Welcome to Gaia! ::

Shimagakure: Izou Sosei

Back to Guilds

An indepth, literate Naruto roleplaying community with original storylines and friendly members. 

Tags: Naruto, Roleplay, Literate, Dice, Ninja 

Reply Game System
Clans Goto Page: [] [<] 1 2

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Sorri

PostPosted: Sun May 31, 2009 4:49 pm


Clan: Ibazi
Join Status: Open
Owner: Sorri
Affinity: Wind
History: The Ibazi clan began far to the north in the cold region, which is why they've developed a fondness for winter clothing. The founder of the clan, Ibazi Kazu, was a man who studied shinobi and their ways, he was especially interested in the puppet master of the west. After years of study and practice he developed the thread controlling techniques now used today by his clan.
Description: The members of the Ibazi clan specialized in using thread (Coil, Wire, Rope, etc.) as weapons and controlling it through chakra. The head of the clan Kora Ibazi has discovered the techniques of the clan but has recently succumb to disease. Another noticeable trait shared by the clan members is their white hair and affinity for white winter clothing. One major flaw is that they often can't do anything without thread, thus destroying it will weaken an Ibazi's ability to fight, but the chakra infused thread is much more durable and incredibly hard to break.

Physical Features
- White Hair
- White eyes with black rims and pupils

In Game Stats:
+ Character Level to Control
- Character Level to Balance

Clan Jutsu List:

Assaito Souran no Jutsu (Thread Control)
The basis to all jutsu within the clan. This allows them to manipulate thread through the use of chakra allowing it to move as if they were animated. The thread may be used to strangle the foe for damage or lashed out at. This technique must be learned before learning any other Ibazi technique.
CP cost: 10 + 5 per holding post
Damage: 2 to 10 + Chakra mod + 1 per 10 Ranks Rope Skill
Grapple Damage: Chakra Mod + Control Bonus
Requirements: Control 10, Rope 10, Ninjutsu 10
To Use: 1d20 + Rope
Avoid: Dodge, Tumble, Escape


Assaito Nuime (Thread Stitch) Needs to be Invented
The user stitches the wound of themselves or another using the thread, the chakra infused thread helps the wound heal slightly faster. It is much different from a normal stitch with thread and needle. Since the needle is the point of the thread, the stitching is more precise.
CP cost: 5 cp per stitch
Damage: For every 5 cp used +2 hp.
Requirements: Control 20, Knowledge 10, Rope 10
Special: Can only do 10 stitches.
To Use: 1d20 + Control

Hazumi Shigusa no jutsu (Spring Action) Needs to be Invented
The user of this jutsu uses their thread as a spring by coiling it beneath their feet allowing them to jump and run at higher speeds.
CP Cost: 10 to activate + 5 per post
Damage: None.
Requirements: Rope 15, Control 15, Balance 15
Other: +Chakra Mod to Sprint

Assaito Tsume no Jutsu (Thread Claw) Needs to be Invented
The only known offensive technique of the Ibazi clan, this ability wraps steel wire around the users hand to form hardened claws. The user is able to cause more unarmed damage.
CP cost: 20 per claw + 5 per holding per claw
Damage: 6 to 11 + Str Modifier + Rope Bonus [No Taijutsu Bonus]
Requirements: Control 20, Ninjutsu 20, Rope 30, Metal Wire
To Use: 1d20 + Taijutsu

Asaito Koigokoro Hanabi no jutsu (Thread Love Fireworks) Needs to be Invented
The user sends out multiple threads each holding a kunai. Then, coiling them against their body, the thread acts as a spring to launch the kunai out in various directions. The user can not be in a grapple when performing this technique.
CP Cost: 5 per Kunai
Damage: Kunai Damage + Chakra Mod
Requirements: Control 25, Ninjutsu 30, Rope 35, Kunai
Special: Each Kunai demands 10 points of Control. If you have a control of 40, you can only attack with 4 Kunai.
To Use: 1d20 + Throwing + Chakra Mod in place of Kunai Mod

