User-name: cheerios
Posting: daily
Time zone: mountain
~Character Data~
Name: Mokusei
Village: suna
Clan/Bloodline: n/a
Element Affinity: fire
Age: 13
Gender: male
Rank: genin
~Appearance~
Headband: Loosely strung at his waist.
Height: 5’4”
Weight: 110”
Hair: ] Mokusei has a very rough hair style because he never takes the time to mess around with it. He keeps it tied up most of the time
Eyes: His eyes are a very light brown that glow with life and happiness.
Physical Description: Mokusei is tall and lean, but keeps muscular with what little Taijutsu he does. He has very tan skin because he likes to bath in the sun when he travels.(Also all the black marks in the picture aren’t tattoo’s they are just paint that he doesn’t usually wear.)
Clothing: He recently got new clothes from his adopted guardian. Which are a fine vest/kimono thing (refer to picture) and some quality black shorts.
Background: Mokusei was abandoned as a very young child by his mother. He was left in the woods so no one would find him. But a traveling caravan passed near by and one of the kinder members. Plucked the freezing baby off the ground and raised him as his own. Except his caravan knew not that he was a real little boy, but thought he was a changeling spirited to earth by fairies. So every one there naturally feared and hated him. They usually stoned the toddler, and beat him to the brink of death. Until the first ninja traveled with them, where he learned his first jutsu. It was simple academy lessons but none the less Mokusei was hooked, the night he turned thirteen he got in a fight with his “father” and ran from the caravan. He walked for 3 days without food and water, (Stupid kid decided to run into the desert) Until finally he clasped only a mile or so away from the village hidden in sand. He was passed by for dead by all that passed his unconscious body. While a young woman coming back from business stopped and realized that he truly was a live and in desperate need of help her name was Marta. She brought him home with her and nursed him back to health. Ever sense he had woken up Mokusei had talked on and on about having to leave to become a warrior and learn ninjutsu. Unaware of the school system the village had created. So marta gladly signed him up to join the system. Today is his first day.
Personality: Mokusei is light hearted and fun. He likes to laugh and smile, while he finds himself relaxing on long walks. He likes to talk to people and teach what he knows while cracking a joke is his greatest pleasure.
Other: He has a bit of Agoraphobia which is the fear of crowds.
Missions: S:
A:
B:
C:
D:
Jutsu: Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~
LV. 2
Experience: 11/110
Hp: 22
Cp: 14
MHp: 22
Strength:8+4=12 mod=1
Dexterity:8+6=14 mod=2
Constitution:8+4| mod =1
Intelligence:8+4 mod = 1
Wisdom:8+4| mod = 1
Charisma:8+4| mod = 1
Chakra:8+11 mod = 4
Dodge Bonus: 13
Base Attack Bonus: 2
Attack Melee: 3
Attack Ranged: 4
Base Save Bonus: 1
Fort: 2
Rex: 3
Will: 2
Damage: Taijutsu: 2-7
[any other weapon you use]
~Skills~
Swim: 1+0=1
Balance: 2+0=2
Escape Artist: 2+0=2
Hide: 2+0=2
Move Silently: 2+0=2
Sleight of Hand: 2+0=2
Tumble: 2+0=2
Use Rope: 2+0=2
Perform Puppet Play: 2+0=2
Concentration: 1+0=1
Chakra Control: 1+1=2
Craft: 1+0=1
Disable Device: 1+0=1
Forgery:1+0=1
Knowledge:1+0=1
Repair:1+0=1
Research: 1+0=1
Search: 1+0=1
Alchemy: 1+0=1
Listen:1+0=1
Read Lips:1+0=1
Sense Motive: 1+0=1
Spot:1+0=1
Survival: 1+0=1
Treat Injury:1+0=1
Bluff:1+0=1
Diplomacy: 1+0=1
Disguise: 1+0=1
Gather Information: (1+0=1
Handle Animal: 1+0=1
Intimidate: 1+0=1
Innuendo:1+0=1
Perform: 1+2=3
Seduction: 1+0=1
Ninjutsu: 4+0=4
Genjutsu:1+0=1
Taijutsu: 1+0=1
Fuuin Jutsu:1+0=1
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:
~Possessions~
Money: Ryo:
Equipment: Valuables A small whittled charm, in the shape of a shell.
