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Posted: Thu Mar 05, 2009 4:59 pm
Akiraita The artwork in Imperishable Night. It's horrible.  ZUN's art in IN was pretty good compared to the later games, Kaeidzuka and Hisouten (the latter because he didn't draw that art) excluded. ...although, now that I read a later post of yours, it might be simply the way he drew certain characters during IN. I was never satisfied with Eiyashou Remilia. She looked too... babyish. @Lou-chan: That may be true (although not all of ZUN's MoF art is that bad; look at Nitori, Kanako, and Suwako for example), but at least we get a general image of what they look like; the fan artists can take care of the rest from there. @Quintafeira: Well (and I know that post is old by now), TH12's art looks better than TH10 and 11, and she's been dezombified, although I don't notice much of a skin change in the comparisons. Maybe a slightly more yellow tone in the later games, but otherwise... *shrug*
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Posted: Mon May 11, 2009 3:58 pm
Humm.. I cant say there is anything overall I dont care for, but for some reason I feel the newer characters are less endeering then the earlier ones. I mean, every single character in EotSD is a very likable often seen character, but there are quite a few characters from the newer games that just cant seem to remeber their names and such because they just dont seem as interesting... maybe as time goes on and more fan art is produced of them, doujinshi, etc.. then maybe they will grow on me.
Also, Sakuya needs to playable again D:
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Posted: Mon May 11, 2009 4:20 pm
Eh.
1. The artwork. It all got worse after Touhou 9 in my opinion. Before that it was okay.
2. Shoot the Bullet. I mean yeah, I suck at Touhou. But I can't even get past Alice and Keine. >>
3. The most recent Touhou games. Touhou 6-8 are easily my favorite. In my opinion, they have the best music, the best characters, "better" artwork (with the exception of IaMP and SWR), etc. I don't dislike them, I just think that the newer ones haven't been as good. (Komachi and her battle theme made Touhou 9 epic though)
I changed my mind, SA is pure win. (Even though I've only beaten it once....on Easy mode...)
Also, I suck at IaMP and SWR. I doubt that either of them are THAT difficult, but I just can't seem to get very far at all. The controls are confusing as hell.
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Posted: Mon May 11, 2009 4:55 pm
I thought IaMP and SWR has some of the most simple controls you can have in a fighting game. There were a few complex moves but I got thought normal in it not even knowing them. Most moves are just a combination of a direction and an attack button. I find it as simple as playing smash bros but I actually enjoy them more. The issue I have with IaMP is the whole, your attacks change depending on how close to the enemy you are. I go to throw Marisa's miniture master spark move, and I end up being too close and I throw my buttocks at them instead... that is quite fustrating. Im glad they fixed that in SWR by making all your ranged attacks linked to different buttons then your close range attacks (cus nothing says I love you more then a point blank master spark)
However, I am rather upset that Meiling wasnt included in SWR... best martial artist in all Gensokyo and shes not in the fighting game =_=
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Posted: Wed May 13, 2009 2:32 pm
I want Sanae to be retroactively placed in all the previous Touhou games especially IaMP and SWR, because Sanae is a good girl! But not like that's going to happen.
As for what Reisen Udogein said about IaMP, there are many fighting games that do that. For example, throw moves in some of the SF fighting series are initiated by pressing a punch or kick button right next to them. How would you like to initiate a throw when you're far away and follow through with the frame animation holding air? Not very much, I think. Naturally some moves have certain ranges. Oh and SWR, Marisa throws her buttocks at any range now, even if I want to do a different move. I think I'd prefer IaMP's method. X'D
Erm, China was lucky enough to be in IaMP. xD
Eh....You know what? People really should stop complaining about the artwork. People look at the fanart and it's all great but then are disappointed with most of the official art. Get over it! The point of the games is not pretty character drawings. It's PRETTY DANMAKU! I'd rather not see art as a complaint anymore with that said. It's like getting some tea and then complaining about the cup. The point is the tea, not the cup.
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Posted: Wed May 13, 2009 5:33 pm
Cheeseums I want Sanae to be retroactively placed in all the previous Touhou games especially IaMP and SWR, because Sanae is a good girl! But not like that's going to happen. As for what Reisen Udogein said about IaMP, there are many fighting games that do that. For example, throw moves in some of the SF fighting series are initiated by pressing a punch or kick button right next to them. How would you like to initiate a throw when you're far away and follow through with the frame animation holding air? Not very much, I think. Naturally some moves have certain ranges. Oh and SWR, Marisa throws her buttocks at any range now, even if I want to do a different move. I think I'd prefer IaMP's method. X'D Erm, China was lucky enough to be in IaMP. xD Eh....You know what? People really should stop complaining about the artwork. People look at the fanart and it's all great but then are disappointed with most of the official art. Get over it! The point of the games is not pretty character drawings. It's PRETTY DANMAKU! I'd rather not see art as a complaint anymore with that said. It's like getting some tea and then complaining about the cup. The point is the tea, not the cup. True. although my only gripe about the art is not that it's "sub par" but that it's inconsistent. *runs*
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Posted: Wed May 13, 2009 11:22 pm
The inconsistency of the art is the reason why everyone believes Sakuya wears pads.
That's one case where the inconsistency did something good. xD
The art isn't THAT bad, it's just a minor complaint.
