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Posted: Tue Dec 23, 2008 2:50 pm
Name: Kidou Shikaku (Kidou is pronounced Key doe)
Age at death: 18 Aliases/ Nicknames: Kidoushi
Physical Description: Kidou is a tall, lanky person with a slightly muscular build and tanned skin. His hair is a sandy blond and is spiked. He has no visible blemishes on his face or any other part of his body that is visible. His eyes are an unnatural lightning blue. He has two piercings in his right ear.
Zanpakuto: Name:Tsuin Getsuei (( Twin Moons )) Normal form: A normal katana with a normal sized blade. The hilt looks like a flower petal bent at both ends. A tassel hangs on the end of a handle. Shikai: {Not yet accomplished} "Shade, Tsuin Getsuei."
This shikai allows Kidou to use the power to manipulate shadows. He does this by extracting shadows from a near by source, for example his own shadow our his opponents, and uses it to create shields, weapons, and duplicates. He can also use the blade of Tsuin as a source of shadows. His blade turns into a black, slightly taller, and more curved version of it's former self. The guard, which goes from gold to silver, turns into two crescent moons back to back. The handle is now wrapped in black with silver diamonds going down it's side. There is a silver ring, large enough to fit Kidou's index finger plus a little bit of additional space, centered right under the guard and connected to the handle, that allows Kidou to easily switch from having his zampakuto in a normal grip to a reverse grip. Also, the end of the handle is bent outward. Tsuin also finds it fun to turn Kidou's hair black when released.
Moves Eclipse- A large chakram made of shadow and condensed spirit energy comes out of Tsuin when swung downward. It will only disappear, continuosly pushing it's target backwards, when either Kidou wills it or he loses conciousness.
Dance of the Eclipse- A modified version of Eclipse. When the chakram comes out of Tsuin, it will still push the it's target backwards but now it can be manipulated so that it can attack it's target from any side.
Spirit & World: Tsuin's world is always night and the location of the future meetings between Tsuin and kidou will be on the peak of a mountain. On the peak there are a few trees with a tea table and two sitting mats, Tsuin will usually be sitting down at the table drinking tea or walking around the small area. Behind the peak is a very visible moon, but this moon is odd. Instead of being a full moon, crescent moon, or any other type of moon, this moon is two crescent moons back to back. Music from an unseen violin is always playing, giving Kidou a feeling of nostalgia.
Tsuin is a tall woman who looks to be about mid twenties with tanned skin. She has long black hair and is always tied back in a ponytail. She wears a shinigami unifrom with silver markings on it's sleeves, legs, and torso. Her eyes are gold with a small amount of brown next to the pupil. Despite her look and her world she is rather odd. She always teases Kidou about not having a girlfriend because she knows how to press his buttons. She is like Kidou's big sister. But, in battle, she is calm and usually gives Kidou advice.
Special Accessories: The two earrings are silver and have no marks on them.
He wears a red scarf that covers the lower half of his face.
Skills: Skilled swordsman Great Athlete Great eyesight
Abilities: Sixth Sense Good strategist
Personality: Shy Brave Team Player Rarely leader
Biography/History: In life, Kidou was a normal child. He was a high schooler who got good grades and was going to go to the college of his choice the year after. Unfortunately, this never came to pass because he was in an car accident involving a drunk bus driver. He died immediately after word.
Powers:
Bakudo:
1. Restrain (塞, sai)— Locks a target's arms in place behind their back.
4. Crawling Rope (這縄, hainawa) — An energy rope entangles a target's arms.
9. Hit (撃, geki) — Engulfs a target in red light, completely paralyzing them. o Incantation: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat! (自壊せよロンダニーニの黒犬!! ; 一読し・焼き払い・自ら喉を掻き 切るがいい!!)
Hado:
1. Thrust (衝, shō) — Pushes the target away from the caster.
4. White Lightning (白雷, byakurai)— Fires a concentrated bolt of lightning from the caster's forefinger.
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Posted: Wed Dec 31, 2008 10:13 pm
Name: Hikari Shura-hana
Aliases/ Nicknames: Kari, or Hana is what she wishes people would call her, but most commonly she's called Red for her extremely red hair.
Physical Description: Kari is quite small and petite, with wavy deep red hair. She appears to be around sixteen or seventeen years of age. She's only about the height of 5'2" which she can argue to be a pretty average height. Her eyes are a deep emerald green, her hair is usually put up in a low pony tail. Her skin is a slight tan, with a shade of pink in it. Kari usually hates to be referred as a doll.
Zanpacto: Kari's Zanpacto is practically an average katana. The blade is unusually longer than the regular Zanpacto which has to be carried on her back since she's a midget for her age. The blade is silver, while her hilt is red like her hair. "Not Yet Accomplished" --- "Sho-rotennotsukai cover the world with your fog, and show them your cry , ."Sho-rotennotsukai is Hikari's blade, in which elementally does with water. The blade is made of solid ice and takes form and shape like her regular katana. The ability of Sho-rotennotsukai is that it is able to create a thick fog in which gives the user the ability to hunt its prey faster and with more stealth. Becuase her Reitsu is lathered into the mist, it would confuse her opponent's ability to sense Reitsu. In a way that they would not be able to pinpoint her excact location, becuase the mask makes it seem as if she is everywhere. Since it's Hikari's Reitsu she's able to see right through it. Sho-rotennotsukai is able to shoot shards of ice from itself [ the blade ]. [ To make the mist go away Hikari has to withdraw the mist. It also withdraws as she withdraws from battle. So if she were running away, the fog would mask her escape and then it would follow. An opponent can make the mist disappear by hitting her directly it might take a few hard blows, but since she's not strong bodied she's more so easily knocked out and every hit counts on bringing down the mist. Temperature also affects it, if it were to be too hot the fog wouldn't be able to stay there. It would condensate into the air.]
Special Accessories: Oddly she usually tucks a small smoke bomb in her sleeve, of course she's had it so long for so many years, she's not even sure if it works anymore.
Skills: Hikari's good with strategy, she can't quite focus on jumping head into a battle since she isn't quite that strong. So she prefers to use her tactics to try and survive instead of using brute strength. Although some plans seem to back fire on her, she can tend to be reluctant at times. She's also a good swordsmen, although she isn't perfect.
Abilities: Hikari is actually quite nimble on her feet. Since she's so slender she can easily dodge attacks as she tries to stay on edge. She's a bit faster than most soul reapers, but it's mainly because she has such a small cat like frame. If she's hit by a fatal blow she might not be able to endure it, so she makes up her weakness with being nimble, flexible, and small.
Personality: Hikari loves to make people smile. She's actually quite clumsy and kind hearted, but she's one that a person can love to be around. She loves to talk when someone feels up to talking, she isn't a chatter box though. She knows when she needs to shut up. She can in fact be serious, but she likes to look at the funny side of things. Actually most of the time she seems completely clueless on the outside, and yet it's hard to even notice that she actually pays attention to things around her.
Pros; Funny, outgoing, serious, corporative, understanding, tactical, and observant.
Cons; Easily letdown, emotional, gullible, and short attention span.
Biography/History: Everyone has hopes and dreams. On a cold day in November, in the USA state Rhode Island Hikari was born. Her parents were of a Japanese heritage and she lived a pretty average life. She had always grown up wanting to be a scientist. She'd sit in her room working on an evil laugh while her parents laughed downstairs. [ I don't think she realized at her age that evil scientists didn't get good money ]
As she grew Hikari learned to love animals and had wanted to become a zoologist. At age seventeen she was murdered. You could say that it wasn't as unexpected as people thought it was. It had been earlier that month that a guy had been following her around and confessed his love to her. She had no idea who in gods name he was and ran. He pulled out a gun and shot her, the last words she heard were, "If I can't have you, no one can."
With that decades passed and Hikari could have enjoyed scrapping her fingers up against a chalkboard than living her current life. She was so bored. That wasn't until she decided to become a shinigami. That's when her boredom ended. Due to her high spiritual energy and peppy attitude she was able to laugh in the face of danger. . . Literally. She'd laugh in the faces of hollows just to be annoying.
She recently just got out of the academy. Which is actually kind of funny. Now she's an official shinigami and yet she lacks some common experience.
Theme - Make It Rain
Powers: Kido 1-10
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Posted: Tue Feb 17, 2009 4:54 pm
~Information~Name: Kenko Tanaka Age: 16 really 50 Gender: male Sexuality: Straight Personality: Kenko is always to serious, he really doesn't know how to have fun or make friends.He is smart and picks up things fast, he is a huge perfectionist in every way. Bio: Before he died he was the top of his class in school, and worked to pay his college at the local hospital. His family was rather poor so he could not pay for the expansive colleges he wanted to go to. School was his life he had very few friends because of his obsession for knowledge. He was killed in a car crash when he turned 16, he was unable to move on till the soul society. He stayed on earth for 2 years till a shinigami did a soul burial, and he realized that the school and knowledge was not the most important thing in life. Ever since then he wanted to become a shinigami and save souls from hollows. Squad: none Rank: none ~Appearance~Picture/Description:[x]Height: 6'3" Weight: 150lbs Hair Color: Brown Eye Color: Blue Usual Clothing: Shinigami Uniform Zanpakuto Position: His right hip since he is left handed ~Zanpakuto~Sealed Form Appearance: It is routhly 3 feet long and has a dull yellow hilt, with a peice of string at the bottom with Name: Hekireki Tori Element: Lighting Zanpakuto Spirit Appearance: [x]ShikaPros *Weapon is light *It is fast *Good in medium range Cons *Very weak in close range *Can't be used for defense well Shikai Appearance: [x]Shikai Command: Shock them all Hekireki Shikai Abilities: Trapping shock: The chain flings around the enemy and sends tons of shocks into there enemy. Obtained?: No Bankai Appearance:N/a Extended Name:Bankai Abilities:Obtained?: [Captains-Lt's] ~Skills, Techniques, and Kido~
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Posted: Thu Feb 19, 2009 2:15 pm
Name: Xavier Luneombre Aliases/ Nicknames: none Physical Description: ((pic coming soon)) Xavier is roughly 5’10’’ and 150 lbs. he has pale white skin and emerald green eyes. His hair is the color of freshly fallen snow and is tipped in a scarlet. He keeps his hair, which is waist long, in a braid that he hangs over his shoulder down his front. He has very soft features that make him seem a few years younger than he actually is (23) but his eyes have a hard cold look to them that shows that he has seen some terrible things in his life. He is always seen in a black suit with shiny black shoes and a blood red dress shirt with a black tie. His fingernails are painted black and have been sharpened to claws. He is constantly seen smoking a cigar that lets out an acrid smelling smoke. Zanpaktou: First Form: A normal Katana, a black sheath and red wrap handle with a basic guard. The only distinguishing accessory is the black jewel attached to a small silver chain about six inches long that hangs from the end of the hilt. Not AchievedShikai: Kujiku Oberisuku When Xavier utters Kujiku Oberisuku the sword begins to glow with a black light. When it dissipates he is left holding a seven foot long broadsword. The blade itself is six feet long and made of a black metal. About half way up the blade on both sides is a six inch red line. On either side of the line are two upside down crosses with arms that touch each other on the red line. The guard for this sword is about two inches thick and made of silver steel. The handle itself is a foot long and made of black and red leather. On the end of the handle is a small claw that grasps the black jewel that hung from his sword in the first form. Kujo: The ability of Xavier's Shikai is that he can take his reiatsu and turn it into pure unrestrained destructive power. This energy manifests itself as scarlet lightning. The energy can be released only when the sword has direct contact with what it needs to release the energy into. He needs to let this skill charge for five minutes before being used again. ((ex. the ability becomes used and scarlet lightning begins to shoots from the blade nothing large but enough to let the opponent know that a skill is being used. He swings his sword at a giant mound of rock; the lightning consumes the mound in a spider web like pattern. Then the rock mound is obliterated.)) Not AchievedBankai: Shitsunen Kujiku Oberisuku When Xavier uses his Bankai his sword flies into the air and black clouds gather around it obscuring the sword from view. Then a shock wave from the center of the clouds blows them away revealing Xavier's Bankai. It takes the form of a giant black dragon fish being with 10 eyes. The eyes are purple and seem to hold intelligence. The scales of the being seem to be made of the same material as the jewel and glow with the same light as the jewel. Driven into the head of the beast are two swords that look the exact same as his Shikai. The being can either drop the swords to Xavier or he can come up and get them. Ken-Kouu: The being can shoot its sharp sword like scales to the ground, in enough numbers to level an army, impaling any who are unlucky enough to be caught underneath them. Ibuki: The beast opens its maw and sucks in and eats everything caught within its vortex. Shou: The most powerful of all the Beings abilities. It opens its maw and begins to form an orb of scarlet energy in its mouth. When it has expanded so that it practically fills its mouth it unleashes its destructive force in a blast with the force of an atomic bomb. This skill is the most powerful of all but can easily be prevented from happening. The amount of time needed to gather the attack to its full force is exactly one hour during which the being needs to concentrate. If it is hit with a strong enough attack it will be forced to abort this skill. This skill can only be used once per summoning. He retains all of his abilities from Shikai.  Special Accessories: A large ring that he always wears on the ring finger of his left hand. The band is made of silver with a large garnet set into the center. ((think of a class ring)) He also carries around a box of matches and a few cigars. Abilities: Xavier is extremely flexible and carries strength in his slim body that is not often seen. Xavier is also intelligent and clever preferring to solve things with peace instead of violence. Personality: Xavier is incredibly loyal and trustworthy. He cares about his friends and the people around him and will go to great lengths to save them from any danger. Despite his generally gentle personality he is absolutely merciless when it comes to battle. He has seen to many people die do to hesitation on the battlefield. Biography/History: Xavier grew up in a rough house and was forced to grow up faster then any child should have to. His father was a yakuza underboss so Xavier was trained in how to protect himself and use weapons form the first day he could walk. His mother, not being able to stand not knowing whether or not her husband was going to come home, left Xavier and his father when he was still very young. After this is father declined into a life of alcohol and drugs often leaving Xavier to make dinner and clean the house. His entire childhood was spent like this, taking care of the man that should have been taking care of him. His father was killed by the Triads when Xavier was 17. Not knowing anything else Xavier joined the Yakuza like his father. His prowess with weapons and his hands was quickly noticed by his superiors and he was promoted to be bodyguard of the yakuza boss before he actually did something terrible. He served in that position for 5 years before he died, taking a bullet meant for the Boss. He quickly moved on to the Soul Society were it was found that he had a high level of Reiatsu and was moved into the academy. He has just now graduated and turns to the task of obtaining his zanpaktou and picking a squad. Powers: None
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Posted: Sat Mar 14, 2009 6:20 pm
Just know...this IS a frikking long profile.