User-name: cheerios18
Posting: Daily
Time zone: mountain -7
~Character Data~
Name: Tsuyosa Tekkenseisai
Village: Sunagakure
Clan/Bloodline: Tekkenseisai
In game Stats:
+2 Constitution per 5 levels.
Damage received from Taijutsu and weapons is reduced by Con Mod.
Normal Taijutsu damage dealt is raised to 3-9 instead of 1-6.
Cannot use any kicking techniques, or learn any other fighting styles until Chunnin rank.
Chakra used during Ninjutsus and Genjutsus is doubled.
Training days to learn Ninjutsus and Genjutsus is doubled.
Max Constitution is raised from 100 to 140.
Element Affinity: Earth
Age: 28
Gender: Male
Rank: Jounin
~Appearance~
Headband: His suna headband is slung down across his waist on the leather band which holds his sword when he wears it. The headband it old, scratched, and has a large crack through the middle.
Height: 6’2”
Weight: 240lb
Hair: Tsuyosa has thick naturally red hair that is cut to a moderately short length with a knife. It is a very rough style and adds to his intimidating appearance.
Eyes: The Taijutsu master has dark brown eyes, they are often mean and are adorned with a large scar on his left eye.
Physical Description: Tsuyosa is extremely fit and toned. He has large bulging muscles mainly on his upper half. His skin is dark from countless days spent training in the desert and battle scars cover his body.
Clothing: Tsuyosa usually does not wear a shirt to express his pride for his muscles. Cloth is wrapped around his hands, wrists, feet, and calves for protection when battling. And he wears large baggy white pants that go just below his knees and are tied at his calves. He sometimes wears wooden sandals and a plane yukata.
Background: Tsuyosa was born and raised as a shinobi of the sand village. He was trained in the art of the Tekkenseisai clan by the clan leaders as a prodigy of the art. After exploring the world and retreating to a life of solitude and training. Tsuyosa returned to the sand village and claimed his rightful place as the clan leader where he runs the Tekkenseisai compound and trains only the most promising of students in the art of Taijutsu.
Personality:Tsuyosa was born to be strong so he is calm and fierce while blunt and strong willed. Tsuyosa believes in strict rules and obedience in training. He is extremely intimidating and has trouble expressing his feelings. However, there is a softer side of Tsuyosa that is kind and nurturing.
Other:Missions: S:
A:
B:
C:
D:
Jutsu:Ninjutsu- Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days
Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.
Suna Bunshin no Jutsu (Sand Clone Technique)
The user creates sand bunshin... The user gathers sand or dust from around them and creates a bunshin out of it.
Rank: C
Cp Cost: 15 per clone
Damage: Each clone has half your stats, but HP cannot be higher than 160
Requirements: Be from Suna or have Wind Affinity and be taught by a shinobi from Suna,
Training: 3 days.
Special: *Suna clones can absorb any and all taijutsu and weaponry attacks. If a taijutsu melee attack is used on one, the user looses half their DB for the next turn as they are caught within the sand/dust.
*Only Ninjutsu attacks or taijutsu attacks over the current HP of the clone can damage/dissipate clones
*Sand/dust Source needed(meaning it can’t be done indoors as not enough dust usually) *Suna Bunshin cannot perform any nin or genjutsu other than Wind elements by themselves.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
Genjutsu- Taijutsu-Gouken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5-12
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.
Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double Taijutsu damage.
Requirements: Taijutsu 15 ranks, Tumble 10, Must be first attack of battle or Sneak Attack only.
Training days: 3 days.
Hayabusa Otoshi (Peregrine Falcon Drop)
The user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground.
Damage: Taijutsu damage x 2.5
Requirements: Must drop yourself from a really high place along the enemy. Enemy recives extra 2 points of damage per 5 feet.
Training days: 5 days.
Jutsu Name: Agarikomu "By a Step"
Description of Jutsu: The user moves INTO the opponent's attack, reducing momentum gained and therefore damage dealt. This is one of the most basic Tekkenseisai techniques.
Cp Cost: 0
Damage: 0
Requirements: Suicidal tendencies?
Training: 3 days.
Special: The damage dealt by bash-trait attacks is reduced to 1/3, cut-trait to 1/2, and stab-trait is normal. The technique opens up the opponent to an attack of opportunity. The technique is initiated instead of dodging.
