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Posted: Sun Mar 01, 2009 9:18 pm
Hmmm; the magic type Alexi seems to lean towards would in fact be Black Magic, rather than necromancy. Black Magic involves a mage controlling things that are not presently alive... by putting part of his soul into them.
Also, the Necroguild would not have limited his growth unless he displayed that doing so would be a terrible idea - as in, such that a senior member would be threatened if he went berserk.
Also, physically engulfing another mage would necessitate them being more or less unconscious, or the results would be messy for Alexi, just for reference. >:3
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Posted: Mon Mar 02, 2009 2:52 pm
Well, good ideas, but translated literally, Necromancy means Dead-magic. In most RP's i've played, black magic is the evil destruction kind of magic, sort of like devouring someone with black flame, while necromancy was animating the dead and binding them to their will. In Alexi's case, he binds part of the worms he is formed of into the skeleton, zombie, or what-have-you.
He was searching for Secrets Man Was Not Meant To Know, to quote Cthulu.
Engulfment would be easier than you think, but a reasonably competent mage would be able to stop him, yes. The link to the full set of abilities (It's a D&D creature that i put a character into) specify 100 (Wow) points of damage a round, but yes, it will be exceedingly bloody for a short while before the worms mop it up.
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Posted: Mon Mar 02, 2009 5:56 pm
Ah, but I have a few incongruencies here. For example - Fyrin mal'Reist. Skeletal Lich, my character. Necromancy is his specialty, and he locks souls into dead objects to create troops (not servants, he's beyond that by this point, but you probably won't see him much.). So, necromancy here is the manipulation of dead objects. You might need to, yah know, adjust a bit for that fact... dunno.
ARGH SECRETS
Engulfment would not be quite as easy as you think, since a simple defense is to burst into flames.
Worms shrivel in heat, true? razz
And messy for Alexi means messy in that he explodes. Or something like that.
I do like this concept, though, quite a bit.
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Posted: Tue Mar 03, 2009 12:36 am
Black magic isn't just dead stuff - it's also inanimate objects. The Guildmaster of the Necroguild, for instance, could have a literal army of tanks backing him up if he so chose. In DnD, Engulfment might be easy. In 27, what would ensue would be sort of like this Imagine this, but from a hand. And being everywhere.And would not yield especially helpful results for Alexi. And that's not even covering what would happen if you tried to approach a Sage or something...
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Posted: Tue Mar 03, 2009 4:37 am
Ah, the shitstorm effect. Well, given the number of mages he's engulfed in the past (Something like 7) he would know rudimentary magic of other types that would, at least, do something about this.
He would probably lose all the collected equipment he has when he engulfs, and he would be helpless while chowing down (By the way, it would look kind of like they had fallen into a mound of active chainsaws) thus leading this to only be useful in a one-on-one conflict.
For example (I have no idea if this actually exists in your world) Hold person paralyzes the subject at a touch, unless their willpower overcomes the caster, in which case the caster is paralyzed.
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Posted: Tue Mar 03, 2009 1:59 pm
Haha, magic in this is not quite DnD-ish. Paralysis would be either mid-high-level Arts-Demonic or very high-level Biomancy.
Also, Bayer - the black mage inserts HIS OWN soul, not others'. The fact that he's intentionally dividing his own soul is why the art is so heavily stigmatized outside of the Necroguild.
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Posted: Tue Mar 03, 2009 4:01 pm
Explain the magic system then, so i can further refine my character.
Paralysis (Or a possible restraining effect, Battlemagic style) could easily be accomplished by anyone with Telekinesis or something like it by simply gluing their arms to their sides, teeth together, legs together, so on and so forth.
I assume you couldn't control too many skeletons or what-have-you at a time before risking insanity. Still, in Alexi's case, it would be easier since his body is comprised of thousands of individuals, all their souls forming his soul. Unless you have a less complicated hypothesis?
