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A general roleplay guild with emphasis on improving RPers. 

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Military Tutoring (Tactics and methods, Modern and Medevil) Goto Page: [] [<] 1 2 3 4 [>] [»|]

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Glein


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PostPosted: Wed Aug 12, 2009 10:35 pm


Rommel huh? Well, I'm not very good with specifics, but I think one of the methods he would use would be known as a feint. He would trick the British forces into thinking one thing, like he was retreating, and until Montgomery got the Africa, they would pretty much go after the 'retreating' German forces, since they had been losing badly since combat started there. But if you would like more, I'd had to do some research.

And actually, there is a benefit you don't see in Air Superiority. The psychological effect. If you own the skies above a battle field, your guys on the ground are going to feel better about it, knowing they won't be bombed, and thus work more effectively. On hte flip side of the coin, the guys who have no control of the sky are going to have fairly low morale. And while an MLRS is cheaper, it still requires a guy ahead of it to give it a target. A bomber on the other hand, can get a target without a friendly nearby. but again, it's teh effect on morale that is key. It has been proven time and again, the army with the higher morale, the better commanders, and better positions win battles, but the one that has the greatest effect is the morale. You can have the worst positions possible, and horrid commanders, but if you have high morale, then your going to function better with what's available then worry about if your just throwing your life away if you have low morale.

Remember, I'm not an expert when it comes to the military, but I find I have a good grasp on it.
PostPosted: Wed Sep 09, 2009 1:02 pm


Ok, this is for ariana malory, who asked me a question Via PM.

She was looking to know more about the terminology for fighting, mainly on the fantasy/greeko-roman to late middle ages era, and a small bit on modern warfare.

Ok, now some of more common terms are fairly simple.

Charge: if using a melee weapon, means your rush your enemy attempting to close the distance between you and them quickly. However, if a mage, then it means your building up teh magical energies needed to cast a spell.
Hack and Slash: depending on the useage, it has several meanings. Usually, if used in a sentance such as 'I love to hack and slash.', it usually is meaning they prefer to close with their enemy and use a bladed weapon, be it a sword, axe, katana, dagger, etc. However, if used to describe an action, it means your swinging your weapon in a somewhat mild crazed manner. Your just trying to hit the foe, rather then actually aiming at any specific body part.
FIRE!: This is more of a command then an action. It's usually used in conjection with a group or large force of archers, telling them all to let the arrows nocked on their bows, which means the arrow is on the bowstring and ready to be shot, loose. However, in a more modern era, it is literally giving the order to fire the soldier's guns.
spellslinger: this is a bit of a taunt towards mages, somewhat in the same vein of calling someone a gunslinger in the wild west. When used in an offensive manner, you saying they are more concerned with flashy acts then getting the job done, this is sometimes the case with a warrior. However, if used as a slight joke, then it's merely commenting on the fact that the person uses magic.
Halt: this is a typical command given by guards, military personnel, and nobles, normally used to tell the person to stop.
Lay down your arms: don't think too hard on this one, otherwise it'll seem a joke. But this is a phrase that has been kept since armies used weapons. It is one way of telling someone to surrender.
Warrior: now this is a general term, as it means someone who uses physical weapons over other forms of combat. Now, they could use their fists, a melee weapon, like a sword, or a ranged weapon, like a bow. They aren't normally known to use magic.
Mage: this is the term often used to define a magic user. It's general, but gets the point across.

Now for more modern terms:
Medic/Corpsman: This is the guy you want to save your life if you get hurt in combat. They are the people who are trained to be in the heat of battle and aid the wounded.
IFV: Infantry Fighting Vehicle. This means it's a troop transport that can fight while protecting the soldiers inside.
MG: Machine gun. there are light machine guns, weapons a single man or a 2 to 3 man squad can use, then there are heavy machine guns, weapons that require a 2 to 3 man team or to be mounted a vehicle.
SMG: sub-machine gun. a weapon the has the high fire rate of a machine gun, but with much smaller rounds, formerly pistol rounds, but now SMGs, or PDW, Personal Defense Weapons as they are getting known now, are using more customized rounds.
Helo: helicopter.
Tango: bad guy, usually labeled as such after shooting at you

If there is anythign else you'd like a little clarificaiton, or some other info you would like, don't be afraid to ask.


