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[PoH Event] Catastrophic Cat (Closed) Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 [>] [»|]

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Naaku rolled 10 20-sided dice: 5, 6, 20, 19, 2, 7, 6, 6, 20, 11 Total: 102 (10-200)

Naaku

PostPosted: Tue Feb 03, 2009 6:34 pm


5. You find the Witch, and try to trade her the Rainbow-Leaf Weed for magic omurice. (10d20, get over 175 or below 40!)
xXSJGXx rolled 10 20-sided dice: 8, 14, 5, 5, 14, 2, 14, 7, 8, 16 Total: 93 (10-200)
PostPosted: Tue Feb 03, 2009 6:35 pm



5. You find the Witch, and try to trade her the Rainbow-Leaf Weed for magic omurice. (10d20, get over 175 or below 40!)
---- a. On failure, reroll. The Cat appears on your shoulder, +25 to roll!
(6). If you used the Cat, you must roll 1d12 and get an even number or get eaten by the Witch.


xXSJGXx

Silent Comet rolled 1 20-sided dice: 19 Total: 19 (1-20)

Silent Comet
Vice Captain

PostPosted: Tue Feb 03, 2009 6:35 pm


Someone will probably get it by the time I get there but...

1. Follow the path! (Roll 1d20; get anything but a 1!)
------ 1b. You fail if you get a 1; in fact, you get mightily lost that you can't even find the cat again!
2. Cross the river! (Roll 1d10; wait 5 minutes and retry if you get below a 6.)
------ 2b. If you roll a 1, roll 1d20 and get above 10 or get swept away (failure).
------ 2c. If you get swept away, wait 2 and a half hours to get back to Starting Point.
3. Look for the evil! (Roll 1d100 and get 1 or above a 50. Repeat on failure.)
------ 3b. If you get a 100, you faint from its evil and fail. Repeat after 4 hours!
4. Destroy the evil! (Roll 3d100; must add up to 250 or faint from its evil!)
------ 4b. Upon failure, you must start ALL over. That Cat has teleported you to Starting Point!
----- It gives you a dismayed look and a +25 bonus Rock. (Now, when you get to #4, you may add +25 to your resulting roll.)
5. Go back to the Cat! (Roll 1d2. Get a 1 and you trip on your face, but you still come back.)
Shiningamisgirl rolled 10 20-sided dice: 19, 17, 20, 10, 5, 12, 10, 15, 9, 14 Total: 131 (10-200)
PostPosted: Tue Feb 03, 2009 6:35 pm



5. You find the Witch, and try to trade her the Rainbow-Leaf Weed for magic omurice. (10d20, get over 175 or below 40!)
---- a. On failure, reroll. The Cat appears on your shoulder, +25 to roll!
(6). If you used the Cat, you must roll 1d12 and get an even number or get eaten by the Witch.


-wiggles at everyone-

Shiningamisgirl
Crew

Ruthless Consumer

xXSJGXx rolled 10 20-sided dice: 4, 14, 20, 18, 20, 20, 6, 16, 14, 16 Total: 148 (10-200)

xXSJGXx

PostPosted: Tue Feb 03, 2009 6:36 pm



5. You find the Witch, and try to trade her the Rainbow-Leaf Weed for magic omurice. (10d20, get over 175 or below 40!)
---- a. On failure, reroll. The Cat appears on your shoulder, +25 to roll!
(6). If you used the Cat, you must roll 1d12 and get an even number or get eaten by the Witch.

Naaku rolled 10 20-sided dice: 17, 18, 5, 1, 9, 4, 20, 4, 18, 10 Total: 106 (10-200)
PostPosted: Tue Feb 03, 2009 6:36 pm


5. You find the Witch, and try to trade her the Rainbow-Leaf Weed for magic omurice. (10d20, get over 175 or below 40!)

Naaku

Naaku rolled 10 20-sided dice: 9, 8, 14, 3, 19, 7, 8, 6, 18, 7 Total: 99 (10-200)

Naaku

PostPosted: Tue Feb 03, 2009 6:37 pm


5. You find the Witch, and try to trade her the Rainbow-Leaf Weed for magic omurice. (10d20, get over 175 or below 40!)
Silent Comet rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Tue Feb 03, 2009 6:37 pm


