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Posted: Thu Oct 08, 2009 7:18 pm
Villains Battle 2: Eastern Cavern:
Participants: Nikolas, Fals, Dansworth, Johnny, Hels Kills: 12 Casualties: None Spoils: 650 Gil AP earned: 300
Bonus breakdown by character:
Nikolas: 130 Gil 300 AP Current AP: 350 Nikolas has unlocked the Black Mage ability, Magic Counter! Magic Counter - Reaction ability - auto-cast a retaliation of the same spell towards the attacker, without using up any Mana. - 300 AP Trigger: Attacked by magic spell. Excludes supportive magic such as Cure, Haste, etc.
Fals: 130 Gil 300 AP Current AP: 450 Fals has unlocked the Mog ability, Mog Flight! Mog Flight - Support ability - Remain airborne and fly faster than normal Moogles. - 300 AP Element: None Charge time: N/A Mana cost: None
Dansworth: 130 Gil 300 AP Current AP: 350 Dansworth has unlocked the Fencer ability, Equip Rapiers! Equip Rapiers - Support ability - Equip rapiers regardless of job - 300 AP Element: None Charge time: N/A Mana cost: None
Johnny: 130 Gil 300 AP Current AP: 300 Johnny has unlocked the Breeder ability, Choco Catch! Choco Catch - Action ability - Catch wild chocobos outside of battle - 200 AP Element: None Charge time: N/A Mana cost: None
Johnny has unlocked the Breeder ability, Beastmaster! Beastmaster - Support ability - Increase the offensive and defensive power of ally monsters - 250 AP Element: None Charge time: N/A Mana cost: None
Johnny has unlocked the Breeder ability, Equip Axes! Equip Axes - Support ability - Equip axes regardless of job. - 300 AP Element: None Charge time: N/A Mana cost: None
Hel: 130 Gil 300 AP Current AP: 300 Hel has unlocked the Gunner ability, Take Aim! Take Aim - Action ability - Increase the user's accuracy, but decrease his/her attack power - 100 AP Element: None Charge time: Immediate Mana cost: None
Hel has unlocked the Gunner ability, High Jump! High Jump - Support ability - Increases strength of the legs in order to jump a bit higher than usual - 200 AP Element: None Charge time: N/A Mana cost: None
Hel has unlocked the Gunner ability, Equip Guns! Equip Guns - Support ability - Equip guns regardless of job. - 300 AP Element: None Charge time: N/A Mana cost: None
((Hey y'all. Anarki, don't forget, Fals also has Mog Dance available to learn! And Light, Dansworth still had Piercethrough available! But the choices of which abilities to learn are always up to you.))
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Posted: Thu Oct 08, 2009 7:45 pm
Nikolas has learned Magic Counter! 300 AP spent. 50 AP remaining. Nikolas has gained a level! Lvl. 3 ---> Lvl. 4
Nikolas has MASTERED the Black Mage job!
Nikolas has unlocked the job Green Mage!
Nikolas has unlocked the job Blue Mage!
Nikolas switches jobs to Green Mage!
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Posted: Thu Oct 08, 2009 8:47 pm
I'll go with Peirce Though since Equip Rapiers won't really help right now.
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Posted: Fri Oct 09, 2009 3:30 am
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Posted: Fri Oct 09, 2009 5:19 pm
Dansworth has learned Piercethrough! 100 AP spent. 250 AP remaining. Dansworth has gained a level! Lvl. 2 ---> Lvl. 3
Remaining unlocked abilities:
Equip Rapiers - 300 AP
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Posted: Fri Oct 09, 2009 5:23 pm
Fals has learned Mog Dance! 200 AP spent. 250 AP remaining. Fals has gained a level! Lvl. 2 ---> Lvl. 3
Remaining unlocked abilities:
Mog Flight - 300 AP
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Posted: Fri Oct 09, 2009 9:28 pm
Almost forgot. Equip Mog Dance please.
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Posted: Sat Oct 10, 2009 5:08 pm
About equiping abilities, you can only equip one at a time, correct? If so, I'll continue with Reflex.
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Posted: Sat Oct 10, 2009 6:14 pm
No, no, no, no, no, you got it all wrong, Light. You can equip more than one ability. You just can't equip more than one REACTION ability.
Look in the newly finished ABILITIES thread. First post gives a list of how many of each type you can have.
And I'll equip both of your abilities if you want.
Actually, y'all don't even HAVE to let me know you want them equipped. I'll just automatically equip newly learned abilities onto your character. That is, until we get to the point where everyone's learned A LOT of abilities and you have to choose in order to stay in the maximum, yadda yadda.
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Posted: Sat Oct 10, 2009 6:23 pm
Okay. I just thought it was similar to FFV in that respect. That's much better. So please equip both.
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Posted: Sat Oct 10, 2009 6:50 pm
Yeah, that's one of the main reasons I made this RP. Cause I love FFV and FFT and all that jazz, but...I wanted to give people more possibilities.
So yeah, I'll get right on that.
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Posted: Wed Oct 14, 2009 3:14 pm
Heroes Battle 2: Sleeping ForestParticipants: Remetheus, Lot, Tal Kills: 6 Casualties: None Spoils: 300 Gil AP earned: 200 Bonus breakdown by character: Remetheus:100 Gil 200 AP Current AP: 225 Remaining unlocked abilities: Focus - 200 AP Magic Counter - 300 AP Lot:100 Gil 200 AP Current AP: 200 Lot has unlocked the White Mage ability, Level 1 White! Level 1 White - Action ability sub-set - Cast all level-one White Magic - 100 AP Cure - Recovers a small amount of life Element: Light Charge time: Immediate Mana cost: Minimal Protect - Casts a low-level barrier to protect the target, reducing the physical damage he/she takes from an attack. Element: Light Charge time: Immediate Mana cost: Minimal Shell - Casts a low-level barrier to protect the target, reducing the magical damage he/she takes from an attack. Element: Light Charge time: Immediate Mana cost: Minimal Esuna - Heals various status ailments. Removes: Poison, Blind, Sleep, Confuse, Silence, Berserk, Petrify, Overheat, Freeze, Paralyze, Immobilize, Disable, Virus, Toad Element: Light Charge time: Immediate Mana cost: Minimal Lot has unlocked the White Mage ability, Protection! Protection - Support ability - Keeps "Protect" perpetually activated - 200 AP Element: None Charge time: N/A Mana cost: None Tal:100 Gil 200 AP Current AP: 225 Tal has unlocked the Outlaw ability, Knifethrower! Knifethrower - Support ability - Gain the ability to use throwing knives - 200 AP Element: None Charge time: N/A Mana cost: None
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Posted: Wed Oct 14, 2009 5:50 pm
I'm going with Level 1 white. I'm going to equip it now.
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Posted: Wed Oct 14, 2009 8:14 pm
Lot has learned Level 1 White! 100 AP spent. 100 AP remaining. Lot has gained a level! Lvl. 1 ---> Lvl. 2
Remaining unlocked abilities:
Protection - 200 AP
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Posted: Fri Oct 16, 2009 11:58 pm
Duel #1: Tal VS William
Winner: Tal 25 AP for winning Spoils: None BOSS BONUS: 300 AP Current AP: 550 Tal has unlocked the Outlaw ability, Equip Daggers! Equip Daggers - Support ability - Equip daggers regardless of job - 300 AP Element: None Charge time: N/A Mana cost: None
Loser: William 10 AP Current AP: 10
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