Name: Hogosha Tenshi Nickname: Tainted Blade Age At Death: 17 Current Age: 22 Height: 6' 2" Hair Color: Jet Black Eye Color: Blood Red Reiatsu Color: Dark Purple with Black tint Element(s) Primary: Reiatsu, Projection Secondary: Metal, Earth Blood Type; O-
 Weight: 190 Abiilties: Hogosha is a master swordsman, being a kendo instructor in his past life((See Asuma's Story in the Character Stories forum)), as well as a strategist. He may not be a genius, but his mind is always thinking about something, be it planning ahead, thinking of what he could be doing, thinking about what he's doing currently, or something that he could have done to improve what he WILL do. While it sometimes gets annoying, it comes in handy in the midst of battle, as he sometimes comes up with moves in the heat of battle. Hogosha, after training intensely with his reiatsu and how to control it within a second, can use kidou without the use of his hands, or physical contact at all. While a kidou is usually fired from a shinigami's hands, or even sometimes their feet, Hogosha can use the reiatsu he lets off, or reiatsu he has made into Metal. This is mainly because why he is not very proficient in the power of kidou and how to use it, he can preform it well enough to use, and do a medium amount of damage. Hogosha's reiatsu has the innate ability to break down and copy elements and objects, and is the reason why he has learned the Metal element, and is learning new ones as well. Although he may not master all of them, Hogosha can compensate for not being able to use them at full power by combining the elements, also known as Dyuaru Soshi, or Dual Element. This allows Hogosha to use two or more elements at the same time, at reduced power, to make new attacks and defenses in the heat of battle. Although this takes a lot of concentration and reiatsu, it comes in handy in tight situations. Hogosha also has the ability to communicate with his zanpaktou spirit, Koshiro, and use his reiatsu, calling the amount he can use at one time, 'Sync', or, Synchronization. The number of percent he says, or what color his eyes are, says how much reiatsu he can use at the moment. Since he can't use all of his zanpaktou's reiatsu at once, he must build up how much he can use. When it gets to around 75%, his left eye turns completely white around the inner eye. Hogosha utilizes his zanpaktou's reiatsu both in his gravity abilities, as well as his overall ability. As well, since Naiteki, or Asuma as he was once called, used to control his body, Hogosha can also allow Asuma to temporarily take over his body, since he is a very prevalent presence in his mind. Knowing how to use his body's limits and powers better than even Hogosha does, Asuma can break a situation if needed. Since fusing with his Zaigou spirit, Zetsumi, Hogosha has much deeper power than before, even moreso than he had before. He is able to utilize both his zaigou powers and shinigami powers either separate, or at the same time he uses both. The combinations of both the shinigami powers and Zaigou powers can be devastating, to Hogosha or to his enemy, depending on what they're used for. Special Equipment: Seeing that his new powers required the inability to use a sword, Hogosha slowly created two bracers, using the equipment from his old guns, the RC .30's, and their ability to house reiatsu and spit it out from the barrels. The bracers are usually around his arms, in case he has to go into shikai or bankai quickly. They cover his whole forearm, jet black in color, that have small rings around the different parts. These have the ability to house reiatsu, or in his shikai, reshi. It can then blast it out through the rings, making his punches much more effective. Used with his ability to control and use his reiatsu, the punches put out from the device can crush a hollow's mask easily. They, since they're already made from metal, can block blades quite well, making them glance off and hopefully leaving the enemy open. Squad: Ex unseated of squad 3, 9th seat of 4th Squad, unseated 6th Squad, 6th seat of squad 13, Vice Captain of squad 12, Vice Captain of Squad 8, ex defect from the Seireitei, now Vice Captain of Squad 13 History: Since entering the Thirteen Squads, Hogosha, formerly known as Asuma, has encountered a lot. Asuma Haruka, the old Hogosha, first started in the 3rd squad. Upon entering, he was evaluated by the Vice Captain, since at that time hte current captain was rarely seen. During the fight with the Vice, Asuma attained his shikai, as h was stabbed in the chest. Meeting his zanpaktou spirit Koshiro, Asuma used his shikai against his Vice Captain, still getting beaten without much of a fight. Afterwards, he started to train, slowly mastering his shikai from long days or practicing. Eventually, his Vice Captain taught him bankai, a skill though to only be attainable by captains. Soon after, though, he left the squad, trying to find a squad that had a captain and members who were able to help him with his skills.
Soon after, he joined the Fourth squad, meeting a member named Oath, who he sparred upon their first meeting. During the fight, Asuma thought about using his bankai, yet restrained himself, trying to see what he could do without it. There was really no winner to the fight, as they both ran out of reiatsu. From then on, he considered Oath his friend and comrade, as he started to get to know him. Entering the Healing center, Asuma started to learn the healing arts. Though, it was cut off, as he transferred again, to Sixth Squad. Though, the transfer was short lived, as his first Vice Captain had become a captain. Asuma soon joined his squad, again transferring and becoming a sixth seat. Though, he quickly advanced, training by himself with his bankai and mastering it.
Soon after, a tournament was held in 8th Squad, a battle against members from every squad. Asuma entered, going from one match to the next, until he got to the finals. He faced a Vice Captain named Tansen Tsurugi, who he thought he remembered. Though, pushing the feeling aside, Asuma fought against Tansen. No one won the fight, though Asuma was able to push the Vice Captain to his limits. Though, the fight never had a winner. Asuma left the fight, still wondering how he could know someone who he had never met before.
As he got to know the Vice Captain, he started to have flashes of memories, memories from his human life. They revealed...that Tansen had been his brother. Though, Asuma, at the time, never confronted Tansen about it. He simply went on with his life, advancing as he stayed a Sixth seat. Quickly, though, he was promoted to the rank of Vice Captain, as his captain moved to another squad, becoming the captain of another squad. Joining him, Asuma stayed the Vice Captain of the squad. Slowly getting to know Tansen, Asuma began to realize that these dreams were his memories. And, as Tansen became the captain of a squad, he asked Asuma to be his Vice. Asuma accepted.
Transferring once again, Asuma started to get the squad in order, helping Tansen, who was usually buried under paperwork or doing something else for the squad. Though, soon, Asuma again started to have the dreams. This time, though, he was unable to even think of asking Tansen about it. Las Noches has attacked Seireitei, and it was time that they go to war. Asuma, though, right before leaving for Earth, confronted Tansen about his dreams. And...they were true. Tansen had known that Asuma had been his brother from the started. And so, Asuma, angry and feeling disgusted, left for Earth. Soon, though, he met Erzu, the reincarnation of Kazi, the insane. He was a scientist, exiled from Seireitei because of his research. He had died recently, but not before he was able to complete Erzu, who in essence, was a computer program made from his memories and personality. Getting to know him, Asuma was soon told that he was going to leave Seireitei, and go somewhere else where he could be free and advance. He had taken along his lover, Aine, and Asuma decided to go with him. Still very angry at Tansen, Asuma left without second thoughts, going wherever Erzu had planned. And so, that's how he ended up in Las Noches.
Erzu had decided to join Aizen, one of the strongest captains in history. He had developed a way to cause shinigami to become Vizards, and Hollow to become Arrancar. Though, since he was the opposite of these being, a Zaigou, Asuma was not taken in by Aizen's charm and tactics. As they first entered, they were attacked by Aizen and Diablo, his creation. Asuma, badly wounded by an attack by Aizen, was left to bleed to death from the wounds. Aine and Erzu were unable to do anything. Relying on his own powers, Asuma found a way to cover all of his wounds, though the pain caused from it was intense. Though, it was better than dying. From that day on, Asuma would never trust Aizen. After a few weeks of living in the desert, Asuma had advanced far beyond that of what he previously had, able to sense minute amounts of reiatsu, as well as controlling his own far better than he ever was able to.
Afterwards, they joined Aizen in Las Noches, following his orders and doing what he said. Though, Asuma always kept a disc with him. This disc, was used to record information, through his reiatsu. Using memories, thoughts, and sights as information, Asuma was able to gather large amounts of information on Las Noches and the people there. Through this, he was able to get back at Aizen. Come to think of it, he never even pledged his loyalty to Aizen. He simply stated he was there because he followed someone who was joining. In this respect, he told the truth.
