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Posted: Thu May 22, 2008 4:10 pm
When WoTlK comes out..
Fury warriors are history.
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Posted: Thu May 22, 2008 5:53 pm
-kAMEkAZE-v When WoTlK comes out.. Fury warriors are history. Um... No? Have you been reading this thread at all? <_<
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Void Dragoon Vice Captain
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Posted: Thu May 22, 2008 8:02 pm
Karnokoto Kiloran Karnokoto ThisKimberly Ferris Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal Is ******** what I was afraid of. Monkey grip is a retarded feat in DnD, it should not be allowed in an already retarded game. The swing speed doesn't even compensate for it.
Yes, that's right. You know better than the game designers (despite the success of the game already), whose job it is to know. Somehow, all of their years of experience and success pale in comparison to the mighty Word of Karnokoto.
There is a reason why they removed Titan's Grip in BC. You've never played DnD, I will assume. Or if you have, you haven't played it to the extent where you know what feats, enchants and cross class combos will munchkin a campaign out to the point where the DM just goes 'Well. That was dumb. ******** this, rocks fall and you die. I'm ******** going home.' 9/10 times, in those campaigns, someone had Monkey Grip. Not to say the devs don't know what they're doing 100% of the time, they have a decent thing going and the decisions they've made so far have been acceptable. But a game needs to have balance. DWing 2handers is retarded, you know it in your heart to be true. Imagine a warrior running around with 2 Sun Eaters crossed over his back. He looks ******** awesome, true. But he cries himself to sleep at night for how silly it is, deep down inside.
Also as a side note I'm so glad you understand how much more I know about everything than you ^^ Its a small victory, but a victory nonetheless.It worked well in Diablo, it can work here. Obviously, blizzard extensively tests everything--if they end up keeping it in, it won't be overpowered, it won't be underpowered, it will be balanced because blizzard knows what they are doing. They probably know about the DnD fault and the definitely know why they didn't implement it in BC, and they're still ready to give it another go. I'd definitely trust them not to ruin their own game.
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Posted: Fri May 23, 2008 12:58 am
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Void Dragoon Vice Captain
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Posted: Fri May 23, 2008 2:22 am
It'll be awesome, yeah, but you have to remember Diablo 2 was a very different game than WoW. It was fast paced and things died faster and in larger groups. I doubt it'll be overpowered at all in WoW.
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Posted: Fri May 23, 2008 4:14 am
[~Suzaka~] For PvE Shadow Priests as of all the collected data so far, it's more leaning to the side that we will be less efficient and less needed come Wrath unless things change. http://www.shadowpriest.com/viewtopic.php?f=34&t=13369&st=0&sk=t&sd=a
Growing Pains could screw us if the mechanic is not changed. VT has been nerfed to 2% so unless the damage scales a whole lot more, we're less utility than before (not to mention Disc having the equiv talent for healing..). With the next ranks of MF, we will be losing more mana per ratio of dmg. Currently it's 2.8, goes to 1.8 with the next two ranks of spells. Shadow Focus now only gives a max of 3 Spell Hit through all three ranks available instead of it's max of 10 through 5 points. Spriests we're already suffering through Sunwell due to gear changes and lack of spell hit...
The good thing is we finally get an AoE and MF's range is increased but these are the type of things we've been pleading for so it's not anything new... Spirit Tap is now useful all the time in raiding. We finally have more threat reduction through imp. sform.
But this is alpha, so it's nothing to get bent out of shape about because a ton of stuff was scrapped/changed before TBC's release.
If they did end up keeping all the leaked stuff (impossible) but changing the mechanic of the DoT tick for SW razz or make MF not instantly refresh the SW razz before it could tick, as well as scaling our damage a little more so VT still applies well enough (and we're not bottom of the charts) we could be well off come Wrath. I dont understand why Growing Pains could screw us? I must be missing something. SW razz is steady damage, not increased over time like COA is. So the refresh will save us a ton of mana and a 1.5 sec GCD. And the dmg for healing, is basically like 20% free damage (as far as I understand it) on every single item you get. So an item with 100 + dmg then becomes an item with 120 + dmg. The VT nerf is absolute s**t though. What I think they're thinking though is that damage the level 80 damage increase will > the level 80 mana pool increase. So it might not be too bad. Though I never support a nerf. We've been nerfed enough thru BC sad And in regards to the hit talent. Yeah its also a s**t nerf, but how on earth do you have problems with + hit thru Sunwell? I cant remember the last time I had to have max points in this talent. T6 and BT gear have a decent amount of hit on them, so it shouldnt be hard to accomidate this nerf with good gear choices. The talent Im actually the least impressed with it dispersion. It seems to me like its strictly a pvp talent, not pve. Yeah, its like a mages evocate, and maybe things will change in the expansion, but shadow priests as I know them never really run out of mana. Ive had to pot maybe 2 or 3 times raiding in the last month, if even that. So what? I get a talent that will save me 5g a month. Woopie. While warlocks get to TURN INTO DEMONS. ******** you blizz.
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Posted: Fri May 23, 2008 3:01 pm
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Posted: Fri May 23, 2008 5:09 pm
Oh noes, we might have to keep some of our t6 and BT gearz, the world is ending!
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Posted: Fri May 23, 2008 10:31 pm
Lulzwarlockswithmoresteroidsmmm
I want that bear mount roars. mad
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Posted: Sun May 25, 2008 3:59 pm
sweet need to show my bf when hes back from work.
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Posted: Mon May 26, 2008 8:49 am
More grindan gaems w/ Paladins or Mages.
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Posted: Mon May 26, 2008 2:09 pm
you people that are whining seem to forget that not only is this very early in the alpha and most if not almost all of this stuff will change, but also some of it might not even be correct...
all i know is that there are a lot of abilities that dont make sense like the warlock talent in the demo tree that gives spirit when we had a talent earlier that took it away in the same tree and then the one in destro that increases damage based on spirit...
locks have never gotten lots of spirit in the endgame so these talents make no sense... not only this but there is an absence of the type of abilities that blizz said there were going to be... ie lots of knockback and death grip style abilities and also that circle of darkness thing they said locks might be getting... if they said they were going to put that in then they would atleast be testing a version of it out right now...
but hey whatever... even in the bc beta a lot of talents changed (shadowmend fiasco anyone?) and they just started the friends and family alpha like a week ago so dont get your panties in a knot just yet kiddies...
besides about the original music comment... most of that song is orginal... its just some of it is slightly tweaked or modified/ restylized versions of old music... they did the same thing with the bc main title... and if you listen to all the other stuff you would see that its completely new... as in the zone music...
and then theres the awesomeness of the item and mob models... dont forget that... theyre waaaaay better looking than anything weve seen up to this point imo...
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Posted: Mon May 26, 2008 11:58 pm
Quote: Feral Charge is now available in Cat Form as well. I lol'd I think this shows that these notes are far from definite.
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Posted: Tue May 27, 2008 10:53 am
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Posted: Tue May 27, 2008 11:21 am
Well, as far as spirit goes, it's quite logical to me actually. Locks have a talent that increases their stam and lowers their spirit. Right now that talent has no downside to the decreasing part of it. They're making spirit more viable for casters in general, there are only a few classes left that don't benefit at all from having spirit on their gear. Additionally, offset gear without spirit on it, while awesome on paper, disadvantages certain classes such as the shadow priest and mage, who frequently get innervates. (atleast in my guild)
Spirit is the last broken item stat in this game, I'd more than love for it to be made useful for every caster class.
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