Glein


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ariana malory

PostPosted: Wed Sep 09, 2009 1:22 pm


Thank you Glein ^__^
i have another question when fighting without weapons or magic (a fistfight) what words are most commonly used aside from punch/kick since there are alot of different ways to describe them. I’m not sure what all the words are and if they are right like headed O_O I don’t even know if that’s right but I’ve seen people use it so I’m really curious what other words there are.
And if you suddenly attack them can the word launched be used?
Like he launched at the person standing in front of him causing them both to fall to the ground (sorry I’m really bad at this)
PostPosted: Wed Sep 09, 2009 1:55 pm


ok, fist fights, i'm not so good with, but some other terms are hooks, and uppercuts are the two I can think of. what a hook is, I don't know. but an uppercut is a fist being throw up into the other person's jaw.

and yes, Launched can be used to describe a sudden attack.


Glein


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ariana malory

PostPosted: Wed Sep 09, 2009 2:02 pm


thanks ^__^
i'll be back again when i get more questions heart
PostPosted: Tue Sep 15, 2009 2:16 pm


Ok I know some stuff bout the Desert Fox if I'm allowed to say my two sense. Rommel was a Hit and Run master who used tanks to tread across the sand fire a few rounds to get other tanks to follow them back to said traps. While I don't know anything about the British Trap your talking about Rommel used his Tanks superiortity to out manuver his oppents tanks and let his Flak's do the job as his tanks came back. When the Allies were advancing towards Africa Rommel decided to pull out but not leave all his things unmanned he had the brilliant to pull out of Africa BUT make sure the Allies took heavy Causilities as they advanced. Mines and Flaks were a constant problem but no so much the actual Infantry. In case you don't know Allies tanks sucked compared to German Tanks in WW2 we could just mass produce them which the German's couldn't hence why we had such a vast number of them compared to the few the German's had.

Zslone2



Glein


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PostPosted: Thu Oct 01, 2009 1:40 pm


Zslone2, thank you. Like I said in response, I know generalities, but not the specific. The british trap I was talking about was the hit and run your talking about. it was there as a general example then an actual act.
PostPosted: Thu Oct 01, 2009 9:31 pm


What are your opinions on space based warfare?

lily564a



Glein


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PostPosted: Sat Oct 03, 2009 10:27 am


In many ways, space-based warfare will be a heavy mixture of modern naval combat and hte old 17th to 19th century Man-O-War broadsides, when it comes to ship to ship combat, with a smatter of fighter-type craft as tech gets more and mroe advanced. The reason I give it like that, is because each ship is going to have to function like a sub, as it's not going to have easy access to anything it needs after it leaves port, and the crew and command structure have to be self-sufficent. As for the broadside, because early on, these ships are going to be massive, slow moving, so broadsides give the most weight-of-fire for the amount of time as both ships flow either in the same direction or in opposing directions.

As for how it'll effect land warfare, with a large, heavily armed warship floating above the battlefield, able to bring to bear it's weapons in some causes, air-power itself will be dependent on Space Control then. Whoever owns space, owns the air, thus owning the battlefield. It'll also open up whole new deployment methods, as you don't need to only use large aircraft and ships to transport the required equipment and personnel to a battle zone, your now able to perform something similiar to what the ODST from the Halo series do, and get launched right into the thick of battle, or even have 'dropships' carry your heavy weapons and large groups of troops to positions.

Now, I don't even pretend to know how militrizing space will effect warfare on a whole, but that is how I see things changing.
PostPosted: Sun Oct 04, 2009 10:23 pm


Well, I'm starting up a space RP, it's probably not going to start out with much big military action but with a little luck it'll get there; I was wondering if you'd like to join, maybe be a tactical consultant or something, flesh out some strategies

lily564a



Glein


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PostPosted: Mon Oct 05, 2009 8:14 am


Oh, thanks. I'd be more then willing to help ya Lily. I'd just need to know the general weapon/defense systems, the styles of movement, then how close to reality your ships will work, to help with making strategies with them. That, and an overall idea of the political and temperment playing field.
PostPosted: Mon Oct 05, 2009 11:02 am


Well, I'm trying to be fairly realistic; there's details to support everything from railguns to gravity bombs and numerous methods of FTL, as well as many races. So who's in the battle could mean a lot more; So it works out to be similar to modern warfare in general, the smaller, economically weaker groups have inferior equipment. I haven't really worked out the sublight propulsion, but it will definitely end up that big things take more power to move, and are less responsive.

The Universe, It's Constituents, and the Happenings Therein

lily564a



Glein


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PostPosted: Mon Oct 05, 2009 12:31 pm


Yea, I looked at that, but I didn't get half of it in my first read through to warrent a more in-depth look at on my part.
PostPosted: Mon Oct 05, 2009 4:08 pm


which half didn't you get?

lily564a



Glein


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PostPosted: Mon Oct 05, 2009 4:36 pm


All of it.... But like I said, I didn't do a really good look-over, more of a passing glance more then anything
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