As he was gathering information on Las Noches, it was infiltrated, as a few of the espada had kidnapped a number of shinigami from the Seireitei. This would prove to help Ausma. After fighting a few of the intruders, most notably Jan, the leader of the Vizards, Asuma had decided that he had had enough. Using a portal to the Zaigou realm, Asuma confronted Daven, the ex commander general of the Seireitei, and the leader of the Zaigou. After explaining his situation to Daven, he learned that the commander general had retired, and would now only serve as the leader of the Zaigou. His response to Asuma's story, was three words. 'I don't care'. Though the retired commander said that if he needed he could stay in the Zaigou realm, Asuma had decided to do the next best thing; talk to a captain that had around as much seniority as Daven had. And that, left only one choice.
Yukimaru, of the 13th division. He had heard of her reputation, which told of a very high temper, and people burning to ashes before her just because they had annoyed her. The thought of talking to her made Asuma want to reconsider doing it. Though, it was either that, or being hunted till someone finally caught and killed him. Regrettably, Asuma made a Zaigou portal to her Office, where he waited for her. As she came in, she sat down, ordering him to tell her who he was, and why he was here. Since he had already planned on it, Asuma described his story, trying to limit it so that he could hurry up and hopefully be allowed back. After listening, Yuki said something that upset Asuma, and, of course, he had a little outburst. Threatening t kill him on the spot, Yuki said that she would consider it. Though, he could not go back to Las Noches, like Asuma had asked. Though, telling her that all of the information he had obtained from Squads 12 and 8, all his creations and research, were still there, she still denied him access back. Knowing that whoever went would have trouble, since Erzu had booby trapped the whole home, Asuma was a little hesitant on letting anyone else try to go and get his things. Though, hearing that that was the only way that he would be able to come back, Asuma agreed, leaving so that he could go to Earth. He had plans of his own he needed to do first.
Meeting with the Privaron Espada Ishi Riki, Asuma started to talk with her about the events taking place in Las Noches, acting as if he had never left, and like he was still a member of the place. Ishi, taking his lie as a truth, told him everything that was happening. Asuma was quick to get the information out of her, since at any moment he could be found. And, as he was about ready to leave...he was attacked. Gin, one of the three leaders of Las Noches, attacked him through the same garganta Ishi had created for herself. Stabbing him through the back, the blade pierced his heart and then went out of his chest. A fatal wound. Failing fast, Asuma escaped to the Zaigou Realm, using a portal to get there quickly. It was there...that he fused with his Zaigou, to save himself.
And that...was how Zetsumi switched places with Asuma as an inner spirit, as Asuma 'died'. It was how Hogosha Tenshi was born.
Powers Destruction Ball((Inmetsu Mari)): A mix of both Hogosha's and Koshiro's reiatsu, Hogosha first saw this move while battling a clone of himself during Tagg's training. Although, at the time, the one firing it was a VC level, Hogosha decided to adopt the technique for his own use. Depending on the size of the ball is the amount of reiatsu. But, if compacted, the reiatsu ball can be much smaller, making one think the power is weak. When the ball is cut in half or hits something, it can explode, sending both his and his zanpaktou's reiatsu out in a large explosion. If the ball is cut, but not destroyed, the ball can be contained, making it two projectiles at half the power.
Oto Ken((Sound Blade)): A technique made by Hogosha to increase his speed and power, this move requires large amounts of reiatsu, as well as mass amounts of speed and control to begin with. What the user must do to use this attack, is first to shoot reiatsu through their arm, like they would if they were using a kidou. After doing this, the user must then make their arm move quickly, using the reiatsu as a catalyst for this. Like using shunpo, large amounts of control are required, as well as concentration. Making the arm of the user go at high level speeds close to that of a shunpo, their arm seems to be vibrating, barely moving an inch from where the arm is at. In reality, however, their arm is moving so quickly that every movement cannot be seen. Mainly used for attacking, the attack being used can only have two options. The first, being a stabbing attack, where the area where the arm is moving is spread out, putting large amount of strain on the arm, but allowing a large number of attacks to be done in a matter of seconds. The second option of this attack, is a slashing motion, where the quick movement's completely slice through whatever it touches. If stopped by a blade, the attack can continue, as the user spreads the range of the attack for a split second, going around the opponents blade. While leaving the opponent open for an attack, this also leaves the user open as well. The max number of times this move can be used in a battle is five, and the technique is usually only used while the blade is in it's sealed state. Kairi, Bou no Oto((Separation, Pole of Sound)): Used while Hogosha is in his first stage of bankai, his pole has the ability to split into a three section staff. While under the form, Hogosha can make the outer two sections start to spin rapidly, causing winds to form around them. While using the attack, the defensive ability to amazing, able to block many attacks at once, or as well, cause them to go back at the enemy.
Degradation/Replication: Hogosha's reiatsu has the innate ability to both break down objects, as well as re-create, or copy them. Hogosha figured this ability out while training with his reiatsu, after copying iron particles from a nearby Soul Cutter. After Hogosha learned that his reiatsu could break down and copy objects, he mainly focused on re-creating elements, so that he could later use them without having to take the particles from the weapon, or thing itself. He first worked on the Metal element, using Soul Cutters to allow his reiatsu to easily bond with the metal and re-create the compound of the Iron particles and the infused reshi within them. After mastering the Metal element to as far as he could go, Hogosha decided that he would then work on other things, to further his development as a shinigami. The elements he knows and has either understood how to manipulate, or master them, are such: Metal((Mastered)) Earth((Mastered)) As he kept training with the ability, it has evolved to the point where he can slowly break down an object as his reiatsu is put inside it, or on it. While it still takes a while, the move can now be used in battle, though mainly used against an enemy's used objects, whether they are blades, or other objects. He still needs to train further to master it, though
Senheru, Eiharetsu((Wire Hell, Wrap Explosion)): Using his ability to make metal, as well as his abiilty to use kidou without the use of his body, Hogosha first must make small metal wires out of his reiatsu. Then, by shooting the wires around, or onto the target, Hogosha quickly says the name of an explosive, or other kidou-most notably Shakkaho or Raikoho-Hogosha quickly reverts the wires back to reiatsu, and then uses the reiasu as a catalyst for his explosion. If the target is trapped within the explosion, they are intensely burned, as usually the amount of reiatsu inside the kidou is centered around the person, for the largest portion of the blast to hit the person in the middle. Although, the kidou can be fired while the wires are still made, as they quickly revert back to reiatsu before turning into the kidou.
Sori((Warp)): As his reiatsu and appearance changed, so did his ability to use his reiatsu. In a permanent Zaigou release, Hogosha can use a mixture of his own reiatsu and his Zaigou reiatsu, as it turned from a crimson to a dark purple. Warping and molding his reiatsu to whatever he can think of, Hogosha can make orbs, saws, or other things purely out of reiatsu
Reido: The default move of the Zaigout, it has the opposing energy of a cero, completely nullifying each blast as they hit. Though, like a normal Cero, it can be overcome by a stronger force. As the ball is fired, it can be fired from the fingers or hand, and when fired, has a tint of the user's reiatsu around the edges. Also, the Reido, utilized by different Zaigou, can be used in different ways.
Bala Taigen: Furea((Bala Impersonation: Flare)): Using Reido in small bursts, the speed, like a bala, is much quicker, yet not as strong. Though, while using the move, Hogosha will make five or six Bala Taigen at a time, making them look like large flares. These will come flying out of his hand, and then fly at the opponent. The move can be used for some to hit, and some to miss terribly, making a space of very man Furea in one place. Using his ability to greatly manipulate his reiatsu, Hogosha will cause the Bala Taigen to arc around, flying back at the opponent all at once, and most likely overwhelming them.
Hogosha's own shunpo Name: Senkouheki Translation: Flash Burst Description: As a person is about to use shunpo, they must first layer their reiatsu around the feet, tightly compressing said layers together, yet keeping them separate. Therefore, the person using the move must have a Semi-high level of reiatsu control, as well as a high level of reiatsu to use this move correctly. When the person uses the move, they must use each layer separately, or all at once to achieve the full effect of the move. If they choose to move over a longer distance, said person used one layer at a time, using the next layer as the one above it is used. This, maintains the speed of the shunpo over a much longer distance, depending on the amount of layers used. If said person uses all the layers at once, depending on the number of layers used, they can go much faster than the normal shunpo, over a much shorter distance. Steps of Flash Burst: Normal: As the name states, it is the normal shunpo level, with one layering of reiatsu. The length of the shunpo depends on the user's still Dual Layer: Adding another layer on top of the first shunpo layer, one can go about 150% faster than their fastest shunpo speed, if the move is done correctly. The length that this step can be maintained is around sixty meters if the concentration of the reiatsu is maintained. Tri-Layer: After adding a third layer, the ability to go over twice as fast as the user's fastest shunpo is granted. If more reiatsu than normal is used, the person could go around 220% faster than their fastest shunpo. The move can be held out for a long time, and cover a large distance, around one hundred and fifty meters. Last Layer: As the name states, it is the last layer that a normal shunigami can use. With this move, one can go 250% faster than the user's fastest shunpo, and then hold the shunpo out if the layers are used separately over a much longer distance. Final Layer: The maximum number of layers a shinigami can use. The only way that this move can be used if the shinigami has mastered the move as a whole, and even then the move is hard to master. Using five layers of reiatsu around the first, the concentration of reiatsu must be precise, otherwise the move will collapse, and most likely backfire, shredding the user's legs. The amount of reiatsu required for this move is high, high enough that the user, to use it more than once, has to be at least Vice Captain level, if not higher. They must have first mastered the other steps before going onto this one, as to learn a high amount of reiatsu control. The use of the move makes a regular afterimage that is completely undiscrenable from the user, but it gives a slight resistance when hit or cut, from the excess reiatsu left behind. Overuse of this technique will completely drain the user's reiatsu, as well as if it is misused, or tried before able, will shred the user's legs from the explosion of reiatsu. This move goes around 350% faster than the shinigami's fastest shunpo.
Tomo Kenzan((All Seeing)): An ocular move designed to see through the dimensions, like a Human is able to see a Hollow or a soul reaper. Though, the move is much more complex, it is even able to see the inner Soul of a shinigami, or in other words, their zanpaktou spirit. The way this is possible, is forcing large amounts of reiatsu into the eyes, and seeing past the layers of the dimensions that separate Humans and Spirits, and spirits and Zanpaktou spirits. In some cases, it is even possible to see a Vizard's Inner Hollow. While seeing said spirit, Asuma can even talk to them. The purpose of this move is mainly to see the opponents moves better, since their spirits, since they are unbound by gravity and restrictions like it, move much quicker than a shinigami or Vizard ever could. Using the traces of the spirit's presence, Asuma is able to determine the movements of the shinigami before they even appear where they are going. Once learned, the ability is passive, Asuma only needs to think of what layer he wants to see, and he is able to see it.
Known Hadou and Bakudou: Bakudou 4. Crawling Rope (hainawa) — An energy rope entangles a target's arms. Incantation: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat! 61. Six Rods Prison of Light (rikujōkōrō) — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. Referred to as "Six Rod Light Restraint" in the english edition. Incantation: Carriage of thunder. Bridge of a spinning wheel. With light, divide this into six. 62. Hundred Stepped Rails (hyapporankan) — A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. 63. Chainlike Desert (sajō sabaku) — The target is wrapped from the neck down in a thick chain. 75. Quintet of 1 kan Iron Pillars (gochūtekkan) — Forms a cage made of five incredibly high and thick pillars around a target. Incantation: Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end.
Hadou 4. White Lightning (byakurai)— Fires a concentrated bolt of lightning from the caster's forefinger. 11. Tsuzuri Raiden - Sends spiritual energy along a string / chain / bolt and captures / paralyzes the target. 31. Shot of Red Fire (shakkahō) — Fires a ball of red energy at a target. Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south! 58. Orchid Sky (tenran) - After suspending and spinning your Zanpakuto in a circle placed in front of yourself, a widening tornado-like blast is fired towards the target. 63. Thunder Roar Cannon (raikōhō) — Fires a massive wave of yellow energy at a target. Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!
