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The guild for lovers of Steampunk, other Anachronisms and the Victorian Age — be you Dashing Adventurer or Airship Pirate, all are welcome! 

Tags: Steampunk, Victorian, Science, Airship, Anachronism 

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The guild should be...
an island.
0%
 0%  [ 0 ]
an underwater city.
10%
 10%  [ 1 ]
an airship.
40%
 40%  [ 4 ]
a flying city.
40%
 40%  [ 4 ]
an ocean-going city.
10%
 10%  [ 1 ]
other.
0%
 0%  [ 0 ]
Total Votes : 10


CapnAlex
Captain

PostPosted: Sun May 31, 2009 10:05 am


Iseult Afire
I agree with fire-link... but I feel the need to add on to that picture.
As dearly as I love my fellow Anachronizians (*snort*), are we not home to pirates and scoundrels at time? Does it not make sense that there are factions after us?
I present a solution. If we were to choose my idea, we would have been seen in the air, as well on the water... but what about below the water? For all intents and purposes, our city could disappear for weeks at a time!
This would require the most advanced of technology, but I know we harbor geniuses. With a great dome... I think it would work. Our enemies wouldn't know where to look.

I did toy with a sunken city; but I rather think my city would not shy away from danger.
But more to the point, I see this fair city as being a very sociable place for a start - offering vital trading links, for both goods and information. I also always saw the city as being very much neutral territory, providing a conflict-free area catering for pirates and agents of the throne alike.
PostPosted: Sun May 31, 2009 10:07 am


Keith Valken Lionheart
For the submerged sections, I've a funky idea.

Using the current Anacronism picture you posted up there, with the 6 cogs, how about that below each cog, there is a lightbulb-shaped area, made of reinforced glass? There'd be either a hydraulic-powered elevator or a spiral staircase that runs down the middle of the bulb, and the bulb is divided into sections. Maybe these bulb-shaped areas are restricted to scientists, engineers, etc, since having a serene place under the city would help them think, since water muffles sound, and the view would be spectacular. Rich people could also buy a spot in the bulbs, for relaxation, etc.

Something like that; yeah. Although I was imaging inverted domes, rather than bulbs. Interesting suggestion.

[As it is though, under each cog of the flying city are the rotating wings that keep it aloft. If you wanted underwater parts, it'd have to be the floating city.]

CapnAlex
Captain


CapnAlex
Captain

PostPosted: Sun May 31, 2009 10:10 am


Rackmaster
I'm quite dazzled by the concept of the floating city.

You might want to reconsider the tiers if you intend to make it though, because it might be too much weight to physically work. Maybe if you modify the original design to keep enough displacement for the weight of the city and have the gas bags support any docked ships/submarines. If you do intend to go for the tiers (I'm visualizing tower-like structure so correct me if I'm wrong) you would have to make the base humongous to offset the weight and create enough surface tension to keep the city afloat.

Just my two cents, I could draw what I'm thinking about if you're interested.

Good!

Ah, no. 'tis not a tower at all, but very much a flat structure (with buildings on it, of course). Hopefully all docked boats will be able to support themselves, but the city will be constructed so as to account for significant increases in weight.

I'm interested to see your tower idea, though.
PostPosted: Sun May 31, 2009 10:26 am


Captain Amaranth
Keith Valken Lionheart
For the submerged sections, I've a funky idea.

Using the current Anacronism picture you posted up there, with the 6 cogs, how about that below each cog, there is a lightbulb-shaped area, made of reinforced glass? There'd be either a hydraulic-powered elevator or a spiral staircase that runs down the middle of the bulb, and the bulb is divided into sections. Maybe these bulb-shaped areas are restricted to scientists, engineers, etc, since having a serene place under the city would help them think, since water muffles sound, and the view would be spectacular. Rich people could also buy a spot in the bulbs, for relaxation, etc.

Something like that; yeah. Although I was imaging inverted domes, rather than bulbs. Interesting suggestion.

[As it is though, under each cog of the flying city are the rotating wings that keep it aloft. If you wanted underwater parts, it'd have to be the floating city.]
You spoke of flotation devices. The could be attached to the sides of the city.

The lightbulb-shaped areas provide a better view of the underwater.

Keith Valken Lionheart

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CapnAlex
Captain

PostPosted: Sun May 31, 2009 10:34 am


Keith Valken Lionheart
Captain Amaranth
Keith Valken Lionheart
For the submerged sections, I've a funky idea.

Using the current Anacronism picture you posted up there, with the 6 cogs, how about that below each cog, there is a lightbulb-shaped area, made of reinforced glass? There'd be either a hydraulic-powered elevator or a spiral staircase that runs down the middle of the bulb, and the bulb is divided into sections. Maybe these bulb-shaped areas are restricted to scientists, engineers, etc, since having a serene place under the city would help them think, since water muffles sound, and the view would be spectacular. Rich people could also buy a spot in the bulbs, for relaxation, etc.

Something like that; yeah. Although I was imaging inverted domes, rather than bulbs. Interesting suggestion.

[As it is though, under each cog of the flying city are the rotating wings that keep it aloft. If you wanted underwater parts, it'd have to be the floating city.]
You spoke of flotation devices. The could be attached to the sides of the city.

The lightbulb-shaped areas provide a better view of the underwater.

True...