Assaito wana no jutsu (Thread trap) Needs to be Invented
The jutsu this clan became famous for, the user releases multiple threads in an area enabling them to set up a tripwire trap quickly and without preparation. The wire is put in place to capture the target. The user can then tighten the wire around the captured to cause damage.
CP cost: 50
Damage: 2 to 12 + Chakra Mod + 1 per 10 Ranks Trap
Requirements: Control 30, Rope 40, Trap 40, Ninjutsu 35
To Use: 1d20 + Trap + Chakra Modifier in place of Endurance Modifier
To Avoid: 1d20 + Detect
Special: 1d20 + Escape vs 1d20 + Ninjutsu

Assaito desu wana no jutsu (Thread death trap) Needs to be Invented
Most difficult technique of the Ibazi bloodline, the user sets up an intricate tripwire trap infusing the thread with chakra and causing it to vibrate at a high frequency allowing it to cut through soft material such as cloth or flesh. If a target falls into this trap, it will hurt rather badly.
CP Cost: 80
Damage: 45 to 65 + Chakra Modifier + 1 per 10 ranks Trap
Requirements: Control 40, Rope 80, Trap 60, Ninjutsu 50
To Use: 1d20 + Trap + Chakra Modifier in place of Endurance Mod
Avoid: 1d20 + Detect
Special: 1d20 + Escape vs 1d20 + Ninjutsu

Assaito Rasen Chuuseki no jutsu (Thread Spiral Pillar) Needs to be Invented
The user of this jutsu twists their thread around until it is a tightly woven pointed pillar, then, still able to control it, use it as a projectile weapon like a spear. By keeping hold of one piece of string, the user can pull the pillar back after launching.
CP Cost: 100 + 30 per attack
Damage: 75 to 90 + chakra mod + 1 per 10 Ranks Ninjutsu
Requirements: Control 40, Rope 100, Ninjutsu 60, Ranged 30
To Use: 1d20 + Ranged + Chakra Modifier

Current Members:
Ibazi Ero (Past away/NPC)
Ibazi Sorri (Sorri)
Ibazi Soruun [Sorri's Father] (NPC)
Ibazi Kamon (NPC)
Ibazi Keena( (NPC)


Clan/Village Social Standings

Uchiha: Neutral
Tenmoki: Neutral
Hyuuga: Good
Jikan: Neutral
Yuki: Neutral
Tategami: Neutral
Raiken: Neutral
Nara: Neutral
Orochi: Neutral
Kun'Kumo: Bad
Shimagakure: Good
PostPosted: Fri Jun 05, 2009 9:08 pm


INACTIVE

Clan Name: Itsue Clan

Join Status: Open

Owner: Kei Kinzoku

Affinity: None – Itsue Clan members do not start with elemental affinities, but can gain one at level 20 as long as they meet the requirements for learning a second elemental affinity.

History: The Itsue Clan has traditionally been a nomadic clan, moving from country to country, collecting bits of shinobi lore and bartering for knowledge from the more settled clans. Due to their lack of allegiance to any one nation, and their inferior abilities in the areas of ninjutsu, especially elemental ninjutsu, the Itsue Clan is not well respected by other shinobi. In some areas, they are despised and driven out if discovered. Rumors run wild about the Itsue Clan, but few are true, and the clan wants nothing more than to live and learn without being ridiculed or rejected.

The Itsue Clan, because of its weakness in other areas of the ninja arts, focuses heavily on taijutsu and weapon styles. They also have a burning desire to learn more about Fuinjutsu. Over the course of their travels, they have picked up bits and pieces of Fuin knowledge left behind by the masters of Fuinjutsu. The clan leaders have gathered these bits and pieces together into the Itsue Clan scroll. Young shinobi of the Itsue Clan are required to start practicing the basics of Fuinjutsu from an early age so that they may recognize Fuinjutsu and bring back more knowledge for the Itsue Clan scroll. In fact, the Keiden branch of the Itsue Clan believes that the Fuin are sacred icons, given to humankind, to perform miracles. They seek to protect the knowledge of Fuin from falling into the wrong hands.

The leaders of the Itsue Clan have heard rumors about a village known as Shimagakure for a while now. After a while, it became clear that the stories were more than just rumor. The Itsue Clan prides itself on finding out others’ secrets. When it was discovered that Shimagakure had knowledge of Fuinjutsu, and that there were even Fuin masters there, a group of young shinobi were sent to find the village and ferret out the secrets of the Fuin.