Zanpaktou
Spirit Name: Misetsu Iki((Projected Spirit)) Spirit Appearance: Formerly known as Asuma, he used to control Hogosha's body before he was killed, and then switched places with Hogosha. While he can have some control over Hogosha's body, Asums looks much different than Hogosha. ((For a full description, look at my Avi, minus any special things like Wings or weird hair XD)) Normal Form: A mix of a katana and a cutlass, the Blade is around 4 1/2 feet long, and only a few inches wide. The sword is straight, usually used for the slicing attacks of the katana, and the fencing style of the rapier. Shikai Release Phrase: Fight with me, Misetsu Iki! Shikai Appearance: As Hogosha calls out the release phrase, his inner spirit, Asuma, comes out to help him fight. While Asuma may seem like a weak person, his appearance masks his true power. Being in control of Hogosha's body before Hogosha was even created, Asuma has the power level close to that of Hogosha's, though that is all he can do. While he appears, Asuma gains his power he had in his past life, the ability to make and control all types of metal, with his reiatsu. Given the name of Infinite Blade, as long as Asuma has reiatsu, he can make and control Metal, though to the extent of metal already created, or that made form his own reiatsu. Metal within the earth he is unable to control. While there are no other powers in shikai, Asuma more than makes up for it with his own power. Able to use Hogosha's Inmetsu Mari, since he created it, as well as make and control Metal, Asuma is also incredibly quick in body mind and body. Not only is Asuma a master at manipulating his own reiatsu, but together with Hogosha, he can wreak havoc.
Shikai, Second Stage Element: Reshi/Reiatsu Description: Learned after Asuma combined with his Zaigou, Hogosha first heard the whispers of this power as he awoke from his Death. Seeing that his blade had changed, Hogosha called out the name he heard in his head, and his blade disappeared. Then, Hogosha was able to easily manipulate the reshi around him, as well as his own reiatsu. Fashioning a makeshift blade made of the reshi around him, Hogosha then started experimenting with the form of his shikai. Though, unlike the bounts, he has a limit on how much he can control, and he himself cannot absorb it. Release Phrase: Maximum control, Kurohane Enzeru((Black Winged Angel)) Appearance: As the blade disappears, Hogosha now has a constant glow around him, either of the neutral blue reshi, or a dark purple haze of his own reiatsu. His clothes stay unchanged, as does his appearance. The only thing that changes is his blade disappears Appearance: As Hogosha releases his shikai, the powers of the bracers increase, using the reshi around them to built more onto hogosha's arms and legs. Since the bracers themselves have the ability to absorb both reshi and reiatsu, distributing them to different places, sometimes even on Hogosha's body. Using that principle alone, the bracers move all alone Hogosha's arms to his shoulders, and then make boots and shin guards on Hogosha's legs. The bracers change form to go all the way along Hogosha's arms, forming into both Arm armor and Leg armor((Only legs and arms though)). The armor still have the same powers as the bracers, able to eject reiatsu and reshi from within them, as well as gather it. This stays true for both modes of shikai. In bankai, Hogosha gain's the full set of armor. Power(s): The power of his shikai is the basic manipulation of the reshi around him, as well as his reiatsu ability going up. While he cannot control all the reshi around him, Hogosha gains a general power of the reshi. He cannot absorb it, he can only manipulate it. The largest thing he can make is a thin shield of around his height to hide behind, that shatters after it blocks an attack. He can make blades, like his regular ability, yet only around two or three at a time. While this may seem to be a weak shikai, the powers, depending on who uses them, can be very devastating. For instance, the reshi can be used to make something to grab onto an opponents weapon, or making something out of the reshi around a person. The possibilities are only limited by how well the user's imagination is.
Though, this shikai has a second mode to it. By calling out the phrase "Tear apart the World", the control of the shikai switches to Hogosha's other side of his reiatsu, it's ability to rapidly decay and break apart things. In this stage, his reiatsu takes on this characteristic, losing the ability to control the reshi around itself. Instead, it can 'eat' the reiatsu that is thrown at it, though only a portion of the reiatsu he can even use. Though he eats it all, most of it is used to stabilize himself as he eats it. Now, his reiatsu, when used, caused burns on the victim's body, eating away at the skin like a parasite. No cuts are caused, though if the reiatsu enters the opponents body they get a large amount of pain as it slowly eats away at their insides. In this mode, Hogosha becomes able to use his shinigami powers and Zaigou powers at the same time, as both combine in this stage to allow him a large effect on the opponent. NOTE: Though he can eat reiatsu, he still gets hurt by the attack if hit by it. The damage would be lessened slightly, however.
Bankai Bankai Name: Hayai Shikyo, Ippai Ikki((Quick Death, Full Spirit)) Bankai Appearance: As Hogosha goes into his bankai, two things happen. One to Asuma, and one to Hogosha. What happens to Asuma, is he rightfully gains the name of Metal Emperor. Not only does he gain complete control over almost all metal, but making it is an easy task now. Asuma can now many anything from ten swords at a time to a sphere or metal that surrounds him. While the swords cannot be huge zanbatou's at a time, they, in itself, can be very numerous. Hogosha, rightfully gains the name of Speed Demon. While he only gains his sealed blade back, it is like gravity poses no problem to him. Hogosha can move up to speeds much faster than both shunpo and Sonido. Though, the only reason he gains this ability is because he gains no other abilities other than those he already has. Though seen as a weak bankai, the combination of the two pose for a very deadly combo.
Final Stage, Mixture of Two Description: The bankai attained as Hogosha fused with his Zaigou, this power is more or less like the power used in his Second stage Shikai. Like it, it overrides any other gravity powers Hogosha uses, but still gives him slight power like he would have in his shikai(around half the power, though. So no black holes). The bankai entails the powers of his second shikai, though mastered and worked upon. Release Phrase: Make it or break it, Haienzeru Akuma o Kaman((High Angel Demon in Disguise)) Appearance: ((Look in Appearance for Shikai. Is the full set of Armor)) Power: The main power of this bankai is to not only allow Hogosha the ability to move much easier, because of the clothes and weapon, but to also allow him to attack close range, or long range, if he wishes. The power of the bankai is called Teishu Soujuu((Master Manipulation)). While he cannot control all the reshi around him, he gains the ability to control the reshi around him in a much easier way than in his shikai. While in this stage, Hogosha cannot absorb the reshi he manipulates, yet he can use it to close wounds to an extent, unable to stop blood loss altogether. Overall, he can completely control the reshi in a certain area, and then it spreads out like his shikai stage. He is like a mage, using things without even having to touch them. Making things from nothing like a transmutation, and yet, he all controls it without much strain on himself, though it drains away at his reiatsu over a period of time. The form, like shikai, is only held back by the person's mind.
Again, this bankai has a second mode. By calling out the reverse name of the bankai, Akuma o Kamen, Hogosha gains complete control over his degradation ability. Able to break down most substances by using his reiatsu, Hogosha can even eat away at a person's spiritual energy by wrapping his own around them. Again, he is able to eat reiatsu thrown at him, able to utilize around half the reiatsu thrown at him((Though if he is hit by the attack, he gets around half damage)). Using the reiatsu in many different ways, the most effective is when Hogosha can use the reiatsu to keep the enemy in one area, as it now causes bad burns and the occasional cut from the attacks. If there is a cut, however, the burn still appears around the wound. Though, now, if the reiatsu gets into the person's body, Hogosha can sue it to attack their internal organs, and sometimes even their movements. Though, the power must be explored further before it can be fully used.
NOTE: For shikai and bankai Asuma, look in Asuma's Profile, the two entries. Take out the zanpaktou, though, as he doesn't have them, save for in bankai.((In journal))
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Posted: Sun Mar 15, 2009 10:06 pm
.::MOCKADASH'S PROFILE ::.
~Vital information~
Name: MockaDash (friends call him Mocha or simply Mock)
Current Rank: Captain of the 13th Squad
Previous Ranks: Unseated member of 5th squad. 3rd seat and Vice-Captain of 1st Squad.
Age: Has the appearance of an 23 year-old, but has lived for a couple of centuries. (Shinigamis age differently)
Gender: Male
Skin Color / Race: White/Caucasian
: razz hysical Description::
~Prior to the Time-Skip~
 Mock is 5'9''. His eyes normally have a gray tone to them, but depending on the reiatsu source that's being manifested they can be red, dark, crimson, ruby, cyan, etc... His hair's natural color is pale blue, but some times it turns gray. Mock wears a normal Shinigami attire but with several modifications of his own. He prefers to use white hakama pants as well as a flower-pattern haori on top of his clothes. He also hates to be without his favored kasa hats (a sandogasa), using them even in battle! He also wears a long and ragged blue scarf, no mattering to him if its a hot or a cold day. MockaDash always carries with him a kiseru and a sake bottle.
~Subsequent to the Time-Skip~
 Mock lost his right eye while training for Bankai, so now he wears a black eye patch on top of it. He also uses some sunglasses (sometimes red and sometimes blue) to conceal his eyes ( and almost his entire face, since his hat and his scarf already covers most of it). He stopped drinking, after Daven's death, so he doesn't carry his sake bottle anymore, though he still smokes - more than ever! Mock also shifted from wearing a sandogasa to wearing a takuhatsugasa hat, having the kanjis for the expression "Divine Punishment" on the top. Since he achieved Bankai his face know has some Kumadori-like patterns (sometimes blue and sometimes red).
((I'm finally working my way into find the time and inspiration to do some drawings that will be uploaded here. Have patience please...))
::Background/History::
~Prior to the Time-Skip~
MockaDash started out as a lost soul on Rukongai without any knowledge or memories of his past life or friends and family. He lived for several years on one of the worst districts of Rukongai - District 79 - where he came to know and become friends with other children in the exact same situation as him. They made up nicknames for each other (seeing as they couldn't recall their real names) and that's when MockaDash adopted his own. They formed a self-proclaimed "gang" called the Reckless Five, and the remaining members where called Kintaro, Guna, Dawn and Havok. They helped each other to survive on the harsh and unforgiving streets and alleys that they called "home". A few members of the group started to display a weird and unusual sensing of hunger for food. Something that only souls with higher than average reiatsu felt. That, however, was unknown to them at the time.
His best friend among the five - Kintaro - at one point was taken by an adoptive family, whose older member was once a Shinigami. The group continued to meet each other, and "escape" together into their familiar streets of Rukongai to spread all kinds of mischief. The old man, also the head of the family, taught everyone some sword jutsus and bushido, and that was when Mock got impassioned with concepts such as honor, valor, and righteousness. He dreamt of one day joining the ranks of the Gotei 13.
That day would come sooner than he had imagined.
During one of the group's usual incursions near the Sereitei - something that became a habit once they started dreaming of a better future for them as a Shinigami - they were attacked by a group of giant Hollows. The reason as to why Hollows where present in that location still remains a mystery to MockaDash, but the truth is that all five of them were attacked, and only two apparently survived (both having no knowledge of the fact that the other was also alive). They were Mock and Kintaro.
Mock was badly wounded on his back and chest, and where brought back into the Sereitei by the Shinigamis who saved his life. They sensed a growing reiatsu in the boy and the potential for him to also become a Shinigami in the distant future. MockaDash was taken to the 4th squad healing room to recover from his wounds, which he did, though the scars still linger till this very day!