I suppose they would be, but I doubt it'd make much difference if the dome is large enough. Sorry, I must sound awfully negative of your ideas.
PostPosted: Sun May 31, 2009 10:56 am


Captain Amaranth
Iseult Afire
I agree with fire-link... but I feel the need to add on to that picture.
As dearly as I love my fellow Anachronizians (*snort*), are we not home to pirates and scoundrels at time? Does it not make sense that there are factions after us?
I present a solution. If we were to choose my idea, we would have been seen in the air, as well on the water... but what about below the water? For all intents and purposes, our city could disappear for weeks at a time!
This would require the most advanced of technology, but I know we harbor geniuses. With a great dome... I think it would work. Our enemies wouldn't know where to look.

I did toy with a sunken city; but I rather think my city would not shy away from danger.
But more to the point, I see this fair city as being a very sociable place for a start - offering vital trading links, for both goods and information. I also always saw the city as being very much neutral territory, providing a conflict-free area catering for pirates and agents of the throne alike.


Captain, you have to make a choice. Are we to be neutral territory, or will we fight on behalf of each refugee we take in? I personally have no qualms about armed conflict (in the Anachronism, at least), but will we risk lives daily just to prove our own strength? And consider this- what if we were to war with another faction, and our city is badly damaged? An escape route would allow us time to heal and make the necessary reparations. Also, in terrible weather, we would be safest below the waves.


insultaflower

Crew

Questionable Humorist


A Suffusion of Yellow

PostPosted: Sun May 31, 2009 11:15 am


Floating city is kind of a scary concept, if only because the suspension balloons would most likely be intensely flammable, and the metal plate would turn into a skillet in the sunlight, let alone in an inferno.

Also, unless there was netting extended under and out from the base, you'd probably be short at least one city dweller, as I'm the most likely to plummet to the unforgiving earth after an over-exuberant frolic too near the edge.

If I had to pick one it would be the Cliff option. It's easier to maintain a supply line, no skyrocketing fuel costs, and you can still keep the airship element to it by allowing access only to air traffic.

Oh, and it poses a very small implosion risk. 3nodding

Did we ever consider traction cities like the Hungry City Chronicles had? I guess they're not really eco-friendly...
PostPosted: Sun May 31, 2009 11:30 am


crookedmuse
Floating city is kind of a scary concept, if only because the suspension balloons would most likely be intensely flammable, and the metal plate would turn into a skillet in the sunlight, let alone in an inferno.

Also, unless there was netting extended under and out from the base, you'd probably be short at least one city dweller, as I'm the most likely to plummet to the unforgiving earth after an over-exuberant frolic too near the edge.

If I had to pick one it would be the Cliff option. It's easier to maintain a supply line, no skyrocketing fuel costs, and you can still keep the airship element to it by allowing access only to air traffic.

Oh, and it poses a very small implosion risk. 3nodding

Did we ever consider traction cities like the Hungry City Chronicles had? I guess they're not really eco-friendly...

If you're talking about floating on water: Not scary at all, good miss. Why, the city itself would be filled with air, and any 'emergency balloons' would use Helium. The city would also be readily cooled by water below, and most metal surfaces will be covered over by wood etc. anyways. The structure poses no danger of explosions at all.
If you're talking about a flying city, it would either use propellors or helium filled balloons (as it is, the former) - again avoiding explosions.

Don't worry, there would be plenty of nets if it were flying (and idea I'm liking less and less).

A cliff option would be simpler, but also rather more dull.

I did must about them, but they're not really suited for the rest of the world. Wouldn't want it going around eating London and such.

CapnAlex
Captain


Kurisu of the Hellfire

PostPosted: Sun May 31, 2009 11:50 am


If we may be permitted to suggest designs, one I imagined could be like a massive, and I mean MASSIVE cruise liner like ship that soars through the skies, the basic concept of a capitol city sized star ship but, well, an airship.
PostPosted: Sun May 31, 2009 11:52 am


A few things that might interest you, Mr Amaranth.
[1] [2] [3] [4] [5] [7] [8] [9] [10]

Praylaya

Formal Elocutionist


CapnAlex
Captain

PostPosted: Sun May 31, 2009 11:53 am


TINSTAAFL
A few things that might interest you, Mr Amaranth.
[1] [2] [3] [4] [5] [7] [8] [9] [10]

Thank you, good sir, they're remarkable illustrations.
PostPosted: Sun May 31, 2009 12:06 pm


I do like the idea of a submerged/partially submerged/submersible city. It'll give us an excuse to romp around in diving suits blaugh

Kurisu of the Hellfire



insultaflower

Crew

Questionable Humorist

PostPosted: Sun May 31, 2009 12:13 pm


xD
I'm glad to see I'm not the only one to mistake the "edit" button for "quote".
PostPosted: Sun May 31, 2009 12:18 pm


Iseult Afire
xD
I'm glad to see I'm not the only one to mistake the "edit" button for "quote".
Woops. sweatdrop

Regardless, a suggestion for a submerged or partially submerged city would be ,aside from the given viewing windows, some sort of glass tunnel or tubing that fish can swim through. Maybe even sit the city among a coral reef for some ocean floor eye candy.

Kurisu of the Hellfire


Rackmaster

PostPosted: Sun May 31, 2009 1:29 pm


Captain Amaranth
Good!

Ah, no. 'tis not a tower at all, but very much a flat structure (with buildings on it, of course). Hopefully all docked boats will be able to support themselves, but the city will be constructed so as to account for significant increases in weight.

I'm interested to see your tower idea, though.


What kind of city are we talking about? Self-Sufficient? Factory-based where complete goods are shipped out and raw goods shipped in? Or simply a port-of-trade where poeple come to trade and be merry after many days at sea/air? of course every city has a little of everything, but most are centered around a certain aspect.
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