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Do you like cookies?
Yes...
23%
 23%  [ 17 ]
Yes!
6%
 6%  [ 5 ]
Oh god yes!!!
69%
 69%  [ 51 ]
Total Votes : 73


Greyfox I

PostPosted: Sat Jan 22, 2005 8:41 am


AntBriWes
I wonder if god plays magic?
I'm sure that if he does, he uses a different name for the game. Say, War.... sweatdrop
PostPosted: Sat Jan 22, 2005 12:29 pm


God is a instant win card. When he comes into play say "My quest for you is to throw the game." that or you can make your opponent climb everest.

lord Black Adder


Urban

PostPosted: Sat Jan 22, 2005 1:01 pm


You_Lie
God is a instant win card. When he comes into play say "My quest for you is to throw the game." that or you can make your opponent climb everest.


The only problem is... after they climb mount everest, the game resumes.

xD That'd be hilarious to see. "Alright, I'm done climbing mount everest. Now get on with the rest of your turn, dammit."

Edit: Woah. Imagine astral sliding god O.O
PostPosted: Sat Jan 22, 2005 9:52 pm


Greyfox I
AntBriWes
I wonder if god plays magic?
I'm sure that if he does, he uses a different name for the game. Say, War.... sweatdrop


Lol, so true

AntBriWes


Greyfox I

PostPosted: Sun Jan 23, 2005 11:30 am


AntBriWes
Greyfox I
AntBriWes
I wonder if god plays magic?
I'm sure that if he does, he uses a different name for the game. Say, War.... sweatdrop


Lol, so true
Now that I'm not distracted with the quoting problem in pms, I've got more time to spend on making bogus cards >_<
User ImageUser Image
It's almost depressing how much time I have on my hands...
PostPosted: Sun Jan 23, 2005 12:57 pm


Keep up the good work guys

AntBriWes


Greyfox I

PostPosted: Sun Jan 23, 2005 5:43 pm


I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare
PostPosted: Sun Jan 23, 2005 11:10 pm


Greyfox I
I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare


You could have a seperate card for each rule. And a special "soap" card that makes them a good combo.

AntBriWes


MrVamp25

Witty Lunatic

PostPosted: Mon Jan 24, 2005 11:57 am


AntBriWes
Greyfox I
I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare


You could have a seperate card for each rule. And a special "soap" card that makes them a good combo.

That would be cool
PostPosted: Mon Jan 24, 2005 4:26 pm


AntBriWes
Greyfox I
I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare


You could have a seperate card for each rule. And a special "soap" card that makes them a good combo.
That's a fun idea...

Greyfox I


AntBriWes

PostPosted: Mon Jan 24, 2005 11:06 pm


Greyfox I
AntBriWes
Greyfox I
I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare


You could have a seperate card for each rule. And a special "soap" card that makes them a good combo.
That's a fun idea...


I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out.
PostPosted: Tue Jan 25, 2005 2:13 pm


AntBriWes
Greyfox I
AntBriWes
Greyfox I
I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare


You could have a seperate card for each rule. And a special "soap" card that makes them a good combo.
That's a fun idea...


I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out.

Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:

I. You do not talk about Fight Club
II. You DO NOT talk about Fight Club
III. If someone says "stop" or goes limp, taps out the fight IS over
IV. Only two guys to a fight
V. One fight at a time
VI. No shirts, no shoes
VII. Fights will go on AS LONG AS they have to
VIII. If this is your first night at Fight Club, you HAVE to fight

Here's my ability equivalent ideas:

IV. Only one creature may attack and only one may block each turn.
VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<)
VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn
VIII. Creatures come into play tapped and attacking.

Suggestions?

Greyfox I


MrVamp25

Witty Lunatic

PostPosted: Tue Jan 25, 2005 2:16 pm


Greyfox I
AntBriWes
Greyfox I
AntBriWes
Greyfox I
I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare


You could have a seperate card for each rule. And a special "soap" card that makes them a good combo.
That's a fun idea...