Members: Itsue Rikka

Limit Description: The nomadic lifestyle is a difficult path, and it encourages physical strength and endurance in the Itsue. They make use of this in their training of young shinobi, emphasizing taijutsu and weapon skill over the flashier ninjutsu or the difficult to master genjutsu. However, above all, the clan focuses on the knowledge of Fuin, teaching all members the art of Fuinjutsu so that they can add their knowledge to the Itsue Clan scroll.

Physical Description:

- Physically smaller, but stockier more heavily muscled than average.
- Dark hair, eye, and skin coloring is common, but other coloration is not out of the ordinary.

In game Stats:

+ 1 per 5 Character Levels to Strength
+ 1 per 5 Character Levels to Endurance
+ Character Level to Fuin
+ Character Level to Taijutsu
+ Character Level to [Chosen Weapon Style]

- Character Level to Ninjutsu
- Character Level to Genjutsu
- 1 per 5 Character Levels to Charisma
- 1 per 5 Character Levels to Chakra

Kei Kinzoku


Phoenixmirage

PostPosted: Thu Jul 30, 2009 10:58 am


User Image


Clan Name: Senju “A Thousand Arms, A Thousand Trees” (千樹)
Join Status: Private. We’ll talk over PM.
Owner: Phoenixmirage
Affinity: Wood. If the character does not have Mokouton Creation, then he or she must initially choose between either Earth or Water affinity. However, even those without Mokouton Creation must eventually choose the other element (that they did not start with initially) upon being able to utilize two affinities. Those with Mokouton Creation will choose between either Earth or Water affinity upon being able to use a second element.
The Legend and the Legacy: Long ago, when the Rokudo Sannin became the father of all shinobi and shinobi lines, there were the descendants of the Doujutsu lines, but there too existed another line that was also founded closely among the shadowy origins of the shinobi world. Rather than Doujutsu, it is from their blood that is born the master class elemental creation ability: the power of molecular manipulation using the power of their blood to create new combative elements. That was the proud origin of the people of the Whirlpool nation. Among their people were the first Hyouton lines and it is from this cradle of developing lineages that one day a line that would be represented by Senju Kannon, the goddess of mercy with a thousand arms (a symbol of the desire to reach out to all people) would be hailed as the place of origin. And as accordingly, even during the years of humble origins, so had Senju reached out to help the less fortunate, never realizing that one day they will become a symbol of power and strength. In their line of work as those of the priestly and shamanic class (specialists of demon taming and exorcism) they pioneered in a great number of fields: for even without what would become their equally famed bloodlimit, their talents in the Fuuin, Alchemic, and the Kenjutsu arts were rivaled by few others. But even then, even while there were those who watched in awe, all these advancements were based on the root strengths of their very line - and they were brilliant in using these fundamental strengths with which they were naturally blessed to create more impressive arts. Eventually, what would become the Senju people left the Whirlpool nation for the main continent, where they would find better application for their talents.

But what is the true story behind this clan that is shrouded in legends, myths, and much mystery? It began, long ago, after Rokudo Sannin’s time but a thousand long years ago in the Whirlpool Country. For yes, the future royal family of Konohagakure no Sato were of humble origins - at the time of the founding of the First shinobi village, Shimagakure no Sato, the Senju were not yet a gathered group of people, not having yet discovered a unifying element besides in their line of work in the spiritual profession. Thus there were scattered Shinto groups, all broadly referred to as onmyōjis, which this line will find their root in, but for the most part the future Senju clan was composed of greatly varying groups: from the combative shamanic and priestly class, they practiced the Sealing and Exorcism arts, as well as pioneering in medical treatment utilizing Alchemy. Due to their Buddhist philosophy, they hold a great respect for life. Traditionally very strong in the Ninjutsu arts, these people became equally famed for their close connection with nature - particularly demon taming - for even though they did not possess any such lineage as for a Doujutsu eye, they held a different lost legacy from Rokudo’s line: they were very close to nature and were able to differentiate between the six chakra types in existence and thus all of their techniques was developed on the principles of subjugation and manipulation while Mokouton Creation itself is a manipulation of both human and natural chakra. It was not that different, after all, from the Alchemic principles of deconstruction and reconstruction that made up their medical treatment.