Mock was taken to the Shinigami Academy where he excelled at all forms of sword fighting (thanks to his training with Kintaro's grandfather), and after graduation joined the 5th squad in order to perfect himself in something that he lacked the most during his time spent in the Academy- kidou. He believed for a long time, that one must learn how to surpass his weakness in order to advance in strength and power. He was in fact on a quest for power, in order to protect the weak and helpless! He had made an oath to himself while still on the 4th squad Healing Room, and that was to never let others suffer the same pain he (and his deceased friends) had suffer! He felt that he was given the chance to make a difference! He also felt the need to atone for the death of his friends!
Not long time had passed since he had joined the 5th squad, Mock was recruited into the 1st squad by the Commander-General himself - Daven Moto - as his 3rd seat! In that squad, Mock learned a new meaning for the word "duelist" and the meaning of "divine justice", he was also very impressed by his Captain's sense of it! He deepened his former sense of honor and solemnly swore to uphold the laws of the Shinigami. He had then found a new reason to live! He was later promoted to Vice-Captain of his squad and from that moment on, he thought that he was going to be Daven's right-hand forever!
For quite some time, his life was simple. He had complete faith in what he was doing and always thought it to be best! In time, he made some friends with fellow Shinigamis but felt his world being shaken when some of them changed sides! The one who affected him the most, was one of his former senseis, Asuma Haruka - He became a mercenary and wanted criminal by the Sereitei after going rogue, and he even went to the extent of joining Las Noches - Mock began to felt a change of heart! He was unsure of which of his creeds he should follow - his own judgment or the laws he have been told to affirm. Later on, his beliefs where even more damaged, when his Captain, the man he considered unbeatable, was felled in combat! MockaDash was taught that if your beliefs are true you will always prevail, and that squad members could always depend on each other... Both of those beliefs where instantly shattered!
Immediately after that (and following Daven's last wishes) he was made the Captain of the 13th squad! His once carefree and talkative attitude became quite taciturn for some time. He was desperately searching for a new reason to live, and only accepted the position of Captain of the Divine Protectors - the irony of it all - to respect a dead man's will!
((Some memories can be found here.))
~Subsequent to the Time-Skip~
((Waiting for a small plot to end before I'll post the changes.))
: razz ersonality::
~Prior to the Time-Skip~
Before achieving bankai, Mock's mind was split into several personalities, each of them personified in the form of a particular element and set of abilities, as well as having its unique reiatsu nature. Therefore, whenever one of the personalities is being manifested the color and attribute of his reiatsu changes according to the Zanpakutou's spirit that is being manifested (and to illustrate that the color of the dialogs change).
Normally He's carefree and easy going but very competitive... This is his very own personality, that derives from his belief that you must smile in order to overcome hardships! KetsuekiZenchou is a bloodthirsty Zanpakutou since "he" gains power from and can manipulate blood, and so "his" personality reflects this. "He" is continuously trying to take control over Mock's actions...KaijinKami is the antagonist of KetsuekiZenchou and as such "he" tends to be protective. "He" is very respectful of others and addresses them in a cordial and (somewhat) old-fashioned way. KaijinZenchou can be considered neutral. "He" is cold and emotionless, always judging actions like a mathematician judges equations.Shortly before Daven's death, Mock was trained by him and achieved Bankai. Upon achieving it, and thus fully understanding the "nature" of his Zanpakutou, MockaDash regained control over himself and become unified, losing all traces of the several other personalities while his Zanpakutou is unreleased. When he release it, however, (be it shikai or bankai) the personalities emerge once more.
~Subsequent to the Time-Skip~
MockaDash is now very "kept to himself" and seldom speaks, carefully choosing his words when he does. The rare occasions when he goes back to his old self, is when he releases his Zanpakutou..::Skills::. MockaDash is proficient with Iado and has mastered Iaijutsu to the point where he can draw a large sword in the split of a second. He's also skillful in the art of dual kodachis and polearms (such as KaijinZenchou, don't forget that despite being double-bladed, the size and shape of the weapon resembles that of a naginata). He's able to perform basic healing techniques thanks to a special training at the 4th division healing school. He's also very adept at Shumpo (flash-step and standing in the air).
Powers: Hadou#1 -- Shou (Thrust); Hadou#4 -- Byakurai (White Lightning); Hadou #31 -- Shakkaho (Shot of Red Fire) -- with incantation; Hadou #33 -- Sokatsui (Blue Fire Crash Down) -- with incantation; Bakudou #1 -- Sai (Restrain); Bakudo #4 -- Hainawa (Crawling Rope); Bakudo#9 -- Geki (Hit) -- with incantation ; Bakudou #39 -- Enkosen (Circular Shield)..::Zanpakutous::. Mock has several different manifestations for his Zanpakutou.Some have their own element, attributes and abilities.
::Unreleased state:: Mock's Zanpakutou is commonly kept in the form of a katana and a wakizashi. Mock rarely uses this swords in combat, since his preferred weapon is a nodachi.::Shikai::  KetsuekiZenchou - Blood Omen/Harbinger : In order to suppress its bloodlust when unreleased, this Zanpakutou is kept in the form of a typical wakizashi, with a black tsuka and saya but with a pure white blade. Upon tasting a single drop of blood, the sword turns into a large nodachi, completely black in color (blade included).
This large sword (with a man-sized blade) is Mock favored weapon in close combat, and he can wield it with ease. Not even him, however, can make use of both the nodachi and the katana effectively in combat.
(On the right, you can see the appearance of a typical nodachi, and it's actual size compared to a man.)
KaijinKami - AshGod : At all times, Mock carries this katana (that has a dragon engraved on its saya) with him, though he rarely gets to use it in combat. When released, the entire sword and it's scabbard is turned to ash that scatters in the air and vanishes.
KaijinZenchou - Ash Omen/Harbinger : By joining the released KetsuekiZenchou and an unreleased KaijinKami into one sword, this Zanpakutou is made. It can be considered a double-bladed naginata, with a blade in each end - a white one and a dark one, where the dark represents KetsuekiZenchou.
(Missing a drawing of how the naginata actually looks like. Again, be patient.)~Shikai Powers and Releases~ (All the properties and abilities of my Shikai are described below. Some main powers are also given away, but please keep in mind that many more attacks exist that are not described here, though they are all based in the ones that already are. Hints for those powers are given away in the following descriptions.)
~KetsuekiZenchou~ KetsuekiZenchou's element is dark and its attribute is blood. Its blood thirst doesn't distinguishes friend from foe, and this Zanpakutou has even gained a particular taste for it's owner's blood. Every time a single drop of blood touches the blade, the portion of the blade that the blood touched is transformed from a pure white into a shinny dark and the darkness starts to take over the entire sword as it grows in length, changing from a wakizashi into a nodachi. When this happens the Zanpakutou spirit is released, tenfolding Mock's current reiatsu with its crimson colored one.
The power of the Zanpakutou is to control the flow of blood - in a similar way as telekinesis. Thus, upon cutting someone and spilling blood, the nodachi gains the ability to prevent the blood flow from healing. Meaning that the wound cannot be healed by the natural healing process of the body and the victim will lose his/her blood at a high rate. Since its power is to manipulate blood, it can not only increase its flow as well as completely stop an hemorrhage (though it does not heal the wound in itself, only stops the blood loss).
Furthermore, the greater the amount of blood absorbed by the blade, the greater the power it has, and also the more powerful the attacks become.
The Zanpakutou's influence on a "living thing" can only be negated by means of "reiatsu suppression", meaning that a victim must use his/her own spiritual pressure to negate its effects. This makes it possible for old wounds made by it, to be tear open even if they were healed, in case KetsuekiZenchou's influence on the victim's blood hasn't been yet negated.
~Special Attacks~ Every time the Zanpakutou draws and tastes blood, Mock's reiatsu slowly increases, also increasing power and speed. Basically this Zanpakutou has only blood telekinetic, blood amplification, and blood draining abilities. These abilities however can be used in a wide variety of ways, as exemplified below.
Itsuryu KetsuekiZenchou (Spill/Overflow Blood Omen) Consists in the release - from a swing of the blade - of a burst of black reiatsu in the form of a malleable and (semi)controllable wave of condensed energy. The attack is more powerful as more blood the blade as "tasted" before releasing it, and consist of this Zanpakutou primary offensive attack.
~Ketsueki Fuku (Blood Assistant)~ Mock can create mirror images of himself from blood. The clones look exactly like him but are, of course, dark red (since blood is their only element). The clones have no reiatsu of their own except for the one that is needed to bring the blood together in order to form them. Large amounts of blood aren't necessary to form them, since KetsuekiZenchou can extend the volume of a certain pool of blood by scavenging spiritual particles in the atmosphere (easily accomplished in soul society since that's all it's made of...) This is a junction of the Zanpakutou's telekinetic power and it's "blood regeneration" properties.
~Yami Ookawa no Ketsueki (Dark River of Blood)~ The large scars on Mock's chest and back are rended open, and blood violently gushes from them. The volume of blood is amplified and sent in a spiral into the sky, where it usually hovers. At any time it can start falling down (like rain or all at the same time) - note that weather conditions apply. This ability is also connected to the Zanpakutou unique properties (similar to the last one) but consumes a large amount of reiatsu to perform.
~Itami Zenchou (Pain/Grief Omen)~ When some amount of Mock's controlled blood makes contact with a foe's body, this power can be activated. The blood then turns black as it starts to make its way inside the target's body, reaching for his/her bloodstream and "poisoning" it. Instead of an actual poison, the effects of this attack are actually the telekinetic and draining powers of this Zanpakutou being manifested. The target starts to lose control over his body, ending up paralyzed on the ground and ultimately dies from paralysis of the lungs and heart. The "poison" takes time to spread through the whole body so its effects start locally (the loss of movement of an arm or leg for example). Once the "poison" enters the bloodstream it spreads among the victim's own blood at a microscopical level, so in order for it to be negated, one has to also destroy the blood it has already infected - due to the fact that it's virtually impossible to separate the victim's blood from Mock's infectious blood, without some kind of special ability that actually allows to do so.
~KaijinKami~ The Zanpakutou's element is fire and its attribute is ash.It's (orange-colored) reiatsu opposes that of KetsuekiZenchou but doesn't nullifies it. - Think of it as light and darkness. When you turn on a light in a room, the darkness disappears but shadows are created... you get the point).
In shikai form, if the power of this Zanpakutou is invoked, KaijinZenchou's power cannot be used for a period of at least 24 hours.
~Special Attacks~
~Unsan KaijinKami (Scatter/Disperse AshGod)~ The katana is turned to ash. The ash is made of spirit particles from the Zanpakutou and so it can be controlled and put together in the form of a sword (or any other form for that matter) once more. The ash particles, just like real dust, are microscopical, so their movement can't be effectively opposed simply by another Shinigami's reiatsu. - though it's reiatsu-based effects can, as obvious. It's exactly like dust, it won't hurt anyone by itself alone, but it's still made of spiritual particles. The Zanpakutou's ash can negate reiatsu-infused heat and flames, to a certain degree (depending on the foe's power level).
~Ko Jin (Cloud of Dust)~ The ash of the Zanpakutou forms a cloud of dust (roughly 3 meters in diameter) in the air, that obstructs vision just like a normal cloud of dust would. Take note that the dust is made of spiritual particles who's movements can be controlled by me, so a strong wind can't send the cloud of dust away.
~Shitsunen (Oblivion)~ When this power is activated, Mock's body is covered in blazing flames that shoot to the sky, creating a pillar of fire. The fire starts with a red color, but turns blue, as the heat increases (Mock's reiatsu increases since this is the only moment when KaijinKami's reiatsu is actually freely manifested). This pillar last only for a few seconds and is merely the first stage of KaijinKami's offensive ability. The fire does not burn or hurt much (providing the difference in power between Mock and the foe isn't big) since its purpose is for defense only...