I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out.

Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:

I. You do not talk about Fight Club
II. You DO NOT talk about Fight Club
III. If someone says "stop" or goes limp, taps out the fight IS over
IV. Only two guys to a fight
V. One fight at a time
VI. No shirts, no shoes
VII. Fights will go on AS LONG AS they have to
VIII. If this is your first night at Fight Club, you HAVE to fight

Here's my ability equivalent ideas:

IV. Only one creature may attack and only one may block each turn.
VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<)
VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn
VIII. Creatures come into play tapped and attacking.

Suggestions?

Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know?
PostPosted: Tue Jan 25, 2005 2:26 pm


MrVamp25
Greyfox I
AntBriWes
Greyfox I
AntBriWes
Greyfox I
I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare


You could have a seperate card for each rule. And a special "soap" card that makes them a good combo.
That's a fun idea...


I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out.

Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:

I. You do not talk about Fight Club
II. You DO NOT talk about Fight Club
III. If someone says "stop" or goes limp, taps out the fight IS over
IV. Only two guys to a fight
V. One fight at a time
VI. No shirts, no shoes
VII. Fights will go on AS LONG AS they have to
VIII. If this is your first night at Fight Club, you HAVE to fight

Here's my ability equivalent ideas:

IV. Only one creature may attack and only one may block each turn.
VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<)
VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn
VIII. Creatures come into play tapped and attacking.

Suggestions?

Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know?
Hmm...I wonder how we can adjust that without making it seem like there is a limit on how many times it can be used, otherwise we'd lose the concept of that rule...sacrificing and life lose sort of spoil that rule...perhaps penalizing their following draw phases or untap phases? For example:
VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn. Any creatures attacking during this phase get a fatigue counter on them. Creatures with fatigue counters cannot untap, attack, block, or use any activated abilities. At the beginning of your next turn's end phase, you may remove one fatigue counter from all creatures you control.

Greyfox I


MrVamp25

Witty Lunatic

PostPosted: Tue Jan 25, 2005 2:31 pm


Greyfox I
MrVamp25
Greyfox I
AntBriWes
Greyfox I
AntBriWes
Greyfox I
I need to stop thinking of cards with so much text in them...I tried making one based on Fight Club...the results weren't pretty... stare


You could have a seperate card for each rule. And a special "soap" card that makes them a good combo.
That's a fun idea...


I'm a big fan of fight club so I would really like it if you made those. I'm curious as to how they would turn out.

Here's the eight rules...some of them are a little repeating so I'd appreciate ideas for their card equivalents:

I. You do not talk about Fight Club
II. You DO NOT talk about Fight Club
III. If someone says "stop" or goes limp, taps out the fight IS over
IV. Only two guys to a fight
V. One fight at a time
VI. No shirts, no shoes
VII. Fights will go on AS LONG AS they have to
VIII. If this is your first night at Fight Club, you HAVE to fight

Here's my ability equivalent ideas:

IV. Only one creature may attack and only one may block each turn.
VI. non-creature spells and abilities cannot be played unless they have the phrase 'Fight Club' on the card (powerful card = expensive cost >_<)
VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn
VIII. Creatures come into play tapped and attacking.

Suggestions?

Awesome, cept the VII, too broken. need to get a down side like lose life or sacrifice attacking creatures at end of second turn you know?
Hmm...I wonder how we can adjust that without making it seem like there is a limit on how many times it can be used, otherwise we'd lose the concept of that rule...sacrificing and life lose sort of spoil that rule...perhaps penalizing their following draw phases or untap phases? For example:
VII. Players may take additional combat phases during their second main phase. If they do, they may untap and attack with any creatures that attacked earlier this turn. Any creatures attacking during this phase get a fatigue counter on them. Creatures with fatigue counters cannot untap, attack, block, or use any activated abilities. At the beginning of your next turn's end phase, you may remove one fatigue counter from all creatures you control.

Now that sounds good. what color would these be?
Reply
The Original Magic the Gathering Guild

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