But what was most curious, the Senju line did not utilize handseals and, if rarely at all, they [the seals] were for the most part the strange symbols well associated with ancient magic and exorcism: the onmyōji arts. These formed the basics of their Sealing arts, while along with these fundamentals of their onmyōji arts they combined a form of eastern Alchemy for the creation of Rentanjutsu, which formed the basic principles of their medical advancements. But eventually, their close connection with nature came to be looked upon suspiciously by the civilian peoples and many of the Senju onmyōji line were murdered, cast from society - because they had refused to use their arts against the powerless even if out of righteous self-defense. Thus, gone into seclusion, it was from the scattered remnants of this line - the very same who developed the earliest known techniques that would one day in the most distant future become the root of the Senjutsu arts - that the orphan Shinrei was hailed: the first known possessor of a unique bloodline that, though it was also Elemental Creation, was not of a Hyouton family. It is from him that the other legacies the Senju Clan would one day be known for had come, as well as their very name.
Known Living Members:
Senju Yuurin (deep forest) “formerly Kanda Shinrei”
Limit Description: Their close relationship to chakra is truly something priorly unseen. Even without Mokouton, those sharing in the Senju heritage hold special properties in their chakra which allow them to be more sensitive to the different kinds of chakra that exists in this world beyond mere human chakra. The Mokouton line are further blessed with the capability of subjugating and manipulating natural chakra (thus the gift of demon taming and one day, the wild demonic chakra beasts of nature, the bijuus) - thus the breaking apart of naturally poisonous substances (through contact with and manipulation of natural chakra) and controlling the properties of life itself - reconstruction and deconstruction, and in the manifestation of the Mokouton Creation line, using this very ability to mold nature into offensive forms of techniques. However, Mokouton is a very rare inheritance, a trait that could lie dormant for centuries without awakening. The various Shinto groups whom will one day be traced as the origin of the Senju line, while the line as of a whole displayed very strong basis in chakra control (thus the key for mastering a variety of fields), but there had never been a recorded instance going as far as elemental creation...until now.
Physical Description / Behavior: There are no set traits, though it appears for the most part that pale skin, dark hair, and dark eyes are common inheritance. But there too are instances of fair hair and pale eyes, or even those whom are natural brunettes and possessed dark skin. What is most notable however was that it is very common for eye color mutations to occur, thus heterochromia is very common (or even partial heterochromia as in Yuurin’s case, meaning the eye color is tainted with traces of another color that in different lighting, would affect the whole iris’ overall appearance). Even rarer are those of this family whom possess no set eye color and thus the iris’ hues appears to shift under different lighting. It would appear that those sharing in the Senju heritage possess some great form of choice whereas considering their appearance: such as making the natural color of their hair or eyes seems darker or lighter on preference. They seem to be generally very quiet, greatly enjoying meditation, as is necessary for a strong communication with nature.
In-Game Stats:
  • +1 per 5 Levels to Chakra
  • +1 per 5 Levels to Focus
  • +1 per 5 Levels to Fuuinjutsu
  • +1 per 5 Levels to Ninjutsu
  • +1 per 5 Levels to Handle Animal
  • +Character Level to Alchemy
  • -1 per 5 Levels to Endurance
  • -1 per 5 Levels to Genjutsu
  • -1 per 5 Levels to Taijutsu
  • -1 per 5 Levels to Lie
  • -Character Level to Blacksmith
  • Being able to directly manipulate life, they only require 90% of the required chakra cost to perform (public) Medical Ninjutsus.