Jutsu Name: Toushin Shouaku "Blade Grasp"
Description of Jutsu: The user grabs the opponent's (bladed) weapon during an attack, and breaks it off at the hilt. Its designed to twist the blade in a direction from the hilt that the tension of it in combination with the split second the energy is transferred in can cause any material to break off according to the design of the weapon.
Cp Cost: 0
Damage: Breaks opponent's weapon.
Requirements: 40 Strength, 20 Dexterity.
Training: 10 days.
Special: User still takes the weapon's damage. This technique is initiated instead of dodging. Make a strength check to see if it actually breaks.
DC's:
Iron: 20
Steel: 30
Silver: 40
Gold: 50
Masterwork Weapons: Material DC + 30
Jutsu Name: Iwa-Supaiku Suiryoku "Rock Spike Thrust"
Description of Jutsu: The user picks up a large rock, and throws it up above their heads. When it falls down, the user punches it with his Aian Nakkuru, and large rock spikes are shot everywhere with great force.
Cp Cost: 0
Damage: 20-30 + Str Mod.
Requirements: 20 Strength, 20 Taijutsu. A rock, 1 square foot.
Training: 5 days.
Special: 40 foot range. 20-30 damage to self.
Jutsu Name: Juuryou no Kihaku "Soul of the Boxer"
Description of Jutsu: The user quickens their footwork and sharpens their reflexes by jogging on the spot and slapping themselves to induce the nerves to work better, causing them to be able to sense attack more easily.
Cp Cost: 0
Damage: 10 damage to themselves.
Requirements: 20 Constitution.
Training: 3 days.
Special: Raises the user's Dexterity by 2 points each time this technique is used, with a maximum useage of 3 times. The effects last 10 turns.
Summoning Contract-~Stats~
LV. 30
Experience:0/3000
Hp: 1,110
Cp: 240
MHp: 720
Strength: 12 + 28 = 40 mod:15
Dexterity: 12 + 22 = 34 mod:12
Constitution: 12+40+12 = 52 mod:27
Intelligence: 12 + 15 = 27 mod:8
Wisdom: 12 + 27 = 39 mod:14
Charisma: 12 + 8 = 20 mod:5
Chakra: 12 + 8 = 20 mod:5
Dodge Bonus:37
Damage Taijutsu: 18-24
Katana: 16-25
Aian Nakkuru: 19-28
Base Attack Bonus: 30
Attack Melee: 45
Attack Ranged: 42
Base Save Bonus: 15
Fort: 42
Rex: 27
Will: 29
~Skills~
Strength Modifier: 15
Swim:15
Taijutsu: 15+26
Dexterity Modifier: 12
Balance: 12+5
Escape Artist: 12
Hide: 12
Move Silently: 12
Sleight of Hand: 12
Tumble: 12+5
Use Rope: 12
Perform (Puppet Play): 12
Constitution Modifier: 27
Concentration: 27
Intelligence Modifier: 8
Chakra Control: 8+4
Craft: 8+10
Disable Device: 8
Forgery: 8+10
Knowledge: 8+20
Repair: 8+10
Research: 8
Search: 8+5
Genjutsu: 8
Fuuin Jutsu: 8
Wisdom Modifier: 14
Alchemy: 14
Listen: 14+10
Read Lips: 14
Sense Motive: 14+10
Spot: 14+10
Survival: 14+10
Treat Injury: 14+10
Charisma Modifier: 5
Bluff: 5+10
Diplomacy: 5+15
Disguise: 5
Gather Information: 5
Handle Animal: 5
Intimidate: 5+40
Innuendo: 5
Perform: 5
Seduction: 5
Chakra Modifier: 5
Ninjutsu: 5
Weapons:
Kunai: 15str/12dex
Shuriken:12
Ninja Weapons: Katana 30
No Modifiers:Sneak Attack:
Kawarimi:
~Possessions~
Money: Ryo:
Equipment: Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.

Aian Nakkuru: A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat.
Damage: 1 - 4 + Str. Mod. Added to your normal taijutsu damage.
Range: Melee
Special: Chakra can be added to the ends of the small blades to cause more damage and have a range increment.
Valuables