52 pm
Greyfox I AntBriWes I wonder if god plays magic? I'm sure that if he does, he uses a different name for the game. Say, War.... sweatdrop Lol, so true
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Posted: Sun Jan 23, 2005 11:30 am
AntBriWes Greyfox I AntBriWes I wonder if god plays magic? I'm sure that if he does, he uses a different name for the game. Say, War.... sweatdrop Lol, so true Now that I'm not distracted with the quoting problem in pms, I've got more time to spend on making bogus cards >_< It's almost depressing how much time I have on my hands...
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Posted: Sun Jan 23, 2005 12:57 pm
Keep up the good work guys
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Posted: Sun Jan 23, 2005 5:43 pm
I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare
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Posted: Sun Jan 23, 2005 11:10 pm
Greyfox I I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare You could have a seperate card for each rule. And a special "soap" card that makes them a good combo.
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Posted: Mon Jan 24, 2005 11:57 am
AntBriWes Greyfox I I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare You could have a seperate card for each rule. And a special "soap" card that makes them a good combo. That would be cool
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Posted: Mon Jan 24, 2005 4:26 pm
AntBriWes Greyfox I I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare You could have a seperate card for each rule. And a special "soap" card that makes them a good combo. That's a fun idea...
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Posted: Mon Jan 24, 2005 11:06 pm
Greyfox I AntBriWes Greyfox I I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare You could have a seperate card for each rule. And a special "soap" card that makes them a good combo. That's a fun idea... I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out.
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Posted: Tue Jan 25, 2005 2:13 pm
AntBriWes Greyfox I AntBriWes Greyfox I I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare You could have a seperate card for each rule. And a special "soap" card that makes them a good combo. That's a fun idea... I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out. Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:
I. You do not talk about Fight Club II. You DO NOT talk about Fight Club III. If someone says "stop" or goes limp, taps out the fight IS over IV. Only two guys to a fight V. One fight at a time VI. No shirts, no shoes VII. Fights will go on AS LONG AS they have to VIII. If this is your first night at Fight Club, you HAVE to fight
Here's my ability equivalent ideas:
IV. Only one creature may attack and only one may block each turn. VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<) VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn VIII. Creatures come into play tapped and attacking.
Suggestions?
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Posted: Tue Jan 25, 2005 2:16 pm
Greyfox I AntBriWes Greyfox I AntBriWes Greyfox I I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare You could have a seperate card for each rule. And a special "soap" card that makes them a good combo. That's a fun idea... I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out. Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:
I. You do not talk about Fight Club II. You DO NOT talk about Fight Club III. If someone says "stop" or goes limp, taps out the fight IS over IV. Only two guys to a fight V. One fight at a time VI. No shirts, no shoes VII. Fights will go on AS LONG AS they have to VIII. If this is your first night at Fight Club, you HAVE to fight
Here's my ability equivalent ideas:
IV. Only one creature may attack and only one may block each turn. VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<) VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn VIII. Creatures come into play tapped and attacking.
Suggestions?
Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know?
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Posted: Tue Jan 25, 2005 2:26 pm
MrVamp25 Greyfox I AntBriWes Greyfox I AntBriWes Greyfox I I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare You could have a seperate card for each rule. And a special "soap" card that makes them a good combo. That's a fun idea... I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out. Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:
I. You do not talk about Fight Club II. You DO NOT talk about Fight Club III. If someone says "stop" or goes limp, taps out the fight IS over IV. Only two guys to a fight V. One fight at a time VI. No shirts, no shoes VII. Fights will go on AS LONG AS they have to VIII. If this is your first night at Fight Club, you HAVE to fight
Here's my ability equivalent ideas:
IV. Only one creature may attack and only one may block each turn. VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<) VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn VIII. Creatures come into play tapped and attacking.
Suggestions?
Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know? Hmm...I wonder how we can adjust that without making it seem like there is a limit on how many times it can be used, otherwise we'd lose the concept of that rule...sacrificing and life lose sort of spoil that rule...perhaps penalizing their following draw phases or untap phases? For example: VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn. Any creatures attacking during this phase get a fatigue counter on them. Creatures with fatigue counters cannot untap, attack, block, or use any activated abilities. At the beginning of your next turn's end phase, you may remove one fatigue counter from all creatures you control.
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Posted: Tue Jan 25, 2005 2:31 pm
Greyfox I MrVamp25 Greyfox I AntBriWes Greyfox I AntBriWes Greyfox I I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare You could have a seperate card for each rule. And a special "soap" card that makes them a good combo. That's a fun idea... I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out. Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:
I. You do not talk about Fight Club II. You DO NOT talk about Fight Club III. If someone says "stop" or goes limp, taps out the fight IS over IV. Only two guys to a fight V. One fight at a time VI. No shirts, no shoes VII. Fights will go on AS LONG AS they have to VIII. If this is your first night at Fight Club, you HAVE to fight
Here's my ability equivalent ideas:
IV. Only one creature may attack and only one may block each turn. VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<) VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn VIII. Creatures come into play tapped and attacking.
Suggestions?
Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know? Hmm...I wonder how we can adjust that without making it seem like there is a limit on how many times it can be used, otherwise we'd lose the concept of that rule...sacrificing and life lose sort of spoil that rule...perhaps penalizing their following draw phases or untap phases? For example: VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn. Any creatures attacking during this phase get a fatigue counter on them. Creatures with fatigue counters cannot untap, attack, block, or use any activated abilities. At the beginning of your next turn's end phase, you may remove one fatigue counter from all creatures you control. Now that sounds good. what color would these be?
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