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Posted: Tue Mar 03, 2009 7:05 pm
SirBayer Ah, but I have a few incongruencies here. For example - Fyrin mal'Reist. Skeletal Lich, my character. Necromancy is his specialty, and he locks souls into dead objects to create troops (not servants, he's beyond that by this point, but you probably won't see him much.). So, necromancy here is the manipulation of dead objects. You might need to, yah know, adjust a bit for that fact... dunno. ARGH SECRETS Engulfment would not be quite as easy as you think, since a simple defense is to burst into flames. Worms shrivel in heat, true? razz And messy for Alexi means messy in that he explodes. Or something like that. I do like this concept, though, quite a bit. SirBayer Ah, but I have a few incongruencies here. For example - Fyrin mal'Reist. Skeletal Lich, my character. Necromancy is his specialty, and he locks souls into dead objects to create troops (not servants, he's beyond that by this point, but you probably won't see him much.). So, necromancy here is the manipulation of dead objects. You might need to, yah know, adjust a bit for that fact... dunno. SirBayer Necromancy is his specialty, and he locks souls into dead objects to create troops (not servants, he's beyond that by this point, but you probably won't see him much.). So, necromancy here is the manipulation of dead objects. SirBayer Necromancy is his specialty, and he locks souls into dead objects to create troops. SirBayer NECROMANCY IS HIS SPECIALTY
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Posted: Tue Mar 03, 2009 7:14 pm
Red Phoenix48 Explain the magic system then, so i can further refine my character. Paralysis (Or a possible restraining effect, Battlemagic style) could easily be accomplished by anyone with Telekinesis or something like it by simply gluing their arms to their sides, teeth together, legs together, so on and so forth. I assume you couldn't control too many skeletons or what-have-you at a time before risking insanity. Still, in Alexi's case, it would be easier since his body is comprised of thousands of individuals, all their souls forming his soul. Unless you have a less complicated hypothesis? Binding with Kinetics is probably the least reliable way because it's easy to counter it with, you guessed it, Kinetics, the only type of magic every mage can use. Fyrin is a Necromancer; he uses OTHER souls. Alexi, as a theoretical Black Mage, would be splitting his own, with the worms forming a sort of "networked" whole.
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Posted: Tue Mar 03, 2009 9:30 pm
Ah well I mean, he thought he was... necromancy? I'm... SAOIFHJPAODICVNPAOWEURHBOPGIUh
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Posted: Wed Mar 04, 2009 4:49 am
Okay, so the current list of spell (or magic in general) types are, as far as i can tell:
Necromancy Black Magic White Magic (Presumably) Kinetics Demonic (Or Infernal) Biomancy
The lists of Maybes. I.E. the types of magic that nearly every world with magic includes. Elemental magic Illusion Enchantment Divination 'Holy' magic (Unlikely) Natural magic (Involving nature)
That's my list so far. Make sure to correct me or add more on.
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Posted: Wed Mar 04, 2009 7:32 am
http://editthis.info/27_universe/Magic_VarietiesThis is the list... I... need to finish.... Relevant disciplines I can think of off the top of my head follow, if you don't want to check the link: -Available to All Kinetics -Basic Magic Disciplines Channeling Demonicism Elementalism Enchanting Healing Necromancy Shadow (Light manipulation, stealth, etc.) -Necroguild-Unique Disciplines Black Magic Blood Magic Demonology -Available Specialist Disiplines (Based on a particular kind of effect, draw techniques from multiple styles. Somewhat difficult to use.) Biomancy Panzermagie -Disciplines Nobody from the Necroguild would have Arts-Angelic Arts-Demonic Chaos Magic Djinni Magic Sage Magic
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Posted: Wed Mar 04, 2009 8:43 am
Oookay, not what i was expecting. So, should i start throwing random ideas in the wiki that you can edit later? If you want, i can get a basic idea of the necroguild or other things out there. No matter what you say, i'm gonna do it, so let me know if i should stop.
Edit: I notice that Worm That Walks is not on the list of PC races. I assume it's unique to Alexi?
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Posted: Wed Mar 04, 2009 11:18 am
Sorry for double post, but i figured this was nescessary. I hope to use Alexi when 27 actually starts up, but i need your approval on this, naturally. but, would he fit into the curret setting? I checked the wiki, but the race isn't there, and i have no idea how powerful he would be. Also, i would guess fire would be somewhat predominant in this. Thus, i have concocted a solution. Add to the status, , and if they are on fire, add a ! to the end. Example: Alexi!Overhealed, on fire.
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Posted: Wed Mar 04, 2009 5:16 pm
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