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Posted: Fri May 15, 2009 12:19 am
Quote: although my only gripe about the art is not that it's "sub par" but that it's inconsistent. *runs* You'd gripe if a tea set didn't have uniformity, even when the whole point is the tea? If it adds to the experience, it's good. The baseline of no images whatsoever makes anything that is an image, even ZUN's art a positive addition. It could have been better, but that could be said about every thing in life as well. Otherwise, let me complain about how the games have loading times. It should be instant, and it doesn't matter than it's already extremely quick, because I'm hard to please. >O But no, apparently my main complaint is not that I find the loading time to be unacceptable, the load times aren't consistent and uniform all throughout the game series. Because unlike people, machines and programming are much more consistent than hand-drawn art, so I don't see why not. You know, even if the art is a minor complaint, it sounds like a lot after you've heard the same thing a bazillion times.
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Posted: Fri May 15, 2009 12:39 am
Cheeseums Quote: although my only gripe about the art is not that it's "sub par" but that it's inconsistent. *runs* You'd gripe if a tea set didn't have uniformity, even when the whole point is the tea? If it adds to the experience, it's good. The baseline of no images whatsoever makes anything that is an image, even ZUN's art a positive addition. It could have been better, but that could be said about every thing in life as well. Otherwise, let me complain about how the games have loading times. It should be instant, and it doesn't matter than it's already extremely quick, because I'm hard to please. >O But no, apparently my main complaint is not that I find the loading time to be unacceptable, the load times aren't consistent and uniform all throughout the game series. Because unlike people, machines and programming are much more consistent than hand-drawn art, so I don't see why not. You know, even if the art is a minor complaint, it sounds like a lot after you've heard the same thing a bazillion times. *blown away* I guess I should have said that it's a peeve when it comes time to cosplay, since there's a bajillion interpretations of an outfit it seems sometime.
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Posted: Fri May 15, 2009 1:37 pm
It wouldn't be interpretation if all except the exact duplicate wasn't considered an interpretation, right? If somebody put a Superman costume on and say they're cosplaying as say --- Sanae's outfit, we could be to differ but in the end...we just have to take their word for it.
I mean, I'd consider that legitimate, it's like saying Sanae's outfit is full of awesome -- which it is. It has Sanae inside. There you go, interpretation. xD
I just can't get over the fact that with Ray-moo and Good Girl's outfit are not only good because of what they cover, but also what they don't. You know what I'm talking about!
Okay so something I don't like: No official armpit art?
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Posted: Fri May 15, 2009 1:50 pm
Cheeseums It wouldn't be interpretation if all except the exact duplicate wasn't considered an interpretation, right? If somebody put a Superman costume on and say they're cosplaying as say --- Sanae's outfit, we could be to differ but in the end...we just have to take their word for it. I mean, I'd consider that legitimate, it's like saying Sanae's outfit is full of awesome -- which it is. It has Sanae inside. There you go, interpretation. xD I just can't get over the fact that with Ray-moo and Good Girl's outfit are not only good because of what they cover, but also what they don't. You know what I'm talking about! Okay so something I don't like: No official armpit art? I'm sorry, but upon seeing that last sentence I had to post this....  *runs out of thread at light speed*
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Posted: Fri May 15, 2009 2:16 pm
You know, that's really a sick- Alice Kirisame http://fc06.deviantart.com/fs30/i/2008/086/c/1/Them_Some_stinky_Pitz_ZE_by_rushedart.jpg burning_eyes BTW I really hate how the difficulty can spike on all fourth stages. I'm calm, minding my own stuff, and suddenly BAM! Bullets all over the place.
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Posted: Fri May 15, 2009 5:31 pm
Think of it this way, the definition of a crotch is an angle made by a branch joining the main body. Therefore, armpits are crotches. Isn't it completely understandable nao?
That image.... It's...Not official so it really doesn't faze me at all.
Oh. Difficulty spike. Well, it has to happen some time. x'D Most games in general have something called "the wall", where there's a spike in difficulty and many people quit after hitting it. Depending on the length of the game, there might be several.
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Posted: Fri May 15, 2009 8:54 pm
Eh I think its prefectly acceptable to complain about art. This thread is about discussing what you dislike about the games. The art is part of the game. To use your tea analogy.. The flavor is the game itself, the color, aroma, the attractiveness of the cup, the tasty cake on the side, thats the presentation that makes you want to drink it. The art is part of that presentation and thus is a very important part of the game. Complaining about the art is like complaining about the presentation of your tea.
Plus as an artist myself I cant help but notice the artwork.
Back to the Marisa throwing her buttocks at people.. sure in SWR its its own dedicated move and can be thrown at any distance, but its not sharing the button combo with something ranged. That was my issue. How one can mistakenly throw their a$$ instead of a miniture master spark is beyond me. Keeping the ranged and the close attacks linked to seperate buttons is much more preferable.
Anyhow, I found a new gripe...
Shoot the bullet.. it has no difficulty setting. =_= Srsly, you better like playing at hard/lunatic level. It took me 5 hours to beat Cirno... It has traumatised me. On top of that, Aya is the fastest in Gensokyo.. to move into bullets. =_=
Oh and one more thing.. Ive seen much more disturbing "armpit" pictures... *shutter* I didnt even think that could be done...
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Posted: Tue May 19, 2009 3:57 pm
....but I like ZUN's art style >.>
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