~Moetsuku (Ignite)~ (Only) After using Shitsunen, Mock can ignite the ash from the Zanpakutou at will, creating flames or explosions with it. This explosions can be made in a variety of ways and shapes.
~KaijinZenchou~ The Zanpakutou's true element is ice and its attribute is both ice and wind, as well as ash (only while the ash is not turned into snow). When the Zanpakutou is released with the command Shiroimono KaijinZenchou (Snow Ash Omen) Mock's hair turns gray and his eyes pale blue. Ash starts to fall on the battlefield and upon saying Fu Setso - Snowstorm/Wind and Snow the ash turns to snow, covering the floor with a white mantle. Mock's reiatsu increases in a similar way as it does when Shitsunen is used with KaijinKami.
In shikai form, if the power of this Zanpakutou is invoked, KaijinKami's power cannot be used for a period of at least 24 hours.
~Special attacks~
~Mamorigami (Guardian Deity)~ This Zanpakutou can also protect Mock at will, but this time using the snow on the ground. The snow around Mock can be turned to ice that forms a wall of ice, thus blocking incoming attacks. The ice is just like normal ice but it's infused with reiatsu so it's harder to break. Mock need to be touching the ground to turn snow into ice, but not to shape the already formed ice into a wall. - or something else for that matter.
~Tsurara (Icicle)~ At will, the ice that was created can be turned into a sharp icicle that shots from the ground.
~Itsuryu KaijinZenchou (Spill/Overflow Ash Omen)~ By plunging the white blade on the snow mantle, Mock can turn the snow to ice, at will. The pattern in which the snow freezes is also entirely up to him.
-------------------- List of several other favored attacks based on the ones described above, that had gained a name of its own and have been used in previous RPs: Ichibanmehakka -- Shageki; Nibanmehakka -- Kaen Hana; Sanbanmehakka -- Tourou Nagashi; Ichibanmeshiro -- Koori Gokusha; Nibanmeshiro -- Fuhen Gyokuei Denkaku; Sanbanmeshiro -- Hyouki. .::Bankai::. ::Release:: The way to activate Bankai, is for Mock to act as if he was committing sepuku with KetsuekiZenchou. It doesn't matter if the Zanpakutou is in its unreleased or released form (a wakizashi or a nodachi respectively). If KaijinZenchou is also released (thus Mock has a naginata and does not hold neither forms of the remaining Zanpakutous - the wakizachi or nodachi for KetsuekiZenchou and the katana for KaijinKami) he has to plunge the dark blade into his abdomen. Before releasing Bankai, Mock articulates the following sentences:
Sors immanis et inanis; rota tu volubilis, status malus; vana salus semper dissolubilis; obumbrata et velata michi quoque niteris. He then stabs himself in the lower abdomen, but the blade disappears inside his body and does not leave a wound. As he removes the new blade ((I will add a drawing here - it's basically a giant baddass sword similar to a zanbatou)) from within his body he finalizes the ritual by saying Tenbatsutekimen (Swift is Heaven's vengeance) followed by the name of the bankai.::Tenbatsu Ketteiteki Meiun (Divine Punishment - Decisive Doom/Fate):: MockaDash's Bankai is nothing more than the unification of his Shikai. It represents Divine Punishment in the form of Mock's own "private Hell"! Depending on which other Zanpakutou was released prior to releasing bankai, one of two circles of Hell will be conjured on the battlefield - the 8th circle, known as Malebolge, in case KaijinKami was released; or the 9th circle, known as Cocytus, in case KaijinZenchou was released.
This had shed some light on the apparently opposite elements that Mock's Zanpakutous have (fire and ice), since the true "nature" of his Zanpakutou is actually Hell and its inner circles are a fiery hellish-pit and a frozen cave. The 24 hour restrictions on those elements have now been lifted, but Mock still can't use both at the same time, though he can now swap between them. While Malebolge is being "manifested" Mock can use all of KaijinKami's abilities, and while Cocytus is being "manifested" he can use all of KaijinZenchou's ones, both of them with enhanced power and range. It takes, however, some time to shift from one "conjuration" to the other - approximately one full post, depending on the duration of the actions taking place.
::Malebolge:: When Malebolge is conjured, the surrounding environment turns into the typical personification of Hell. Fissures appear on the ground, sending forth strong blazes from their depths. Sulphur is expelled from several holes in the ground - killing all plants and vegetation - and ash fills the air. Everything is reduced to cinders and tar spurts from the pits that were formed. MockaDash can use all of KaijinKami's abilities.
::Cocytus:: When Cocytus is conjured, the ground becomes covered with a mantle of white ash and towering glacier-like structures appear from within the earth. These "icy hills" seem to form a dome around the battlefield (though they actually don't, since they never merge with one another nor do they close upon each other, they just bend forward). Somewhere among this "landscape" there's a small frozen lake. MockaDash can use all of KaijinZenchou's abilities.
:: Army of Erebus:: Unrelated to whatever circle of hell is conjured, the Army of Erebus will always appear. Upon the release of the Bankai, a large throne made of skulls and bones appear behind Mock. After he sits on it, a large winged bat-liked demon (Lucifer) emerges from the earth beneath the throne, and lifts it along with Mock sitting on top. The demon flies high into the air and keeps MockaDash at a safe distance from the "main battle".
While already on air, some of the bones in the throne detach themselves and start to float in the air, giving form to a distinct sandtable in front of MockaDash. On this sandtable several miniatures of skeletons and demons appear (as well as miniatures representing everyone else on the battlefield), and from it, chains are shot and plunge themselves into the ground below. Where the chains hit the ground, a demon or skeleton warrior emerges, always shackled to the chain - the Legion of Hell!
Mock can in this way, summon up to an entire legion (1440 soldiers - Thanks Daven for this one xp )of hell dwellers to fight for him. He does not need to tell every single one what to do, but he can "puppeteer" their strategies on the battlefield bellow, by using his sandtable. All of these demons once destroyed cannot be summoned back on the same usage of Bankai - meaning they won't be called back on the same battle. Also, every single one can be instantly reduced to ashes, by destroying the silver portion of their own chain (the 10 ft. closest to the soldier), and the remaining portion of the chain is virtually indestructible. For each soldier that is destroyed (either by being actually killed or by simply breaking the chain that connects it to the sandtable), the throne is pulled closer to the actual battle. The throne, the sandtable, and Lucifer, are also virtually indestructible while the legion is in play. If, however, they are actually destroyed (or the "unbreakable" portion of any chain is broke) the whole Legion is destroyed, as well as Lucifer, the throne, and the sandtable, all at once! - though it would need an insanely powerful blow to do just that! Probably only a handful of people could achieve this feat!
~Legion~ The typical soldier of this legion is no stronger than the average hollow. They don't have weak spots however (by this I mean that losing an arm or a leg, being pierced in the heart, etc. its not fatal), so they need to be utterly destroyed to be stopped. There are 13 squadrons of soldiers, each being lead by a general. They can be composed of living skeletons armed with a wooden buckler and a rusty falchion; skeleton pikemen; horned demons who fight with their claws, tail, and teeth; demons holding long tridents; putrid large crows; zombie-like man-sized hounds; strange anthropomorphic creatures with several tentacles in the place of their arms; and finally, amorphous masses of flesh and bone that twist as they creep on the ground. Though they fight differently, they all have the same strength.
~Generals~ There are thirteen Generals, also know as Malebranche. Their names are Faustus; Malacoda; Scarmiglione; Barbariccia; Alichino; Calcabrina; Cagnazzo; Libicocco; Draghignazzo; Ciriatto; Graffiacane; Farfarello; and Rubicante. They have the strength of a seated Shinigami (though, of course, they can't shumpo, use kidous, etc.). Although they have different personalities and battle styles, they are indistinguishable among themselves. They all resemble red horned demons, with a spiky tail and large teeth and claws, and wear rusted and worn-out armors and a trident. Aside from Lucifer and the crows, they are the only other member of the legion who can fly thanks to their pair of bat-liked wings. Mock can channel KaijinKami's or KaijinZenchou's abilities through their chains (and only theirs, not the remaining soldiers).
~Lucifer~ Lucifer is the demon holding the throne in which Mock sits and controls his legion. While doing so, Lucifer does not battle and is much like a stone gargoyle. The demon is a large bulky beast approximately 15 feet tall. He has two large coiling horns on top of his head, and a muscled spear-like tail. He's bare naked and able to fly with incredible speed and maneuverability, thanks to his two pairs of bat-like wings.
As previously stated, Lucifer does nothing unless Mock wishes to. In order to do so, all the remaining soldiers still "alive" in the battlefield are dragged by their chains and absorbed by Lucifer, whose power is proportional to the number of soldiers thus absorbed. The thrones and sandtable are shattered, and Lucifer can carry Mock on his back and fight with his Zanpakutou.He can also use KetsuekiZenchou's abilities himself.
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Posted: Mon Mar 16, 2009 6:11 pm
Name: Sanosuke Kintaro Aliases/ Nicknames: Sake (first and last syllables from his family name) , Kin-chanAge: 23Physical Description: Fairly built, 1,80 meters tall, spiked brown hair, brown eyes and has an horizontal scar in his chest. Zanpakutou: Unnamed Zanpakutou (so far) - Oversized katana (about 1 meter long or 39.37 inches long, a simple Guard with 4 diamonds in an squared shape and a Golden Hilt with carved, old and indecipherable letters.  Imagine the other details : like the oversize, golden hilt and diamonds Special Accessories: None Skills: Experience in farming and managing resources. Abilities: Has good reiatsu perception, endurance to pain, more than average speed and strength. Fast learner too. Personality: Usually a funny guy to hang around with. Tends to avoid confrontations or any troubles that can occur and cease his inner peace. Very thoughtful of his actions and of those around him. After the time-skip, he became a bit traumatized with the disappearance and presumable death of his previous Captain, Daven Moto-san… Biography/History: Kintaro doesn’t recall anything from his life on Earth. He lived in Rukongai from an early age with the adoptive family of the Sanosukes, constituted by Gii-san (so far only this denomination was disclosed), apparently a retired-Shinigami captain, and the other adopted children that Gii-san took care of in his farm. Thus, Kintaro learned a great deal of aikido, kendo, farming and how to manage and explore resources of quite a large number of crops. While working in the farm and delivering goods to the Rukongais estates and houses, He came to find friends (Mockadash, Havok, Dawn, Guna and Kintaro were a child/teenager gang called the Reckless Five) and learn what true bonds were like. During an incident in Soul Society which occurred years back, some hollows came after him and some friends, Kintaro tried to save one of them but he couldn’t run faster while carrying his friend. Soon the Hollow would reach them and make Kintaro loose his senses. He only woke up hours later, after being treated by some members of the 4th Shinigami Squad that were helping the survivors of the event, to find his chest covered in blood and a huge gash that crossed his upper-torso. The Shinigamis told him they couldn’t find anyone alive other than Kintaro at the site where He had been. His Friends were dead. (The Reckless Five were no more)... This made Kintaro a depressed soul . His Gii-san decided that to prevent this from happening to him again, He should train his body and mind even further, while learning new skills to survive and protect those around him. Then Kintaro was told to go to Seireitei in order to become a Shinigami and so He did. He then found himself in the 1st Squad, where he would find his long “lost” friend from the Reckless Five, Mockadash, the 3rd Seat, at the time. There He learned much about his reiatsu capabilities and new fighting techniques. But It would be a short time of happiness… After a few months in Seireitei, where He was an unseated member of the 1st Squad, and endured harsh trainings, Kintaro returned home in Rukongai, to rejoin with his adoptive family, only to find that his Gii-san had passed away and that the Sanosuke’s farm was under new management by his adoptive brothers. Upon returning to Seireitei, he also receives another blow to his broken spirit… His Captain, Daven, was M.I.A. (Missing In Action) and was presumed dead. The traumatized Sanosuke took a leave of absence from Soul Society to meditate, learn new perspectives of life in order to forget the fresh and harmful perspectives of death that recently occured. Upon his return, he talked to his friend Mockadash, now, Captain of the 13th Squad, to join Him at his squad. Kintaro was a much calmer person than He was before and learned to accept death as a natural part of life, and He was done losing the people He cared for, so He took the chance to stay in a position closer to his friend... Powers: (Prior to Time-Skip)- Empowering his body and Zanpakutou with reiatsu in order to have more speed and strength. - Hadous - #1 Shou (Thrust) #4 Biakurai (White lightning)
- Bakudous - #1 Sai (Restrain) #4 Hainawa (Crawling rope) #9 Geki (Hit and paralize)
- Chiyudo - #5 Kai Kizu! (Wound prune)
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Posted: Wed Apr 08, 2009 6:02 pm
Name:Yorich Jacquebo Personality:Your classic Shakespearian clown thrown into the modern scene. Though he takes the child's look at life and lacks any form of seriousness, he does have a good head on his shrugged shoulders. He's also rather nonviolent, but by using his circus training (see below), he can put up a fight with even the biggest of men. Warning: you may find he has a tendency to sing and dance every now and again. His Story:He was born into a traveling circus, not very well known, except in their traveling vicinity of Italy and France. His mother was the cique's gymnast, but his constant traveling left no room for any long-lasting friendships besides with those in the circus. He was training to become the show's child contortionist, and was good friends with the clowns, probably where he picked up his habit of foolery, with no idea how this would lead to his perishing. When he was 17, he was performing his "rubber spine" routine (where he whips his spine like a wet noodle through the trapeze) for the audience. He had only practiced this routine a few times, but had never failed, and this was the first audience he was performing it for publicly. He was doing well at first, until something in the audience crashed! One of the bleachers had suddenly collapsed unexpectedly (which was a hollow, but later put off in human news as faulty construction), and the crash made him look off to the side and he snapped his neck on the incoming ring from the other trapeze. After Yorich's death, he spent his first year in Soul Society in complete gloom, but after another year to adjust to afterlife living existing larking umm... being (yeah, that's it), he decided to become a shinigami, since it was the closest thing to a circus he could find (no offense). He also learned through attending the academy, that it was a hollow that destroyed the bleacher, and swore to find what was left of his home to make sure all was alright. But on his Hollow-hunting test, he couldn't find anything but the home of the circus's manager, who had committed suicide soon after surviving the crash, feeling responsible for the death of so many innocents, including all of the cirque's performers. But, like Yorich learned from that very man, he did not mourn the deaths of his dearest friends and family, but rather took the best of each of them to make as his inspiration, which is what made him such a relaxed and comic character. Appearance:A dark Caucasian tan, violet eyes, and brown dreadlocks. He's about 6'2", very skinny, and can bend in almost any fashion (especially now in death, since he has no fear of double-dying). He also never wears shoes; he thinks they are too constricting to his movements. icon_xp.gif dramallama.gif icon_xp.gif dramallama.gif Zanpakuto: NOT ACQUIRED In its normal state, Feste resembles a wakizashi, reflecting his nonviolent, defensive nature.
Manifest: NOT ACQUIRED Feste is a black boa constrictor with no eyes, but a Shakespearian mask on its forehead that expresses all of Feste's moods, and speaks telepathically. Feste also has a red ribbon (his hair) wrapping around him from under the mask to half-way down his body, and also has a rattle at the end of his tail made of bells (picture coming soon)
Shikai: NOT ACQUIRED "Let's hear a song, good Feste" To activate shikai, Yorich first holds out his sheath on his left shoulder like a violin, and then lays the blade of his sword across it like a bow, which, when strung, turns the sheath into, yep, you guessed it, a violin, but with the image of a Shakespearean mask carved into the body and a black color. (image coming soon)
Powers: NOT ACQUIRED In Shikai, Feste's powers deal with mind control or those who hear his song. Since Feste's manifestation is a snake, the hairs used as the strings of the violin and those making up the blade/wand are of his ribbon/hair. When the body and bow touch and are strung together, the sound it makes is a hypnotic sound made of Feste's reishi and carried out by Yorich's own reishi being pushed out from every pore in his body. This makes both an amplifier for the music as well as a shield to cushion enemy attacks, not to mention making Yorich immune to Feste's spell. Feste's sound makes the listener(s) hypnotized to obey one command from Yorich, one per person, each time they hear it when Yorich goes into shikai, but they cannot be told to die, do something that will directly result in their death, or revert and/or break their weapon. These orders are verbally given out by Yorich, and the target(s) must be hearing the violin music and the order (even in the slightest). However, the spell will only work after 10-20 seconds of uninterrupted play (Yorich stops playing for 2 seconds), depending on the target's reishi, since it can intercept and/or cancel the reishi-wave from Feste's song (this 10-20 second estimate is based on the reishi level of unranked-6th seat-average-of-reishi-control shinigami). To hypnotize someone seated 5th seat-3rd seat (again, based on reishi level) 40-50 seconds of play are required. For vice captains and Arrancar ranked below 10, 1 minute-1 1/2 minutes of play are required, and for captain-level or Espada-level reishi ranks, the length will vary from 1 1/2 - 5 minutes of play. For Vizard, Zuincy, or Bount targets, their reishi level will be based on how they rank against shinigami (vizards a usually captain-level or above).
Bankai: NOT ACQUIRED "It's the final scene; play, Sonore Refleter Feste!" To activate this, first the blade must be stabbed into Yorich's left shoulder, and Yorich takes the mask carving from the violin body and puts it on his face. (picture coming soon)
Powers: NOT ACQUIRED In bankai, rather than reading into the opponents mind, Feste takes a look inside the weapon of the opponent's head, and transforms Yorich's left arm into a slightly smaller version of the opponent's bankai (or for arrancar, their released state). This happens because Feste, who is now in control of Yorich's arm for a minute, sheds off the arm and replaces it with a working replica of the opponent's released sword (plus or minus a few visual details). And to know how the new arm works, Feste's eyes (the eyes of the mask Yorich now wears) see into the opponent's mind to see how they use their weapon, shich works the same way as Yorich's new left arm. However, the new DNA structure added to Yorich is lethal to his reishi, so it only lasts a maximum of 10 minutes. After that, that form is sheded off and a new arm, if one was there, grows back. The only other weaknesses in this bankai are that the weapon and powers can only be copied if it is in constant physical contact with the opponent, so it can't copy such bankais as Byakuya Kuchiki's, Sajin Komamura's, or Mayuri Kurotsuchi's. Finally, the bankai cannot copy more than one power fer release (no power-stacking), but other than that, Yorich can use all the same powers and abilities as the target's weapon, and does not have to keep in constant sight of the target to use his arm. (pictures of example copies coming soon). Abilities: Flexibility Having been raised in a circus, Yorich has always been entertained and encouraged by contorting his body into various forms. Now that he's dead, Yorich can contort his body in even more ways than in life by using his reishi to move bones in his body a little more to make new shapes. The maximum amount of twists his body can do is 540 degrees around. He can also stretch his muscles and bones to extend his arm length to 4 feet, his legs to 4'5", his neck to 1 foot, and his total height to 6'11" by stretching his spine and spinal cord. NOTE: He cannot stretch his main internal organs (heart, liver, lungs) beyond their normal human limits).
Bone Manipulation NOT ACQUIRED Yorich can use his muscles and reishi to move his bones to alter his physical abilities, but not in a way where he can make a sword or chain or anything like that (like Kimimaro for example). All he can do is rearrange his bones in his body (to a reasonable degree where it doesn't pierce any vital organs or tendons, but he can sever some tendons if he takes a pain reliever drug from Squad 12, and another later to reform tendons to his new bone structure.) The only rearrangements he can make are Knuckle Boost (wrist bones moved to knuckles to make each knuckle like a sharp rock), Leg Boost (leg bones are rearranged to resemble an internal spring), and Agility Boost (all bones in the body rearranged to maximize his agility and running speed to be more like a snake). (pictures coming soon).
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Posted: Tue Apr 21, 2009 12:49 am
‡Name‡Hatsume Zapha Ukita [Hat-sue-me/ Zay-fha / U-key-tah] ‡Alises‡Little Sis, Tyrant, lil` Sneak/Sneaky fox; etc- The sort... confused Although Pest might be included too. ‡Physical Appearence‡A 20 year old female with obvious humnoid appearence but with a easy quirk to spot; as large foxen ears are seen erect from the top of her head, black foxen like-feet and a short bushy fox tail. She has light skin which covers a 5'2'' tall, 120 lbs body thin muscular body. Hatsume has long black silky hair which is made in many different styles; her favorite being that of a punk-boyish theme with her longer strands hidden in a pony`tail under her shirt as to hide her actual length of hair. And although her hair is black, her foxen fur appears to mainly have a different coloration. Being a orangish-brown to a reddish hue, she does though- offer spots where different colors dominate that area. Such as on her ear tips; where it is completely black, or on her tail which black tappers from the mid-section of her tail almost to the end, but at the tip- is nothing but pure white.The tail is very bushy; but is only 2'2'' long which is short in comparison to her body mass. Her eyes on the other hand are very dark in colour, only allowing the hue of red to peek out when light hits her eyes. The dark color also hides her black pupils very well at night or in shady-areas. Hatsume's Clothing consists of the average-joe soul reaper's uniform. A white undershirt & belt, with a black kimono-like outfit as with matching pants & sandles. Her blade rests at her waist on her right side. She also has a tattoo on her neck (left back side) which is a circle with a V in the middle, this tatto is black & orange. She also has another one on her left leg; which is red,blue & yellow of a dragon/serpent.
<--- Piccy done by Awesome Evilwolf! The other black furred one is just a simular piccy) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ‡Zanpacto; regular form‡ Her blade appears like a average katana, with a black & red handle aswell as a black scaboard and sword gaurd. It's length is about at 40 inches, with a weight of about 3.1 lbs. True Form:::.(Not obtained!) Name: "Ame No MaruKumo/ The Cloud Cluster Sword" (No, it's not the reeeal clustersword for those who are well in japanese history/folklore). Element: Fire. Having a simple appearence of a sharp, flexiable well-graded katana blade, Ame (for short) has a 7.5mm thickness, continues to have the same size of 40 inches in length of the blade & about 10.75 inches for the sword's handle length. Unlike it's former stage, it weighs about 4.5 pounds. The swift blade has a faded red tint when light reflects on the blade, Ame also has a abbility to force out mild small flames from the cutting edge that cannot go out any farther then the utimate max of two feet. On further detail of the appearence; The tsuka or sword handle has a white rocky/pebble surface aswell as a decorated golden/iron looking cherryblossum w/ leaves design in the middle of the handle. This is mainly covered by a layer thick rough black clothe that could be mistaken for rope which zigzags or crosses around the handle to make diamond-like squares appearence of the white wocky pebbled surface. The Tsuka (hilt/handle tip), has a brown like covering with a golden flying phoenix design, this design is repeated many times outthrough the blade, such as on the Tsuba or sword gaurd- where a larger pheonix is seen swooping around half of the gaurd; it's wings shaping it into a cresent. While this shows the front of the mystic bird, the bottom shows the backend of the flying fowl. Probally the most wonderful sight of Zanpacto true form is infact the sword's Scaboard. Having a full reddish orange color instead of black- it is also heavily decorated with a painted perched pheonix of many colors; upon some clustered cloud which curves downwards into the ground which would be directed at the end of the scaboard. The pheonix is quite odd; having reds, oranges, yellows & golds, Even many veritys of light to dark blues or a green! Quite honestly- it could be mistaken as a Rooster with a overgrown tail. (<---Zanpacto true form) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ‡Shikai Form‡ (Not obtained yet) Hatsume summon's out the Shikai form by uttering the words, "Ame No Marukumo no tsurigi, Take the skies!" As the blade's cutting edge is now exposing a more constant burning fire, which does not raise more then amax of afew inches. The handle stretches about four-five more inches longer. But the change is a firebird the size of a large falcon; the pheonix escaping off the scaboard's decoration. Ame (again for short), is now in another shape of a odd coloured long tailed pheonix. Who will most likely perch on the extra length of the handle or if that is unavaliable; likely perch on either Hatsu's head or shoulder, unless the battle at hand is tence and it immeditaly goes into battle. Ame as in his small bird detactment can form a mild to a small strong fire abbilites; aswell as being unaffected by fire itself- has strong elemental defence aside from those of solid phycial affect (earth/metal-etc), nearly like Hatsume herself. Although, the sword's abbility to force a burst of flames surprisingly has no change of it's Zanpacto's form. (<----- Shikai form's 'detachment') ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ‡Bankai Form‡ (Not yet achieved):::. The Bankai form is first started with Hatsume calling out "Ame No Marukumo, Spread you're wings!" The bird form does not change much aside from increased flame abbilites. The blade itself allows the handle to stretch out about 12+ inches long as it's expanding end turns into a sword gaurd; before creating another blade altogether. Making the katana turn into a double bladed spear-like weapon. Having extremely hot temperture on the blade itself and is capable of moderate to strong fire abillites; such as the burst of fire has more width or mass & could probally reach out to a max of 4 feet instead of it's lower instence maxium of 2 feet. And although extremely defenive towards elements has many limits to what it can handle with pressure or more. Aside from this, it proves to be a flexiable, quick weapon of use.
(<---- A ideal of what the double-bladed katana looks like) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ‡Speical Accessories‡ Hatsume wears a golden headband, also a necklace with red beads, Other accessories could be her gold bracelet which jingles with it's three rings; which are connected by another charm/ring, or any random food she may hide incase of out-of-the-blue hunger attacks time to time, and finally a hidden hair band incase she wishes to place her hair up in a pony-tail or such...... >.>; Don't ask.. she loves food, and has issues with her hair. Adside from these things, there isen't anything truely speical about any items she has on.
‡Skills‡ Hatsume was rumored to be tatician, weither if she was good or bad didn't seem to direct itself properly to those around her; it was mixed feelings. Other than this, she is good at horseriding(Or cable of riding on creatures for that matter) confused And is a good sword handler; although she is seen with the knowledge of knowing how to weild many kinds of weapons, she is best at swords and long spears, poles, and projectiles.
‡Abillites‡ Hatsume is good at sensing vibrations or movements around her; as if it was some odd sixth sence. She is very flexable and good with speed; alother it's not argued that she isen't the best. Finally, she's good at landing great heights and climbing.
‡Personality‡ Truth be told, Hatsume's true personality is a carefree, jolly, extremely active, full of energy & sometimes hyper girl. But as she got older of around the age of 18; experiences and events in her life shaped her into a much more calm, very quiet & observant person. Other traits easily seen in her are her curiousity & stuborn ways. Hatsume has also been known to take insults personally even if their just playful jokes- and snap without warning. On the upper-side of her personality, she is highly respectful towards those who are of higher rankie, and admires them deeply. She is also much of a loyal extremist; which can sometimes have back-firing affects. But all-in-all, she knows her place and reminds herself of it incase of her short tempered ways risk getting her in trouble... Other little quirks about this vixen that runs alongside her curiousity- is her amazing abbility to always find trouble, or the need to get investigate things. Fearless and determined; her will can go a long way- espeically in battle where she finds herself most happy. Bad sides are, she can find herself easily depressed if lonely and ignored; which could also lead to major stress. Signs of these 'bad-terms' are her being not as observant or unsually quiet. Hatsume keeps a law to herself to never cry, and never pout.
‡Powers‡ N/a
‡Biography‡ Hastume has a long story to her life alive, and many experiences which often lead her into depending on herself to keep everything ontop. Born with a twin brother named Kojin, she was obviously the weaker runt of the two. Kojin often beat Hatsu up in jelousy due to the fact she got more attention because of her more social ways- in the end; it only repeated itself. This lead her to getting to know her adopted older brother Zanza alot more, aswell as Auntie Mutsuki who both lived in the same village. Her mother was a rouge; her father inwhich left on his own rouge-like ways. Being trained to fight at a extremely young age, she found herself more and more at her brother Zanza's village before it practially became her home by the age of 8. Having been a full resisdant in the village, she quickly became adapted to the living and life style of being on a island. Her brother on the otherhand- had seemed to dissapear into the wilderness at age 10; not really to be heard of much. During a war at this age of 10, and being also trained by her brother... Came the saddened news of her brother's death in this war. Where as Mutsuki had taken over for her care. A year later, and Mutsuki ended up being the head-leader of this village dispite being hyper and overly social Where Hatsume picked up her giddy ways from. By the time she had aquired a low rank of fighter in the village, she was 13-14 years old, capable of visting other villages and going on missions. During one of these times; she outwited a enemy who was much stronger and quicker than she was yet seemed to take his life and save a friend. This realization made her notice how much she depended on her mind to save herself and others. Where she lived- power was strength in arms, not mind; thus others often gave her a hard time... making her power hungry and desprate. On the shearch for finding this power in some way; she came across two injured people inwhich she helped, only to be trapped by a new man looking for trouble. This man was apart of a group known as the Reavers; powerful and legendairy in their abbilites. Undoubtfully, Hatsume was torn apart by this man, yet for some reason let to live. The next week when she was able to stand and walk again Hatsume finally realized something. 'THAT was the power she was looking for!' Stumbbling on her way to shearch down this man she had seen last time; she finally found him. And yet, stupidly demanded him to train her! sweatdrop It wasen't of surprise that that man simply attacked her.. again. Yet this time, Hatsume was able to dodge the first few moves. Afterwards, the man stopped and agreed to training her. neutral Working hard and training with this man; who afterwards was known as Voltaro/ Had made her indeed much more capable in battle. It was only when she turned 16 or so when he felt time was right to 'mark' her. He tells her this is the mark of the Reavers; that the family or 'group' has desided to start a new branch inwhich he was lead- All members in the entire family hold the mark of their teachers; which resembles the Clan. He also tells her that it will be extremely painful and the mark will last even after death to show where you come from. It was a invitation to become a member herself. After some thought, she accepted this term and the risks that came along with it. Those who bare this mark will find it different in their lives; for the bearer will need to feed on energy around them inorder to live. Having become much stronger, years passed as did wars, she ranking went up to one of the best, and she became a loyal gaurd and cheif fighter for her Leader. New people came into her squad; which for some reason she did not trust, Hatsume told Mutsuki of her inner thoughts, yet they were ignored. War was raising up, and a end to one of the enemies was near. Mutsuki ordered Hatsu to go and finish a village, yet Hatsu did not want too.... That errie bad feeling would not leave her gut. She begged Mutsuki to becarful, that the man she was falling in love with and the new squad was no good; again Mutsuki did not think anything was wrong- and again told Hatsume to go. Agaist her own will, she calmed herself the best she could- reminding herself that Mutsuki was the leader, and even though something happned, could probally handle herself just fine. Thus Hatsume finished the job and came home by 3 days. What Hatsume seen that day would change her life forever, and lead to the path of her death. Because once she seen the destruction of the village, and the dead bodies covering the roads... Has she realized what mistake she had done. Mutsuki had gone missing, aswell as all the squads good and suscepted one, all gone. The healer known as Doc; who was also Mutsuki's 'lover' had been there, immedity Hatsu wanted answers- yet only got the message of the terrorist attack and kidnapped Mutsuki, he beckoned her to stop being so hostile and to help him save the live ones left. In this moment, she had choice. This was when she turned 18; the moment everything had changed, she ended up finding Mutsuki- but with a terrorist crew who she could bearly defeat, when a squad came- she thought she had a chance at saving her; only to find out that not only had the squad betrayed her and gone bad- but so had Mutsuki. With no where to go, she fell in defeat, only being numbed by shock. Seeing such a reaction, the terrorists left her be, figuring there was nothing left for Hatsume. Hatsu had only then, promised to her land & country to defeat these terrorist, and continue to live to build back up what was lost. All the while trying to defend it agiast enemies, fight agiast clan enemies. And although asked; the Tyrants would not interfere into personal matter battles- thus Hatsu had to do this on her own. Years past once again, Being 25 years of age; her plan to recover the land had worked. Reviving it's population and doing extremely well considering the enemies at hand who hated Hatsu for her wondferful work. She always found herself in battle of the terrorists, trying to keep good relationships was other villages and defending off haters. Without a single medic, battles continued to become harder, larger- and more diffacult- yet Hatsume was able to surpass them. But the Goverment amoung the villages also became a enemy. Often whispering out lies and rumors about her- which would add up to her good-doing to make it seem as if they were true. She had no choice but to continue her work the way it was. It was either battle or have her land destroyed. More and more began to hate her, yet she fought on- having to use more of her brain than actual fighting again to keep up with the enemies. She realized the suffering, how people were tired of fighting, tired of always being on edge. She was too; all these years of non-stop battle and squabbles. The terrorists only grew stronger, keeping up with her every move, it slowly turned sides as she became more of the prey rather than the hunter. A clan brother seemed proud of how she was able to keep up, yet.. it would not last long. Because, finally at age 37; the 'little sis Tyrant' found herself struggling. Nobody seemed to trust her because the dirty goverment had been playing with her, killing her good deeds by turning them into lies. There was nothing left to do. The goverment had changed plans to take over rather than destroy the village. It was a last attempt for Hatsume, as her tired mind and body had made a final plot agiast her foes. She would leave a trap inside the village and she would leave her homeland and break her promise. So as she wandered away, her plan went perfectly; as the enemy joyously took over; only to be caught up in the death trap. Ending the lives of the goverment, the rest of the enemies ended up dissapearing without a trace or wonder why; Yet- with her thoughts settled. She hoped to lean back on her family or 'Clan members' for the comfort and energy she needed- only to find late news of their own deaths and dissapearence. This left Hatsume without a soul to be with, which in the end; caused her to suffercate in her sarvation. There was always the path that she could kill for energy; yet- ignored it. She was not one to kill a innocent, and would rather slowly suffercate then choose such a path. Being close to death, and unable to move... Two people came in curiousity of her demise. It was a different clan known as A.O.A.; Another legendary clan, as of the S.S. They had no thought to save Hatsume, yet was honorable enough to lean at her side and tell her; "Try to be still. Young one, Try to be still." These words ment nothing more than for her to relax and allow death to take over. The AoA knew of how Reaver or Tyrants were; how they sustained on energy for life; weither it be the soul energy, social or friendship that created this sort of good energy- or soforth. Hatsume had yet been the last of this clan, she was also known to be the youngest and most unexpirenced still.... So as she went still, and death took over; a new journey was to begin- only to leave a mark of what she used to be left with her.
X..x And that's the story of Hatsume.
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