1. Follow the path! (Roll 1d20; get anything but a 1!)
------ 1b. You fail if you get a 1; in fact, you get mightily lost that you can't even find the cat again!
2. Cross the river! (Roll 1d10; wait 5 minutes and retry if you get below a 6.)
------ 2b. If you roll a 1, roll 1d20 and get above 10 or get swept away (failure).
------ 2c. If you get swept away, wait 2 and a half hours to get back to Starting Point.
3. Look for the evil! (Roll 1d100 and get 1 or above a 50. Repeat on failure.)
------ 3b. If you get a 100, you faint from its evil and fail. Repeat after 4 hours!
4. Destroy the evil! (Roll 3d100; must add up to 250 or faint from its evil!)
------ 4b. Upon failure, you must start ALL over. That Cat has teleported you to Starting Point!
----- It gives you a dismayed look and a +25 bonus Rock. (Now, when you get to #4, you may add +25 to your resulting roll.)
5. Go back to the Cat! (Roll 1d2. Get a 1 and you trip on your face, but you still come back.)

Silent Comet
Vice Captain

xXSJGXx rolled 10 20-sided dice: 15, 11, 15, 5, 15, 17, 7, 4, 10, 11 Total: 110 (10-200)

xXSJGXx

PostPosted: Tue Feb 03, 2009 6:37 pm


I hope someone gets this soon. This is kinda aggrivating using IE
xXSJGXx rolled 10 20-sided dice: 7, 15, 3, 3, 5, 17, 13, 17, 2, 17 Total: 99 (10-200)
PostPosted: Tue Feb 03, 2009 6:38 pm



5. You find the Witch, and try to trade her the Rainbow-Leaf Weed for magic omurice. (10d20, get over 175 or below 40!)
---- a. On failure, reroll. The Cat appears on your shoulder, +25 to roll!
(6). If you used the Cat, you must roll 1d12 and get an even number or get eaten by the Witch.


xXSJGXx

Silent Comet rolled 1 100-sided dice: 34 Total: 34 (1-100)

Silent Comet
Vice Captain

PostPosted: Tue Feb 03, 2009 6:39 pm


1. Follow the path! (Roll 1d20; get anything but a 1!)
2. Cross the river! (Roll 1d10; wait 5 minutes and retry if you get below a 6.)
3. Look for the evil! (Roll 1d100 and get 1 or above a 50. Repeat on failure.)
------ 3b. If you get a 100, you faint from its evil and fail. Repeat after 4 hours!
4. Destroy the evil! (Roll 3d100; must add up to 250 or faint from its evil!)
------ 4b. Upon failure, you must start ALL over. That Cat has teleported you to Starting Point!
----- It gives you a dismayed look and a +25 bonus Rock. (Now, when you get to #4, you may add +25 to your resulting roll.)
5. Go back to the Cat! (Roll 1d2. Get a 1 and you trip on your face, but you still come back.)
tiny shark rolled 10 20-sided dice: 5, 10, 6, 11, 19, 4, 16, 16, 14, 19 Total: 120 (10-200)
PostPosted: Tue Feb 03, 2009 6:39 pm


xD I'm sorry..

tiny shark
Vice Captain

xXSJGXx rolled 10 20-sided dice: 14, 19, 9, 6, 2, 1, 3, 18, 15, 10 Total: 97 (10-200)

xXSJGXx

PostPosted: Tue Feb 03, 2009 6:39 pm



5. You find the Witch, and try to trade her the Rainbow-Leaf Weed for magic omurice. (10d20, get over 175 or below 40!)
---- a. On failure, reroll. The Cat appears on your shoulder, +25 to roll!
(6). If you used the Cat, you must roll 1d12 and get an even number or get eaten by the Witch.

xXSJGXx rolled 10 20-sided dice: 17, 7, 7, 20, 15, 13, 9, 20, 2, 19 Total: 129 (10-200)
PostPosted: Tue Feb 03, 2009 6:41 pm


It's okay. It's my choice to continue ^.^


5. You find the Witch, and try to trade her the Rainbow-Leaf Weed for magic omurice. (10d20, get over 175 or below 40!)
---- a. On failure, reroll. The Cat appears on your shoulder, +25 to roll!
(6). If you used the Cat, you must roll 1d12 and get an even number or get eaten by the Witch.


xXSJGXx

tiny shark rolled 10 20-sided dice: 13, 2, 9, 11, 10, 11, 4, 5, 19, 17 Total: 101 (10-200)

tiny shark
Vice Captain

PostPosted: Tue Feb 03, 2009 6:42 pm


Silent, you may continue to do the other one, but hmn..
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