Notable Specialty (from limit description):
  • Very in-tune with chakra. Can differentiate between the six chakra types of this world (human, animal, demonic, natural, etc.) in existence. This thus allows for the understanding to manipulate Mokouton, which falls between human and natural chakra manipulation.
  • For the most part, their technique schools uses no or very limited amount of seals and even that is more oft than not the seals of the onmyōji arts.
  • Mokouton Creation kekkai genkai, traditionally very strong in Ninjutsu. Mokouton Creation school not yet developed. Even those without Mokouton holds special properties in their chakra that allows them to better manipulate certain properties of nature, thus allowing for the learning of their unique form of medical arts.
  • First to use Alchemy in the medical field.
  • Spiritual manipulators, Sealing and Exorcism (onmyōji arts). They utilize a different kind of Fuuin field, in that it is somewhat more in between Ninjutsu and Fuuinjutsu, being offensive in nature and thus involved greatly with nature and the banishing type of arts. But because Mokouton Creation was never explored due to the extremely rare inheritance chance, it is as of now unknown that Mokouton Creation holds even greater properties for the two major properties of their onmyōji arts, as well as nature subjugation and manipulation. Due to their great respect for life, they would never consider manipulation of the corpses of the dead, even though that too falls under the onmyōji field.
  • Herculean Strength (Gouwan School) Taijutsu Style. Gouwan school not yet developed.
  • Unique sword style that falls between Kenjutsu and Fuuinjutsu.
  • Honor and respect plays a large role into this Shinto-Buddhist line. Though they compose of a great variety of people, they all share the great reverence for nature and life and are hard-moved to violent reactions (when it is not constituted or they do not find it reasonable to react defensively). Hence, they make traditionally excellent medics and support-types though when moved to fight, they are fierce tanks as well.
  • For a family constantly seeking enlightenment (the Truth), a Senju will not stoop to lying: it is either the truth, part of the truth told, or merely silence maintained.
  • Senju Yuurin is the first to use the name "Senju"

Techniques:
  • Hijutsu are classified because they fall in between two fields.
  • Techniques that do not exist as of yet are italicized.
PostPosted: Tue Sep 15, 2009 3:24 pm


The Nara Clan
Clan Name: Nara
Owner: Zu-Kun I Survived My Autopsy
Join Status: Closed. (I have to learn what I need to do first...)
Affinity: Wind. Can never have second affinity.
Origin: Earth Country
History: The Nara clan is a very small clan of only three families. The youngest family branch resides in the Earth Country living humbly as hired hands to protect caravans traveling through the country. They have one son, Shinobu, who was enrolled into a shinobi academy on Shimagakure.
Members: Nara Koloblicin
Description of Limit: The Nara's have the ability to manipulate shadows. Since their elemental chakra is weak, their Ninjutsu was considered plain and bland. This is yet to be discovered.
In game Stats:
+ Character level to Focus
+1 per 5 character levels to Intelligence
- Character level to Lie
- 1 per 5 character levels to Chakra
- Must have DOUBLE requirements in order to learn a normal elemental wind technique.

Jutsu List:

Shadow Imitation Technique [Kage Mane no Jutsu]
By stretching his shadow, the user captures his opponent's body the moment their shadows touch. Once the shadows are connected the target's movements mimic the users. They are bond by the shadow to imitate the user's actions like a mirror.
Cp Cost: 20 + 10 per holding post
Damage: N/A
Requirements: Control 20, Ninjutsu 10, Level 4
Special: 1d20 + Ninjutsu + Sneak Attack for first roll vs 1d20 + Dodge + Detect. Then Control vs Fortitude. Successful fortitude results in blocked movement.
Needs to be Invented:

Shadow Clone Technique [Kage Bunshin no Jutsu]
The Kage Bunshin technique is a powerful technique that creates exactly clones of the user that have chakra systems and are identical to the use. Byakugan and Sharigan bonuses can not be used to detect the real one from the fakes since this technique tricks the eyes of these clans by creating exact clones. You must go by the rules of Teamwork when using these clones together in an attack since they are individuals. Unlike normal clones, Kage bunshins have the ability to train since the user is given back all all information the clones does. You can not gain ability points when training with clones and all chakra costs and health costs are doubled for clones. Kage clones have 1/2 of the user's stats.
Cp cost: 25 per bushin.
Damage: Half Damage
Requeriments: Ninjutsu 30, Control 20, Character Level 3, Must be Taught
Special: Character level 10 to use Bunshin's for training. Must be supervised by higher ranking shinobi.
Needs to be Invented: By Nara Shinobu

I Survived My Autopsy

Reply
Game System

Goto Page: [] [<] 1 2
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum