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pumpkinlanding
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PostPosted: Thu Oct 08, 2009 7:18 pm
Villains Battle 2: Eastern Cavern:

Participants: Nikolas, Fals, Dansworth, Johnny, Hels
Kills: 12
Casualties: None
Spoils: 650 Gil
AP earned: 300

Bonus breakdown by character:


Nikolas:
130 Gil
300 AP
Current AP: 350
Nikolas has unlocked the Black Mage ability, Magic Counter!
Magic Counter - Reaction ability - auto-cast a retaliation of the same spell towards the attacker, without using up any Mana. - 300 AP
Trigger: Attacked by magic spell. Excludes supportive magic such as Cure, Haste, etc.


Fals:
130 Gil
300 AP
Current AP: 450
Fals has unlocked the Mog ability, Mog Flight!
Mog Flight - Support ability - Remain airborne and fly faster than normal Moogles. - 300 AP
Element: None
Charge time: N/A
Mana cost: None


Dansworth:
130 Gil
300 AP
Current AP: 350
Dansworth has unlocked the Fencer ability, Equip Rapiers!
Equip Rapiers - Support ability - Equip rapiers regardless of job - 300 AP
Element: None
Charge time: N/A
Mana cost: None


Johnny:
130 Gil
300 AP
Current AP: 300
Johnny has unlocked the Breeder ability, Choco Catch!
Choco Catch - Action ability - Catch wild chocobos outside of battle - 200 AP
Element: None
Charge time: N/A
Mana cost: None

Johnny has unlocked the Breeder ability, Beastmaster!
Beastmaster - Support ability - Increase the offensive and defensive power of ally monsters - 250 AP
Element: None
Charge time: N/A
Mana cost: None

Johnny has unlocked the Breeder ability, Equip Axes!
Equip Axes - Support ability - Equip axes regardless of job. - 300 AP
Element: None
Charge time: N/A
Mana cost: None


Hel:
130 Gil
300 AP
Current AP: 300
Hel has unlocked the Gunner ability, Take Aim!
Take Aim - Action ability - Increase the user's accuracy, but decrease his/her attack power - 100 AP
Element: None
Charge time: Immediate
Mana cost: None

Hel has unlocked the Gunner ability, High Jump!
High Jump - Support ability - Increases strength of the legs in order to jump a bit higher than usual - 200 AP
Element: None
Charge time: N/A
Mana cost: None

Hel has unlocked the Gunner ability, Equip Guns!
Equip Guns - Support ability - Equip guns regardless of job. - 300 AP
Element: None
Charge time: N/A
Mana cost: None


((Hey y'all. Anarki, don't forget, Fals also has Mog Dance available to learn! And Light, Dansworth still had Piercethrough available!
But the choices of which abilities to learn are always up to you.))  
PostPosted: Thu Oct 08, 2009 7:45 pm
Nikolas has learned Magic Counter!
300 AP spent.
50 AP remaining.
Nikolas has gained a level!
Lvl. 3 ---> Lvl. 4


Nikolas has MASTERED the Black Mage job!


Nikolas has unlocked the job Green Mage!

Nikolas has unlocked the job Blue Mage!


Nikolas switches jobs to Green Mage!  

pumpkinlanding
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Lightwater2520

PostPosted: Thu Oct 08, 2009 8:47 pm
I'll go with Peirce Though since Equip Rapiers won't really help right now.  
PostPosted: Fri Oct 09, 2009 3:30 am


Learn Mog Dance please!

 

The Fallen Angel Anarki


pumpkinlanding
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PostPosted: Fri Oct 09, 2009 5:19 pm
Dansworth has learned Piercethrough!
100 AP spent.
250 AP remaining.
Dansworth has gained a level!
Lvl. 2 ---> Lvl. 3

Remaining unlocked abilities:

Equip Rapiers - 300 AP  
PostPosted: Fri Oct 09, 2009 5:23 pm
Fals has learned Mog Dance!
200 AP spent.
250 AP remaining.
Fals has gained a level!
Lvl. 2 ---> Lvl. 3


Remaining unlocked abilities:

Mog Flight - 300 AP  

pumpkinlanding
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The Fallen Angel Anarki

PostPosted: Fri Oct 09, 2009 9:28 pm


Almost forgot. Equip Mog Dance please.

 
PostPosted: Sat Oct 10, 2009 5:08 pm
About equiping abilities, you can only equip one at a time, correct? If so, I'll continue with Reflex.  

Lightwater2520


pumpkinlanding
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PostPosted: Sat Oct 10, 2009 6:14 pm
No, no, no, no, no, you got it all wrong, Light. You can equip more than one ability. You just can't equip more than one REACTION ability.

Look in the newly finished ABILITIES thread. First post gives a list of how many of each type you can have.

And I'll equip both of your abilities if you want.

Actually, y'all don't even HAVE to let me know you want them equipped. I'll just automatically equip newly learned abilities onto your character. That is, until we get to the point where everyone's learned A LOT of abilities and you have to choose in order to stay in the maximum, yadda yadda.  
PostPosted: Sat Oct 10, 2009 6:23 pm
Okay. I just thought it was similar to FFV in that respect. That's much better. So please equip both.  

Lightwater2520


pumpkinlanding
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PostPosted: Sat Oct 10, 2009 6:50 pm
Yeah, that's one of the main reasons I made this RP. Cause I love FFV and FFT and all that jazz, but...I wanted to give people more possibilities.

So yeah, I'll get right on that.  
PostPosted: Wed Oct 14, 2009 3:14 pm
Heroes Battle 2: Sleeping Forest

Participants: Remetheus, Lot, Tal
Kills: 6
Casualties: None
Spoils: 300 Gil
AP earned: 200


Bonus breakdown by character:

Remetheus:
100 Gil
200 AP
Current AP: 225
Remaining unlocked abilities:

  • Focus - 200 AP
  • Magic Counter - 300 AP



Lot:
100 Gil
200 AP
Current AP: 200
Lot has unlocked the White Mage ability, Level 1 White!
Level 1 White - Action ability sub-set - Cast all level-one White Magic - 100 AP
  • Cure - Recovers a small amount of life
    Element: Light
    Charge time: Immediate
    Mana cost: Minimal
  • Protect - Casts a low-level barrier to protect the target, reducing the physical damage he/she takes from an attack.
    Element: Light
    Charge time: Immediate
    Mana cost: Minimal
  • Shell - Casts a low-level barrier to protect the target, reducing the magical damage he/she takes from an attack.
    Element: Light
    Charge time: Immediate
    Mana cost: Minimal
  • Esuna - Heals various status ailments.
    Removes: Poison, Blind, Sleep, Confuse, Silence, Berserk, Petrify, Overheat, Freeze, Paralyze, Immobilize, Disable, Virus, Toad
    Element: Light
    Charge time: Immediate
    Mana cost: Minimal


Lot has unlocked the White Mage ability, Protection!
Protection - Support ability - Keeps "Protect" perpetually activated - 200 AP
Element: None
Charge time: N/A
Mana cost: None


Tal:
100 Gil
200 AP
Current AP: 225
Tal has unlocked the Outlaw ability, Knifethrower!
Knifethrower - Support ability - Gain the ability to use throwing knives - 200 AP
Element: None
Charge time: N/A
Mana cost: None  

pumpkinlanding
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Lightwater2520

PostPosted: Wed Oct 14, 2009 5:50 pm
I'm going with Level 1 white. I'm going to equip it now.  
PostPosted: Wed Oct 14, 2009 8:14 pm
Lot has learned Level 1 White!
100 AP spent.
100 AP remaining.
Lot has gained a level!
Lvl. 1 ---> Lvl. 2


Remaining unlocked abilities:

Protection - 200 AP  

pumpkinlanding
Captain

Dedicated Loiterer

7,950 Points
  • Gaian 50
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pumpkinlanding
Captain

Dedicated Loiterer

7,950 Points
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  • Tycoon 200
PostPosted: Fri Oct 16, 2009 11:58 pm
Duel #1:
Tal VS William


Winner: Tal
25 AP for winning
Spoils: None
BOSS BONUS: 300 AP
Current AP: 550
Tal has unlocked the Outlaw ability, Equip Daggers!
Equip Daggers - Support ability - Equip daggers regardless of job - 300 AP
Element: None
Charge time: N/A
Mana cost: None


Loser: William
10 AP
Current AP: 10  
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