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[)o_o(]
Captain

PostPosted: Thu Oct 20, 2005 1:25 pm


J_e_z
((But if I use both hands, isnt it a d10?))

(ok, for attacking you only use the d20, and for your damage you use the d10, or whatever the item calles for doesn't matter, whenever you make a check IE: attack (your chance to hit), spot, jump, ext. use the d20, make sence?)
PostPosted: Thu Oct 20, 2005 1:27 pm


((Ok, so now what do I roll, d10?))

Garret Erikson


Mushimuru

PostPosted: Thu Oct 20, 2005 1:27 pm


J_e_z
((alright..then it'd be 13.5))
(No what you just rolled was the attack roll, you add 1.5 strength mod to the damge which in your case is a d10)
PostPosted: Thu Oct 20, 2005 1:29 pm


((So, Did I at least hit him??))

Garret Erikson


Mushimuru

PostPosted: Thu Oct 20, 2005 1:30 pm


No, you missed.
PostPosted: Thu Oct 20, 2005 1:32 pm


((you know, you could have said that and It'd have been easier))

Garret Erikson


[)o_o(]
Captain

PostPosted: Thu Oct 20, 2005 1:32 pm


J_e_z
((So, Did I at least hit him??))

(you still need to roll a d20.)
PostPosted: Thu Oct 20, 2005 1:33 pm


((I did, I got an 11))

Garret Erikson


Mushimuru

PostPosted: Thu Oct 20, 2005 1:34 pm


J_e_z
((you know, you could have said that and It'd have been easier))
Well it was just for future reference. Its your turn Zerof.
PostPosted: Thu Oct 20, 2005 2:56 pm


Mushimuru
J_e_z
((But if I use both hands, isnt it a d10?))
No, if you use both hands, you add 1.5 your strength mod to the damage roll.
Actually Mushi, when you use a weapon two-handed you do add 1.5, but only if the weapon could otherwise be helf one handed. An example would the the greatsword, as a medium creature you have to hold it two handed. And since its a requirement, you dont get the bonus .5 str dmg bonus. Now, if he had the exotic weapon proficency, he could add the 1.5 str to the dmg, but without it its just the normal... Hope that made sense......

The Great Eagle Eye

Dangerous Lunatic


Mushimuru

PostPosted: Thu Oct 20, 2005 7:21 pm


xXEagleEyeXx
Mushimuru
J_e_z
((But if I use both hands, isnt it a d10?))
No, if you use both hands, you add 1.5 your strength mod to the damage roll.
Actually Mushi, when you use a weapon two-handed you do add 1.5, but only if the weapon could otherwise be helf one handed. An example would the the greatsword, as a medium creature you have to hold it two handed. And since its a requirement, you dont get the bonus .5 str dmg bonus. Now, if he had the exotic weapon proficency, he could add the 1.5 str to the dmg, but without it its just the normal... Hope that made sense......
That's what I meant, but it didnt matter since he missed anyways.
PostPosted: Thu Oct 20, 2005 8:31 pm


Mushimuru
xXEagleEyeXx
Mushimuru
J_e_z
((But if I use both hands, isnt it a d10?))
No, if you use both hands, you add 1.5 your strength mod to the damage roll.
Actually Mushi, when you use a weapon two-handed you do add 1.5, but only if the weapon could otherwise be helf one handed. An example would the the greatsword, as a medium creature you have to hold it two handed. And since its a requirement, you dont get the bonus .5 str dmg bonus. Now, if he had the exotic weapon proficency, he could add the 1.5 str to the dmg, but without it its just the normal... Hope that made sense......
That's what I meant, but it didnt matter since he missed anyways.
GOOD! lol He missed...

The Great Eagle Eye

Dangerous Lunatic

[)o_o(] rolled 2 20-sided dice: 4, 13 Total: 17 (2-40)

[)o_o(]
Captain

PostPosted: Thu Oct 20, 2005 9:48 pm


Fits of furry.
[)o_o(] rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Thu Oct 20, 2005 10:00 pm


6 damage.

[)o_o(]
Captain


Mushimuru

PostPosted: Fri Oct 21, 2005 9:50 am


uber diabl0
Fits of furry.
There is no way you hit with a thirteen.
Reply
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